Elin:Class: Difference between revisions

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Class adjusts a character's attributes, skills and potential in combination with their race.
Class adjusts a character's attributes, skills and starting potentials


===Classes===
===Classes===
As of the Early Tech Demo, the available classes are:
{| class="wikitable sortable mw-collapsible"
<DynamicPageList>
!Class
category        = Elin Classes
!Str
mode            = unordered
!Con
ordermethod      = sortkey
!Dex
order            = ascending
!Per
</DynamicPageList>
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
! Feat
! Feat Effect
|-
|Warrior
|10
|10
|2
|0
|0
| 3
| 0
| 0
|
|Fire, Cold, Cut
| Two Handed, Regeneration, Shield, Heavy Armor, Tactics
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
|-
|Thief
|4
|4
|8
|5
|4
|0
|0
|0
|
|Poison, Darkness, Chaos
|Lockpicking, Pickpocket, Disarm Trap, Dual Wield, Evasion
|Thief's Luck 2
| +20 Luck
|-
|Wizard
|0
|0
|0
|4
|3
|8
|10
|0
|
|Fire, Cold, Lightning, Mind, Magic
|Literacy, Memorization, Casting, Magic Device, Control Magic
|Magic Mastery 2
| +2 Specialized Domain
|-
|Farmer
|5
|5
|2
|0
|8
|5
|0
|0
|
|Fire, Cold, Lightning
|Regeneration, Farming, Cooking, Faith, Riding
|Farming Legs 2
Gourmet 1
|Reduced Stamina Usage
Show food traits
|-
|Archer
|6
|4
|8
|5
|2
|0
|0
|0
|
|Lightning, Poison, Cut
|Light Armor, Evasion, Marksman, Anatomy, Riding
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|-
|Warmage
|6
|6
|2
|0
|0
|4
|7
|0
|
|Fire, Cold, Nether, Nerve
|Evasion, Tactics, Literacy, Casting, Symbiosis
|Weapon Mastery 1
Magic Mastery 1
|Increased Effectiveness of Melee Weapons
+1 Specialized domain
|-
|Tourist
|0
|0
|0
|0
|0
|0
|0
|0
|
|Fire, Sound, Chaos
|Swimming, Fishing, Travel
|Vacation Vibe 5
|Increased store price
Increased store inventory
|-
|Pianist
|6
|0
|4
|5
|6
|0
|4
|8
|
|Sound, Mind, Nerve
|Weightlifting, Throwing, Literacy, Music, Negotiation
|Musician 2
|Enhanced performance quality
Bonus to performance reward
|-
|Priest
|2
|2
|0
|2
|2
|10
|7
|2
|
|Fire, Lightning, Holy, Magic
|Shield, Heavy Armor, Literacy, Faith, Casting
|Magic Mastery 1
Farming Legs 1
| +1 Specialized Domain
Reduced stamina usage
|-
|Gunner
|0
|2
|5
|8
|5
|4
|3
|0
|
|Fire, Lightning, Sound
|Disarm Trap, Marksman, Spot Hidden, Evasion, Stealth
|Thief's Luck 1
Ranged Mastery 1
| +10 Luck
Increased effectiveness of ranged weapons
|-
|Inquisitor
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|Paladin
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|Witch
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|Executioner
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|Sword Sage
|
|
|
|
|
|
|
|
|
|
|
|
|
|}

Revision as of 21:16, 29 December 2023

Class adjusts a character's attributes, skills and starting potentials

Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Feat Feat Effect
Warrior 10 10 2 0 0 3 0 0 Fire, Cold, Cut Two Handed, Regeneration, Shield, Heavy Armor, Tactics Weapon Mastery 2 Increased Effectiveness of Melee Weapons
Thief 4 4 8 5 4 0 0 0 Poison, Darkness, Chaos Lockpicking, Pickpocket, Disarm Trap, Dual Wield, Evasion Thief's Luck 2 +20 Luck
Wizard 0 0 0 4 3 8 10 0 Fire, Cold, Lightning, Mind, Magic Literacy, Memorization, Casting, Magic Device, Control Magic Magic Mastery 2 +2 Specialized Domain
Farmer 5 5 2 0 8 5 0 0 Fire, Cold, Lightning Regeneration, Farming, Cooking, Faith, Riding Farming Legs 2

Gourmet 1

Reduced Stamina Usage

Show food traits

Archer 6 4 8 5 2 0 0 0 Lightning, Poison, Cut Light Armor, Evasion, Marksman, Anatomy, Riding Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6 6 2 0 0 4 7 0 Fire, Cold, Nether, Nerve Evasion, Tactics, Literacy, Casting, Symbiosis Weapon Mastery 1

Magic Mastery 1

Increased Effectiveness of Melee Weapons

+1 Specialized domain

Tourist 0 0 0 0 0 0 0 0 Fire, Sound, Chaos Swimming, Fishing, Travel Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6 0 4 5 6 0 4 8 Sound, Mind, Nerve Weightlifting, Throwing, Literacy, Music, Negotiation Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2 2 0 2 2 10 7 2 Fire, Lightning, Holy, Magic Shield, Heavy Armor, Literacy, Faith, Casting Magic Mastery 1

Farming Legs 1

+1 Specialized Domain

Reduced stamina usage

Gunner 0 2 5 8 5 4 3 0 Fire, Lightning, Sound Disarm Trap, Marksman, Spot Hidden, Evasion, Stealth Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor
Paladin
Witch
Executioner
Sword Sage