Elin:Weapons: Difference between revisions
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==Melee weapons== | ==Melee weapons== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Attribute | !Attribute | ||
!Classification | !Classification | ||
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!Remarks | !Remarks | ||
|- | |- | ||
| rowspan=" | | rowspan="10" |Strength | ||
| rowspan=" | | rowspan="4" |Long Sword | ||
|katana | |katana | ||
|1.2 | |1.2 | ||
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|lightsaber | |||
|0.6 | |||
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|100% | |||
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| | |||
|Has a high probability of Force enchantment. | |||
Unlike Elona, non-etheric items are also produced | |||
|- | |- | ||
| rowspan="4" |Axe | | rowspan="4" |Axe | ||
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|- | |- | ||
| rowspan=" | | rowspan="3" |Dexterity | ||
| rowspan=" | | rowspan="3" |Short Sword | ||
|short sword | |short sword | ||
|0.6 | |0.6 | ||
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|} | |} | ||
=== '''Force weapon''' === | |||
A weapon has "It is wielded by the power of Force." enchant will refer to the player's magic attribute for attacks, and will refer to magic device and casting skills instead of weapon and tactics skills. | |||
==Ranged Weapons== | ==Ranged Weapons== |
Revision as of 12:49, 19 July 2024
Some of the text on this page is from the Beta build of the game. |
This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.
Melee weapons
Attribute | Classification | Name | Basic weight | hit | damage | Penetration% | DV | PV | Remarks |
---|---|---|---|---|---|---|---|---|---|
Strength | Long Sword | katana | 1.2 | 25% | |||||
long sword | 1.5 | 15% | |||||||
claymore | 4.0 | 0% | |||||||
lightsaber | 0.6 | 100% | Has a high probability of Force enchantment.
Unlike Elona, non-etheric items are also produced | ||||||
Axe | hand axe | 1.6 | 0% | ||||||
battle axe | 3.7 | 0% | |||||||
bardish | 3.5 | 0% | |||||||
machine axe | 3.2 | 20% | |||||||
Sickle | war sickle | 1.4 | 5% | ||||||
scythe | 4.0 | 5% | |||||||
Endurance | Staff | long staff | 0.8 | 0% | |||||
staff | 0.9 | 0% | |||||||
cat paw | 0% | ||||||||
Polearm | long spear | 2.5 | 25% | ||||||
trident | 1.8 | 25% | |||||||
halberd | 3.8 | 30% | |||||||
Mace | club | 1.0 | 0% | ||||||
mace | 1.6 | 0% | |||||||
Mallet | 4.2 | 0% | |||||||
Dexterity | Short Sword | short sword | 0.6 | 15% | |||||
wakizashi | 0.7 | 25% | |||||||
scimitar | 0.9 | 15% |
Force weapon
A weapon has "It is wielded by the power of Force." enchant will refer to the player's magic attribute for attacks, and will refer to magic device and casting skills instead of weapon and tactics skills.
Ranged Weapons
Throwing weapons
Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."
There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.
Damage calculations use the Throwing and Tactics skills, and have additional damage based on weight and hardness that is capped by strength.
Type | Returning | remarks |
---|---|---|
pebbles | No | Can be obtained by processing junk stones with a stone cutter |
Panties | Yes | Additional mind damage [***] |
Mic | Yes | Improve the quality of your performance[*] |
Wooden gong | Yes | Improve the quality of your performance[*]
Additional Holy damage [***] |
Severed head | No | |
Flam | No | 3x3 explosion centered on the point of impact, mining walls, ores, etc. within range |
★Putit in Amber | Yes | Rarely obtained when cutting down trees
Additional cold damage [*****] Additional electric damage [*****] |
Shooting Weapons
This includes bows, crossbows, guns, and wands.
Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Distance to target is calculated triangularly and rounded down to the nearest integer.
Type | Related skills | Ammunition | Basic weight | Number of loads | distance 1 | distance 2 | distance 3 | distance 4 | distance 5 | distance 6 | Reload time | Pen% | remarks |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wooden bow | Bow | arrow, makeshift arrow | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 0 | 10% | 2 dice, can be made on a woodworking desk |
short bow | Bow | arrow, makeshift arrow | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 0 | 15% | 3 dice, high accuracy modifier |
long bow | Bow | arrow, makeshift arrow | 1.2 | 12 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0 | 20% | Number of dice 2 |
skull bow | Bow | arrow, makeshift arrow | 0.8 | 12 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0 | 15% | Dice count 1, hit modifier minus |
crossbow | Crossbow | quarrel | 2.8 | 12 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0 | 25% | 1 die, heaviest ranged weapon |
hand gun | Gun | bullet | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 3 | 20% | 1 dice, high accuracy modifier |
assault rifle | Gun | bullet | 1.2 | 30 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 3 | 1 dice, 3 attacks | |
railgun | Gun | energy cell | 1.6 | 10 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 4 | 20% | 1 die, largest die side for ranged weapons |
cane | Magic Device | MP[1] | 0.4 | N/A | 0 | 40% | Dice count: 1, refers to magic power and deals additional damage of any attribute |
- ↑ The MP consumption varies depending on the element of the cane and the hardness of the cane's material. (Details are under verification)
Modification tools
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.
The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.
The modification tools can be removed by using a barrel processing machine located in Mysilia or other locations. To use the barrel processing machine, you will need an item called Breaking powder, which can be obtained through crafting.
Type | Enchantments granted | effect | Applied to |
---|---|---|---|
Sharpshooter | It reduces distance penalties when shooting. | Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) | Bows, Guns |
Ammo recovery | It collects ammunition when firing. | Avoid consuming ammunition when shooting by +value %? | Bows, Guns |
Knockback | It knocks back the enemy it hits. | Knock back target by +value %? | Bows, Guns, Canes |
Rapid fire | It allows continuous shooting. | 10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
After the second shot, the damage will be attenuated |
Bows, Guns |
Fast Reload | It reduces reload time for ammunition. | Reduces reload time by 10% of + value, no reload when it becomes 0
+31 for handguns and assault rifles, +41 for railguns and no need to reload. |
Bows, Guns |
Extra magazine | It increases the maximum ammunition load. | Add half the + value to the maximum load capacity of the weapon | Bows, Guns |
Race Bane | It exerts tremendous power against (race). | Increases damage against corresponding race
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. |
Bows, Guns, Canes |
Vopal | It increases the chance of triggering a full piercing attack. | Increases the activation chance of attacks with 100% penetration rate | |
Critical | It increases the chance of critical hit. | Increases chance of critical hit | |
Damage modifier | None | Increase weapon damage modifier by + value | Bows, Guns, Canes |
Hit modifier | None | Increase weapon accuracy modifier by + value | Bows, Guns, Canes |
*Damage multiplier attenuation after the second rapid fire shot
2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45