Elin:Changelog: Difference between revisions

From Ylvapedia
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=== Beta 22.28===
=== Beta 22.28===
<big>'''6/16 2024'''</big>
<big>'''6/16 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Added pasture grass to the ingredients for weed stew.
* Added pasture grass to the ingredients for weed stew.
Line 24: Line 25:
=== Beta 22.27===
=== Beta 22.27===
<big>'''6/16 2024'''</big>
<big>'''6/16 2024'''</big>
[Additions and Changes]
[Additions and Changes]


Line 55: Line 57:
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
=== Beta 22.26===
=== Beta 22.26===
<big>'''6/15 2024'''</big>
<big>'''6/15 2024'''</big>
Line 250: Line 253:
* Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
* Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.
*
 
[Notes]
[Notes]
* If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
* If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
Line 281: Line 284:


[Notes]
[Notes]
Spellbooks influenced by specialty attributes only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
* Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.
* For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.





Revision as of 15:29, 16 June 2024

Beta

Beta 22.28

6/16 2024

[Additions and Changes]

  • Added pasture grass to the ingredients for weed stew.
  • The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
  • Karma now increases upon conquering a Nefia.
  • Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
  • There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
  • For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
  • Adjusted the price of Little Capture Balls.
  • Adjusted the damage amount for suffocation.
  • For procurement requests, only containers that are empty inside can be submitted.
  • Adventurers and other NPCs will no longer be placed on water.

[Fixes]

  • Fixed an issue where large NPCs were failing at pathfinding.
  • Other minor fixes and adjustments.

[Notes]

  • Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.

Beta 22.27

6/16 2024

[Additions and Changes]

  • Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
  • Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
  • Greatly increased the probability of generating ore veins in outdoor maps.
  • Changed some tiles in certain outdoor maps.
  • Unlocked the swimming skill.
  • Characters will now suffocate if they stay in deep water for too long.
  • Nino can now act as a guide.
  • Items inside locked containers cannot be sold at home.
  • If sound resistance is present, characters will not wake up from musical performances.
  • Fairies will now pick up seeds they spit out.
  • The bulletin board and delivery box will also be displayed by guides.
  • On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
  • Fast travel cannot be used when overburdened.
  • Characters will take damage upon entering their base if they are overburdened.
  • Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
  • Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
  • Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
  • In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).

[Fixes]

  • Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
  • Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
  • Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
  • Other minor fixes and adjustments.

[Notes]

  • The book on natural power generation has been removed.

Hotfix

  • Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)

Beta 22.26

6/15 2024

[Additions and Changes]

  • Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
  • Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
  • If there are fixed quests, display an exclamation mark on the bulletin board.
  • Fanatics will always call for help when attacked.
  • Add snow graphics.
  • In harvest requests, larger crop fields should be generated as the difficulty increases.
  • Correct and replace Evan's dialogue in the English version.
  • Display item weights in the hover guide.
  • Residents and companions should not sell thrown or ranged weapons.
  • Residents should not teleport when they fail to read a book.
  • Add a second stage to the "Gourmet" feat.
  • Allow digging the floor beneath walls within bases.
  • Show a warning when starting a game with a vow that disables manual saving.
  • Add cooking recipes to Nino's merchandise (no restocking).
  • The decay progress during disassembly should be carried over to the obtained items.
  • If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
  • Apply rest bonuses during meditation to all party members.
  • Adjust the price multiplier for equipment enchantments.
  • Items in a merchant's bag should not be destroyed by elemental attacks.
  • Increase the harvest yield of hay based on the seed level.
  • Clearly indicate crafted items in their descriptions.
  • Kettle will duplicate and sell crafted items as the event progresses.
  • Exclude materials in containers with sale tags during crafting.

[Fixes]

  • Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
  • Various minor fixes and adjustments.

[Notes]

  • The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
  • Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
  • If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
  • The Kurkol questline will have multiple endings (currently, there are two planned).
  • Marriage will be possible in future updates.

Hotfix

  • Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
  • Fixed a bug where you couldn't start a new game.
  • Changed the entrance to the Vernis mines to be immovable outside the map.

Beta 22.25

6/14 2024

[Additions and Changes]

  • Added a new level to "Model Believer."
  • Added immunity to beheading to the effect of "Assimilation with Mana."
  • Replaced the graphic of the lost kitten.
  • Added graphics for seeds.
  • Added collagen to turtles.
  • Changed the deadline for species extermination quests to indefinite.
  • Adjusted the difficulty of harvesting quests.
  • Added the option "I don't want you to move" to "Actually..."
  • Added the Shrine of Fortitude.
  • Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
  • Slightly increased the overall rewards for quests.
  • Item descriptions now include container capacity.
  • Changed the display method for descriptions during crafting.

[Fixes]

  • Fixed a bug where stackable items without a gift flag would stack when given as gifts.
  • Fixed a bug where only beggars were generated in sparring matches.
  • Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
  • Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed a glitch where vegetable soup sprite was missing.

Beta 22.24

6/13 2024

[Additions and Changes]

  • Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
  • Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
  • Seeds can now be obtained when cutting grass with a sickle.
  • Added Silver Grass (Susuki).
  • Changed the floor where puppy Poppy appears from floor 4 to floor 2.
  • Hidden status of small medals caught while fishing is now revealed from the start.
  • During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
  • Increased rewards for escort missions.
  • Added pest extermination scrolls to the small medal and Eco-po rewards.
  • Extended the penalty-free period from one month to three months.
  • Hovering over known recipe items in the processing machine will display the item name.
  • Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
  • Flyers are now sold only by the merchant guild receptionist.
  • Slightly renovated Olvina's map.
  • User map uploads are now possible when the base ranks below 100 in the home ranking.
  • Items like wedding rings will no longer drop as loot from the recipient.
  • Meals can now be manually canceled.
  • Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
  • Taxidermy and cards can now be sold.
  • Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
  • Increased the spawn rate of Backer pets in the Yowyn cat cafe.
  • Residents and party members will no longer sell bandages they possess.
  • Added an option in settings to display a background for speech bubble text.
  • Added the Scavenger feat.
  • Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.

[Fixes]

  • Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
  • Fixed a bug where dice rolls were uniformly distributed.
  • Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
  • Other minor fixes and adjustments.

[Notes]

  • Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
  • Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
  • It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
  • If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.

Hotfix

[Additions and Changes]

  • Small medals and other items along enemy routes will now become visible.

[Fixes]

  • Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
  • Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
  • Fixed a bug where skills affected by mutations could be learned repeatedly.
  • Fixed a glitch where the background size of speech bubbles could vary.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.

Beta 22.23

6/12 2024

[Additions and Changes]

  • (Backer Wish) Added a new feat "Heavy Armor Casting."
  • Adjusted casting success rate.
  • Added EcoPo merchant to Yowyn.
  • Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
  • Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
  • Added a test race "Wraith."
  • Added a jingle for sleeping.
  • Guards now guide players to the tax box.
  • Mysilia's return gifts are sent upon paying taxes.
  • Added an option to crawl up to the last visited town (last visited town is cleared if returning to your own base).
  • Receiving an imo upon death (up to a certain number of times).
  • Search box in the recipe widget is focused when opened.
  • Discarded base maps regenerate over time.
  • Adjusted required scores for performance requests. Also, set the maximum difficulty of generated requests lower (difficulty will gradually unlock in future updates).
  • Removed the "Apply" button from PCC edit mode. Changes are automatically applied even if canceled.
  • Display state of gathered items in text when hovered over with the mouse.
  • Residents and party members eat uncooked food if no cooked food is in the inventory.
  • Operational bonuses from deceased residents remain (to avoid the hassle of auto-canceling policies). Also, a message is displayed when policies are auto-canceled due to insufficient operational power.
  • Party members automatically take uncooked food from the shared container in the PC's inventory.
  • Small medals deactivate the placed state upon discovery (can be picked up with a left click).
  • Gaining trap disarm skill experience when sweeping with a broom.
  • Refreshing domains when changing jobs via console's ChangeJob.
  • Where mom? Which way is home?

[Fixes]

  • Fixed a bug where recruitment tickets could be used when recalling residents from the Covenant Stone.
  • Other minor fixes and adjustments.

[Notes]

  • Endgame content combat balance will be adjusted from the end of the beta through EA. Currently, the plan is to gradually add damage reduction (separately for physical and magical) for both enemies and allies above a certain level. If you have any good ideas, please provide feedback.
  • If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
  • Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.

Hotfix

  • Fixed a bug where the game may give an error when a new resident joins.

Beta 22.22 (Nightly)

6/11 2024

 The blessings of the gods will now also apply to all NPCs, which might result in unexpected bugs (such as Mani's mechanical dominance). Therefore, this release will be in the Nightly version. The Nightly version is a test development build, which can be changed by right-clicking Elin in the Steam library and selecting "Beta > Participate in Beta." Please make sure to back up your game before playing in the Nightly version.

[Additions and Changes]

  • God's blessings, including things like mana absorption and damage reduction, now apply to all NPCs. The blessings will also be displayed in the feats section of NPC character sheets.
  • Added console commands ChangeRace and ChangeJob.
  • Replaced the graphics for grass.
  • Added new grassland floor. Added blocks and tiles related to the magic ruined factory.
  • Added Lulwy and Mani body pillows as casino prizes (effects are not yet available).
  • Slightly remodeled the casino interior to have a steampunk look.
  • Prayers can now be performed on the world map (this was implemented in the previous version, but it was not mentioned in the update notes).
  • Tools now display hardness.
  • Pressing the ESC key in memo widgets and bug report input fields will no longer clear the content.
  • Outdoor dungeons will no longer have snow during winter.
  • The direction the PC is facing will now be correctly maintained during save/load.
  • Added a tutorial to Nerun.
  • Added a signboard for the fuel storage area.
  • Branches can now be used as fuel.
  • Delivery boxes can now be used at the player's base (note that the package may not always be delivered to the home, but to the visited base with available delivery).
  • Guild development points will increase as the guild rank rises.
  • Adjusted damage multiplier and accuracy correction for two-handed skills.
  • Set the required difficulty for mining walls and floors.

[Fixes]

  • Fixed a bug where the difficulty of harvesting and performance requests did not scale with skill level.
  • Fixed a bug where containers would be sold when items inside them were sold out at the home.
  • Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
  • Other minor fixes and adjustments.

[Notes]

  • If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
  • Body pillows are temporarily placed in the casino, but since their number is growing, the acquisition methods of existing ones might be changed in the future.
  • If the target does not meet the conditions to be invited to the party, they cannot be ridden or coexisted with (to add residents hired with gold bars to the party, the normal charm recruitment conditions must be met).
  • The halved block height in dungeons is a specification to make the screen easier to see.
  • To have livestock lay eggs, place grass on the ground or put it in the shared container.
  • If attacked by neutral NPCs, please check for Ether Disease on the character sheet.

Beta 22.21

6/10 2024

[Additions and Changes]

  • (Backer Wish) Introduced a new class, "Executioner."
  • Slightly modified the clay icon.
  • Enchants with attribute attacks on materials will no longer be displayed on items other than weapons.
  • When starting auto-sorting, any open ground containers will now close.
  • Significantly reduced the accumulation speed of drowsiness.
  • Slightly reduced the hunger rate on the world map.
  • The level of NPCs generated for performance requests will now depend on the difficulty of the request.
  • Added the "Model Believer" feat.
  • NPCs will now also perform throws.
  • Materials will now display hardness.
  • Changed the method of extracting rods from Mana Batteries (internal specification change to correctly extract healing rods).

[Fixes]

  • Fixed a bug where exiting a quest instance without reporting the request for some reason would cause an error when loading the map, making it unreadable.
  • Fixed a bug where pathfinding during movement would sometimes fail, causing movement to be canceled.
  • Fixed a glitch where the description text for story quests would not display in the quest tracker.
  • Other minor fixes and adjustments.

[Notes]

  • Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
  • For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.


Beta 22.20

6/9 2024

[Additions and Changes]

  • The merchant in the Thieves' Guild will now sell Incognito scrolls.
  • Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
  • Adjusted rewards for war quests.
  • Significantly reduced prices for prepared meals and preserved foods at NPC shops.
  • In extermination quests, most enemies will not notice the player when they enter the map.
  • Exploding enemies will not self-destruct when wet.
  • Scythes can now be crafted with stone.
  • The crafting machine will now display basic recipes and recipes that have been made before.
  • Added new tutorials to Nerun.
  • Added a Kumiromi body pillow (no effect yet).
  • Added sound effects when the level of a seed increases.

[Fixes]

  • Fixed a bug where extracting residents from the Hearth Stone incorrectly flagged them as "hired with gold bars."
  • Corrected the random altar attributes in the maps transferred via Moongates.
  • Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
  • Other minor fixes and adjustments.

[Notes]

  • To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
  • For the succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
  • Chinese translation will be implemented after the tutorial additions are completed, so please be patient.

Hotfix

  • Fixed a glitch that caused the quest board text to be garbled.

Beta 22.19

6/8 2024

[Additions and Changes]

  • Added an Opatos body pillow as a prize in the Fortune Bell.
  • The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
  • Added portraits for the fox tribe priestesses, Kinu and Misaki.
  • Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
  • When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
  • When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
  • The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
  • Residents can now be given sale tags.
  • When selling residents, contribution points will increase if part of the Thieves Guild.
  • When a sale tag is attached to a container with contents, the contents will be sold.
  • Added policy for "Slave Sales License."
  • Added new tutorials to Nerun.
  • Adjusted the calculation method for the hardness required for harvesting.
  • High-quality materials will not be obtained through dismantling.
  • Refined the maps of Yowyn and the Tinker's Camp.

[Fixes]

  • Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
  • Fixed a bug where the inventory could be opened using shortcuts in build mode.
  • Various minor fixes and adjustments.

[Notes]

  • The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
  • Planning to gradually introduce Backer Wishes while adjusting balance.

Pre-Beta

Pre-Beta 22.18

6/7 2024

[Additions and Changes]

  • Fertilized eggs can now be collected from nests.
  • Placing fertilized eggs on the bed has a low chance of hatching them.
  • The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
  • If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
  • If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
  • Changed the initial hobby setting for Loytel from "development" to "gardening."
  • The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
  • Lutz's diary will now be delivered to the home.
  • Added an "Influence" setting to the information bar widget.
  • Added new tutorials to Nerun.

[Fixes]

  • Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
  • Corrected the bamboo in Nefu Village that was made of willow.
  • Further fixed tent-related bugs.
  • Other minor fixes and adjustments.

[Notes]

  • A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
  • It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.

Pre-Beta 22.17

6/6 2024

[Additions and Changes]

  • Added a toggle option for Nerun's tutorial in the settings.
  • Added several new tutorials to Nerun.
  • The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
  • Added required materials under the tooltip for crafting materials.
  • NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
  • Slightly adjusted the screen color tones.
  • Tooltips for existing items in build mode will now display the same as when in the inventory.
  • Locations never visited will be displayed as ???? in the home ranking.
  • Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
  • Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
  • Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
  • Hatched NPCs will start at level 1 and lose all possessions.
  • Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
  • Added the chopping board recipe to the initial learned recipes.
  • Bookshelves can now be used as containers.
  • Added travel tips to the help section (under construction).
  • Upgraded title image to high resolution and increased detail.

[Fixes]

  • Further fixed the bug where tents placed in towns would disappear.
  • Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
  • Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
  • Fixed a bug where Little Garden would disappear.
  • Other minor fixes and adjustments.

[Notes]

  • Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.

Pre-Beta 22.16

6/5 2024

[Additions and Changes]

  • Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
  • Residents and allies will now only consume cooked food.
  • Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
  • Strengthened the nutritional effect of eggs.
  • Added a "Breeding Season" ordinance.
  • Eggs now have a random chance to become fertilized when generated.
  • Added an incubator. This allows fertilized eggs to hatch.
  • Reload Mod will no longer select random enchants for bows or crossbows.
  • Added rare material indicators to the crown and globe.
  • Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
  • Tents will no longer be removed during town regeneration.
  • Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
  • Bamboo shoots are now affected by seed enchants.
  • When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
  • When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
  • Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).

[Fixes]

  • Fixed a bug where party members tied with a rope would sometimes stop moving.
  • Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
  • Fixed a bug where summoned animals or allies would mistakenly buff enemies.
  • Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
  • Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
  • Various other minor fixes and adjustments.

[Notes]

  • Items that do not spoil will not automatically go into the refrigerator.
  • Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.

Pre-Beta 22.15

6/4 2024

[Additions and Changes]

  • Added descriptions for the Hearth Stone's effects at different levels on the Home Board.
  • Adjusted crop harvest amounts.
  • Introduced pasture grass (graphical changes may occur).
  • Wheat, rice, and pasture grass now drop straw when withered.
  • Added mushroom and pasture grass seeds as rewards for Loytel's agriculture tutorial quest.
  • Included new designs for sliding doors (襖).
  • Updated seed tooltips to include information on fertility consumption and harvest yield.
  • Brewing barrels now produce different drinks based on food categories.
  • Increased prices for milk and eggs.

[Fixes]

  • Further corrected item placement offsets.
  • Fixed a bug where crim ale accumulates in residents' inventories.
  • Miscellaneous minor adjustments and fixes.

Pre-Beta 22.14

6/3 2024

[Additions and Changes]

  • (Backer Wish) Implemented the new map "Nefu Village."
  • (Backer Wish) Strengthened the Fox Tribe, adding the Blessed Priestess "Kinu," the Blade Priestess "Misaki," various Fox Tribe NPCs, a giant cherry blossom tree, and more.
  • Placed new NPCs in Mifu Village.
  • Adjusted the tendency of request generation in some towns.
  • Added snow graphics.
  • Chaos Shapes can now witness crimes.

[Fixes]

  • Fixed a bug from yesterday's patch where neutral creatures in the wild had become hostile.
  • Fixed a glitch where the placement of some rideable furniture was misaligned.
  • Various minor fixes and adjustments.

[Notes]

  • Portraits for "Kinu" and "Misaki" will be added in the future.

Pre-Beta 22.13

6/3 2024

[Additions and Changes]

  • Added a button to open "config.txt" in the "Other" settings.
  • NPCs that are originally friendly will spawn as friendly at the party venue.
  • Applied attribute colors to wand effects.
  • A warning is displayed if there is insufficient MP when using a wand.
  • Rare NPCs that appear in the Shrine of Strife will always spawn with a "hostile" disposition (since only hostile rare NPCs count towards the Fighters Guild's contributions).
  • Added a large number of reward paintings from Fermera.
  • Assigned tourism value to plastic models.
  • Increased the contribution points gained by investing in the Merchants Guild.
  • Excess contribution points will now carry over when ranking up in the guild.
  • Updated the art book.
  • Updated the Last Wish.
  • Slightly reduced the danger level increase from upgrading the Hearth Stone.
  • Added an ordinance for "demon summoning" that increases the danger level at home.
  • Changed the overdue tax period from 3 months to 4 months.
  • Guild trainers are now accessible upon joining a guild. Guild rank perks have been changed to training discounts from guild trainers.
  • Added new grass tile. Updated several maps.
  • Increased cotton harvest yield.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Not being able to use wands while reloading is currently by design.
  • Some traps activating while floating is by design.

Pre-Beta 22.12

6/2 2024

[Additions and Changes]

  • Improved AI and pathfinding for movement during combat.
  • Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
  • Clarified the message displayed when a tax bill is issued.
  • Added a list of policies held by the home in the "Locations" section of the journal.
  • Added an option to display the home's tourism value in the information bar widget.
  • Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
  • Sales tags can no longer be destroyed.
  • Modified the quest description for the Merchants Guild membership quest.
  • Performance will now consume stamina at a low probability depending on the number of spectators.
  • The danger level of generated Nefia is now calculated considering both the PC's fame and level.
  • Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
  • Adjusted the initial level of the older sister.
  • The difficulty of performance requests now depends on the music skill.
  • The difficulty of harvesting requests now depends on the gathering skill.
  • The difficulty of bulk delivery requests now depends on the level of the Hearth Stone of the home.
  • The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
  • Adjusted the price of mushrooms.
  • Each food vendor now sells cooked meals according to the scale of their shop.
  • Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.

[Fixes]

  • Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
  • Fixed a bug where platform height could shift when placed.
  • Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
  • Fixed a bug where fishing could only be repeated up to five times.
  • Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
  • Other minor fixes and adjustments.

[Notes]

  • From the beta version, tax bills are mailed in the morning instead of being issued instantly.
  • Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
  • Residents' ability debuffs will be randomly healed daily if there is a healer available.

Pre-Beta 22.11

6/1 2024

[Additions and Changes]

  • Seeds available for sale will no longer grow.
  • Residents and companions will no longer take edible equipment from shared containers as food.
  • Fishing can now be manually canceled. It will continue until canceled.
  • Tents cannot be used in instance zones such as requests.
  • Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
  • Added 18 types of mutations (similar to Elona).
  • Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nefu Village).
  • Added Japanese-style furniture.
  • Added snow graphics.

[Fixes]

  • Fixed a glitch where the screen would flicker upon waking up.
  • Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
  • Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
  • Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
  • Other minor fixes and adjustments.

[Notes]

  • If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
  • Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
  • To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
  • Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).

Pre-Beta 22.10

5/31 2024

[Additions and Changes]

  • Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
  • Players cannot sleep while staying in a quest instance.
  • The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
  • Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.

[Fixes]

  • Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
  • Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
  • Fixed a bug where impassable container types were ignored when restocking home items.
  • Other minor fixes and adjustments.

[Note]

 Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.
 If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.

Pre-Beta 22.9

5/30 2024


[Additions and Changes]

  • Delivery requests items are now appraised by superior identify spell. (so that godly equipment are identified)
  • Shortcut key for bug reports has been changed to F11.
  • The blessing of Kumiromi allowing rotten items to produce seeds will only activate if the rotten item is in the food category.
  • Adjusted the HP threshold at which companions use recovery items like bandages.
  • Added the option to include the ground level as a return destination in Vernis (if the ground level is set as the home).
  • Added new walls and wall decorations.
  • NPCs temporarily added to the party through summoning will no longer take items from shared containers.
  • Changed the activation condition of Horome's special ability (MP absorption) from "non-attribute attack" to "melee attack."
  • When enforcing the "Stolen Goods License" policy, thief guild contribution points will now increase when selling items (if the player is in the thief guild).
  • Added "Cheat" to console commands. Some console commands will only be available if Cheat is enabled (the state of Cheat is saved per game).
  • The severity of ability adjustments due to Ether Disease will now be determined by the level at the time of disease onset (or total feat points acquired in the case of the player character).

[Fixes]

  • Fixed an issue where fixed random selection in furniture gacha also applied to the material of the furniture.
  • Fixed a bug where boars breaking free from restraints during the initial tutorial.
  • Fixed a bug where the price of technical books was incorrect.
  • Fixed a bug where the player's current map was deleted during sleep if the player had multiple homes and was in an outdoor map.
  • Fixed a bug that allowed players to use mount (parasite) skills on Kettle or Quruizita before event faith, making them party members.
  • Various minor fixes and adjustments.

[Notes]

  • Due to the overlap with Steam's screenshot key, the default key for bug reporting has been changed to F11.
  • Taxidermy, cards, and statues of the same type of monster or NPC do not have cumulative tourism value if placed together.

Pre-Beta 22.8

5/29 2024


[Additions and Changes]

  • (Backer Wish) Introduced a new minor deity, "Yevan, God of Strife" with an altar placed at the Resting Place of the Wind.
  • (Backer Wish) Added Yevan's apostles, the "Militant."
  • Players can now receive a beginner's aid gift from Fiama one week after starting the game.
  • The cooking appliance can now be used to make soups.
  • Added a policy for the "Stolen Goods Handling License."
  • When harvesting crop seeds, if the enchantment level of the seeds is more than 5 levels lower than the farming skill, there is a chance for multiple levels to increase at once.
  • Adjusted the karma reduction amount when failing a quest.
  • Increased the minimum deadline for generated quests by one day.
  • Reduced the natural accumulation rate of Ether Disease to 2/3 of the previous rate.
  • Set the trainer for the "Evasion" skill to the Thieves' Guild trainer. Guild trainers will now teach some skills immediately upon joining the guild.
  • Applied a seed to the gacha draw. Adjusted the furniture that appears in the furniture gacha.

[Fixes]

  • Fixed a bug where the shared container did not function as a shared container when placed in the tool belt (small inventory slot on the right side of the screen).
  • Fixed a bug where small medals and other items were generated with a quantity of 0 when the wish power was weak.
  • Fixed a bug where players could not enter the Vernis mine when the "Do not automatically use stairs" option was enabled in settings.
  • Other minor fixes and adjustments.

[Notes]

  • Unique materials for Rafflesia are planned to be introduced in the future.
  • The introduction of Elin and Yakasha as in-game gods is undecided. Implementing god artifacts will likely come first.
  • Damage modifications from Yevan's Ravaged Flames will include weapon damage multipliers.

Hotfix

  • Fixed a bug where Yevan could not be worshipped.
  • Fixed a bug where saves from previous versions could not be loaded.

Pre-Beta 22.7

5/28 2024


[Additions and Changes]

  • Hot items on the second page and beyond of the Widget Extra now support shortcut keys.
  • Added a simple pixel editor.
  • Added drawing paper (for organizing containers, etc.). Farris will sell it.
  • In the Harvest Request Zone, items other than crops (weeds, pebbles, etc.) can be collected normally even if they are not in the harvest stage.
  • In delivery quests, the items handed to the player will now be pre-appraised.
  • Changed the number of bandages crafted from 2 to 3. Bandages will also be provided as preparation items for the initial combat tutorial (vs. Wild Boar).
  • Items tagged as unsellable will decrease in value when placed in the home.
  • Taxes will not increase in the first year. From the second year onwards, taxes will rise annually.
  • The amount of reputation gained upon completing requests will be moderated, with higher difficulty requests yielding more reputation.
  • Reduced the famous tax.
  • During sleep, a dream of one's own magical attribute will allow learning a spell. Only initial spells with zero stock can be learned, and without the Arcane Knowledge feat, the occurrence is low probability.
  • Increased the minimum stamina by 5.

[Fixes]

  • Fixed a bug where magic shop and bookstore owners would read the books they were selling.
  • Fixed a bug where NPCs tied to the gallows would not perform melee attacks.
  • Fixed a glitch where the number of uses displayed for currently held magic in the hotbar would not decrease when using magic.
  • Fixed a bug where the delivery box in the casino was unusable.
  • Fixed a bug where entering an already expired Nefia would cause it to be deleted immediately after entry.
  • Other minor fixes and adjustments.

[Notes]

  • Thank you for all the feedback on the early game balance! Taxes and early game balance will be adjusted by the start of the beta (planned for 6/7).
  • For the Ether Disease "Poison Dripping Hands," in this version, not only poison but all negative potions will be subject to generation.
 As I mentioned in the previous note, we are planning to hold the beta on Friday, June 7th. Here are the elements I hope to introduce by then. The % adjustment for Ether Disease is something I've wanted to implement for a long time, but it has been postponed due to programming complications with Elin. I'm thinking of a good way to handle it.
  • Balance adjustments
  • Introduction of Yevan, the God of Strife
  • Addition of mutations
  • Changing various Ether Disease corrections to a % format
  • Introduction of Nefu Village

Hotfix

  • Fixed a bug where taxes decreased year by year.
  • Enabled the payment of tax bills with negative amounts.
  • Corrected the display of tax amounts in tooltips on the home bulletin board.
  • Added the "Dream Waker" feat.

Hotfix 2

  • Fixed a bug where an error could occur when saving a game.

Pre-Beta 22.6

5/27 2024

[Additions and Changes]

  • Investment in healers is now possible.
  • Unidentified items will not be selectable as target items for collection requests.
  • Escort targets can now push companions out of the way. In towns, requests will not fail if the escort target moves away from the player character (PC), allowing for safe exits.
  • If the current map is deleted (due to a bug, etc.), the PC and companions will be transferred to the PC's home.
  • The Theft skill can now be learned from guild trainers even if the Thieves' Guild rank is insufficient.
  • Adjusted the location of the Puppy Cave (for new game starts).
  • The Altar of Enlightenment now has a high chance of generating ancient manuscripts. Random treasure chests, fishing catches, and boss chests will now include ancient manuscripts.

[Fixes]

  • Fixed a bug in the "Gold in the Mine" quest where Loytel, who goes to Vernis, would return home after a period of time. If Loytel returns, take him to Vernis and speak to him there to proceed with the quest without issues.
  • Fixed a bug where farmers could craft shipment boxes.
  • Fixed a bug where the current Nefia would be deleted upon moving to a different floor when its time limit expires. The intended behavior is that the Nefia should not be deleted while inside it, even if the time limit has passed.
  • Various other minor fixes and adjustments.

[Notes]

  • The plan is to ease the difficulty of the very beginning stages by the beta release. Rather than just adjusting numbers, we are considering introducing features or items that make the game more enjoyable (feel free to share any good ideas you might have).
  • As for guild quests and rewards, they are currently treated as passive quests and rewards in Elin, resembling daily quests that are completed without active effort. When higher ranks are unlocked and players can exclusively advance within specific guilds, more interesting features might be possible. However, since there are multiple guilds and a lot of content, this will likely be delayed due to the current individual development situation.
  • Regarding the War-Torn Ivan, faith can be placed in it, but its implementation is not yet complete. Full implementation is planned within a few days.

Pre-Beta 22.5

5/26 2024

[Additions and Changes]

  • Natural Appraisal can be learned from regular trainers.
  • Methods for restoring backup data are included in the in-game help.
  • Set the initial attribute of the casino mascot to friendly. The casino mascot will sell casino coins.
  • Allow the information broker to sell fame.

[Fixes]

  • Fixed a bug where towns with underground areas were listed multiple times in the home ranking.
  • Various minor fixes and adjustments.

[Notes]

  • The basic tax will increase by 100 Orens every month for five years.
  • The celebrity tax is a temporary measure, and in the future, I'm thinking to lower it and implement a system where taxes are applied to optional purchasable licenses (adventurer license, pioneer license, etc).

Pre-Beta 22.4

5/26 2024

[Additions and Changes]

  • Harvest quests will not result in a crime if non-harvestable crops are collected (though nothing will be obtained).
  • Escort targets that have completed their quests will disappear after a certain period.
  • When auto-combat is initiated against an NPC with the "Invincible" tag, auto-combat will be interrupted. The "Invincible to Enemies Only" tag on Faris will be changed to the "Invincible" tag.
  • NPCs with the "Invincible to Enemies Only" tag will take damage from attacks by PC allies.
  • When hovering the mouse cursor over the taxes on the home bulletin board, a breakdown of the taxes will be displayed.
  • The zones affected by influence increases and furniture collection ticket acquisition upon completing quests will be adjusted.

[Fixes]

  • Fixed a glitch where the letter received when donating free ether antibodies was being sold in shops.
  • Fixed a bug where furniture and items in concert venues were not flagged as NPC-owned.
  • Fixed a bug where outdoor areas were not regenerating.
  • Fixed a bug where the opening sequence in the Chinese version was not in Chinese.
  • Various other minor fixes and adjustments.

[Notes]

  • To receive training from guild trainers, you need to become a guild member and get promoted.
  • The numbers displayed on items like stethoscopes and love whips indicate the number of uses, not the number of items, so they cannot be purchased in portions.

Pre-Beta 22.3

5/25 2024

The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.

[Additions and Changes]

  • Added new explanations for various new base functions to Loytel's dialogue.
  • Improved loading speeds for conversations and other content.
  • Added several new furniture items.
  • Added paintings by Felmera.
  • Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.

[Fixes]

  • Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
  • Various minor fixes and adjustments.

[Notes]

  • Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
  • Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
  • To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.

Hotfix 1

  • Fixed a bug where excessive amounts of water were being generated.

Hotfix 2

  • Currency will no longer be flagged as stolen.
  • Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
  • Added a 1-day regeneration period for the Puppy Cave.
  • Changed the "Strategy" details in the character sheet to a toggle format.
  • Lowered the upper random level range for content selection when the content level is low.
  • Slightly increased the number of generated random quests.
  • Cooking requests will now more likely select dishes based on the player's cooking skill.

Pre-Beta 22.2

5/24 2024


[Additions and Changes]

  • Added low bushes of Api berries.
  • Added paintings by Felmera.
  • Various tests and adjustments in preparation for the beta release.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
  • The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..


Pre-Beta 22.1

5/23 2024


[Additions and Changes]

  • Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
  • Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
  • Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
  • Tax-related policies will not take effect until 30 days have passed.
  • Added a display of the number of days since a policy became effective in the policy tooltip.
  • Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
  • Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
  • Set a maximum size for store inventories.
  • Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
  • Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
  • Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
  • Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
  • Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
  • Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
  • Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.

Pre-Beta 21.11

5/21 2024

[Additions and Changes]

  • When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
  • Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
  • Added tourism tags to paintings and posters.
  • Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
  • Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
  • Added initial home policies to suppress or promote the growth of Covenant Stones.
  • Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
  • Adjusted the cost of crops.
  • Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
  • Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
  • Added a policy, "Tourist Protection Ordinance," which increases home visitors.
  • Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
  • Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
  • Added a policy, "Celebrity Heaven," which increases wealthy visitors.
  • Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
  • Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
  • Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
  • Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
  • Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
  • Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
  • Added a policy, "Furniture Store License," which raises the selling prices of furniture.
  • Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
  • Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
  • The Wealth Tax policy now increases tax revenue from the wealthy.
  • The Faith Tax policy now grants additional tax revenue based on faith.
  • Adjusted the costs of home skills and policies.

[Fixes]

  • Other minor fixes and adjustments.

Pre-Beta 21.10

5/20 2024


[Additions and Changes]

  • Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
  • Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
  • Tourism value will be set for homes and displayed in the home bulletin board tooltip.
  • Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
  • Income can be earned from guests based on the tourism value.
  • If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
  • A sales tag tool has been added, allowing items in the home to be toggled as for sale.
  • Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
  • If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
  • Guests with no remaining pocket money will leave the home.
  • Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
  • Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
  • Some home skills are now non-upgradable, and some have an upgrade limit.
  • Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
  • Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

 The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).

Pre-Beta 21.9

5/19 2024

[Additions and Changes]

  • Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
  • A third land feature is unlocked at level 7.
  • Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
  • Homes connected via Network will share the effects of some land features.
  • The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
  • The home bulletin board will display the content level of the home.
  • Added multiple land feats.
  • Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
  • When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
  • There is a very low chance of catching a statue while fishing.
  • Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.

Pre-Beta 21.8

5/17 2024

[Additions and Changes]

  • Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
  • The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
  • If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
  • The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
  • The value of a home will no longer affect the tax amount.
  • The content level of a home will now depend on the level of the Hearth Stone.
  • Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
  • When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
  • The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
  • Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
  • Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
  • When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
  • The benefits from leveling up the Hearth Stone will change according to the land traits.
  • Additional land traits will be unlocked by leveling up the Hearth Stone.
  • Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
  • Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
  • Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
  • The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
  • The ordinance for substitute tax payment has been abolished (no longer necessary).
  • Added "Pioneering Advice" to Loytel's dialogue.
  • Detailed the information that can be viewed from the "Locations" section of the journal.
  • Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
  • From "Actually...", players can toggle the use of shared equipment or expel residents.
  • From "Actually...", players can appoint maids.
  • Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
  • Adjusted the calculation formulas for maximum HP, MP, and stamina.
  • The number of gold bars required for land expansion will now increase according to the size of the land.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.

Pre-Beta 21.7

5/11 2024

[Additions and Changes]

  • You can now change icons on the home global map directly from the home board.
  • Residents and party members will now retrieve and equip items from the shared container at home.
  • Party members can now retrieve and equip items from the shared container in the player's inventory.
  • Residents and party members will store unnecessary equipment in the shared container.
  • In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
  • Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
  • The first growth stage of trees will no longer use the common sapling graphic.

[Fixes]

  • Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
  • Various minor fixes and adjustments.

[Notes]

  • With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
  • As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.

Pre-Beta 21.6

5/9 2024

[Additions and Changes]

  • Added multiple conversation quests.
  • Completed the "The Gold Beneath" quest. Added content related to the quest.
  • The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
  • Added a sturdy box recipe to Loytel.
  • Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
  • Added bamboo trees and bamboo shoots.
  • Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
  • Party members will now automatically retrieve food and items from shared containers in the player's inventory.

[Fixes]

  • Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
  • Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
  • Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
  • Other minor fixes and adjustments.

[Notes]

  • When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
  • It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.

Pre-Beta 21.5

5/2 2024

[Additions and Changes]

  • Introduction of Home Town Rankings, setting zone values for rankings in each zone.
  • Improvements to the user interface for fast travel and other features.
  • Replacement of notary graphics with new ones.
  • Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
  • Addition of a home quest line.
  • Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
  • Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
  • Addition of several new map objects such as giant rocks, Gaya, and sulfur.
  • Quest bosses will now drop escape scrolls upon defeat.
  • Enlivening of the mountain biome with the addition of resources like sulfur rocks.
  • Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.

[Fixes]

  • Fixed a bug where agents (virtual characters for build mode) could die from overwork.
  • Other minor fixes and adjustments.

[Notes]

  • The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.

Pre-Beta 21.4

4/25 2024

[Additions and Changes]

  • Tinker's camp is now treated as a town (where quests can be accepted).
  • Added "bulk order" random quests.
  • When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
  • If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
  • The minimum content level of outdoor maps now depends on fame (including during ambush).
  • Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
  • Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
  • Changed the BGM of the Hill Cave to "PSML060 (live performance)."
  • Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
  • Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
  • Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
  • Added several inclined rail tiles specific to different angles.
  • Added several in-game readable items (red books, parchment).

[Fixes]

  • Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.

[Notes]

 The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.

Pre-Beta 21.3

4/23 2024

[Additions and Changes]

  • Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
  • If you die in a request instance zone, the request will fail even if the completion conditions have been met.
  • Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
  • Fame will now be obtained when defeating bosses.
  • Certain requests will only appear if your fame has reached a certain threshold.
  • Added 1 type with 3 text variations of random monster extermination requests.
  • Added 12x2 types of random cooking requests.
  • Added 1x9 types of random escort requests.
  • Added 1x3 types of random performance requests.
  • Added 1x3 types of random harvesting requests.
  • Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
  • Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
  • Hunting requests will include bonus rewards depending on the strength of the enemies.
  • Increased the bonus rewards for collection requests (excluding delivery) based on item value.
  • In war requests, the spawn speed and number of enemies will change depending on the difficulty.
  • In hunting requests, the number of hunts required will change depending on the difficulty.
  • In collection and escort requests, the deadline will change depending on the difficulty.
  • In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
  • Request tendencies set for each town.
  • Home will predominantly feature procurement, delivery, and cooking requests.
  • A large number of variations added to request descriptions (many imported and revised from Elona).
  • Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
  • Unique NPCs will throw double the tips during performances.
  • Added rides that can also run on tracks as minecarts.
  • When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
  • Background images set for bulletin boards and similar displays.
  • Added item images to "Important Items."
  • Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
  • Added graphic variations for cave blocks.
  • Added furniture.
  • Replaced the title logo.

[Fixes]

  • Various other minor fixes and adjustments.

[Note]

 Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.

Pre-Beta 21.2

4/20 2024

[Additions and Changes]

  • Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
  • Effects of important items that are active by possession will now be specified.
  • Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
  • Added portraits and pixel art for each guild master, along with unique dialogue.
  • Rare crafting materials are now clearly noted in item details.
  • Added multiple shrines.
  • Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
  • Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
  • Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
  • Various perks will unlock as guild ranks increase.
  • Introduced guild-specific tasks.
  • Certain skills can only be trained or learned within guilds.
  • Some guild services will not be available until reaching specific ranks.
  • Added directional assistance options to the receptionist’s dialogue.
  • Unsellable items and stolen goods are now clearly indicated in item details.
  • Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
  • Positioned trainers and additional NPCs in each guild.
  • Items sold in the Thieves' Guild will have a stolen goods flag.
  • Healing stores will sell recovery and support items.
  • Little Sister's eggs will not carry Adam's food enchantments.
  • Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
  • UI improvements.
  • Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
  • Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)

[Fixes]

  • Various minor adjustments and corrections.

[Notes]

  • Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
  • The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.

Pre-Beta 21.00

4/11 2024

[Out-of-Game Updates]

  • Migrated the server for ylvania.org.
  • Acquired ylvania.com. (It displays the same content as ylvania.org.)

[Additions and Changes]

  • Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
  • Introduced Material Hammer, and discontinued the scroll of material transformation.
  • Added a noShop tag to items. Certain items will no longer appear for sale in shops.
  • PCs now drop overly heavy items upon death.
  • Made it impossible to gather with weapons.
  • Items that together weigh more than 1,000,000s will not stack.
  • Ranged weapons' sockets now come with random enchant mods upon creation.
  • Wand effects now apply to singing magic.
  • Minecarts are now movable.
  • Changed some portraits to be race-specific.
  • Added multiple objects to improve the atmosphere in dungeons, etc.
  • Added multiple pieces of furniture.
  • Added multiple floor tiles.
  • In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
  • Mod Viewer now allows toggling mod activation using checkboxes.
  • Assigned unique editor IDs to NPCs in fixed maps.
  • Certain abilities will not be chosen by adventurers.
  • Changed the formulas for HP, MP, and stamina.
  • Adjusted the costs for magic and abilities.
  • Set a cap on the effect of "Headhunting" activation.
  • Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
  • Parts not supporting item recoloring are now less affected by the item's material color.
  • Adjusted the brightness in dungeons, etc.
  • Fine-tuned the screen's contrast and brightness.
  • Fixed the game's initial FPS to 60 right after launch.
  • Improved response during keyboard movement.
  • Improved the timing of walking frame switches for PCC.
  • Added multiple BGM tracks.
  • Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).

[Fixes]

  • Fixed a glitch where the shadow following a jump would be in the wrong position.
  • Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
  • Corrected the colors of numerous furniture images that were unintended.
  • Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
  • Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
  • Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
  • Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
  • Fixed a bug that caused errors when NPCs randomly moved during idle actions.
  • Various minor fixes and adjustments.

[Note]

 Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.