Elin:Changelog: Difference between revisions

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__TOC__
__TOC__
==Beta==
==Beta==
==Alpha==
==Pre-Beta==
=== Alpha 20.44 (Nightly) ===
=== Pre-Beta 21.7 ===
<big>'''2024/1/29'''</big>
<big>'''5/11 2024'''</big>  
 
[Additions And Changes]
* Added several dungeon generators.
* The enchantment gained from the Kumiromi faith now only applies to seeds of food crops.
* Added an impact element (used only for specific damage calculations like self-destruction and does not appear as a magical domain or enchantment).
* Changed "Oath of Destiny" to the default option.
* Ball-type damage now diminishes as it gets farther from the epicenter.
* Changed the formula for calculating the range of ball-type attacks to use floating-point numbers. (This change also affects other radius-specific functions and may cause unintended bugs, so it's released in the Nightly version.)
* Added action settings to several monsters.
* Added monster graphics.
 
<big>'''Hotfix'''</big>
* Add another dungeon generator.
* Fix a bug where the paths between the ascending and descending stairs are sometimes not connected.
 
[Note]
  I plan to update the modifications for "Last Wish" requests around the end of each month. Please note that "Last Wish" is available as an add-on or a bonus for drifting souls. Therefore, we regret to inform you that there may be cases where we are unable to implement your modification requests. We appreciate your understanding.
 
=== Alpha 20.43 ===
<big>'''2024/1/28'''</big>


[Additions and Changes]
[Additions and Changes]
* Added magic spells for Purification and Complete Purification.
* You can now change icons on the home global map directly from the home board.
* Added scrolls for calling reinforcements.
* Residents and party members will now retrieve and equip items from the shared container at home.
* Added gunsmith and dyer professions.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* The experience and stamina consumption for dismantling now increase in proportion to the number of items dismantled.
* Residents and party members will store unnecessary equipment in the shared container.
* NPCs and pets will now swap places based on priority.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Using a broom now allows you to clean tiles with bloodstains, etc.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* Changed the race of the "Undying Sister" to a zombie.
* The first growth stage of trees will no longer use the common sapling graphic.
* Added graphics for seeds.
* Added graphics for monsters.


[Fixes]
[Fixes]
* Fixed a bug where the material of randomly generated altars in the wilderness was randomized.
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Fixed a bug where wines of different prices would stack together.
* Various minor fixes and adjustments.
* Corrected a glitch where projectiles were coming from strange places.
* Fixed a bug where automatically using stairs when foraging if stairs are at the location.
* Other minor changes and fixes.


[Note]
[Notes]
* Unlike other guilds, the Thieves' Guild has an NPC named "Voice of the Night" as the receptionist.
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
<big>'''Hotfix'''</big>
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.
* Fixed a bug where pc and hostile npcs can be displaced.
<big>'''Hotfix 2'''</big>
* Improved the processing of Field of View (FoV).
* Fixed a glitch where the graphics for seeds obtained from cultivated crops were not correctly selected. (The new seed graphics will only apply to seeds from version 20.43 onwards.)


=== Alpha 20.42 ===  
=== Pre-Beta 21.6 ===
<big>'''2024/1/27'''</big>
<big>'''5/9 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* When holding a drink, you can now bathe in it by middle-clicking on yourself.
* Added multiple conversation quests.
* Residents capable of cleaning will now tidy up vomit, milk, and eggs.
* Completed the "The Gold Beneath" quest. Added content related to the quest.
* Auto-arranging is now usable inside tents.
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* Miasma now spreads to nearby characters.
* Added a sturdy box recipe to Loytel.
* Adjusted the power of some spells.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
* Non-player characters will now try to avoid moving to tiles that are already occupied by another character.
* Added bamboo trees and bamboo shoots.
* Changed the output process for Japanese combat messages.
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Non-player characters will now naturally recover stamina even when not sleeping.
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.
* Decreased the priority of magic in auto-combat for the player character when under status effects that hinder chanting.
* Improved the process of automatic selling of residents' items. Ensure not to sell ranged weapons, etc.
* Added action settings for monsters and similar entities.
* Added snowy materials.
 
[Fixes]
* Fixed a bug where the player character was paying residential tax to themselves.
* Corrected an issue where the level adjustment for Nefia bosses had disappeared.
* Fixed an issue where the contents of the Note Widget were not being saved upon game save.
* Other minor changes and fixes.
 
[Notes]
* The balance and management of Homes in the beta version will be quite different. Currently, there is no limit on the number of residents for load testing purposes and such, but a normal Home is expected to have about 10-20 people(Not that 100+ Home will be impossible). A month or so before the beta, I plan to radically overhaul Home management and various aspects of the game based on feedback from the alpha.
* The newly added widgets (Side Screen, Note) might cause errors with existing save data unless all widgets are reset at least once.
 
<big>'''Hotfix'''</big>
* Fixed a bug where eggs being cooked are mistakenly cleaned up by residents assigned to cleaning duties.
* Modified the 'Nursing' job for residents so that it periodically heals status abnormalities and reverses weakening effects on abilities. 
* Adjusted the balance of miasma.  Ensured that the healer's recovery service is applied to the entire party.
* Changed the action of 'closing a door' to a middle-click action.
* Added snow accumulation graphics.
 
=== Alpha 20.41 ===
<big>'''2024/1/26'''</big>
 
[Added]
* Added "Vow" option to character creation screen.
* Now possible to bury corpses in graves (for role-playing purposes, currently has little practical use).
* Display collection rate in the art gallery.
* Added a "Note" widget.
* Locked passages now visible on the mini-map.
* Using lockpicks on training treasure chests will not decrease their usage count.
* Updated Chinese translations.
* Added new behavior settings for several NPCs.
* Added new monster graphics.
* Added snow graphics.
*
[Fixed]
* Fixed a bug causing an error when destroying scaffold blocks.
* Fixed a bug that allowed containers with contents to be collected inside other containers in collection mode.
* Fixed the issue where the BGM didn't change on the boss level of the den.
* Other minor changes and fixes.
 
=== Alpha 20.40 ===
<big>'''2024/1/25'''</big>
 
[Additions]
* Started setting behaviors for monsters and similar entities (planning to handle about 5-10 creatures per day. In addition to behavior, I'll be revisiting related elements such as species, level, and resistances, so expect quite a few changes in the game data that may not be mentioned in the release notes).
* Processed foods now spoil in brewing barrels, etc. (experimental).
* Waystones can no longer be used in certain zones such as fields, dungeons, and tents.
* Added the Void (Around the Truce Ground, provisional specification).
* Adjusted random dungeon generation so that ascending and descending staircases aren't generated too close to each other.
* In Cinema Mode, items set to invisible will not be displayed. Adjusted lighting effects in Cinema Mode.
* Silent pets will no longer speak, even during parasitism or when attacking.
* Added monster graphics.
* Added snow graphics.
 
[Corrections]
* Fixed a glitch where room number text on room plates remains even after exiting build mode.
* Fixed a bug where players can have recipe inspirations while dying in their sleep.
* Various other minor changes and fixes.
<big>'''Hotfix'''</big>
* For existing save games, the void will be generated upon nefia reset.
 
=== Alpha 20.39 ===
<big>'''2024/1/24'''</big>
 
[Additions]
* Set an upper limit on discounts achieved through negotiation.
* Milk will now spoil in brewing barrels, etc.
* The price of items will slightly increase or decrease depending on the enchantment level (indicated by a + number).
* Wine will now have an added price of 120% of the original material cost.
* Added the ability to fluff cats and dogs.
* It is now possible to create paths, etc., in the floor workshop.
* The selling price of inedible food and ingredients will be halved.
* Added new monster graphics.
* Added snow accumulation graphics.


[Fixes]
[Fixes]
* Unified the Japanese term "制作" to "製作."
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed a glitch where snow removal settings were not being applied to roof installation items.
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Other minor changes and fixes.
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Other minor fixes and adjustments.


[Notes]
[Notes]
  Issues with Japanese character input and character corruption are likely errors in Unity itself, so I'm considering updating the Unity version used in Elin. However, updating Unity might cause unexpected errors in the game, so it should be tested thoroughly at a later date.
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
 
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.
  Due to meetings about the additional production of acrylic blocks and re-shipment of thank-you cards, development time might be limited for the next few days. Bug reports have been settling down, so I plan to start working on monster behavior settings from tomorrow. Changes and additions to individual monster behaviors will not be specifically mentioned in the release notes.
 
=== Alpha 20.38 ===
<big>'''2024/1/23'''</big>
 
[Additions and Changes]
* The selling price of dishes now includes the value of the ingredients used.
* When suitable items for throwing are in the hotbar, they will be used automatically in combat.
* Adjusted the damage of thrown items.
* Vegetables and fruits now receive a 75% profit modifier when shipped.
* A low chance to come up with wall-related recipes when digging walls. And for floors (etc.)
* The option to talk will not appear when conversing with animals unless the player has the animal lover trait.
* Livestock will no longer eat cooked dishes.
* Switching tabs by scrolling the mouse wheel over the window tabs is now possible.
* Added an informant to the guard's directions.
* Added batteries to the drop list for mechanical races.
* Experimental setting added: 'Do not fix the camera during gathering, etc.'
* Experimental setting added: 'Regenerate even destroyed Last Wish content.'
* Fruit shops will now also sell a small amount of vegetables.
* Improved the operation of terrain mode in build mode.
* Nola will temporarily sell recipes without restocking limits (as a remedy for save data before the new recipe sale).
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where holding a photograph or painting would disrupt the screen display.
* Fixed a bug where using binoculars would not return to the normal screen if 'End build mode with right-click' is turned off in settings.
 
[Note]
* The alpha test began, and a month has flown by. Thank you very much for all the feedback!
 


=== Alpha 20.37 ===
=== Pre-Beta 21.5 ===
<big>'''2024/1/22'''</big>
<big>'''5/2 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Users can now use items in the hotbar on the left side of the screen with the F1-F8 keys.
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Added a macro for registering equipment sets to the user hotbar.
* Improvements to the user interface for fast travel and other features.
* Added a key setting for hotbar page switching in the input settings.
* Replacement of notary graphics with new ones.
* Added a recipe for a detector to Nora's shop items.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* When cooking, there is now a low chance of conceiving a recipe in the same category as the dish being made.
* Addition of a home quest line.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Quest bosses will now drop escape scrolls upon defeat.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.


[Fixes]
[Fixes]
* Fixed a bug where rice was not listed as a necessary ingredient for sushi.
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Currently, it is by design that a bucket filled with water cannot be offered at the altar.
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.
 
  After the recent update, you might notice items with a plus sign, like "Empty Can +5". This is simply showing the base value, as junk items no longer receive furniture enchantments. Any junk items generated after the update will not have a plus sign.
Please look for the key setting in the config window if pressing Ctrl does not switch hotbar page.


=== Alpha 20.36 (Nightly) ===
=== Pre-Beta 21.4 ===
<big>'''2024/1/22'''</big>
<big>'''4/25 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Added the "Side Screen" widget.
* Tinker's camp is now treated as a town (where quests can be accepted).
* Added a hotbar toggle feature (Ctrl).
* Added "bulk order" random quests.
* Degradation by acid is now limited to -5.
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* Companions and villagers now gain affinity when they defeat enemies.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* Adjusted the display method for emotion icons.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* Added "Use only favorite abilities" to the auto-combat settings.
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* Several debuffs have been activated for auto-combat.
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* Companions will not train if all skill potentials are above 900.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* Added a "Ignore already placed" setting to the collection mode in build mode. Now collects all items on selected tiles at once.
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* Changed the minimum value for skills and similar stats to -100.
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* Enabled the destruction of homes other than the starting point (please backup your save data before trying).
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Adjusted the effect amount of meals.
* Added several inclined rail tiles specific to different angles.
* Residents will now automatically eat food placed in the shared box. If there is food while the PC is out, they will eat it.
* Added several in-game readable items (red books, parchment).
* Junk will no longer have furniture enchantments.
* Garbage and NPC-produced items will now stack on the spot.
* Items that can only be used on PC's land are now clearly indicated in tooltips.
* Edible equipment will not be eaten while equipped.


[Fixes]
[Fixes]
* Fixed a bug where repeating the buying and selling of unidentified items increased the amount of Oren.
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.
* Fixed a bug where once-abandoned quests could be taken again.
* Fixed a bug where NPCs were generating the same amount of Oren in their inventory as the reward thrown during performances.
* Various other minor changes and fixes.


[Notes]
[Notes]
   I have received several reports of mini-games, like slots, not starting due to errors when playing on SteamDeck. I would appreciate reports on whether mini-games can be played on SteamDeck or if errors are occurring.
   The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.
Also, if you have save data where errors occur when holding a photo or canvas (which can capture images within the game), please send it via bug report.


=== Alpha 20.35 ===
=== Pre-Beta 21.3 ===
<big>'''2024/1/21'''</big>
<big>'''4/23 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Added a feature in the 'Automatic Item Pickup' settings to also automatically pick up dismantled items.
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* Friendly NPCs will no longer bother player's companions when drunk.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* Companions being led by the player will not interact much with other NPCs when drunk.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Added a shortcut key to set the state to carrying nothing (Default key: q).
* Fame will now be obtained when defeating bosses.
* Added a shortcut key for auto-combat with the NPC under the cursor (Default key: z).
* Certain requests will only appear if your fame has reached a certain threshold.
* Improved the secondary sorting during inventory sorting.
* Added 1 type with 3 text variations of random monster extermination requests.
* Added an 'Ascending Order' option to inventory sort settings.
* Added 12x2 types of random cooking requests.
 
* Added 1x9 types of random escort requests.
* Added 1x3 types of random performance requests.
* Added 1x3 types of random harvesting requests.
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
* Hunting requests will include bonus rewards depending on the strength of the enemies.
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
* In hunting requests, the number of hunts required will change depending on the difficulty.
* In collection and escort requests, the deadline will change depending on the difficulty.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Request tendencies set for each town.
* Home will predominantly feature procurement, delivery, and cooking requests.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Unique NPCs will throw double the tips during performances.
* Added rides that can also run on tracks as minecarts.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Background images set for bulletin boards and similar displays.
* Added item images to "Important Items."
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
[Fixes]
* Fixed a bug where companions did not properly migrate after choosing the option 'I want you to move to this land'.
* Various other minor fixes and adjustments.
* Fixed a glitch with a single vertical and horizontal line appearing in sea animations (We've received several reports, but as the glitch seems to depend on the graphics card and couldn't be confirmed on our end, this is a predictive fix. If the glitch still occurs, please report it. It's also likely fixable by changing the 'Pixel Snap' option in settings under 'Others').
* Fixed the transition process of BGM for rooms, maps, and jukeboxes.
* Fixed a bug where the PC would spawn in strange locations upon death.
* Other minor changes and fixes.


[Note]
[Note]
   Regarding actions like picking up vomit, collecting eggs from livestock, disposing of rotten food or garbage, I plan to integrate these with in-game jobs and items for resolution. However, as it might take some time to implement all these features, I'm considering adding a temporary 'Managed Home' ordinance.
   Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.


=== Alpha 20.34 ===
=== Pre-Beta 21.2 ===
<big>'''2024/1/20'''</big>
<big>'''4/20 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Floors and blocks can no longer change materials (material change may be discontinued for entire stacks for balance reasons).
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* During crafting, the PC will prioritize using materials they possess.
* Effects of important items that are active by possession will now be specified.
* Added a macro to use a bed in the backpack from the general hotbar (experimental).
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Removed some settings from the bed configuration (livestock don’t need beds).
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Companions will no longer sell food in towns.
* Rare crafting materials are now clearly noted in item details.
* Added a signpost workshop recipe to Nino (for when the initial quest becomes unavailable due to scenario progression).
* Added multiple shrines.
* In collection quests, additional Orens will be awarded based on the value of the items handed over.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* Items can now be picked up on the global map.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* Seeds can now be named.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* In lands other than the companion's home, you can directly ask them to move by speaking to them.
* Various perks will unlock as guild ranks increase.
* Wands with zero uses left will not be displayed in shops.
* Introduced guild-specific tasks.
* You can now ask informants to unlock keys.
* Certain skills can only be trained or learned within guilds.
* The build mode will now display height during terrain elevation.
* Some guild services will not be available until reaching specific ranks.
* Scrap debris will now drop batteries.
* Added directional assistance options to the receptionist’s dialogue.
* Chair-like species cannot be detected through telepathy.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Requests can now be discarded.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Platforms can only be built on home territories.
* Positioned trainers and additional NPCs in each guild.
* If the PC is female, the sister will call her "big sister."
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Incognito will reset all hostile relationships immediately upon activation.
* Healing stores will sell recovery and support items.
* Ancient documents read by pets will crumble after being deciphered; reduced the chance of pets reading books.
* Little Sister's eggs will not carry Adam's food enchantments.
* When a store's inventory is full, it will automatically expand (this is a temporary measure, and in the future, it's planned that no more products than the inventory size (8x5) will be generated).
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* Changed the potion categories for blindness, paralysis, and confusion to medicine.
* UI improvements.
* Lowered the average age of generation for the Rolan race.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Vulnerability and Elemental Scars will greatly reduce resistance acquisition rates (like those of bosses).
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
 
*  
[Fixes]
* Fixed some action cursor icons that were displaying incorrectly.
* Fixed a bug where throwing a ranged weapon used as furniture was processed as a ranged weapon shot.
* Fixed a bug where backup NPCs created when a town NPC was made a companion would have enemy attributes like being a snow petit.
* Fixed a bug where backup NPCs would not generate new backup NPCs when a town NPC was made a companion.
* Fixed a glitch where the Nefia conquest icon would remain on the map when loading other save data.
* Fixed a glitch where the magic stock display wouldn’t update in auto-combat when using magic from the hotbar with the ability window hidden.
* Fixed a bug where pressing the picker shortcut (q) during binoculars use would switch to build mode.
* Fixed a bug where saving and loading with 0 Karma would reset Karma to the initial value of 30.
* Various other minor changes and fixes.
 
[Notes]
* If story-related NPCs disappear from your base, check the "Recall" option on the Covenant Stone.
* Plans include instance-based map requests for subjugation quests, similar to elona.
* The fact that one side of an L-shaped wall changes depending on the adjacent walls is currently a specification. This is because only one type or material of information can be held per tile.
 
=== Alpha 20.33 ===
<big>'''2024/1/19'''</big>
 
[Additions and Changes]
* A warning dialog will now be displayed when moving away from a floor with a boss in Nefia.
* An icon will be displayed on the global map for Nefia where the boss is no longer present.
* Added a setting to the card collection page for automatically collecting picked-up cards. Also, cards can now be collected with a middle mouse click.
* Changed the material for the Hearth Stone to Mica.
* Auto-combat will now be interrupted if there are no available actions.
* Creatures summoned by PCs or pets will no longer throw potions at invisible opponents.
* Attacking NPCs with an invincibility tag due to story progression will no longer yield experience points.
* The "smelly" enchantment on items that have rotted will no longer be applied to non-food items.
* When exchanging sketches, if a sketch already owned is drawn, there will be a re-draw up to 5 times.
* Adjusted the experience gain from weightlifting.
* In the config screen, item selection in dropdown lists with the mouse wheel is disabled.
* Recipes are now indestructible.
* Added snow material.
 
[Fixes]
* Fixed a bug where residents could attack other residents.
* Fixed a glitch where the gallery viewing page remained the same even after loading different save data.
* Fixed a glitch where taxidermy and similar items are displayed as boxes when placed in roof mode.
* Fixed a bug in auto-combat where melee attacks could ignore elevation differences.
* Fixed a glitch where narrations in scenes for non-human races were displayed with parentheses.
* Fixed a bug where arrows with different enchantments could stack.
* Other minor changes and fixes.
 
[Notes]
* NPCs picking up items at their feet during fishing and performances is currently an intended feature.
 
=== Alpha 20.32 ===
<big>'''2024/1/18'''</big>
 
 
[Additions and Changes]
* Items generated by NPCs in idle mode will now have an "owned by NPC" flag.
* Icons will now be displayed for NPC-owned items and gifts during item exchanges.
* Bell-type monsters will still have a low chance to flee even when they are bosses in Nefia.
* Dying NPCs will now have a chance to enter a state of fear.
* Home expansion is limited to one tile before the land border.
* Changed the position of tooltips in the crafting screen and added scroll support when selecting materials.
* Auto-combat actions will now be prioritized for display even when enemies are standing on items.
* Crop levels will now be displayed when moused over.
* Cacti have been changed to be treated as crops.
* Food enchants from seed cultivation will now only apply to food crops.
* When acquiring or renaming land, any prefixes set in the zone will be cleared.
* Adjusted the price of the Wand of Wishes.
* Added new monster graphics.
* Added snow accumulation graphics.
 
[Fixes]
* Fixed a bug where the placement detection for multi-tile occupying items was incorrect in build mode.
* Fixed a bug where magic hotkeys could be used while sleeping.
* Fixed a glitch where invisible items like room boards could be collected with the furniture collection ticket.
* Fixed a bug where item prices could become negative when the negotiation skill was negative.
* Fixed a glitch where lighting effects from carried items could remain on the map.
* Fixed a glitch where doors would not automatically close when there are illumination or roof installation items.
* Other minor changes and fixes.
 
[Notes]
* Moving to a tile with a hitching post will automatically dismount and put pets in a waiting state. This is an intended feature.
* Certain furnishings like candles can now only be placed on walls.
 
=== Alpha 20.31 ===
<big>'''2024/1/15'''</big>
 
[Additions and Changes]
* Changed the effect of the dangerous book to the discovery of weaknesses (slight damage bonus). Added effects for when the dangerous book is given to the creature it's about and when it's thrown.
* When karma is negative, there is now a low chance of karma recovery each day.
* Added a growth inhibitor that stops the growth of plants.
* Upon death, there is now a low chance for a player character's (PC) primary abilities to deteriorate.
* Experience points for the Mana limit can now only be gained if the target is alive.
* Party-target spells now consume stocks proportional to the number of party members affected.
* Adjusted some of the products sold in stores (related to wands).
* Improved switching processes for jukebox and map BGM music.
* When floating, traps that can be bypassed will not be automatically dismantled. Added several traps, like landmines, that can be bypassed while floating.
* Projectiles are no longer selected for procurement-type requests or as favorites.
* Items inside locked containers will not be identified by automatic identification or identification services.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
[Fixes]
* Fixed a bug where items with charge counts were being sold too cheaply.
* Various minor adjustments and corrections.
* Fixed a bug where, if the Solitude feat was acquired, bonuses from the feat were not being added to the maximum values of HP, MP, etc., immediately after loading a game.
* Fixed a bug where binoculars showed things that should not be visible.
* Fixed a glitch where weapons and tools were not displayed when walking on frozen deep-sea tiles.
* Several minor changes and fixes.
*  
*  
[Notes]
[Notes]
* Gwen has stopped multiplying, but the Gwens that have already multiplied will remain as is, as per design.
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
 
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Those with anorexia vomit when they eat.
 
[Fixes]
* Fixed a bug introduced in yesterday's update where the last use of magical stock became unavailable.
* Fixed a bug where choosing to buy home supplies from Loytel or Fiama did not bring up the transaction screen.
* Other minor changes and fixes.
 
[Notes]
* NPCs currently do not throw potions at invisible enemies when they are accompanying you as allies.
* Regarding favorites, there are two categories to choose from: item categories and cooked dishes. Favorites in the item category do not necessarily have to be food.
* Typing a large amount of text in Japanese conversion mode in the text input box can cause an error, which appears to be a bug in Unity itself.
* Changes in appearance due to equipment have been discontinued for Elin to prioritize customization with PCC.
* Gifts based on faith are planned to be introduced soon.
 
=== Alpha 20.30 ===
<big>'''2024/1/14'''</big>
 
[Additions and Changes]
* Gourmet Feat now displays human flesh, undead flesh, etc.
* NPCs will return to their original positions when zones are regenerated.
* When NPCs are stacked, hostile NPCs are now prioritized as targets.
* The effects of physical and mental enhancement (such as blessed bodily resurrection) will diminish as their values increase.
* Teleportation will no longer occur to locations with stairs.
* In zones other than home, enemies of miracle level or higher can now destroy obstacles blocking their path.
* Added new monster graphics.
 
[Fixes]
* Fixed a bug causing an error when digging in the farm platform.
* Corrected a bug where the state of a door's opening and closing becomes incorrect if an impassable object is adjacent to it.
* Fixed a glitch where some texts do not display when the font size is large (please report if there are more instances).
* Adjusted the depth (z-value) of stairs and half-stairs.
* Fixed a bug where the information of the ammunition of a ranged weapon was not completely cleared after receiving it from a pet.
* Fixed a bug where a pet attacks with a ranged weapon that is no longer in possession immediately after receiving it from the pet.
* Other minor changes and fixes.
 
[Notes]
* Unique NPCs like Gwen are intended to be one-of-a-kind in the world, even when they become residents.
* Bugs related to casino chips and other casino-related issues are scheduled to be fixed when the casino opens, so please wait for a while.
 
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Items valued at less than 1 Oren are now priced at 0 when sold.
* Equipment now drops items corresponding to their materials when dismantled.
 
[Bug Fixes]
* Fixed a bug where the abilities and skills of enemies at the 'Miracle' level or higher were increasing exponentially instead of linearly.
* Fixed a bug caused by the recent update where unique NPCs would die due to a healing overflow when entering a zone that had not been visited for a long time.
 
<big>'''Hotfix 2'''</big>
* Fixed a glitch where placing blocks on a platform causes the floor below to become transparent.
* Corrected an issue where furniture collection tickets could be obtained for free.
* Several minor changes and fixes.
 
[Notes]
* There have been reports of character corruption when filling out the bug report form. This issue is related to Unity's core functions and is difficult to fix. As a workaround if you have this problem, please write your report in a text editor like Notepad and then copying and pasting it into the form.
* Regarding items in the hotbar, even if the "double-click to hold an item from the inventory" setting is enabled, not being able to double-click to hold an item is intentional.
* The fact that cacti currently grow quickly and seed enchantments do not apply is by design. I plan to introduce growth stages for cacti in the near future.
 
=== Alpha 20.29 ===
<big>'''2024/1/13'''</big>
 
[Additions and Changes]
* Inventory sorting now stacks items that can be stacked.
* When a trainer is at home, pets can now pay to train their skills even at home.
* Influence can now be used to reroll a store's inventory.
* Holding Shift and right-clicking an equipment item in the inventory will now equip it in the second equipment slot.
* In procurement quests, if you have multiple target items, you can now choose between them.
* Introducing the "Thank You Mammoth♪"
* Nora of Palmia is now the mayor and secretary, with several fixed recipes added.
* Buffs and debuffs are now displayed when hovering over them with the mouse.
* If a character's favorite food is known, it will now be displayed in the conversation dialog.
* Bosses in Nefia will leave Nefia if the player changes floors once.
* NPCs of Miracle rarity or higher will recover health over time after the player leaves the map.
* NPCs of Miracle rarity or higher will gain resistance to a status ailment each time they are affected by it.
* The 'gift' flag will always be removed from items picked up by the player.
 
[Fixes]
* Fixed a bug where digging at a platform scaffolding caused an error and couldn't be dug.
* Fixed an issue where throwing was not possible on half-stair tiles.
* Other minor changes and fixes.
 
[Answers to Questions, etc.]
* Garbage containers will dispose of trash regardless of permissions.
 
<big>'''Hotfix'''</big>
 
* Changed the effect of luck to "When there is a dice roll, re-roll the dice with a certain probability and apply the better outcome (or worse if luck is negative)."
* Fixed the bug where speaking to the altar results in a large number of error messages.
 
=== Alpha 20.28 ===
<big>'''2024/1/12'''</big>
 
[Additions and Changes]
* Hearth Stone now prevents the destruction of items by fire or ice attacks (this is a temporary measure until Hearth Stone can be upgraded).
* Added a card category to items. Cards won't receive furniture enchantments.
* When carrying more than 500 Orens, pets will now train their skills' potential in the city.
* Added an option to silence pets in pet conversations.
* Temporarily, pets can learn skills by reading technical books (this will likely be discontinued when other skill acquisition methods are added).
* When taking items like wedding rings from pets, their affection will significantly decrease.
* Changed the race notation from "Animal" to "Pig." Changed the race of Flame Believers to "Goblin" and Llamas to "Sheep."
* Gwens no longer multiply.
* The meat attribute of PC and the undead attribute now correctly reflect the PC's race.
* Room Boards and House Boards can no longer be used outside the player's home.
 
[Fixes]
* Fixed the omission of the duration of the floating effect in its description.
* Fixed a glitch where the names of invisible NPCs appeared when targeted with a shooting cursor.
* Fixed a glitch where the total quantity was not displayed correctly when collecting stacked cards.
* Other minor changes and fixes.
 
[Notes]
* Wishing with well water is currently a feature that occurs only once a year in the game.
* The brightness of the night can be adjusted in the experimental tab by checking the "Show Experimental Options" item in Settings > Others.
 
===Alpha 20.27 ===
<big>'''2024/1/11'''</big>
 
[Additions and Changes]
* Added attributes to the younger sister cat that make it unsuitable for riding.
* When in a full state, you cannot eat at the inn.
* Even when PCC data for pets and residents is disabled, the hair color of the PCC is retained.
* Added enchantments to the beggar's pendant.
* The effects of Seven-League Boots also reduce the amount of provisions consumed during fast travel.
* When carrying a detector, moving items in the inventory will not trigger the detector. The detector ignores case in the input text.
* During auto-movement, if there are stairs en route, they will not be used.
* Friendly temporary pets can be banished via the central click menu.
* Mother will not go assaulting when riding or being ridden.
* When drawing water with the Pot of Thirst, the material of the pot itself does not change.
* If an NPC's inventory is full, you cannot give them gifts.
* The weight limit for items that can be given to NPCs is calculated based on the current weight of the NPC's inventory plus the weight of the item being given.
* Added 'Do Not Change Target' and 'Interrupt if Target is Lost' settings to auto-combat.
* The maximum level of seeds that can be improved through breeding depends on the agriculture skill.
* Adjusted the damage of poisoned food.
* Added the recipe for cream stew.
* Added various monster graphics.
* Changed Nefu's graphic to multi-tailed.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where using material change on enhanced equipment resulted in duplicated enhancement effects.
* Fixed a bug where an error message appeared when reading a teleport scroll.
* Other minor changes and glitch fixes.
 
[Notes]
* Boxes with contents, such as treasure chests, cannot be picked up if your main backpack is full.
* The decrease in effectiveness of the resident attraction campaign is intentional.
 
[Announcement]
* Gwen will soon stop multiplying.
 
=== Alpha 20.26 ===
<big>'''2024/1/10'''</big>
 
[Additions and Changes]
* Axes for woodcutting can now also be crafted using ingots.
* Doors that are placed can no longer be dismantled with a hammer.
* Puppies cannot enter tents in the puppy cave.
* The method of displaying fertility has been changed (it will be the opposite of what it was before).
* Furniture and facilities required for residents' jobs are now displayed in tooltips.
* Added an option to 'hold as furniture' in the middle-click menu for items like alcohol and potions.
* Failed dishes will no longer be selected as favorites.
* Adjusted the amount of karma reduction for failing bounty quests.
* Changed the effect of skill books from a fixed value increase to an experience gain.
* Improved the movement pathing for short distance travel with the mouse, preventing odd detours.
 
[Fixes]
* Fixed a bug where temporary files in the save data were not being correctly deleted.
* Fixed minor glitches.
 
[Tips]
* When sending companions back home, they return to their own home, not the player's home. If you have multiple bases, you can change a companion's home using the Covenant Stone.
* Mechanical NPCs following you around is a bonus from the Mani faith.
* You can turn off the display of building roofs using the 'Map Tool', which can be accessed by a long press on the central button or by clicking above the log display button at the bottom left of the screen.
 
=== Alpha 20.25 ===
<big>'''2024/1/9'''</big>
[Additions and Changes from the Nightly Version]
* It's no longer possible to gather resources using panties.
* Added the "Public Order" home skill. Changed some residents' job contents.
* Residents now have a chance to starve to death if the population exceeds its limit.
* The "Industrious" home skill now only affects the output of residents' production.
* Adjusted the balance of several home skills.
* Added snow accumulation graphics.
 
<big>'''Hotfix'''</big>
* Fixed a bug where a hunger check was performed before recalculating home skills after loading the game.
* Fixed a bug where no dining experience points were awarded when the food quality was below a certain level.
* Home skills of residents will now be calculated even if the resident is deceased.
=== Alpha 20.25 (Nightly) ===
(Nightly Version)
  The Nightly version is the latest version of Elin, available before its general public release. You can opt into this version via Steam by right-clicking on Elin in your library and selecting "Properties > Betas."
 
  From now on, the Nightly version will always be kept up to date with the latest version of Elin, including the publicly released versions. Once you set it to the Nightly version, there's no need to switch back to the regular version. Save data is common and compatible between the Nightly and regular versions.
 
[Important]
  In this update, bonuses from equipment enhancement and blessings are now directly added to the equipment's abilities. When loading existing save data, only the equipment possessed/equipped by the PC and currently accompanying pets will receive these bonuses. (All equipment created after the update will be generated with this new specification.)
 
[Additions and Changes]
* Added Levitation to the initial feats of fairies.
* Dialogue choices can now be selected with the keyboard.
* Added a setting to change the background color of stacked item icons.
* Added a setting to disable certain screen-shaking effects.
* Important parts of random request texts are now color-highlighted.
* Limited the frequency of "okaerinko" responses.
* Invisible flags are removed when items are collected in Build Mode.
* Adjusted the damage bonus from Strength in throwing.
* Cards and taxidermies are now indestructible. Items with indestructible flags are explicitly indicated in item details.
* Non-humanoid creatures no longer fall into madness from eating human flesh, and the likelihood of acquiring the human flesh feat is reduced.
* Items on the ground can now be picked up all at once through the middle-click menu.
* Changed the recipe for vegetable miso pickles.
* Added scrolls for Weapon Enhancement and Armor Enhancement.
* Bonuses from weapon and armor enhancements, blessings, etc., are now actually added to the equipment’s stats.
 
[Fixes]
* Fixed a bug where pets could become immobile for an extended period when entering the global map during madness.
* Fixed a glitch where fixed quests were shown in the request guides while guards, etc., were at home.
* Fixed a bug where home skill bonuses were applied to residents without a suitable work environment.
* Fixed a bug allowing to accept Roitel's quests outside of the home when accompanied by Roitel.
* Fixed a bug where negative experience was gained in defense-related skills when attacked with equipment having negative modifications.
* Fixed a glitch where mysterious switches were generated in Nefia.
* Fixed a bug where items dug up on the global map weren't automatically picked up.
* Fixed various minor glitches.
 
[Notes]
* In Elin, the innate feat of Juere does not reduce hunger but instead enhances the bonus effects from meals.
* Regarding the Thieves Guild admission criteria, it is intended that players can pass the test without being a criminal if they can manage the karma loss, though naughty books are planned to be nerfed in the future.
* Tools and musical instruments can be installed or given as gifts to NPCs by selecting “Hold as Furniture” from the middle-click menu.
* Thank you for the feedback on automatic collection of items. Collecting from spider webs, using a hammer for dismantling (in-game mechanic), and not automatically collecting gold nuggets from mining are currently as designed.
* In Elin, instead of janitors, NPCs who perform cleaning as an idle activity will throw salt at snails.
* More options on item distribution and methods for automatic tidying of scattered milk and other items at the base are planned to be introduced soon.
* BGM No28 is "Fantasia to the Shining Moon" by FICUSEL.
 
<big>Nightly Version Hot Fix</big>
* Bonuses and penalties to work efficiency at home no longer affect the residents' home skills.
* Added an "Efficiency" section to the information on the Home Board.
* Added a new resident job.
 
=== Alpha 20.24 ===
<big>'''2024/1/8'''</big>
[Additions and Changes]
* Removed the throwing attribute from pianos.
* Winged scrolls can no longer be used on tents and artifacts.
* Items inside containers in tents can now be used for crafting.
* Added snow-covered tiles.
* Adjusted the amount of experience gained for skills when earning experience points.
* On the local map, floors such as dirt floors are now generated under blocks, in accordance with the terrain.
* Fishing now consumes stamina based on a probability.
* Residents, once awakened, will not go back to sleep immediately.
* Failing a random quest now decreases karma, and completing one increases reputation (adjustments to random quests, addition of quest types, and changes in difficulty based on reputation will be addressed in a future update).
* Added lockpicks as a fixed item in the inventory of the Black Market merchant in the Thieves Guild.
* Quest items now go directly into the backpack.
* Added an option to automatically pick up foraged items in settings (please provide feedback if there are any foraged items that aren't picked up).
* Increased the probability of generating gold nuggets during mining.
 
[Fixes]
* Fixed an overflow issue with the cursed winged scroll.
* Fixed a bug from yesterday's update where throwing was treated as a melee attack.
* Fixed a bug where the mic couldn't be placed on the ground even when held as furniture.
* Fixed a bug where generators would malfunction in tents or underground during bad weather.
* Fixed a glitch where skills with values reduced to zero by enchantments or similar means were not displayed on the character sheet.
* Fixed other minor glitches.
 
[Announcements]
* In an upcoming update, the maximum level of seeds that can be cultivated will depend on the agriculture skill (the level of seeds already cultivated will not change).
* As the early game methods for earning money are currently insufficient, they will remain as they are for now, but after the beta starts, the number of furniture requisition tickets required for equipment may increase to about 5-10 times the current amount.
 
=== Alpha 20.23 ===
<big>'''2024/1/7'''</big>
[Additions and Changes]
* The maximum bonus for thrown item weight now depends on strength.
* Items suitable for throwing can now be thrown using the F key.
* Damage and accuracy calculations for throws now use the same calculations as regular attacks.
* Thrown panties will now return to your hand.
* Improved algorithm for choosing where to generate stairs in Nefia.
* When regenerating maps, stairs, tents, etc., will not be regenerated but remain as is.
* In build mode, residents' belongings and merchants' bags are no longer displayed.
* On the global map, rain turns into snow in winter.
* Negotiation skills do not affect small medals.
* Some materials obtained from gathering spots now scale with generation level. It's now possible to occasionally obtain microchips from mechanical debris.
* Weight check for returning home is now done at the moment of return.
* Residents will now perform the "okaerinko" gesture.
 
[Fixes]
* Fixed a bug where ★Iron Balls could be placed in build mode.
* Fixed a bug where invisible enemies could be targeted with the F key.
* Fixed various minor glitches.
* Fixed a bug where an error message would appear when placing a photo after loading.
* Fixed a bug where karma would decrease when cutting plant seeds in a town where harvesting is not prohibited.
 
[Tips]
* ★Commemorative Sketch Collections can be given to a unique NPC in Lumiest.
* Signposts need to be placed at the edge of the map. Please wait for teleporters or similar for faster movement within the home.
 
<big>Small Update</big>
* Increased the elemental amount for throwing elemental attacks.
* Equipment prayed for through a wish will now become miracle quality.
* Changed the background color for artifact items. Added a background color for godly items.
 
=== Alpha 20.22 ===
<big>'''2024/1/6'''</big>
 
[Additions and Changes]
* Added a policy for "Transfer Tax Payment."
* Changed banks to a container format.
* Added a console command "ClearLastWishFlag" to clear the destruction state of Last Wish Objects.
* Added fiber as a crafting material for bandages.
* Prevent petting animals while in combat or with hostile animals.
* No map regeneration in non-fixed maps.
* In home areas, enemies will not spawn in lit areas (enemies will spawn at random places when there are no tiles without a roof or light, which is the current specification).
* In paddy fields, like in fields, crop growth will temporarily stop when it reaches the harvesting stage.
* During telepathy, characters in unexplored tiles will also be displayed.
* Do not put a destroy flag on Last Wish NPCs killed by non-PC parties.
* Last Wish's lost pets are generated with neutral affinity.
 
[Fixes]
* Fixed a bug where the auto-combat system repeatedly applies speed buffs.
* Fixed a bug where creatures hanging when entering the map get released.
* Fixed a bug where enhanced abilities from blessed physical revival potions do not decrease if there is an enchantment to maintain abilities.
* Fixed a bug where an error occurs when returning home after a return chant if the destination Nefia has been regenerated and disappeared.
* Fixed a bug allowing theft of items from a dead opponent during theft.
* Fixed a bug where items in a tent are not saved.
* Fixed a bug where temporarily summoned allies do not follow after map movement immediately after loading a save file.
* Corrected several minor glitches.
 
[Tips]
* If you want to adjust your position when entering your home, try using a "Signpost" made at the signpost workshop.
* You can directly hold items like food in your inventory by long-pressing the middle click.
 
=== Alpha 20.21 ===
<big>'''2024/1/5'''</big>
 
[Additions and Changes]
* Added tents to Nino's merchandise. The weight of the tent changes depending on the items inside.
* Adjusted the weight of the iron ball.
* The spell for lifting curses can now target others, not just oneself.
* Thievery is now possible from hostile NPCs. Stealing from hostile NPCs won't reduce karma. It's now possible to steal items they are equipped with.
 
[Fixes]
* Fixed a bug where pets that are parasitic or being ridden would appear in the wrong location immediately after entering a map.
* Fixed a bug where the maximum electricity display on the home bulletin board was showing incorrect values.
* Fixed a bug where all healing spells were referring to the light wound healing dice table.
* Fixed a bug where pets that died outside of home would appear dead in the home.
* Fixed several minor glitches.
 
[Notes]
* Gwen's replication is intentional.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
 
Hotfix
* Fixed a bug where items inside tents were not being saved.
* Due to changes in the world save format, for safety reasons, it has been uploaded as a Nightly version.
 
  The Nightly version is a test version of the game before it is officially updated. You can participate in this by right-clicking on Elin in your Steam library, then going to 'Property > Beta'. As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future,  I plan to start releasing  the latest  updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update.
Currently, save data is shared between the Nightly and the official versions.
 
=== Alpha 20.20 ===
<big>'''2024/1/4'''</big>
 
[Additions and Changes]
* Adjusted the difficulty of keys for the training treasure chests.
* Set up snow removal cells in various winter maps.
* Equipment items now have their backgrounds colored according to rarity.
* Reset the number of loaded projectiles when receiving ranged weapons from allies.
* Changed Lumiest Cemetery to a neutral zone.
* Gwen will now respawn if she goes missing.
* Added display of destruction status to the LastWish command in the console.
* Pets from LastWish will not have portraits set.
* Prevented building blocks over items. Due to demand for the traditional rule, added an option in the 'Experimental' settings tab to allow block construction over items.
* Ignored standard weight values based on height for weight changes due to catechins and proteins.
* Auto-battle will not use unidentified items.
* Limited the number of actions displayed when middle-clicking multiple items on the ground.
* Significantly reduced the probability of Mother attacking the player.
* Adjusted the drop quality of boss chests. Lowered the chance of miracle equipment at lower levels. Locked chests now have a higher chance of containing miracle equipment.
* Stealing now has a chance to reduce Karma.
* Increased the experience gained from using magic and abilities.
* Adjusted the experience gained from weightlifting on the global map.
* Increased the experience gained from exploration.
* Added a setting to containers to not use items inside them for crafting.
* Automatically group together identified items if possible.
* The minimap will now show the location of stairs.
 
[Fixes]
* Fixed a bug where dividing by zero occurred when gaining experience with negative attributes.
* Fixed a bug where enchantments on equipment that activate abilities could be used as actual abilities.
* Fixed a bug where random glittering monsters were generated at level 0.
* Fixed glitches with incorrect date display in some parts.
* Fixed a bug where performances could not disrupt sleep.
* Fixed a bug where destroyed LastWish objects were regenerating.
* Fixed a bug where selecting an action from multiple items on the ground with a middle click executed a different action.
* Fixed a bug where festivals would not start.
* Fixed a bug where items were entering empty containers inside other containers.
* Other minor fixes.
 
[Notes]
* All LastWish objects, once destroyed, will not regenerate within the same game.
* Currently, bookshelves cannot store items (subject to change).
* If there are areas where snow does not accumulate on the map, please check if the snow removal cells have been set in build mode.
 
[Thanks]
  Thank you very much for the numerous bug reports and feedback since the start of the alpha! Before introducing major new features, the development team plans to continue improving the fundamental aspects of the game based on your feedback. In the meantime, we hope to write some documentation for mods and possibly open up the Steam Workshop. Please bear with us a little longer regarding the unlocking and adjustments of network-related aspects, as we have received reports of vulnerabilities in the PHP scripts.
 
<big>'''Hotfix'''</big>
* Creatures stuck on blocked cell for some reason are moved to nearby empty place when entering zone.
* Fixed a bug where God abilities were not shown.
 
=== Alpha 20.19 ===
<big>'''2024/1/3'''</big>
 
* Fixed the DLC and updated.
* The version number has increased due to changes in language files.
=== Alpha 20.18 ===
<big>'''2024/1/3'''</big>
 
[Additions and Changes]
* Training chest keys can now be unlocked without possessing a lockpick (lockpicks provide an experience bonus).
* DLC 'Cursed Mansion' unlocked.
* Seeds category will not be selected as favorites anymore.
* Bel, appearing as a boss in Nefia, will no longer escape.
* Set a maximum height for platforms that can be installed.
* Killing summoned monsters and similar entities no longer reduces karma.
* Wishes do not differentiate between uppercase and lowercase letters in English.
* Unique items will not be consumed when thrown.
 
[Fixes]
* Fixed a bug where trying to put a container inside itself in a container would cause a crash.
* Fairies now unequip gear if its weight becomes 1s or more due to material transformation.
* Fixed a bug where items dropped in Nefia did not have the appropriate Nefia danger level applied.
* Fixed a bug where experience points would not be allocated to attributes if their base value was negative.
* Fixed a bug where residents' jobs were not referencing the relevant skills.
* Fixed a glitch where the status of learned blueprints was not displayed outside of home.
* Fixed a glitch where monster balls with level 0 were being generated.
* Fixed a bug where influence was not increasing for quests received at home.
* Fixed a bug where the target location was off when using the Pot of Thirst.
* Fixed several minor glitches.
 
 
=== Alpha 20.17 ===
<big>'''2024/1/2'''</big>
 
[Additions and Changes]
* Improved settings for container types.
* Added settings for excluding items from automatic tidying.
* Increased the capacity of trash containers (existing containers are not affected).
* Gaining experience in negotiation skills when purchasing items.
* Adjusted the damage from hedgehog-type creatures and their response in automatic combat.
* Playing music now consumes stamina.
* Fixed a bug where pets would attack the person throwing stones during a music performance.
 
[Fixes]
* Fixed an error that occurred when switching maps.
<big>'''Hotfix'''</big>
* Fixed a bug where residents go to other zones.
=== Alpha 20.16 ===
<big>'''2024/1/2'''</big>
 
[Additions and Changes]
* Added an option in the config to turn on/off the blizzard effect.
* Default enchantments added to several pieces of equipment.
* Technical books for skills not currently used in the game will no longer be generated.
* Increased the chance of karma reduction when harvesting crops in town.
* Invisible NPCs will no longer display HP bars or sparkles.
* Bosses in Nefia will now be generated at the same level as the danger level of Nefia.
* Bosses in Nefia and similar will now drop boss chests.
* Items found in Nefia will have their material generation level determined by the danger level of Nefia.
* Scrolls of Escape will now drop upon defeating a Nefia boss.
* Resource items of the same material but different levels will stack up to a certain level difference.
* Mounts and symbiotic partners will not be affected by area-of-effect spells like ball-type spells.
* Monsters summoned as companions will now count towards quest objectives.
* Removed weapon and armor recipes from Loytel.
* Added stone weapons, wooden helmets, and stone armor to the initial recipes.
* Set weight and equipment bonuses for materials that are not normally generated as equipment.
* Changed the fanatic's allegiance to neutral.
 
[Fixes]
* Fixed a glitch where names were not displayed on statues and similar items.
* Fixed a bug where unique NPCs that became companions would multiply.
* Other minor glitch fixes.
 
[Notes]
  Individual recipes for weapons and armor, other than the initial recipes, were abolished just before the alpha release as they were not particularly interesting to craft and led to an excess of production facilities. Although it will be some time, we plan to introduce special equipment crafting and existing equipment enhancement.
More improvements are planned for Nefia in the future.
To check if your Last Wish has been implemented, go to the in-game system menu > Others > Console, display the console, and enter 'LastWish [Name you entered for Last Wish]' to confirm.
 
=== Alpha 20.15 ===
<big>'''2024/1/1'''</big>
[Additions]
* Improved operability such as repeating attacks.
* Some actions like throwing can now be repeated by holding down the mouse button.
* Throwing now only grants experience points when it hits the target.
* Throwing can now target wooden dummies.
* Some spells can now be cast using the F key.
* Multiple arrows or bullets will now spawn on the ground.
* The status of arrows or bullets is now reflected in ranged weapons.
* Manual reloading is now possible for ranged weapons.
* Adjusted the damage and accuracy distance correction for ranged weapons.
* You can now choose specific arrows or bullets for reloading.
* Added the "bottomless pot" to the initial recipes.
 
[Fixes]
* Fixed a bug where unnecessary turns were sometimes advancing during the player's turn processing.
 
<big>'''Hotfix'''</big>
* Fixed a bug where holding down space key did not work as intended.
* Fixed a bug where auto-move was disabled.
<big>Hotfix 2</big>
* Fixed a bug where casting a spell with F key didn't consume a turn.
* Fixed a few small glitches.
 
=== Alpha 20.14 ===
<big>'''2024/1/1'''</big>
 
[Additions]
* Added temporary use of binoculars.
* Doors can now be closed.
* Livestock and villagers generating power will no longer trigger a 'no job' warning message on the home bulletin board.
* Certain items, such as iron balls, will no longer be displayed in build mode.
* Added the "Border Watch" ordinance (plans to enhance the monster attacks on the town in future updates).
* Increased the effect of tax evasion.
* Added New Year's gift money.
* On lands other than the player's, items attached to walls will be destroyed if the wall is destroyed.
* On lands other than the player's, roof items of destroyed houses (like chimneys) will no longer be displayed.
*
[Fixes]
* Fixed a bug where snow used as crafting material would melt.
* Fixed a bug where pressing the space key to ascend or descend stairs would not clear the space key press status.
* Fixed a bug where the location of treasure on treasure maps would change (locations on maps held before this update will be reset).
* Fixed a bug where old (unusable) sculpture recipes remained.
* Fixed a bug that allowed capturing the boss of Nefia.
* Fixed a bug where the graphics for alpacas and llamas were reversed.
* Fixed a bug that allowed taking cursed equipment from companions.
 
=== Alpha 20.13 ===
<big>'''2023/12/31'''</big>
 
'''Hotfix'''
* Fixed a bug where items registered in the hotbar could be eaten.
* Fixed various minor glitches.
* Fixed a bug where heavy items could not be sold in stores.
* Fixed a bug where, after loading an autosave upon return, you couldn't return again until the return had been cancelled once.
* Changed names of some items.
=== Alpha 20.12 ===
<big>'''2023/12/30'''</big>
 
[Additions & Changes]
* Items that are too heavy can no longer be gifted.
* Companions will refuse to carry items that are too heavy.
* Chaos Shapes will no longer grow torsos.
* UI updated to accommodate the increase in parts of Chaos Shapes.
* Cooking with eggs will no longer be considered as using human flesh.
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
* Auto-save will not occur when the player dies and the map changes.
* Added a setting to the config to prevent automatic use of stairs and similar features.
* Adjusted the cost of divine ability.
* Removed one trainer from Port Kapul (not reflected in already saved data).
* Improved the stacking process when picking up items with a full main backpack.
* Enabled digging adjacent tiles.
* Introduced treasure maps.
* Keys can now be used from the backpack.
* Increased stamina consumption for lockpicking without possessing a lockpick.


[Fixes]
=== Pre-Beta 21.00 ===
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
<big>'''4/11 2024'''</big>
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
* Fixed a bug where entering Nefia was impossible if the local map tile already generated.
* Corrected various minor glitches.
* Fixed a bug where picked-up items would not appear in the backpack.
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.


===Alpha 20.11 ===
[Out-of-Game Updates]
<big>'''2023/12/29'''</big>
* Migrated the server for ylvania.org.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)


[Additions and Changes]
[Additions and Changes]
* Signboard designs can now only be changed at home.
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Festive shopkeepers and some other special NPCs will no longer be generated randomly.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Added keyboard long-press support for the "Wait" action.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* Furniture collection tickets sold by the secretary at home are now those of Mishiria.
* PCs now drop overly heavy items upon death.
* Adjusted the heavy equipment criteria from 35s to 30s.
* Made it impossible to gather with weapons.
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
* Items that together weigh more than 1,000,000s will not stack.
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
* Wand effects now apply to singing magic.
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
* Minecarts are now movable.
* Applied the effects of the Home Skill "Studious".
* Changed some portraits to be race-specific.
* Bed quality now affects residents' work efficiency.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* When holding the target item for a procurement quest, hints will now be displayed on the notice board.
* Added multiple pieces of furniture.
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
* Added multiple floor tiles.
* Added initial skills for the "Predator" class and "Roran" race.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Honey production in beehives now depends on the number of flowers planted at home.
* Mod Viewer now allows toggling mod activation using checkboxes.
 
* Assigned unique editor IDs to NPCs in fixed maps.
[Fixes]
* Certain abilities will not be chosen by adventurers.
* Fixed a bug where party members could generate quests in towns other than home.
* Changed the formulas for HP, MP, and stamina.
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
* Adjusted the costs for magic and abilities.
* Fixed a glitch where buff icons were not displaying correctly at the start of the game.
* Set a cap on the effect of "Headhunting" activation.
* Fixed a bug that caused an error message when throwing items.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
* Parts not supporting item recoloring are now less affected by the item's material color.
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
* Adjusted the brightness in dungeons, etc.
* Fixed a bug that prevented throwing at suspended NPCs.
* Fine-tuned the screen's contrast and brightness.
* Fixed a bug where enchantments on certain materials were not being applied.
* Fixed the game's initial FPS to 60 right after launch.
* Fixed a bug where reading took longer the higher the reading skill.
* Improved response during keyboard movement.
* Fixed a bug in the stack determination of food items.
* Improved the timing of walking frame switches for PCC.
*  
* Added multiple BGM tracks.
[Notes]
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).
* Improvements to shooting power and accuracy are planned for the next update.
* Planning to start improving item stacking soon.
* Blackjack bugs will be fixed when the casino opens.
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.
 
<big>'''Alpha 20.11Hotfix'''</big>


[Additions and Changes]
* Throwing attributes have been added to panties and pianos.
* Experience points in weightlifting now check for elapsed turns on the world map.
* Damage in the overload state is now also applied to party members.
* NPCs of multiple sizes cannot be recruited.
*
[Fixes]
[Fixes]
* Fixed a bug where honey could not be used as a seasoning.
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where material enchantments were being applied to non-equipment items.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.


[Note]
[Note]
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.
 
===Alpha 20.10===
<big>'''2023/12/28'''</big>
 
[Additions and Adjustments]
* Changed the lineup of items for sale at the tool shop.
* Small medals and cassette tapes have been changed to artifacts.
* Artifacts are not regenerated when towns and other areas are regenerated.
* Added a light hemostatic effect to bandages.
* Enabled changing the quantity with the mouse wheel when splitting items.
* Game now auto-saves when entering a local map.
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
* Enabled throwing at adjacent hostile creatures.
* Playing music will now wake up sleeping characters.
* Committing crimes while invisible will not be witnessed.
* Bards start with a musical instrument, and NPC bards will not regenerate instruments.
* Apply the effects of disenchantment to ranged weapons.
* Replicas of weapons are now generated with lower quality materials.
* Certain enchantments will not be randomly applied to equipment.
* Destroying bridges is now considered a crime.
* Increased the variety of plants in towns that can be gathered as crimes.
* Neutral zones will also regenerate over time.
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
* Added a weed-pulling ordinance.
* Added empty bottle recipes to the millstone.
* More plants will now spawn in forests.
* Added a direction-asking feature to guards.
* Mushroom quality now varies based on the type of seed.
* Fertility increases according to the size of the land area.
* Enemies will not spawn inside houses.
* Added hobbies.
* Added monster graphics.
* Added snow graphics.
 
[Fixes]
* Fixed a bug where using bandages and similar items did not advance the turn.
* Fixed a bug where throwing was not possible on tiles with doors.
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
* Fixed a bug where items being worn were sorted during auto-arrangement.
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
* Fixed various typos and other errors.
* Fixed a bug where the horse's speed was not calculated while riding.
* Fixed a bug where iron balls were generated with a fixed weight.
 
<big>'''Alpha 20.10 Hotfix'''</big>
[Fix]
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
* Fixed a glitch where error messages were shown when generating small medals.
===Alpha 20.9 ===
<big>'''2023/12/27'''</big>
 
The next update is planned to introduce a resident tax.
 
[Additions and Adjustments]
* Prevent display of messages when items held by NPCs in the town are appraised.
* Improved the load screen.
* Added a master volume setting and increased the maximum value of the UI scaling.
* Experience points for the farming skill will now be earned when harvesting seeds and watering.
* Parcels will no longer stack.
* Added graphics for new monsters.
* Added some initial recipes.
* Adjusted training costs.
 
[Fixes]
* Fixed a bug where abilities could be thrown.
* Fixed a bug where weeds grew under blocks.
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
* Fixed a crash in the Chinese version of the game.
 
 
===Alpha 20.8 ===
<big>'''2023/12/26'''</big>
 
[Adjustments]
* Prevent invoices from being shipped.
* Ensure party members do not generate overly heavy foods from random meals.
* Allow meat to be cooked on a fireplace.
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
* In the recipe search, only display known recipes.
* In build mode, allow crafting only with known recipes.
 
[Fixes]
* Fixed a bug where outdoor furniture collection tickets were being generated.
* Corrected UI glitches during performances.
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
* Fixed a bug where merchant bags could be stolen from vending machines.
* Fixed a bug preventing the installation of generators.
* Corrected a glitch where sleep text display would not disappear.
 
=== Alpha 20.7===
<big>'''2023/12/26'''</big>
 
[Additions]
* Added invoices as a prize for small medals.
* Added a cave prologue (test).
 
[Adjustments]
* HP bars are now rendered in front of walls and similar objects.
* Adjusted the amount of experience gained from combat.
* Containers cannot be gifted. Additionally, if the recipient is not a resident, items gifted will always be dropped upon death.
 
[Fixes]
* Fixed a bug where items in the hotbar could overlap.
* Fixed a bug where expanding the home to its maximum size made it impossible to exit using keyboard commands.
* Fixed a bug that caused an error when speaking to residents without jobs.
* Fixed a bug where the option to hand over requested items in procurement quests did not appear.
* Fixed a game balance.
* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Fixed a bug where the weight of carried items was not updating correctly.
 
<big>'''Alpha 20.7 Hotfix'''</big>
* Fixed a bug where internal character levels were increasing each time a character gains skill exp.
 
===Alpha 20.6===
<big>'''2023/12/25'''</big>
[Additions]
* Added a setting to always run when moving with the keyboard.
* Small medals placed in various locations.
* Introduction of severe penalties for littering. Additionally, some ordinances now increase public manners.
 
[Adjustments]
* Added ingots to the materials for tool recipes.
* Crops can now grow indoors (temporary measure until specialized indoor cultivation equipment is introduced).
* After a certain number of days, the taste of human flesh is forgotten.
* Applied speed penalties due to overweight to companions and residents as well.
* Introduced conversion efficiency for materials obtained from dismantling.
* Minor adjustments to the UI.
* Use the spacebar to go up and down stairs and to enter the local map.
* Removed the merchant's bag from Acliteora. The merchant's bag should not be obtained by players. Please report if there are other ways to obtain it.
* Neutral NPCs can be spoken to with the default action when they are the subject of a request.
 
[Fixes]
* Fixed a glitch where the materials of plants and others were incorrect in some maps.
* Fixed a bug where perishables put in brewing barrels wouldn't rot.
* Fixed a glitch where wearing the festival hat while sleeping caused display issues.
* Fixed a bug where Ehekatl-style magic calculation was incorrect.
* Fixed a bug where summoned funnels wouldn't disappear.
* Fixed a bug where residents' faction skills were not reflected in the home.
 
[Notes]
Regarding the trash issue, the current system determines whether residents properly dispose of trash in the garbage disposal based on the number and skill level of residents with the cleaning skill and the level of public manners at home.
 
<big>'''Alpha 20.6 Silent Fix'''</big>
* Fixed a few minor bugs.
* Added a few new graphics for some monsters.
* Furnitrue tickets generated in your home become furniture tickets for Mysilia.
 
 
=== Alpha 20.5 ===
<big>'''12/25/2023'''</big> </br>
 
[Additions]
* Implemented scrolling for dialog options when there are many to choose from.
 
[Adjustments]
* Adjusted the items that can be stolen from NPCs and overall balance. Changed the behavior of theft.
* Modified random maps so that items no longer spawn on top of stairs.
* Automated attacks on wooden dummies.
 
[Fixes]
* Fixed a glitch where the cursor's action hint doesn't update when selecting items with hotkeys.
* Ensured negative enchantments on equipment are appropriately selected.
* Fixed a bug where branches from young trees were always oak, regardless of the tree type.
* Corrected a bug that allowed placing skill shortcuts in containers not owned by the player.
* Fixed a bug where reading maps or treasure maps sometimes caused errors.
* Resolved a bug where re-rolling quests could accidentally re-roll quests already accepted from the same quest giver.
* Fixed a glitch where card information was not displayed correctly upon collection.
* Corrected an error that occurred when using a wand of disenchantment on the ground with items present.
* Fixed a bug where identified and unidentified items were stacking.
* Resolved a bug where items could go missing in the inventory.
* Fixed a bug where breaking walls could unintentionally release and make stairs obtainable.
 
=== Alpha 20.4 ===
<big>'''12/24/2023'''</big> </br>
Temporary Suspension of Ether Disease
 
[Additions]
* Added the ability to set spawn points with Waystones.
* Introduced a quick save feature (F5 key). This feature may be disabled after the end of the alpha stage.
* Added snow accumulation graphics.
 
[Adjustments]
* Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks.
* Tweaked the experience points and difficulty of thievery.
* Adjusted the difficulty of reading.
 
[Fixes]
* Fixed a bug where radishes could not be harvested.
* Fixed a glitch where an error message appeared during theft.
* Corrected a glitch when wearing festival hats.
* Fixed a bug where items with a count of zero could exist in the map or inventory.
* Modified so that shipping boxes can only be used at home.
* Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools.
* Fixed a bug where auto-combat settings were not being saved.
* Corrected a bug that caused errors when moving items directly from containers to the equipment slot.
* Fixed a bug where reading checks were incorrectly using related resistance instead of the relevant ability.
* Corrected a glitch in the recipe search where the descriptions for block-type recipes were incorrect.
* Fixed the behavior of guards towards criminals.
 
<big>'''Alpha 20.4 Silent Fix'''</big><br>
 
* Stealing from individuals with neutral or lower initial friendliness no longer reduces karma.
* Set minimum and maximum values for karma.
* Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight.
* Several minor glitches have been corrected.
 
=== Alpha 20.3 ===
<big>'''12/23/2023'''</big> </br>
More Bugfixes! <br>
[Balance]
* Experience from reading is now only added upon completion of the book.
* Introduced weight and skill checks for theft.
[Fixes]
* Fixed a bug where pickhing up an item with a closed backpack would show the backpack as full
* Fixed a bug where an error message appeared if an action was cancelled while eating
* Fixed a bug that caused an error when entering the underground area of the Derphy Brothel
* Fixed a bug where the MP and stamina consumption of Ehekatl-style magic was * Fixed at 0.
* Fixed a bug where the rewards from slot machines could not be obtained correctly.
* Fixed a bug where merchents in Derphy woudn't trade items with criminals.
* Fixed a bug where uncollectable currency with a quantity of 0 could be generated upon death.
 
=== Alpha 20.2 ===
<big>'''12/23/2023'''</big> </br>
[Bugfixes!]
*The config file will be reset. This is to prevent unexpected behavior when old tech demo config files are being used.
Additions and Changes
* Increased number of PCCs that can be added to favorites
* When generating water tiles, shallows are now created on tiles adjacent to land.
* Default settings now hide error messages related to internet connection issues.
* The orientation of doors is now automatically changed when placed, doors cannot be installed on tiles where walls overlap.
[Balance]
* The weight of currency has been changed to zero.
* The reward for the Ashland combat training quest has been changed to platinum coins.
[Fixes]
* Fixed a bug where it gave an error whe yuo have save data from the tech demo released last year in the load game screen
* Fixed a big where expired dungeons and similar would cause an error and prevent map switching
* Corrected the drawing order of PCC's sub-hair
* Fixed a bug where opening another characters inventory while overlapping with them could cause your own inventory to open twice.
* Fixed a bug where opeing a new container without having the backpack open could cause an error.
* Fixed a bug that allowed eating even in a full state
* Fixed a bug where clicking on an item in the toolbar while holding shift caused an eror message.
* Fixed a bug where ending the game without saving then exiting left and empty folder in the save folder
* Fixed a bug where changes to the portrait were applied even when the Apply button was ot pressed during portrait change.
* Fixed a bug where some light sources did not fucnction as intended
* Fixed a but where an error message appeared when meditating
* Fixed a bug where floors other than natural soil could be infinitely dug
* Fixed a bug where toggling automatic fuel replenishment for certain equipment caused an error message.
 
=== Alpha 20.1 ===
<big>'''12/22/2023'''</big> </br>
First Release!
 
'''Alpha 20.1 Hotfix''' </br>
This is a hotfix for a critical bug related to saving.
 
* Fixed a bug where loading gave an error after saving in random local maps or Puppy Caves.
* Changed the default frame limit setting to 60 FPS.
* Adjusted to make it harder to get tired.
* Containers can no longer be stolen from NPCs.
* When rerolling a character's background, changing race and other features will not change the parents.
* Fixed a glitch where doors in the tile where the character is located were closed upon game load.
* Fixed a glitch where the close button for Trail of Journey was unresponsive.
* Fixed a glitch where some Japanese fonts were not displayed.
 
[Other]
* Loytel being treated as a pet by Fiama is intentional.
* The fact that the gold bars sent from Mysilia are made of copper is intentional.


==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
 
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
===Demo 9.10===
<big>'''10/1/2023'''</big>
* This is the final version of the tech demo.
* Available feats are now listed by category.
 
* Added several feats and mutations.
 
* Added a trainer in the tinker's camp.
 
* An ingredient with the highest quantity is now automatically selected when selecting a recipe.
 
* Added Chinese fonts.
 
(Balance)
 
* Hunger advances more slowly.
 
(Fixes)
 
* Main texts should fit inside message box now according to UI scale.
 
* Fixed a bug where crafting could not be properly interrupted.
 
* Fixed a bug where items like scrolls could be used without being consumed.
 
* Fixed a bug where the starting gifts were not consumed after being used.
 
* Fixed a glitch where some characters and statues had weird colors.
 
* Other minor fixes and typos.
 
===Demo 9.9===
<big>'''10/1/2023'''</big>
(Improvements)
* Added a bug report hot key.
* Added a setting to automatically put away weapons when not in combat.
* Drinking now gives you an empty bottle.
* Add dye maker (graphics and recipes are temporary).
* Added ration maker (graphics and recipes are temporary).
* Added cotton fields.
* Seeds can be now collected from flowers sometimes.
(Balance)
* HP and MP regen now halt only when really tired.
(Bugs)
* Fixed a bug where cooked human meat was not treated as human meat.
* Fixed a bug where spellbooks were generated for abilities and spells that could not be used.
* Fixed a bug which caused an error when enemy uses curse ability.
* Fixed a bug where arrows of different quality were stackable.
* Fixed a bug which caused an error when trying to display the name of a random artifact when the alias generator was not initialized.
* Fixed a bug which caused a freeze when talking to an NPC when you have deliver quests.
* Fixed a bug which prevented the completion of deliver quests.
* Fixed a mouse control when moving off the map.
* Other minor fixes and typos.
 
===Demo 9.1===
<big>'''28/12/2022'''</big>
 
* This is the initial release of the tech demo.

Revision as of 17:05, 14 May 2024

Beta

Pre-Beta

Pre-Beta 21.7

5/11 2024

[Additions and Changes]

  • You can now change icons on the home global map directly from the home board.
  • Residents and party members will now retrieve and equip items from the shared container at home.
  • Party members can now retrieve and equip items from the shared container in the player's inventory.
  • Residents and party members will store unnecessary equipment in the shared container.
  • In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
  • Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
  • The first growth stage of trees will no longer use the common sapling graphic.

[Fixes]

  • Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
  • Various minor fixes and adjustments.

[Notes]

  • With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
  • As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.

Pre-Beta 21.6

5/9 2024

[Additions and Changes]

  • Added multiple conversation quests.
  • Completed the "The Gold Beneath" quest. Added content related to the quest.
  • The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
  • Added a sturdy box recipe to Loytel.
  • Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
  • Added bamboo trees and bamboo shoots.
  • Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
  • Party members will now automatically retrieve food and items from shared containers in the player's inventory.

[Fixes]

  • Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
  • Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
  • Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
  • Other minor fixes and adjustments.

[Notes]

  • When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
  • It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.

Pre-Beta 21.5

5/2 2024

[Additions and Changes]

  • Introduction of Home Town Rankings, setting zone values for rankings in each zone.
  • Improvements to the user interface for fast travel and other features.
  • Replacement of notary graphics with new ones.
  • Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
  • Addition of a home quest line.
  • Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
  • Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
  • Addition of several new map objects such as giant rocks, Gaya, and sulfur.
  • Quest bosses will now drop escape scrolls upon defeat.
  • Enlivening of the mountain biome with the addition of resources like sulfur rocks.
  • Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.

[Fixes]

  • Fixed a bug where agents (virtual characters for build mode) could die from overwork.
  • Other minor fixes and adjustments.

[Notes]

  • The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.

Pre-Beta 21.4

4/25 2024

[Additions and Changes]

  • Tinker's camp is now treated as a town (where quests can be accepted).
  • Added "bulk order" random quests.
  • When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
  • If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
  • The minimum content level of outdoor maps now depends on fame (including during ambush).
  • Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
  • Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
  • Changed the BGM of the Hill Cave to "PSML060 (live performance)."
  • Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
  • Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
  • Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
  • Added several inclined rail tiles specific to different angles.
  • Added several in-game readable items (red books, parchment).

[Fixes]

  • Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.

[Notes]

 The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.

Pre-Beta 21.3

4/23 2024

[Additions and Changes]

  • Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
  • If you die in a request instance zone, the request will fail even if the completion conditions have been met.
  • Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
  • Fame will now be obtained when defeating bosses.
  • Certain requests will only appear if your fame has reached a certain threshold.
  • Added 1 type with 3 text variations of random monster extermination requests.
  • Added 12x2 types of random cooking requests.
  • Added 1x9 types of random escort requests.
  • Added 1x3 types of random performance requests.
  • Added 1x3 types of random harvesting requests.
  • Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
  • Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
  • Hunting requests will include bonus rewards depending on the strength of the enemies.
  • Increased the bonus rewards for collection requests (excluding delivery) based on item value.
  • In war requests, the spawn speed and number of enemies will change depending on the difficulty.
  • In hunting requests, the number of hunts required will change depending on the difficulty.
  • In collection and escort requests, the deadline will change depending on the difficulty.
  • In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
  • Request tendencies set for each town.
  • Home will predominantly feature procurement, delivery, and cooking requests.
  • A large number of variations added to request descriptions (many imported and revised from Elona).
  • Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
  • Unique NPCs will throw double the tips during performances.
  • Added rides that can also run on tracks as minecarts.
  • When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
  • Background images set for bulletin boards and similar displays.
  • Added item images to "Important Items."
  • Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
  • Added graphic variations for cave blocks.
  • Added furniture.
  • Replaced the title logo.

[Fixes]

  • Various other minor fixes and adjustments.

[Note]

 Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.

Pre-Beta 21.2

4/20 2024

[Additions and Changes]

  • Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
  • Effects of important items that are active by possession will now be specified.
  • Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
  • Added portraits and pixel art for each guild master, along with unique dialogue.
  • Rare crafting materials are now clearly noted in item details.
  • Added multiple shrines.
  • Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
  • Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
  • Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
  • Various perks will unlock as guild ranks increase.
  • Introduced guild-specific tasks.
  • Certain skills can only be trained or learned within guilds.
  • Some guild services will not be available until reaching specific ranks.
  • Added directional assistance options to the receptionist’s dialogue.
  • Unsellable items and stolen goods are now clearly indicated in item details.
  • Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
  • Positioned trainers and additional NPCs in each guild.
  • Items sold in the Thieves' Guild will have a stolen goods flag.
  • Healing stores will sell recovery and support items.
  • Little Sister's eggs will not carry Adam's food enchantments.
  • Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
  • UI improvements.
  • Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
  • Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)

[Fixes]

  • Various minor adjustments and corrections.

[Notes]

  • Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
  • The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.

Pre-Beta 21.00

4/11 2024

[Out-of-Game Updates]

  • Migrated the server for ylvania.org.
  • Acquired ylvania.com. (It displays the same content as ylvania.org.)

[Additions and Changes]

  • Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
  • Introduced Material Hammer, and discontinued the scroll of material transformation.
  • Added a noShop tag to items. Certain items will no longer appear for sale in shops.
  • PCs now drop overly heavy items upon death.
  • Made it impossible to gather with weapons.
  • Items that together weigh more than 1,000,000s will not stack.
  • Ranged weapons' sockets now come with random enchant mods upon creation.
  • Wand effects now apply to singing magic.
  • Minecarts are now movable.
  • Changed some portraits to be race-specific.
  • Added multiple objects to improve the atmosphere in dungeons, etc.
  • Added multiple pieces of furniture.
  • Added multiple floor tiles.
  • In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
  • Mod Viewer now allows toggling mod activation using checkboxes.
  • Assigned unique editor IDs to NPCs in fixed maps.
  • Certain abilities will not be chosen by adventurers.
  • Changed the formulas for HP, MP, and stamina.
  • Adjusted the costs for magic and abilities.
  • Set a cap on the effect of "Headhunting" activation.
  • Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
  • Parts not supporting item recoloring are now less affected by the item's material color.
  • Adjusted the brightness in dungeons, etc.
  • Fine-tuned the screen's contrast and brightness.
  • Fixed the game's initial FPS to 60 right after launch.
  • Improved response during keyboard movement.
  • Improved the timing of walking frame switches for PCC.
  • Added multiple BGM tracks.
  • Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).

[Fixes]

  • Fixed a glitch where the shadow following a jump would be in the wrong position.
  • Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
  • Corrected the colors of numerous furniture images that were unintended.
  • Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
  • Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
  • Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
  • Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
  • Fixed a bug that caused errors when NPCs randomly moved during idle actions.
  • Various minor fixes and adjustments.

[Note]

 Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.