Elin:Status: Difference between revisions
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Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex. | Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex. | ||
Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute. | |||
Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage. | Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage. | ||
=== Ailments & Status === | === Ailments & Status === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Daily Life | ||
!Status | !Status | ||
!Effect | !Effect | ||
Line 24: | Line 24: | ||
!Countermeasure | !Countermeasure | ||
!Duration | !Duration | ||
|- | |- | ||
|Bloated | |Bloated | ||
| | | | ||
|Eating too much. | |Eating too much. | ||
|Over Time | |Over Time | ||
Line 40: | Line 38: | ||
|- | |- | ||
|Hungry | |Hungry | ||
|Food effects increased by 10%. | |Food effects increased by 10%. Speed decreased by 10% | ||
| | | | ||
| | | | ||
Line 46: | Line 44: | ||
|- | |- | ||
|Very Hungry | |Very Hungry | ||
|HP/MP Regen is disabled. | |Food effects increased by 10%, HP/MP Regen is disabled, Stamina decreases gradually. Speed decreased by 10% | ||
|Going without food. | |Going without food. | ||
|Eating | |Eating | ||
Line 52: | Line 50: | ||
|- | |- | ||
|Starving | |Starving | ||
|The player takes significant damage per turn. HP/MP Regen is disabled. | |Food effects increased by 10%, The player takes significant damage per turn. HP/MP Regen is disabled, Stamina decreases gradually. Speed decreased by 30% | ||
| | | | ||
| | | | ||
Line 65: | Line 63: | ||
|- | |- | ||
|Wasted | |Wasted | ||
|Drinking | |Drinking a lot of alcohol | ||
|Hillfolk's Race feat, Time passed | |Hillfolk's Race feat, Time passed | ||
| | | | ||
Line 71: | Line 69: | ||
|Anorexia | |Anorexia | ||
|You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. | |You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. | ||
|Frequent | |Frequent (10 times) vomitting within a period of time | ||
| | |Time passed without vomiting | ||
|infinite | |infinite | ||
|- | |- | ||
|Sick | |Sick | ||
| rowspan="2" |Causes stat loss over time, HP/MP Regen is disabled. | | rowspan="2" |Causes temporary stat loss over time, HP/MP Regen is disabled. | ||
| rowspan="2" |Do what feels good, drink well water | | rowspan="2" |Do what feels good, drink well water | ||
| rowspan="2" |Healer, sleeping, Time passed | | rowspan="2" |Healer, sleeping, Time passed | ||
Succubus's race feat (Do what feels good) | |||
| | | | ||
|- | |- | ||
Line 86: | Line 85: | ||
|Sleepy | |Sleepy | ||
| | | | ||
| rowspan=" | | rowspan="3" |Not Sleeping | ||
| rowspan=" | | rowspan="5" |Sleeping | ||
| | | | ||
|- | |- | ||
|Very Sleepy | |Very Sleepy | ||
|Speed decreased by 10% | |||
| | | | ||
|- | |||
|Very Sleepy | |||
|Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty) | |||
| | | | ||
|- | |- | ||
|Tired | |Tired | ||
|Speed decreased by 10% | |||
|Having less than 25 SP | |||
| | | | ||
|SP is | |- | ||
|Exhausted | |||
|Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20% | |||
|SP is in the negatives. | |||
| | | | ||
|- | |- | ||
Line 111: | Line 119: | ||
|- | |- | ||
|Overweight | |Overweight | ||
|Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. | |Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. Speed decreased. Leaving the area (using stairs for example) will deal massive damage and most likely kill the player. | ||
|Over weight limit by 50% to 74% | |Over weight limit by 50% to 74% | ||
| | | | ||
|- | |- | ||
|Squashed | |Squashed | ||
|Player is being crushed under the weight of their baggage. Player | |Player is being crushed under the weight of their baggage. Player has a chance to take damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held. Teleportation disabled. Leaving the area (using stairs for example) will kill the player. | ||
|Over weight limit by >75% | |Over weight limit by >75% | ||
| | | | ||
Line 122: | Line 130: | ||
|Need Air | |Need Air | ||
| | | | ||
| | |Spending time in deep water | ||
| | |Swimming skill, Enchantment of underwater breathing, levitation does not help | ||
| | | | ||
|- | |- | ||
Line 129: | Line 137: | ||
|Takes heavy damage each turn. Not instantly disarmed when you get out of the water. | |Takes heavy damage each turn. Not instantly disarmed when you get out of the water. | ||
|Moving underwater for a long period of time | |Moving underwater for a long period of time | ||
| | |Swimming skill, Enchantment of underwater breathing | ||
|Time elapsed while out of the water | |Time elapsed while out of the water | ||
|- | |- | ||
|Crowded | |Crowded | ||
|The speed of the entire party is reduced. Penalty increases according to the number of excess companions limit. | |The speed of the entire party is severely reduced. Penalty increases according to the number of excess companions limit. You cannot drop below 10 speed. | ||
|Adding a companion to the party beyond the limit of companions | |Adding a companion to the party beyond the limit of companions | ||
|Removing a companion from the party | |Removing a companion from the party | ||
Line 145: | Line 153: | ||
|Varies | |Varies | ||
|- | |- | ||
|God's Wrath | |||
|An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed). | |||
If applied once again during the duration, divine punishment will result in instant death. | |||
|Abandoning Faith. | |||
Failure to convert the altar | |||
|Demigod's Race feat | |||
|Abandoning Faith: 2000 + (faith days x 20) turns | |||
Failure to convert :200 turns | |||
|- | |||
|Asphyxia | |||
|Every action becomes impossible. | |||
|Gene Machine | |||
|Over Time | |||
| | |||
|} | |||
{| class="wikitable" | |||
|+Ailments | |||
!Status | |||
!Effect | |||
!Cause | |||
!Countermeasure | |||
!Duration | |||
|- | |- | ||
|Poison | |Poison | ||
| rowspan="2" |Damage over time, disables natural healing | | rowspan="2" |Damage over time, disables natural healing, reduces strength while in effect | ||
|Poison damage, Poison | |Poison damage, Poison | ||
| rowspan="2" |Healing Sources | | rowspan="2" |Healing Sources,【Antidote】 | ||
Poison Immunity | Poison Immunity Enchantment | ||
Raise Endurance | |||
| rowspan="2" |Varies | | rowspan="2" |Varies | ||
|- | |- | ||
Line 160: | Line 191: | ||
|Damage over time | |Damage over time | ||
|Cut damage, cut counter | |Cut damage, cut counter | ||
|Healing Sources | |Healing Sources,【Hemostasis】 | ||
Cut | Cut resistance | ||
Attack from a distance against an enemy who counters. | Attack from a distance against an enemy who counters. | ||
Raise Endurance | |||
|Varies | |Varies | ||
|- | |- | ||
Line 169: | Line 203: | ||
|Fire Damage | |Fire Damage | ||
|Water, Wet status | |Water, Wet status | ||
Fire | Fire resistance | ||
|Varies | |Varies | ||
|- | |- | ||
|Wet | |Wet | ||
|Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. | |Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. | ||
|Cold Damage, Water | |Cold Damage, Water, Bubbles | ||
|Over Time | |Over Time | ||
|~10 turns | |~10 turns | ||
Line 194: | Line 228: | ||
|Chaos, Lighting Damage, Potion of Paralysis | |Chaos, Lighting Damage, Potion of Paralysis | ||
|Over Time | |Over Time | ||
Paralysis Immunity | Paralysis Immunity Enchantment | ||
Raise Perception | |||
| | | | ||
|- | |- | ||
|Sleep | |Sleep | ||
|Player is asleep. | |Player is asleep. No longer evasive and more susceptible to critical hits. | ||
|Chaos, Mind damage, Sleeping Pill | |Chaos, Mind damage, Sleeping Pill | ||
Sleeping | Sleeping | ||
|Taking physical damage | |Taking physical damage | ||
Sleep Immunity | Sleep Immunity Enchantment | ||
Raise Will | |||
| | | | ||
|- | |- | ||
|Dim | |Dim | ||
|Player cannot cast spells | |Player cannot cast spells. have decreased attack accuracy. Gives incoming attacks +25% crit chance. | ||
|Chaos,Sound damage, Insanity | |Chaos, Sound damage, Insanity | ||
| | |Raise Will, Heavy Cast feat Lv.3 | ||
| | | | ||
|- | |- | ||
|Muddled | |Muddled | ||
|No longer able to | |No longer able to casting or perform actions. | ||
|Dim worsens. | |Dim worsens. | ||
| | | | ||
Line 221: | Line 259: | ||
|Chaos, Mind damage, Potion of Confusion | |Chaos, Mind damage, Potion of Confusion | ||
|Raise Will | |Raise Will | ||
Confused Immunity | Confused Immunity Enchantment | ||
Divine Wisdom | Divine Wisdom | ||
| | | | ||
|- | |- | ||
|Fear | |Fear | ||
|Cannot attack; if NPC, run away from the target | |Cannot attack; if NPC, run away from the target. Ranged weapons are still usable. | ||
|HP reduction | |HP reduction | ||
|Hero | |Raise Will | ||
Fear Immunity | Hero | ||
Fear Immunity Enchantment | |||
| | | | ||
|- | |- | ||
|Hallucinated | |Hallucinated | ||
| | |Random images for creatures and items. | ||
| | |【hallucinogenic】 | ||
| | |【Calming】, Peace of Mind state | ||
| | | | ||
|- | |- | ||
|Unsteady | |Unsteady | ||
|Inflicts random status effects(Confused, Dim, Fear, Sleep). | |Inflicts random status effects (Confused, Dim, Fear, Sleep). | ||
|Insane eyes, eat human flesh (humanoid races only), do things that feel good | |Insane eyes, eat human flesh (humanoid races only), do things that feel good, | ||
| | |【Calming】, Peace of Mind state, | ||
Raise Learning | |||
Succubus's race feat (Do what feels good) | |||
| | | | ||
|- | |- | ||
Line 248: | Line 292: | ||
|Darkness damage, Potion of Blindness | |Darkness damage, Potion of Blindness | ||
|Cat's Eye | |Cat's Eye | ||
Blind Immunity | Blind Immunity Enchantment | ||
Raise Perception | |||
| | | | ||
|- | |- | ||
|Slow | |Slow | ||
|Lowers speed | |Lowers speed. | ||
|Spell Slow, Potion of Slow | |Spell Slow, Potion of Slow | ||
|Spell of Speed | |Spell of Speed | ||
Line 261: | Line 307: | ||
|Lighting Damage | |Lighting Damage | ||
|Over Time | |Over Time | ||
| | |||
|- | |||
|Entangled | |||
|No longer able to move. | |||
|Entangle (used by eureka, tentacles, etc.), spider web | |||
|Raise Dexterity | |||
| | | | ||
|- | |- | ||
Line 266: | Line 318: | ||
|Every action becomes impossible. | |Every action becomes impossible. | ||
|Drink well water, HP goes to 0 (parasitic/ridden pets only) | |Drink well water, HP goes to 0 (parasitic/ridden pets only) | ||
|Over Time | |Over Time, Raise Perception | ||
| | | | ||
|} | |} | ||
Line 276: | Line 328: | ||
Positive effects can be undone by clicking on the icon. | Positive effects can be undone by clicking on the icon. | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
!Status | !Status | ||
! colspan="2" |Effect | ! colspan="2" |Effect | ||
Line 286: | Line 337: | ||
|Euphoric | |Euphoric | ||
|Blessing | |Blessing | ||
| + | | +STR, MAG,END, WIL | ||
|Headpat from [[Elin:Misaki|Misaki]] | |Headpat from [[Elin:Misaki|Misaki]], Champagne Call | ||
|Click off | |Click off | ||
|Indefinite | |Indefinite | ||
Line 309: | Line 360: | ||
|Elemental Scar | |Elemental Scar | ||
|Hex | |Hex | ||
| - | | Reduce Fire-, Cold- and Lightning Resistance | ||
|Elemental Scar, Potion of Weaken Resistance | |Elemental Scar, Potion of Weaken Resistance | ||
|Elemental Shield | |Elemental Shield | ||
Line 316: | Line 367: | ||
|Weakness | |Weakness | ||
|Hex | |Hex | ||
|Halves | |Halves PV and DV. | ||
|Spell Weakness, Potion of Weakness | |Spell Weakness, Potion of Weakness | ||
|Hero | |Hero, Raise Will | ||
| | | | ||
|- | |- | ||
Line 325: | Line 376: | ||
|Prevents spellcasting | |Prevents spellcasting | ||
|Spell Silence, Potion of Silence | |Spell Silence, Potion of Silence | ||
| | |Raise Will | ||
| | | | ||
|- | |- | ||
Line 332: | Line 383: | ||
|Decreases luck and accuracy | |Decreases luck and accuracy | ||
|Bane | |Bane | ||
|Raise Learning | |||
| | |||
|- | |||
|Miasma | |||
|Hex | |||
|Continuously take damage of the corresponding element. It also infects surrounding organisms. | |||
|Miasma | |||
| | | | ||
| | | | ||
Line 353: | Line 411: | ||
|No longer activates ground traps except for a few. | |No longer activates ground traps except for a few. | ||
|Levitate | |Levitate | ||
| | |||
| | |||
|- | |||
|Gravity | |||
|Hex | |||
|Unable to levitate. Immunity to Drawing | |||
|Gravity | |||
| | | | ||
| | | | ||
Line 360: | Line 425: | ||
|It becomes transparent, does not appear on the screen, and is not detected. | |It becomes transparent, does not appear on the screen, and is not detected. | ||
|Invisibility, Race-specific Feat | |Invisibility, Race-specific Feat | ||
|Wet, See Invisible, | |Wet, See Invisible, Area attack | ||
| | | | ||
|- | |- | ||
Line 394: | Line 459: | ||
|Cat's Eye | |Cat's Eye | ||
|Blessing | |Blessing | ||
|Nullify Blind | | +1 Light and Attack Range | ||
Nullify Blind | |||
+Perception | +Perception | ||
Line 441: | Line 507: | ||
| | | | ||
|- | |- | ||
| | |Enchanted Weapon | ||
|Intonation | |Intonation | ||
|Converts melee and ranged attacks into corresponding element damage | |Converts melee and ranged attacks into corresponding element damage | ||
Line 450: | Line 516: | ||
| | | | ||
|- | |- | ||
| | |Bandage | ||
| | |Blessing | ||
| | |Healing over time depending on healing attribute of used bandage | ||
| | |Bandage | ||
| | | | ||
| | | | ||
|- | |||
|Peace of Mind | |||
|Blessing | |||
|Prevents insanity and hallucination | |||
|【Calming】 | |||
| | |||
| | |||
|- | |||
|Champagne Call | |||
|Blessing | |||
|Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. | |||
|Champagne call ticket | |||
| | |||
| | |||
|- | |||
|Harmony of Soul | |||
|Blessing | |||
|Slowing the progression of ether disease | |||
|Undressing in the changing room and meditating in the '''[[Elin:Olvina|Olvina]]''' hot spring | |||
| | |||
| | |||
|- | |- | ||
|Ward monsters | |Ward monsters | ||
Line 468: | Line 555: | ||
|The probability of being ambushed on the world map increases. | |The probability of being ambushed on the world map increases. | ||
|Perfume of Lure monsters | |Perfume of Lure monsters | ||
|Click off | |||
|for many days | |||
|- | |||
|Lure metals | |||
|Perfume | |||
|The rate of appearance of metal monsters increases. | |||
|Perfume of Lure metals | |||
|Click off | |||
|for many days | |||
|- | |||
|Meetings | |||
|Perfume | |||
|Easier to encounter events such as Kickstarter backer trails | |||
|Perfume of Meetings | |||
|Click off | |Click off | ||
|for many days | |for many days | ||
|} | |} | ||
[[Category:Elin Mechanics]][[Category:EN]] | [[Category:Elin Mechanics]][[Category:EN]] |
Revision as of 19:42, 29 December 2024
Some of the text on this page is from the Beta build of the game. |
Status Ailments, Hexes, Blessings and other effects.
Overview
There are two main types of bad conditions, which are classified as status abnormalities and hexes.
Curses are debuffs, indicated by icons in the lower left corner of the screen, and can be removed with magic such as Holy Light and Vanquish Hex, or prevented with Holy Veil.
Status abnormalities are indicated as text in the lower left corner of the screen. Cures vary by type, as indicated in the table below, but many can only be cured over time. Instead, status abnormalities can be avoided by equipping the corresponding immune enchantment or by increasing element resistance.
Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex.
Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute.
Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage.
Ailments & Status
Status | Effect | Cause | Countermeasure | Duration |
---|---|---|---|---|
Bloated | Eating too much. | Over Time | ||
Filled | The player is satiated. | Eating just the right amount. | ||
Hungry | Food effects increased by 10%. Speed decreased by 10% | |||
Very Hungry | Food effects increased by 10%, HP/MP Regen is disabled, Stamina decreases gradually. Speed decreased by 10% | Going without food. | Eating | |
Starving | Food effects increased by 10%, The player takes significant damage per turn. HP/MP Regen is disabled, Stamina decreases gradually. Speed decreased by 30% | |||
Drunk | Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant. |
Drinking alcohol | Hillfolk's Race feat, Time passed | |
Wasted | Drinking a lot of alcohol | Hillfolk's Race feat, Time passed | ||
Anorexia | You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. | Frequent (10 times) vomitting within a period of time | Time passed without vomiting | infinite |
Sick | Causes temporary stat loss over time, HP/MP Regen is disabled. | Do what feels good, drink well water | Healer, sleeping, Time passed
Succubus's race feat (Do what feels good) |
|
Very Sick | ||||
Sleepy | Not Sleeping | Sleeping | ||
Very Sleepy | Speed decreased by 10% | |||
Very Sleepy | Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty) | |||
Tired | Speed decreased by 10% | Having less than 25 SP | ||
Exhausted | Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20% | SP is in the negatives. | ||
Burden | Player is over weight capacity. 10% cut to Speed. Weightlifting can be trained. | Over weight limit up to 19% | Drop items | |
Burden! | Player is very over weight capacity. 20% cut to Speed. Weightlifting can be trained | Over weight limit by 20% to 49% | ||
Overweight | Player is extremely over weight capacity. Player has a chance to take damage per turn. Damage increases with each instance. Speed decreased. Leaving the area (using stairs for example) will deal massive damage and most likely kill the player. | Over weight limit by 50% to 74% | ||
Squashed | Player is being crushed under the weight of their baggage. Player has a chance to take damage per turn. Player cannot move. If player dies to squishing, drops heavy item picked up. Severity of damage scales with weight held. Teleportation disabled. Leaving the area (using stairs for example) will kill the player. | Over weight limit by >75% | ||
Need Air | Spending time in deep water | Swimming skill, Enchantment of underwater breathing, levitation does not help | ||
Suffocated! | Takes heavy damage each turn. Not instantly disarmed when you get out of the water. | Moving underwater for a long period of time | Swimming skill, Enchantment of underwater breathing | Time elapsed while out of the water |
Crowded | The speed of the entire party is severely reduced. Penalty increases according to the number of excess companions limit. You cannot drop below 10 speed. | Adding a companion to the party beyond the limit of companions | Removing a companion from the party | Infinite |
Reloading! | The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. | Reloading a gun. | Over Time
Modification tool of Fast Reload |
Varies |
God's Wrath | An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed).
If applied once again during the duration, divine punishment will result in instant death. |
Abandoning Faith.
Failure to convert the altar |
Demigod's Race feat | Abandoning Faith: 2000 + (faith days x 20) turns
Failure to convert :200 turns |
Asphyxia | Every action becomes impossible. | Gene Machine | Over Time |
Status | Effect | Cause | Countermeasure | Duration |
---|---|---|---|---|
Poison | Damage over time, disables natural healing, reduces strength while in effect | Poison damage, Poison | Healing Sources,【Antidote】
Poison Immunity Enchantment Raise Endurance |
Varies |
Poison Bad | >30 Turns of Poison | |||
Bleeding | Damage over time | Cut damage, cut counter | Healing Sources,【Hemostasis】
Cut resistance Attack from a distance against an enemy who counters. Raise Endurance |
Varies |
Burning | Damage over time | Fire Damage | Water, Wet status
Fire resistance |
Varies |
Wet | Player is wet. Increased damage from Lightning. Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. | Cold Damage, Water, Bubbles | Over Time | ~10 turns |
Chills | Speed is lowered. | Cold Damage | Fire Damage | |
Frozen | Speed is further lowered. | Cold Damage with Chill | Fire Damage | |
Paralysis | Player cannot take actions. | Chaos, Lighting Damage, Potion of Paralysis | Over Time
Paralysis Immunity Enchantment Raise Perception |
|
Sleep | Player is asleep. No longer evasive and more susceptible to critical hits. | Chaos, Mind damage, Sleeping Pill
Sleeping |
Taking physical damage
Sleep Immunity Enchantment Raise Will |
|
Dim | Player cannot cast spells. have decreased attack accuracy. Gives incoming attacks +25% crit chance. | Chaos, Sound damage, Insanity | Raise Will, Heavy Cast feat Lv.3 | |
Muddled | No longer able to casting or perform actions. | Dim worsens. | ||
Confused | Player has a chance to move in random direction. | Chaos, Mind damage, Potion of Confusion | Raise Will
Confused Immunity Enchantment Divine Wisdom |
|
Fear | Cannot attack; if NPC, run away from the target. Ranged weapons are still usable. | HP reduction | Raise Will
Hero Fear Immunity Enchantment |
|
Hallucinated | Random images for creatures and items. | 【hallucinogenic】 | 【Calming】, Peace of Mind state | |
Unsteady | Inflicts random status effects (Confused, Dim, Fear, Sleep). | Insane eyes, eat human flesh (humanoid races only), do things that feel good, | 【Calming】, Peace of Mind state,
Raise Learning Succubus's race feat (Do what feels good) |
|
Blind | Reduced physical accuracy, Reduced vision for player, cannot see enemies. | Darkness damage, Potion of Blindness | Cat's Eye
Blind Immunity Enchantment Raise Perception |
|
Slow | Lowers speed. | Spell Slow, Potion of Slow | Spell of Speed | |
Stun | As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. | Lighting Damage | Over Time | |
Entangled | No longer able to move. | Entangle (used by eureka, tentacles, etc.), spider web | Raise Dexterity | |
Unconscious | Every action becomes impossible. | Drink well water, HP goes to 0 (parasitic/ridden pets only) | Over Time, Raise Perception |
Hexes, Blessings & Transmutations
Blessings have positive and curses have negative effects.
Transmutations include both positive/disadvantageous effects, and perfumes are basically positive.
Positive effects can be undone by clicking on the icon.
Status | Effect | Cause | Countermeasure | Duration | |
---|---|---|---|---|---|
Euphoric | Blessing | +STR, MAG,END, WIL | Headpat from Misaki, Champagne Call | Click off | Indefinite |
Putitification | Transmutation | Nullify other transmutation
-5 STR,END, +5 Cha, +10 Acid Res |
Potion of Putitification | Click off | 255 Turns |
Broomification | Transmutation | Nullify other transmutation
+45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. |
Spell of Broomification | Click off | 90 turns |
Elemental Scar | Hex | Reduce Fire-, Cold- and Lightning Resistance | Elemental Scar, Potion of Weaken Resistance | Elemental Shield | |
Weakness | Hex | Halves PV and DV. | Spell Weakness, Potion of Weakness | Hero, Raise Will | |
Silence | Hex | Prevents spellcasting | Spell Silence, Potion of Silence | Raise Will | |
Bane | Hex | Decreases luck and accuracy | Bane | Raise Learning | |
Miasma | Hex | Continuously take damage of the corresponding element. It also infects surrounding organisms. | Miasma | ||
Telepathy | Blessing | Reveals monsters on the floor. | Telepathy | ||
Disguise | Blessing | Grants disguise. | Incognito | ||
Levitate | Blessing | No longer activates ground traps except for a few. | Levitate | ||
Gravity | Hex | Unable to levitate. Immunity to Drawing | Gravity | ||
Invisibility | Blessing | It becomes transparent, does not appear on the screen, and is not detected. | Invisibility, Race-specific Feat | Wet, See Invisible, Area attack | |
See Invisible | Blessing | Raises Spot Hidden | Potion of Ultravision | ||
Elemental Shield | Blessing | Nullify Elemental Scar
+Fire, Cold, Lightning Resistance |
Holy Shield Spell, Potion of Resistance | ||
Heroic Mood | Blessing | Nullify Fear
Nullify Confusion +Strength +Dexterity |
Spell Hero, Potion of Hero | ||
Cat's Eye | Blessing | +1 Light and Attack Range
Nullify Blind +Perception |
Spell Cat's Eye, Potion of Infravision
Headpat from Eureka |
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Nature's Embrace | Blessing | Healing over time | Spell Nature's Embrace, Potion of Troll Blood | ||
Holy Veil | Blessing | Repels curses | Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil
Headpat from Kinu |
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Holy Shield | Blessing | +pv
Nullify Fear Nullify Weakness |
Spell Holy Shield | ||
Divine Wisdom | Blessing | +Magic
+Learning +Literacy Nullify Confusion |
Spell Divine Wisdom | ||
Enchanted Weapon | Intonation | Converts melee and ranged attacks into corresponding element damage
Increases resistance to the corresponding element |
Spell Intonation | ||
Bandage | Blessing | Healing over time depending on healing attribute of used bandage | Bandage | ||
Peace of Mind | Blessing | Prevents insanity and hallucination | 【Calming】 | ||
Champagne Call | Blessing | Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. | Champagne call ticket | ||
Harmony of Soul | Blessing | Slowing the progression of ether disease | Undressing in the changing room and meditating in the Olvina hot spring | ||
Ward monsters | Perfume | The probability of being ambushed on the world map decreases. | Perfume of Ward monsters | Click off | for many days |
Lure monsters | Perfume | The probability of being ambushed on the world map increases. | Perfume of Lure monsters | Click off | for many days |
Lure metals | Perfume | The rate of appearance of metal monsters increases. | Perfume of Lure metals | Click off | for many days |
Meetings | Perfume | Easier to encounter events such as Kickstarter backer trails | Perfume of Meetings | Click off | for many days |