Elin:World: Difference between revisions
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Elin's world consists of [[Elin:Locations|Locations]], spread across the [[Elin:World Map|World Map]], Wilderness Tiles, and [[Elin:Nefia|Nefia]]. | Elin's world consists of [[Elin:Locations|Locations]], spread across the [[Elin:World Map|World Map]], Wilderness Tiles, and [[Elin:Nefia|Nefia]]. | ||
Within these locations, the player may undertake [[Elin:Quests|Quests]], accept [[Elin:Requests|Requests]] from [[Elin:NPCs|Npcs]], or achieve goals for the various [[Elin:Guilds|Guilds]]. | Within these locations, the player may undertake [[Elin:Quests|Quests]], accept [[Elin:Requests|Requests]] from [[Elin:NPCs|Npcs]], or achieve goals for the various [[Elin:Guilds|Guilds]]. [[File:Elin Map β.jpg|thumb|World Map(Beta)]]This is the world map as it was at the ti[[File:Elin Map(Labelled).jpg|alt=World Map with locations labelled (Early Access)|thumb|World Map with locations labelled (Early Access)]] | ||
== Locations == | == Locations == | ||
Locations can be divided into [[:Category:Elin Towns|Towns]], [[:Category:Elin Settlements|Settlements]] and [[Elin:Nefia|Nefia]]. [[Elin:NPCs|Unique Npcs]] are spread throughout these locations, and have varying features or services to provide to the player. All Towns and Settlements are linked to a [[Elin:Factions|Faction]], but currently implementation of faction-wide effects is limited to the player's faction. | Locations can be divided into [[:Category:Elin Towns|Towns]], [[:Category:Elin Settlements|Settlements]] and [[Elin:Nefia|Nefia]]. [[Elin:NPCs|Unique Npcs]] are spread throughout these locations, and have varying features or services to provide to the player. All Towns and Settlements are linked to a [[Elin:Factions|Faction]], but currently implementation of faction-wide effects is limited to the player's faction. | ||
===Towns=== | ===Towns=== | ||
A static map that can be requested on the request board is defined as Towns in this wiki. | |||
In towns, players may buy things from [[Elin:Vendors|Vendors]], or accept [[Elin:Requests|Requests]] from a Quest Board. Towns also provide many services, such as innkeepers providing meals to the player, or bartenders resurrecting dead allies on the spot, rather than going home to pick them up. | In towns, players may buy things from [[Elin:Vendors|Vendors]], or accept [[Elin:Requests|Requests]] from a Quest Board. Towns also provide many services, such as innkeepers providing meals to the player, or bartenders resurrecting dead allies on the spot, rather than going home to pick them up. | ||
===Settlements=== | ===Settlements=== | ||
Fixed maps that are neither towns nor Nefia are called Settlements in this wiki. | |||
Settlements, such as [[Elin:Little Garden|Little Garden]] or [[Elin:Seeker's Keep|Seeker's Keep]] provide unique services, but do not have quest boards for requests, and may be lacking many other services provided at towns, such as innkeepers or ordinary vendors. | Settlements, such as [[Elin:Little Garden|Little Garden]] or [[Elin:Seeker's Keep|Seeker's Keep]] provide unique services, but do not have quest boards for requests, and may be lacking many other services provided at towns, such as innkeepers or ordinary vendors. | ||
===Nefia=== | ===Nefia=== | ||
Nefia are the dungeons of the world. There are static Nefia which are in set places across the world, and many random Nefia which scale according to the player's fame level. Nefia are swarming with hostile [[Elin:Bestiary|Monsters]], and are dangerous places for the player to be. The random Nefia change locations periodically, as the world is rerolled. | Nefia are the dungeons of the world. | ||
There are static Nefia which are in set places across the world, and many random Nefia which scale according to the player's fame level. Nefia are swarming with hostile [[Elin:Bestiary|Monsters]], and are dangerous places for the player to be. The random Nefia change locations periodically, as the world is rerolled. | |||
[[Category:Elin Locations]] | [[Category:Elin Locations]] | ||
[[Category:EN]] |
Latest revision as of 03:55, 26 December 2024
Elin's world consists of Locations, spread across the World Map, Wilderness Tiles, and Nefia.
Within these locations, the player may undertake Quests, accept Requests from Npcs, or achieve goals for the various Guilds.
This is the world map as it was at the ti
Locations
Locations can be divided into Towns, Settlements and Nefia. Unique Npcs are spread throughout these locations, and have varying features or services to provide to the player. All Towns and Settlements are linked to a Faction, but currently implementation of faction-wide effects is limited to the player's faction.
Towns
A static map that can be requested on the request board is defined as Towns in this wiki.
In towns, players may buy things from Vendors, or accept Requests from a Quest Board. Towns also provide many services, such as innkeepers providing meals to the player, or bartenders resurrecting dead allies on the spot, rather than going home to pick them up.
Settlements
Fixed maps that are neither towns nor Nefia are called Settlements in this wiki.
Settlements, such as Little Garden or Seeker's Keep provide unique services, but do not have quest boards for requests, and may be lacking many other services provided at towns, such as innkeepers or ordinary vendors.
Nefia
Nefia are the dungeons of the world.
There are static Nefia which are in set places across the world, and many random Nefia which scale according to the player's fame level. Nefia are swarming with hostile Monsters, and are dangerous places for the player to be. The random Nefia change locations periodically, as the world is rerolled.