Elin:Spellcasting: Difference between revisions

From Ylvapedia
Jump to navigation Jump to search
m (→‎Domains: Filled flavour text and some missing status effects)
Line 14: Line 14:
|Burning, Can destroy flammable objects
|Burning, Can destroy flammable objects
|
|
|is burnt to ashes.
|was burnt to ashes.
|-
|-
|Cold
|Cold
|Magic
|Magic
|Wet
|
|
|
|wass frozen and turned into an ice sculpture.
|Is frozen and turns into an ice sculpture.
|-
|-
|Lightning
|Lightning
Line 26: Line 26:
|Paralysis
|Paralysis
|
|
|
|was struck by lightning and died.
|-
|-
|Darkness
|Darkness
|Magic
|Magic
|Blind
|
|
|
|was consumed by darkness.
|is consumed by darkness
|-
|-
|Mind
|Mind
|Charisma
|Charisma
|Confusion
|
|
|
|lost his/her mind and kills him/herself.
|
|-
|-
|Poison
|Poison
|Dexterity
|Dexterity
|Poison
|
|
|
|was poisoned to death.
|
|-
|-
|Nether
|Nether
Line 50: Line 50:
|
|
|
|
|goes to Hell
|went to hell.
|-
|-
|Sound
|Sound
|Perception
|Perception
|Dim
|
|
|
|resonated and broke up.
|
|-
|-
|Nerve
|Nerve
|Learning
|Learning
|Paralysis
|
|
|
|died from neurofibroma.
|dies from neurofibroma
|-
|-
|Chaos
|Chaos
Line 68: Line 68:
|Random status ailments.
|Random status ailments.
|
|
|let the chaos consume him/her.
|was drawn into a chaotic vortex.
|-
|-
|Mana
|Mana
Line 74: Line 74:
|
|
|
|
|
|was ruined.
|-
|-
|Holy
|Holy
|Will
|Will  
|
|
|
|
|goes to Heaven.
|went to heaven.
|-
|-
|Ether
| Ether
|Magic
|Magic
|
|
|
|
|Is down in ether
|was down in ether.
|-
|-
|Cut
|Cut
|Strength
|Strength
|Bleed
|
|
|
|was cut into thin strips.
|cut into thin strips
|-
|-
|Acid
|Acid  
|Magic
|Magic
|
|
|
|
|Melts
|melted.
|}
|}


== Attack Spells ==
==Attack Spells==
Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.
Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.


=== Ball ===
===Ball===
<sup>Starting damage: 1d3</sup>
<sup>Starting damage: 1d3</sup>


Line 115: Line 115:
A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.
A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.


=== Bolt ===
===Bolt===
<sup>Starting damage: 1d7</sup>  
<sup>Starting damage: 1d7</sup>  


Line 126: Line 126:
A line aoe penetrating enemies for 12 tiles.
A line aoe penetrating enemies for 12 tiles.


=== Touch ===
===Touch===
<sup>Starting damage: 1d4</sup>
<sup>Starting damage: 1d4</sup>


Line 137: Line 137:
A melee range single target spell.
A melee range single target spell.


=== Dart ===
===Dart===
<sup>Starting damage: 1d13</sup>
<sup>Starting damage: 1d13</sup>


Line 148: Line 148:
A single target ranged spell.
A single target ranged spell.


=== Intonation ===
===Intonation===
<sup>Spell Level Scaling: Increases amount of attacks that are enchanted. Increases elemental resist of the appropriate element.</sup>  
<sup>Spell Level Scaling: Increases amount of attacks that are enchanted. Increases elemental resist of the appropriate element.</sup>  


Line 161: Line 161:
This allows weapons to bypass PV and the damage to be rolled against elemental resistances instead.  
This allows weapons to bypass PV and the damage to be rolled against elemental resistances instead.  


=== Miasma ===
===Miasma===
<sup>Starting damage: 1d5 x 5</sup>
<sup>Starting damage: 1d5 x 5</sup>


Line 176: Line 176:
Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.
Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.


=== Bit ===
===Bit===
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling:</sup>


Line 185: Line 185:
Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.  
Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.  


==== Meteor ====
====Meteor====
<sup>Domain: Magic</sup>
<sup>Domain: Magic</sup>


Line 198: Line 198:
Summons meteors.
Summons meteors.


== Hexes ==
==Hexes==


==== Weakness ====
====Weakness ====
<sup>Spell Level Scaling: Success Chance</sup>
<sup>Spell Level Scaling: Success Chance</sup>


Line 209: Line 209:
Halves DV/PV of the target for a certain number of turns.
Halves DV/PV of the target for a certain number of turns.


== Defense Spells ==
==Defense Spells==


==== Cure Minor Wounds ====
====Cure Minor Wounds====




==== Holy Veil ====
====Holy Veil ====
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling:</sup>


Line 223: Line 223:
Resistance to Fear
Resistance to Fear


== Utility Spells ==
==Utility Spells==


==== Return ====
====Return====
Returns the player to the appropriate location. Can return players to [[Elin:My Home|My Home]], as well as the lowest floors cleared of certain [[:Category:Elin Dungeons|static dungeons]].
Returns the player to the appropriate location. Can return players to [[Elin:My Home|My Home]], as well as the lowest floors cleared of certain [[:Category:Elin Dungeons|static dungeons]].


==== Teleport ====
====Teleport====
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling:</sup>


Line 237: Line 237:
Teleport to a random location.
Teleport to a random location.


==== Short Teleport ====
====Short Teleport====
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling:</sup>


Line 246: Line 246:
Teleport to a nearby random location.
Teleport to a nearby random location.


==== Uncurse ====
====Uncurse====
<sup>Spell Level Scaling: Success Chance.</sup>
<sup>Spell Level Scaling: Success Chance.</sup>


Line 255: Line 255:
Removes curse from cursed equipment. Has a small chance to removed the "Doomed" effect from equipment. May scale with level or casting.
Removes curse from cursed equipment. Has a small chance to removed the "Doomed" effect from equipment. May scale with level or casting.


== Testing ==
==Testing==
Testing Notes:
Testing Notes:



Revision as of 15:57, 5 March 2024

Read books to learn spells. Casting spells costs spell stock and MP. Spell stock is recovered by reading books.

Domains

Domain Main Stat Elemental Effect Flavor Text on Kill
Fire Magic Burning, Can destroy flammable objects was burnt to ashes.
Cold Magic Wet wass frozen and turned into an ice sculpture.
Lightning Magic Paralysis was struck by lightning and died.
Darkness Magic Blind was consumed by darkness.
Mind Charisma Confusion lost his/her mind and kills him/herself.
Poison Dexterity Poison was poisoned to death.
Nether Endurance went to hell.
Sound Perception Dim resonated and broke up.
Nerve Learning Paralysis died from neurofibroma.
Chaos Magic Random status ailments. was drawn into a chaotic vortex.
Mana Magic was ruined.
Holy Will went to heaven.
Ether Magic was down in ether.
Cut Strength Bleed was cut into thin strips.
Acid Magic melted.

Attack Spells

Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.

Ball

Starting damage: 1d3

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.

Bolt

Starting damage: 1d7

Spell Level Scaling: Success Chance, Dice Value (d#)

Main Stat Scaling: Number of Dice (#d)

Casting Scaling: Success Chance

A line aoe penetrating enemies for 12 tiles.

Touch

Starting damage: 1d4

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A melee range single target spell.

Dart

Starting damage: 1d13

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A single target ranged spell.

Intonation

Spell Level Scaling: Increases amount of attacks that are enchanted. Increases elemental resist of the appropriate element.

Main Stat Scaling:

Casting Scaling:

Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits, and provides elemental resistance to the same element.

Applies to melee, bow/gun, and thrown attacks.

This allows weapons to bypass PV and the damage to be rolled against elemental resistances instead.

Miasma

Starting damage: 1d5 x 5

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

A damage over time spell. Cannot be stacked.

Each tick of damage causes the spell to spread to any adjacent enemies, with the same remaining turns.

Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.

Bit

Spell Level Scaling:

Main Stat Scaling:

Casting Scaling:

Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.

Meteor

Domain: Magic

Starting Damage: 1d4

Spell Level Scaling:

Main Stat Scaling: Number of Dice (#d)

Casting Scaling:

Summons meteors.

Hexes

Weakness

Spell Level Scaling: Success Chance

Main Stat Scaling: Will

Casting Scaling:

Halves DV/PV of the target for a certain number of turns.

Defense Spells

Cure Minor Wounds

Holy Veil

Spell Level Scaling:

Main Stat Scaling: Will

Casting Scaling:

Resistance to Fear

Utility Spells

Return

Returns the player to the appropriate location. Can return players to My Home, as well as the lowest floors cleared of certain static dungeons.

Teleport

Spell Level Scaling:

Main Stat Scaling: Perception

Casting Scaling:

Teleport to a random location.

Short Teleport

Spell Level Scaling:

Main Stat Scaling: Perception

Casting Scaling:

Teleport to a nearby random location.

Uncurse

Spell Level Scaling: Success Chance.

Main Stat Scaling: Will

Casting Scaling:

Removes curse from cursed equipment. Has a small chance to removed the "Doomed" effect from equipment. May scale with level or casting.

Testing

Testing Notes:

Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma)

Each level of the spell increases cast chance by 1% (or thereabouts)

Each other level (level 3, 5, etc) increases dice value (Example, above mind bolt went from 2d7 to 2d8 at spell level 3, with no increase to casting skill or stat)

For non-damage spells, spell level increases cast chance and duration.