Elin:Adventure Log: Difference between revisions

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(Added the new "Season" entry from the Adventure Log.)
m (Due to reports of viewing problems in some browser environments, tabber has been dismantled.)
 
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<tabber>
== A Journey Begins ==
|-| A Journey Begins =
{{Imbox
{{Imbox
|text='''Good morning, sleepyhead.
|text='''Good morning, sleepyhead.
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}}
}}
|-| Very Important Stuff =
 
== Using Tool ==
{{Imbox
|text='''Want to know how to use the axe?
 
If you click on the bag icon on the screen, it will show you your inventory, right?<br>
From there, find the axe and right-click on it to equip it.<br>
Once you're holding the axe, right-click on a tree on the ground, and you'll be able to chop it down.
 
...Huh? You already knew that?
 
...Hehe... Well, well...<br>
Don't worry about it... Everyone starts out as a beginner.
 
...
 
By the way, you see the numbered slots at the bottom right of the screen?<br>
If you drag and drop the axe into one of those slots,<br>
you can easily switch between tools using the mouse wheel.<br>
It's really convenient.
 
...
 
...Y-yeah... I guess you knew that too!<br>
I thought so, but just in case...just in case, right?
 
Well then...
 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Very Important Stuff ==
{{Imbox
{{Imbox
|text='''Good, you've made the [[Elin:Creating#Workbench|'''workbench''']]
|text='''Good, you've made the [[Elin:Creating#Workbench|'''workbench''']]
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Equipment =
 
== Equipment ==
{{Imbox
{{Imbox
|text='''Huh, exploring a [[Elin:Nefia|'''cave''']] already?<br>
|text='''Huh, exploring a [[Elin:Nefia|'''cave''']] already?<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Food=  
 
== Food ==
{{Imbox
{{Imbox
|text='''Wow...
|text='''Wow...
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Processed Resource=  
 
== Processed Resource ==
{{Imbox
{{Imbox
|text='''[[Elin:Resources|Alright, you got a log!]]
|text='''[[Elin:Resources|Alright, you got a log!]]
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-|Material Hardness=
 
== Material Hardness ==
{{Imbox
{{Imbox
|text=''' Good, you made some tool!
|text=''' Good, you made a tool!


All items are made from some kind of [[Elin:Materials|"material"]].<br>
All items are made from some kind of [[Elin:Materials|"material"]].<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Sleep and Rest=  
 
== Sleep and Rest ==
{{Imbox
{{Imbox
|text='''You look tired, are you okay?
|text='''You look tired, are you okay?
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Global Map=  
 
== Item Trait ==
{{Imbox
|text='''Look, a herb!
 
Sometimes there are colorful plants growing in the wild.<br>
These are called medicinal herbs or sometimes just 'herbs'<br>
and they're really good for your health if you eat them.
 
Of course, they can be used as seasoning too..<br>
If you grind them into powder using a 'mortar,'<br>
they can also become ingredients for all kinds of medicines.
 
Why don't you open your backpack and<br>
take a look at the herb you just picked?
 
You'll see effects listed in brackets, like 【Hemostatic】.<br>
These are called 'item traits', and when you craft with them,<br>
these characteristics carry over to the finished product.
 
For instance, if you make a bandage using a hemostatic or an antidote herb as an ingredient...<br>
<br>
Exactly, you get it.
 
Each color of herb has different effects,
so it's a good idea to collect a whole rainbow of them.
Colorful in more ways than one···
 
Get it? Color-ful!
 
...
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Global Map ==
{{Imbox
{{Imbox
|text='''Hey, wait a minute.<br>
|text='''Hey, wait a minute.<br>
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}}
}}
|-| Growth and Feat=  
 
== Growth and Feat ==
{{Imbox
{{Imbox
|text='''Congratulations on earning a [[Elin:Feats|Feat Point!]]
|text='''Congratulations on earning a [[Elin:Feats|Feat Point!]]
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}}
|-| Fame=  
 
== Fame ==
{{Imbox
{{Imbox
|text='''Wow, you've gained fame!<br>
|text='''Wow, you've gained fame!<br>
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}}
|-| Karma=  
 
== Karma ==
{{Imbox
{{Imbox
|text=''' ...
|text=''' ...
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}}
|-| Criminal=  
 
== Criminal ==
{{Imbox
{{Imbox
|text='''...
|text='''...
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}}
|-| Weakness and Restoration=  
 
== Weakness and Restoration ==
{{Imbox
{{Imbox
|text='''Oh... Have you become weaker?
|text='''Oh... Have you become weaker?
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|-| Acid Damage to Equipment =
 
== Acid Damage to Equipment ==
{{Imbox
{{Imbox
|text='''Ahhhhhhhhhhhhhhhh!!
|text='''Ahhhhhhhhhhhhhhhh!!
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}}
}}
|-| Faith and Praying=  
 
== Faith and Praying ==
{{Imbox
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Death and Penalty =
 
== Death and Penalty ==
{{Imbox
{{Imbox
|text='''Oh dear [[Elin:Player Character|Player Character]],<br>
|text='''Oh dear [[Elin:Player Character|Player Character]],<br>
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}}
}}
|-| Reviving Pets and Residents=
 
== Reviving Pets and Residents ==
{{Imbox
{{Imbox
|text='''Oh no, you lost your companion...
|text='''Oh no, you lost your companion...
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Childhood's End=
 
== Childhood's End ==
{{Imbox
{{Imbox
|text='''Ding-a-ling!<br>
|text='''Ding-a-ling!<br>
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}}
|-| Dangerous Water=
 
== Dangerous Water ==
{{Imbox
{{Imbox
|text='''That's water.
|text='''That's water.
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}}
}}
|-| Ether Disease=  
 
== Ether Disease ==
{{Imbox
{{Imbox
|text=''' So, you've finally been [[Elin:Ether Disease|afflicted by the illness...]]
|text=''' So, you've finally been [[Elin:Ether Disease|afflicted by the illness...]]
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}}
}}
|-| Tinker's Camp=  
 
== Tinker's Camp ==
{{Imbox
{{Imbox
|text='''[[Elin:Tinker's Camp|Wow, look at all the tinkers!]]<br>
|text='''[[Elin:Tinker's Camp|Wow, look at all the tinkers!]]<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Towns=  
 
== Towns ==
{{Imbox
{{Imbox
|text='''It's a town!<br>
|text='''It's a town!<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Influence =
 
== Influence ==
{{Imbox
{{Imbox
|text='''Hey, have you ever heard of influence?
|text='''Hey, have you ever heard of influence?
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Delivery Box =
 
== Delivery Box ==
{{Imbox
{{Imbox
|text='''Look! There's a delivery box here!
|text='''Look! There's a delivery box here!
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Hearth Stone=
 
== Hearth Stone ==
{{Imbox
{{Imbox
|text='''Well done, your Hearth Stone is growing.
|text='''Well done, your Hearth Stone is growing.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Work and Hobbies =
 
== Work and Hobbies ==
{{Imbox
{{Imbox
|text='''Here's a list of the residents at your base.
|text='''Here's a list of the residents at your base.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Pasture and Livestock =
 
== Pasture and Livestock ==
{{Imbox
{{Imbox
|text='''A pasture, huh.
|text='''A pasture, huh.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Season =
 
== Garbage Problem ==
{{Imbox
|text='''Oh no, there's trash everywhere!
 
Are you the rumored... messy adventurer?<br>
If you don't clean up, it could become a big problem!
 
As the population grows, more trash will accumulate,<br>
so you'll need to come up with some measures.
 
The quickest solution is to<br>
implement the "Strict Anti-Littering Law".
 
With this policy, trash will mostly disappear.<br>
However, since it lowers the public morale,<br>
you'll eventually want to switch to a better waste management solution.
 
Putting up garbage dump signs and placing garbage containers<br>
will encourage residents to dispose of trash according to the public morale.
 
And if you have residents who clean up,<br>
the chances of them sorting the trash increase significantly.
 
Garbages can be dismantled into valuable resources,<br>
so you'll want to use them effectively!
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Season ==
{{Imbox
{{Imbox
|text='''It's already autumn...<br>
|text='''It's already autumn...<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
</tabber>
 
[[Category:Elin Mechanics]][[Category:Elin Items]]
[[Category:Elin Mechanics]]
[[Category:Elin Items]]
[[Category:EN]]
[[Category:EN]]

Latest revision as of 12:27, 29 November 2024

A Journey Begins

Using Tool

Very Important Stuff

Equipment

Food

Processed Resource

Material Hardness

Sleep and Rest

Item Trait

Global Map

Growth and Feat

Fame

Karma

Criminal

Weakness and Restoration

Acid Damage to Equipment

Faith and Praying

Death and Penalty

Reviving Pets and Residents

Childhood's End

Dangerous Water

Ether Disease

Tinker's Camp

Towns

Influence

Delivery Box

Hearth Stone

Work and Hobbies

Pasture and Livestock

Garbage Problem

Season