Elin:Adventure Log: Difference between revisions

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== A Journey Begins ==
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|-| A Journey Begins =
{{Imbox
{{Imbox
|text='''Good morning, sleepyhead.
|text='''Good morning, sleepyhead.
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|-| Very Important Stuff =
 
== Using Tool ==
{{Imbox
{{Imbox
|text='''Good, you've made the workbench
|text='''Want to know how to use the axe?
 
If you click on the bag icon on the screen, it will show you your inventory, right?<br>
From there, find the axe and right-click on it to equip it.<br>
Once you're holding the axe, right-click on a tree on the ground, and you'll be able to chop it down.
 
...Huh? You already knew that?
 
...Hehe... Well, well...<br>
Don't worry about it... Everyone starts out as a beginner.
 
...
 
By the way, you see the numbered slots at the bottom right of the screen?<br>
If you drag and drop the axe into one of those slots,<br>
you can easily switch between tools using the mouse wheel.<br>
It's really convenient.
 
...
 
...Y-yeah... I guess you knew that too!<br>
I thought so, but just in case...just in case, right?
 
Well then...
 
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== Very Important Stuff ==
{{Imbox
|text='''Good, you've made the [[Elin:Creating#Workbench|'''workbench''']]


Let me tell you something crucial for becoming a seasoned adventurer...<br>
Let me tell you something crucial for becoming a seasoned adventurer...<br>
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|-| Food=  
 
== Equipment ==
{{Imbox
|text='''Huh, exploring a [[Elin:Nefia|'''cave''']] already?<br>
You're becoming like a real adventurer!
 
But before you go deeper, take a look at yourself.
 
...You sure that's enough armor?
 
Caves have lots of enemies.<br>
If you have an unequipped slot or two,<br>
you might want to turn back for your own safety.
 
At your base, you can craft simple [[Elin:Weapons|'''weapons''']] and [[Elin:Armors|'''armor''']],<br>
or you can browse the shops in town.
 
Defense Value (PV) is especially a crucial stat that<br>
reduces the damage you take from enemies.<br>
If you find enemy attacks too harsh, try increasing your defense.''' 
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== Food ==
{{Imbox
{{Imbox
|text='''Wow...
|text='''Wow...
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|-| Processed Resource=  
 
== Processed Resource ==
{{Imbox
{{Imbox
|text='''[[Elin:Harvesting|Alright, you got a log!]]
|text='''[[Elin:Resources|Alright, you got a log!]]


Logs, or should I say, Mr. Log, are the most basic crafting materials<br>
Logs, or should I say, Mr. Log, are the most basic crafting materials<br>
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|-|Material Hardness=
 
== Material Hardness ==
{{Imbox
{{Imbox
|text=''' Good, you made some tool!
|text=''' Good, you made a tool!


All items are made from some kind of [[Elin:Materials|"material"]].<br>
All items are made from some kind of [[Elin:Materials|"material"]].<br>
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|-| Sleep and Rest=  
 
== Sleep and Rest ==
{{Imbox
{{Imbox
|text='''You look tired, are you okay?
|text='''You look tired, are you okay?
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|-| Global Map=  
 
== Item Trait ==
{{Imbox
|text='''Look, a herb!
 
Sometimes there are colorful plants growing in the wild.<br>
These are called medicinal herbs or sometimes just 'herbs'<br>
and they're really good for your health if you eat them.
 
Of course, they can be used as seasoning too..<br>
If you grind them into powder using a 'mortar,'<br>
they can also become ingredients for all kinds of medicines.
 
Why don't you open your backpack and<br>
take a look at the herb you just picked?
 
You'll see effects listed in brackets, like 【Hemostatic】.<br>
These are called 'item traits', and when you craft with them,<br>
these characteristics carry over to the finished product.
 
For instance, if you make a bandage using a hemostatic or an antidote herb as an ingredient...<br>
<br>
Exactly, you get it.
 
Each color of herb has different effects,
so it's a good idea to collect a whole rainbow of them.
Colorful in more ways than one···
 
Get it? Color-ful!
 
...
''' 
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== Global Map ==
{{Imbox
{{Imbox
|text='''Hey, wait a minute.<br>
|text='''Hey, wait a minute.<br>
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|-| Growth and Feat=  
 
== Growth and Feat ==
{{Imbox
{{Imbox
|text='''Congratulations on earning a [[Elin:Feats|Feat Point!]]
|text='''Congratulations on earning a [[Elin:Feats|Feat Point!]]
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|-| Faith and Praying=
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
Hehe...


Come on, tell me! Who did you choose to worship?<br>
== Fame ==
Who's your first god? Hehe.
 
...[[Elin:Eyth of Void|Eyth of Void?]]
 
I see, so that's your thing, huh?<br>
Huh...
 
When you worship a god, you'll receive various blessings<br>
depending on the depth of your faith.<br>
Your faith deepens through offerings and the passage of time.
 
Once a day, you can use the [[Elin:Abilities|"Pray"]] ability to your god.<br>
It can restore your health, and depending on the god's mood, <br>
you might receive a gift.
 
Praying also helps you develop your faith skill,<br>
so try to pray at least once a day.
 
Well, that's it for now.<br>
Just be careful not to anger Eyth of Void.
''' 
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|-| Fame=  
{{Imbox
{{Imbox
|text='''Wow, you've gained fame!<br>
|text='''Wow, you've gained fame!<br>
Congratulations!
Congratulations!


You can earn fame by completing quests<br>
You can earn fame by completing [[Elin:Requests|'''quests''']]<br>
and exploring Nefia.
and exploring [[Elin:Nefia|'''Nefia''']].


As your fame increases, you'll be asked to take on more challenging quests,<br>
As your fame increases, you'll be asked to take on more challenging quests,<br>
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|-| Karma=  
 
== Karma ==
{{Imbox
{{Imbox
|text=''' ...
|text=''' ...
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Did you just do something bad...?
Did you just do something bad...?


Yes... I felt your karma drop.<br>
Yes... I felt your [[Elin:Karma|'''karma''']] drop.<br>
In this world, your karma decreases if you do bad things,<br>
In this world, your karma decreases if you do bad things,<br>
and if it falls below zero, you become a criminal.<br>
and if it falls below zero, you become a criminal.<br>
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|-| Criminal=  
 
== Criminal ==
{{Imbox
{{Imbox
|text='''...
|text='''...
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|-| Weakness and Restoration=  
 
== Weakness and Restoration ==
{{Imbox
{{Imbox
|text='''Oh... Have you become weaker?
|text='''Oh... Have you become weaker?
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|-| Reviving Pets and Residents=
 
== Acid Damage to Equipment ==
{{Imbox
|text='''Ahhhhhhhhhhhhhhhh!!
 
Oh no, your gear has rusted by being exposed to acid...
 
When equipment gets rusty, its stats decrease by -1, -2, and so on,<br>
making it less effective.
 
In this world, there are many nasty creatures that will<br>
douse you with acid just by touching, spread strange diseases,<br>
and destroy your gear, so be careful.<br>
...Remember, learning from experience and failure is what makes a true adventurer!
 
...By the way, even if your gear becomes useless due to rust,<br>
you can still restore it with a grindstone.<br>
Maybe you should keep it rather than throw it away?''' 
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== Faith and Praying ==
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
Hehe...
 
Come on, tell me! Who did you choose to worship?<br>
Who's your first god? Hehe.
 
...[[Elin:Eyth of Void|Eyth of Void?]]
 
I see, so that's your thing, huh?<br>
Huh...
 
When you worship a god, you'll receive various blessings<br>
depending on the depth of your faith.<br>
Your faith deepens through offerings and the passage of time.
 
Once a day, you can use the [[Elin:Abilities|"Pray"]] ability to your god.<br>
It can restore your health, and depending on the god's mood, <br>
you might receive a gift.
 
Praying also helps you develop your faith skill,<br>
so try to pray at least once a day.
 
Well, that's it for now.<br>
Just be careful not to anger Eyth of Void.
''' 
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== Death and Penalty ==
{{Imbox
|text='''Oh dear [[Elin:Player Character|Player Character]],<br>
how could you die so easily...
 
How did you even manage to die?<br>
But don't worry,<br>
I'll bring you back to life as many times as you need.
 
Of course, [[Elin:Death|'''dying''']] does come with a price.<br>
You might drop some of your gold on the spot,<br>
and your stats might decrease, so it's best to avoid it if you can.
 
However, for the first 90 days after you arrive in this land,<br>
you won't suffer any penalties from dying.
 
So feel free to take on all sorts of challenges<br>
and learn through experience. Hehe.''' 
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== Reviving Pets and Residents ==
{{Imbox
{{Imbox
|text='''Oh no, you lost your companion...
|text='''Oh no, you lost your companion...
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|-| Childhood's End=
 
== Childhood's End ==
{{Imbox
{{Imbox
|text='''Ding-a-ling!<br>
|text='''Ding-a-ling!<br>
Your beginner adventurer period is over!
Your beginner adventurer period is over!


From now on, when you die, you'll incur death penalties.<br>
From now on, when you die, you'll incur [[Elin:Death|'''death penalties''']].<br>
So be careful.
So be careful.
'''   
'''   
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|-| Dangerous Water=
 
== Dangerous Water ==
{{Imbox
{{Imbox
|text='''That's water.
|text='''That's water.
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|-| Ether Disease=  
 
== Ether Disease ==
{{Imbox
{{Imbox
|text=''' So, you've finally been [[Elin:Ether Disease|afflicted by the illness...]]
|text=''' So, you've finally been [[Elin:Ether Disease|afflicted by the illness...]]
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|-| Tinker's Camp=  
 
== Tinker's Camp ==
{{Imbox
{{Imbox
|text='''[[Elin:Tinker's Camp|Wow, look at all the tinkers!]]<br>
|text='''[[Elin:Tinker's Camp|Wow, look at all the tinkers!]]<br>
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It's like a little corner of a town.<br>
It's like a little corner of a town.<br>
Look, that notice board seems to have<br>
Look, that notice board seems to have<br>
[[Elin:Requests|quests for adventurers]]posted on it.
[[Elin:Requests|quests for adventurers]] posted on it.


Completing quests earns you various rewards,<br>
Completing quests earns you various rewards,<br>
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Be careful with quests that have many ★. They're more difficult.
Be careful with quests that have many ★. They're more difficult.


Oh, this camp also got a healer.<br>
Oh, this camp also has a healer.<br>
The healer can cure status ailments, and the mage there<br>
The healer can cure status ailments, and the mage there<br>
can appraise unidentified items... though it does cost money.
can appraise unidentified items... though it does cost money.
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|-| Towns=  
 
== Towns ==
{{Imbox
{{Imbox
|text='''It's a town!<br>
|text='''It's a town!<br>
So lively with all the people bustling around.
So lively with all the people bustling around.


[[Elin:Vendors|Buying and selling]],[[Elin:Skills|training]], trading, gambling, [[Elin:Requests|quests]], healing...<br>
[[Elin:Vendors|Buying and selling]], [[Elin:Skills|training]], trading, gambling, [[Elin:Requests|quests]], healing...<br>
there are so many services here.<br>
there are so many services here.<br>
Even if you get lost, don't worry.<br>
Even if you get lost, don't worry.<br>
Just talk to a guard, and they'll guide you. Hehe.
Just talk to a guard, and they'll guide you. Hehe.


Of course, every [[Elin:Locations#Towns|town]]] in North Tyris is different.<br>
Of course, every [[Elin:Locations#Towns|town]] in North Tyris is different.<br>
They vary in development, the items they sell,<br>
They vary in development, the items they sell,<br>
the services they offer, and the skills you can train.
the services they offer, and the skills you can train.
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|-| Hearth Stone=
 
== Influence ==
{{Imbox
|text='''Hey, have you ever heard of influence?
 
When you complete quests, invest, or contribute to a town,<br>
your 'influence' in that town increases.
 
As your influence goes up, you'll be able to refresh the list of available quests,<br>
have stores restock their inventory on the spot,<br>
and even ask for some pretty impossible favors.
 
...And that's not all!
 
You can even use influence as currency.<br>
For example, one of the popular exchange items is the 'Furniture Ticket'<br>
sold by the town's secretary.
 
You can use this ticket to forcibly confiscate furniture placed in the town.<br>
It's handy if you're trying to collect furniture that's only available in certain towns.''' 
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== Delivery Box ==
{{Imbox
|text='''Look! There's a delivery box here!
 
Carrying too many items is making you slow...<br>
But you don't want to waste anything by throwing it away...<br>
The delivery box is a handy service that solves this common adventurer's problem.
 
If you put your items in this box,<br>
they'll be automatically delivered to the next base you visit.
 
You can use it to send heavy furniture you bought in town or<br>
for moving items between your bases.<br>
It's really convenient once you get the hang of it.''' 
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== Hearth Stone ==
{{Imbox
{{Imbox
|text='''Well done, your Hearth Stone is growing.
|text='''Well done, your Hearth Stone is growing.
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</tabber>
 
[[Category:Elin Mechanics]][[Category:Elin Items]][[Category:EN]]
== Work and Hobbies ==
{{Imbox
|text='''Here's a list of the residents at your base.
 
Do you see the briefcase icon next to their names?<br>
If you hover the mouse over it, you can see their hobbies and jobs.
 
Residents have various jobs.<br>
Some improve the security or fertility of your base,<br>
while others produce valuable items.
 
However, if the environment isn't right, the residents won't do their jobs.<br>
Jobs shown in yellow are currently impossible to perform.
 
Usually, if you place the right furniture for the job at your base,<br>
they'll start working.<br>
For example, a bookshelf is needed for research jobs.
 
The efficiency of their work will increase as the residents grow.<br>
The quality of their beds also affects efficiency,<br>
so it's a good idea to have one bed for each resident.''' 
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== Pasture and Livestock ==
{{Imbox
|text='''A pasture, huh.
 
This grass grows everywhere,<br>
but it's actually great feed for livestock.
 
If you place the grass on the ground or in a shared container,<br>
the livestock at your base will eat it every day.<br>
And sometimes, the livestock that eat the grass will produce eggs or milk.
 
Oh, why don't you take some seeds back<br>
and try growing it at your base?''' 
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== Garbage Problem ==
{{Imbox
|text='''Oh no, there's trash everywhere!
 
Are you the rumored... messy adventurer?<br>
If you don't clean up, it could become a big problem!
 
As the population grows, more trash will accumulate,<br>
so you'll need to come up with some measures.
 
The quickest solution is to<br>
implement the "Strict Anti-Littering Law".
 
With this policy, trash will mostly disappear.<br>
However, since it lowers the public morale,<br>
you'll eventually want to switch to a better waste management solution.
 
Putting up garbage dump signs and placing garbage containers<br>
will encourage residents to dispose of trash according to the public morale.
 
And if you have residents who clean up,<br>
the chances of them sorting the trash increase significantly.
 
Garbages can be dismantled into valuable resources,<br>
so you'll want to use them effectively!
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Season ==
{{Imbox
|text='''It's already autumn...<br>
Time really flies!
 
Since North Tyris is a northern continent,<br>
even during the hot summer when the sun beats down,<br>
it's never so hot that you can't go outside.
 
But, winter does have its own impact on daily life.<br>
It might be a good idea to start preparing for it now.
 
If you're growing crops, they'll wither once winter comes.<br>
So, make sure to harvest them before then, okay?
 
And when the lakes and seas freeze over,<br>
of course, you won't be able to fish anymore.<br>
Be careful about that if you make a living through fishing,
 
Oh, and in December, there's a famous festival<br>
in a village called [[Elin:Noyel|Noyel]] to the east.<br>
They sell some really delicious sweets at the stalls,<br>
so you have to go check it out! Got it!?
 
Besides winter, there are festivals held all over the land with each season.<br>
If you have the time, it might be fun to visit them.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
[[Category:Elin Mechanics]]
[[Category:Elin Items]]
[[Category:EN]]

Latest revision as of 12:27, 29 November 2024

A Journey Begins

Using Tool

Very Important Stuff

Equipment

Food

Processed Resource

Material Hardness

Sleep and Rest

Item Trait

Global Map

Growth and Feat

Fame

Karma

Criminal

Weakness and Restoration

Acid Damage to Equipment

Faith and Praying

Death and Penalty

Reviving Pets and Residents

Childhood's End

Dangerous Water

Ether Disease

Tinker's Camp

Towns

Influence

Delivery Box

Hearth Stone

Work and Hobbies

Pasture and Livestock

Garbage Problem

Season