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{{Imbox | |||
|text='''This page is a mirror of the in-game patchnotes. | |||
Additions to this page are not done officially, and so there may be a delay between patch release and this page's updates. | |||
For the most recent updates, please refer to the in-game patch note log, or the [https://discord.com/channels/208391609778307075/1188425646679015535 update channel on the official discord] ''' | |||
|image=[[File:Elin_Npc_Sprite_Corgon.png|100px]] | |||
|class=imbox-early-access elin-parchment | |||
}} | |||
__TOC__ | __TOC__ | ||
==Early Access == | |||
=== EA 23.37=== | |||
<big>'''11/23 2024'''</big> | |||
[Additions and Changes] | |||
* Added a key binding for quick load in the input settings (only enabled when allowed by an Oath). | |||
* Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only). | |||
* Evolved species can now become bounty targets. | |||
* Renamed short-circuited generators to make them more distinguishable. | |||
* Improved behavior where the PC would move erratically at high speed when the game becomes laggy. | |||
* Improved tooltip display behavior and display speed. | |||
* Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed). | |||
* Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example). | |||
* Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level. | |||
* Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting. | |||
* Made mana recoil no longer reducible by magic resistance. | |||
* Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%). | |||
* Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy. | |||
* Restricted quests that display enemies on the minimap to specific quests only. | |||
[Fixes] | |||
* Fixed a freeze issue when moving across maps with a large number of companions. | |||
* Fixed an issue where bosses capable of terrain destruction could move twice in one turn. | |||
* Fixed an issue where informants could unlock nested locked containers. | |||
* Fixed semi-transparent text appearing in the slave trade and bartender recall screens. | |||
* Fixed the “Fox Ward” feat for Mifu, which was always active. | |||
* Fixed abilities stored in backpacks being moved during auto-sorting. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs. | |||
* Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated. | |||
=== EA 23.36=== | |||
<big>'''11/22 2024'''</big> | |||
[Additions and Changes] | |||
* The Resident Bulletin Board now displays PC and party members in a different color. | |||
* The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals). | |||
* Pillow talk after using a body pillow now supports all gods. | |||
* Corgon’s speech style has been changed to the Fang Princess style. | |||
* When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone. | |||
* Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed). | |||
* Reduced evaluation points gained when failing a performance and increased points for successful performances. | |||
* (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands." | |||
* If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information. | |||
* Livestock can no longer be ridden or have parasitic abilities used on them. | |||
* The signboard’s range at garbage dumps has been expanded. | |||
* Container priority settings can now accept negative values (experimental). | |||
* The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints. | |||
* Black Market shopkeepers now trade with criminals. | |||
* Hovering over buttons in the Party Information widget will now display member information in the hover widget. | |||
* Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu. | |||
* Party members now consume meals instantly on the global map. | |||
* Boss chests with locks no longer contain heavy furniture. | |||
* A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings. | |||
* Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued). | |||
[Fixes] | |||
* Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items. | |||
* Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks. | |||
* Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time. | |||
* Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* If residents cannot be recruited, check if they have been designated as livestock. | |||
* In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty. | |||
* On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached. | |||
=== EA 23.35=== | |||
<big>'''11/21 2024'''</big> | |||
[Additions and Changes] | |||
* Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors). | |||
* Enemy positions are now displayed on the minimap in quest instances. | |||
* Nefia bosses will now charge directly at the PC. | |||
* The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets. | |||
* When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved. | |||
* Drink effects will activate even when drinks are "eaten." | |||
* Party members will immediately eat when they get hungry. | |||
* If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click. | |||
* Mounted pets no longer consume a turn when the PC moves, except during combat. | |||
* When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.) | |||
* NPCs will no longer pick up unrelated items after performing music. | |||
* Little Sisters who die in Little Garden will no longer respawn. | |||
* Adjusted the fixed dice values for earthquakes. | |||
* During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear. | |||
* Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC. | |||
* Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl. | |||
* The feat points gained during breastfeeding have been halved. | |||
* The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill). | |||
* The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items. | |||
[Fixes] | |||
* Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior. | |||
* Fixed an issue where unique NPC residents remained in a livestock state even after being exiled. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability. | |||
* While mounted, when the PC moves, the mounted pet’s turn is consumed. | |||
* Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources. | |||
* Further adjustments to mechanics related to breastfeeding are planned. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where the minimap would not display when the UI scale was set too high. | |||
* Increased the price of syringes. | |||
* The mysterious girl now only sells items in Little Garden. | |||
* The number of syringes sold by the mysterious girl now depends on the development level of Little Garden. | |||
=== EA 23.34=== | |||
<big>'''11/20 2024'''</big> | |||
[Additions and Changes] | |||
* In no-roof mode, the walls of the room the player is in will now be displayed at their normal height. | |||
* Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached. | |||
* Succubi no longer cause sickness or madness after engaging in pleasurable activities. | |||
* Containers with "Always Sort" enabled will now sort items upon opening. | |||
* The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear). | |||
* Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display). | |||
* The position of the window when using processing equipment will now be saved. | |||
* Materials stored in containers within a base can now be selected when using processing equipment (experimental). | |||
* Pets riding on or parasitizing the player will fluff the player less often. | |||
* Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked. | |||
[Fixes] | |||
* Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* The strength of NPC abilities (magic) depends on their level and the relevant ability attributes. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where materials could no longer be changed at crafting facilities. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed. | |||
* Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled. | |||
* Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced. | |||
[Notes] | |||
* The food effect bonus during hunger applies not only when hungry but also during starvation and similar states. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where items inside base containers could be selected for enhancements via scrolls. | |||
* Favor now decreases when non-party residents die. | |||
* Corgon's death now decreases Quruitzia's favor. | |||
=== EA 23.33=== | |||
<big>'''11/18 2024'''</big> | |||
[Additions and Changes] | |||
* Nefia above the 200th floor will always transform into Voids. | |||
* When the PC dies by collapsing, items in locked containers will drop if they are heavy. | |||
* Save automatically when entering a town for the first time (to prevent festival-related bugs). | |||
* Requests from comatose NPCs will no longer appear on the request board. | |||
* Party member order can now be changed via the right-click menu in the party information widget. | |||
* Treasure maps will no longer be hidden when looking through binoculars. | |||
* If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data. | |||
* Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed. | |||
* Small medals can no longer be found on user maps. | |||
* Rewards and experience points for performing on user maps have been reduced. | |||
* Slightly increased the variety of items received as tips for performances. | |||
* Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle. | |||
* Improved the effects displayed during raids. | |||
* Improved the display of body parts in the equipment widget when there are many body parts. | |||
* Added a setting to display "weapon priority" in the equipment widget. | |||
* Body parts in character sheets and equipment widgets are now displayed in a unified sort order. | |||
[Fixes] | |||
* Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed. | |||
* Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions. | |||
* Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended. | |||
* Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect. | |||
* Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch). | |||
* Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item. | |||
* Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded. | |||
* Other minor fixes and adjustments. | |||
* | |||
[Notes] | |||
* Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped. | |||
* Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas." | |||
* When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani). | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget. | |||
* Corrected a vision check error when using Bolt-type spells. | |||
* Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled. | |||
* Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map. | |||
* Made it so that items placed on user maps cannot be consumed. | |||
* Prevented the incubator from being used directly from the inventory. | |||
=== EA 23.32=== | |||
<big>'''11/18 2024'''</big> | |||
I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December. | |||
[Additions and Changes] | |||
* Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%). | |||
* NPCs that become lost for any reason and cannot return to their location will now teleport back after a while. | |||
* In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials. | |||
* Playlists now change when acquiring new land (outside of events). | |||
* Updated map recipes so that the danger level of the map increases based on the materials used during crafting. | |||
* Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map. | |||
* Falling during transitions from the global map to local maps has been disabled. | |||
* Added a "Always Sort" option to container sorting settings. | |||
* Mobs now appear randomly on the global map. | |||
[Fixes] | |||
* Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)." | |||
* To create a water source with the Thirsty Jar, the ground must first be stripped bare. | |||
* Transparent platforms refer to the "scaffold floor" when rotated. | |||
* For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them. | |||
* It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds. | |||
<big>'''Hotfix'''</big> | |||
* The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC. | |||
* Fixed an issue where items inside locked containers could be delivered in base delivery requests. | |||
* Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests. | |||
=== EA 23.31=== | |||
<big>'''11/17 2024'''</big> | |||
[Additions and Changes] | |||
* Allies now take two blankets from shared containers (to prevent issues if one gets damaged). | |||
* Party members no longer take uncooked food from shared containers in the PC's backpack. | |||
* The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%). | |||
* A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%). | |||
* Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing). | |||
* Plants grown using Kumiromi's scythe can now be harvested with a sickle. | |||
* Power consumption at the base is reduced when the energy-saving policy is enabled. | |||
* The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play). | |||
* The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally). | |||
* Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained. | |||
* Innkeepers now sell slightly more travel rations. | |||
* Travel rations are no longer discounted. | |||
* Added an option in the PC's backpack settings to center new containers when opened. | |||
* Procurement requests now explicitly state when the target is a category. | |||
* Procurement requests can now be completed immediately if the required items are on hand. | |||
* While in the base, items stored in base containers can also be submitted for procurement requests. | |||
* Added a shortcut key setting for the "Meditate" ability. | |||
* Dangerous books can now be read with the Grimoire of Learning. | |||
* Wands have been added as acceptable offerings to Itzpalt. | |||
* God's Wrath now pierces Lay Hand. | |||
* When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds). | |||
* The licking range of black cats has been expanded by one tile. | |||
* In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards. | |||
* In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves. | |||
* In forest Nefia, blocks are now always rendered at a low height. | |||
[Fixes] | |||
* Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds). | |||
* Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail. | |||
* Various minor fixes and adjustments. | |||
=== EA 23.30=== | |||
<big>'''11/17 2024'''</big> | |||
[Additions and Changes] | |||
* Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects). | |||
* Added recipes for spiderwebs and vines. | |||
* Items marked as important can no longer be selected as fuel. | |||
* Actions such as praying, torture, or dining in the base now respect room access permissions. | |||
* Companions will no longer follow into private rooms. | |||
* The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground). | |||
* Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state. | |||
* Retained information on seen tiles during map regeneration. | |||
* Room boards and house boards built in build mode no longer have the invisible flag set by default. | |||
* When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu. | |||
[Fixes] | |||
* Fixed an issue where states like hunger were not displayed when no other status effects were active. | |||
* Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects. | |||
* Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars. | |||
* Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature. | |||
=== EA 23.29=== | |||
<big>'''11/16 2024'''</big> | |||
Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed. | |||
[Additions and Changes] | |||
* The category for letter-type items has been changed from "Scroll" to "Book." | |||
* A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues. | |||
* A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled. | |||
* An option to disable mods has been added to the settings. | |||
* Backup-related settings have been added to the configuration menu. | |||
[Fixes] | |||
* (English version) Fixed an issue where the item search feature was case-sensitive. | |||
* Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left). | |||
* Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board. | |||
=== EA 23.28=== | |||
<big>'''11/16 2024'''</big> | |||
[Additions and Changes] | |||
* Turns now progress when hanging oneself. | |||
* Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects. | |||
* Added recipes for geysers. | |||
* When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits. | |||
* Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms. | |||
* Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected. | |||
* In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town. | |||
* Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome. | |||
* Reduced the amount of travel food sold at inns. | |||
* The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels. | |||
* Increased the accuracy of melee attacks by approximately 25%. | |||
* Changed Dark Fog to a non-hostile action. | |||
* Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting. | |||
* When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed. | |||
[Fixes] | |||
* Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot. | |||
* Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments. | |||
* Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal. | |||
* Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted. | |||
=== EA 23.27=== | |||
<big>'''11/15 2024'''</big> | |||
[Additions and Changes] | |||
* An icon now appears on the global map at the location where the PC died. | |||
* Meditating in a hot spring now grants a buff that mitigates Ether Disease. | |||
* Walking around without clothes on will cause townspeople to scream. | |||
* When assigning an ID to a teleporter, the teleporter's name will display the ID. | |||
* Throwing attacks at hanging residents now have a chance to reduce stamina. | |||
* Teleporters will no longer function inside tents. | |||
* The maximum character limit for "Filter by word" in item sorting has been increased to 100. | |||
* Companions will no longer store ammunition in shared containers. | |||
* The action menu for stacked furniture now displays options in reverse order. | |||
* The draggable area for items like backpacks has been slightly expanded outside the screen. | |||
* Improved the processing for selling or purging NPC inventories. | |||
* Scrolls of Rebuilding can no longer be used on replicas. | |||
* Updated Chinese translations. | |||
[Out-of-Game Updates] | |||
* Added a note about mod functionality on Steam Deck to the development room on the official website. | |||
[Fixes] | |||
* Fixed an issue where AI would delay area attacks during combat when surrounded by minions. | |||
* Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* For Zephyr and Gunlance, the occasional firing during melee attacks is intentional. | |||
* Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced. | |||
* Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3. | |||
* Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present. | |||
=== EA 23.26=== | |||
<big>'''11/13 2024'''</big> | |||
[Additions and Changes] | |||
* Livestock no longer pay taxes. | |||
* Weeds will no longer grow from tatami floors. | |||
* Mine damage has been reduced. | |||
* Rock salt spawn rate has been slightly reduced. | |||
* Companions with the weightlifting skill can now carry up to a burdened state (experimental). | |||
* Added two new portraits for Liches (Thanks minagi!). | |||
* Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish. | |||
* Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes. | |||
* NPCs that don’t become companions, such as evolved species, will now display different friendship indicators. | |||
* When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s. | |||
* Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman." | |||
* When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed. | |||
* Added a game setting to "Stop movement when a trap is detected." | |||
* Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed." | |||
* Books not owned by the player cannot be read on user maps. | |||
* When throwing a Monster Ball, a message now appears if the ball’s level is insufficient. | |||
* Added a global policy for "Salary Transfer," which can be freely exchanged with Nora. | |||
* Icon animations will now display during meditation and self-harm actions. | |||
* NPCs will now use and reload with ammunition when they possess it. | |||
* When using crafting equipment, the last opened recipe will now be selected automatically. | |||
* Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use. | |||
[Out-of-Game Changes and Additions] | |||
* Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room. | |||
* Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room. | |||
* Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site. | |||
[Fixes] | |||
* Fixed an issue where music notes would shift when the side-screen widget was enabled. | |||
* Corrected an error where the delivery box could be used inside tents due to a recent update. | |||
* Fixed an issue where hanging Last Wish followers weren't spawning outdoors. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform. | |||
<big>'''Hotfix'''</big> | |||
* Adjusted the AI for Paladins slightly. | |||
* Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click. | |||
* Changed the "Echo" enchantment to a trait. | |||
* NPCs in user maps will no longer produce eggs milk with enhancement levels. | |||
* Made iron balls indestructible. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing. | |||
=== EA 23.25=== | |||
<big>'''11/13 2024'''</big> | |||
[Additions and Changes] | |||
* Adjusted experience gain calculations for weightlifting to match that of the PC for all characters. | |||
* Reduced the spawn rate of Blade Ω. | |||
* Covenant Stones can now only be used when placed. | |||
* Harvest boxes in harvest quests will no longer break. | |||
* Lowered the probability of items breaking from fire or ice damage. | |||
* Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile. | |||
* (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races. | |||
* Mature grapevines now drop vines upon harvesting. | |||
* Harvesting cannot be done with scissors. | |||
* Added a "Residents Only" setting to room access types. | |||
* Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private." | |||
* Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs). | |||
* Fertilizer bins can now produce fertilizer from already-rotted materials. | |||
* After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items. | |||
[Fixes] | |||
* Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile. | |||
* Fixed an issue where the "Imp" race was missing a finger. | |||
* Various other minor adjustments and fixes. | |||
[Notes] | |||
* Plans are in place to implement light source enhancements through sub-quest-related crafting. | |||
* Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue. | |||
=== EA 23.24=== | |||
<big>'''11/12 2024'''</big> | |||
[Additions and Changes] | |||
* Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs. | |||
* Wand effects will now trigger on all characters in the targeted tile. | |||
* Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication. | |||
* NPCs will no longer equip wedding rings or collars. | |||
* Reduced the offering value of “Unknown Meat” (meat with no character reference). | |||
* When angering a god, additional provocations will result in instant death. | |||
* Added a tent wrench as a Miralga Reward exchange item. | |||
* Added an enchantment for underwater breathing. | |||
* The feat points a baby gains during nursing will now only depend on the milk's enhancement level. | |||
* Adventurers defeated by the player will now display an icon in the Adventurer Ranking. | |||
* Added a few minor visual effects when casting spells. | |||
* Travel to snowy areas will now take longer during fast travel. | |||
* Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base. | |||
* The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly. | |||
* The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction. | |||
* Added three new golem portraits (Thanks, minagi!). | |||
* The licensing policy for store-type items now clarifies items marked with a price tag. | |||
* When quest characters go missing, attempts will now be made to return them to the base upon loading the game. | |||
* When the PC is eating, allies will not use shared containers within the PC’s backpack. | |||
* In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice. | |||
* Crafting equipment can now be accessed directly from the backpack. | |||
[Fixes] | |||
* Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe. | |||
* Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following. | |||
* Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets). | |||
* Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, most unique NPCs’ fertilized eggs will hatch into chickens. | |||
* Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future). | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where tax can't be paid. | |||
<big>'''Hotfix'''</big> | |||
* The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment. | |||
* Fixed an issue where excessive power was being supplied due to the tent's wrench. | |||
<big>'''Hotfix'''</big> | |||
* When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually. | |||
* Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present. | |||
<big>'''Hotfix'''</big> | |||
* Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.) | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack. | |||
* Fixed an issue where walls outside of roofed buildings could no longer be dug through. | |||
=== EA 23.23=== | |||
<big>'''11/11 2024'''</big> | |||
For all previous changes in the Nightly version, please refer to past updates. | |||
[Additions and Changes] | |||
* Hanging from a sturdy rope is now possible. | |||
* Added the launch option "-NOMOD" to disable mods when starting the game. | |||
* Improved error handling when writing or reading map files. | |||
* It’s now impossible to carry another tent inside a tent (treated the same as an iron ball). | |||
* Added icons for potential abilities in the training window. | |||
* Removed the immunity to fear from the levitation effect. | |||
[Fixes] | |||
* Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, cooking on flame pillars is not supported (this requires an item destruction process). | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue with part of the concert hall floor. Added one new floor type. | |||
=== EA 23.22 (Nightly) === | |||
<big>'''11/10 2024'''</big> | |||
[Additions and Changes] | |||
* Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized. | |||
* Added festival hat settings for multiple characters. | |||
* Disabled compression of map data when saving the game. | |||
* The Palmia Times is now available in towns outside Palmia. | |||
* (English version) Revised lore text in Mani's journal. | |||
[Fixes] | |||
* Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.) | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where directional data for walls and other objects wouldn't load during map loading. | |||
=== EA 23.21 (Nightly) === | |||
<big>'''11/10 2024'''</big> | |||
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback. | |||
[Additions and Changes] | |||
* The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)." | |||
* When auto-playing, music will now stop if the PC dies. | |||
* NPCs at the PC’s base will no longer call for help if attacked. | |||
* Fire magic now occasionally creates pillars of flame. | |||
* The auto-bed command cannot be used while return or escape is in progress. | |||
* Fertilizer can now be placed on top of fences. | |||
* A sound effect has been added to ether disease onset, along with a notification. | |||
* A notification will appear when a companion’s item is broken. | |||
* Walls and other structures can only be built beyond the map boundary in build mode. | |||
* Earthquake damage has been adjusted. | |||
* Crafted ammunition now receives enhancement levels according to crafting skill level. | |||
* Shooting target information will now be cleared when moving between maps. | |||
* In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging. | |||
* The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings. | |||
* Items like New Year's gifts cannot be used on the global map. | |||
* When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption. | |||
* Babies will gain feat points from the milk bonus when nursing. | |||
* Clicking a party member in the Party Member Widget now opens the trade window. | |||
* Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item. | |||
* Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees. | |||
* The name of "Asylum" has been changed to "Orphanage." | |||
[Fixes] | |||
* Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically. | |||
* Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions. | |||
* Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items. | |||
* Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite). | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback. | |||
=== EA 23.20=== | |||
<big>'''11/10 2024'''</big> | |||
[Additions and Changes] | |||
* Restoring from backups now directly overwrites the save data of the current world. | |||
* Fixed the tooltip position for item search and recipe search. | |||
* Added a setting to "Stop movement when an enemy is detected" to the game settings. | |||
* Added shortcuts for auto-sort and BGM mute to input settings. | |||
* Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing). | |||
[Fixes] | |||
* Fixed an issue where the current world map loaded when backup data was restored. | |||
* Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* The phonograph can be used to change BGM while inside a tent. | |||
=== EA 23.19 (Nightly)=== | |||
<big>'''11/9 2024'''</big> | |||
* There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated. | |||
* Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version. | |||
[Additions and Changes] | |||
* Introduction of a new backup system, and removal of previous backup settings. | |||
* Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu. | |||
* Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage. | |||
* Items with the "indestructible" flag cannot be recycled. | |||
* Crops can now grow and be tilled in fenced areas. | |||
* The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity. | |||
* Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates. | |||
* Stopped using Unity Cloud Diagnostics (as it was rarely used). | |||
* Changed iron hardness back to its original value (slightly weaker). | |||
* The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization. | |||
[Fixes] | |||
* Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns." | |||
* Various other minor fixes and adjustments. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an error when sending feedback. | |||
=== EA 23.18=== | |||
<big>'''11/8 2024'''</big> | |||
[Additions and Changes] | |||
* Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop. | |||
* Changed the category of the vomit to Trash. | |||
* Removed nails as a required material for the initial chair recipe. | |||
* Disabled auto-combat when holding a rod (staff in use). | |||
* Merchants in Mif Village now sell writing tools. | |||
* Significantly reduced the probability of city residents praying at altars. | |||
* Slightly reduced the hardness of iron. | |||
* Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on. | |||
* When displaying the list of return destinations, added a danger level indicator for Nephia. | |||
* Throwing weapons are now protected from theft. | |||
* Black Market and Imported Merchants have a low probability of generating artifacts in their inventory. | |||
* Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean). | |||
* Weapon activation abilities now scale with relevant weapon skills rather than dexterity. | |||
* Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.). | |||
* Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome). | |||
* Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled). | |||
[Fixes] | |||
* Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period. | |||
* Fixed an issue where NPCs could steal from a distance. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience. | |||
* (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction. | |||
* Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed. | |||
* Replaced the font for the Chinese language version. | |||
=== EA 23.17=== | |||
<big>'''11/7 2024'''</big> | |||
[Additions and Changes] | |||
* Characters other than the PC can now undress in the dressing room. | |||
* Power of weapon-based abilities now scales with the user’s dexterity. | |||
* Eggs are now less prone to spoiling. | |||
* Furniture related to map transitions, such as stairs, will now resist teleportation. | |||
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later. | |||
* Added new background music and jingle when clearing Nefia. | |||
* When using side-screen widgets, UI blur effects are disabled. | |||
* Explosive self-destruct attacks now destroy walls. | |||
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels. | |||
* Invincibility will be removed when moving between maps. | |||
* Items like bulletin boards are now indestructible and cannot be given as presents. | |||
* Increased difficulty for decoding ancient manuscripts. | |||
* Applied a custom portrait for younger sister characters. | |||
* Teleporters can now only be placed in the PC’s home. | |||
* The light radius of Cat's Eye also increases attack range. | |||
* Unique NPC residents who are not livestock will no longer shit. | |||
* Changed shit classification to “Resource.” | |||
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools. | |||
* Item search functionality is now available inside tents. | |||
* Mining and digging now yield more experience based on the hardness of the target material. | |||
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings. | |||
* Materials in the crafting screen can now be tracked. | |||
* Added “Switch Hotbar Page” to mouse action settings. | |||
[Fixes] | |||
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power. | |||
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly. | |||
* Fixed an issue where companions could endlessly retrieve blankets from shared containers. | |||
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* For items with graphic variations, like balloons, try rotating them when placing. | |||
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future. | |||
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value). | |||
* Generating Ether Logs with a hammer is currently considered acceptable. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue that had made the maps terrible. | |||
<big>'''Hotfix 2'''</big> | |||
* Fixed an error that occurred when entering the base. I'm sorry for the fixes. | |||
=== EA 23.16=== | |||
<big>'''11/6 2024'''</big> | |||
[Additions and Changes] | |||
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture. | |||
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music. | |||
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators). | |||
* Added a few more dishes that can be cooked with fire-based attacks. | |||
* Improved performance slightly when the game runs in the background. | |||
* Plants that don’t require sunlight can now grow inside tents. | |||
* Solar lamps will have a reduced range of effect when not connected to a power source. | |||
* Set a 200-turn cooldown for the NPC-based theft ability. | |||
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation). | |||
* Limited melee and ranged damage to a maximum of 9,999,999. | |||
* Now checks if all necessary files are present in the User folder when starting the game. | |||
* Made the four-panel comic in the Palmia Times clickable. | |||
* Added a button to open the save data folder on the loading screen. | |||
* Increased the default stamina value by +5. | |||
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric. | |||
* Added fabric as a material for the bandage recipe. | |||
* Added a “Remove All” option to the PCC editing screen. | |||
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining. | |||
* Equipment slots are now sorted and displayed in the character sheet and companion information window. | |||
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher. | |||
* Feedback cannot be sent from game data where Debug Mode is enabled. | |||
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.” | |||
[Fixes] | |||
* Fixed issues with attack calculations when the dual-wielding skill has a negative value. | |||
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period. | |||
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory. | |||
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine. | |||
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone. | |||
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet. | |||
* Fixed overly sensitive mouse wheel scrolling under certain settings. | |||
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system. | |||
<big>'''Hotfix'''</big> | |||
* Added 4 new portraits for the "sister" character. | |||
* Added 2 new portraits for the "lich" character. (Thanks minagi!) | |||
* Fixed an issue where the shared settings for containers held by the PC were missing. | |||
<big>'''Hotfix 2'''</big> | |||
* Fixed misaligned equipment positions in the enchantment list on the character sheet. | |||
* Added a hint regarding hotbar switches. | |||
=== EA 23.15=== | |||
<big>'''11/5 2024'''</big> | |||
[Additions and Changes] | |||
* Mount skin changes are now only possible when a pet is at the hitching post. | |||
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px. | |||
* Tools and ranged weapons are now immune to theft by enemies. | |||
* Added "Unequip held item" and "Shoot" to mouse actions in settings. | |||
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero. | |||
* Bug reports cannot be made while hallucinating. | |||
* Tax invoices will not be sent if there are no bases. | |||
* Healers now sell more potions, with healing potions always in stock. | |||
* Added high-quality appraisal as a level bonus for the appraisal skill. | |||
* Display sorting settings within containers in tents as well. | |||
* Feather scrolls can now be used on artifacts. | |||
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends). | |||
* When moving to a designated point with the mouse, movement stops upon detecting an enemy. | |||
* Auto-combat actions will not display when holding scissors. | |||
* When placing an item, height adjustments can only be made while holding the Shift key. | |||
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item. | |||
* Added Chinese translations. | |||
* General character graphic adjustments and fixes. | |||
[Fixes] | |||
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed. | |||
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent). | |||
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero. | |||
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat. | |||
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map. | |||
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity. | |||
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades). | |||
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation. | |||
* Piety is a hidden value. | |||
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass. | |||
=== EA 23.14=== | |||
<big>'''11/4 2024'''</big> | |||
[Additions and Changes] | |||
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted). | |||
* Several new rumors have been added. | |||
* Items designated as important can still undergo processing, such as charm infusion, without being consumed. | |||
* User maps now allow exiting via Waystones or Covenant Stones. | |||
* The Chinese font has been replaced and expanded (Simplified and Traditional). | |||
* Containers that have contents cannot be recycled. | |||
* Named containers will no longer display prefixes. | |||
* Added a game setting: "Use offensive abilities on self only when holding the Shift key." | |||
* Nerun now trembles when stamina becomes dangerously low during crafting. | |||
* The property search feature now includes character searches (limited to personal bases and towns). | |||
* Wishes for land deeds are no longer allowed. | |||
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart. | |||
* Opening a companion's inventory will now also display their equipped slots. | |||
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet. | |||
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience. | |||
[Fixes] | |||
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers. | |||
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full. | |||
* Corrected an issue where unarmed attacks were not considered hostile actions. | |||
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis. | |||
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. | |||
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. | |||
Currently, there is too much feedback to read everything, so finding a better approach is being considered. | |||
=== EA 23.13=== | |||
<big>'''11/3 2024'''</big> | |||
[Additions and Changes] | |||
* The global map tutorial for Nern now mentions outdoor maps. | |||
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost). | |||
* Icons will now be displayed on Nefia that have been visited before. | |||
* Added Gwen’s portrait. | |||
* Adjusted the food attribute of radishes (previously overlapping with cabbage). | |||
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3). | |||
* The map for Vernis will no longer regenerate. | |||
* Widgets on the side screen can no longer be moved by dragging. | |||
* Added a troubleshooting section to the "Development Room." | |||
* The maximum quality of recipes is now displayed in the crafting screen. | |||
* Added "I can’t pick up items!" to the FAQ in the help section. | |||
* The map board can now only be used at personal bases. | |||
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost). | |||
* Training from trainers is disabled in user maps (as guild skills could also be acquired). | |||
* Updated the Chinese translation. | |||
[Fixes] | |||
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position. | |||
* Fixed an issue where quest tracker contents sometimes did not display after loading a game. | |||
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat. | |||
* Fixed untranslated text in the English version of Nerun’s widget. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock. | |||
* There is an item called stone rubble. | |||
<big>'''Hotfix'''</big> | |||
* Fixed an issue where trainers stopped training in real world, instead of in the user map. | |||
<big>'''Hotfix 2'''</big> | |||
* Improved the content of Lutz’s Diary and added a new entry. | |||
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR). | |||
* Fixed an error that could occur when re-entering the city after the festival. | |||
* Various minor fixes and adjustments. | |||
=== EA 23.12=== | |||
<big>'''11/2 2024'''</big> | |||
[Additions and Changes] | |||
* Adjustments have been made to the balance and levels of early-stage monsters. | |||
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling). | |||
* Inhabitants will no longer take and equip engagement rings or collars from shared containers. | |||
* Items generated from shrines now appear instead of being placed in a set state. | |||
* The game now automatically saves after the opening sequence. | |||
* FPS is now limited on the title screen. | |||
* When genes with no feats or traits are generated, they are now re-rolled. | |||
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically." | |||
* While in a crushed state, the Moon Gate cannot be used if over the weight limit. | |||
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected. | |||
[Fixes] | |||
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click. | |||
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep. | |||
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice. | |||
* Fixed an issue where commercial bone meal had no attributes. | |||
* Corrected various typos and similar errors. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs. | |||
* English translations will be commissioned collectively once the story is completed or if there is significant demand. | |||
<big>'''Hotfix'''</big> | |||
* The Punishment Iron Ball can no longer be picked up. | |||
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith). | |||
* Fixed an issue where casino coins would not increase when winning the first round of blackjack. | |||
* Other minor fixes and adjustments. | |||
=== EA 23.11=== | |||
<big>'''11/1 2024'''</big> | |||
[Additions and Changes] | |||
* Prevent residents from reading held doujinshi without permission. | |||
* When placing a party member in the Gene Splicer, they will automatically be removed from the party. | |||
* Added "Magic" as the fourth specialization for witches (was previously unassigned). | |||
* Residents under standby orders will no longer move to the dining hall during meals. | |||
* Added purple medicinal herbs. | |||
* Changed the effect of mental stability to the "Peace of Mind" buff. | |||
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable. | |||
[Fixes] | |||
* Fixed an issue where NPCs could steal items from the "Merchant's Bag." | |||
* Minor bug fixes and adjustments. | |||
=== EA 23.10=== | |||
<big>'''11/1 2024'''</big> | |||
[Additions and Changes] | |||
* Added armored training dummy. | |||
* Attack ratings now display penetration power as well. | |||
* Added spellbooks and staves for Gravity magic. | |||
* During a gravity state, pull effects are nullified. | |||
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name. | |||
* Added a cafeteria signboard. | |||
* Residents now pray at their god’s altar each day if an altar is available at their base. | |||
* Adjusted and added new behavior settings for NPCs. | |||
* Mine dogs now avoid setting landmines in the player’s base. | |||
* A new action on the faction board allows signboards to be toggled on or off in bulk. | |||
* Changed the name of gloves to “Boxing Gloves” (English version). | |||
[Fixes] | |||
* Fixed an error that occurred when attempting to pick up a trap as an item. | |||
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe. | |||
* Currently, Jure’s feather fragments have no specific use. | |||
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return). | |||
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test. | |||
==Early Access (Pre-release)== | ==Early Access (Pre-release)== | ||
=== EA 23.9=== | |||
<big>'''10/31 2024'''</big> | |||
[Additions and Changes] | |||
* Added several new NPC rumors. | |||
* Significantly reduced the duration of burning effects; increased burn damage. | |||
* Added a new throwable weapon, "Boomerang," now included in the initial recipes. | |||
* Added a new melee weapon, "Gloves." | |||
* Expanded NPC behavior settings extensively. | |||
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions). | |||
* Updated Chinese translations. | |||
[Fixes] | |||
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations. | |||
* Other minor fixes and adjustments. | |||
=== EA 23.8=== | |||
<big>'''10/30 2024'''</big> | |||
[Additions and Changes] | |||
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere. | |||
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info). | |||
* Replaced the open graphic for training chests. | |||
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict. | |||
* Removed speed penalties when full. | |||
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach. | |||
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation. | |||
* Adjusted the nutritional effect of spices (they were previously the same as pepper). | |||
* Added a new weapon category, “暗器 (Martial Weapon).” | |||
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity. | |||
[Fixes] | |||
* Fixed a bug where NPC shells would remain if the NPC died from a trap. | |||
* Corrected swapped effects for blue and red powders in shops. | |||
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating. | |||
* Resolved an issue where severe drowsiness did not lower speed. | |||
* Fixed an issue where touching Mani statues generated before 23.7 had no effect. | |||
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* The speed boost effect on the Seven League Boots is intentional. | |||
* A dedicated merchant for cassette tapes is planned for the future. | |||
* Hair on resident animals will only regrow if they are raised as livestock and fed hay. | |||
=== EA 23.7=== | |||
<big>'''10/30 2024'''</big> | |||
[Additions and Changes] | |||
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately). | |||
* Added a statue of Jure, which now appears randomly in locations like Nefia. | |||
* Added a statue of Mani, which now appears randomly in locations like Nefia. | |||
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia. | |||
* Adjusted the probability of each statue's appearance. | |||
* Nerun will now warn of winter’s approach each November. | |||
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place. | |||
* Weapons suitable for throwing now display an attack rating in their tooltips. | |||
[Fixes] | |||
* Various minor adjustments and fixes. | |||
=== EA 23.6=== | |||
<big>'''10/30 2024'''</big> | |||
[Additions and Changes] | |||
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts). | |||
* Added two new plants, Blue Grass and Red Grass. | |||
* Introduced a new item category, "Herbs." | |||
* Added herbs as optional ingredients for the "Boiled Weeds" recipe. | |||
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients. | |||
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar. | |||
* Introduced a tutorial by Nerun on item properties. | |||
* Changed the name of the existing "poison" property to "venom." | |||
* Added several new properties. | |||
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear). | |||
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute. | |||
* Adjusted companions so their hunger recovery rate during meals no longer doubles. | |||
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.) | |||
* Added snow accumulation graphics. | |||
[Fixes] | |||
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter. | |||
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached. | |||
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* The Sun Lamp emits sunlight even when its light is off (also when there is no power). | |||
[Mod Notes] | |||
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future. | |||
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive). | |||
<big>'''Hotfix 1'''</big> | |||
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly. | |||
<big>'''Hotfix 2'''</big> | |||
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.” | |||
* Fixed an issue preventing non-food traits from being synthesized during cooking. | |||
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances. | |||
=== EA 23.5=== | |||
<big>'''10/29 2024'''</big> | |||
[Additions and Changes] | |||
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later). | |||
* Resistance from faith bonuses now maxes out at immunity. | |||
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip. | |||
* Various adjustments to ability tooltips, now displaying ability power as well. | |||
* Added attack effects. | |||
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry. | |||
* New behavior settings added for NPCs. | |||
[Fixes] | |||
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby. | |||
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps. | |||
=== EA 23.4 Nightly=== | |||
<big>'''10/28 2024'''</big> | |||
[Additions and Changes] | |||
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt. | |||
[Fixes] | |||
* Various minor fixes and adjustments. | |||
[Note] | |||
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them. | |||
=== EA 23.3=== | |||
<big>'''10/28 2024'''</big> | |||
[Additions and Changes] | |||
* Plants that lack sufficient sunlight in winter will gradually wither. | |||
* Enhanced sparkle effects for bosses and other notable enemies. | |||
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes. | |||
* Evolved species cannot be recruited as companions. | |||
* Evolved species and bosses will no longer settle down over time. | |||
* Genes will not be destroyed. | |||
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption. | |||
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero. | |||
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period). | |||
* Spears can now attack targets two tiles away. | |||
* Added spore attack effects. | |||
* Added new action settings for monsters. | |||
[Fixes] | |||
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar. | |||
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation. | |||
* Various other minor fixes and adjustments. | |||
[Notes] | |||
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended. | |||
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned. | |||
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered. | |||
<big>'''Hotfix 1'''</big> | |||
* Added poison and hallucination effects to certain monster meats. | |||
* Expanded NPC behavior settings. | |||
* Fixed an error that sometimes caused freezing when entering a map in winter. | |||
* Adjusted crops so they no longer wither in winter as long as there is sunlight. | |||
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies. | |||
<big>'''Hotfix 2'''</big> | |||
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft. | |||
* Fixed a bug where corpses had an excessive amount of nutrients attached to them. | |||
<big>'''Hotfix 3'''</big> | |||
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range. | |||
* On the quest board, fixed quests now appear before combat-related ones. | |||
[Fixes] | |||
* Fixed an issue where plants that don’t require sunlight would wither during winter. | |||
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click. | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings. | |||
=== EA 23.2=== | |||
<big>'''10/27 2024'''</big> | |||
[Additions and Changes] | |||
* Evolved monsters in a neutral state that always drop genes now appear randomly. | |||
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world. | |||
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction. | |||
* Added a portrait to Nino. | |||
* The value of opened treasure chests now reflects the value of the chest itself. | |||
* Items modified with a customized wrench will increase in value proportionally to the modifications made. | |||
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers. | |||
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages. | |||
[Fixes] | |||
* Various minor fixes and adjustments. | |||
[Notes] | |||
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered. | |||
=== EA 23.1=== | === EA 23.1=== | ||
<big>'''10/26 2024'''</big> | <big>'''10/26 2024'''</big> |
Latest revision as of 02:12, 24 November 2024
This page is a mirror of the in-game patchnotes.
Additions to this page are not done officially, and so there may be a delay between patch release and this page's updates. For the most recent updates, please refer to the in-game patch note log, or the update channel on the official discord |
Early Access
EA 23.37
11/23 2024
[Additions and Changes]
- Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
- Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
- Evolved species can now become bounty targets.
- Renamed short-circuited generators to make them more distinguishable.
- Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
- Improved tooltip display behavior and display speed.
- Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
- Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
- Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
- Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
- Made mana recoil no longer reducible by magic resistance.
- Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
- Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
- Restricted quests that display enemies on the minimap to specific quests only.
[Fixes]
- Fixed a freeze issue when moving across maps with a large number of companions.
- Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
- Fixed an issue where informants could unlock nested locked containers.
- Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
- Fixed the “Fox Ward” feat for Mifu, which was always active.
- Fixed abilities stored in backpacks being moved during auto-sorting.
- Other minor fixes and adjustments.
[Notes]
- The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
- Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.
EA 23.36
11/22 2024
[Additions and Changes]
- The Resident Bulletin Board now displays PC and party members in a different color.
- The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals).
- Pillow talk after using a body pillow now supports all gods.
- Corgon’s speech style has been changed to the Fang Princess style.
- When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone.
- Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed).
- Reduced evaluation points gained when failing a performance and increased points for successful performances.
- (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands."
- If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information.
- Livestock can no longer be ridden or have parasitic abilities used on them.
- The signboard’s range at garbage dumps has been expanded.
- Container priority settings can now accept negative values (experimental).
- The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints.
- Black Market shopkeepers now trade with criminals.
- Hovering over buttons in the Party Information widget will now display member information in the hover widget.
- Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu.
- Party members now consume meals instantly on the global map.
- Boss chests with locks no longer contain heavy furniture.
- A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings.
- Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued).
[Fixes]
- Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items.
- Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks.
- Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time.
- Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games.
- Various minor fixes and adjustments.
[Notes]
- If residents cannot be recruited, check if they have been designated as livestock.
- In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty.
- On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached.
EA 23.35
11/21 2024
[Additions and Changes]
- Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors).
- Enemy positions are now displayed on the minimap in quest instances.
- Nefia bosses will now charge directly at the PC.
- The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets.
- When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved.
- Drink effects will activate even when drinks are "eaten."
- Party members will immediately eat when they get hungry.
- If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click.
- Mounted pets no longer consume a turn when the PC moves, except during combat.
- When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.)
- NPCs will no longer pick up unrelated items after performing music.
- Little Sisters who die in Little Garden will no longer respawn.
- Adjusted the fixed dice values for earthquakes.
- During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear.
- Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC.
- Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl.
- The feat points gained during breastfeeding have been halved.
- The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill).
- The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items.
[Fixes]
- Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior.
- Fixed an issue where unique NPC residents remained in a livestock state even after being exiled.
- Various minor fixes and adjustments.
[Notes]
- NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability.
- While mounted, when the PC moves, the mounted pet’s turn is consumed.
- Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources.
- Further adjustments to mechanics related to breastfeeding are planned.
Hotfix
- Fixed an issue where the minimap would not display when the UI scale was set too high.
- Increased the price of syringes.
- The mysterious girl now only sells items in Little Garden.
- The number of syringes sold by the mysterious girl now depends on the development level of Little Garden.
EA 23.34
11/20 2024
[Additions and Changes]
- In no-roof mode, the walls of the room the player is in will now be displayed at their normal height.
- Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached.
- Succubi no longer cause sickness or madness after engaging in pleasurable activities.
- Containers with "Always Sort" enabled will now sort items upon opening.
- The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear).
- Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display).
- The position of the window when using processing equipment will now be saved.
- Materials stored in containers within a base can now be selected when using processing equipment (experimental).
- Pets riding on or parasitizing the player will fluff the player less often.
- Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked.
[Fixes]
- Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request.
- Various minor fixes and adjustments.
[Notes]
- The strength of NPC abilities (magic) depends on their level and the relevant ability attributes.
Hotfix
- Fixed an issue where materials could no longer be changed at crafting facilities.
Hotfix
- Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed.
- Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled.
- Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced.
[Notes]
- The food effect bonus during hunger applies not only when hungry but also during starvation and similar states.
Hotfix
- Fixed an issue where items inside base containers could be selected for enhancements via scrolls.
- Favor now decreases when non-party residents die.
- Corgon's death now decreases Quruitzia's favor.
EA 23.33
11/18 2024
[Additions and Changes]
- Nefia above the 200th floor will always transform into Voids.
- When the PC dies by collapsing, items in locked containers will drop if they are heavy.
- Save automatically when entering a town for the first time (to prevent festival-related bugs).
- Requests from comatose NPCs will no longer appear on the request board.
- Party member order can now be changed via the right-click menu in the party information widget.
- Treasure maps will no longer be hidden when looking through binoculars.
- If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data.
- Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed.
- Small medals can no longer be found on user maps.
- Rewards and experience points for performing on user maps have been reduced.
- Slightly increased the variety of items received as tips for performances.
- Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle.
- Improved the effects displayed during raids.
- Improved the display of body parts in the equipment widget when there are many body parts.
- Added a setting to display "weapon priority" in the equipment widget.
- Body parts in character sheets and equipment widgets are now displayed in a unified sort order.
[Fixes]
- Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed.
- Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions.
- Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended.
- Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect.
- Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch).
- Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item.
- Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded.
- Other minor fixes and adjustments.
[Notes]
- Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped.
- Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas."
- When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani).
Hotfix
- Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget.
- Corrected a vision check error when using Bolt-type spells.
- Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled.
- Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map.
- Made it so that items placed on user maps cannot be consumed.
- Prevented the incubator from being used directly from the inventory.
EA 23.32
11/18 2024
I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December.
[Additions and Changes]
- Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%).
- NPCs that become lost for any reason and cannot return to their location will now teleport back after a while.
- In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials.
- Playlists now change when acquiring new land (outside of events).
- Updated map recipes so that the danger level of the map increases based on the materials used during crafting.
- Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map.
- Falling during transitions from the global map to local maps has been disabled.
- Added a "Always Sort" option to container sorting settings.
- Mobs now appear randomly on the global map.
[Fixes]
- Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License.
- Various other minor fixes and adjustments.
[Notes]
- Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)."
- To create a water source with the Thirsty Jar, the ground must first be stripped bare.
- Transparent platforms refer to the "scaffold floor" when rotated.
- For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them.
- It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds.
Hotfix
- The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC.
- Fixed an issue where items inside locked containers could be delivered in base delivery requests.
- Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests.
EA 23.31
11/17 2024
[Additions and Changes]
- Allies now take two blankets from shared containers (to prevent issues if one gets damaged).
- Party members no longer take uncooked food from shared containers in the PC's backpack.
- The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%).
- A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%).
- Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing).
- Plants grown using Kumiromi's scythe can now be harvested with a sickle.
- Power consumption at the base is reduced when the energy-saving policy is enabled.
- The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play).
- The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally).
- Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained.
- Innkeepers now sell slightly more travel rations.
- Travel rations are no longer discounted.
- Added an option in the PC's backpack settings to center new containers when opened.
- Procurement requests now explicitly state when the target is a category.
- Procurement requests can now be completed immediately if the required items are on hand.
- While in the base, items stored in base containers can also be submitted for procurement requests.
- Added a shortcut key setting for the "Meditate" ability.
- Dangerous books can now be read with the Grimoire of Learning.
- Wands have been added as acceptable offerings to Itzpalt.
- God's Wrath now pierces Lay Hand.
- When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds).
- The licking range of black cats has been expanded by one tile.
- In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards.
- In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves.
- In forest Nefia, blocks are now always rendered at a low height.
[Fixes]
- Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds).
- Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail.
- Various minor fixes and adjustments.
EA 23.30
11/17 2024
[Additions and Changes]
- Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects).
- Added recipes for spiderwebs and vines.
- Items marked as important can no longer be selected as fuel.
- Actions such as praying, torture, or dining in the base now respect room access permissions.
- Companions will no longer follow into private rooms.
- The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground).
- Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state.
- Retained information on seen tiles during map regeneration.
- Room boards and house boards built in build mode no longer have the invisible flag set by default.
- When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu.
[Fixes]
- Fixed an issue where states like hunger were not displayed when no other status effects were active.
- Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects.
- Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars.
- Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items.
- Various minor fixes and adjustments.
[Notes]
- The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature.
EA 23.29
11/16 2024
Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed.
[Additions and Changes]
- The category for letter-type items has been changed from "Scroll" to "Book."
- A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues.
- A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled.
- An option to disable mods has been added to the settings.
- Backup-related settings have been added to the configuration menu.
[Fixes]
- (English version) Fixed an issue where the item search feature was case-sensitive.
- Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed.
- Various minor fixes and adjustments.
[Notes]
- To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left).
- Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board.
EA 23.28
11/16 2024
[Additions and Changes]
- Turns now progress when hanging oneself.
- Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
- Added recipes for geysers.
- When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
- Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
- Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
- In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
- Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
- Reduced the amount of travel food sold at inns.
- The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
- Increased the accuracy of melee attacks by approximately 25%.
- Changed Dark Fog to a non-hostile action.
- Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
- When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.
[Fixes]
- Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
- Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
- Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
- Various minor fixes and adjustments.
[Notes]
- In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
- Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.
EA 23.27
11/15 2024
[Additions and Changes]
- An icon now appears on the global map at the location where the PC died.
- Meditating in a hot spring now grants a buff that mitigates Ether Disease.
- Walking around without clothes on will cause townspeople to scream.
- When assigning an ID to a teleporter, the teleporter's name will display the ID.
- Throwing attacks at hanging residents now have a chance to reduce stamina.
- Teleporters will no longer function inside tents.
- The maximum character limit for "Filter by word" in item sorting has been increased to 100.
- Companions will no longer store ammunition in shared containers.
- The action menu for stacked furniture now displays options in reverse order.
- The draggable area for items like backpacks has been slightly expanded outside the screen.
- Improved the processing for selling or purging NPC inventories.
- Scrolls of Rebuilding can no longer be used on replicas.
- Updated Chinese translations.
[Out-of-Game Updates]
- Added a note about mod functionality on Steam Deck to the development room on the official website.
[Fixes]
- Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
- Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
- Other minor fixes and adjustments.
[Notes]
- For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
- Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
- Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.
Hotfix
- Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
- Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.
EA 23.26
11/13 2024
[Additions and Changes]
- Livestock no longer pay taxes.
- Weeds will no longer grow from tatami floors.
- Mine damage has been reduced.
- Rock salt spawn rate has been slightly reduced.
- Companions with the weightlifting skill can now carry up to a burdened state (experimental).
- Added two new portraits for Liches (Thanks minagi!).
- Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
- Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
- NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
- When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
- Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
- When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
- Added a game setting to "Stop movement when a trap is detected."
- Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
- Books not owned by the player cannot be read on user maps.
- When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
- Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
- Icon animations will now display during meditation and self-harm actions.
- NPCs will now use and reload with ammunition when they possess it.
- When using crafting equipment, the last opened recipe will now be selected automatically.
- Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.
[Out-of-Game Changes and Additions]
- Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
- Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
- Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.
[Fixes]
- Fixed an issue where music notes would shift when the side-screen widget was enabled.
- Corrected an error where the delivery box could be used inside tents due to a recent update.
- Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
- Various minor fixes and adjustments.
[Notes]
- If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.
Hotfix
- Adjusted the AI for Paladins slightly.
- Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
- Changed the "Echo" enchantment to a trait.
- NPCs in user maps will no longer produce eggs milk with enhancement levels.
- Made iron balls indestructible.
Hotfix
- Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.
EA 23.25
11/13 2024
[Additions and Changes]
- Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
- Reduced the spawn rate of Blade Ω.
- Covenant Stones can now only be used when placed.
- Harvest boxes in harvest quests will no longer break.
- Lowered the probability of items breaking from fire or ice damage.
- Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
- (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
- Mature grapevines now drop vines upon harvesting.
- Harvesting cannot be done with scissors.
- Added a "Residents Only" setting to room access types.
- Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
- Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
- Fertilizer bins can now produce fertilizer from already-rotted materials.
- After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.
[Fixes]
- Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
- Fixed an issue where the "Imp" race was missing a finger.
- Various other minor adjustments and fixes.
[Notes]
- Plans are in place to implement light source enhancements through sub-quest-related crafting.
- Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.
EA 23.24
11/12 2024
[Additions and Changes]
- Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
- Wand effects will now trigger on all characters in the targeted tile.
- Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
- NPCs will no longer equip wedding rings or collars.
- Reduced the offering value of “Unknown Meat” (meat with no character reference).
- When angering a god, additional provocations will result in instant death.
- Added a tent wrench as a Miralga Reward exchange item.
- Added an enchantment for underwater breathing.
- The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
- Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
- Added a few minor visual effects when casting spells.
- Travel to snowy areas will now take longer during fast travel.
- Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
- The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
- The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
- Added three new golem portraits (Thanks, minagi!).
- The licensing policy for store-type items now clarifies items marked with a price tag.
- When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
- When the PC is eating, allies will not use shared containers within the PC’s backpack.
- In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
- Crafting equipment can now be accessed directly from the backpack.
[Fixes]
- Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
- Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
- Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
- Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
- Other minor fixes and adjustments.
[Notes]
- Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
- Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).
Hotfix
- Fixed an issue where tax can't be paid.
Hotfix
- The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
- Fixed an issue where excessive power was being supplied due to the tent's wrench.
Hotfix
- When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
- Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.
Hotfix
- Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)
Hotfix
- Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
- Fixed an issue where walls outside of roofed buildings could no longer be dug through.
EA 23.23
11/11 2024 For all previous changes in the Nightly version, please refer to past updates.
[Additions and Changes]
- Hanging from a sturdy rope is now possible.
- Added the launch option "-NOMOD" to disable mods when starting the game.
- Improved error handling when writing or reading map files.
- It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
- Added icons for potential abilities in the training window.
- Removed the immunity to fear from the levitation effect.
[Fixes]
- Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
- Other minor fixes and adjustments.
[Notes]
- Currently, cooking on flame pillars is not supported (this requires an item destruction process).
Hotfix
- Fixed an issue with part of the concert hall floor. Added one new floor type.
EA 23.22 (Nightly)
11/10 2024
[Additions and Changes]
- Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
- Added festival hat settings for multiple characters.
- Disabled compression of map data when saving the game.
- The Palmia Times is now available in towns outside Palmia.
- (English version) Revised lore text in Mani's journal.
[Fixes]
- Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
- Various minor fixes and adjustments.
[Notes]
- Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)
Hotfix
- Fixed an issue where directional data for walls and other objects wouldn't load during map loading.
EA 23.21 (Nightly)
11/10 2024
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.
[Additions and Changes]
- The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
- When auto-playing, music will now stop if the PC dies.
- NPCs at the PC’s base will no longer call for help if attacked.
- Fire magic now occasionally creates pillars of flame.
- The auto-bed command cannot be used while return or escape is in progress.
- Fertilizer can now be placed on top of fences.
- A sound effect has been added to ether disease onset, along with a notification.
- A notification will appear when a companion’s item is broken.
- Walls and other structures can only be built beyond the map boundary in build mode.
- Earthquake damage has been adjusted.
- Crafted ammunition now receives enhancement levels according to crafting skill level.
- Shooting target information will now be cleared when moving between maps.
- In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
- The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
- Items like New Year's gifts cannot be used on the global map.
- When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
- Babies will gain feat points from the milk bonus when nursing.
- Clicking a party member in the Party Member Widget now opens the trade window.
- Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
- Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
- The name of "Asylum" has been changed to "Orphanage."
[Fixes]
- Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
- Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
- Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
- Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
- Various minor fixes and adjustments.
[Notes]
- There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.
EA 23.20
11/10 2024
[Additions and Changes]
- Restoring from backups now directly overwrites the save data of the current world.
- Fixed the tooltip position for item search and recipe search.
- Added a setting to "Stop movement when an enemy is detected" to the game settings.
- Added shortcuts for auto-sort and BGM mute to input settings.
- Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).
[Fixes]
- Fixed an issue where the current world map loaded when backup data was restored.
- Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
- Other minor fixes and adjustments.
[Notes]
- The phonograph can be used to change BGM while inside a tent.
EA 23.19 (Nightly)
11/9 2024
- There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
- Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.
[Additions and Changes]
- Introduction of a new backup system, and removal of previous backup settings.
- Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
- Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
- Items with the "indestructible" flag cannot be recycled.
- Crops can now grow and be tilled in fenced areas.
- The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
- Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
- Stopped using Unity Cloud Diagnostics (as it was rarely used).
- Changed iron hardness back to its original value (slightly weaker).
- The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.
[Fixes]
- Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
- Various other minor fixes and adjustments.
Hotfix
- Fixed an error when sending feedback.
EA 23.18
11/8 2024
[Additions and Changes]
- Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
- Changed the category of the vomit to Trash.
- Removed nails as a required material for the initial chair recipe.
- Disabled auto-combat when holding a rod (staff in use).
- Merchants in Mif Village now sell writing tools.
- Significantly reduced the probability of city residents praying at altars.
- Slightly reduced the hardness of iron.
- Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
- When displaying the list of return destinations, added a danger level indicator for Nephia.
- Throwing weapons are now protected from theft.
- Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
- Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
- Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
- Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
- Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
- Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).
[Fixes]
- Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
- Fixed an issue where NPCs could steal from a distance.
- Other minor fixes and adjustments.
[Notes]
- Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.
Hotfix
- Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
- (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
- Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
- Replaced the font for the Chinese language version.
EA 23.17
11/7 2024
[Additions and Changes]
- Characters other than the PC can now undress in the dressing room.
- Power of weapon-based abilities now scales with the user’s dexterity.
- Eggs are now less prone to spoiling.
- Furniture related to map transitions, such as stairs, will now resist teleportation.
- The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
- Added new background music and jingle when clearing Nefia.
- When using side-screen widgets, UI blur effects are disabled.
- Explosive self-destruct attacks now destroy walls.
- Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
- Invincibility will be removed when moving between maps.
- Items like bulletin boards are now indestructible and cannot be given as presents.
- Increased difficulty for decoding ancient manuscripts.
- Applied a custom portrait for younger sister characters.
- Teleporters can now only be placed in the PC’s home.
- The light radius of Cat's Eye also increases attack range.
- Unique NPC residents who are not livestock will no longer shit.
- Changed shit classification to “Resource.”
- Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
- Item search functionality is now available inside tents.
- Mining and digging now yield more experience based on the hardness of the target material.
- Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
- Materials in the crafting screen can now be tracked.
- Added “Switch Hotbar Page” to mouse action settings.
[Fixes]
- Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
- Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
- Fixed an issue where companions could endlessly retrieve blankets from shared containers.
- Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
- Various minor fixes and adjustments.
[Notes]
- For items with graphic variations, like balloons, try rotating them when placing.
- If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
- The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
- Generating Ether Logs with a hammer is currently considered acceptable.
Hotfix
- Fixed an issue that had made the maps terrible.
Hotfix 2
- Fixed an error that occurred when entering the base. I'm sorry for the fixes.
EA 23.16
11/6 2024
[Additions and Changes]
- Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
- When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
- Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
- Added a few more dishes that can be cooked with fire-based attacks.
- Improved performance slightly when the game runs in the background.
- Plants that don’t require sunlight can now grow inside tents.
- Solar lamps will have a reduced range of effect when not connected to a power source.
- Set a 200-turn cooldown for the NPC-based theft ability.
- Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
- Limited melee and ranged damage to a maximum of 9,999,999.
- Now checks if all necessary files are present in the User folder when starting the game.
- Made the four-panel comic in the Palmia Times clickable.
- Added a button to open the save data folder on the loading screen.
- Increased the default stamina value by +5.
- (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
- Added fabric as a material for the bandage recipe.
- Added a “Remove All” option to the PCC editing screen.
- Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
- Equipment slots are now sorted and displayed in the character sheet and companion information window.
- Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
- Feedback cannot be sent from game data where Debug Mode is enabled.
- Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”
[Fixes]
- Fixed issues with attack calculations when the dual-wielding skill has a negative value.
- Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
- Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
- Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
- Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
- Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
- Fixed overly sensitive mouse wheel scrolling under certain settings.
- Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
- Other minor fixes and adjustments.
[Notes]
- Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.
Hotfix
- Added 4 new portraits for the "sister" character.
- Added 2 new portraits for the "lich" character. (Thanks minagi!)
- Fixed an issue where the shared settings for containers held by the PC were missing.
Hotfix 2
- Fixed misaligned equipment positions in the enchantment list on the character sheet.
- Added a hint regarding hotbar switches.
EA 23.15
11/5 2024
[Additions and Changes]
- Mount skin changes are now only possible when a pet is at the hitching post.
- The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
- Tools and ranged weapons are now immune to theft by enemies.
- Added "Unequip held item" and "Shoot" to mouse actions in settings.
- When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
- Bug reports cannot be made while hallucinating.
- Tax invoices will not be sent if there are no bases.
- Healers now sell more potions, with healing potions always in stock.
- Added high-quality appraisal as a level bonus for the appraisal skill.
- Display sorting settings within containers in tents as well.
- Feather scrolls can now be used on artifacts.
- In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
- When moving to a designated point with the mouse, movement stops upon detecting an enemy.
- Auto-combat actions will not display when holding scissors.
- When placing an item, height adjustments can only be made while holding the Shift key.
- When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
- Added Chinese translations.
- General character graphic adjustments and fixes.
[Fixes]
- Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
- Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
- Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
- Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
- Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
- Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
- Various other minor fixes and adjustments.
[Notes]
- Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
- Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
- If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
- Piety is a hidden value.
- If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.
EA 23.14
11/4 2024
[Additions and Changes]
- Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
- Several new rumors have been added.
- Items designated as important can still undergo processing, such as charm infusion, without being consumed.
- User maps now allow exiting via Waystones or Covenant Stones.
- The Chinese font has been replaced and expanded (Simplified and Traditional).
- Containers that have contents cannot be recycled.
- Named containers will no longer display prefixes.
- Added a game setting: "Use offensive abilities on self only when holding the Shift key."
- Nerun now trembles when stamina becomes dangerously low during crafting.
- The property search feature now includes character searches (limited to personal bases and towns).
- Wishes for land deeds are no longer allowed.
- The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
- Opening a companion's inventory will now also display their equipped slots.
- Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
- The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.
[Fixes]
- Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
- Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
- Corrected an issue where unarmed attacks were not considered hostile actions.
- Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
- Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
- Various other minor fixes and adjustments.
[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.
EA 23.13
11/3 2024
[Additions and Changes]
- The global map tutorial for Nern now mentions outdoor maps.
- After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
- Icons will now be displayed on Nefia that have been visited before.
- Added Gwen’s portrait.
- Adjusted the food attribute of radishes (previously overlapping with cabbage).
- In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
- The map for Vernis will no longer regenerate.
- Widgets on the side screen can no longer be moved by dragging.
- Added a troubleshooting section to the "Development Room."
- The maximum quality of recipes is now displayed in the crafting screen.
- Added "I can’t pick up items!" to the FAQ in the help section.
- The map board can now only be used at personal bases.
- A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
- Training from trainers is disabled in user maps (as guild skills could also be acquired).
- Updated the Chinese translation.
[Fixes]
- Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
- Fixed an issue where quest tracker contents sometimes did not display after loading a game.
- Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
- Fixed untranslated text in the English version of Nerun’s widget.
- Other minor fixes and adjustments.
[Notes]
- To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
- There is an item called stone rubble.
Hotfix
- Fixed an issue where trainers stopped training in real world, instead of in the user map.
Hotfix 2
- Improved the content of Lutz’s Diary and added a new entry.
- Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
- Fixed an error that could occur when re-entering the city after the festival.
- Various minor fixes and adjustments.
EA 23.12
11/2 2024
[Additions and Changes]
- Adjustments have been made to the balance and levels of early-stage monsters.
- The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
- Inhabitants will no longer take and equip engagement rings or collars from shared containers.
- Items generated from shrines now appear instead of being placed in a set state.
- The game now automatically saves after the opening sequence.
- FPS is now limited on the title screen.
- When genes with no feats or traits are generated, they are now re-rolled.
- When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
- While in a crushed state, the Moon Gate cannot be used if over the weight limit.
- When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.
[Fixes]
- Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
- Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
- Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
- Fixed an issue where commercial bone meal had no attributes.
- Corrected various typos and similar errors.
- Other minor fixes and adjustments.
[Notes]
- Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
- English translations will be commissioned collectively once the story is completed or if there is significant demand.
Hotfix
- The Punishment Iron Ball can no longer be picked up.
- If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
- Fixed an issue where casino coins would not increase when winning the first round of blackjack.
- Other minor fixes and adjustments.
EA 23.11
11/1 2024
[Additions and Changes]
- Prevent residents from reading held doujinshi without permission.
- When placing a party member in the Gene Splicer, they will automatically be removed from the party.
- Added "Magic" as the fourth specialization for witches (was previously unassigned).
- Residents under standby orders will no longer move to the dining hall during meals.
- Added purple medicinal herbs.
- Changed the effect of mental stability to the "Peace of Mind" buff.
- Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
[Fixes]
- Fixed an issue where NPCs could steal items from the "Merchant's Bag."
- Minor bug fixes and adjustments.
EA 23.10
11/1 2024
[Additions and Changes]
- Added armored training dummy.
- Attack ratings now display penetration power as well.
- Added spellbooks and staves for Gravity magic.
- During a gravity state, pull effects are nullified.
- When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
- Added a cafeteria signboard.
- Residents now pray at their god’s altar each day if an altar is available at their base.
- Adjusted and added new behavior settings for NPCs.
- Mine dogs now avoid setting landmines in the player’s base.
- A new action on the faction board allows signboards to be toggled on or off in bulk.
- Changed the name of gloves to “Boxing Gloves” (English version).
[Fixes]
- Fixed an error that occurred when attempting to pick up a trap as an item.
- Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
- Various other minor fixes and adjustments.
[Notes]
- Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
- Currently, Jure’s feather fragments have no specific use.
- If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
- Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.
Early Access (Pre-release)
EA 23.9
10/31 2024
[Additions and Changes]
- Added several new NPC rumors.
- Significantly reduced the duration of burning effects; increased burn damage.
- Added a new throwable weapon, "Boomerang," now included in the initial recipes.
- Added a new melee weapon, "Gloves."
- Expanded NPC behavior settings extensively.
- Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
- Updated Chinese translations.
[Fixes]
- Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
- Other minor fixes and adjustments.
EA 23.8
10/30 2024 [Additions and Changes]
- Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
- Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
- Replaced the open graphic for training chests.
- Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
- Removed speed penalties when full.
- When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
- Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
- Adjusted the nutritional effect of spices (they were previously the same as pepper).
- Added a new weapon category, “暗器 (Martial Weapon).”
- When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.
[Fixes]
- Fixed a bug where NPC shells would remain if the NPC died from a trap.
- Corrected swapped effects for blue and red powders in shops.
- Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
- Resolved an issue where severe drowsiness did not lower speed.
- Fixed an issue where touching Mani statues generated before 23.7 had no effect.
- Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
- Other minor fixes and adjustments.
[Notes]
- The speed boost effect on the Seven League Boots is intentional.
- A dedicated merchant for cassette tapes is planned for the future.
- Hair on resident animals will only regrow if they are raised as livestock and fed hay.
EA 23.7
10/30 2024
[Additions and Changes]
- Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
- Added a statue of Jure, which now appears randomly in locations like Nefia.
- Added a statue of Mani, which now appears randomly in locations like Nefia.
- Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
- Adjusted the probability of each statue's appearance.
- Nerun will now warn of winter’s approach each November.
- In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
- Weapons suitable for throwing now display an attack rating in their tooltips.
[Fixes]
- Various minor adjustments and fixes.
EA 23.6
10/30 2024
[Additions and Changes]
- Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
- Added two new plants, Blue Grass and Red Grass.
- Introduced a new item category, "Herbs."
- Added herbs as optional ingredients for the "Boiled Weeds" recipe.
- Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
- Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
- Introduced a tutorial by Nerun on item properties.
- Changed the name of the existing "poison" property to "venom."
- Added several new properties.
- Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
- Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
- Adjusted companions so their hunger recovery rate during meals no longer doubles.
- Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
- Added snow accumulation graphics.
[Fixes]
- Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
- Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
- Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
- Various minor fixes and adjustments.
[Notes]
- The Sun Lamp emits sunlight even when its light is off (also when there is no power).
[Mod Notes]
- Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
- For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).
Hotfix 1
- Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.
Hotfix 2
- The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
- Fixed an issue preventing non-food traits from being synthesized during cooking.
- Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
EA 23.5
10/29 2024
[Additions and Changes]
- In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
- Resistance from faith bonuses now maxes out at immunity.
- Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
- Various adjustments to ability tooltips, now displaying ability power as well.
- Added attack effects.
- Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
- New behavior settings added for NPCs.
[Fixes]
- Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
- Other minor fixes and adjustments.
[Notes]
- Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
- Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
EA 23.4 Nightly
10/28 2024
[Additions and Changes]
- Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
[Fixes]
- Various minor fixes and adjustments.
[Note]
- Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.
EA 23.3
10/28 2024
[Additions and Changes]
- Plants that lack sufficient sunlight in winter will gradually wither.
- Enhanced sparkle effects for bosses and other notable enemies.
- Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
- Evolved species cannot be recruited as companions.
- Evolved species and bosses will no longer settle down over time.
- Genes will not be destroyed.
- The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
- When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
- Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
- Spears can now attack targets two tiles away.
- Added spore attack effects.
- Added new action settings for monsters.
[Fixes]
- Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
- Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
- Various other minor fixes and adjustments.
[Notes]
- Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
- Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
- Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.
Hotfix 1
- Added poison and hallucination effects to certain monster meats.
- Expanded NPC behavior settings.
- Fixed an error that sometimes caused freezing when entering a map in winter.
- Adjusted crops so they no longer wither in winter as long as there is sunlight.
- Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.
Hotfix 2
- Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
- Fixed a bug where corpses had an excessive amount of nutrients attached to them.
Hotfix 3
- During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
- On the quest board, fixed quests now appear before combat-related ones.
[Fixes]
- Fixed an issue where plants that don’t require sunlight would wither during winter.
- Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
- Various minor fixes and adjustments.
[Notes]
- Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
EA 23.2
10/27 2024
[Additions and Changes]
- Evolved monsters in a neutral state that always drop genes now appear randomly.
- Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
- Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
- Added a portrait to Nino.
- The value of opened treasure chests now reflects the value of the chest itself.
- Items modified with a customized wrench will increase in value proportionally to the modifications made.
- In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
- Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.
EA 23.1
10/26 2024
[Additions and Changes]
- New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
- The mysterious young girl now sells brain cells.
- The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
- Gene and brain cell prices now scale with the amount of feat points spent.
- Added an animation of bubbling to the Gene Synthesizer.
- Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
- The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
- Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
- Added and updated some NPC action settings.
- Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.
[Fixes]
- Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
- Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
- Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
- Various other minor fixes and adjustments.
[Notes]
- Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
- In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
- Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
- There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
- The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.
EA 23.00
10/25 2024
- Version number changed to EA.
- Notes regarding the EA version have been added to the title menu and system menu.
- Holding down the appraisal spell will now appraise all items in the inventory.
- For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
- Abilities used by NPCs are now recorded in genetics.
- When gene synthesis is complete, the target will now move outside the machine tile.
- Added a "Scroll of Reconstruction" to regenerate equipment.
- Updated the Chinese translation.
[Fixes]
- Fixed an issue where milk was not turning into cheese.
- Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
- Other minor fixes and adjustments.
Hotfix
- Fixed an issue where config settings are reset.
Beta
For updates relating to the Beta, see this page.
Alpha
For updates relating to the Alpha, see this page.
Tech Demo
For updates relating to the Tech Demo, see this page.