Elin:Changelog: Difference between revisions

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{{Imbox
|text='''This page is a mirror of the in-game patchnotes.
Additions to this page are not done officially, and so there may be a delay between patch release and this page's updates.
For the most recent updates, please refer to the in-game patch note log, or the [https://discord.com/channels/208391609778307075/1188425646679015535 update channel on the official discord] ''' 
|image=[[File:Elin_Npc_Sprite_Corgon.png|100px]]
|class=imbox-early-access elin-parchment
}}
__TOC__
__TOC__
==Beta==
==Early Access ==
 


=== Beta 22.64 (Nightly)===
=== EA 23.37===
<big>'''8/15 2024'''</big>
<big>'''11/23 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added new BGM to the Vernis playlist after events (cassette tape can be found on the beach).
* Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
* Adjusted item stacking processes.
* Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
* Added a section on "Base Residents and Livestock" to the help menu.
* Evolved species can now become bounty targets.
* Adjusted the help menu categories.
* Renamed short-circuited generators to make them more distinguishable.
* The speed of shearing with scissors now depends on the hardness of the scissors.
* Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
* Changed the name of Aura in the "Wind Story" to Aura (to make it more playful).
* Improved tooltip display behavior and display speed.
* Characters can now be dyed (internally). Added randomly colored Dodos.
* Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
* Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
* Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
* Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
* Made mana recoil no longer reducible by magic resistance.
* Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
* Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
* Restricted quests that display enemies on the minimap to specific quests only.


[Fixes]
[Fixes]
* Fixed a freeze issue when moving across maps with a large number of companions.
* Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
* Fixed an issue where informants could unlock nested locked containers.
* Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
* Fixed the “Fox Ward” feat for Mifu, which was always active.
* Fixed abilities stored in backpacks being moved during auto-sorting.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* House boards and room boards created in build mode are now invisible by default. The visibility can be toggled from build mode.
* The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
* Currently, only logs from cultivated trees will have enhancements like level upgrades. Enhancements for branches are under consideration for the future.
* Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.
* For now, shearing wool from animals in towns is intentional. The wool of residents in livestock status will recover when fed grass. A quality bonus occurs based on the livestock's level, and a quantity bonus occurs depending on the length of time the wool is grown. (Quantity and quality are planned to be adjusted in the future.)


=== Beta 22.63 (Nightly)===
=== EA 23.36===
<big>'''8/14 2024'''</big>
<big>'''11/22 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The kill count in the journal now includes kills made by residents and companions.
* The Resident Bulletin Board now displays PC and party members in a different color.
* Gunlances have been added as limited items at Miral & Garokk's Workshop
* The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals).
* The music for the title screen and character creation has been changed.
* Pillow talk after using a body pillow now supports all gods.
* Enchants have been removed from the grass material (as they were mixing with seeds).
* Corgon’s speech style has been changed to the Fang Princess style.
* Added crafting explanations to the Help section.
* When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone.
* A new tool, "Shears" has been added. You can now shear wool from sheep and other animals.
* Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed).
* Reduced evaluation points gained when failing a performance and increased points for successful performances.
* (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands."
* If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information.
* Livestock can no longer be ridden or have parasitic abilities used on them.
* The signboard’s range at garbage dumps has been expanded.
* Container priority settings can now accept negative values (experimental).
* The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints.
* Black Market shopkeepers now trade with criminals.
* Hovering over buttons in the Party Information widget will now display member information in the hover widget.
* Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu.
* Party members now consume meals instantly on the global map.
* Boss chests with locks no longer contain heavy furniture.
* A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings.
* Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued).


[Fixes]
[Fixes]
* Fixed an issue where hallucinations would disappear after making Crim Powder.
* Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items.
* Fixed a bug where furniture upgrade levels (such as "World’s Best" etc.) were affecting material enchant strength.
* Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks.
* Fixed a bug where placing a house board in a minimum-sized room would remove the room designation.
* Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time.
* Fixed an issue where the nutrients of materials were not being applied. Also adjusted the base nutrient values of materials.
* Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games.
* Various other minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* The Magic Book Author is an NPC planned to be implemented in the Home Story "Seimani" chapter.
* If residents cannot be recruited, check if they have been designated as livestock.
* Regarding when income from the Home Ranking will start to appear, there are no specific actions, timing, or guidance planned for Home Ranking or other player income strategies; it is intended to be flexible.
* In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty.
* If items are not stacking, it would be helpful if you could provide a save file where this can be confirmed.
* On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached.


 
=== EA 23.35===
=== Beta 22.62 (Nightly)===
<big>'''11/21 2024'''</big>
<big>'''8/12 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Influence will now be displayed at shops where items can be rerolled.
* Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors).
* When the Feather Scroll is cursed, items with a time duration of 0.1s or less will also be selectable.
* Enemy positions are now displayed on the minimap in quest instances.
* The Platinum Merchant can no longer be recruited by residents. Additionally, if a resident (e.g., through fertilized eggs) becomes one, they will no longer sell items.
* Nefia bosses will now charge directly at the PC.
* Added a Party Information Widget (experimental). If the display appears abnormal, please try resetting the widget.
* The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets.
* In the crafting screen, enchantments and sockets on equipment will no longer be displayed in the item description (due to random elements that may cause a mismatch with the item after creation).
* When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved.
* The properties of normal food can now be viewed even without the Gourmet feat. The Gourmet feat Lv1 has been changed to "All food properties can be viewed."
* Drink effects will activate even when drinks are "eaten."
* Sparkling and Unique meats will now receive a bonus for being of exquisite quality. Meat from NPCs of higher levels (e.g., dungeon NPCs) will also receive a quality bonus based on the level difference (if there is a unique bonus, it will be added).
* Party members will immediately eat when they get hungry.
* Improved the key input settings screen. Added an option for advanced key settings.
* If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click.
* Added a shortcut key for picking up all items to the key settings.
* Mounted pets no longer consume a turn when the PC moves, except during combat.
* Items processed with the processor will now inherit properties in the same manner as during crafting (inheritance, not addition).
* When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.)
* Added several properties that increase selling prices.
* NPCs will no longer pick up unrelated items after performing music.
* To prevent crops from becoming unstackable as seed enhancement levels increase, crops will now stack by +1 for every 10 levels of seed enhancement (experimental).
* Little Sisters who die in Little Garden will no longer respawn.
* Logs harvested from cultivated trees will also inherit enhancement levels.
* Adjusted the fixed dice values for earthquakes.
* During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear.
* Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC.
* Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl.
* The feat points gained during breastfeeding have been halved.
* The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill).
* The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items.


[Fixes]
[Fixes]
* Fixed a bug where items with no nutritional value could be consumed.
* Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior.
* Fixed an issue where the "does not rot" property of food was missing.
* Fixed an issue where unique NPC residents remained in a livestock state even after being exiled.
* Fixed an issue where the item investigation key (x) was not being assigned when loading old version configuration files.
* Various minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Regarding the Wish Rod, for balance reasons, the usage count is fixed at 0 in the Backer Object route, and there is also a chance for the usage count to be set to 0 in normal generation.
* NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability.
* If I recall correctly, items that start off rotten do not turn into fertilizer even when placed in the fertilizer box.
* While mounted, when the PC moves, the mounted pet’s turn is consumed.
* With the ability to inherit properties on processed items, some items may be able to inherit different properties by repeating the processing steps. If any unusual behavior is observed, reports would be appreciated.
* Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources.
* Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.
* Further adjustments to mechanics related to breastfeeding are planned.
 
<big>'''Hotfix 1'''</big>
  In previous versions, the enchantments and traits granted by materials were stored as actual values on individual items. However, starting from this version, they are no longer included in the save data. While the effects of materials in the game remain unchanged, all items generated in previous versions will now have doubled enchantments—one from the saved item data and another temporarily applied by the material.
 
[Additions and Changes]
* Internally, the enchantments and traits granted by materials are no longer stored in the save data but are instead temporarily applied within the game instance.
* The name of the material is now displayed on stones and crystals (excluding the default material).
 
[Fixes]
* Various minor fixes and adjustments.


<big>'''Hotfix'''</big>
* Fixed an issue where the minimap would not display when the UI scale was set too high.
* Increased the price of syringes.
* The mysterious girl now only sells items in Little Garden.
* The number of syringes sold by the mysterious girl now depends on the development level of Little Garden.


<big>'''Hotfix 2'''</big>
=== EA 23.34===
<big>'''11/20 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The effectiveness of beds for residents now depends on quality and the 【Healing】 attribute, rather than item level.
* In no-roof mode, the walls of the room the player is in will now be displayed at their normal height.
* Added an option in input settings to "open the window only while the key is held down" when investigating items.
* Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached.
* When upgrading equipment, enchantments derived from materials are now strengthened by 10% with each level increase.
* Succubi no longer cause sickness or madness after engaging in pleasurable activities.
* Allies under the effect of taunt will no longer intercept attacks from other allies.
* Containers with "Always Sort" enabled will now sort items upon opening.
* The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear).
* Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display).
* The position of the window when using processing equipment will now be saved.
* Materials stored in containers within a base can now be selected when using processing equipment (experimental).
* Pets riding on or parasitizing the player will fluff the player less often.
* Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked.


[Fixes]
[Fixes]
* Resolved an issue where quest progress would exceed the final stage under certain unknown conditions, by resetting the progress stage.
* Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request.
* Fixed an issue where the enchantment from the material of equipped items remained effective even after material conversion until the equipment was removed or the game was reloaded.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.
=== Beta 22.61 (Nightly)===
<big>'''8/10 2024'''</big>
In this Nightly build, there have been significant changes to the crafting system and its surrounding mechanics. These changes are expected to have a major impact on game balance, but rather than focusing on adjusting the current balance, the modifications are made with a long-term perspective, considering future development in terms of scalability and the overall direction of the game. Some parts are yet to be implemented, but the main changes can be summarized as follows:
* Traits like "Sweet," which were previously seen only on food items, will now be applied to regular items as well. Additionally, the traditional quality rating will be converted into a quality bonus trait.
* The base quality will no longer change through crafting or farming. If a quality bonus trait is present, the base quality will increase proportionally.
* The impact of quality on item prices and effects will be reduced. Instead, new traits such as value traits and recovery traits will be introduced in the future.
* When crafting, if multiple materials have the same trait, traits marked with a "+" (mainly food-related traits) will have all instances of that trait added together, while for other traits, only the highest value will be inherited.
The following are additional changes:
[Additions and Changes]
* Modifications to the crafting system.
* More detailed information about crafted items will now be displayed in the crafting screen. Additionally, the quality display in the crafting screen has been removed.
* Food traits will now display up to five slots, excluding fixed slots, and will be shown with a "+" symbol in the crafting screen. Traits with higher effects will be displayed first, and only the displayed traits will have an effect when consumed.
* Nutrition information will now be displayed in tooltips for food items.
* The probability of production-related skills appearing as random enchants on equipment has been reduced (on a trial basis).
* Item levels will no longer affect item prices (enhancement levels like +1 will continue to increase prices as before).
* Pressing the x key while hovering over an item will display detailed information, including traits.
* Added the "Healing" trait to cotton.
* Reduced the probability of furniture having enhancement levels applied.
[Fixes]
* Fixed a glitch where the resize icon would appear on the background window when moving the mouse.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Traits that count towards the five slots for food traits, excluding special traits like collagen, are those that provide positive experience points to abilities and potential abilities. Negative traits are always treated as separate slots.
* The strength of NPC abilities (magic) depends on their level and the relevant ability attributes.
* Existing seeds will receive a quality bonus according to their enhancement level once they have been grown. Apologies for the inconvenience, but please grow the seeds. Traits on cotton are inherent to the material itself and will not appear on seeds, but the enhancement level will be applied upon harvest.
* While nutrition is now displayed, there are no changes to the mechanics of eating. Nutrition = the amount of fullness restored, and it also serves as a multiplier for the experience points added to abilities and potential abilities. For example, a food item with 20 nutrition will restore twice as much fullness and grant twice as many experience points as a food item with 10 nutrition.
* The item level and base quality of equipment will now be fixed, regardless of the level of the dungeon (Nephia) they are found in. However, since the performance of equipment has always been determined by the content level at the time of generation, rather than the item level or quality, this change will not affect the performance of generated equipment. However, the reduced item level will result in lower sale prices for high-level equipment.
* Due to the changes in the crafting system, there may be unintended behaviors or imbalances. Your feedback would be greatly appreciated.


=== Beta 22.60===
<big>'''Hotfix'''</big>
<big>'''8/5 2024'''</big>
* Fixed an issue where materials could no longer be changed at crafting facilities.
* When items are made lighter with scrolls of feather, accuracy (or DV for armor) will increase. When items are made heavier, accuracy (DV) will decrease.
* Critical hit determination will occur after the hit check.
* The hometown discount will not affect the selling price of items sold by the player.
* Reduced the rate of damage increase for landmines based on danger level.
* Rest shrines will also cleanse curses and debuffs.
* Adjusted the experience gained from using magic: slightly decreased the bonus experience for low-level spells and halved the experience penalty for high-level spells.
* Replica equipment will be labeled as such even when unidentified. Shops that use currencies other than Orens will always sell non-artifact items in an identified state.
* If crops from harvest quests are taken away or offered at altars, karma will decrease.
* Changed the total assets field on the character sheet to elapsed time.
* Adjusted rewards for high-level bounty quests.
* Set a limit on the speed adjustment provided by the Ether Hoof.


[Fixes]
<big>'''Hotfix'''</big>
* Fixed an issue where the content level of random treasure chests generated in Nefia was not dependent on the dungeon floor.
* Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed.
* Fixed a rare issue where minions would attack allies right after loading a save.
* Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled.
* Fixed the Kizuami feat, which was not functioning correctly following the last update.
* Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced.
* Fixed an issue where the frontline command feat was being counted as a single bonus even when multiple allies had it.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* There are still substantial improvements we want to implement for crafting and containers in the beta phase. We are currently evaluating and testing ideas.
* The food effect bonus during hunger applies not only when hungry but also during starvation and similar states.
<big>'''Hotfix'''</big>
* Fixed an issue where items inside base containers could be selected for enhancements via scrolls.
* Favor now decreases when non-party residents die.
* Corgon's death now decreases Quruitzia's favor.


=== Beta 22.59===
=== EA 23.33===
<big>'''7/31 2024'''</big>
<big>'''11/18 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* The fame tax will gradually slow its rate of increase after the fame cap is lifted.
* Nefia above the 200th floor will always transform into Voids.
* The tax tooltip will now display both the amount evaded and the original amount.
* When the PC dies by collapsing, items in locked containers will drop if they are heavy.
* The benefit of Kizuami now includes "elemental status effects remain effective even when damage cannot be inflicted."
* Save automatically when entering a town for the first time (to prevent festival-related bugs).
* The headhunting benefit of Kumiromi will no longer activate on faction members or minions.
* Requests from comatose NPCs will no longer appear on the request board.
* Unique characters will not age (visually).
* Party member order can now be changed via the right-click menu in the party information widget.
* The rewards and drop categories for boss chests and random chests have been adjusted (light sources and ammunition will no longer be generated). The probability of generating artifacts has been added. A guaranteed artifact slot has been added for boss chests in fixed quests.
* Treasure maps will no longer be hidden when looking through binoculars.
* The lock level for treasure chests will gradually decrease in its rate of increase after level 50.
* If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data.
* Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed.
* Small medals can no longer be found on user maps.
* Rewards and experience points for performing on user maps have been reduced.
* Slightly increased the variety of items received as tips for performances.
* Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle.
* Improved the effects displayed during raids.
* Improved the display of body parts in the equipment widget when there are many body parts.
* Added a setting to display "weapon priority" in the equipment widget.
* Body parts in character sheets and equipment widgets are now displayed in a unified sort order.


[Fixes]
[Fixes]
* Fixed an issue where using a rush enchantment to attack distant enemies would cause reflection damage to be received.
* Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed.
* Various minor fixes and adjustments.
* Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions.
 
* Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended.
[Notes]
* Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect.
* Regarding the tax balance adjustment, the fame cap is expected to occur around the 50th floor in the beta, and the balance is designed to be roughly break-even with museum + inn fees + guild salaries.
* Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch).
* The attribute given to hatched pets in the previous update is an "element" such as a fire hound or an ice hound, not a bonus to attributes. Bonuses to attributes are planned to be increased by feeding milk and imprinting during the baby period.
* Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item.
* Marriage will be possible in the future, although it might be introduced post-beta.
* Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded.
 
=== Beta 22.58===
<big>'''7/30 2024'''</big>
 
[Additions and Changes]
* The magic control bonus for allies' area attacks now also applies to residents and temporary allies. Additionally, self-destructive attacks can be avoided through magic control.
* Plants generated by Kumiromi's blessed weapons are created as special minions that do not count towards the minion limit and do not follow.
* If a Nefia boss escapes, it will be considered conquered.
* Adjusted currency rewards from high-level boss chests and extermination quests.
* The deepest reached level will not be updated in maps outside of dungeons.
* Pressing the shift key while hovering the cursor over the PC will display the status effects of mounted or parasitic allies.
* Pets hatched from fertilized eggs will inherit the attributes of their parents (only applies to eggs laid after this version).
* Allies will push each other according to optimal combat distance (e.g., melee allies will push ranged allies in corridors). They will also maintain optimal distance during normal movement.
* Only one gelatin will be generated when turning Little's meat into gelatin.
* The materials for the empty bottle recipe have been changed to categories.
* When damage is zero, additional effects from elemental attacks will not occur.
* Burn and bleed effects will be nullified if the corresponding resistance is superb or higher.
* Increased the amount of defensive-related experience gained by (unrestrained) NPCs.
* Items marked as important will now display an icon.
 
[Fixes]
* Fixed an issue where casting experience was not gained when attacking with a weapon "wielded by the power of the Force".
* Corrected a bug where regions that couldn't be changed via keyboard shortcuts could still be altered in the region selection options.
* Fixed the faction-wide enchant for vitality multiplier not functioning.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.
 
*
[Notes]
[Notes]
* The shrine for armor enhancement exists because the number of armor pieces is higher compared to weapons (weapon enhancement).
* Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped.
* Regarding the blessed equipment of the gods, the aim is not to achieve perfect balance for each individual piece. The balance of the gods is considered as a whole, including factors such as apostles and primary blessings. We appreciate your understanding as we consider feedback and make adjustments over a long period. Feedback on which gods are strong or weak is always welcome.
* Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas."
* When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani).


=== Beta 22.57===
<big>'''Hotfix'''</big>
<big>'''7/24 2024'''</big>
* Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget.
 
* Corrected a vision check error when using Bolt-type spells.
[Additions and Changes]
* Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled.
* Added new stone floor tiles.
* Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map.
* Added three types of metal floor tiles.
* Made it so that items placed on user maps cannot be consumed.
* Added an icon for the Earthquake spell.
* Prevented the incubator from being used directly from the inventory.
* Added new artwork to the shipping report.
* Adjusted the effective range of ranged weapons and added this information to the tooltip.
* Items currently held can now be included in action selection with the F key.
* Added explanations for perfect evasion, and physical and elemental mitigation in the help section.
* Blessings and curses applied to items mixed with blessed or cursed water will now apply one by one instead of to the whole stack.
* Reduced the range of fuel depot signs.
* Items with an exchange rate of 10 times or more for furniture exchange tickets will now be marked as "Not Recommended for Exchange" (these items are normally non-exchangeable, but can be exchanged with tickets if absolutely necessary).
* Updated Chinese translations.
* Significantly increased the damage of Meteor and Earthquake spells. Earthquake will now deal reduced damage to floating targets and increased damage to targets affected by gravity.
* The speed increase from Lulwy's blessing will gradually decrease once it exceeds 100.
* When allies use area attacks, the player's magic control skill will now be added to the ally's magic control calculation. Also, increased the experience rate for magic control to 5 times for non-player characters.
* If the player possesses Eulderna's "Magic Precision" feat, it will now also apply to allies' area attacks.
* Increased the generation rate of resurrection magic. Added resurrection magic to the actions of Defenders, Carbuncles, Melilith, Dark Missionaries, and Sages (with a long cooldown).
* Added a bonus to crop shipment value and a trait to befriend plants to Kumiromi's blessing.
* Implemented Kumiromi's second blessing.
 
[Fixes]
* Fixed a bug where containers were not being properly selected if there was a shipping box within the resource depot sign's range.
* Corrected the recovery amount for different types of recovery magic used by staffs.
* Adjusted the stamina calculation formula (it will be recalculated after level-ups and skill increases).
* Fixed an issue where the underlying geological layer was always rendered when digging through walls.
* Other minor fixes and adjustments.
 
[Notes]
* There are no plans to remove doujinshi of characters like Elin or Yakasha at this time.
* Code analysis, sharing, and publishing analyzed information is encouraged as it helps in bug discovery. Analysis and strategy sites are also welcome.
* Detailed feedback, such as difficulty in raising specific pet skills like magic control experience, is highly appreciated.
* Kumiromi's blessing effects and pets will continue to be adjusted.
* [Nerf Notice] The rewards for quests and treasure chests in The Void will be adjusted to gradually decrease for content equivalent to floor 50 and above. Note that rewards for floors above 100 will be significantly reduced.


=== Beta 22.56===
=== EA 23.32===
<big>'''7/23 2024'''</big>
<big>'''11/18 2024'''</big>
  I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December.


[Additions and Changes]
[Additions and Changes]
* When a Mani follower takes control of a machine, it should be under the player's control (it should not disappear even when moving across maps).
* Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%).
* For bounty missions targeting specific races, do not generate missions for races that do not exist. Also, display the name of the target creatures in the journal.
* NPCs that become lost for any reason and cannot return to their location will now teleport back after a while.
* Consuming weapon talismans should grant experience points to the corresponding magic.
* In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials.
* When relocating home, if a local map is already generated at the destination, delete the local map and save the game.
* Playlists now change when acquiring new land (outside of events).
* Shrines should not overlap.
* Updated map recipes so that the danger level of the map increases based on the materials used during crafting.
* Faction-wide enchant effects should also apply to temporary allies.
* Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map.
* Characters engaged in idle reading should be granted reading skills.
* Falling during transitions from the global map to local maps has been disabled.
* Implement Opatos' second blessing.
* Added a "Always Sort" option to container sorting settings.
* Add earthquake magic.
* Mobs now appear randomly on the global map.
* Add the status effects of dizziness, confusion, and paralysis to the impact damage effect.
* Disable friendly fire for area attacks triggered by weapon effects.
* NPCs should eat rotten items if they can digest them.
* Display the deepest reached floor on the character sheet.
* Replace part of the growth graphics for the colorful fruit.
* Enchantments for % type equipment should be displayed as percentages.
* Allow reforge by offering equipment received from gods at their altars (mainly used for updating divine equipment).
* Adjust the benefit equipment of Itzpalt.
* Do not generate altars of gods that cannot be worshiped.


[Fixes]
[Fixes]
* Fixed an issue where randomly generated local maps obtained with land deeds were not listed in the fast travel list.
* Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License.
* Fixed an issue where items marked as important were included in auto-sorting.
* Various other minor fixes and adjustments.
* Fixed a bug where shield bash could activate even without 10 shield skill.
* Fixed a bug where cursed equipment could be removed using the equipment shortcut.
* Fixed an issue where invisible characters could be targeted again with the F key.
* Fixed an occasional display issue when opening the skills of ally character sheets.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Thank you for the ideas and feedback regarding Opatos + Kumiromi's artifacts!
* Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)."
* If there are adjustments or changes to divine blessing equipment, notifications will be given, so please offer the blessing equipment at the altar for reforge (this time for Itzpalt).
* To create a water source with the Thirsty Jar, the ground must first be stripped bare.
* Transparent platforms refer to the "scaffold floor" when rotated.
* For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them.
* It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds.


=== Beta 22.55===
<big>'''Hotfix'''</big>
<big>'''7/21 2024'''</big>
* The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC.
* Fixed an issue where items inside locked containers could be delivered in base delivery requests.
* Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests.


[Additions and Changes]
=== EA 23.31===
* Do not generate artifacts for unique characters at concert venues.
<big>'''11/17 2024'''</big>
* Adjust targets for miasma infection.
* Grass seeds can only be obtained from the second growth stage onward.
* Implement the second blessing of Mani.
* Adjust the vitality and mana of the "Wraith" race.
* Change the acquisition cost of the first stage of the Essence Magic feat to 1 (refund if already acquired). Adjust the acquisition costs of several other feats.
* Ensure that blankets and similar items have at least half of their maximum charges guaranteed upon generation. Also, increase the maximum charges based on quality.
* The bonus to recovery during meditation increases with the level of meditation.
* Livestock should not display regular conversation options (such as buying and selling). Also, they cannot be invited to join as companions and should not generate quests.
* When reverting livestock back to residents, ensure a certain amount of time must pass before they can become livestock again.
* Display tooltips on mouseover for status effects in character sheets.
* Rewards from performances should not depend on the level of the instrument (temporarily).
* Adjust the effects of Magic Control.
* Clearly indicate the traits and abilities that can be acquired with skill level increases in tooltips when mousing over the skill.
* Add level-up bonuses for shield skills.
* Add variations for showcase items.
* Replace the graphics for Rainbow Fruits.
* Adjust the status effect resistances of bosses and similar enemies.
 
[Fixes]
* Fix a bug where random faith-based ability bonuses could appear when displaying ability values during character creation.
* Fix an error that could occur when restraining residents.
* Adjust Mana Absorption and Stamina Absorption to trigger even when the opponent dies from the attack.
* Various minor fixes and adjustments.
 
[Notes]
* To change the gender of a God's Apostle, throw a hormone potion.
* The difficulty cap for quest ★ levels is currently set at 7.
* Magic Control affects all area attacks, such as breaths. The Magic Control check is now calculated with the coefficient x increased from 5 to 10, meaning the check succeeds if skill level * x > rnd(damage), resulting in complete evasion of the attack, and if it fails, it results in damage reduction.
 
<big>'''Hotfix 1'''</big>


[Additions and Changes]
[Additions and Changes]
* Random requests are now generated at the base regardless of race or unique attributes.
* Allies now take two blankets from shared containers (to prevent issues if one gets damaged).
* Companions with the weightlifting skill now consistently gain a certain amount of skill experience.
* Party members no longer take uncooked food from shared containers in the PC's backpack.
* Items marked as important can no longer be recycled.
* The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%).
* A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%).
* Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing).
* Plants grown using Kumiromi's scythe can now be harvested with a sickle.
* Power consumption at the base is reduced when the energy-saving policy is enabled.
* The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play).
* The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally).
* Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained.
* Innkeepers now sell slightly more travel rations.
* Travel rations are no longer discounted.
* Added an option in the PC's backpack settings to center new containers when opened.
* Procurement requests now explicitly state when the target is a category.
* Procurement requests can now be completed immediately if the required items are on hand.
* While in the base, items stored in base containers can also be submitted for procurement requests.
* Added a shortcut key setting for the "Meditate" ability.
* Dangerous books can now be read with the Grimoire of Learning.
* Wands have been added as acceptable offerings to Itzpalt.
* God's Wrath now pierces Lay Hand.
* When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds).
* The licking range of black cats has been expanded by one tile.
* In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards.
* In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves.
* In forest Nefia, blocks are now always rendered at a low height.


[Fixes]
[Fixes]
* Fixed an issue where feat points were refunded every time the game was resumed if the feat for Maconomy had been obtained in a previous version.
* Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds).
* Fixed the generation of Dark Matter Crystals in mountain maps and other locations.
* Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
=== EA 23.30===
* Items that occupy multiple tiles, such as large wagons, cannot be placed if any of the tiles are invalid. Please find an open area for placement.
<big>'''11/17 2024'''</big>
 
=== Beta 22.54===
<big>'''7/19 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Restrained NPCs should no longer move when kicked.
* Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects).
* After sparring with adventurers, the PC's hunger state will no longer reset.
* Added recipes for spiderwebs and vines.
* Furniture shops will now sell musical instruments.
* Items marked as important can no longer be selected as fuel.
* Felmera will resell unlocked paintings.
* Actions such as praying, torture, or dining in the base now respect room access permissions.
* Replaced graphics for ore veins. When hovering over ore veins, the materials will be displayed.
* Companions will no longer follow into private rooms.
* Added background artwork for shipment reports.
* The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground).
* Duplicate items can no longer be offered. The number of items that can be duplicated by the kettle is now limited to five types, and the restocking period has been adjusted.
* Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state.
* When advanced settings are enabled, items can be marked as important in the context menu.
* Retained information on seen tiles during map regeneration.
* Added the feature "Maconomy".
* Room boards and house boards built in build mode no longer have the invisible flag set by default.
* Added random enchantments for mana management.
* When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu.
* Added a platinum merchant to Palmia.
* Seed levels will increase more slowly during automated farming.
* Adjusted the critical hit rate for executioners at low HP.
* Implemented the second blessing of Ehekatl.


[Fixes]
[Fixes]
* Fixed a bug where allies would protect pets that are mounted or parasitically attached to the PC during torture.
* Fixed an issue where states like hunger were not displayed when no other status effects were active.
* Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects.
* Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars.
* Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* The key to toggle log display can be assigned from the settings window.
* The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature.
* Advanced farming tools (e.g., watering multiple tiles at once) are planned for future updates. Please wait a bit longer.


=== Beta 22.53===
=== EA 23.29===
<big>'''7/18 2024'''</big>
<big>'''11/16 2024'''</big>


Although this update is relatively minor, it addresses game load-related bugs, necessitating a version update.
Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed.


[Additions and Changes]
[Additions and Changes]
* When asking NPCs for directions to a location, if the target is in an unreachable place, they will now be teleported nearby.
* The category for letter-type items has been changed from "Scroll" to "Book."
* When material transformation occurs, the decay rate will be reset.
* A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues.
* Starting the game with the -DEV argument will now launch it in debug mode (for testing and verification purposes).
* A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled.
* Adjusted resistance rates for elemental scars.
* An option to disable mods has been added to the settings.
* Using a Scroll of Faith will no longer allow piety to exceed the faith skill.
* Backup-related settings have been added to the configuration menu.


[Fixes]
[Fixes]
* Fixed a bug where the game could not load if a character was affected by a gravity status effect.
* (English version) Fixed an issue where the item search feature was case-sensitive.
* Fixed a bug where the game would freeze when talking to characters with untranslated text in the Chinese version.
* Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Dyeing walls and floors is technically possible, but allowing everything to be dyed feels excessive, so it is currently on hold.
* To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left).
* Attacking through windows across walls is currently intended behavior.
* Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board.


=== Beta 22.52===
=== EA 23.28===
<big>'''7/17 2024'''</big>
<big>'''11/16 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Updated the home questline (post-Vernis).
* Turns now progress when hanging oneself.
* Added two new songs (one is still unused).
* Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
* Added the "Impale" enchantment to the Holy Lance.
* Added recipes for geysers.
* Impale distance now depends on the enchantment's strength.
* When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
* Speed is reduced to 2/3 during gravity state.
* Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
* Home cannot be uploaded if the name is not changed.
* Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
* Enemies outside the field of view cannot be targeted with the F key even in telepathy state.
* In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
* Dialog options now support keyboard input for selections like "a" or "b".
* Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
* Companions and residents can now take blankets from shared containers.
* Reduced the amount of travel food sold at inns.
* Changed the name of the king-sized bed (the one without a roof), and adjusted its materials and price.
* The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
* Dark matter walls and floors are now much harder.
* Increased the accuracy of melee attacks by approximately 25%.
* Added direction signs to the signpost workshop.
* Changed Dark Fog to a non-hostile action.
* The resident information displayed on the resident bulletin board can now be switched.
* Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
* When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.


[Fixes]
[Fixes]
* Fixed the behavior of charge attacks against multi-size NPCs.
* Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
* Fixed a bug where destroying the giant rock in Vernis with a flam would decrease karma.
* Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
* Corrected the doubled quality of meat from the previous update.
* Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
* Fixed weird behaviors in auto-combat and F-key shooting for targets without LOS during telepathy.
* Addressed a glitch where the animation position could shift when rapid-firing.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Residents will stop attacking when dismounting from the gallows. If you find reproducible methods for gallows-related bugs, please provide feedback.
* In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
* The weight of items inside a tent varies based on the tent's material, which is currently intended.
* Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.
* Regarding companion feat points growth, it can be reset, so the plan is to allow free resets when specifications change.
* The detector was originally an item for discovering backer gravestones, so it may stop responding to anything other than gravestones. Feedback is welcome.
 
 
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when loading the extermination request map.
* Corrected a bug where the final bonus (+5) was applied in addition to the initial +2 when the main ability feats were first acquired.
 
<big>'''Hotfix 2'''</big>
* After a new quest, if Loytel does not return to the home base for any reason, make sure to force him to return.


<big>'''Hotfix 3'''</big>
=== EA 23.27===
* Fixed the issue with the behavior of shortcut keys when entering text or selecting items from a list.
<big>'''11/15 2024'''</big>
 
<big>'''Hotfix 4'''</big>
* Fixed bugs related to Loytel.
* As for Efrond's guitar, in previous versions, it could only be obtained from the development room (in this version, Efrond now has it). We will consider ways to re-obtain missed artifacts and valuables.
 
=== Beta 22.51===
<big>'''7/14 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added "Eureka, Firebrand of Strife"
* An icon now appears on the global map at the location where the PC died.
* Changed the effect of the feat "Frontline Command" for Yevan's apostles from a fixed stat increase to a percentage increase (up to 30%) based on the number of enemies. The percentage increase is higher the more allies with the "Frontline Command" feat are present.
* Meditating in a hot spring now grants a buff that mitigates Ether Disease.
* Display faction-wide enchants on character sheets and such. Also, display the names of faction-wide enchants and faith bonuses in a different color.
* Walking around without clothes on will cause townspeople to scream.
* When pressing the F key without a ranged weapon or magic in hand, if there are ranged weapons or attackable spells in the hotbar, or if the equipped weapon can perform ranged attacks, they will be used automatically.
* When assigning an ID to a teleporter, the teleporter's name will display the ID.
* If a map file fails to load due to corruption, generate an empty map instead (better than being unable to load at all).
* Throwing attacks at hanging residents now have a chance to reduce stamina.
* PCs will not get very angry if they have not handed over the wedding ring (such as initially generated).
* Teleporters will no longer function inside tents.
* When purchasing or exchanging items, mark limited-quantity items clearly in their names.
* The maximum character limit for "Filter by word" in item sorting has been increased to 100.
* Changed the restocking method for limited-quantity items. Merchants in existing saves will also handle newly added limited-quantity items upon update.
* Companions will no longer store ammunition in shared containers.
* Escort requests will not fail upon exiting an instance map for quests, even if separated from the escort.
* The action menu for stacked furniture now displays options in reverse order.
* Shopkeepers, trainers, and shrine maidens will display an icon above their heads when restocking items or services is complete. Also, display the restock period in the trade options.
* The draggable area for items like backpacks has been slightly expanded outside the screen.
* The quality bonus of food based on content level will now gradually decrease.
* Improved the processing for selling or purging NPC inventories.
* Summoned NPCs will not affect performance scores or tips.
* Scrolls of Rebuilding can no longer be used on replicas.
* Enchants that have no effect on ranged weapons will not be displayed in tooltips.
* Updated Chinese translations.
* Set attribute conversion rates for attribute attacks from songs and rods. For example, with a 50% attribute conversion rate, half the attack will be the usual attribute attack, and the other half will be a normal attack (subject to piercing).
* Added attribute conversion enchants that permanently grant attribute attacks to weapons. Attribute weapons do not benefit from song buffs and do not consume song buff uses when attacking.
* Added the "Drill" enchant that allows weapons to attack all enemies in their path, piercing through them.
* Implemented Lulwy's second blessing.


[Fixes]
[Out-of-Game Updates]
* Fixed a bug where watering could be performed on distant tiles if interrupted by status effects.
* Added a note about mod functionality on Steam Deck to the development room on the official website.
* Fixed a bug where priority settings for some shared containers did not work after adding advanced sorting settings in a previous version.
* Fixed the issue where witness checks were entirely disabled while invisible (the intended specification is to add a bonus to witness checks, not complete immunity).
* Fixed various erratic behaviors when selecting items in hand in build mode.
* Other minor fixes and adjustments.
 
[Notes]
* Attribute conversion and "Drill" enchants are not currently available as random enchants. They will be added as random enchants after adjustments.
* Mod rapid-fire does not deal the same damage with all shots; the damage decreases with each successive shot.
* Due to changes in the management method of limited-quantity items, existing save data for limited-quantity items will be reset.
 
<big>'''Hotfix 1'''</big>
* Fixed an error that occurred when talking to trainers about skills that have not been learned.
* Fixed an issue where Eureka would not appear in existing save data.
 
=== Beta 22.50===
<big>'''7/12 2024'''</big>
[Additions and Changes]
* When attacking oneself, allies with the cover ability will not intervene.
* Changed so that items must be unlocked before they can be stolen from locked containers.
* Added a recipe to remove mods from melee weapons in the barrel processing machine.
* Added key settings for log switching to the config.
* Mods that exceed +99 will be forced to +99 when equipped. This is due to the current save data storage limitations for mods.
* Items shipped will not be displayed in the home log (they can be seen in the shipping report).
* Added beehive recipe to Nino’s sales inventory (available from new game start).
* Cursed equipment will be removed when the curse is lifted.
* Thrown explosives’ blasts will be considered hostile actions from the thrower. Additionally, karma will decrease when explosives destroy towns.
* Implemented the second blessing of Yevan.


[Fixes]
[Fixes]
* Fixed a bug where the distance calculation between the current location and the highway was incorrect on the far right of the global map.
* Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
* Fixed a bug where some faction-wide enchantments like floating were not applied to the entire faction immediately after game load.
* Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
* Fixed a bug where selecting an item in build mode’s picker would consume materials without crafting.
* Fixed an issue where item icons for category-specific materials were incorrect in the processing equipment information window.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The phenomenon of the PC holding mysterious food is due to pets eating while mounted or parasitized, making it appear as if the PC has the pet’s food.
* For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
* Regarding wish spellbooks, scrolls, and staves, only items that exist can currently be wished for. For example, a minor healing staff cannot be wished for because it is not an item with that name but a staff with a minor healing effect, so it is currently not wishable.
* Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
* Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.


=== Beta 22.49===
<big>'''Hotfix'''</big>
<big>'''7/7 2024'''</big>
* Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
* Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


* [Additions and Changes]
* (Backer Wish) The "Pet Enhancement" feature has been provisionally introduced. The pet enhancement function will continue to be adjusted and strengthened.
* Pets and companions will now consume feat points to train abilities or learn skills and feats when leveling up.
* The pet information window will now log acquired skills and feats. Additionally, the last opened tab will remain open when the pet information window is reopened.
* Added a "Hold Growth" setting in the pet information window. Since the pet enhancement feature will continue to be enhanced and adjusted, turn this on if you want to save feat points.
* The race "Demigod" will no longer receive divine punishment.
* Replaced the graphic of the Vorpal Bunny.
* Mods in duplicate items' sockets will now become alchemical ash when dismantled or disassembled.
* Added a disassembly agent. The recipe for the disassembly agent has been added to Nora’s inventory. Mods can now be extracted using the barrel processing machine.
* Stamina will now be consumed with a certain probability when throwing at the training dummy.
* Added an inverse position setting to the side screen widgets.
* Changed the name of ★Muramasa to "Masamune."
* Implemented the second boon of Kizuami.
* Implemented the second boon of Horome.
* All artifacts will now have protection from fire and acid.
* Random enchants will no longer be applied to divine boon equipment.
* Containers within the signpost range, such as resource storage and trash storage, will now store relevant items even if not set as shared containers. Containers that have never been opened (containers without generated setting data) will also be selected when sorting.
* The number of remaining large stones will now be displayed in the progress of the "Gold in the Mines" quest.


[Fixes]
=== EA 23.26===
* Fixed a bug where the skill value would become negative when learning the Memorize (or Heal) skill while the mutation was in a positive state and then reverting the mutation.
<big>'''11/13 2024'''</big>
* Other minor fixes and adjustments.


[Notes]
* Apologies to mod creators, but due to frequent game updates, older mod versions may display irregularly or cause errors. If the game behaves strangely, try launching it without mods once.
* In build mode's collection mode, items will be collected to the location with the resource storage signpost or containers within the range (this version allows it without setting as shared containers).
* Deliveries (such as tax invoices and items sent from the delivery box) will be received at a base once you enter any base, rather than being delivered to your home.
* The third divine boon is planned to be introduced in the form of strengthening (reforging) the equipment received from the second boon. This is expected to be introduced a while after EA starts.
* Thank you for reporting about the black cats. We believe all black cats have been protected. The black cats already generated in your save data will continue to exist, so please take good care of them.
=== Beta 22.48===
<big>'''7/7 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Duplicate flags will now be added to items duplicated in the Duplicate Shop. (With this specification change, duplicate flags will be removed from bubbles and other monsters duplicated in previous versions.)
* Livestock no longer pay taxes.
* When dismantling items with a duplicate flag, alchemical ash will be generated.
* Weeds will no longer grow from tatami floors.
* Ensure players do not die from overburden when exiting quest instances.
* Mine damage has been reduced.
* Adjust the formula for experience points entering the Covenant Stone upon shipment.
* Rock salt spawn rate has been slightly reduced.
* Change the distance evaluation method for pathfinding.
* Companions with the weightlifting skill can now carry up to a burdened state (experimental).
* The black cat will now definitely lick all contents of boss chests (previously, it was a 1/2 chance per item).
* Added two new portraits for Liches (Thanks minagi!).
* Include supplementary skills like tactics in the tooltips for weapons that use them.
* Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
* Add random enchantments for weapons with sorcery.
* Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
* Adjust the performance of the Elemental Staff.
* NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
* Add the second blessing of Jure (experimental).
* When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
* Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
* When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
* Added a game setting to "Stop movement when a trap is detected."
* Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
* Books not owned by the player cannot be read on user maps.
* When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
* Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
* Icon animations will now display during meditation and self-harm actions.
* NPCs will now use and reload with ammunition when they possess it.
* When using crafting equipment, the last opened recipe will now be selected automatically.
* Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.


[Fixes]
[Out-of-Game Changes and Additions]
* Fixed a bug where Sword Sage would lose their specialization when changing their specialized field through the Mage Guild's specialization change service.
* Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
* Fixed a bug where the retreat effect would trigger after exiting the map from the edge if a retreat signal was sent during a battlefield quest.
* Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
* Fixed the category change issue with furniture vouchers.
* Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.
* Other minor fixes and adjustments.
 
[Notes]
* Attacks on acid-type monsters currently result in being splashed with acid even if using ranged attacks when adjacent.
* Miasma cast by allies on enemies does not spread to allies.
<big>'''Hotfix 1'''</big>
* Fixed the issue where experience points were set to 100x at shipment.
=== Beta 22.47===
<big>'''7/6 2024'''</big>
 
[Additions and Changes]
* Fast travel now calculates distance using the actual shortest route.
* Updated the description of Horome's Blessing to "Melee attacks drain mana from enemies."
* Party members now push aside neutral NPCs in their path.
* Slight improvements to the blood splatter graphics.
* Overall increase in the selling prices of equipment. Guaranteed minimum selling prices for miracle items and above.
* Replaced the graphics for the ecopoint.
* Grass and trees now slightly consume fertility.
* Food enchanted with "Adam" can no longer be duplicated.
* ALT and CTRL held together now flatten terrain during drawing. Also updated the help text.
* Set the maximum normal fame gain to 5000.
* Notaries now sell advanced adventurer licenses. Acquiring a license allows fame to exceed the maximum limit and generates Nephias above level 50 (the initial defeat of the Succubus boss has been abolished).
* Notaries now sell Void Exploration Permits. A permit is required to enter the Void (though you can return without one).
* Experimental implementation of Unity Cloud Diagnostics.
* Experimental introduction of party-wide and faction-wide equipment enchantments.
* Experimental implementation of the second blessing of Itzpalt.
* Doubled the power of weapon activation enchantments.
* Damage numbers now display in the color of the attribute when dealing attribute damage.
* Display racial traits during character creation.
* Monster Balls cannot be used on user maps.


[Fixes]
[Fixes]
* Fixed an issue where various items were no longer mixed in Rodwyn's shop.
* Fixed an issue where music notes would shift when the side-screen widget was enabled.
* Fixed a bug where the enchantment could be lost when cooking Little One meat.
* Corrected an error where the delivery box could be used inside tents due to a recent update.
* Fixed the shipment source always showing as the home name in the shipment report.
* Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
* Fixed a bug where status effect messages remained on the screen.
* Various minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]  
* Abilities in the ability window can be equipped directly by holding the middle mouse button (R key).
* If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.
* If the player character becomes naked, they can dress in the changing room near the hot spring.
<big>'''Hotfix'''</big>
* Increases in the number of crafting recipes for seasonings and application of material quality are planned during the beta test.
* Adjusted the AI for Paladins slightly.
* Feedback on gameplay balance beyond the Void is highly appreciated due to limited testing.
* Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
* Another escaped black cat has been rescued at the Derphy Tavern. Thank you for the report. If any more escaped black cats are seen, please let us know.
* Changed the "Echo" enchantment to a trait.
* NPCs in user maps will no longer produce eggs milk with enhancement levels.
* Made iron balls indestructible.
<big>'''Hotfix'''</big>
* Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.


=== Beta 22.46===
=== EA 23.25===
<big>'''7/4 2024'''</big>
<big>'''11/13 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Replace the innkeeper of Nefu Village with "Mizuno."
* Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
* Display the weight of items when opening a companion's inventory.
* Reduced the spawn rate of Blade Ω.
* Expand the companion information window to also show feats.
* Covenant Stones can now only be used when placed.
* Add icons for attributes and resistances.
* Harvest boxes in harvest quests will no longer break.
* Improve the shipping report screen; accessible at any time from the home board.
* Lowered the probability of items breaking from fire or ice damage.
* Add precious stones to the materials for wand recipes.
* Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
* Wand MP consumption now depends on the attribute and hardness.
* (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
* Apply progressive damage resistance to NPCs above level 50.
* Mature grapevines now drop vines upon harvesting.
* Adjust the formula for calculating power based on item level.
* Harvesting cannot be done with scissors.
* Display the quality on the item tooltip for items of unusual quality (experimental).
* Added a "Residents Only" setting to room access types.
* Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
* Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
* Fertilizer bins can now produce fertilizer from already-rotted materials.
* After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.


[Fixes]
[Fixes]
* Various other minor fixes and adjustments.
* Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
* Fixed an issue where the "Imp" race was missing a finger.
* Various other minor adjustments and fixes.


[Notes]
[Notes]
* If you die during mass crafting, the crafting will complete even if no experience is gained, as this is by design.
* Plans are in place to implement light source enhancements through sub-quest-related crafting.
* Successfully rescued one black cat in Palmia. Thank you for the report. Please let us know if you see any other escaped black cats.
* Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.


=== Beta 22.45===
=== EA 23.24===
<big>'''7/3 2024'''</big>
<big>'''11/12 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Significantly reduced the probability of party members speaking at the start of combat, with a further reduction as more party members are added. Also shortened the display time of party members' dialogue (to prevent noise without silencing them completely).
* Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
* Overall reduction in the number of traps in dungeons.
* Wand effects will now trigger on all characters in the targeted tile.
* Integrated some category tabs in the crafting screen.
* Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
* Slightly remodeled the workshop map of Miral & Garokk's Workshop
* NPCs will no longer equip wedding rings or collars.
* A shipment report will now be displayed when shipping items. Added a setting in the config to 'Display shipment report.'
* Reduced the offering value of “Unknown Meat” (meat with no character reference).
* Stamina for crafting will now be consumed per item crafted, not all at once.
* When angering a god, additional provocations will result in instant death.
* Items in containers that are on sale cannot be selected in build mode.
* Added a tent wrench as a Miralga Reward exchange item.
* Random enchantments that prevent decapitation can now be applied to neck equipment.
* Added an enchantment for underwater breathing.
* Changed the return destination determination upon return (internal. Should have minimal impact on regular save data).
* The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
* Construction of blocks and similar structures is not allowed on battlefields (eventually, normal enemies will also be able to destroy such structures over time).
* Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
* NPCs will not throw stones at invisible characters, even if they have low karma.
* Added a few minor visual effects when casting spells.
* Updated the portrait and pixel art for Felmera.
* Travel to snowy areas will now take longer during fast travel.
* NPCs hatched from eggs will now have the baby feet trait.
* Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
* Companions and residents will take abrasives from shared containers. If there is a grinding wheel on the map, they will automatically grind rusty weapons and armor.
* The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
* The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
* Added three new golem portraits (Thanks, minagi!).
* The licensing policy for store-type items now clarifies items marked with a price tag.
* When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
* When the PC is eating, allies will not use shared containers within the PC’s backpack.
* In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
* Crafting equipment can now be accessed directly from the backpack.


[Fixes]
[Fixes]
* Fixed a bug where learned skills may not be displayed when affected by a skill-reducing mutation.
* Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
* Fixed a bug where companions would not eat when hand-fed unless they were in a state of hunger or worse.
* Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
* Fixed a bug where Chinese fonts were not displayed in the game's input fields. If there are still unresolved issues, please report them.
* Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
* Fixed a bug where shrines did not function properly when held in the hand.
* Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
* Fixed a bug that could cause the game to freeze on startup depending on the file name of the custom pcc.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Nursing and imprinting for baby feats are not yet implemented and will be introduced alongside the enhancement features for companions. Feeding milk will increase experience and potential based on the milk's properties, and after feeding a certain amount of milk, the individual will mature and gain an imprinting bonus.
* Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
* Items such as generators that require more than 20 times the usual number of furniture tickets are essentially not intended to be collected through furniture tickets. Most are planned to involve future quests or crafting using new materials.
* Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).
* The number of skills an adventurer remembers is somewhat random. Also, some of the skills in possession are currently set not to be used by NPCs in combat.
* If you set the container in the PC's backpack to shared and store food in it, pets will eat from it.
* It seems that a black cat has escaped. If you see a black cat in town or elsewhere, please report it.


=== Beta 22.44===
<big>'''Hotfix'''</big>
<big>'''7/1 2024'''</big>
* Fixed an issue where tax can't be paid.
<big>'''Hotfix'''</big>
* The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
* Fixed an issue where excessive power was being supplied due to the tent's wrench.
<big>'''Hotfix'''</big>
* When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
* Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.
<big>'''Hotfix'''</big>
* Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)


[Additions and Changes]
<big>'''Hotfix'''</big>
* Charging is not possible if there are fences or similar obstacles in the path.
* Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
* Unified the key for roof mode in build mode to the ALT key.
* Fixed an issue where walls outside of roofed buildings could no longer be dug through.
* Re-added the Gunlance to the Miralgaloc workshop.
* Copied items in the duplicate shop will not carry the stolen flag; also fixed an issue where non-stackable items were being stacked and sold.
* Pets and residents will not eat food given to them unless they are in a state where they can eat (hungry).
* Improved the pathfinding algorithm.
* When opening a companion's inventory, resistance and basic information about the companion are now displayed.
* Automatic sorting can now be set in the shipping box (note that it is on by default in existing games, so please be careful).


[Fixes]
=== EA 23.23===
* Fixed an issue where the maximum range of shooting weapons in auto-combat was reduced.
<big>'''11/11 2024'''</big>
* Fixed a bug where characters summoned to the PC would not attack originally neutral characters that are hostile to the PC.
For all previous changes in the Nightly version, please refer to past updates.
* Various other minor fixes and adjustments.
 
[Note]
* Additional Steam keys for Kickstarter backers will be distributed at the start of Early Access.
 
<big>'''Hotfix 1'''</big>
* Please, don't look...
 
=== Beta 22.43===
<big>'''6/29 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Charging is not possible if there are other characters in the path. Additionally, highlight the charging path on the map.
* Hanging from a sturdy rope is now possible.
* When the quest tracker widget is on, it remains on standby even when there are no quests to display.
* Added the launch option "-NOMOD" to disable mods when starting the game.
* The destruction check for ground items due to elemental attacks should occur before the attack on the character.
* Improved error handling when writing or reading map files.
* Change the material categories for the large cauldron and dye cauldron to general beverages.
* It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
* Set an upper limit on karma reduction when currency is stolen from allies.
* Added icons for potential abilities in the training window.
* Significantly reduce the effectiveness of food when affected by anorexia.
* Removed the immunity to fear from the levitation effect.
* Add an enchantment that prevents decapitation to the random enchantments for headgear.
* Add "Open companion's inventory" and "Talk to target" to the mouse action settings in the config.
* When a container is open, apply item distribution when continuously retrieving items by holding down the right mouse button.
* Use the same item details for equipment, etc., displayed during recipe searches as those shown during crafting.
* Add a tutorial for Neln.
* In escort quests, the quest will not fail upon exiting the map if the escort is far away, even in neutral zones such as bridges.
* Allow residents to be moved in build mode if there are no enemies around them.
* Add abilities for physical reduction, elemental reduction, and complete evasion. These will be set per race. Currently, these abilities will only be granted as racial abilities and fixed artifacts. Playable races affected by these changes are fairies, golems, and liches. Fairies and liches will have reduced maximum HP.
* Adjust the penetration power and performance of melee weapons.


[Fixes]
[Fixes]
* Fixed a bug where the experience gained differed when crafting multiple items at once versus individually.
* Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
* Fixed an issue where the identification message did not appear when deciphering items like spellbooks.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Roofs can be toggled off by changing the "omit roof" setting in the map tool or by holding down the middle mouse button.
* Currently, cooking on flame pillars is not supported (this requires an item destruction process).
* Damage numbers can be displayed by changing "showNumbers" from false to true in config.txt. Due to many requests, features such as damage display, free equipping of companion gear, using the stethoscope on non-residents, and freely selecting items stacked during theft will be left to mods in Elin.
<big>'''Hotfix'''</big>
* Items can be split by entering the number in the split window to specify the quantity.
* Fixed an issue with part of the concert hall floor. Added one new floor type.
 
<big>'''Hotfix 1'''</big>
* Fixed the issue where the quest tracker was behaving oddly.
 


=== Beta 22.42===
=== EA 23.22 (Nightly) ===
<big>'''6/28 2024'''</big>
<big>'''11/10 2024'''</big>
The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels.


[Additions and Changes]
[Additions and Changes]
* Large tents will be made larger.
* Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
* Roofs can now be displayed inside tents.
* Added festival hat settings for multiple characters.
* The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future).
* Disabled compression of map data when saving the game.
* Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened.
* The Palmia Times is now available in towns outside Palmia.
* Hand and area-of-effect attack spells can now be used with the F key.
* (English version) Revised lore text in Mani's journal.
* When using advanced distribution, the settings will also apply to items delivered by residents.
* The feedback screen will now have save data attachment enabled by default (experimental).
* Automatic watering will continue even if there are unreachable tiles.
* Windows can only be placed in the player's base.
* Various adjustments to the combat formulas for high-level play (LV50+).
* Removal of speed correction by level (provisional).
* Adjustment of some divine faith bonuses.
* Review of the unarmed combat formulas.
* Power and MP consumption for magic will diminish at higher levels.
* Stethoscopes can only be used on residents.
* Adjustments to block materials, etc., in the Abandoned Factory Nefia.
* Residents can now be moved from build mode (initial positions will change to the new location).
* Non-residents will no longer vomit when splashed with sewage.
* Updated Chinese translation.


[Fixes]
[Fixes]
* Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered.
* Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
* Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience.
* Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)
* The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more.
<big>'''Hotfix'''</big>
* Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later.
* Fixed an issue where directional data for walls and other objects wouldn't load during map loading.


=== Beta 22.41===
=== EA 23.21 (Nightly) ===
<big>'''6/27 2024'''</big>
<big>'''11/10 2024'''</big>


[Additions and Changes]
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.
* Clarified the message displayed when inventory is overflowing. (Japanese version)
* Changed the names of broken traps.
* In recipe search, clearly mark optional ingredients.
* Touching the Rest Shrine now restores 1/3 of maximum stamina.
* Training dummies are no longer destroyed by elemental attacks.
* Quest tracker now has Nerun guide you when delivery targets, etc., are within the map.
* Added weight (single item) as a sorting option for items.
* Added a secretary to Willow.
* Added "Whip of Words" to Faris's inventory to change residents' tone and personality.
* Added flavor text when moving to town tiles on the global map.
* Town residents now cheer the player character when karma is significantly high or low. Occasionally, residents will throw stones if karma is low.
* Added screen size specification and fixed settings to the configuration.
* Added three types of Snow Putit skins (rare spawns).
 
[Fixes]
* Various fixes for glitches related to Chinese translation.
* Other minor fixes and adjustments.
 
=== Beta 22.40 (Nightly)===
<big>'''6/26 2024'''</big>
  Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version.


[Additions and Changes]
[Additions and Changes]
* Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases).
* The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
* Set weighting for spawn probabilities in random zones.
* When auto-playing, music will now stop if the PC dies.
* Nefia will now also generate in snowy fields.
* NPCs at the PC’s base will no longer call for help if attacked.
* Added Gold Snow Putit (rare spawn).
* Fire magic now occasionally creates pillars of flame.
* Adjusted the duration of debuff spells.
* The auto-bed command cannot be used while return or escape is in progress.
* Adjusted the effect amount of ability-enhancing and weakening spells.
* Fertilizer can now be placed on top of fences.
* Adjusted tourism and accommodation income.
* A sound effect has been added to ether disease onset, along with a notification.
* Added multiple new icons to the global map.
* A notification will appear when a companion’s item is broken.
* Reduced the probability of equipment deterioration from acid attribute attacks.
* Walls and other structures can only be built beyond the map boundary in build mode.
* Adventurers will now move to different towns periodically.
* Earthquake damage has been adjusted.
* Set enchantment strength correction based on the level of equipment for each type of enchantment.
* Crafted ammunition now receives enhancement levels according to crafting skill level.
* Reduced speed correction based on enchantment strength for Seven-League Boots.
* Shooting target information will now be cleared when moving between maps.
* In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
* The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
* Items like New Year's gifts cannot be used on the global map.
* When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
* Babies will gain feat points from the milk bonus when nursing.
* Clicking a party member in the Party Member Widget now opens the trade window.
* Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
* Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
* The name of "Asylum" has been changed to "Orphanage."


[Fixes]
[Fixes]
* Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial.
* Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
* Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting.
* Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
* Fixed an issue where some recipe materials had changed due to category specification changes.
* Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
* Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone.
* Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
* Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge).
* Various minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith.
* There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.
* Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across.


=== Beta 22.39===
=== EA 23.20===
<big>'''6/25 2024'''</big>
<big>'''11/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Experience points for investment skills will increase based on the development level of the town and the scale of the merchant.
* Restoring from backups now directly overwrites the save data of the current world.
* Various adjustments to the cost and AI usage of "Rush."
* Fixed the tooltip position for item search and recipe search.
* AI will now also use "Cat's Eye."
* Added a setting to "Stop movement when an enemy is detected" to the game settings.
* In auto-combat, when death is initiated during critical hit avoidance, MP will drop to 0 if the body has mana and MP is below 0.
* Added shortcuts for auto-sort and BGM mute to input settings.
* Expanded the maximum resizeable size of the ability window.
* Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).
* Pressing the ESC key when selecting item quantities will now cancel instead of confirm.
* In the harvest request zone, crop tiles will be cleared of snow in winter.
* The probability of curse traps appearing is halved. The probability of trap generation decreases in lower floors.
* Multiplying monsters will no longer reproduce in miasma state.
* Added an option to "Use Distribution Settings" in auto-sorting.
* In auto-sorting, the "Match Category" setting now targets all item categories in the container (previously only the category of the first item was targeted).
* Added tooltips for explanations in auto-sorting.
* During auto-sorting, if all target container distribution priorities are the same, items will be distributed based on distance from the current location.
* The honey generated in beehives will also increase Enchant Lv.
* Added various cassette tapes of the initial field map BGM to the stops of traveling merchants.
* When manually adding fuel to manufacturing and processing equipment, the fuel candidates will be displayed.


[Fixes]
[Fixes]
* Fixed a bug where the context menu would not display if it took too long to load.
* Fixed an issue where the current world map loaded when backup data was restored.
* Fixed an issue where inappropriate categories were selected for deliveries and NPC preferences due to category specification changes.
* Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with -as a filter.
* Corrected the duration of the Mifu & Nefu Priestess's blessing, which had become nearly permanent (it should be treated the same as perfume).
* Fixed an issue where remote weapons duplicated in the replication shop did not copy mod slots and only inherited enchantments.
* Other minor fixes and adjustments.
 
=== Beta 22.38===
<big>'''6/24 2024'''</big>
 
[Additions and Changes]
* Added a recipe for the parcel box. Added the mixer recipe to the initial recipes.
* Stopped BGM after clearing the quest map.
* Added the utility policy for "No Animal Zone."
* Made it possible to move items by holding down the right mouse button while opening boxes, similar to Shift-click.
* Added milk to the ingredients for mousse and pudding recipes.
* Added the option "Do not include rotten items" in the sorting settings.
* In resurrection magic, characters who were party members are now prioritized.
* Tax invoices are now treated as artifacts.
* Automatic sorting now prioritizes container sorting order rather than distance from the current location (experimental).
* Learn the "Rush" ability at Tactical Level 5 (icon is in preparation).
* When calculating the grouping of crops with different enchantment levels in tasks like auto farming, round up decimal points.
* Added several tutorials for Nerun.
 
[Fixes]
* Fixed the inability to place doors inside tents.
* Fixed a bug where residents' job skills were activated immediately after recruitment, even if conditions were not met.
* Fixed a bug where filled containers could be stored when set to store items of the same category in auto-sorting.
* Fixed the issue where selling items one by one granted more negotiation experience and thief guild contribution points than selling all items at once.
* Fixed a bug where unopened treasure chest contents were displayed in build mode search.
* Fixed a bug where columns could not be crafted with carving tools.
* Various fixes for inventory operations using Shift-click.
* Fixed a bug where blessings from the previous faith would display incorrectly in the skill tracker when changing faith.
* Other minor fixes and adjustments.
 
<big>'''Hotfix 1'''</big>
* Fixed an issue where right-clicking to interact with the inventory was behaving strangely.
 
 
=== Beta 22.37===
<big>'''6/23 2024'''</big>
 
[Additions and Changes]
* Detailed advanced allocation. Settings for advanced allocation will be reset in this update.
* In Vernis, it is now possible to set up campfires and other facilities before acquiring land (removal of setup restrictions in towns, etc.).
* Charcoal branches can now be made in the furnace.
* Added auto-sort action to convenient shortcuts in the custom hotbar.
* Simplified the guild text in the quest tracker.
* When killing party members or residents, the kills will not count towards the kill count in extermination quests.
* Traps will break after several failed disarm attempts.
* Slightly increased the number of items sold by trainers and slavers. In Yowyn, Yowyn horses are now sold.
* Teleportation using teleporters is no longer blocked by enchantments.
* When switching equipment sets, the character will temporarily be undressed.
* The PCC scale will refer to the size in setting.xlsx.
* Furniture will no longer be generated in treasure chests created from treasure maps (to avoid excessive weight).
 
[Fixes]
* Fixed a bug where NPCs using ranged attacks would have their ranged weapons increase every time they restocked their equipment.
* Fixed a bug where items other than the fishing rod could be used for fishing if switched while fishing.
* Fixed a bug from the last update where cooked items were not properly duplicated in the Kettle's duplication shop.
* Fixed a bug where policies could be deactivated despite having sufficient management power at the base when adding NPCs as residents in other towns.
* Fixed a glitch where portraits would display incorrectly in the journal's quest section after displaying a quest for a character without a portrait and then a character with a portrait.
* Fixed a bug where fertilized eggs being sold would retain the sales tag when hatched.
* Fixed the issue where the recycling ordinance had a generation rate of 0.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* When possessing the scavenging feat, materials will also be obtained when NPCs other than the PC and party members disarm traps.
* The phonograph can be used to change BGM while inside a tent.
* The scale displayed in conversations with merchants reflects the combined scale of the town and the merchant.
* Only perishable items will be sorted into coolers and refrigerators.
* If a roof appears in a fenced area, you can change it to no roof from the house board. Additionally, if there are multiple rooms inside the house, you can change the room groups with the room board and set different roofs for each group by placing house boards for each. All fixed maps are built using the in-game build mode, so refer to the buildings in fixed maps to see what kind of constructions are possible.
* Harvested crops from auto-farming will be stacked beyond the enchant level stack tolerance to avoid scattering. (In such cases, the enchant level will be changed to the average value of the stacked items.)
* Due to the structure of Elin's item categorization, the tree format allocation can be a bit cumbersome (some items are set to the parent category itself, making it impossible to toggle on/off all the child categories at once). However, improvements are planned if possible.


<big>'''Hotfix 1'''</big>
=== EA 23.19 (Nightly)===
* Reorganized categories and added a few new ones.
<big>'''11/9 2024'''</big>
* Improved the advanced sorting menu for better clarity.
* There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
<big>'''Hotfix 2'''</big>
* Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.
* Reconfigured item categories.
* Fixed a bug where abrasive materials were not consumed when sharpening rusted weapons.
<big>'''Hotfix 3'''</big>
* Fix the error that occurs when a specific category is not found during the creation of a procurement request.
 
=== Beta 22.36===
<big>'''6/21 2024'''</big>
 
* Prepared dishes and preserved foods sold in stores will now have a "discount" tag. Items with discounts or markups will have this clearly indicated in the tooltip.
* Fixed a bug where some stores were selling too many seasonings.
* This should technically be a HotFix, but the version is updated due to necessary translation updates.
 
  In Auto-Farming, adjacent crops of the same type gradually become uniform in variety and quality to prevent the harvested products from being mixed. If you wish to avoid this, try planting crops one space apart or intersperse them with different types of crops. In future updates, I may adjust this so that the uniformity of varieties (enchants) only occurs when the seeds are at level 1.
 
=== Beta 22.35===
<big>'''6/21 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* When advanced distribution is turned on, only the advanced distribution settings will be used. Several new items have been added to the advanced distribution options.
* Introduction of a new backup system, and removal of previous backup settings.
* When regenerating NPC equipment, the probability of generating high-rarity equipment has been reduced.
* Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
* Added "Personal Settings" to the strategy window of the character sheet.
* Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
* Added the "Automatically continue playing music" option in "Personal Settings."
* Items with the "indestructible" flag cannot be recycled.
* When switching equipment sets, equipment that is not registered in the new set will not be removed. The positions of swapped equipment will also be swapped.
* Crops can now grow and be tilled in fenced areas.
* When a new recipe is discovered at the processing machine, a message will be displayed.
* The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
* Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
* Stopped using Unity Cloud Diagnostics (as it was rarely used).
* Changed iron hardness back to its original value (slightly weaker).
* The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.


[Fixes]
[Fixes]
* Fixed a bug where items could be freely taken out of NPC inventory with Shift-click.
* Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
* Fixed a bug where right-clicking to use a container while holding a container within a container would open the inner container.
* Various other minor fixes and adjustments.
* The status effect text displayed when hovering over NPCs will now match the text displayed when PCs are affected by status effects.
* Fixed a bug where abrasive could be made with a loom.
* Fixed a bug where NPCs would cluster together in one spot on water-covered maps.
* Other minor fixes and adjustments.


[Notes]
<big>'''Hotfix'''</big>
* Due to Chinese translation work, there are fewer updates this time, but the version will still be updated.
* Fixed an error when sending feedback.
* Regarding the balance of end content (approximately danger level 50 and above), temporary adjustments will be made soon. As mentioned earlier, comprehensive adjustments are planned for the latter half of the beta test, but feedback is always welcome. If diving into levels above 200, attaching save data would be helpful.


=== Beta 22.34===
=== EA 23.18===
<big>'''6/21 2024'''</big>
<big>'''11/8 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Experience points for negotiation skills during trading, contributions to the Thieves Guild, and the removal of stolen flags will be applied once the trading window is closed.
* Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
* As long as the trading window remains open, items bought can be sold at the purchase price, and items sold can be bought back at the sale price.
* Changed the category of the vomit to Trash.
* Abrasive material added to the millstone recipe.
* Removed nails as a required material for the initial chair recipe.
* Rusty equipment can now be polished with a grinding wheel.
* Disabled auto-combat when holding a rod (staff in use).
* The 1/3 chance of honey not being produced in beekeeping boxes has been removed. Instead, the probability of honey production will decrease with lower fertility and increase with higher fertility.
* Merchants in Mif Village now sell writing tools.
* The level of honey produced by bees in beekeeping boxes will depend on the level of flowers planted on the map.
* Significantly reduced the probability of city residents praying at altars.
* Outdoor map content levels will be calculated based on the distance from the "starting base" at the beginning of the game, rather than the distance from roads and the player's "current base."
* Slightly reduced the hardness of iron.
* Fame will no longer affect the content level of generated outdoor maps (it will only affect the level of monsters that attack).
* Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
* The level of monsters attacking on the global map will be less influenced by fame the closer the attack point is to roads.
* When displaying the list of return destinations, added a danger level indicator for Nephia.
* Adventurers, guards, and unique NPCs will periodically restock their equipment.
* Throwing weapons are now protected from theft.
* Tooltips will be displayed when hovering over status ailment text.
* Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
* Status text will be shown when party member size exceeds the limit.
* Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
* Funnel-type summons will not occupy ally slots.
* Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
* The display for containers with items for sale has been clarified.
* Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
* The advanced sorting menu and order have been changed.
* Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
* Progress bars will no longer be displayed for certain actions.
* Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).
* Innkeepers will always sell "travel rations."
* When suffering from the Ether Disease "Dripping Ether Hand," melee attacks will become poison-attribute.
* Residents and others in towns will respawn at their original locations instead of where they died.
* Added color variations for fairy citizens and children.
* Items can now be moved continuously by holding down the button while Shift+clicking.
* When swapping equipment with a right-click, the removed equipment will move to the swapped item's position.
* Added an experimental setting to display item effect icons.
* Flyers will be accepted even if the charisma check fails, albeit at a low probability.
* Added a setting to "not auto-combat neutral NPCs" in the auto-combat settings.


[Fixes]
[Fixes]
* Fixed a bug where items in containers within the stock area sign's range were not used for restocking.
* Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
* Fixed a bug where some sorting setting flags were overlapping (shared) in advanced sorting.
* Fixed an issue where NPCs could steal from a distance.
* Fixed a glitch where different names were displayed for equipped items after eating miracle-level food equipment.
* Fixed a bug where fairies were not considered witnesses to crimes or performances.
* Fixed a bug where changing race with the "ChangeRace" console command caused issues when re-equipping light sources.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* If widget display positions become incorrect, try resetting from the widget menu.
* Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.
* The new trading-related specifications have been tested, but there may still be undiscovered bugs. Any reports would be appreciated.


=== Beta 22.33===
<big>'''Hotfix'''</big>
<big>'''6/20 2024'''</big>
* Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
* Assign a secretary to the Tinker's Camp. Investments in Nino will be disabled.
* (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
* Add advanced allocation options.
* Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
* Indicate if casino games cannot be played on SteamDeck.
* Replaced the font for the Chinese language version.
* Generate fairy adventurers with unique graphics (only at the start of a new game). Also place them in Specwing.
* Place fairy citizens in multiple towns.
* Display a warning when container items overflow (exceed container capacity).
* Adjust harvest amounts and seed growth rates during auto-farming.
* PCs and companions will automatically eat when they get hungry while traveling on the global map.
* Change the appearance of the container sorting menu.
* When containers are locked in position, ignore background collision detection if the background is disabled.
* Add a utility policy for "No Spam Mail".
* Gray out slots that exceed container size and cannot place items when changing container display column settings.
 
[Fixes]
* Fixed an issue where backer objects in the Cursed Mansion were disappearing.
* Fixed a display issue when Loytel opened the home bulletin board immediately after moving to Vernis.
* Fixed a bug where the tool belt, which should not be visible, appeared in the backpack after using the "ChangeRace" console command.
* Fixed a bug where tax invoices would disappear if paid when no taxes were overdue (in this case, the invoice will return, but since invoices are not supposed to stack, they will no longer stack as a feature).
* Other minor fixes and adjustments.


[Notes]
=== EA 23.17===
* For criminal characters, there may be no way to complete delivery quests except by using items like the Scroll of Incognito.
<big>'''11/7 2024'''</big>
* Regarding the generation of Nefia around Noyel and the snowfields, we are currently preparing snow-covered Nefia materials for the global map, and generation will be enabled once this is complete.


=== Beta 22.32===
<big>'''6/16 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* The range for automated farming can now be designated with field signposts.
* Adjusted the harvest cycle for mushrooms and grass in automated farming.
* Added a "Lock Window Position" option to containers (advanced menu).
* Added an "Compress Non-overlapping Items (experimental)" option to containers (advanced menu).
* If auto-sorting fails due to issues like unreachable containers, a message will be displayed.
* The probability of angering the opponent in "Enemies of All Living Things" has been significantly reduced, and it now only activates in towns.
* Added fairy citizens and children, placed in Specwing.


[Fixes]
* Characters other than the PC can now undress in the dressing room.
* Fixed a bug where submitting stacked tax forms was only counted as a single payment.
* Power of weapon-based abilities now scales with the user’s dexterity.
* Various minor fixes and adjustments.
* Eggs are now less prone to spoiling.
 
* Furniture related to map transitions, such as stairs, will now resist teleportation.
=== Beta 22.31===
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
<big>'''6/19 2024'''</big>
* Added new background music and jingle when clearing Nefia.
 
* When using side-screen widgets, UI blur effects are disabled.
[Additions and Changes]
* Explosive self-destruct attacks now destroy walls.
* Added multiple tutorials for Nerun.
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
* Moved all body pillows except for Ehekatl from the casino to Little Garden.
* Invincibility will be removed when moving between maps.
* Added a cooler box as a reward in Little Garden.
* Items like bulletin boards are now indestructible and cannot be given as presents.
* Added footwear, light gloves, and waist armor as initial crafting equipment.
* Increased difficulty for decoding ancient manuscripts.
* Added an option to container settings to "not close with right-click" (advanced menu).
* Applied a custom portrait for younger sister characters.
* Included weapons in the calculation of equipment weight.
* Teleporters can now only be placed in the PC’s home.
* Adjusted the amount of experience gained during torture.
* The light radius of Cat's Eye also increases attack range.
* Summoning magic can no longer be used on the victim during torture.
* Unique NPC residents who are not livestock will no longer shit.
* Added teleporters to Nino's merchandise.
* Changed shit classification to “Resource.
* Disabled teleportation between bases while escort or delivery quests are ongoing.
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
* Improved favorability when throwing and hitting with an aphrodisiac.
* Item search functionality is now available inside tents.
* Added relocation deeds to the notary's merchandise.
* Mining and digging now yield more experience based on the hardness of the target material.
* Added a utility policy for "automatic farming."
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
* Automatically compress and bundle harvested crops in automatic farming.
* Materials in the crafting screen can now be tracked.
* Standardize adjacent seeds of the same type in automatic farming.
* Added “Switch Hotbar Page” to mouse action settings.
* Ensure that the weeding ordinance has a certain effect even at low levels.
* Temporarily disabled high-quality materials (current implementation is not very meaningful).
* Added snow accumulation graphics.


[Fixes]
[Fixes]
* Fixed a bug in the item stacking process.
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
* Fixed an error that occurred when using the ChangeRace command in the console while equipped with something.
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
* Fixed an issue where companions could endlessly retrieve blankets from shared containers.
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Spells and abilities labeled as targeting the "party" can be applied to the entire party by holding down the mouse button.
* For items with graphic variations, like balloons, try rotating them when placing.
* Significant modifications and changes have been made to the scripts related to plant growth and harvesting, which may cause unexpected behavior. If you notice discrepancies in the types or amounts of harvested items, please report them.
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
* Generating Ether Logs with a hammer is currently considered acceptable.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix'''</big>
 
* Fixed an issue that had made the maps terrible.
* Fixed a bug where the reward artifacts were not regenerated when the Little Garden map was regenerated.
* Added a map board to Nino's wares (if the icon is not displayed after moving home, try changing it with this).
* Fixed the issue where crops wouldn't grow in caves (growing crops in caves not owned by the player itself is a bug and will likely be disabled in the future).
* Fixed a bug where players were thrown to strange locations on the global map when escaping from sub-maps like dungeons after moving their base.
* Residents being tortured will no longer use area magic or summons.
 
[Notes]
* If there is no shared container for storing crops harvested through Auto Farming, they will be placed in the shipping box.
<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed an error that occurred when entering the base. I'm sorry for the fixes.


* Fixed a bug where an error can occur when enabling auto farming.
=== EA 23.16===
* Fixed a bug where items with a quantity of 0 were being generated during collection.
<big>'''11/6 2024'''</big>


=== Beta 22.30===
<big>'''6/18 2024'''</big>
[Additions and Changes]
[Additions and Changes]
* Allow residents and the player to be restrained using torture devices (e.g., wooden horse, restraint devices, gallows) at the base.
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
* Enable training with restrained residents. Additionally, if the player is hanged, residents will attack them.
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
* Slightly modify the terrain of the Quiet Beach.
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
* Prevent suffocation while riding on floating objects.
* Added a few more dishes that can be cooked with fire-based attacks.
* Display tooltips when selecting items to deliver in quest dialogue.
* Improved performance slightly when the game runs in the background.
* Allow investment in Nino at the Tinker's Camp, and place a delivery box.
* Plants that don’t require sunlight can now grow inside tents.
* Prevent detectors from stacking.
* Solar lamps will have a reduced range of effect when not connected to a power source.
* Disallow price tags on delivery boxes and shipping crates.
* Set a 200-turn cooldown for the NPC-based theft ability.
* NPCs who read doujinshi will convert.
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
* Add an option for "Show Advanced Menu" in game settings.
* Limited melee and ranged damage to a maximum of 9,999,999.
* Add "Number of Columns" in container settings (Advanced Menu).
* Now checks if all necessary files are present in the User folder when starting the game.
* Made the four-panel comic in the Palmia Times clickable.
* Added a button to open the save data folder on the loading screen.
* Increased the default stamina value by +5.
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
* Added fabric as a material for the bandage recipe.
* Added a “Remove All” option to the PCC editing screen.
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
* Equipment slots are now sorted and displayed in the character sheet and companion information window.
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
* Feedback cannot be sent from game data where Debug Mode is enabled.
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.


[Fixes]
[Fixes]
* Fix a bug where items that can't be registered with shift-click are registered during item duplication.
* Fixed issues with attack calculations when the dual-wielding skill has a negative value.
* Fix a bug where the picker can be selected with a shortcut key in build mode even before recipe mode is unlocked.
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
* Fix a bug where casting magic arrows and beams from out of range consumes MP and stock without triggering the magic.
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
* Fixed overly sensitive mouse wheel scrolling under certain settings.
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The skills remembered by adventurers are random and include recovery and support magic. If a backer adventurer has fewer than a certain number of unique skills, they will learn random skills up to a certain number.
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix'''</big>
* NPCs with fixed initial beliefs will not convert even if they read doujinshi.
* Added 4 new portraits for the "sister" character.
* Hitting an NPC with a minecart will not reduce karma.
* Added 2 new portraits for the "lich" character. (Thanks minagi!)
* Fixed a bug where releasing restraints with the space key during restraint caused the game to crash.
* Fixed an issue where the shared settings for containers held by the PC were missing.
* Characters with the cover ability will not protect restrained NPCs or PCs.
<big>'''Hotfix 2'''</big>
* Torture will not be interrupted by status ailments.
* Area attacks will not be used on the target during torture.
 
=== Beta 22.29===
<big>'''6/17 2024'''</big>
 
[Additions and Changes]
* Unlock the Utility Department at Hearth Stone Level 2 (mainly setting up cost-free bases and adding convenience policy functions).
* Restore the policy for tax payment transfers.
* Ensure that policy plans that can be automatically acquired do not appear in bookstores.
* When selling food to NPC merchants, the selling price is halved (food is sold at 30% of the price, and the selling price can sometimes exceed the purchase price).
* Contents of boss chests should not be destroyed by elemental attacks.
* Allow item quantity selection through keyboard numerical input.
* Add the story replay item "★Fiama's Diary" to Fiama's possessions.
* Automatically pick up fish at regular intervals during continuous fishing.
* Set a high weight for pathfinding on tiles where suffocation is possible (to avoid passing through them if there are other routes).
* Change the name of the fixed map "Sandy Beach" to "Quiet Sandy Beach." Change the location as it has become passable (at the start of a new game).
* Mark crops grown by the player with a unique flag (they will not stack with previous crops).
* Add rotation variations to Jure's body pillow. Allow unlimited expansion of item rotation variations (previously limited to four).
* Adjust the price and storage capacity of wagons according to their size.
* Add snow accumulation graphics.
 
[Fixes]
* Fix the glitch where the skin does not display correctly at the start of the game when the background grid of the item hotbar is changed.
* Fix the glitch where the PC's display position sometimes disappears on the minimap.
* Various minor fixes and adjustments.
 
[Notes]
* Regarding the right to learn recipes internally granted when cooking skill increases, the specification is such that "the probability of getting a recipe idea becomes very high when cooking." This state is maintained until a recipe idea is obtained.
*
<big>'''Hotfix 1'''</big>
 
[Additions and Changes]
* Allow selection of item quantity using the space key or return key.
* Add shallow water at the shoreline of the beach.
* Fiama will now sell exploration goods outside of the base as well.
 
[Fixes]
* Fixed a bug where changes to pathfinding were causing some terrain elevation differences to be ignored.
* Fixed a bug where the harvest yield of grass was always 1.
* Fixed a bug where the quantity of items selected for purchase was not immediately reflected when entering numbers via the keyboard.
* Other minor fixes and adjustments.
 
=== Beta 22.28===
<big>'''6/16 2024'''</big>
 
[Additions and Changes]
* Added pasture grass to the ingredients for weed stew.
* The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
* Karma now increases upon conquering a Nefia.
* Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
* There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
* For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
* Adjusted the price of Little Capture Balls.
* Adjusted the damage amount for suffocation.
* For procurement requests, only containers that are empty inside can be submitted.
* Adventurers and other NPCs will no longer be placed on water.
 
[Fixes]
* Fixed an issue where large NPCs were failing at pathfinding.
* Other minor fixes and adjustments.
 
[Notes]
* Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
 
<big>'''Hotfix 1'''</big>
* When gathering from dyed map objects, default materials should be dropped instead of dyed materials.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Fixed a bug where ores would turn into grass ores when mined.
* Fixed misaligned equipment positions in the enchantment list on the character sheet.
* Changed the name of "Shortness of Breath" in the English version (as it was unclear).
* Added a hint regarding hotbar switches.
* Renamed "Renown" to "Fame" in the English version.
* Added an option to display Fame in the information bar.
 
<big>'''Hotfix 3'''</big>
* Fixed a bug where the passability settings for beaches were not updated in some existing save data.


=== Beta 22.27===
=== EA 23.15===
<big>'''6/16 2024'''</big>
<big>'''11/5 2024'''</big>


[Additions and Changes]
[Additions and Changes]
 
* Mount skin changes are now only possible when a pet is at the hitching post.
* Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
* Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
* Tools and ranged weapons are now immune to theft by enemies.
* Greatly increased the probability of generating ore veins in outdoor maps.
* Added "Unequip held item" and "Shoot" to mouse actions in settings.
* Changed some tiles in certain outdoor maps.
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
* Unlocked the swimming skill.
* Bug reports cannot be made while hallucinating.
* Characters will now suffocate if they stay in deep water for too long.
* Tax invoices will not be sent if there are no bases.
* Nino can now act as a guide.
* Healers now sell more potions, with healing potions always in stock.
* Items inside locked containers cannot be sold at home.
* Added high-quality appraisal as a level bonus for the appraisal skill.
* If sound resistance is present, characters will not wake up from musical performances.
* Display sorting settings within containers in tents as well.
* Fairies will now pick up seeds they spit out.
* Feather scrolls can now be used on artifacts.
* The bulletin board and delivery box will also be displayed by guides.
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
* On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
* When moving to a designated point with the mouse, movement stops upon detecting an enemy.
* Fast travel cannot be used when overburdened.
* Auto-combat actions will not display when holding scissors.
* Characters will take damage upon entering their base if they are overburdened.
* When placing an item, height adjustments can only be made while holding the Shift key.
* Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
* Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
* Added Chinese translations.
* Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
* General character graphic adjustments and fixes.
* In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).


[Fixes]
[Fixes]
* Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
* Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
* Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
* Other minor fixes and adjustments.
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* The book on natural power generation has been removed.
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
<big>'''Hotfix'''</big>
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
* Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
 
* Piety is a hidden value.
=== Beta 22.26===
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.
<big>'''6/15 2024'''</big>
 
[Additions and Changes]
* Remove the "Hired with Gold Bar" flag from party members once they have joined, so that charm checks are no longer required for them.
* Weakening a target's abilities due to debuffs should not affect the charm check for recruitment. Also, specify the required charm for charm checks during conversations.
* If there are fixed quests, display an exclamation mark on the bulletin board.
* Fanatics will always call for help when attacked.
* Add snow graphics.
* In harvest requests, larger crop fields should be generated as the difficulty increases.
* Correct and replace Evan's dialogue in the English version.
* Display item weights in the hover guide.
* Residents and companions should not sell thrown or ranged weapons.
* Residents should not teleport when they fail to read a book.
* Add a second stage to the "Gourmet" feat.
* Allow digging the floor beneath walls within bases.
* Show a warning when starting a game with a vow that disables manual saving.
* Add cooking recipes to Nino's merchandise (no restocking).
* The decay progress during disassembly should be carried over to the obtained items.
* If multiple items can be obtained during disassembly, determine the item based on the level of the disassembled item.
* Apply rest bonuses during meditation to all party members.
* Adjust the price multiplier for equipment enchantments.
* Items in a merchant's bag should not be destroyed by elemental attacks.
* Increase the harvest yield of hay based on the seed level.
* Clearly indicate crafted items in their descriptions.
* Kettle will duplicate and sell crafted items as the event progresses.
* Exclude materials in containers with sale tags during crafting.
 
[Fixes]
* Fixed an issue where the bounce sound of Snow Puchi in the basket mini-game was not affected by the volume settings.
* Various minor fixes and adjustments.


[Notes]
=== EA 23.14===
* The bugs related to Japanese input are likely due to a bug in Unity itself, making it difficult to fix at the moment.
<big>'''11/4 2024'''</big>
* Duplication sales may allow for some exploitative behaviors, which will be gradually adjusted.
* If store owners or similar characters cannot be found in the town, please use the guard's guidance to locate them.
* The Kurkol questline will have multiple endings (currently, there are two planned).
* Marriage will be possible in future updates.
<big>'''Hotfix'''</big>
* Fixed a bug where taking the Gourmand feat 2 would prevent cooking.
* Fixed a bug where you couldn't start a new game.
* Changed the entrance to the Vernis mines to be immovable outside the map.
=== Beta 22.25===
<big>'''6/14 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a new level to "Model Believer."
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
* Added immunity to beheading to the effect of "Assimilation with Mana."
* Several new rumors have been added.
* Replaced the graphic of the lost kitten.
* Items designated as important can still undergo processing, such as charm infusion, without being consumed.
* Added graphics for seeds.
* User maps now allow exiting via Waystones or Covenant Stones.
* Added collagen to turtles.
* The Chinese font has been replaced and expanded (Simplified and Traditional).
* Changed the deadline for species extermination quests to indefinite.
* Containers that have contents cannot be recycled.
* Adjusted the difficulty of harvesting quests.
* Named containers will no longer display prefixes.
* Added the option "I don't want you to move" to "Actually..."
* Added a game setting: "Use offensive abilities on self only when holding the Shift key."
* Added the Shrine of Fortitude.
* Nerun now trembles when stamina becomes dangerously low during crafting.
* Bosses and other NPCs now destroy objects that belong to NPCs (in town) when removing obstacles while moving.
* The property search feature now includes character searches (limited to personal bases and towns).
* Slightly increased the overall rewards for quests.
* Wishes for land deeds are no longer allowed.
* Item descriptions now include container capacity.
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
* Changed the display method for descriptions during crafting.
* Opening a companion's inventory will now also display their equipped slots.
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.


[Fixes]
[Fixes]
* Fixed a bug where stackable items without a gift flag would stack when given as gifts.
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
* Fixed a bug where only beggars were generated in sparring matches.
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
* Fixed a bug where the weight limit for fairies was not immediately checked when changing materials in equipped slots.
* Corrected an issue where unarmed attacks were not considered hostile actions.
* Fixed a glitch where the enchantment of elemental attacks for throwing weapons was not displayed.
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.
<big>'''Hotfix'''</big>
* Fixed a glitch where vegetable soup sprite was missing.
=== Beta 22.24===
<big>'''6/13 2024'''</big>
[Additions and Changes]
* Added an Itzapalt body pillow (no effects yet). Added patterns to Jure's body pillow (changeable by rotation).
* Removed the Kumiromi body pillow skin. Changed it to a type where the graphic pattern changes by rotation.
* Seeds can now be obtained when cutting grass with a sickle.
* Added Silver Grass (Susuki).
* Changed the floor where puppy Poppy appears from floor 4 to floor 2.
* Hidden status of small medals caught while fishing is now revealed from the start.
* During escort missions, the mission will not fail if the player exits the map away from the escort target at their base.
* Increased rewards for escort missions.
* Added pest extermination scrolls to the small medal and Eco-po rewards.
* Extended the penalty-free period from one month to three months.
* Hovering over known recipe items in the processing machine will display the item name.
* Adjusted the fullness level of travel rations. When eating at an inn, the status will always become "Overeating."
* Flyers are now sold only by the merchant guild receptionist.
* Slightly renovated Olvina's map.
* User map uploads are now possible when the base ranks below 100 in the home ranking.
* Items like wedding rings will no longer drop as loot from the recipient.
* Meals can now be manually canceled.
* Added ingots and corpses as sculpture materials. Statue colors now reflect the material.
* Taxidermy and cards can now be sold.
* Adjusted the amount of fame gained from regular requests (base amount reduced, heavily dependent on request difficulty).
* Increased the spawn rate of Backer pets in the Yowyn cat cafe.
* Residents and party members will no longer sell bandages they possess.
* Added an option in settings to display a background for speech bubble text.
* Added the Scavenger feat.
* Reduced the default sight range of NPCs by 2 indoors and 1 outdoors.
[Fixes]
* Fixed a bug where skills could be learned from trainers even if the skill value became 0 due to mutations.
* Fixed a bug where dice rolls were uniformly distributed.
* Fixed a bug where memo content would disappear if ESC was pressed immediately after opening the memo widget.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Body pillows are currently available as casino prizes temporarily. They may become rewards for other content in the future.
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom.
* Regarding the endgame content balance adjustments mentioned previously, this specifically addresses the issue where, at higher levels, the damage scale outpaces defense, causing both enemies and allies to die in one shot. We plan to address this based on feedback from high-level adventurers during the latter part of the beta.
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer.
* It is intended that damage to mana is halved at Mana Body feat level 2 and beyond.
Currently, there is too much feedback to read everything, so finding a better approach is being considered.
* If you can't find items you picked up or crafted, check the small five-slot toolbar for equipment positions, or press CTRL to switch hotbar pages.
 
<big>'''Hotfix'''</big>
 
[Additions and Changes]
* Small medals and other items along enemy routes will now become visible.


[Fixes]
* Fixed a bug where one of the towns in escort and delivery requests always referred to the player's home location when calculating distance.
* Fixed a bug where the map could not load if the coordinates of resurrected residents exceeded the map boundaries.
* Fixed a bug where skills affected by mutations could be learned repeatedly.
* Fixed a glitch where the background size of speech bubbles could vary.
* Other minor fixes and adjustments.


<big>'''Hotfix'''</big>
* Fixed a bug where the game gives an error when talking to a trainer which train unlearned skills.


=== Beta 22.23===
=== EA 23.13===
<big>'''6/12 2024'''</big>
<big>'''11/3 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* (Backer Wish) Added a new feat "Heavy Armor Casting."
* The global map tutorial for Nern now mentions outdoor maps.
* Adjusted casting success rate.
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
* Added EcoPo merchant to Yowyn.
* Icons will now be displayed on Nefia that have been visited before.
* Split the Executioner's feat into "Essence of Death (higher critical chance with lower HP)" and "Fusion with Mana (uses mana instead of HP when health is below 0)."
* Added Gwen’s portrait.
* Adjusted auto-combat behavior when "Fusion with Mana" is acquired.
* Adjusted the food attribute of radishes (previously overlapping with cabbage).
* Added a test race "Wraith."
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
* Added a jingle for sleeping.
* The map for Vernis will no longer regenerate.
* Guards now guide players to the tax box.
* Widgets on the side screen can no longer be moved by dragging.
* Mysilia's return gifts are sent upon paying taxes.
* Added a troubleshooting section to the "Development Room."
* Added an option to crawl up to the last visited town (last visited town is cleared if returning to your own base).
* The maximum quality of recipes is now displayed in the crafting screen.
* Receiving an imo upon death (up to a certain number of times).
* Added "I can’t pick up items!" to the FAQ in the help section.
* Search box in the recipe widget is focused when opened.
* The map board can now only be used at personal bases.
* Discarded base maps regenerate over time.
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
* Adjusted required scores for performance requests. Also, set the maximum difficulty of generated requests lower (difficulty will gradually unlock in future updates).
* Training from trainers is disabled in user maps (as guild skills could also be acquired).
* Removed the "Apply" button from PCC edit mode. Changes are automatically applied even if canceled.
* Updated the Chinese translation.
* Display state of gathered items in text when hovered over with the mouse.
* Residents and party members eat uncooked food if no cooked food is in the inventory.
* Operational bonuses from deceased residents remain (to avoid the hassle of auto-canceling policies). Also, a message is displayed when policies are auto-canceled due to insufficient operational power.
* Party members automatically take uncooked food from the shared container in the PC's inventory.
* Small medals deactivate the placed state upon discovery (can be picked up with a left click).
* Gaining trap disarm skill experience when sweeping with a broom.
* Refreshing domains when changing jobs via console's ChangeJob.
* Where mom? Which way is home?


[Fixes]
[Fixes]
* Fixed a bug where recruitment tickets could be used when recalling residents from the Covenant Stone.
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
* Fixed an issue where quest tracker contents sometimes did not display after loading a game.
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
* Fixed untranslated text in the English version of Nerun’s widget.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Endgame content combat balance will be adjusted from the end of the beta through EA. Currently, the plan is to gradually add damage reduction (separately for physical and magical) for both enemies and allies above a certain level. If you have any good ideas, please provide feedback.
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
* If companions do not appear on the bartender's resurrection list after dying, they are likely revived at the base. Please check the base.
* There is an item called stone rubble.
* Currently, non-player characters do not use abilities like the divine favor of Lulwy's possession. Rare and unique monsters might be allowed to use them in the future.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a bug where the game may give an error when a new resident joins.
* Fixed an issue where trainers stopped training in real world, instead of in the user map.


=== Beta 22.22 (Nightly) ===
<big>'''Hotfix 2'''</big>
<big>'''6/11 2024'''</big>
* Improved the content of Lutz’s Diary and added a new entry.
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
* Fixed an error that could occur when re-entering the city after the festival.
* Various minor fixes and adjustments.


  The blessings of the gods will now also apply to all NPCs, which might result in unexpected bugs (such as Mani's mechanical dominance). Therefore, this release will be in the Nightly version. The Nightly version is a test development build, which can be changed by right-clicking Elin in the Steam library and selecting "Beta > Participate in Beta." Please make sure to back up your game before playing in the Nightly version.
=== EA 23.12===
<big>'''11/2 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* God's blessings, including things like mana absorption and damage reduction, now apply to all NPCs. The blessings will also be displayed in the feats section of NPC character sheets.
* Adjustments have been made to the balance and levels of early-stage monsters.
* Added console commands ChangeRace and ChangeJob.
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
* Replaced the graphics for grass.
* Inhabitants will no longer take and equip engagement rings or collars from shared containers.
* Added new grassland floor. Added blocks and tiles related to the magic ruined factory.
* Items generated from shrines now appear instead of being placed in a set state.
* Added Lulwy and Mani body pillows as casino prizes (effects are not yet available).
* The game now automatically saves after the opening sequence.
* Slightly remodeled the casino interior to have a steampunk look.
* FPS is now limited on the title screen.
* Prayers can now be performed on the world map (this was implemented in the previous version, but it was not mentioned in the update notes).
* When genes with no feats or traits are generated, they are now re-rolled.
* Tools now display hardness.
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
* Pressing the ESC key in memo widgets and bug report input fields will no longer clear the content.
* While in a crushed state, the Moon Gate cannot be used if over the weight limit.
* Outdoor dungeons will no longer have snow during winter.
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.
* The direction the PC is facing will now be correctly maintained during save/load.
* Added a tutorial to Nerun.
* Added a signboard for the fuel storage area.
* Branches can now be used as fuel.
* Delivery boxes can now be used at the player's base (note that the package may not always be delivered to the home, but to the visited base with available delivery).
* Guild development points will increase as the guild rank rises.
* Adjusted damage multiplier and accuracy correction for two-handed skills.
* Set the required difficulty for mining walls and floors.


[Fixes]
[Fixes]
* Fixed a bug where the difficulty of harvesting and performance requests did not scale with skill level.
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
* Fixed a bug where containers would be sold when items inside them were sold out at the home.
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
* Fixed a bug where NPCs would not throw weapons if they did not have a ranged weapon, even if they had throwable weapons.
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
* Fixed an issue where commercial bone meal had no attributes.
* Corrected various typos and similar errors.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* If any bugs are found where stats are not correctly calculated when changing race or job with ChangeRace and ChangeJob, please report them.
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
* Body pillows are temporarily placed in the casino, but since their number is growing, the acquisition methods of existing ones might be changed in the future.
* English translations will be commissioned collectively once the story is completed or if there is significant demand.
* If the target does not meet the conditions to be invited to the party, they cannot be ridden or coexisted with (to add residents hired with gold bars to the party, the normal charm recruitment conditions must be met).
* The halved block height in dungeons is a specification to make the screen easier to see.
* To have livestock lay eggs, place grass on the ground or put it in the shared container.
* If attacked by neutral NPCs, please check for Ether Disease on the character sheet.
=== Beta 22.21 ===
<big>'''6/10 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Introduced a new class, "Executioner."
* Slightly modified the clay icon.
* Enchants with attribute attacks on materials will no longer be displayed on items other than weapons.
* When starting auto-sorting, any open ground containers will now close.
* Significantly reduced the accumulation speed of drowsiness.
* Slightly reduced the hunger rate on the world map.
* The level of NPCs generated for performance requests will now depend on the difficulty of the request.
* Added the "Model Believer" feat.
* NPCs will now also perform throws.
* Materials will now display hardness.
* Changed the method of extracting rods from Mana Batteries (internal specification change to correctly extract healing rods).
 
[Fixes]
* Fixed a bug where exiting a quest instance without reporting the request for some reason would cause an error when loading the map, making it unreadable.
* Fixed a bug where pathfinding during movement would sometimes fail, causing movement to be canceled.
* Fixed a glitch where the description text for story quests would not display in the quest tracker.
* Other minor fixes and adjustments.
 
[Notes]
* Spellbooks influenced by domain only affect magic that has elemental counterparts (hand, arrow, bolt, ball, miasma, song). The generation rates of other types of magic, such as healing or support spells, are not affected. (However, currently, Meteor and Disenchant are influenced by specialty attributes.)
* For procurement requests, items whose names do not match exactly will be treated separately, even if they have similar names.
 
 
=== Beta 22.20 ===
<big>'''6/9 2024'''</big>
 
[Additions and Changes]
* The merchant in the Thieves' Guild will now sell Incognito scrolls.
* Adjusted the price of slave sales. Karma will decrease by 1 when selling a slave.
* Adjusted rewards for war quests.
* Significantly reduced prices for prepared meals and preserved foods at NPC shops.
* In extermination quests, most enemies will not notice the player when they enter the map.
* Exploding enemies will not self-destruct when wet.
* Scythes can now be crafted with stone.
* The crafting machine will now display basic recipes and recipes that have been made before.
* Added new tutorials to Nerun.
* Added a Kumiromi body pillow (no effect yet).
* Added sound effects when the level of a seed increases.
 
[Fixes]
* Fixed a bug where extracting residents from the Hearth Stone incorrectly flagged them as "hired with gold bars."
* Corrected the random altar attributes in the maps transferred via Moongates.
* Fixed the fame requirement for body pillow appearance, which was ten times higher than intended.
* Other minor fixes and adjustments.
 
[Notes]
* To fix a bug, after the update, the "hired with gold bars" flag for all residents will be reset. (If this flag is set, a charisma check is required to invite the resident to join the party.)
* For the succubus's pleasurable experience bonus, if the target's base stats are lower than the player's, those stats will be skipped.
* Chinese translation will be implemented after the tutorial additions are completed, so please be patient.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* Fixed a glitch that caused the quest board text to be garbled.
* The Punishment Iron Ball can no longer be picked up.
 
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
=== Beta 22.19 ===
* Fixed an issue where casino coins would not increase when winning the first round of blackjack.
<big>'''6/8 2024'''</big>
 
[Additions and Changes]
* Added an Opatos body pillow as a prize in the Fortune Bell.
* The God body pillow will now appear as a prize in the casino when reputation is high (to prevent players from being forced to acquire all pillows at once. This condition may change in the future).
* Added portraits for the fox tribe priestesses, Kinu and Misaki.
* Added a large number of reward paintings in Fermera. Replaced the cat scroll with a Mokyu-Gon painting (the scroll will be added as a separate item).
* When moving from the harvest request zone, if the conditions for the request are already met, the request will be considered successful.
* When moving from the harvest request zone, there is a chance that harvested items in the inventory will be confiscated.
* The number of monsters generated in Nefia and dungeons will increase as the danger level rises (about 50% of the current number at Lv1, the same as now around Lv15, and no change beyond that).
* Residents can now be given sale tags.
* When selling residents, contribution points will increase if part of the Thieves Guild.
* When a sale tag is attached to a container with contents, the contents will be sold.
* Added policy for "Slave Sales License."
* Added new tutorials to Nerun.
* Adjusted the calculation method for the hardness required for harvesting.
* High-quality materials will not be obtained through dismantling.
* Refined the maps of Yowyn and the Tinker's Camp.
 
[Fixes]
* Fixed a bug where movement would stop before reaching the clicked destination during mouse click movement.
* Fixed a bug where the inventory could be opened using shortcuts in build mode.
* Various minor fixes and adjustments.
 
[Notes]
* The abilities increased by the succubus's pleasurable experiences will be determined by the highest ability value of the partner.
* Planning to gradually introduce Backer Wishes while adjusting balance.
 
==Pre-Beta==
 
=== Pre-Beta 22.18 ===
<big>'''6/7 2024'''</big>
 
[Additions and Changes]
* Fertilized eggs can now be collected from nests.
* Placing fertilized eggs on the bed has a low chance of hatching them.
* The chance of ranged weapons and equipped gear breaking due to ice or fire attacks has been significantly reduced.
* If a player dies within the quest instance after completing a hunting request, the request will be considered a failure.
* If the operation capacity of a base exceeds the maximum operational capacity due to resident fluctuations, the implementation of policies exceeding the limit will be halted.
* Changed the initial hobby setting for Loytel from "development" to "gardening."
* The display of travel elapsed time will now show the time elapsed since the player last exited the map, rather than the time elapsed since they last entered it.
* Lutz's diary will now be delivered to the home.
* Added an "Influence" setting to the information bar widget.
* Added new tutorials to Nerun.
 
[Fixes]
* Fixed a bug where an error might occur when displaying the tourism value in the status bar during loading.
* Corrected the bamboo in Nefu Village that was made of willow.
* Further fixed tent-related bugs.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
=== EA 23.11===
* A method to completely prevent equipment destruction by ice or fire attacks will be added in the future. This may be a reward from unique quests. Additionally, many mid-to-late-game content, such as automated farming and high-level crafting recipes, are still planned to be introduced post-EA. Please note that Elin's beta is not the final version of Elin's beta, but rather a beta of early access version of Elin. Early access refers to a game that is playable to some extent but still under development, and Elin is planned to be in early access for several years.
<big>'''11/1 2024'''</big>
* It is normal for some files to be reacquired during Steam's game file integrity check. This is likely because some dynamically changing configuration files are included in the execution folder.
 
=== Pre-Beta 22.17 ===
<big>'''6/6 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added a toggle option for Nerun's tutorial in the settings.
* Prevent residents from reading held doujinshi without permission.
* Added several new tutorials to Nerun.
* When placing a party member in the Gene Splicer, they will automatically be removed from the party.
* The "Adventure Log", which allows playback of tutorials at any time, is now given after the first tutorial.
* Added "Magic" as the fourth specialization for witches (was previously unassigned).
* Added required materials under the tooltip for crafting materials.
* Residents under standby orders will no longer move to the dining hall during meals.
* NPCs, regardless of whether they are humanoid, will become hostile if they catch you stealing.
* Added purple medicinal herbs.
* Slightly adjusted the screen color tones.
* Changed the effect of mental stability to the "Peace of Mind" buff.
* Tooltips for existing items in build mode will now display the same as when in the inventory.
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
* Locations never visited will be displayed as ???? in the home ranking.
* Added a shortcut for "Use Bed from Inventory" to the default shortcut bar. Beds will now be collected after saving.
* Changed the BGM for Mifu and Nefu Village. Added small medals and cassette tapes to Nefu Village.
* Unique NPCs and PCs can now produce chicken eggs. (Temporary measure due to potential bugs)
* Hatched NPCs will start at level 1 and lose all possessions.
* Hatched NPCs will receive significant bonuses to base and temporary potential abilities.
* Added the chopping board recipe to the initial learned recipes.
* Bookshelves can now be used as containers.
* Added travel tips to the help section (under construction).
* Upgraded title image to high resolution and increased detail.


[Fixes]
[Fixes]
* Further fixed the bug where tents placed in towns would disappear.
* Fixed an issue where NPCs could steal items from the "Merchant's Bag."
* Fixed a bug where, if a resident dies and is stored in the Hearth Stone, they would be bedridden when summoned back.
* Minor bug fixes and adjustments.
* Fixed a bug where an adventurer's home zone would reset to a random town if they died while being a companion.
* Fixed a bug where Little Garden would disappear.
* Other minor fixes and adjustments.
 
[Notes]
* Content for travel tips, Nerun tutorials, and Lutz's journal will be expanded during the beta period.


=== Pre-Beta 22.16 ===
=== EA 23.10===
<big>'''6/5 2024'''</big>
<big>'''11/1 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Changed the maximum number of food and healing items residents and allies can withdraw from shared containers at once to 2.
* Added armored training dummy.
* Residents and allies will now only consume cooked food.
* Attack ratings now display penetration power as well.
* Livestock will now consume grass daily and have a chance to produce eggs or milk based on their breeding value. (If there is no grass, it remains as before.)
* Added spellbooks and staves for Gravity magic.
* Strengthened the nutritional effect of eggs.
* During a gravity state, pull effects are nullified.
* Added a "Breeding Season" ordinance.
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
* Eggs now have a random chance to become fertilized when generated.
* Added a cafeteria signboard.
* Added an incubator. This allows fertilized eggs to hatch.
* Residents now pray at their god’s altar each day if an altar is available at their base.
* Reload Mod will no longer select random enchants for bows or crossbows.
* Adjusted and added new behavior settings for NPCs.
* Added rare material indicators to the crown and globe.
* Mine dogs now avoid setting landmines in the player’s base.
* Set prices for several items that previously had a price of 0. Items with a value of 0 cannot be collected with furniture collection tickets.
* A new action on the faction board allows signboards to be toggled on or off in bulk.
* Tents will no longer be removed during town regeneration.
* Changed the name of gloves to “Boxing Gloves” (English version).
* Increased Meditation time by 10x. Meditation will automatically end when HP and MP are fully restored. During Meditation, bonuses are applied to HP and MP recovery rates.
* Bamboo shoots are now affected by seed enchants.
* When recruiting NPCs, the decision is based on the NPC's highest primary ability (excluding speed), not just their charm.
* When inviting NPCs hired with gold bars to the party, the same charm check as when recruiting NPCs is conducted. (Applies to NPCs hired from this version onwards.)
* Mana warning dialogues for canes will not appear during auto-combat (canes won't be used when mana is negative).


[Fixes]
[Fixes]
* Fixed a bug where party members tied with a rope would sometimes stop moving.
* Fixed an error that occurred when attempting to pick up a trap as an item.
* Fixed an issue where deliveries would arrive at a base during simulations such as sleep. Deliveries will now arrive at the base the PC is currently visiting, not the home base.
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
* Fixed a bug where summoned animals or allies would mistakenly buff enemies.
* Fixed a bug introduced in the previous update where stacking of cooking items was not functioning correctly.
* Fixed a bug where players could exploit the casino receptionist to receive infinite scratch cards by choosing "not interested".
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* Items that do not spoil will not automatically go into the refrigerator.
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
* Resident recruitment tickets can be used when initiating conversations to recruit residents from the home's request board.
* Currently, Jure’s feather fragments have no specific use.
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.


=== Pre-Beta 22.15 ===
==Early Access (Pre-release)==
<big>'''6/4 2024'''</big>
=== EA 23.9===
<big>'''10/31 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added descriptions for the Hearth Stone's effects at different levels on the Home Board.
* Added several new NPC rumors.
* Adjusted crop harvest amounts.
* Significantly reduced the duration of burning effects; increased burn damage.
* Introduced pasture grass (graphical changes may occur).
* Added a new throwable weapon, "Boomerang," now included in the initial recipes.
* Wheat, rice, and pasture grass now drop straw when withered.
* Added a new melee weapon, "Gloves."
* Added mushroom and pasture grass seeds as rewards for Loytel's agriculture tutorial quest.
* Expanded NPC behavior settings extensively.
* Included new designs for sliding doors (襖).
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
* Updated seed tooltips to include information on fertility consumption and harvest yield.
* Updated Chinese translations.
* Brewing barrels now produce different drinks based on food categories.
* Increased prices for milk and eggs.
 
[Fixes]
* Further corrected item placement offsets.
* Fixed a bug where crim ale accumulates in residents' inventories.
* Miscellaneous minor adjustments and fixes.
 
=== Pre-Beta 22.14 ===
<big>'''6/3 2024'''</big>
 
[Additions and Changes]
* (Backer Wish) Implemented the new map "Nefu Village."
* (Backer Wish) Strengthened the Fox Tribe, adding the Blessed Priestess "Kinu," the Blade Priestess "Misaki," various Fox Tribe NPCs, a giant cherry blossom tree, and more.
* Placed new NPCs in Mifu Village.
* Adjusted the tendency of request generation in some towns.
* Added snow graphics.
* Chaos Shapes can now witness crimes.
 
[Fixes]
* Fixed a bug from yesterday's patch where neutral creatures in the wild had become hostile.
* Fixed a glitch where the placement of some rideable furniture was misaligned.
* Various minor fixes and adjustments.
 
[Notes]
* Portraits for "Kinu" and "Misaki" will be added in the future.
 
=== Pre-Beta 22.13 ===
<big>'''6/3 2024'''</big>
 
[Additions and Changes]
* Added a button to open "config.txt" in the "Other" settings.
* NPCs that are originally friendly will spawn as friendly at the party venue.
* Applied attribute colors to wand effects.
* A warning is displayed if there is insufficient MP when using a wand.
* Rare NPCs that appear in the Shrine of Strife will always spawn with a "hostile" disposition (since only hostile rare NPCs count towards the Fighters Guild's contributions).
* Added a large number of reward paintings from Fermera.
* Assigned tourism value to plastic models.
* Increased the contribution points gained by investing in the Merchants Guild.
* Excess contribution points will now carry over when ranking up in the guild.
* Updated the art book.
* Updated the Last Wish.
* Slightly reduced the danger level increase from upgrading the Hearth Stone.
* Added an ordinance for "demon summoning" that increases the danger level at home.
* Changed the overdue tax period from 3 months to 4 months.
* Guild trainers are now accessible upon joining a guild. Guild rank perks have been changed to training discounts from guild trainers.
* Added new grass tile. Updated several maps.
* Increased cotton harvest yield.


[Fixes]
[Fixes]
* Various minor fixes and adjustments.
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
 
[Notes]
* Not being able to use wands while reloading is currently by design.
* Some traps activating while floating is by design.
 
=== Pre-Beta 22.12 ===
<big>'''6/2 2024'''</big>
 
[Additions and Changes]
* Improved AI and pathfinding for movement during combat.
* Ranged classes now move closer to enemies when they do not have ranged weapons equipped.
* Clarified the message displayed when a tax bill is issued.
* Added a list of policies held by the home in the "Locations" section of the journal.
* Added an option to display the home's tourism value in the information bar widget.
* Adjusted MP costs for casting spells on the entire party, reflecting this in the mana warning dialog and AI combat spell usage.
* Sales tags can no longer be destroyed.
* Modified the quest description for the Merchants Guild membership quest.
* Performance will now consume stamina at a low probability depending on the number of spectators.
* The danger level of generated Nefia is now calculated considering both the PC's fame and level.
* Removed the "☆" from the names of Nefia above level 50 (as it may be used for other purposes in the future).
* Adjusted the initial level of the older sister.
* The difficulty of performance requests now depends on the music skill.
* The difficulty of harvesting requests now depends on the gathering skill.
* The difficulty of bulk delivery requests now depends on the level of the Hearth Stone of the home.
* The number of flowers needed for honey production increases as the number of beehives increases. Additionally, there is now a 1/3 chance that honey will not be produced.
* Adjusted the price of mushrooms.
* Each food vendor now sells cooked meals according to the scale of their shop.
* Applied the shipment bonus for vegetables and fruits to home sale prices and slightly increased the shipment bonus.
 
[Fixes]
* Fixed a bug where ores would also be destroyed when breaking walls with flammables (if ores are present, destruction is now determined by the hardness of the ores. Walls that can be destroyed with flammables must have a hardness less than or equal to that of the flammable material).
* Fixed a bug where platform height could shift when placed.
* Fixed a glitch where the rotting icon would not display at the moment items started to rot if the backpack was open.
* Fixed a bug where fishing could only be repeated up to five times.
* Fixed a bug where holding the left mouse button would cause certain effects, like shrines, to activate twice.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
=== EA 23.8===
* From the beta version, tax bills are mailed in the morning instead of being issued instantly.
<big>'''10/30 2024'''</big>
* Handing out flyers for the Merchant Guild membership quest will not count if distributed within the Merchant Guild.
* Residents' ability debuffs will be randomly healed daily if there is a healer available.
 
=== Pre-Beta 22.11 ===
<big>'''6/1 2024'''</big>
 
[Additions and Changes]
[Additions and Changes]
* Seeds available for sale will no longer grow.
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
* Residents and companions will no longer take edible equipment from shared containers as food.
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
* Fishing can now be manually canceled. It will continue until canceled.
* Replaced the open graphic for training chests.
* Tents cannot be used in instance zones such as requests.
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
* Mutations will occur at a low rate even with mutation protection enchantments (same as Elona).
* Removed speed penalties when full.
* Added 18 types of mutations (similar to Elona).
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
* Added fox tribe NPCs (not yet placed on the map; scheduled for the same time as Nefu Village).
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
* Added Japanese-style furniture.
* Adjusted the nutritional effect of spices (they were previously the same as pepper).
* Added snow graphics.
* Added a new weapon category, “暗器 (Martial Weapon).
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.


[Fixes]
[Fixes]
* Fixed a glitch where the screen would flicker upon waking up.
* Fixed a bug where NPC shells would remain if the NPC died from a trap.
* Fixed a bug where an error would occur during the simulation of the home zone when sleeping.
* Corrected swapped effects for blue and red powders in shops.
* Fixed a bug where residents and companions could not properly equip items if "Zephyr's Wrath" was in a shared container.
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
* Fixed glitches in the journal where the level of the Covenant Stone was always displayed as the one in the current home.
* Resolved an issue where severe drowsiness did not lower speed.
* Fixed an issue where touching Mani statues generated before 23.7 had no effect.
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* If the "Dream Awakener" feat is taken, magic can be learned in dreams regardless of the stock of known spells.
* The speed boost effect on the Seven League Boots is intentional.
* Prices for mushrooms, beehives, and vegetables will be adjusted by the beta release.
* A dedicated merchant for cassette tapes is planned for the future.
* To recruit adventurers and unique NPCs as companions, they must be defeated in a trial of strength.
* Hair on resident animals will only regrow if they are raised as livestock and fed hay.
* Thank you for the numerous opinions and feedback on the tutorial. Hopefully, these will be addressed by the beta release (remembering that Nerun was the guide, so she might be used).


=== Pre-Beta 22.10 ===
=== EA 23.7===
<big>'''5/31 2024'''</big>
<big>'''10/30 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Mods that have no effect when attached to wands will not be selected as random enchants during wand generation.
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
* Players cannot sleep while staying in a quest instance.
* Added a statue of Jure, which now appears randomly in locations like Nefia.
* The weighting for the magic lottery in magical dreams will now apply individual magic generation probabilities.
* Added a statue of Mani, which now appears randomly in locations like Nefia.
* Increased the dice value increment for Yevan's "Flame of Strife" with each activation level.
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
* Adjusted the probability of each statue's appearance.
* Nerun will now warn of winter’s approach each November.
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
* Weapons suitable for throwing now display an attack rating in their tooltips.


[Fixes]
[Fixes]
* Fixed a bug where sparkling NPCs could be captured with a Monster Ball.
* Various minor adjustments and fixes.
* Fixed a bug where the sale sign was not generated when sellable items were sold out at home.
* Fixed a bug where impassable container types were ignored when restocking home items.
* Other minor fixes and adjustments.
 
[Note]
  Regarding the changes to Ether Disease yesterday, it has been confirmed that curing Ether Disease, which had already manifested in previous versions, would be based on the effects of the new Ether Disease. For example, if the old Ether Disease reduced magic by -15, curing it would only restore the -4 from the new Ether Disease effect, resulting in a discrepancy of -11. Unfortunately, it is difficult to fully correct this issue, so a "Fix_EtherDisease" command has been added to the console.


  If you experience the above symptoms, open "System Menu > Others > Console" and enter "Fix_EtherDisease". This will cure all current Ether Diseases, and if your status is below the initial value, it will be restored to the initial value +1. If there is still a significant difference from the original status, please adjust it using SetElement in the console, or contact me via Discord or the feedback section. I apologize for the inconvenience.


=== Pre-Beta 22.9 ===
=== EA 23.6===
<big>'''5/30 2024'''</big>  
<big>'''10/30 2024'''</big>  




[Additions and Changes]
[Additions and Changes]
* Delivery requests items are now appraised by superior identify spell. (so that godly equipment are identified)
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
* Shortcut key for bug reports has been changed to F11.
* Added two new plants, Blue Grass and Red Grass.
* The blessing of Kumiromi allowing rotten items to produce seeds will only activate if the rotten item is in the food category.
* Introduced a new item category, "Herbs."
* Adjusted the HP threshold at which companions use recovery items like bandages.
* Added herbs as optional ingredients for the "Boiled Weeds" recipe.
* Added the option to include the ground level as a return destination in Vernis (if the ground level is set as the home).
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
* Added new walls and wall decorations.
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
* NPCs temporarily added to the party through summoning will no longer take items from shared containers.
* Introduced a tutorial by Nerun on item properties.
* Changed the activation condition of Horome's special ability (MP absorption) from "non-attribute attack" to "melee attack."
* Changed the name of the existing "poison" property to "venom."
* When enforcing the "Stolen Goods License" policy, thief guild contribution points will now increase when selling items (if the player is in the thief guild).
* Added several new properties.
* Added "Cheat" to console commands. Some console commands will only be available if Cheat is enabled (the state of Cheat is saved per game).
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
* The severity of ability adjustments due to Ether Disease will now be determined by the level at the time of disease onset (or total feat points acquired in the case of the player character).
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
* Adjusted companions so their hunger recovery rate during meals no longer doubles.
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
* Added snow accumulation graphics.


[Fixes]
[Fixes]
* Fixed an issue where fixed random selection in furniture gacha also applied to the material of the furniture.
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
* Fixed a bug where boars breaking free from restraints during the initial tutorial.
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
* Fixed a bug where the price of technical books was incorrect.
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
* Fixed a bug where the player's current map was deleted during sleep if the player had multiple homes and was in an outdoor map.
* Fixed a bug that allowed players to use mount (parasite) skills on Kettle or Quruizita before event faith, making them party members.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Due to the overlap with Steam's screenshot key, the default key for bug reporting has been changed to F11.
* The Sun Lamp emits sunlight even when its light is off (also when there is no power).
* Taxidermy, cards, and statues of the same type of monster or NPC do not have cumulative tourism value if placed together.


=== Pre-Beta 22.8 ===
[Mod Notes]
<big>'''5/29 2024'''</big>
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).


<big>'''Hotfix 1'''</big>
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.


[Additions and Changes]
<big>'''Hotfix 2'''</big>
* (Backer Wish) Introduced a new minor deity, "Yevan, God of Strife" with an altar placed at the Resting Place of the Wind.
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.
* (Backer Wish) Added Yevan's apostles, the "Militant."
* Fixed an issue preventing non-food traits from being synthesized during cooking.
* Players can now receive a beginner's aid gift from Fiama one week after starting the game.
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
* The cooking appliance can now be used to make soups.
* Added a policy for the "Stolen Goods Handling License."
* When harvesting crop seeds, if the enchantment level of the seeds is more than 5 levels lower than the farming skill, there is a chance for multiple levels to increase at once.
* Adjusted the karma reduction amount when failing a quest.
* Increased the minimum deadline for generated quests by one day.
* Reduced the natural accumulation rate of Ether Disease to 2/3 of the previous rate.
* Set the trainer for the "Evasion" skill to the Thieves' Guild trainer. Guild trainers will now teach some skills immediately upon joining the guild.
* Applied a seed to the gacha draw. Adjusted the furniture that appears in the furniture gacha.
 
[Fixes]
* Fixed a bug where the shared container did not function as a shared container when placed in the tool belt (small inventory slot on the right side of the screen).
* Fixed a bug where small medals and other items were generated with a quantity of 0 when the wish power was weak.
* Fixed a bug where players could not enter the Vernis mine when the "Do not automatically use stairs" option was enabled in settings.
* Other minor fixes and adjustments.
 
[Notes]
* Unique materials for Rafflesia are planned to be introduced in the future.
* The introduction of Elin and Yakasha as in-game gods is undecided. Implementing god artifacts will likely come first.
* Damage modifications from Yevan's Ravaged Flames will include weapon damage multipliers.
 
<big>'''Hotfix'''</big>
* Fixed a bug where Yevan could not be worshipped.
* Fixed a bug where saves from previous versions could not be loaded.
 
=== Pre-Beta 22.7 ===
<big>'''5/28 2024'''</big>


=== EA 23.5===
<big>'''10/29 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Hot items on the second page and beyond of the Widget Extra now support shortcut keys.
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
* Added a simple pixel editor.
* Resistance from faith bonuses now maxes out at immunity.
* Added drawing paper (for organizing containers, etc.). Farris will sell it.
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
* In the Harvest Request Zone, items other than crops (weeds, pebbles, etc.) can be collected normally even if they are not in the harvest stage.
* Various adjustments to ability tooltips, now displaying ability power as well.
* In delivery quests, the items handed to the player will now be pre-appraised.
* Added attack effects.
* Changed the number of bandages crafted from 2 to 3. Bandages will also be provided as preparation items for the initial combat tutorial (vs. Wild Boar).
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
* Items tagged as unsellable will decrease in value when placed in the home.
* New behavior settings added for NPCs.
* Taxes will not increase in the first year. From the second year onwards, taxes will rise annually.
* The amount of reputation gained upon completing requests will be moderated, with higher difficulty requests yielding more reputation.
* Reduced the famous tax.
* During sleep, a dream of one's own magical attribute will allow learning a spell. Only initial spells with zero stock can be learned, and without the Arcane Knowledge feat, the occurrence is low probability.
* Increased the minimum stamina by 5.


[Fixes]
[Fixes]
* Fixed a bug where magic shop and bookstore owners would read the books they were selling.
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
* Fixed a bug where NPCs tied to the gallows would not perform melee attacks.
* Fixed a glitch where the number of uses displayed for currently held magic in the hotbar would not decrease when using magic.
* Fixed a bug where the delivery box in the casino was unusable.
* Fixed a bug where entering an already expired Nefia would cause it to be deleted immediately after entry.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Thank you for all the feedback on the early game balance! Taxes and early game balance will be adjusted by the start of the beta (planned for 6/7).
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
* For the Ether Disease "Poison Dripping Hands," in this version, not only poison but all negative potions will be subject to generation.
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
 
  As I mentioned in the previous note, we are planning to hold the beta on Friday, June 7th. Here are the elements I hope to introduce by then. The % adjustment for Ether Disease is something I've wanted to implement for a long time, but it has been postponed due to programming complications with Elin. I'm thinking of a good way to handle it.
 
* Balance adjustments
* Introduction of Yevan, the God of Strife
* Addition of mutations
* Changing various Ether Disease corrections to a % format
* Introduction of Nefu Village
 
<big>'''Hotfix'''</big>
* Fixed a bug where taxes decreased year by year.
* Enabled the payment of tax bills with negative amounts.
* Corrected the display of tax amounts in tooltips on the home bulletin board.
* Added the "Dream Waker" feat.
 
<big>'''Hotfix 2'''</big>
 
* Fixed a bug where an error could occur when saving a game.
=== Pre-Beta 22.6 ===
<big>'''5/27 2024'''</big>
 
[Additions and Changes]
* Investment in healers is now possible.
* Unidentified items will not be selectable as target items for collection requests.
* Escort targets can now push companions out of the way. In towns, requests will not fail if the escort target moves away from the player character (PC), allowing for safe exits.
* If the current map is deleted (due to a bug, etc.), the PC and companions will be transferred to the PC's home.
* The Theft skill can now be learned from guild trainers even if the Thieves' Guild rank is insufficient.
* Adjusted the location of the Puppy Cave (for new game starts).
* The Altar of Enlightenment now has a high chance of generating ancient manuscripts. Random treasure chests, fishing catches, and boss chests will now include ancient manuscripts.
 
[Fixes]
* Fixed a bug in the "Gold in the Mine" quest where Loytel, who goes to Vernis, would return home after a period of time. If Loytel returns, take him to Vernis and speak to him there to proceed with the quest without issues.
* Fixed a bug where farmers could craft shipment boxes.
* Fixed a bug where the current Nefia would be deleted upon moving to a different floor when its time limit expires. The intended behavior is that the Nefia should not be deleted while inside it, even if the time limit has passed.
* Various other minor fixes and adjustments.
 
[Notes]
* The plan is to ease the difficulty of the very beginning stages by the beta release. Rather than just adjusting numbers, we are considering introducing features or items that make the game more enjoyable (feel free to share any good ideas you might have).
* As for guild quests and rewards, they are currently treated as passive quests and rewards in Elin, resembling daily quests that are completed without active effort. When higher ranks are unlocked and players can exclusively advance within specific guilds, more interesting features might be possible. However, since there are multiple guilds and a lot of content, this will likely be delayed due to the current individual development situation.
* Regarding the War-Torn Ivan, faith can be placed in it, but its implementation is not yet complete. Full implementation is planned within a few days.


=== Pre-Beta 22.5 ===
=== EA 23.4 Nightly===
<big>'''5/26 2024'''</big>  
<big>'''10/28 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Natural Appraisal can be learned from regular trainers.
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
* Methods for restoring backup data are included in the in-game help.
* Set the initial attribute of the casino mascot to friendly. The casino mascot will sell casino coins.
* Allow the information broker to sell fame.


[Fixes]
[Fixes]
* Fixed a bug where towns with underground areas were listed multiple times in the home ranking.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Note]
* The basic tax will increase by 100 Orens every month for five years.
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.
* The celebrity tax is a temporary measure, and in the future, I'm thinking to lower it and implement a system where taxes are applied to optional purchasable licenses (adventurer license, pioneer license, etc).


=== Pre-Beta 22.4 ===
=== EA 23.3===
<big>'''5/26 2024'''</big>  
<big>'''10/28 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Harvest quests will not result in a crime if non-harvestable crops are collected (though nothing will be obtained).
* Plants that lack sufficient sunlight in winter will gradually wither.
* Escort targets that have completed their quests will disappear after a certain period.
* Enhanced sparkle effects for bosses and other notable enemies.
* When auto-combat is initiated against an NPC with the "Invincible" tag, auto-combat will be interrupted. The "Invincible to Enemies Only" tag on Faris will be changed to the "Invincible" tag.
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
* NPCs with the "Invincible to Enemies Only" tag will take damage from attacks by PC allies.
* Evolved species cannot be recruited as companions.
* When hovering the mouse cursor over the taxes on the home bulletin board, a breakdown of the taxes will be displayed.
* Evolved species and bosses will no longer settle down over time.
* The zones affected by influence increases and furniture collection ticket acquisition upon completing quests will be adjusted.
* Genes will not be destroyed.
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
* Spears can now attack targets two tiles away.
* Added spore attack effects.
* Added new action settings for monsters.


[Fixes]
[Fixes]
* Fixed a glitch where the letter received when donating free ether antibodies was being sold in shops.
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
* Fixed a bug where furniture and items in concert venues were not flagged as NPC-owned.
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
* Fixed a bug where outdoor areas were not regenerating.
* Fixed a bug where the opening sequence in the Chinese version was not in Chinese.
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
* To receive training from guild trainers, you need to become a guild member and get promoted.
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
* The numbers displayed on items like stethoscopes and love whips indicate the number of uses, not the number of items, so they cannot be purchased in portions.
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
 
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.
=== Pre-Beta 22.3 ===
<big>'''5/25 2024'''</big>
 
The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.
 
[Additions and Changes]
* Added new explanations for various new base functions to Loytel's dialogue.
* Improved loading speeds for conversations and other content.
* Added several new furniture items.
* Added paintings by Felmera.
* Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.
 
[Fixes]
* Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
* Various minor fixes and adjustments.
 
[Notes]
* Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.


<big>'''Hotfix 1'''</big>
<big>'''Hotfix 1'''</big>
* Fixed a bug where excessive amounts of water were being generated.
* Added poison and hallucination effects to certain monster meats.
* Expanded NPC behavior settings.
* Fixed an error that sometimes caused freezing when entering a map in winter.
* Adjusted crops so they no longer wither in winter as long as there is sunlight.
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.


<big>'''Hotfix 2'''</big>
<big>'''Hotfix 2'''</big>
* Currency will no longer be flagged as stolen.
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
* Fishing bait will not be consumed if fishing is interrupted due to taking damage or other reasons.
* Fixed a bug where corpses had an excessive amount of nutrients attached to them.
* Added a 1-day regeneration period for the Puppy Cave.
* Changed the "Strategy" details in the character sheet to a toggle format.
* Lowered the upper random level range for content selection when the content level is low.
* Slightly increased the number of generated random quests.
* Cooking requests will now more likely select dishes based on the player's cooking skill.


=== Pre-Beta 22.2 ===
<big>'''Hotfix 3'''</big>
<big>'''5/24 2024'''</big>  
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
 
* On the quest board, fixed quests now appear before combat-related ones.
 
[Additions and Changes]
* Added low bushes of Api berries.
* Added paintings by Felmera.
* Various tests and adjustments in preparation for the beta release.
 
[Fixes]
* Other minor fixes and adjustments.
 
[Notes]
* There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
*  
* The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..
 
 
 
=== Pre-Beta 22.1 ===
<big>'''5/23 2024'''</big>
 
 
[Additions and Changes]
* Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
* Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
* Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
* Tax-related policies will not take effect until 30 days have passed.
* Added a display of the number of days since a policy became effective in the policy tooltip.
* Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
* Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
* Set a maximum size for store inventories.
* Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
* Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
* Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
* Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.


[Fixes]
[Fixes]
* Fixed an issue where plants that don’t require sunlight would wither during winter.
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
* Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
* Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
* Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.


=== Pre-Beta 21.11 ===
=== EA 23.2===
<big>'''5/21 2024'''</big>  
<big>'''10/27 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
* Evolved monsters in a neutral state that always drop genes now appear randomly.
* Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
* Added tourism tags to paintings and posters.
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
* Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
* Added a portrait to Nino.
* Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
* The value of opened treasure chests now reflects the value of the chest itself.
* Added initial home policies to suppress or promote the growth of Covenant Stones.
* Items modified with a customized wrench will increase in value proportionally to the modifications made.
* Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
* Adjusted the cost of crops.
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.
* Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
* Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
* Added a policy, "Tourist Protection Ordinance," which increases home visitors.
* Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
* Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
* Added a policy, "Celebrity Heaven," which increases wealthy visitors.
* Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
* Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
* Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
* Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
* Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
* Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
* Added a policy, "Furniture Store License," which raises the selling prices of furniture.
* Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
* Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
* The Wealth Tax policy now increases tax revenue from the wealthy.
* The Faith Tax policy now grants additional tax revenue based on faith.
* Adjusted the costs of home skills and policies.
 
[Fixes]
* Other minor fixes and adjustments.
 
=== Pre-Beta 21.10 ===
<big>'''5/20 2024'''</big>
 
 
[Additions and Changes]
* Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
* Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
* Tourism value will be set for homes and displayed in the home bulletin board tooltip.
* Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
* Income can be earned from guests based on the tourism value.
* If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
* A sales tag tool has been added, allowing items in the home to be toggled as for sale.
* Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
* If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
* Guests with no remaining pocket money will leave the home.
* Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
* Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
* Some home skills are now non-upgradable, and some have an upgrade limit.
* Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
* Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.


[Fixes]
[Fixes]
Line 2,036: Line 1,149:


[Notes]
[Notes]
  The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.


=== Pre-Beta 21.9 ===
=== EA 23.1===
<big>'''5/19 2024'''</big>  
<big>'''10/26 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* A third land feature is unlocked at level 7.
* The mysterious young girl now sells brain cells.
* Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* Homes connected via Network will share the effects of some land features.
* Gene and brain cell prices now scale with the amount of feat points spent.
* The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
* Added an animation of bubbling to the Gene Synthesizer.
* The home bulletin board will display the content level of the home.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* Added multiple land feats.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
* Added and updated some NPC action settings.
* There is a very low chance of catching a statue while fishing.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.
* Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).


[Fixes]
[Fixes]
* Various minor fixes and adjustments.
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
 
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
[Notes]
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
* Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.
* Various other minor fixes and adjustments.
 
=== Pre-Beta 21.8 ===
<big>'''5/17 2024'''</big>
 
[Additions and Changes]
 
* Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
* The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
* If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
* The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
* The value of a home will no longer affect the tax amount.
* The content level of a home will now depend on the level of the Hearth Stone.
* Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
* When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
* The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
* Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
* Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
* When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
* The benefits from leveling up the Hearth Stone will change according to the land traits.
* Additional land traits will be unlocked by leveling up the Hearth Stone.
* Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
* Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
* Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
* The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
* The ordinance for substitute tax payment has been abolished (no longer necessary).
* Added "Pioneering Advice" to Loytel's dialogue.
* Detailed the information that can be viewed from the "Locations" section of the journal.
* Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
* From "Actually...", players can toggle the use of shared equipment or expel residents.
* From "Actually...", players can appoint maids.
* Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
* Adjusted the calculation formulas for maximum HP, MP, and stamina.
* The number of gold bars required for land expansion will now increase according to the size of the land.
 
[Fixes]
* Various minor fixes and adjustments.
 
[Notes]
* With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.
 
=== Pre-Beta 21.7 ===
<big>'''5/11 2024'''</big>
 
[Additions and Changes]
* You can now change icons on the home global map directly from the home board.
* Residents and party members will now retrieve and equip items from the shared container at home.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* Residents and party members will store unnecessary equipment in the shared container.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* The first growth stage of trees will no longer use the common sapling graphic.
 
[Fixes]
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.


=== Pre-Beta 21.6 ===
=== EA 23.00===
<big>'''5/9 2024'''</big>  
<big>'''10/25 2024'''</big>  


[Additions and Changes]
* Version number changed to EA.
* Added multiple conversation quests.
* Notes regarding the EA version have been added to the title menu and system menu.
* Completed the "The Gold Beneath" quest. Added content related to the quest.
* Holding down the appraisal spell will now appraise all items in the inventory.
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* Added a sturdy box recipe to Loytel.
* Abilities used by NPCs are now recorded in genetics.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
* When gene synthesis is complete, the target will now move outside the machine tile.
* Added bamboo trees and bamboo shoots.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Updated the Chinese translation.
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.


[Fixes]
[Fixes]
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed an issue where milk was not turning into cheese.
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
<big>'''Hotfix'''</big>
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
* Fixed an issue where config settings are reset.
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.
 
=== Pre-Beta 21.5 ===
<big>'''5/2 2024'''</big>  
 
[Additions and Changes]
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Improvements to the user interface for fast travel and other features.
* Replacement of notary graphics with new ones.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* Addition of a home quest line.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Quest bosses will now drop escape scrolls upon defeat.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.
 
[Fixes]
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* Other minor fixes and adjustments.
 
[Notes]
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.
 
=== Pre-Beta 21.4 ===
<big>'''4/25 2024'''</big>
 
[Additions and Changes]
* Tinker's camp is now treated as a town (where quests can be accepted).
* Added "bulk order" random quests.
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Added several inclined rail tiles specific to different angles.
* Added several in-game readable items (red books, parchment).
 
[Fixes]
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.
 
[Notes]
  The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.
 
=== Pre-Beta 21.3 ===
<big>'''4/23 2024'''</big>
 
[Additions and Changes]
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Fame will now be obtained when defeating bosses.
* Certain requests will only appear if your fame has reached a certain threshold.
* Added 1 type with 3 text variations of random monster extermination requests.
* Added 12x2 types of random cooking requests.
* Added 1x9 types of random escort requests.
* Added 1x3 types of random performance requests.
* Added 1x3 types of random harvesting requests.
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
* Hunting requests will include bonus rewards depending on the strength of the enemies.
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
* In hunting requests, the number of hunts required will change depending on the difficulty.
* In collection and escort requests, the deadline will change depending on the difficulty.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Request tendencies set for each town.
* Home will predominantly feature procurement, delivery, and cooking requests.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Unique NPCs will throw double the tips during performances.
* Added rides that can also run on tracks as minecarts.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Background images set for bulletin boards and similar displays.
* Added item images to "Important Items."
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
* Various other minor fixes and adjustments.
 
[Note]
  Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.
 
=== Pre-Beta 21.2 ===
<big>'''4/20 2024'''</big>
 
[Additions and Changes]
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* Effects of important items that are active by possession will now be specified.
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Rare crafting materials are now clearly noted in item details.
* Added multiple shrines.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* Various perks will unlock as guild ranks increase.
* Introduced guild-specific tasks.
* Certain skills can only be trained or learned within guilds.
* Some guild services will not be available until reaching specific ranks.
* Added directional assistance options to the receptionist’s dialogue.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Positioned trainers and additional NPCs in each guild.
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Healing stores will sell recovery and support items.
* Little Sister's eggs will not carry Adam's food enchantments.
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* UI improvements.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
*
[Fixes]
* Various minor adjustments and corrections.
*
[Notes]
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.
 
=== Pre-Beta 21.00 ===
<big>'''4/11 2024'''</big>
 
[Out-of-Game Updates]
* Migrated the server for ylvania.org.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)
 
[Additions and Changes]
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* PCs now drop overly heavy items upon death.
* Made it impossible to gather with weapons.
* Items that together weigh more than 1,000,000s will not stack.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* Wand effects now apply to singing magic.
* Minecarts are now movable.
* Changed some portraits to be race-specific.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* Added multiple pieces of furniture.
* Added multiple floor tiles.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Mod Viewer now allows toggling mod activation using checkboxes.
* Assigned unique editor IDs to NPCs in fixed maps.
* Certain abilities will not be chosen by adventurers.
* Changed the formulas for HP, MP, and stamina.
* Adjusted the costs for magic and abilities.
* Set a cap on the effect of "Headhunting" activation.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Parts not supporting item recoloring are now less affected by the item's material color.
* Adjusted the brightness in dungeons, etc.
* Fine-tuned the screen's contrast and brightness.
* Fixed the game's initial FPS to 60 right after launch.
* Improved response during keyboard movement.
* Improved the timing of walking frame switches for PCC.
* Added multiple BGM tracks.
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).
 
[Fixes]
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.
 
[Note]
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.


==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]

Latest revision as of 02:12, 24 November 2024

Early Access

EA 23.37

11/23 2024

[Additions and Changes]

  • Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
  • Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
  • Evolved species can now become bounty targets.
  • Renamed short-circuited generators to make them more distinguishable.
  • Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
  • Improved tooltip display behavior and display speed.
  • Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
  • Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
  • Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
  • Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
  • Made mana recoil no longer reducible by magic resistance.
  • Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
  • Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
  • Restricted quests that display enemies on the minimap to specific quests only.

[Fixes]

  • Fixed a freeze issue when moving across maps with a large number of companions.
  • Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
  • Fixed an issue where informants could unlock nested locked containers.
  • Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
  • Fixed the “Fox Ward” feat for Mifu, which was always active.
  • Fixed abilities stored in backpacks being moved during auto-sorting.
  • Other minor fixes and adjustments.

[Notes]

  • The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
  • Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.

EA 23.36

11/22 2024

[Additions and Changes]

  • The Resident Bulletin Board now displays PC and party members in a different color.
  • The order of processing and messages when using a Grimoire for learning has been adjusted (processing now occurs before recipe inspiration or divine signals).
  • Pillow talk after using a body pillow now supports all gods.
  • Corgon’s speech style has been changed to the Fang Princess style.
  • When a resident is in another zone, clicking their name on the Resident Bulletin Board will now display the name of that zone.
  • Blackjack dealers will now always hit if their card total is 16 or less, even when a win is already guaranteed (previously, dealers would stop hitting once a win was guaranteed).
  • Reduced evaluation points gained when failing a performance and increased points for successful performances.
  • (Japanese version) Renamed item wands (excluding the Wand of Wish) and their category to "Magic Wands."
  • If crops require sunlight or are blocked by a roof, hovering over them with the mouse will display that information.
  • Livestock can no longer be ridden or have parasitic abilities used on them.
  • The signboard’s range at garbage dumps has been expanded.
  • Container priority settings can now accept negative values (experimental).
  • The name of Policy Blueprints has been changed to avoid confusion with base skill blueprints.
  • Black Market shopkeepers now trade with criminals.
  • Hovering over buttons in the Party Information widget will now display member information in the hover widget.
  • Certain items can now be directly gifted to mounted or parasitic pets via the middle-click menu.
  • Party members now consume meals instantly on the global map.
  • Boss chests with locks no longer contain heavy furniture.
  • A new setting, "Mute when in background," has been added to the Miscellaneous section of the settings.
  • Big Daddy is now included in the resident count (as an unlimited number of invitations can be issued).

[Fixes]

  • Fixed an issue where items stacked inside containers within other containers during transfers. Normally, containers with contents cannot be placed inside other containers, but treasure chests retrieved from the field may still contain items.
  • Fixed an issue where dual-wielding could cause ranged talisman effects to target the user in subsequent attacks.
  • Fixed the syringe's synthesis time reduction effect not accounting for elapsed synthesis time.
  • Fixed an issue in Blackjack where the dealer's face-down card could fail to remain face-down during consecutive games.
  • Various minor fixes and adjustments.

[Notes]

  • If residents cannot be recruited, check if they have been designated as livestock.
  • In Elin, the benefits of speed are significant. Mounted pets have a lower frequency of attack actions when the PC is not moving, but parasitic pets are not subject to this penalty.
  • On the global map, mobs on tiles overlapping towns or similar areas do not trigger assaults. Mobs disappear at a certain probability when a specific distance from the player is reached.

EA 23.35

11/21 2024

[Additions and Changes]

  • Files will no longer be compressed during saving (temporary measure due to rare reports of decompression errors).
  • Enemy positions are now displayed on the minimap in quest instances.
  • Nefia bosses will now charge directly at the PC.
  • The amount of experience gained for negotiation skills has been significantly increased when purchasing items or distributing leaflets.
  • When residents are killed by someone other than the PC or their allies, the amount of affection loss is halved.
  • Drink effects will activate even when drinks are "eaten."
  • Party members will immediately eat when they get hungry.
  • If an important item somehow ends up in a container not owned by the PC, it is now possible to unmark it as important via a middle click.
  • Mounted pets no longer consume a turn when the PC moves, except during combat.
  • When NPCs other than party members receive tips for performing music, any amount exceeding the cap (based on their performance level and whether they are considered livestock) will be stored as pocket money. (Currently, pocket money is only used when shopping NPCs make purchases.)
  • NPCs will no longer pick up unrelated items after performing music.
  • Little Sisters who die in Little Garden will no longer respawn.
  • Adjusted the fixed dice values for earthquakes.
  • During theft, ranged and throwing weapons will now apply the same difficulty adjustment as equipped gear.
  • Reading Kumiromi’s Secret Experience will grant 3 feat points if read by a character other than the PC.
  • Added a new item type, "Syringe." A syringe filled with ether-dissolving solution has been added as a reward from the mysterious little girl.
  • The feat points gained during breastfeeding have been halved.
  • The level used to calculate effects during breastfeeding has been changed from (50 + training skill) to (20 + training skill).
  • The amount of fertilizer generated in the fertilizer box now depends on the weight of the original items.

[Fixes]

  • Fixed an issue where pressing the Enter key during blackjack caused unexpected behavior.
  • Fixed an issue where unique NPC residents remained in a livestock state even after being exiled.
  • Various minor fixes and adjustments.

[Notes]

  • NPCs do not retain level or experience data for individual abilities (spells). Under current specifications, the level of an NPC's ability (spell) is determined by the NPC’s level, with adjustments based on relevant stats, and this determines the effectiveness of the ability.
  • While mounted, when the PC moves, the mounted pet’s turn is consumed.
  • Effects of scrolls, shrines, magic, etc., are triggered after consuming resources. Canceling these actions will not refund the resources.
  • Further adjustments to mechanics related to breastfeeding are planned.

Hotfix

  • Fixed an issue where the minimap would not display when the UI scale was set too high.
  • Increased the price of syringes.
  • The mysterious girl now only sells items in Little Garden.
  • The number of syringes sold by the mysterious girl now depends on the development level of Little Garden.

EA 23.34

11/20 2024

[Additions and Changes]

  • In no-roof mode, the walls of the room the player is in will now be displayed at their normal height.
  • Maps crafted through crafting can now be created to include up to 10 floors beyond the deepest level reached.
  • Succubi no longer cause sickness or madness after engaging in pleasurable activities.
  • Containers with "Always Sort" enabled will now sort items upon opening.
  • The shortage of surplus power causing shorts while operating generators has been removed (as the cause of the shorts was unclear).
  • Boss splash text will display in English for languages other than Japanese and Chinese (due to embedded font display).
  • The position of the window when using processing equipment will now be saved.
  • Materials stored in containers within a base can now be selected when using processing equipment (experimental).
  • Pets riding on or parasitizing the player will fluff the player less often.
  • Even with magical manna, items belonging to NPCs (other than allies and residents) will still break. Additionally, ingredients on the ground will now be cooked.

[Fixes]

  • Fixed an issue where the escort target in an escort request would disappear after a certain time if they were added as an ally after accepting the request.
  • Various minor fixes and adjustments.

[Notes]

  • The strength of NPC abilities (magic) depends on their level and the relevant ability attributes.

Hotfix

  • Fixed an issue where materials could no longer be changed at crafting facilities.

Hotfix

  • Fixed an issue where completing a procurement request through the "Is the request going well?" dialog would leave the request in the quest list even after it was completed.
  • Fixed an issue where roofs could still be displayed despite the "Hide Roofs" setting being enabled.
  • Adjusted the frequency of mounted or parasitic pets fluffing the PC, reducing it only when they are silenced.

[Notes]

  • The food effect bonus during hunger applies not only when hungry but also during starvation and similar states.

Hotfix

  • Fixed an issue where items inside base containers could be selected for enhancements via scrolls.
  • Favor now decreases when non-party residents die.
  • Corgon's death now decreases Quruitzia's favor.

EA 23.33

11/18 2024

[Additions and Changes]

  • Nefia above the 200th floor will always transform into Voids.
  • When the PC dies by collapsing, items in locked containers will drop if they are heavy.
  • Save automatically when entering a town for the first time (to prevent festival-related bugs).
  • Requests from comatose NPCs will no longer appear on the request board.
  • Party member order can now be changed via the right-click menu in the party information widget.
  • Treasure maps will no longer be hidden when looking through binoculars.
  • If a mod is removed and races or professions added by that mod are missing, appropriate replacements will be assigned when loading the save data.
  • Stealth experience gain increased by 50%. The experience gained from a single NPC will decrease each time a stealth check is successfully passed.
  • Small medals can no longer be found on user maps.
  • Rewards and experience points for performing on user maps have been reduced.
  • Slightly increased the variety of items received as tips for performances.
  • Residents and companions will no longer dispose of skill books in their inventory on their own. They will also read them when idle.
  • Improved the effects displayed during raids.
  • Improved the display of body parts in the equipment widget when there are many body parts.
  • Added a setting to display "weapon priority" in the equipment widget.
  • Body parts in character sheets and equipment widgets are now displayed in a unified sort order.

[Fixes]

  • Fixed an issue where floor traps would still trigger even with the "Scavenger 3" feat if trap disarmament failed.
  • Fixed an issue where the PC's companions were applying the hit bonus for throwing weapons meant for non-companions.
  • Fixed an issue where entering a town for the first time during a festival and completing an instance-based request caused the quest giver reference to disappear if the festival period had ended.
  • Fixed an issue where the number of recessive genes displayed in the companion information window was incorrect.
  • Fixed an issue where the "Into Darkness" quest could trigger twice, causing Demitas to multiply (due to changes in quest spawn conditions in the previous patch).
  • Fixed an issue where, when "Always Sort" and "Double-click to hold inventory items" were both enabled, double-clicking to hold an inventory item could result in grabbing an adjacent item.
  • Fixed an issue where, when pasting container settings with a word filter already applied, the old word filter would remain active until the game was reloaded.
  • Other minor fixes and adjustments.

[Notes]

  • Faction effects on divine blessing equipment are only applied when the equipment is directly granted by a god. These effects will disappear if the corresponding god is not worshipped.
  • Duplicated Demitas does not cause any harm. If this is an issue, please open the console when there are two Demitas and enter "RemoveDemitas."
  • When Mani's genes are incorporated, the gene's name may change to that of an NPC. This is intentional (the gene itself is not directly Mani's but rather a random NPC gene item labeled as Mani).

Hotfix

  • Fixed an issue where the party member order reverted to its original position after loading the game, even if it had been rearranged in the Party Information widget.
  • Corrected a vision check error when using Bolt-type spells.
  • Adjusted behavior so that movement does not stop on the global map, even when the "Stop moving upon spotting an enemy" setting is enabled.
  • Resolved an error that occurred when taxidermy or other items related to removed mods were present on the map.
  • Made it so that items placed on user maps cannot be consumed.
  • Prevented the incubator from being used directly from the inventory.

EA 23.32

11/18 2024

 I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December.

[Additions and Changes]

  • Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%).
  • NPCs that become lost for any reason and cannot return to their location will now teleport back after a while.
  • In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials.
  • Playlists now change when acquiring new land (outside of events).
  • Updated map recipes so that the danger level of the map increases based on the materials used during crafting.
  • Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map.
  • Falling during transitions from the global map to local maps has been disabled.
  • Added a "Always Sort" option to container sorting settings.
  • Mobs now appear randomly on the global map.

[Fixes]

  • Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License.
  • Various other minor fixes and adjustments.

[Notes]

  • Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)."
  • To create a water source with the Thirsty Jar, the ground must first be stripped bare.
  • Transparent platforms refer to the "scaffold floor" when rotated.
  • For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them.
  • It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds.

Hotfix

  • The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC.
  • Fixed an issue where items inside locked containers could be delivered in base delivery requests.
  • Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests.

EA 23.31

11/17 2024

[Additions and Changes]

  • Allies now take two blankets from shared containers (to prevent issues if one gets damaged).
  • Party members no longer take uncooked food from shared containers in the PC's backpack.
  • The more ingredients used in cooking, the less nutritional value each ingredient provides (up to -20%).
  • A third tier has been added to the Gourmand feat (reduces nutritional value of meals by -10%).
  • Used god statues are no longer considered artifacts (experimental, to address the inability to dispose of statues caught while fishing).
  • Plants grown using Kumiromi's scythe can now be harvested with a sickle.
  • Power consumption at the base is reduced when the energy-saving policy is enabled.
  • The "Heavy Carapace" effect from Ether Disease no longer affects bosses unless the disease has significantly progressed (to maintain balance in high-level play).
  • The hotbar containing buttons like "Edit Cell" in build mode is now categorized as a system widget (to prevent it from being closed accidentally).
  • Nephias now use the previous version's generation formula if the advanced adventurer license is not obtained.
  • Innkeepers now sell slightly more travel rations.
  • Travel rations are no longer discounted.
  • Added an option in the PC's backpack settings to center new containers when opened.
  • Procurement requests now explicitly state when the target is a category.
  • Procurement requests can now be completed immediately if the required items are on hand.
  • While in the base, items stored in base containers can also be submitted for procurement requests.
  • Added a shortcut key setting for the "Meditate" ability.
  • Dangerous books can now be read with the Grimoire of Learning.
  • Wands have been added as acceptable offerings to Itzpalt.
  • God's Wrath now pierces Lay Hand.
  • When loading a save while the PC is in town, the festival state is no longer toggled, even if a festival starts or ends (to prevent the loss of items like beds).
  • The licking range of black cats has been expanded by one tile.
  • In battlefield random quests, blowing the horn immediately after a wave starts now adds bonus rewards.
  • In battlefield random quests, the chance of evolved species appearing as bosses increases after 10 waves.
  • In forest Nefia, blocks are now always rendered at a low height.

[Fixes]

  • Fixed an issue where fertile eggs generated from nests and other sources did not inherit the main attribute of elemental NPCs (e.g., hounds).
  • Fixed a bug where selecting "Yes" in the mana warning dialog when using a wand with insufficient mana caused the action to fail.
  • Various minor fixes and adjustments.

EA 23.30

11/17 2024

[Additions and Changes]

  • Added recipes for vines, seashells, coral, bones, fallen leaves, and conveyor belts (map objects).
  • Added recipes for spiderwebs and vines.
  • Items marked as important can no longer be selected as fuel.
  • Actions such as praying, torture, or dining in the base now respect room access permissions.
  • Companions will no longer follow into private rooms.
  • The Succubus's Dream Larva will spawn even if the PC's backpack is full (drops to the ground).
  • Items that cannot be dropped on the ground (e.g., iron balls, tents within tents) will not drop upon death in an overburdened state.
  • Retained information on seen tiles during map regeneration.
  • Room boards and house boards built in build mode no longer have the invisible flag set by default.
  • When "Show advanced menu" is enabled, container settings can now be copied and pasted from the container settings menu.

[Fixes]

  • Fixed an issue where states like hunger were not displayed when no other status effects were active.
  • Corrected bonuses to potential during hatching or nursing that were being applied to temporarily acquired skills through faith and similar effects.
  • Fixed an issue where shortcuts for mode changes (e.g., pickers) were active when using items like binoculars.
  • Addressed a bug where damage modifications from Ether Disease and similar effects were not being applied to thrown items.
  • Various minor fixes and adjustments.

[Notes]

  • The ability to increase the number of usable slots on beds to unlimited using a wrench is currently an intentional feature.

EA 23.29

11/16 2024

Auto-backup functionality has been introduced and is enabled by default. Please check the settings to adjust if needed.

[Additions and Changes]

  • The category for letter-type items has been changed from "Scroll" to "Book."
  • A dialog now appears when launching the game using Parallels Desktop, directing users to the official website regarding potential graphics issues.
  • A dialog has been added to direct users to the official website if the slot machine game is used while mods are not enabled.
  • An option to disable mods has been added to the settings.
  • Backup-related settings have been added to the configuration menu.

[Fixes]

  • (English version) Fixed an issue where the item search feature was case-sensitive.
  • Resolved an issue where certain faction effects, such as Muramasa's floating ability, were not applied to companions immediately after loading a game until statuses refreshed.
  • Various minor fixes and adjustments.

[Notes]

  • To have status icons in the status display widget align downward, try setting the widget's pivot point (e.g., to the top-left).
  • Crops that require sunlight will not grow under a roof, even if fertilizer is applied. Rooms connected by walls or fences are considered part of a single house and share roof settings. To treat connected rooms as separate houses, adjust the group settings in the room board.

EA 23.28

11/16 2024

[Additions and Changes]

  • Turns now progress when hanging oneself.
  • Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
  • Added recipes for geysers.
  • When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
  • Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
  • Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
  • In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
  • Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
  • Reduced the amount of travel food sold at inns.
  • The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
  • Increased the accuracy of melee attacks by approximately 25%.
  • Changed Dark Fog to a non-hostile action.
  • Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
  • When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.

[Fixes]

  • Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
  • Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
  • Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
  • Various minor fixes and adjustments.

[Notes]

  • In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
  • Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.

EA 23.27

11/15 2024

[Additions and Changes]

  • An icon now appears on the global map at the location where the PC died.
  • Meditating in a hot spring now grants a buff that mitigates Ether Disease.
  • Walking around without clothes on will cause townspeople to scream.
  • When assigning an ID to a teleporter, the teleporter's name will display the ID.
  • Throwing attacks at hanging residents now have a chance to reduce stamina.
  • Teleporters will no longer function inside tents.
  • The maximum character limit for "Filter by word" in item sorting has been increased to 100.
  • Companions will no longer store ammunition in shared containers.
  • The action menu for stacked furniture now displays options in reverse order.
  • The draggable area for items like backpacks has been slightly expanded outside the screen.
  • Improved the processing for selling or purging NPC inventories.
  • Scrolls of Rebuilding can no longer be used on replicas.
  • Updated Chinese translations.

[Out-of-Game Updates]

  • Added a note about mod functionality on Steam Deck to the development room on the official website.

[Fixes]

  • Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
  • Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
  • Other minor fixes and adjustments.

[Notes]

  • For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
  • Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
  • Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.

Hotfix

  • Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
  • Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


EA 23.26

11/13 2024

[Additions and Changes]

  • Livestock no longer pay taxes.
  • Weeds will no longer grow from tatami floors.
  • Mine damage has been reduced.
  • Rock salt spawn rate has been slightly reduced.
  • Companions with the weightlifting skill can now carry up to a burdened state (experimental).
  • Added two new portraits for Liches (Thanks minagi!).
  • Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
  • Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
  • NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
  • When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
  • Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
  • When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
  • Added a game setting to "Stop movement when a trap is detected."
  • Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
  • Books not owned by the player cannot be read on user maps.
  • When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
  • Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
  • Icon animations will now display during meditation and self-harm actions.
  • NPCs will now use and reload with ammunition when they possess it.
  • When using crafting equipment, the last opened recipe will now be selected automatically.
  • Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.

[Out-of-Game Changes and Additions]

  • Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
  • Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
  • Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.

[Fixes]

  • Fixed an issue where music notes would shift when the side-screen widget was enabled.
  • Corrected an error where the delivery box could be used inside tents due to a recent update.
  • Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
  • Various minor fixes and adjustments.

[Notes]

  • If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.

Hotfix

  • Adjusted the AI for Paladins slightly.
  • Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
  • Changed the "Echo" enchantment to a trait.
  • NPCs in user maps will no longer produce eggs milk with enhancement levels.
  • Made iron balls indestructible.

Hotfix

  • Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.

EA 23.25

11/13 2024

[Additions and Changes]

  • Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
  • Reduced the spawn rate of Blade Ω.
  • Covenant Stones can now only be used when placed.
  • Harvest boxes in harvest quests will no longer break.
  • Lowered the probability of items breaking from fire or ice damage.
  • Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
  • (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
  • Mature grapevines now drop vines upon harvesting.
  • Harvesting cannot be done with scissors.
  • Added a "Residents Only" setting to room access types.
  • Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
  • Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
  • Fertilizer bins can now produce fertilizer from already-rotted materials.
  • After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.

[Fixes]

  • Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
  • Fixed an issue where the "Imp" race was missing a finger.
  • Various other minor adjustments and fixes.

[Notes]

  • Plans are in place to implement light source enhancements through sub-quest-related crafting.
  • Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.

EA 23.24

11/12 2024

[Additions and Changes]

  • Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
  • Wand effects will now trigger on all characters in the targeted tile.
  • Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
  • NPCs will no longer equip wedding rings or collars.
  • Reduced the offering value of “Unknown Meat” (meat with no character reference).
  • When angering a god, additional provocations will result in instant death.
  • Added a tent wrench as a Miralga Reward exchange item.
  • Added an enchantment for underwater breathing.
  • The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
  • Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
  • Added a few minor visual effects when casting spells.
  • Travel to snowy areas will now take longer during fast travel.
  • Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
  • The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
  • The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
  • Added three new golem portraits (Thanks, minagi!).
  • The licensing policy for store-type items now clarifies items marked with a price tag.
  • When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
  • When the PC is eating, allies will not use shared containers within the PC’s backpack.
  • In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
  • Crafting equipment can now be accessed directly from the backpack.

[Fixes]

  • Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
  • Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
  • Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
  • Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
  • Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).

Hotfix

  • Fixed an issue where tax can't be paid.

Hotfix

  • The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
  • Fixed an issue where excessive power was being supplied due to the tent's wrench.

Hotfix

  • When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
  • Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.

Hotfix

  • Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)

Hotfix

  • Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
  • Fixed an issue where walls outside of roofed buildings could no longer be dug through.

EA 23.23

11/11 2024 For all previous changes in the Nightly version, please refer to past updates.

[Additions and Changes]

  • Hanging from a sturdy rope is now possible.
  • Added the launch option "-NOMOD" to disable mods when starting the game.
  • Improved error handling when writing or reading map files.
  • It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
  • Added icons for potential abilities in the training window.
  • Removed the immunity to fear from the levitation effect.

[Fixes]

  • Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, cooking on flame pillars is not supported (this requires an item destruction process).

Hotfix

  • Fixed an issue with part of the concert hall floor. Added one new floor type.

EA 23.22 (Nightly)

11/10 2024

[Additions and Changes]

  • Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
  • Added festival hat settings for multiple characters.
  • Disabled compression of map data when saving the game.
  • The Palmia Times is now available in towns outside Palmia.
  • (English version) Revised lore text in Mani's journal.

[Fixes]

  • Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
  • Various minor fixes and adjustments.

[Notes]

  • Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)

Hotfix

  • Fixed an issue where directional data for walls and other objects wouldn't load during map loading.

EA 23.21 (Nightly)

11/10 2024

If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.

[Additions and Changes]

  • The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
  • When auto-playing, music will now stop if the PC dies.
  • NPCs at the PC’s base will no longer call for help if attacked.
  • Fire magic now occasionally creates pillars of flame.
  • The auto-bed command cannot be used while return or escape is in progress.
  • Fertilizer can now be placed on top of fences.
  • A sound effect has been added to ether disease onset, along with a notification.
  • A notification will appear when a companion’s item is broken.
  • Walls and other structures can only be built beyond the map boundary in build mode.
  • Earthquake damage has been adjusted.
  • Crafted ammunition now receives enhancement levels according to crafting skill level.
  • Shooting target information will now be cleared when moving between maps.
  • In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
  • The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
  • Items like New Year's gifts cannot be used on the global map.
  • When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
  • Babies will gain feat points from the milk bonus when nursing.
  • Clicking a party member in the Party Member Widget now opens the trade window.
  • Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
  • Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
  • The name of "Asylum" has been changed to "Orphanage."

[Fixes]

  • Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
  • Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
  • Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
  • Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
  • Various minor fixes and adjustments.

[Notes]

  • There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.

EA 23.20

11/10 2024

[Additions and Changes]

  • Restoring from backups now directly overwrites the save data of the current world.
  • Fixed the tooltip position for item search and recipe search.
  • Added a setting to "Stop movement when an enemy is detected" to the game settings.
  • Added shortcuts for auto-sort and BGM mute to input settings.
  • Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).

[Fixes]

  • Fixed an issue where the current world map loaded when backup data was restored.
  • Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
  • Other minor fixes and adjustments.

[Notes]

  • The phonograph can be used to change BGM while inside a tent.

EA 23.19 (Nightly)

11/9 2024

  • There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
  • Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.

[Additions and Changes]

  • Introduction of a new backup system, and removal of previous backup settings.
  • Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
  • Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
  • Items with the "indestructible" flag cannot be recycled.
  • Crops can now grow and be tilled in fenced areas.
  • The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
  • Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
  • Stopped using Unity Cloud Diagnostics (as it was rarely used).
  • Changed iron hardness back to its original value (slightly weaker).
  • The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.

[Fixes]

  • Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed an error when sending feedback.

EA 23.18

11/8 2024

[Additions and Changes]

  • Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
  • Changed the category of the vomit to Trash.
  • Removed nails as a required material for the initial chair recipe.
  • Disabled auto-combat when holding a rod (staff in use).
  • Merchants in Mif Village now sell writing tools.
  • Significantly reduced the probability of city residents praying at altars.
  • Slightly reduced the hardness of iron.
  • Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
  • When displaying the list of return destinations, added a danger level indicator for Nephia.
  • Throwing weapons are now protected from theft.
  • Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
  • Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
  • Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
  • Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
  • Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
  • Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).

[Fixes]

  • Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
  • Fixed an issue where NPCs could steal from a distance.
  • Other minor fixes and adjustments.

[Notes]

  • Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.

Hotfix

  • Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
  • (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
  • Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
  • Replaced the font for the Chinese language version.

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.