Elin:Farming: Difference between revisions

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m (→‎List of Crops: Pears, oranges, and bananas can now be grown.)
m (Use in-game names for beehive and honeycomb)
 
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|Unprocessed Food
|Unprocessed Food
|Rice
|Rice
|1
|2
|3
|3
|20
|20
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|Unprocessed Food
|Unprocessed Food
|Wheat
|Wheat
|1
|2
|3
|3
|20
|20
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|Red Mushroom, White Mushroom, Truffle and Rare Mushroom
|Red Mushroom, White Mushroom, Truffle and Rare Mushroom
|Complete the quest "Preparing for Pioneering"., Field map(forest)
|Complete the quest "Preparing for Pioneering"., Field map(forest)
|Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi
|Does not need sunlight to grow
Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi
|-
|-
|Vegetable
|Vegetable
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|20
|20
|
|
|Merchants in Mifu Village
|Merchants in Mifu Village, Harvest request
|
|
|-
|-
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|20
|20
|
|
|Merchants in Mifu Village
|Merchants in Mifu Village, Harvest request
|
|
|-
|-
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|20
|20
|
|
|Merchants in Mifu Village
|Merchants in Mifu Village, Harvest request
|
|
|-
|-
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|20
|20
|
|
|yowyn (with karma reduction)
|Harvest request
|
|
|-
|-
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|20
|20
|
|
|Complete the quest "Preparing for Pioneering", [[Elin:Asylum|Asylum]], yowyn (with karma reduction)
|Complete the quest "Preparing for Pioneering", Harvest request
|
|
|-
|-
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|20
|20
|
|
|Merchants in Mifu Village
|Merchants in Mifu Village, Harvest request
|
|
|-
|-
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|5
|5
|20
|20
|
|Vine
|Olvina(with karma reduction)
|Harvest request
|
|
|-
|-
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|Field map(forest)
|Field map(forest)
|Maximum yield:1
|Maximum yield:1
|-
|Herb
|Red grass
|Red herb
|2
|14
|Meadow, Field map(Forest, Willow and cherry forest)
|Maximum yield:1
It can be used for cooking, but the breeding process cannot give it food traits.
|-
|Herb
|Blue grass
|Blue herb
|2
|14
|Meadow, Field map(plain)
|Maximum yield:1
It can be used for cooking, but the breeding process cannot give it food traits.
|-
|Herb
|Purple grass
|Purple herb
|2
|14
|ecopo merchant
|Maximum yield:1
It can be used for cooking, but the breeding process cannot give it food traits.
|}
|}


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====Seeds are obtained from====
====Seeds are obtained from====


Seeds can be obtained by harvesting crops with a sickle or by cutting down dead trees, or they can be purchased from merchants in Mifu Village or from Ecopo merchants in Yowin. Seeds can also be obtained randomly from [[Elin:Kumiromi of Harvest|Kumiromi of Harvest]] and its apostle Cute fairy's ability.
Seeds can be obtained by harvesting crops. It can be obtained by harvesting the crop with a sickle or by cutting down withered trees. A very low percent of the time, seeds will also be dropped if the crop is still growing or if the remnants of the plant are collected after harvesting.
 
Reap seeds from crops growing in the field or planted on the harvest [[Elin:Requests|'''request''']] map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest.
 
Some seeds can be purchased from merchants in Mifu Village. The Ecopo merchants in Yowyn  also receive a variety of seeds with a +1 enhancement value.
 
Seeds can also be obtained randomly from [[Elin:Kumiromi of Harvest|Kumiromi of Harvest]]'s faith bonus. His apostle, the Cute Fairy, also can provide seeds that cannot be obtained elsewhere.
====Fertility ====
====Fertility ====


The first thing to do in order to farm, is to weed!
The first thing to do in order to farm, is to weed!


Land has a value called fertility, which affects the number of crops that can be grown on the land. A negative fertility value, which can be seen on the My Home bulletin board, indicates that the land is too thin to be farmed properly. You can restore the fertility of the land by collecting excess plants and flowers growing on the land. Residents who have farming or tinkering with the soil as a job or hobby will increase the fertility of the land.
The land has a set value called fertility, and each growing plant consumes this value.
 
If the fertility, which can be checked from the Home bulletin board, is negative, there will be a negative impact on the normal availability of the harvest.
 
Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land.
 
Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, is not related to fertility.
 
To increase the maximum fertility level, it is effective to acquire and raise the level of the Soil Home skill and to expand the land. When you enlarge the land, be sure to weed the area you have enlarged.
 
Residents whose job or hobby is '''farming''' or '''gardening''' with the soil also have the ability to increase their soil skills.
 
The fertility consumed by plants differs depending on the type, which can be confirmed by looking at the item description in the seed state. Check it in advance and cultivate on a scale you can afford.
 
Plants installed in the seed state do not consume fertility until they germinate. Be careful not to make judgments based solely on the fertility indicator on the Home bulletin board, as this may lead to misjudgment of capacity.


Fertility can also be increased by acquiring and raising the level of the Soil Home skill or by enlarging the land.
====Farming====
====Farming====


Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field.
Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field.


A field can be created by stripping the grassy area with a shovel and tilling the soil with a chisel. If you have even turned an extra square into a field, you can override the field by installing an appropriate bed.
A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. If you have tilled too much and need to revert ground, you can replace it with grass and shovel again as needed.


Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with thirst pots or water beds.
Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the '''Bottomless Pot''' or water tiles.
==== Field Environments====
==== Field Environments====


Crops will not grow well in winter. You can set the field or paddy field to a snow removal cell from the building board so you can grow crops regardless of the season.
Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow.


As of Beta22.55, there is no difference in crop growth between outdoors and indoors, and all crops can be grown indoors.
Also, from December to February in the game, it is winter, and even if they are grown outdoors, they will not receive enough sunlight. Crops not only stop growing, but eventually wither and die. As an exception, mushrooms do not need sunlight to grow, so you can grow them freely indoors.
 
It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as '''[[Elin:Furniture#Lighting|Sun pendant light]]'''.  If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields.
 
In fact, sun lamps can emit sunlight even without electricity. However, the area of effect is narrower than when power is supplied. (without power: 2 tiles radius, with power: 6 tiles radius)


====Cultivation====
====Cultivation====
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As for wheat and rice, planting them in the paddy field will save you the trouble of watering them.
As for wheat and rice, planting them in the paddy field will save you the trouble of watering them.


Fertilizer can be obtained by putting fresh produce in a fertilizer box and letting it rot. If you place the fertilizer on the crop and wait an hour, the crop will grow a little (10% of the number of days until harvest).
Fertilizer can be obtained by putting fresh produce or flowers in a '''Compost Box''' and letting it rot. If you place the fertilizer on the crop and wait an hour, the crop will grow a little (10% of the number of days until harvest).


By the way, you can get a growth retardant by mixing fertilizer and burnable or non-burnable trash in a stone jar. If you don't want to kill an ornamental tree or other plant, you can use a growth retardant to stop its growth.
By the way, you can get a '''Defertilizer''' by mixing fertilizer and burnable or non-burnable trash in a stone jar. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth.
====Harvest====
====Harvest====


Once your crop has grown to harvest time, it is time to harvest. Don't forget to use a sickle to secure the seeds for the next growing season. After harvesting, the plants will not bear fruit again, so clear away any remaining grass and sow new seeds.
Once your crop has grown to harvest time, it is time to harvest. Don't forget to use a sickle to secure the seeds for the next growing season.  
 
If you do not set up the “Delegated Farming” described below, the plants that you harvest will not bear fruit again, so clear away the remaining grass and sow new seeds.
 
Mature trees planted in the field reliably drop seeds, so logs can be consistently collected without worry.
====Breeding====
====Breeding====


When you harvest crops in the field with a sickle, the seeds may be breeded to increase their + value, with +1 crop level for every 10 seed enhancement levels.
When you harvest crops in the field with a sickle, the seeds may be improved to increase their + value, with +1 crop level for every 10 seed enhancement levels.
 
The + value of the crop improves the quality of the log or crop, increases the number of materials obtained if it is a tree, and enhances the '''[[Elin:Items|item trait]]''' of that log. In the case of an edible crop, randomly grants one type of food trait, and each time the crop is improved, that trait is enhanced.  


The + value of the crop improves the quality of the log or crop, increases the number of materials obtained if it is a tree, and enhances the '''[[Elin:Items|item trait]]''' of that log. In the case of an edible crop, randomly grants one type of food trait, and each time the crop is improved, that trait is enhanced. Note that the only food traits that can be given to seeds through breeding are those related to potential and [collagen-rich] (increased charisma experience). In addition, the quality of beehives produced by beekeeping boxes on the same map will increase with the level of flowers planted.
Note that the only food traits that can be given to seeds through breeding are those related to potential and [collagen-rich] (increased charisma experience).


The probability of a seed being enhanced increases if fertilizer is used, if the player has faith in the harvest Kumiromi, or if the player's farming skills are much higher than the level of the seed. Note that the maximum level of seeds that can be improved depends on the player's farming skill.
The quality of the honeycomb produced by beehives on the same map will increase with the level of flowers planted.
 
The probability of a seed being enhanced increases if fertilizer is used, if the player has faith in the harvest Kumiromi, or if the player's farming skills are much higher than the level of the seed. The maximum level of seeds that can be improved depends on the player's farming skill.
==Delegated Farming==
==Delegated Farming==


As the level of [[Elin:Housing|Hearth stone]] increases, the "Delegated Farming" policy becomes available. This policy will automatically grow, harvest, and breed the crops planted on the land. However, the yield and breeding efficiency are not as good as when you grow your own.
As the level of [[Elin:Housing|Hearth stone]] increases, the "Delegated Farming" policy becomes available. This policy will automatically grow, harvest, and breed the crops planted on the land. However, the yield and breeding efficiency are not as good as when you grow your own.


The area to be farmed can be specified by a sign or scarecrow in the field.
Even if the crops have been harvested, Delegated Farming is possible to convert them into seeds for the next crop. Therefore, by only doing the harvesting process yourself, you can prevent a decrease in the amount of harvests due to Delegated Farming.
 
The area to be farmed can be specified by a sign or scarecrow in the field. There is no need to have residents who have “farming” and “gardening” as their hobby and job.
 
Crops that have by-products such as branches and wood will be harvested as well, but seeds will be used up only for replanting.
 
The harvest is sent to a shared container, but if there is no shared container to accept the harvest, such as vegetables or fruits, they are sent to a shipping box.
 
 
When winter comes and crops stop growing due to a lack of sunlight, Delegated Farming will harvest the crops before they die and leave the seeds behind.
 
If the crops can be grown in winter using mushrooms or sun lamps to provide sunlight, they can be grown using the Delegated Farming.
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:Elin Items]]
[[Category:Elin Items]]

Latest revision as of 02:58, 22 November 2024


Farming on your own land will ensure a steady supply of delicious food and resources needed for craft.

List of Crops

See Food and Food/Stats for the traits of each crop.

Edible crops
Classification Crop Maximum yield Fertility Days to harvest (approx.) By-products Seed availability Remarks
Unprocessed Food Rice 2 3 20 Straw, leaves Merchants in Mifu Village Hydroponics is possible
Unprocessed Food Wheat 2 3 20 Straw, leaves yowyn (with karma reduction) Hydroponics is possible
Mushroom Mushroom 1 2 1 Red Mushroom, White Mushroom, Truffle and Rare Mushroom Complete the quest "Preparing for Pioneering"., Field map(forest) Does not need sunlight to grow

Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi

Vegetable Carrot 3 3 20 Merchants in Mifu Village, Harvest request
Vegetable Imo 3 3 20 Merchants in Mifu Village, Harvest request
Vegetable Cabbage 3 4 20 Merchants in Mifu Village, Harvest request
Vegetable Radish 2 4 20 Harvest request
Vegetable Tomato 4 3 20 Complete the quest "Preparing for Pioneering", Harvest request
Vegetable Corn 3 4 20 Merchants in Mifu Village, Harvest request
Vegetable Bamboo shoot 1 1 1 Bamboo logs, etc. Nefu Village Seeds cannot be taken from bamboo shoots

if harvested too late, they turn into bamboo

Fruits Apple 3 3 40 Poplar logs, etc. Palmia, Aquli Teola, Field map(forest)
Fruits Orange 3 3 Poplar logs, etc. Field map(forest)
Fruits Pear 3 3 Poplar logs, etc. Field map(forest)
Fruits Blueberry 3 1 20 Meadow, Field map(plain)
Fruits Palulu 1 2 40 Large leaves, palulu logs, etc. Port Kapul, Field map(beach)
Fruits Banana 3 3 Palulu logs, etc. Field map(beach) Unlike palulu, large leaves are not harvested.
Fruits Cactus 2 3 20 Bone needles Field map(beach)
Fruits Grape 1 5 20 Vine Harvest request
Fruits Rainbow Fruit 1 8 20 Cute fairy
Nuts Crim 3 2 20 Meadow, Field map(plain)
Nuts Api 3 2 20 Field map(plain)
Others
Classification Seed Crop Fertility Days to harvest (approx.) Seed availability Remarks
Resource Oak Oak 0.5 30 Meadow, Field map(plain)
Resource Pine Pine 0.5 30 Mifu Village, Field map(Mountain)
Resource Acacia Acacia 0.5 30 Nefu Village, Field map(snow field)
Resource Fir Fir 0.5 30 Noyel, Field map(snow field)
Resource Cedar Cedar 0.5 30 Meadow, Field map(plain)
Resource Birch Birch 0.5 30 Meadow, Mifu Village, The Graveyard, Field map(plain)
Resource Mahogany Mahogany 0.5 30 Field map(Mountain)
Resource Willow Willow 0.5 30 Willow, The Graveyard, Field map(Willow and cherry forest)
Resource Rosewood Rosewood 0.5 30 Meadow, Field map(plain)
Resource Cherry Cherry 0.5 30 Field map(Willow and cherry forest)
Resource Green mushroom tree Green mushroom tree 0.5 30 Field map(forest)
Resource Purple Mushroom Tree Oak 0.5 30 Aquli Teola, Field map(forest)
Resource Blue Mushroom Tree Acacia 0.5 30 ecopo merchant
Resource Christmas tree Fir 0.5 30 Aquli Teola
Resource Weeds Grass, Leaves 1 8 Meadow, Field map(plain)
Resource Cattail Grass, Leaves 1 20 Mifu Village, Nefu Village
Resource Pasture grass Pasture grass 0.5 20 Complete the quest "Preparing for Pioneering"., Field map(plain)
Resource Silver grass Pasture grass 0.5 20 Field map(plain)
Fiber Cotton Cotton 2 20 Merchant's Guild(with karma reduction) Maximum yield:3
Flower White flower White flower 1 14 Meadow, Field map(plain) Maximum yield:1
Flower Yellow flower Yellow flower 1 14 Meadow, Field map(plain) Maximum yield:1
Flower Blue flower Blue flower 1 14 Field map(forest, snow field) Maximum yield:1
Flower Flower Flower(pink) 1 14 Field map(forest) Maximum yield:1
Herb Red grass Red herb 2 14 Meadow, Field map(Forest, Willow and cherry forest) Maximum yield:1

It can be used for cooking, but the breeding process cannot give it food traits.

Herb Blue grass Blue herb 2 14 Meadow, Field map(plain) Maximum yield:1

It can be used for cooking, but the breeding process cannot give it food traits.

Herb Purple grass Purple herb 2 14 ecopo merchant Maximum yield:1

It can be used for cooking, but the breeding process cannot give it food traits.

Farming Process

Seeds are obtained from

Seeds can be obtained by harvesting crops. It can be obtained by harvesting the crop with a sickle or by cutting down withered trees. A very low percent of the time, seeds will also be dropped if the crop is still growing or if the remnants of the plant are collected after harvesting.

Reap seeds from crops growing in the field or planted on the harvest request map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest.

Some seeds can be purchased from merchants in Mifu Village. The Ecopo merchants in Yowyn also receive a variety of seeds with a +1 enhancement value.

Seeds can also be obtained randomly from Kumiromi of Harvest's faith bonus. His apostle, the Cute Fairy, also can provide seeds that cannot be obtained elsewhere.

Fertility

The first thing to do in order to farm, is to weed!

The land has a set value called fertility, and each growing plant consumes this value.

If the fertility, which can be checked from the Home bulletin board, is negative, there will be a negative impact on the normal availability of the harvest.

Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land.

Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, is not related to fertility.

To increase the maximum fertility level, it is effective to acquire and raise the level of the Soil Home skill and to expand the land. When you enlarge the land, be sure to weed the area you have enlarged.

Residents whose job or hobby is farming or gardening with the soil also have the ability to increase their soil skills.

The fertility consumed by plants differs depending on the type, which can be confirmed by looking at the item description in the seed state. Check it in advance and cultivate on a scale you can afford.

Plants installed in the seed state do not consume fertility until they germinate. Be careful not to make judgments based solely on the fertility indicator on the Home bulletin board, as this may lead to misjudgment of capacity.

Farming

Seeds can be sown on ordinary ground and still grow, but it is more efficient to grow them in a field.

A field can be created by stripping the grassy area with a shovel and tilling the soil with a hoe. If you have tilled too much and need to revert ground, you can replace it with grass and shovel again as needed.

Rice and wheat are also crops that can be grown hydroponically, meaning that seeds can be sown near a body of water and still grow like a field. Riparian areas can be increased with the Bottomless Pot or water tiles.

Field Environments

Crops need sunlight to grow. If they are grown indoors or in other places where sunlight does not reach, they will not grow.

Also, from December to February in the game, it is winter, and even if they are grown outdoors, they will not receive enough sunlight. Crops not only stop growing, but eventually wither and die. As an exception, mushrooms do not need sunlight to grow, so you can grow them freely indoors.

It is possible to grow crops indoors or in winter by lighting up the fields with special lamps that emit sunlight, such as Sun pendant light. If you can secure sunlight, it is also possible to grow crops even if there is snow on the fields.

In fact, sun lamps can emit sunlight even without electricity. However, the area of effect is narrower than when power is supplied. (without power: 2 tiles radius, with power: 6 tiles radius)

Cultivation

After planting seeds in a field or paddy field, crops can be harvested after a while. Each time you water your crops with the watering canister, the number of days until harvest is reduced by one day. When it rains, watering is done automatically.

As for wheat and rice, planting them in the paddy field will save you the trouble of watering them.

Fertilizer can be obtained by putting fresh produce or flowers in a Compost Box and letting it rot. If you place the fertilizer on the crop and wait an hour, the crop will grow a little (10% of the number of days until harvest).

By the way, you can get a Defertilizer by mixing fertilizer and burnable or non-burnable trash in a stone jar. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth.

Harvest

Once your crop has grown to harvest time, it is time to harvest. Don't forget to use a sickle to secure the seeds for the next growing season.

If you do not set up the “Delegated Farming” described below, the plants that you harvest will not bear fruit again, so clear away the remaining grass and sow new seeds.

Mature trees planted in the field reliably drop seeds, so logs can be consistently collected without worry.

Breeding

When you harvest crops in the field with a sickle, the seeds may be improved to increase their + value, with +1 crop level for every 10 seed enhancement levels.

The + value of the crop improves the quality of the log or crop, increases the number of materials obtained if it is a tree, and enhances the item trait of that log. In the case of an edible crop, randomly grants one type of food trait, and each time the crop is improved, that trait is enhanced.

Note that the only food traits that can be given to seeds through breeding are those related to potential and [collagen-rich] (increased charisma experience).

The quality of the honeycomb produced by beehives on the same map will increase with the level of flowers planted.

The probability of a seed being enhanced increases if fertilizer is used, if the player has faith in the harvest Kumiromi, or if the player's farming skills are much higher than the level of the seed. The maximum level of seeds that can be improved depends on the player's farming skill.

Delegated Farming

As the level of Hearth stone increases, the "Delegated Farming" policy becomes available. This policy will automatically grow, harvest, and breed the crops planted on the land. However, the yield and breeding efficiency are not as good as when you grow your own.

Even if the crops have been harvested, Delegated Farming is possible to convert them into seeds for the next crop. Therefore, by only doing the harvesting process yourself, you can prevent a decrease in the amount of harvests due to Delegated Farming.

The area to be farmed can be specified by a sign or scarecrow in the field. There is no need to have residents who have “farming” and “gardening” as their hobby and job.

Crops that have by-products such as branches and wood will be harvested as well, but seeds will be used up only for replanting.

The harvest is sent to a shared container, but if there is no shared container to accept the harvest, such as vegetables or fruits, they are sent to a shipping box.


When winter comes and crops stop growing due to a lack of sunlight, Delegated Farming will harvest the crops before they die and leave the seeds behind.

If the crops can be grown in winter using mushrooms or sun lamps to provide sunlight, they can be grown using the Delegated Farming.