Elin:Changelog: Difference between revisions

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==Beta==
==Early Access ==
==Alpha==
 
=== Alpha 20.21 ===
=== EA 23.28===
<big>'''2024/1/5'''</big>
<big>'''11/16 2024'''</big>
 
[Additions and Changes]
[Additions and Changes]
* Added tents to Nino's merchandise. The weight of the tent changes depending on the items inside.
* Turns now progress when hanging oneself.
* Adjusted the weight of the iron ball.
* Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
* The spell for lifting curses can now target others, not just oneself.
* Added recipes for geysers.
* Thievery is now possible from hostile NPCs. Stealing from hostile NPCs won't reduce karma. It's now possible to steal items they are equipped with.
* When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
* Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
* Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
* In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
* Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
* Reduced the amount of travel food sold at inns.
* The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
* Increased the accuracy of melee attacks by approximately 25%.
* Changed Dark Fog to a non-hostile action.
* Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
* When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.


[Fixes]
[Fixes]
* Fixed a bug where pets that are parasitic or being ridden would appear in the wrong location immediately after entering a map.
* Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
* Fixed a bug where the maximum electricity display on the home bulletin board was showing incorrect values.
* Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
* Fixed a bug where all healing spells were referring to the light wound healing dice table.
* Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
* Fixed a bug where pets that died outside of home would appear dead in the home.
* Various minor fixes and adjustments.
* Fixed several minor glitches.


[Notes]
[Notes]
* Gwen's replication is intentional.
* In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
* As merchandise shipping has started, I may be busy handling that and updates might be slower for a few days. Regarding shipping, due to the large volume of orders, items will be dispatched sequentially from the warehouse, and it may take several days to complete all shipments. I will post an update once all shipments are complete, so please wait until then.
* Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.
 
=== EA 23.27===
<big>'''11/15 2024'''</big>


=== Alpha 20.20 ===
<big>'''2024/1/4'''</big>
[Additions and Changes]
[Additions and Changes]
* Adjusted the difficulty of keys for the training treasure chests.
* An icon now appears on the global map at the location where the PC died.
* Set up snow removal cells in various winter maps.
* Meditating in a hot spring now grants a buff that mitigates Ether Disease.
* Equipment items now have their backgrounds colored according to rarity.
* Walking around without clothes on will cause townspeople to scream.
* Reset the number of loaded projectiles when receiving ranged weapons from allies.
* When assigning an ID to a teleporter, the teleporter's name will display the ID.
* Changed Lumiest Cemetery to a neutral zone.
* Throwing attacks at hanging residents now have a chance to reduce stamina.
* Gwen will now respawn if she goes missing.
* Teleporters will no longer function inside tents.
* Added display of destruction status to the LastWish command in the console.
* The maximum character limit for "Filter by word" in item sorting has been increased to 100.
* Pets from LastWish will not have portraits set.
* Companions will no longer store ammunition in shared containers.
* Prevented building blocks over items. Due to demand for the traditional rule, added an option in the 'Experimental' settings tab to allow block construction over items.
* The action menu for stacked furniture now displays options in reverse order.
* Ignored standard weight values based on height for weight changes due to catechins and proteins.
* The draggable area for items like backpacks has been slightly expanded outside the screen.
* Auto-battle will not use unidentified items.
* Improved the processing for selling or purging NPC inventories.
* Limited the number of actions displayed when middle-clicking multiple items on the ground.
* Scrolls of Rebuilding can no longer be used on replicas.
* Significantly reduced the probability of Mother attacking the player.
* Updated Chinese translations.
* Adjusted the drop quality of boss chests. Lowered the chance of miracle equipment at lower levels. Locked chests now have a higher chance of containing miracle equipment.
 
* Stealing now has a chance to reduce Karma.
[Out-of-Game Updates]
* Increased the experience gained from using magic and abilities.
* Added a note about mod functionality on Steam Deck to the development room on the official website.
* Adjusted the experience gained from weightlifting on the global map.
* Increased the experience gained from exploration.
* Added a setting to containers to not use items inside them for crafting.
* Automatically group together identified items if possible.
* The minimap will now show the location of stairs.


[Fixes]
[Fixes]
* Fixed a bug where dividing by zero occurred when gaining experience with negative attributes.
* Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
* Fixed a bug where enchantments on equipment that activate abilities could be used as actual abilities.
* Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
* Fixed a bug where random glittering monsters were generated at level 0.
* Other minor fixes and adjustments.
* Fixed glitches with incorrect date display in some parts.
* Fixed a bug where performances could not disrupt sleep.
* Fixed a bug where destroyed LastWish objects were regenerating.
* Fixed a bug where selecting an action from multiple items on the ground with a middle click executed a different action.
* Fixed a bug where festivals would not start.
* Fixed a bug where items were entering empty containers inside other containers.
* Other minor fixes.


[Notes]
[Notes]
* All LastWish objects, once destroyed, will not regenerate within the same game.
* For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
* Currently, bookshelves cannot store items (subject to change).
* Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
* If there are areas where snow does not accumulate on the map, please check if the snow removal cells have been set in build mode.
* Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.
 
<big>'''Hotfix'''</big>
* Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
* Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


[Thanks]
  Thank you very much for the numerous bug reports and feedback since the start of the alpha! Before introducing major new features, the development team plans to continue improving the fundamental aspects of the game based on your feedback. In the meantime, we hope to write some documentation for mods and possibly open up the Steam Workshop. Please bear with us a little longer regarding the unlocking and adjustments of network-related aspects, as we have received reports of vulnerabilities in the PHP scripts.


<big>Hotfix</big>
=== EA 23.26===
* Creatures stuck on blocked cell for some reason are moved to nearby empty place when entering zone.
<big>'''11/13 2024'''</big>
* Fixed a bug where God abilities were not shown.


=== Alpha 20.19 ===
<big>'''2024/1/3'''</big>
* Fixed the DLC and updated.
* The version number has increased due to changes in language files.
=== Alpha 20.18 ===
<big>'''2024/1/3'''</big>
[Additions and Changes]
[Additions and Changes]
* Training chest keys can now be unlocked without possessing a lockpick (lockpicks provide an experience bonus).
* Livestock no longer pay taxes.
* DLC 'Cursed Mansion' unlocked.
* Weeds will no longer grow from tatami floors.
* Seeds category will not be selected as favorites anymore.
* Mine damage has been reduced.
* Bel, appearing as a boss in Nefia, will no longer escape.
* Rock salt spawn rate has been slightly reduced.
* Set a maximum height for platforms that can be installed.
* Companions with the weightlifting skill can now carry up to a burdened state (experimental).
* Killing summoned monsters and similar entities no longer reduces karma.
* Added two new portraits for Liches (Thanks minagi!).
* Wishes do not differentiate between uppercase and lowercase letters in English.
* Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
* Unique items will not be consumed when thrown.
* Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
* NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
* When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
* Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
* When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
* Added a game setting to "Stop movement when a trap is detected."
* Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
* Books not owned by the player cannot be read on user maps.
* When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
* Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
* Icon animations will now display during meditation and self-harm actions.
* NPCs will now use and reload with ammunition when they possess it.
* When using crafting equipment, the last opened recipe will now be selected automatically.
* Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.
 
[Out-of-Game Changes and Additions]
* Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
* Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
* Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.


[Fixes]
[Fixes]
* Fixed a bug where trying to put a container inside itself in a container would cause a crash.
* Fixed an issue where music notes would shift when the side-screen widget was enabled.
* Fairies now unequip gear if its weight becomes 1s or more due to material transformation.
* Corrected an error where the delivery box could be used inside tents due to a recent update.
* Fixed a bug where items dropped in Nefia did not have the appropriate Nefia danger level applied.
* Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
* Fixed a bug where experience points would not be allocated to attributes if their base value was negative.
* Various minor fixes and adjustments.
* Fixed a bug where residents' jobs were not referencing the relevant skills.
 
* Fixed a glitch where the status of learned blueprints was not displayed outside of home.
[Notes]
* Fixed a glitch where monster balls with level 0 were being generated.
* If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.
* Fixed a bug where influence was not increasing for quests received at home.
<big>'''Hotfix'''</big>
* Fixed a bug where the target location was off when using the Pot of Thirst.
* Adjusted the AI for Paladins slightly.
* Fixed several minor glitches.
* Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
* Changed the "Echo" enchantment to a trait.
* NPCs in user maps will no longer produce eggs milk with enhancement levels.
* Made iron balls indestructible.
<big>'''Hotfix'''</big>
* Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.


=== EA 23.25===
<big>'''11/13 2024'''</big>


=== Alpha 20.17 ===
<big>'''2024/1/2'''</big>
[Additions and Changes]
[Additions and Changes]
* Improved settings for container types.
* Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
* Added settings for excluding items from automatic tidying.
* Reduced the spawn rate of Blade Ω.
* Increased the capacity of trash containers (existing containers are not affected).
* Covenant Stones can now only be used when placed.
* Gaining experience in negotiation skills when purchasing items.
* Harvest boxes in harvest quests will no longer break.
* Adjusted the damage from hedgehog-type creatures and their response in automatic combat.
* Lowered the probability of items breaking from fire or ice damage.
* Playing music now consumes stamina.
* Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
* Fixed a bug where pets would attack the person throwing stones during a music performance.
* (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
* Mature grapevines now drop vines upon harvesting.
* Harvesting cannot be done with scissors.
* Added a "Residents Only" setting to room access types.
* Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
* Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
* Fertilizer bins can now produce fertilizer from already-rotted materials.
* After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.


[Fixes]
[Fixes]
* Fixed an error that occurred when switching maps.
* Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
<big>Hotfix</big>
* Fixed an issue where the "Imp" race was missing a finger.
* Fixed a bug where residents go to other zones.
* Various other minor adjustments and fixes.
=== Alpha 20.16 ===
 
<big>'''2024/1/2'''</big>
[Notes]
* Plans are in place to implement light source enhancements through sub-quest-related crafting.
* Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.
 
=== EA 23.24===
<big>'''11/12 2024'''</big>
 
[Additions and Changes]
[Additions and Changes]
* Added an option in the config to turn on/off the blizzard effect.
* Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
* Default enchantments added to several pieces of equipment.
* Wand effects will now trigger on all characters in the targeted tile.
* Technical books for skills not currently used in the game will no longer be generated.
* Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
* Increased the chance of karma reduction when harvesting crops in town.
* NPCs will no longer equip wedding rings or collars.
* Invisible NPCs will no longer display HP bars or sparkles.
* Reduced the offering value of “Unknown Meat” (meat with no character reference).
* Bosses in Nefia will now be generated at the same level as the danger level of Nefia.
* When angering a god, additional provocations will result in instant death.
* Bosses in Nefia and similar will now drop boss chests.
* Added a tent wrench as a Miralga Reward exchange item.
* Items found in Nefia will have their material generation level determined by the danger level of Nefia.
* Added an enchantment for underwater breathing.
* Scrolls of Escape will now drop upon defeating a Nefia boss.
* The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
* Resource items of the same material but different levels will stack up to a certain level difference.
* Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
* Mounts and symbiotic partners will not be affected by area-of-effect spells like ball-type spells.
* Added a few minor visual effects when casting spells.
* Monsters summoned as companions will now count towards quest objectives.
* Travel to snowy areas will now take longer during fast travel.
* Removed weapon and armor recipes from Loytel.
* Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
* Added stone weapons, wooden helmets, and stone armor to the initial recipes.
* The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
* Set weight and equipment bonuses for materials that are not normally generated as equipment.
* The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
* Changed the fanatic's allegiance to neutral.
* Added three new golem portraits (Thanks, minagi!).
* The licensing policy for store-type items now clarifies items marked with a price tag.
* When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
* When the PC is eating, allies will not use shared containers within the PC’s backpack.
* In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
* Crafting equipment can now be accessed directly from the backpack.


[Fixes]
[Fixes]
* Fixed a glitch where names were not displayed on statues and similar items.
* Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
* Fixed a bug where unique NPCs that became companions would multiply.
* Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
* Other minor glitch fixes.
* Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
* Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
* Other minor fixes and adjustments.


[Notes]
[Notes]
  Individual recipes for weapons and armor, other than the initial recipes, were abolished just before the alpha release as they were not particularly interesting to craft and led to an excess of production facilities. Although it will be some time, we plan to introduce special equipment crafting and existing equipment enhancement.
* Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
More improvements are planned for Nefia in the future.
* Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).
To check if your Last Wish has been implemented, go to the in-game system menu > Others > Console, display the console, and enter 'LastWish [Name you entered for Last Wish]' to confirm.
 
<big>'''Hotfix'''</big>
* Fixed an issue where tax can't be paid.
<big>'''Hotfix'''</big>
* The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
* Fixed an issue where excessive power was being supplied due to the tent's wrench.
<big>'''Hotfix'''</big>
* When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
* Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.
<big>'''Hotfix'''</big>
* Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)
 
<big>'''Hotfix'''</big>
* Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
* Fixed an issue where walls outside of roofed buildings could no longer be dug through.


=== Alpha 20.15 ===
=== EA 23.23===
<big>'''2024/1/1'''</big>
<big>'''11/11 2024'''</big>
[Additions]
For all previous changes in the Nightly version, please refer to past updates.
* Improved operability such as repeating attacks.
 
* Some actions like throwing can now be repeated by holding down the mouse button.
[Additions and Changes]
* Throwing now only grants experience points when it hits the target.
* Hanging from a sturdy rope is now possible.
* Throwing can now target wooden dummies.
* Added the launch option "-NOMOD" to disable mods when starting the game.
* Some spells can now be cast using the F key.
* Improved error handling when writing or reading map files.
* Multiple arrows or bullets will now spawn on the ground.
* It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
* The status of arrows or bullets is now reflected in ranged weapons.
* Added icons for potential abilities in the training window.
* Manual reloading is now possible for ranged weapons.
* Removed the immunity to fear from the levitation effect.
* Adjusted the damage and accuracy distance correction for ranged weapons.
* You can now choose specific arrows or bullets for reloading.
* Added the "bottomless pot" to the initial recipes.


[Fixes]
[Fixes]
* Fixed a bug where unnecessary turns were sometimes advancing during the player's turn processing.
* Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
* Other minor fixes and adjustments.
 
[Notes]
* Currently, cooking on flame pillars is not supported (this requires an item destruction process).
<big>'''Hotfix'''</big>
* Fixed an issue with part of the concert hall floor. Added one new floor type.
 
=== EA 23.22 (Nightly) ===
<big>'''11/10 2024'''</big>


<big>Hotfix</big>
[Additions and Changes]
* Fixed a bug where holding down space key did not work as intended.
* Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
* Fixed a bug where auto-move was disabled.
* Added festival hat settings for multiple characters.
<big>Hotfix 2</big>
* Disabled compression of map data when saving the game.
* Fixed a bug where casting a spell with F key didn't consume a turn.
* The Palmia Times is now available in towns outside Palmia.
* Fixed a few small glitches.
* (English version) Revised lore text in Mani's journal.


=== Alpha 20.14 ===
<big>'''2024/1/1'''</big>
[Additions]
* Added temporary use of binoculars.
* Doors can now be closed.
* Livestock and villagers generating power will no longer trigger a 'no job' warning message on the home bulletin board.
* Certain items, such as iron balls, will no longer be displayed in build mode.
* Added the "Border Watch" ordinance (plans to enhance the monster attacks on the town in future updates).
* Increased the effect of tax evasion.
* Added New Year's gift money.
* On lands other than the player's, items attached to walls will be destroyed if the wall is destroyed.
* On lands other than the player's, roof items of destroyed houses (like chimneys) will no longer be displayed.
*
[Fixes]
[Fixes]
* Fixed a bug where snow used as crafting material would melt.
* Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
* Fixed a bug where pressing the space key to ascend or descend stairs would not clear the space key press status.
* Various minor fixes and adjustments.
* Fixed a bug where the location of treasure on treasure maps would change (locations on maps held before this update will be reset).
 
* Fixed a bug where old (unusable) sculpture recipes remained.
[Notes]
* Fixed a bug that allowed capturing the boss of Nefia.
* Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)
* Fixed a bug where the graphics for alpacas and llamas were reversed.
<big>'''Hotfix'''</big>
* Fixed a bug that allowed taking cursed equipment from companions.
* Fixed an issue where directional data for walls and other objects wouldn't load during map loading.


=== Alpha 20.13 ===
=== EA 23.21 (Nightly) ===
<big>'''2023/12/31'''</big>
<big>'''11/10 2024'''</big>
'''Hotfix'''
 
* Fixed a bug where items registered in the hotbar could be eaten.
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.
* Fixed various minor glitches.
 
* Fixed a bug where heavy items could not be sold in stores.
[Additions and Changes]
* Fixed a bug where, after loading an autosave upon return, you couldn't return again until the return had been cancelled once.
* The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
* Changed names of some items.
* When auto-playing, music will now stop if the PC dies.
=== Alpha 20.12 ===
* NPCs at the PC’s base will no longer call for help if attacked.
<big>'''2023/12/30'''</big>
* Fire magic now occasionally creates pillars of flame.
[Additions & Changes]
* The auto-bed command cannot be used while return or escape is in progress.
* Items that are too heavy can no longer be gifted.
* Fertilizer can now be placed on top of fences.
* Companions will refuse to carry items that are too heavy.
* A sound effect has been added to ether disease onset, along with a notification.
* Chaos Shapes will no longer grow torsos.
* A notification will appear when a companion’s item is broken.
* UI updated to accommodate the increase in parts of Chaos Shapes.
* Walls and other structures can only be built beyond the map boundary in build mode.
* Cooking with eggs will no longer be considered as using human flesh.
* Earthquake damage has been adjusted.
* When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
* Crafted ammunition now receives enhancement levels according to crafting skill level.
* Auto-save will not occur when the player dies and the map changes.
* Shooting target information will now be cleared when moving between maps.
* Added a setting to the config to prevent automatic use of stairs and similar features.
* In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
* Adjusted the cost of divine ability.
* The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
* Removed one trainer from Port Kapul (not reflected in already saved data).
* Items like New Year's gifts cannot be used on the global map.
* Improved the stacking process when picking up items with a full main backpack.
* When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
* Enabled digging adjacent tiles.
* Babies will gain feat points from the milk bonus when nursing.
* Introduced treasure maps.
* Clicking a party member in the Party Member Widget now opens the trade window.
* Keys can now be used from the backpack.
* Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
* Increased stamina consumption for lockpicking without possessing a lockpick.
* Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
* The name of "Asylum" has been changed to "Orphanage."


[Fixes]
[Fixes]
* Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
* Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
* Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
* Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
* Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
* Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
* Fixed a bug where entering Nefia was impossible if the local map tile already generated.
* Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
* Corrected various minor glitches.
* Various minor fixes and adjustments.
* Fixed a bug where picked-up items would not appear in the backpack.
 
* Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.
[Notes]
* There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.


===Alpha 20.11 ===
=== EA 23.20===
<big>'''2023/12/29'''</big>
<big>'''11/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Signboard designs can now only be changed at home.
* Restoring from backups now directly overwrites the save data of the current world.
* Festive shopkeepers and some other special NPCs will no longer be generated randomly.
* Fixed the tooltip position for item search and recipe search.
* Added keyboard long-press support for the "Wait" action.
* Added a setting to "Stop movement when an enemy is detected" to the game settings.
* Furniture collection tickets sold by the secretary at home are now those of Mishiria.
* Added shortcuts for auto-sort and BGM mute to input settings.
* Adjusted the heavy equipment criteria from 35s to 30s.
* Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).
* Temporarily hid the section on divine relationships in the journal (not PC-related, but humanity-related).
* Increased the number of pebbles produced by the stonecutter and added enchantments suitable for throwing.
* Disabled auto-save in random outdoor areas. Enabled auto-save upon defeating bosses.
* On the global map, digging is only possible on earthen surfaces (except for Treasure Map locations. Treasure from maps will be introduced in the next update).
* Applied the effects of the Home Skill "Studious".
* Bed quality now affects residents' work efficiency.
* When holding the target item for a procurement quest, hints will now be displayed on the notice board.
* Acid attack reflection is now ineffective if the target is more than one tile away. Thorn attack reflection is ineffective for ranged attacks.
* Added initial skills for the "Predator" class and "Roran" race.
* Honey production in beehives now depends on the number of flowers planted at home.


[Fixes]
[Fixes]
* Fixed a bug where party members could generate quests in towns other than home.
* Fixed an issue where the current world map loaded when backup data was restored.
* Fixed a bug where temporarily summoned companions would witness the PC's crimes and summon guards.
* Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
* Fixed a glitch where buff icons were not displaying correctly at the start of the game.
* Other minor fixes and adjustments.
* Fixed a bug that caused an error message when throwing items.
 
* Fixed a bug where one could keep moving while crushed if picking up items from the ground while holding the movement key.
* Fixed a bug where placing a weapon on a grindstone while equipped could cause an error.
* Fixed a bug that prevented throwing at suspended NPCs.
* Fixed a bug where enchantments on certain materials were not being applied.
* Fixed a bug where reading took longer the higher the reading skill.
* Fixed a bug in the stack determination of food items.
*
[Notes]
[Notes]
* Improvements to shooting power and accuracy are planned for the next update.
* The phonograph can be used to change BGM while inside a tent.
* Planning to start improving item stacking soon.
 
* Blackjack bugs will be fixed when the casino opens.
=== EA 23.19 (Nightly)===
* If you have a save file that can reproduce the bug "able to accept a completed quest multiple times," please send us the save file.
<big>'''11/9 2024'''</big>
* If you have a save file that can reproduce the bug "items picked up do not go into the backpack but only add weight" (not in a situation where the relevant item is already in the backpack, but before picking up the item), please send us the save file.
* There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
* Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.


<big>'''Alpha 20.11Hotfix'''</big>
[Additions and Changes]
[Additions and Changes]
* Throwing attributes have been added to panties and pianos.
* Introduction of a new backup system, and removal of previous backup settings.
* Experience points in weightlifting now check for elapsed turns on the world map.
* Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
* Damage in the overload state is now also applied to party members.
* Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
* NPCs of multiple sizes cannot be recruited.
* Items with the "indestructible" flag cannot be recycled.
*
* Crops can now grow and be tilled in fenced areas.
* The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
* Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
* Stopped using Unity Cloud Diagnostics (as it was rarely used).
* Changed iron hardness back to its original value (slightly weaker).
* The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.
 
[Fixes]
[Fixes]
* Fixed a bug where honey could not be used as a seasoning.
* Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
* Fixed a bug where material enchantments were being applied to non-equipment items.
* Various other minor fixes and adjustments.


[Note]
<big>'''Hotfix'''</big>
* The bug "able to accept a completed quest multiple times" has been fixed. Thanks!
* Fixed an error when sending feedback.
 
=== EA 23.18===
<big>'''11/8 2024'''</big>


===Alpha 20.10===
[Additions and Changes]
<big>'''2023/12/28'''</big>
* Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
[Additions and Adjustments]
* Changed the category of the vomit to Trash.
* Changed the lineup of items for sale at the tool shop.
* Removed nails as a required material for the initial chair recipe.
* Small medals and cassette tapes have been changed to artifacts.
* Disabled auto-combat when holding a rod (staff in use).
* Artifacts are not regenerated when towns and other areas are regenerated.
* Merchants in Mif Village now sell writing tools.
* Added a light hemostatic effect to bandages.
* Significantly reduced the probability of city residents praying at altars.
* Enabled changing the quantity with the mouse wheel when splitting items.
* Slightly reduced the hardness of iron.
* Game now auto-saves when entering a local map.
* Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
* Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
* When displaying the list of return destinations, added a danger level indicator for Nephia.
* Enabled throwing at adjacent hostile creatures.
* Throwing weapons are now protected from theft.
* Playing music will now wake up sleeping characters.
* Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
* Committing crimes while invisible will not be witnessed.
* Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
* Bards start with a musical instrument, and NPC bards will not regenerate instruments.
* Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
* Apply the effects of disenchantment to ranged weapons.
* Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
* Replicas of weapons are now generated with lower quality materials.
* Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
* Certain enchantments will not be randomly applied to equipment.
* Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).
* Destroying bridges is now considered a crime.
* Increased the variety of plants in towns that can be gathered as crimes.
* Neutral zones will also regenerate over time.
* Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
* Added a weed-pulling ordinance.
* Added empty bottle recipes to the millstone.
* More plants will now spawn in forests.
* Added a direction-asking feature to guards.
* Mushroom quality now varies based on the type of seed.
* Fertility increases according to the size of the land area.
* Enemies will not spawn inside houses.
* Added hobbies.
* Added monster graphics.
* Added snow graphics.


[Fixes]
[Fixes]
* Fixed a bug where using bandages and similar items did not advance the turn.
* Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
* Fixed a bug where throwing was not possible on tiles with doors.
* Fixed an issue where NPCs could steal from a distance.
* Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
* Other minor fixes and adjustments.
* Fixed a bug where items being worn were sorted during auto-arrangement.
 
* Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
[Notes]
* Fixed various typos and other errors.
* Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.
* Fixed a bug where the horse's speed was not calculated while riding.
 
* Fixed a bug where iron balls were generated with a fixed weight.
<big>'''Hotfix'''</big>
* Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
* (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
* Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
* Replaced the font for the Chinese language version.
 
=== EA 23.17===
<big>'''11/7 2024'''</big>


<big>'''Alpha 20.10 Hotfix'''</big>
[Additions and Changes]
[Fix]
* Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
* Fixed a glitch where error messages were shown when generating small medals.
===Alpha 20.9 ===
<big>'''2023/12/27'''</big>
The next update is planned to introduce a resident tax.


[Additions and Adjustments]
* Characters other than the PC can now undress in the dressing room.
* Prevent display of messages when items held by NPCs in the town are appraised.
* Power of weapon-based abilities now scales with the user’s dexterity.
* Improved the load screen.
* Eggs are now less prone to spoiling.
* Added a master volume setting and increased the maximum value of the UI scaling.
* Furniture related to map transitions, such as stairs, will now resist teleportation.
* Experience points for the farming skill will now be earned when harvesting seeds and watering.
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
* Parcels will no longer stack.
* Added new background music and jingle when clearing Nefia.
* Added graphics for new monsters.
* When using side-screen widgets, UI blur effects are disabled.
* Added some initial recipes.
* Explosive self-destruct attacks now destroy walls.
* Adjusted training costs.
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
* Invincibility will be removed when moving between maps.
* Items like bulletin boards are now indestructible and cannot be given as presents.
* Increased difficulty for decoding ancient manuscripts.
* Applied a custom portrait for younger sister characters.
* Teleporters can now only be placed in the PC’s home.
* The light radius of Cat's Eye also increases attack range.
* Unique NPC residents who are not livestock will no longer shit.
* Changed shit classification to “Resource.”
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
* Item search functionality is now available inside tents.
* Mining and digging now yield more experience based on the hardness of the target material.
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
* Materials in the crafting screen can now be tracked.
* Added “Switch Hotbar Page” to mouse action settings.


[Fixes]
[Fixes]
* Fixed a bug where abilities could be thrown.
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
* Fixed a bug where weeds grew under blocks.
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
* Fixed a bug where the level generation of random dungeons was incorrect from the second floor onwards.
* Fixed an issue where companions could endlessly retrieve blankets from shared containers.
* Fixed a crash in the Chinese version of the game.
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
* Various minor fixes and adjustments.


[Notes]
* For items with graphic variations, like balloons, try rotating them when placing.
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
* Generating Ether Logs with a hammer is currently considered acceptable.
<big>'''Hotfix'''</big>
* Fixed an issue that had made the maps terrible.
<big>'''Hotfix 2'''</big>
* Fixed an error that occurred when entering the base. I'm sorry for the fixes.


===Alpha 20.8 ===
=== EA 23.16===
<big>'''2023/12/26'''</big>
<big>'''11/6 2024'''</big>


[Adjustments]
[Additions and Changes]
* Prevent invoices from being shipped.
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
* Ensure party members do not generate overly heavy foods from random meals.
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
* Allow meat to be cooked on a fireplace.
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
* Sort quests in the journal for display, and set a maximum number of quests that can be undertaken.
* Added a few more dishes that can be cooked with fire-based attacks.
* In the recipe search, only display known recipes.
* Improved performance slightly when the game runs in the background.
* In build mode, allow crafting only with known recipes.
* Plants that don’t require sunlight can now grow inside tents.
* Solar lamps will have a reduced range of effect when not connected to a power source.
* Set a 200-turn cooldown for the NPC-based theft ability.
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
* Limited melee and ranged damage to a maximum of 9,999,999.
* Now checks if all necessary files are present in the User folder when starting the game.
* Made the four-panel comic in the Palmia Times clickable.
* Added a button to open the save data folder on the loading screen.
* Increased the default stamina value by +5.
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
* Added fabric as a material for the bandage recipe.
* Added a “Remove All” option to the PCC editing screen.
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
* Equipment slots are now sorted and displayed in the character sheet and companion information window.
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
* Feedback cannot be sent from game data where Debug Mode is enabled.
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.


[Fixes]
[Fixes]
* Fixed a bug where outdoor furniture collection tickets were being generated.
* Fixed issues with attack calculations when the dual-wielding skill has a negative value.
* Corrected UI glitches during performances.
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
* Fixed a bug where default keys were assigned when no keys were set in the keyboard input settings of the config.
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
* Fixed a bug where merchant bags could be stolen from vending machines.
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
* Fixed a bug preventing the installation of generators.
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
* Corrected a glitch where sleep text display would not disappear.
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
* Fixed overly sensitive mouse wheel scrolling under certain settings.
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
* Other minor fixes and adjustments.


=== Alpha 20.7===
[Notes]
<big>'''2023/12/26'''</big>
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.


[Additions]
<big>'''Hotfix'''</big>
* Added invoices as a prize for small medals.
* Added 4 new portraits for the "sister" character.
* Added a cave prologue (test).
* Added 2 new portraits for the "lich" character. (Thanks minagi!)
* Fixed an issue where the shared settings for containers held by the PC were missing.


[Adjustments]
<big>'''Hotfix 2'''</big>
* HP bars are now rendered in front of walls and similar objects.
* Fixed misaligned equipment positions in the enchantment list on the character sheet.
* Adjusted the amount of experience gained from combat.
* Added a hint regarding hotbar switches.
* Containers cannot be gifted. Additionally, if the recipient is not a resident, items gifted will always be dropped upon death.
 
=== EA 23.15===
<big>'''11/5 2024'''</big>
 
[Additions and Changes]
* Mount skin changes are now only possible when a pet is at the hitching post.
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
* Tools and ranged weapons are now immune to theft by enemies.
* Added "Unequip held item" and "Shoot" to mouse actions in settings.
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
* Bug reports cannot be made while hallucinating.
* Tax invoices will not be sent if there are no bases.
* Healers now sell more potions, with healing potions always in stock.
* Added high-quality appraisal as a level bonus for the appraisal skill.
* Display sorting settings within containers in tents as well.
* Feather scrolls can now be used on artifacts.
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
* When moving to a designated point with the mouse, movement stops upon detecting an enemy.
* Auto-combat actions will not display when holding scissors.
* When placing an item, height adjustments can only be made while holding the Shift key.
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
* Added Chinese translations.
* General character graphic adjustments and fixes.


[Fixes]
[Fixes]
* Fixed a bug where items in the hotbar could overlap.
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
* Fixed a bug where expanding the home to its maximum size made it impossible to exit using keyboard commands.
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
* Fixed a bug that caused an error when speaking to residents without jobs.
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
* Fixed a bug where the option to hand over requested items in procurement quests did not appear.
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
* Fixed a game balance.
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
* Fixed a bug where, when potential was high, multiple increases in ability scores were not processed correctly.
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
* Fixed a bug where the weight of carried items was not updating correctly.
* Various other minor fixes and adjustments.


<big>'''Alpha 20.7 Hotfix'''</big>
[Notes]
* Fixed a bug where internal character levels were increasing each time a character gains skill exp.
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
* Piety is a hidden value.
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.


===Alpha 20.6===
=== EA 23.14===
<big>'''2023/12/25'''</big>  
<big>'''11/4 2024'''</big>
[Additions]
* Added a setting to always run when moving with the keyboard.
* Small medals placed in various locations.
* Introduction of severe penalties for littering. Additionally, some ordinances now increase public manners.


[Adjustments]
[Additions and Changes]
* Added ingots to the materials for tool recipes.
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
* Crops can now grow indoors (temporary measure until specialized indoor cultivation equipment is introduced).
* Several new rumors have been added.
* After a certain number of days, the taste of human flesh is forgotten.
* Items designated as important can still undergo processing, such as charm infusion, without being consumed.
* Applied speed penalties due to overweight to companions and residents as well.
* User maps now allow exiting via Waystones or Covenant Stones.
* Introduced conversion efficiency for materials obtained from dismantling.
* The Chinese font has been replaced and expanded (Simplified and Traditional).
* Minor adjustments to the UI.
* Containers that have contents cannot be recycled.
* Use the spacebar to go up and down stairs and to enter the local map.
* Named containers will no longer display prefixes.
* Removed the merchant's bag from Acliteora. The merchant's bag should not be obtained by players. Please report if there are other ways to obtain it.
* Added a game setting: "Use offensive abilities on self only when holding the Shift key."
* Neutral NPCs can be spoken to with the default action when they are the subject of a request.
* Nerun now trembles when stamina becomes dangerously low during crafting.
* The property search feature now includes character searches (limited to personal bases and towns).
* Wishes for land deeds are no longer allowed.
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
* Opening a companion's inventory will now also display their equipped slots.
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.


[Fixes]
[Fixes]
* Fixed a glitch where the materials of plants and others were incorrect in some maps.
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
* Fixed a bug where perishables put in brewing barrels wouldn't rot.
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
* Fixed a glitch where wearing the festival hat while sleeping caused display issues.
* Corrected an issue where unarmed attacks were not considered hostile actions.
* Fixed a bug where Ehekatl-style magic calculation was incorrect.
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
* Fixed a bug where summoned funnels wouldn't disappear.
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
* Fixed a bug where residents' faction skills were not reflected in the home.
* Various other minor fixes and adjustments.


[Notes]
[Notes]
Regarding the trash issue, the current system determines whether residents properly dispose of trash in the garbage disposal based on the number and skill level of residents with the cleaning skill and the level of public manners at home.
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom.
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer.
Currently, there is too much feedback to read everything, so finding a better approach is being considered.
 
 
 
=== EA 23.13===
<big>'''11/3 2024'''</big>


<big>'''Alpha 20.6 Silent Fix'''</big>
[Additions and Changes]
* Fixed a few minor bugs.
* The global map tutorial for Nern now mentions outdoor maps.
* Added a few new graphics for some monsters.
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
* Furnitrue tickets generated in your home become furniture tickets for Mysilia.
* Icons will now be displayed on Nefia that have been visited before.
* Added Gwen’s portrait.
* Adjusted the food attribute of radishes (previously overlapping with cabbage).
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
* The map for Vernis will no longer regenerate.
* Widgets on the side screen can no longer be moved by dragging.
* Added a troubleshooting section to the "Development Room."
* The maximum quality of recipes is now displayed in the crafting screen.
* Added "I can’t pick up items!" to the FAQ in the help section.
* The map board can now only be used at personal bases.
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
* Training from trainers is disabled in user maps (as guild skills could also be acquired).
* Updated the Chinese translation.


[Fixes]
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
* Fixed an issue where quest tracker contents sometimes did not display after loading a game.
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
* Fixed untranslated text in the English version of Nerun’s widget.
* Other minor fixes and adjustments.


=== Alpha 20.5 ===
[Notes]
<big>'''12/25/2023'''</big> </br>
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
* There is an item called stone rubble.


[Additions]
<big>'''Hotfix'''</big>
* Implemented scrolling for dialog options when there are many to choose from.
* Fixed an issue where trainers stopped training in real world, instead of in the user map.


[Adjustments]
<big>'''Hotfix 2'''</big>
* Adjusted the items that can be stolen from NPCs and overall balance. Changed the behavior of theft.
* Improved the content of Lutz’s Diary and added a new entry.
* Modified random maps so that items no longer spawn on top of stairs.
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
* Automated attacks on wooden dummies.
* Fixed an error that could occur when re-entering the city after the festival.
* Various minor fixes and adjustments.
 
=== EA 23.12===
<big>'''11/2 2024'''</big>
 
[Additions and Changes]
* Adjustments have been made to the balance and levels of early-stage monsters.
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
* Inhabitants will no longer take and equip engagement rings or collars from shared containers.
* Items generated from shrines now appear instead of being placed in a set state.
* The game now automatically saves after the opening sequence.
* FPS is now limited on the title screen.
* When genes with no feats or traits are generated, they are now re-rolled.
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
* While in a crushed state, the Moon Gate cannot be used if over the weight limit.
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.


[Fixes]
[Fixes]
* Fixed a glitch where the cursor's action hint doesn't update when selecting items with hotkeys.
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
* Ensured negative enchantments on equipment are appropriately selected.
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
* Fixed a bug where branches from young trees were always oak, regardless of the tree type.
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
* Corrected a bug that allowed placing skill shortcuts in containers not owned by the player.
* Fixed an issue where commercial bone meal had no attributes.
* Fixed a bug where reading maps or treasure maps sometimes caused errors.
* Corrected various typos and similar errors.
* Resolved a bug where re-rolling quests could accidentally re-roll quests already accepted from the same quest giver.
* Other minor fixes and adjustments.
* Fixed a glitch where card information was not displayed correctly upon collection.
* Corrected an error that occurred when using a wand of disenchantment on the ground with items present.
* Fixed a bug where identified and unidentified items were stacking.
* Resolved a bug where items could go missing in the inventory.
* Fixed a bug where breaking walls could unintentionally release and make stairs obtainable.


=== Alpha 20.4 ===
[Notes]
<big>'''12/24/2023'''</big> </br>
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
Temporary Suspension of Ether Disease
* English translations will be commissioned collectively once the story is completed or if there is significant demand.


[Additions]
<big>'''Hotfix'''</big>
* Added the ability to set spawn points with Waystones.
* The Punishment Iron Ball can no longer be picked up.
* Introduced a quick save feature (F5 key). This feature may be disabled after the end of the alpha stage.
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
* Fixed an issue where casino coins would not increase when winning the first round of blackjack.
* Other minor fixes and adjustments.
 
=== EA 23.11===
<big>'''11/1 2024'''</big>
 
[Additions and Changes]
* Prevent residents from reading held doujinshi without permission.
* When placing a party member in the Gene Splicer, they will automatically be removed from the party.
* Added "Magic" as the fourth specialization for witches (was previously unassigned).
* Residents under standby orders will no longer move to the dining hall during meals.
* Added purple medicinal herbs.
* Changed the effect of mental stability to the "Peace of Mind" buff.
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
 
[Fixes]
* Fixed an issue where NPCs could steal items from the "Merchant's Bag."
* Minor bug fixes and adjustments.
 
=== EA 23.10===
<big>'''11/1 2024'''</big>
 
[Additions and Changes]
* Added armored training dummy.
* Attack ratings now display penetration power as well.
* Added spellbooks and staves for Gravity magic.
* During a gravity state, pull effects are nullified.
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
* Added a cafeteria signboard.
* Residents now pray at their god’s altar each day if an altar is available at their base.
* Adjusted and added new behavior settings for NPCs.
* Mine dogs now avoid setting landmines in the player’s base.
* A new action on the faction board allows signboards to be toggled on or off in bulk.
* Changed the name of gloves to “Boxing Gloves” (English version).
 
[Fixes]
* Fixed an error that occurred when attempting to pick up a trap as an item.
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
* Various other minor fixes and adjustments.
 
[Notes]
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
* Currently, Jure’s feather fragments have no specific use.
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.
 
==Early Access (Pre-release)==
=== EA 23.9===
<big>'''10/31 2024'''</big>
 
[Additions and Changes]
* Added several new NPC rumors.
* Significantly reduced the duration of burning effects; increased burn damage.
* Added a new throwable weapon, "Boomerang," now included in the initial recipes.
* Added a new melee weapon, "Gloves."
* Expanded NPC behavior settings extensively.
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
* Updated Chinese translations.
 
[Fixes]
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
* Other minor fixes and adjustments.
 
=== EA 23.8===
<big>'''10/30 2024'''</big>
[Additions and Changes]
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
* Replaced the open graphic for training chests.
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
* Removed speed penalties when full.
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
* Adjusted the nutritional effect of spices (they were previously the same as pepper).
* Added a new weapon category, “暗器 (Martial Weapon).
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.
 
[Fixes]
* Fixed a bug where NPC shells would remain if the NPC died from a trap.
* Corrected swapped effects for blue and red powders in shops.
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
* Resolved an issue where severe drowsiness did not lower speed.
* Fixed an issue where touching Mani statues generated before 23.7 had no effect.
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
* Other minor fixes and adjustments.
 
[Notes]
* The speed boost effect on the Seven League Boots is intentional.
* A dedicated merchant for cassette tapes is planned for the future.
* Hair on resident animals will only regrow if they are raised as livestock and fed hay.
 
=== EA 23.7===
<big>'''10/30 2024'''</big>
 
[Additions and Changes]
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
* Added a statue of Jure, which now appears randomly in locations like Nefia.
* Added a statue of Mani, which now appears randomly in locations like Nefia.
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
* Adjusted the probability of each statue's appearance.
* Nerun will now warn of winter’s approach each November.
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
* Weapons suitable for throwing now display an attack rating in their tooltips.
 
[Fixes]
* Various minor adjustments and fixes.
 
 
=== EA 23.6===
<big>'''10/30 2024'''</big>
 
 
[Additions and Changes]
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
* Added two new plants, Blue Grass and Red Grass.
* Introduced a new item category, "Herbs."
* Added herbs as optional ingredients for the "Boiled Weeds" recipe.
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
* Introduced a tutorial by Nerun on item properties.
* Changed the name of the existing "poison" property to "venom."
* Added several new properties.
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
* Adjusted companions so their hunger recovery rate during meals no longer doubles.
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
* Added snow accumulation graphics.
* Added snow accumulation graphics.


[Adjustments]
[Fixes]
* Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks.
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
* Tweaked the experience points and difficulty of thievery.
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
* Adjusted the difficulty of reading.
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
* Various minor fixes and adjustments.
 
[Notes]
* The Sun Lamp emits sunlight even when its light is off (also when there is no power).
 
[Mod Notes]
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).
 
<big>'''Hotfix 1'''</big>
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.
 
<big>'''Hotfix 2'''</big>
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
* Fixed an issue preventing non-food traits from being synthesized during cooking.
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
 
=== EA 23.5===
<big>'''10/29 2024'''</big>
 
[Additions and Changes]
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
* Resistance from faith bonuses now maxes out at immunity.
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
* Various adjustments to ability tooltips, now displaying ability power as well.
* Added attack effects.
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
* New behavior settings added for NPCs.


[Fixes]
[Fixes]
* Fixed a bug where radishes could not be harvested.
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
* Fixed a glitch where an error message appeared during theft.
* Other minor fixes and adjustments.
* Corrected a glitch when wearing festival hats.
 
* Fixed a bug where items with a count of zero could exist in the map or inventory.
[Notes]
* Modified so that shipping boxes can only be used at home.
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
* Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools.
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
* Fixed a bug where auto-combat settings were not being saved.
* Corrected a bug that caused errors when moving items directly from containers to the equipment slot.
* Fixed a bug where reading checks were incorrectly using related resistance instead of the relevant ability.
* Corrected a glitch in the recipe search where the descriptions for block-type recipes were incorrect.
* Fixed the behavior of guards towards criminals.


<big>'''Alpha 20.4 Silent Fix'''</big><br>
=== EA 23.4 Nightly===
<big>'''10/28 2024'''</big>  


* Stealing from individuals with neutral or lower initial friendliness no longer reduces karma.
[Additions and Changes]
* Set minimum and maximum values for karma.
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
* Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight.
* Several minor glitches have been corrected.


=== Alpha 20.3 ===
<big>'''12/23/2023'''</big> </br>
More Bugfixes! <br>
[Balance]
* Experience from reading is now only added upon completion of the book.
* Introduced weight and skill checks for theft.
[Fixes]
[Fixes]
* Fixed a bug where pickhing up an item with a closed backpack would show the backpack as full
* Various minor fixes and adjustments.
* Fixed a bug where an error message appeared if an action was cancelled while eating
* Fixed a bug that caused an error when entering the underground area of the Derphy Brothel
* Fixed a bug where the MP and stamina consumption of Ehekatl-style magic was * Fixed at 0.
* Fixed a bug where the rewards from slot machines could not be obtained correctly.
* Fixed a bug where merchents in Derphy woudn't trade items with criminals.
* Fixed a bug where uncollectable currency with a quantity of 0 could be generated upon death.


=== Alpha 20.2 ===
[Note]
<big>'''12/23/2023'''</big> </br>
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.
[Bugfixes!]
*The config file will be reset. This is to prevent unexpected behavior when old tech demo config files are being used.
Additions and Changes
* Increased number of PCCs that can be added to favorites
* When generating water tiles, shallows are now created on tiles adjacent to land.
* Default settings now hide error messages related to internet connection issues.
* The orientation of doors is now automatically changed when placed, doors cannot be installed on tiles where walls overlap.
[Balance]
* The weight of currency has been changed to zero.
* The reward for the Ashland combat training quest has been changed to platinum coins.
[Fixes]
* Fixed a bug where it gave an error whe yuo have save data from the tech demo released last year in the load game screen
* Fixed a big where expired dungeons and similar would cause an error and prevent map switching
* Corrected the drawing order of PCC's sub-hair
* Fixed a bug where opening another characters inventory while overlapping with them could cause your own inventory to open twice.
* Fixed a bug where opeing a new container without having the backpack open could cause an error.
* Fixed a bug that allowed eating even in a full state
* Fixed a bug where clicking on an item in the toolbar while holding shift caused an eror message.
* Fixed a bug where ending the game without saving then exiting left and empty folder in the save folder
* Fixed a bug where changes to the portrait were applied even when the Apply button was ot pressed during portrait change.
* Fixed a bug where some light sources did not fucnction as intended
* Fixed a but where an error message appeared when meditating
* Fixed a bug where floors other than natural soil could be infinitely dug
* Fixed a bug where toggling automatic fuel replenishment for certain equipment caused an error message.


=== Alpha 20.1 ===
=== EA 23.3===
<big>'''12/22/2023'''</big> </br>
<big>'''10/28 2024'''</big>  
First Release!


'''Alpha 20.1 Hotfix''' </br>
[Additions and Changes]
This is a hotfix for a critical bug related to saving.
* Plants that lack sufficient sunlight in winter will gradually wither.
* Enhanced sparkle effects for bosses and other notable enemies.
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
* Evolved species cannot be recruited as companions.
* Evolved species and bosses will no longer settle down over time.
* Genes will not be destroyed.
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
* Spears can now attack targets two tiles away.
* Added spore attack effects.
* Added new action settings for monsters.


* Fixed a bug where loading gave an error after saving in random local maps or Puppy Caves.
[Fixes]
* Changed the default frame limit setting to 60 FPS.
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
* Adjusted to make it harder to get tired.
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
* Containers can no longer be stolen from NPCs.
* Various other minor fixes and adjustments.
* When rerolling a character's background, changing race and other features will not change the parents.
* Fixed a glitch where doors in the tile where the character is located were closed upon game load.
* Fixed a glitch where the close button for Trail of Journey was unresponsive.
* Fixed a glitch where some Japanese fonts were not displayed.


[Other]
[Notes]
* Loytel being treated as a pet by Fiama is intentional.
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
* The fact that the gold bars sent from Mysilia are made of copper is intentional.
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.


==Tech Demo==
<big>'''Hotfix 1'''</big>
* Added poison and hallucination effects to certain monster meats.
* Expanded NPC behavior settings.
* Fixed an error that sometimes caused freezing when entering a map in winter.
* Adjusted crops so they no longer wither in winter as long as there is sunlight.
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.


===Demo 9.10===
<big>'''Hotfix 2'''</big>
<big>'''10/1/2023'''</big>
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
* This is the final version of the tech demo.
* Fixed a bug where corpses had an excessive amount of nutrients attached to them.
* Available feats are now listed by category.


* Added several feats and mutations.
<big>'''Hotfix 3'''</big>
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
* On the quest board, fixed quests now appear before combat-related ones.


* Added a trainer in the tinker's camp.
[Fixes]
* Fixed an issue where plants that don’t require sunlight would wither during winter.
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
* Various minor fixes and adjustments.


* An ingredient with the highest quantity is now automatically selected when selecting a recipe.
[Notes]
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.


* Added Chinese fonts.
=== EA 23.2===
<big>'''10/27 2024'''</big>


(Balance)
[Additions and Changes]
* Evolved monsters in a neutral state that always drop genes now appear randomly.
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
* Added a portrait to Nino.
* The value of opened treasure chests now reflects the value of the chest itself.
* Items modified with a customized wrench will increase in value proportionally to the modifications made.
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.


* Hunger advances more slowly.
[Fixes]
* Various minor fixes and adjustments.


(Fixes)
[Notes]
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.


* Main texts should fit inside message box now according to UI scale.
=== EA 23.1===
<big>'''10/26 2024'''</big>


* Fixed a bug where crafting could not be properly interrupted.
[Additions and Changes]
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* The mysterious young girl now sells brain cells.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* Gene and brain cell prices now scale with the amount of feat points spent.
* Added an animation of bubbling to the Gene Synthesizer.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* Added and updated some NPC action settings.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.


* Fixed a bug where items like scrolls could be used without being consumed.
[Fixes]
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
* Various other minor fixes and adjustments.


* Fixed a bug where the starting gifts were not consumed after being used.
[Notes]
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.


* Fixed a glitch where some characters and statues had weird colors.
=== EA 23.00===
<big>'''10/25 2024'''</big>


* Other minor fixes and typos.
* Version number changed to EA.
* Notes regarding the EA version have been added to the title menu and system menu.
* Holding down the appraisal spell will now appraise all items in the inventory.
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* Abilities used by NPCs are now recorded in genetics.
* When gene synthesis is complete, the target will now move outside the machine tile.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* Updated the Chinese translation.


===Demo 9.9===
[Fixes]
<big>'''10/1/2023'''</big>
* Fixed an issue where milk was not turning into cheese.
(Improvements)
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
* Added a bug report hot key.
* Other minor fixes and adjustments.
* Added a setting to automatically put away weapons when not in combat.
* Drinking now gives you an empty bottle.
* Add dye maker (graphics and recipes are temporary).
* Added ration maker (graphics and recipes are temporary).
* Added cotton fields.
* Seeds can be now collected from flowers sometimes.
(Balance)
* HP and MP regen now halt only when really tired.
(Bugs)
* Fixed a bug where cooked human meat was not treated as human meat.
* Fixed a bug where spellbooks were generated for abilities and spells that could not be used.
* Fixed a bug which caused an error when enemy uses curse ability.
* Fixed a bug where arrows of different quality were stackable.
* Fixed a bug which caused an error when trying to display the name of a random artifact when the alias generator was not initialized.
* Fixed a bug which caused a freeze when talking to an NPC when you have deliver quests.
* Fixed a bug which prevented the completion of deliver quests.
* Fixed a mouse control when moving off the map.
* Other minor fixes and typos.


===Demo 9.1===
<big>'''Hotfix'''</big>
<big>'''28/12/2022'''</big>
* Fixed an issue where config settings are reset.


* This is the initial release of the tech demo.
==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]

Revision as of 04:14, 16 November 2024

Early Access

EA 23.28

11/16 2024

[Additions and Changes]

  • Turns now progress when hanging oneself.
  • Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
  • Added recipes for geysers.
  • When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
  • Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
  • Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
  • In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
  • Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
  • Reduced the amount of travel food sold at inns.
  • The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
  • Increased the accuracy of melee attacks by approximately 25%.
  • Changed Dark Fog to a non-hostile action.
  • Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
  • When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.

[Fixes]

  • Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
  • Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
  • Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
  • Various minor fixes and adjustments.

[Notes]

  • In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
  • Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.

EA 23.27

11/15 2024

[Additions and Changes]

  • An icon now appears on the global map at the location where the PC died.
  • Meditating in a hot spring now grants a buff that mitigates Ether Disease.
  • Walking around without clothes on will cause townspeople to scream.
  • When assigning an ID to a teleporter, the teleporter's name will display the ID.
  • Throwing attacks at hanging residents now have a chance to reduce stamina.
  • Teleporters will no longer function inside tents.
  • The maximum character limit for "Filter by word" in item sorting has been increased to 100.
  • Companions will no longer store ammunition in shared containers.
  • The action menu for stacked furniture now displays options in reverse order.
  • The draggable area for items like backpacks has been slightly expanded outside the screen.
  • Improved the processing for selling or purging NPC inventories.
  • Scrolls of Rebuilding can no longer be used on replicas.
  • Updated Chinese translations.

[Out-of-Game Updates]

  • Added a note about mod functionality on Steam Deck to the development room on the official website.

[Fixes]

  • Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
  • Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
  • Other minor fixes and adjustments.

[Notes]

  • For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
  • Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
  • Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.

Hotfix

  • Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
  • Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


EA 23.26

11/13 2024

[Additions and Changes]

  • Livestock no longer pay taxes.
  • Weeds will no longer grow from tatami floors.
  • Mine damage has been reduced.
  • Rock salt spawn rate has been slightly reduced.
  • Companions with the weightlifting skill can now carry up to a burdened state (experimental).
  • Added two new portraits for Liches (Thanks minagi!).
  • Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
  • Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
  • NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
  • When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
  • Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
  • When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
  • Added a game setting to "Stop movement when a trap is detected."
  • Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
  • Books not owned by the player cannot be read on user maps.
  • When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
  • Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
  • Icon animations will now display during meditation and self-harm actions.
  • NPCs will now use and reload with ammunition when they possess it.
  • When using crafting equipment, the last opened recipe will now be selected automatically.
  • Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.

[Out-of-Game Changes and Additions]

  • Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
  • Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
  • Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.

[Fixes]

  • Fixed an issue where music notes would shift when the side-screen widget was enabled.
  • Corrected an error where the delivery box could be used inside tents due to a recent update.
  • Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
  • Various minor fixes and adjustments.

[Notes]

  • If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.

Hotfix

  • Adjusted the AI for Paladins slightly.
  • Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
  • Changed the "Echo" enchantment to a trait.
  • NPCs in user maps will no longer produce eggs milk with enhancement levels.
  • Made iron balls indestructible.

Hotfix

  • Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.

EA 23.25

11/13 2024

[Additions and Changes]

  • Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
  • Reduced the spawn rate of Blade Ω.
  • Covenant Stones can now only be used when placed.
  • Harvest boxes in harvest quests will no longer break.
  • Lowered the probability of items breaking from fire or ice damage.
  • Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
  • (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
  • Mature grapevines now drop vines upon harvesting.
  • Harvesting cannot be done with scissors.
  • Added a "Residents Only" setting to room access types.
  • Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
  • Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
  • Fertilizer bins can now produce fertilizer from already-rotted materials.
  • After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.

[Fixes]

  • Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
  • Fixed an issue where the "Imp" race was missing a finger.
  • Various other minor adjustments and fixes.

[Notes]

  • Plans are in place to implement light source enhancements through sub-quest-related crafting.
  • Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.

EA 23.24

11/12 2024

[Additions and Changes]

  • Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
  • Wand effects will now trigger on all characters in the targeted tile.
  • Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
  • NPCs will no longer equip wedding rings or collars.
  • Reduced the offering value of “Unknown Meat” (meat with no character reference).
  • When angering a god, additional provocations will result in instant death.
  • Added a tent wrench as a Miralga Reward exchange item.
  • Added an enchantment for underwater breathing.
  • The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
  • Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
  • Added a few minor visual effects when casting spells.
  • Travel to snowy areas will now take longer during fast travel.
  • Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
  • The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
  • The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
  • Added three new golem portraits (Thanks, minagi!).
  • The licensing policy for store-type items now clarifies items marked with a price tag.
  • When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
  • When the PC is eating, allies will not use shared containers within the PC’s backpack.
  • In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
  • Crafting equipment can now be accessed directly from the backpack.

[Fixes]

  • Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
  • Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
  • Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
  • Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
  • Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).

Hotfix

  • Fixed an issue where tax can't be paid.

Hotfix

  • The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
  • Fixed an issue where excessive power was being supplied due to the tent's wrench.

Hotfix

  • When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
  • Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.

Hotfix

  • Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)

Hotfix

  • Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
  • Fixed an issue where walls outside of roofed buildings could no longer be dug through.

EA 23.23

11/11 2024 For all previous changes in the Nightly version, please refer to past updates.

[Additions and Changes]

  • Hanging from a sturdy rope is now possible.
  • Added the launch option "-NOMOD" to disable mods when starting the game.
  • Improved error handling when writing or reading map files.
  • It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
  • Added icons for potential abilities in the training window.
  • Removed the immunity to fear from the levitation effect.

[Fixes]

  • Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, cooking on flame pillars is not supported (this requires an item destruction process).

Hotfix

  • Fixed an issue with part of the concert hall floor. Added one new floor type.

EA 23.22 (Nightly)

11/10 2024

[Additions and Changes]

  • Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
  • Added festival hat settings for multiple characters.
  • Disabled compression of map data when saving the game.
  • The Palmia Times is now available in towns outside Palmia.
  • (English version) Revised lore text in Mani's journal.

[Fixes]

  • Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
  • Various minor fixes and adjustments.

[Notes]

  • Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)

Hotfix

  • Fixed an issue where directional data for walls and other objects wouldn't load during map loading.

EA 23.21 (Nightly)

11/10 2024

If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.

[Additions and Changes]

  • The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
  • When auto-playing, music will now stop if the PC dies.
  • NPCs at the PC’s base will no longer call for help if attacked.
  • Fire magic now occasionally creates pillars of flame.
  • The auto-bed command cannot be used while return or escape is in progress.
  • Fertilizer can now be placed on top of fences.
  • A sound effect has been added to ether disease onset, along with a notification.
  • A notification will appear when a companion’s item is broken.
  • Walls and other structures can only be built beyond the map boundary in build mode.
  • Earthquake damage has been adjusted.
  • Crafted ammunition now receives enhancement levels according to crafting skill level.
  • Shooting target information will now be cleared when moving between maps.
  • In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
  • The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
  • Items like New Year's gifts cannot be used on the global map.
  • When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
  • Babies will gain feat points from the milk bonus when nursing.
  • Clicking a party member in the Party Member Widget now opens the trade window.
  • Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
  • Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
  • The name of "Asylum" has been changed to "Orphanage."

[Fixes]

  • Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
  • Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
  • Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
  • Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
  • Various minor fixes and adjustments.

[Notes]

  • There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.

EA 23.20

11/10 2024

[Additions and Changes]

  • Restoring from backups now directly overwrites the save data of the current world.
  • Fixed the tooltip position for item search and recipe search.
  • Added a setting to "Stop movement when an enemy is detected" to the game settings.
  • Added shortcuts for auto-sort and BGM mute to input settings.
  • Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).

[Fixes]

  • Fixed an issue where the current world map loaded when backup data was restored.
  • Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
  • Other minor fixes and adjustments.

[Notes]

  • The phonograph can be used to change BGM while inside a tent.

EA 23.19 (Nightly)

11/9 2024

  • There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
  • Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.

[Additions and Changes]

  • Introduction of a new backup system, and removal of previous backup settings.
  • Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
  • Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
  • Items with the "indestructible" flag cannot be recycled.
  • Crops can now grow and be tilled in fenced areas.
  • The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
  • Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
  • Stopped using Unity Cloud Diagnostics (as it was rarely used).
  • Changed iron hardness back to its original value (slightly weaker).
  • The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.

[Fixes]

  • Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed an error when sending feedback.

EA 23.18

11/8 2024

[Additions and Changes]

  • Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
  • Changed the category of the vomit to Trash.
  • Removed nails as a required material for the initial chair recipe.
  • Disabled auto-combat when holding a rod (staff in use).
  • Merchants in Mif Village now sell writing tools.
  • Significantly reduced the probability of city residents praying at altars.
  • Slightly reduced the hardness of iron.
  • Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
  • When displaying the list of return destinations, added a danger level indicator for Nephia.
  • Throwing weapons are now protected from theft.
  • Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
  • Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
  • Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
  • Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
  • Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
  • Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).

[Fixes]

  • Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
  • Fixed an issue where NPCs could steal from a distance.
  • Other minor fixes and adjustments.

[Notes]

  • Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.

Hotfix

  • Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
  • (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
  • Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
  • Replaced the font for the Chinese language version.

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.