Elin:Changelog: Difference between revisions

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==Beta==
==Early Access ==
==Pre-Beta==
=== Pre-Beta 22.3 ===
<big>'''5/25 2024'''</big>


The first public build of the pre-β phase is now available. Those participating in the α test can update the game via Steam.
=== EA 23.28===
<big>'''11/16 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added new explanations for various new base functions to Loytel's dialogue.
* Turns now progress when hanging oneself.
* Improved loading speeds for conversations and other content.
* Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
* Added several new furniture items.
* Added recipes for geysers.
* Added paintings by Felmera.
* When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
* Adjusted PV and DV modifiers based on enemy levels, making tougher enemies even more distinctive.
* Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
* Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
* In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
* Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
* Reduced the amount of travel food sold at inns.
* The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
* Increased the accuracy of melee attacks by approximately 25%.
* Changed Dark Fog to a non-hostile action.
* Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
* When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.


[Fixes]
[Fixes]
* Fixed a glitch where uploading user maps would cause the PC character to reincarnate and be included in the map.
* Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
* Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
* Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Please expect a fair number of bugs from the past two months. Please report any issues using the bug report form.
* In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
* Balancing has been adjusted, with a gentler HP growth compared to the α phase. The mid-game might feel tougher as a result. This is intentional, as more powerful artifacts, enhancement items, feats, and features will be introduced later. For now, the difficulty is set to be more challenging.
* Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.
* To display damage as numbers, change "showNumbers" to true in config.txt. Note that this setting cannot be changed in-game since mid-α.


=== Pre-Beta 22.2 ===
=== EA 23.27===
<big>'''5/24 2024'''</big>  
<big>'''11/15 2024'''</big>


[Additions and Changes]
* An icon now appears on the global map at the location where the PC died.
* Meditating in a hot spring now grants a buff that mitigates Ether Disease.
* Walking around without clothes on will cause townspeople to scream.
* When assigning an ID to a teleporter, the teleporter's name will display the ID.
* Throwing attacks at hanging residents now have a chance to reduce stamina.
* Teleporters will no longer function inside tents.
* The maximum character limit for "Filter by word" in item sorting has been increased to 100.
* Companions will no longer store ammunition in shared containers.
* The action menu for stacked furniture now displays options in reverse order.
* The draggable area for items like backpacks has been slightly expanded outside the screen.
* Improved the processing for selling or purging NPC inventories.
* Scrolls of Rebuilding can no longer be used on replicas.
* Updated Chinese translations.


[Additions and Changes]
[Out-of-Game Updates]
* Added low bushes of Api berries.
* Added a note about mod functionality on Steam Deck to the development room on the official website.
* Added paintings by Felmera.
* Various tests and adjustments in preparation for the beta release.


[Fixes]
[Fixes]
* Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
* Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* There won't be any special announcements, but around the 25th-26th, the playtest will be renamed to Beta, and the pre-beta build will be uploaded. Once the release is complete, a post will be made in this channel.
* For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
*
* Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
* The general distribution of beta keys is planned for early June. This is to ensure that major bugs and balance issues are fixed before those playing Elin for the first time can play the game, as their fresh feedback are important and I want them to be not distracted by bugs or balance issues..
* Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.
 
<big>'''Hotfix'''</big>
* Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
* Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.




=== EA 23.26===
<big>'''11/13 2024'''</big>


=== Pre-Beta 22.1 ===
[Additions and Changes]
<big>'''5/23 2024'''</big>
* Livestock no longer pay taxes.
* Weeds will no longer grow from tatami floors.
* Mine damage has been reduced.
* Rock salt spawn rate has been slightly reduced.
* Companions with the weightlifting skill can now carry up to a burdened state (experimental).
* Added two new portraits for Liches (Thanks minagi!).
* Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
* Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
* NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
* When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
* Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
* When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
* Added a game setting to "Stop movement when a trap is detected."
* Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
* Books not owned by the player cannot be read on user maps.
* When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
* Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
* Icon animations will now display during meditation and self-harm actions.
* NPCs will now use and reload with ammunition when they possess it.
* When using crafting equipment, the last opened recipe will now be selected automatically.
* Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.


[Out-of-Game Changes and Additions]
* Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
* Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
* Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.
[Fixes]
* Fixed an issue where music notes would shift when the side-screen widget was enabled.
* Corrected an error where the delivery box could be used inside tents due to a recent update.
* Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
* Various minor fixes and adjustments.
[Notes]
* If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.
<big>'''Hotfix'''</big>
* Adjusted the AI for Paladins slightly.
* Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
* Changed the "Echo" enchantment to a trait.
* NPCs in user maps will no longer produce eggs milk with enhancement levels.
* Made iron balls indestructible.
<big>'''Hotfix'''</big>
* Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.
=== EA 23.25===
<big>'''11/13 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Adjusted the amount required for investments. The higher the investment level, the higher the required amount.
* Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
* Adjusted the prices of taxidermy items. Unique NPCs will have double the price, and larger-sized NPCs will have quadruple the price.
* Reduced the spawn rate of Blade Ω.
* Unique and sparkling NPCs will guarantee a drop of taxidermy items the first time they are defeated and have a high drop rate on subsequent defeats.
* Covenant Stones can now only be used when placed.
* Tax-related policies will not take effect until 30 days have passed.
* Harvest boxes in harvest quests will no longer break.
* Added a display of the number of days since a policy became effective in the policy tooltip.
* Lowered the probability of items breaking from fire or ice damage.
* Adjusted the amount of experience required for feat level-ups. Doubled the amount of feat experience earned by non-PC characters.
* Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
* Added a home skill "Emergency Rations" to mitigate penalties when the number of residents exceeds the limit. Replaced the "Food Supply" job skill of farmers and other similar roles with "Emergency Rations."
* (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
* Set a maximum size for store inventories.
* Mature grapevines now drop vines upon harvesting.
* Added version data to the metadata of user maps and Moon Gates upload files. User maps that are incompatible with the version will not be loaded.
* Harvesting cannot be done with scissors.
* Added version data to the metadata of Mods. Mods that are incompatible with the version will not be loaded.
* Added a "Residents Only" setting to room access types.
* Changed the basketball mini-game from a Mod to being integrated into the main game (temporary measure for SteamDeck).
* Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
* Changed the reward calculation for blackjack to Bet * Consecutive Wins * 2.
* Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
* Fertilizer bins can now produce fertilizer from already-rotted materials.
* After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.


[Fixes]
[Fixes]
* Various minor fixes and adjustments.
* Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
* Fixed an issue where the "Imp" race was missing a finger.
* Various other minor adjustments and fixes.
 
[Notes]
* Plans are in place to implement light source enhancements through sub-quest-related crafting.
* Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.
 
=== EA 23.24===
<big>'''11/12 2024'''</big>
 
[Additions and Changes]
* Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
* Wand effects will now trigger on all characters in the targeted tile.
* Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
* NPCs will no longer equip wedding rings or collars.
* Reduced the offering value of “Unknown Meat” (meat with no character reference).
* When angering a god, additional provocations will result in instant death.
* Added a tent wrench as a Miralga Reward exchange item.
* Added an enchantment for underwater breathing.
* The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
* Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
* Added a few minor visual effects when casting spells.
* Travel to snowy areas will now take longer during fast travel.
* Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
* The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
* The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
* Added three new golem portraits (Thanks, minagi!).
* The licensing policy for store-type items now clarifies items marked with a price tag.
* When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
* When the PC is eating, allies will not use shared containers within the PC’s backpack.
* In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
* Crafting equipment can now be accessed directly from the backpack.
 
[Fixes]
* Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
* Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
* Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
* Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* Due to changes in the metadata format of Moon Gates, using Moon Gates from the alpha version of Elin might result in errors.
* Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
* Mods from the alpha version will not be compatible with the beta version. Starting from the beta, please add a <version></version> tag in the package.xml of the Mod and specify the version in which the Mod's operation is confirmed. Documentation for this will be provided in the future.
* Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).
* Save data compatibility will be maintained as much as possible from the beta onwards; however, there might be instances where compatibility is lost due to specification changes. Additionally, since the game is still in development, items that are intended to be quest rewards, such as Moon Gates and Stargazer's Moon Gates, might be obtainable through unintended means before the quests are introduced. Your understanding is appreciated.
* Due to the short update intervals of the game, Chinese translations are currently lagging by several versions. Options such as releasing the Chinese version on a separate branch are being considered for the future.


=== Pre-Beta 21.11 ===
<big>'''Hotfix'''</big>
<big>'''5/21 2024'''</big>  
* Fixed an issue where tax can't be paid.
<big>'''Hotfix'''</big>
* The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
* Fixed an issue where excessive power was being supplied due to the tent's wrench.
<big>'''Hotfix'''</big>
* When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
* Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.
<big>'''Hotfix'''</big>
* Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)
 
<big>'''Hotfix'''</big>
* Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
* Fixed an issue where walls outside of roofed buildings could no longer be dug through.
 
=== EA 23.23===
<big>'''11/11 2024'''</big>
For all previous changes in the Nightly version, please refer to past updates.


[Additions and Changes]
[Additions and Changes]
* When sleeping at home, on the global map, or in random outdoor locations, the passage of time will be simulated for all owned homes.
* Hanging from a sturdy rope is now possible.
* Every time the number of collected sketches in the artbook reaches a certain threshold, Felmera will present a unique painting (which can be displayed or sold). Additional paintings will be added sequentially.
* Added the launch option "-NOMOD" to disable mods when starting the game.
* Added tourism tags to paintings and posters.
* Improved error handling when writing or reading map files.
* Taxidermy, statues, and cards will only count the tourism value of one item per species (e.g., if both a taxidermy and a card of the same species are displayed, only the value of the taxidermy will be counted).
* It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
* Covenant Stones will now automatically level up when they reach maximum experience (manual upgrades and upgrade costs have been removed).
* Added icons for potential abilities in the training window.
* Added initial home policies to suppress or promote the growth of Covenant Stones.
* Removed the immunity to fear from the levitation effect.
* Updated the dialogue for the Covenant Stone explanation with Loytel, and added explanations about tax-free zones.
* Adjusted the cost of crops.
* Set multipliers for the number of furniture collection tickets required by item category. Furniture related to facilities, power generation, and tools will require about 20 times more tickets.
* Added a new initial home skill, "Heritage Management," which increases the number of heirlooms that can be handled.
* Added a policy, "Tourist Protection Ordinance," which increases home visitors.
* Added a policy, "Traveler's Inn," which adds the quality of beds to accommodation fees.
* Added a policy, "Suite Room," which gouges accommodation fees from the wealthy.
* Added a policy, "Celebrity Heaven," which increases wealthy visitors.
* Added a policy, "Mass Exhibition," which counts duplicate tourist exhibits as having a slight tourism value. This cannot be implemented simultaneously with "Solo Exhibition."
* Added a policy, "Solo Exhibition," which increases the tourism value of tourist exhibits. This cannot be implemented simultaneously with "Mass Exhibition."
* Added a policy, "Platinum Ticket," which increases tourism revenue from the wealthy.
* Added a policy, "Rip-Off Shop," which significantly increases the sale price of goods but greatly reduces purchasing power.
* Added a policy, "Premium Shop," which increases the sale price of goods and reduces purchasing power.
* Added a policy, "Restaurant License," which raises the selling prices of food and drinks.
* Added a policy, "Furniture Store License," which raises the selling prices of furniture.
* Added a policy, "General Store License," which raises the selling prices of items other than food and furniture.
* Added a policy, "Legendary Heirloom," which increases the appraised value of the top-ranked heirloom item.
* The Wealth Tax policy now increases tax revenue from the wealthy.
* The Faith Tax policy now grants additional tax revenue based on faith.
* Adjusted the costs of home skills and policies.


[Fixes]
[Fixes]
* Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


=== Pre-Beta 21.10 ===
[Notes]
<big>'''5/20 2024'''</big>  
* Currently, cooking on flame pillars is not supported (this requires an item destruction process).
<big>'''Hotfix'''</big>
* Fixed an issue with part of the concert hall floor. Added one new floor type.


=== EA 23.22 (Nightly) ===
<big>'''11/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
* Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
* Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
* Added festival hat settings for multiple characters.
* Tourism value will be set for homes and displayed in the home bulletin board tooltip.
* Disabled compression of map data when saving the game.
* Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
* The Palmia Times is now available in towns outside Palmia.
* Income can be earned from guests based on the tourism value.
* (English version) Revised lore text in Mani's journal.
* If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
* A sales tag tool has been added, allowing items in the home to be toggled as for sale.
* Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
* If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
* Guests with no remaining pocket money will leave the home.
* Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
* Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
* Some home skills are now non-upgradable, and some have an upgrade limit.
* Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
* Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.


[Fixes]
[Fixes]
* Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
  The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).
* Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)
<big>'''Hotfix'''</big>
* Fixed an issue where directional data for walls and other objects wouldn't load during map loading.
 
=== EA 23.21 (Nightly) ===
<big>'''11/10 2024'''</big>


=== Pre-Beta 21.9 ===
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.
<big>'''5/19 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Changed the maximum level of the Hearth Stone to 7 (The maximum level will be increased further as development progresses).
* The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
* A third land feature is unlocked at level 7.
* When auto-playing, music will now stop if the PC dies.
* Added "Network" as a benefit of upgrading the Hearth Stone to level 5.
* NPCs at the PC’s base will no longer call for help if attacked.
* Homes connected via Network will share the effects of some land features.
* Fire magic now occasionally creates pillars of flame.
* The content level (danger level) of a home will now be adjusted based on its distance from the road on the world map (the farther from the road, the higher the danger level).
* The auto-bed command cannot be used while return or escape is in progress.
* The home bulletin board will display the content level of the home.
* Fertilizer can now be placed on top of fences.
* Added multiple land feats.
* A sound effect has been added to ether disease onset, along with a notification.
* Added the "Attractiveness" home skill, which affects shipment values and tourism revenue (this skill cannot be manually upgraded and is currently assigned to coastal and snowy lands).
* A notification will appear when a companion’s item is broken.
* When the fishing skill is high, or under the effects of certain land feats, it will be possible to catch multiple fish at once. Catching multiple fish will consume stamina for each fish caught.
* Walls and other structures can only be built beyond the map boundary in build mode.
* There is a very low chance of catching a statue while fishing.
* Earthquake damage has been adjusted.
* Enhanced fishing behavior and effects (added random waiting time before catching fish, randomized time to reel in the fish after a hit, etc.).
* Crafted ammunition now receives enhancement levels according to crafting skill level.
* Shooting target information will now be cleared when moving between maps.
* In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
* The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
* Items like New Year's gifts cannot be used on the global map.
* When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
* Babies will gain feat points from the milk bonus when nursing.
* Clicking a party member in the Party Member Widget now opens the trade window.
* Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
* Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
* The name of "Asylum" has been changed to "Orphanage."


[Fixes]
[Fixes]
* Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
* Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
* Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
* Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* Currently, some land feats, such as specialty products, do not have any specific meaning. These will be adjusted during the beta test along with several policies that are yet to be implemented.
* There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.


=== Pre-Beta 21.8 ===
=== EA 23.20===
<big>'''5/17 2024'''</big>  
<big>'''11/10 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Restoring from backups now directly overwrites the save data of the current world.
* Fixed the tooltip position for item search and recipe search.
* Added a setting to "Stop movement when an enemy is detected" to the game settings.
* Added shortcuts for auto-sort and BGM mute to input settings.
* Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).


* Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
[Fixes]
* The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
* Fixed an issue where the current world map loaded when backup data was restored.
* If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
* Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
* The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
* Other minor fixes and adjustments.
* The value of a home will no longer affect the tax amount.
 
* The content level of a home will now depend on the level of the Hearth Stone.
[Notes]
* Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
* The phonograph can be used to change BGM while inside a tent.
* When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
 
* The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
=== EA 23.19 (Nightly)===
* Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
<big>'''11/9 2024'''</big>
* Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
* There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
* When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
* Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.
* The benefits from leveling up the Hearth Stone will change according to the land traits.
 
* Additional land traits will be unlocked by leveling up the Hearth Stone.
[Additions and Changes]
* Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
* Introduction of a new backup system, and removal of previous backup settings.
* Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
* Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
* Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
* Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
* The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
* Items with the "indestructible" flag cannot be recycled.
* The ordinance for substitute tax payment has been abolished (no longer necessary).
* Crops can now grow and be tilled in fenced areas.
* Added "Pioneering Advice" to Loytel's dialogue.
* The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
* Detailed the information that can be viewed from the "Locations" section of the journal.
* Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
* Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
* Stopped using Unity Cloud Diagnostics (as it was rarely used).
* From "Actually...", players can toggle the use of shared equipment or expel residents.
* Changed iron hardness back to its original value (slightly weaker).
* From "Actually...", players can appoint maids.
* The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.
* Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
* Adjusted the calculation formulas for maximum HP, MP, and stamina.
* The number of gold bars required for land expansion will now increase according to the size of the land.


[Fixes]
[Fixes]
* Various minor fixes and adjustments.
* Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
* Various other minor fixes and adjustments.
 
<big>'''Hotfix'''</big>
* Fixed an error when sending feedback.
 
=== EA 23.18===
<big>'''11/8 2024'''</big>
 
[Additions and Changes]
* Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
* Changed the category of the vomit to Trash.
* Removed nails as a required material for the initial chair recipe.
* Disabled auto-combat when holding a rod (staff in use).
* Merchants in Mif Village now sell writing tools.
* Significantly reduced the probability of city residents praying at altars.
* Slightly reduced the hardness of iron.
* Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
* When displaying the list of return destinations, added a danger level indicator for Nephia.
* Throwing weapons are now protected from theft.
* Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
* Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
* Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
* Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
* Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
* Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).
 
[Fixes]
* Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
* Fixed an issue where NPCs could steal from a distance.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.
* Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.


=== Pre-Beta 21.7 ===
<big>'''Hotfix'''</big>
<big>'''5/11 2024'''</big>  
* Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
* (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
* Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
* Replaced the font for the Chinese language version.
 
=== EA 23.17===
<big>'''11/7 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* You can now change icons on the home global map directly from the home board.
 
* Residents and party members will now retrieve and equip items from the shared container at home.
* Characters other than the PC can now undress in the dressing room.
* Party members can now retrieve and equip items from the shared container in the player's inventory.
* Power of weapon-based abilities now scales with the user’s dexterity.
* Residents and party members will store unnecessary equipment in the shared container.
* Eggs are now less prone to spoiling.
* In the Adventurer Rankings, icons will now be displayed to make it easier to identify PCs and their companions.
* Furniture related to map transitions, such as stairs, will now resist teleportation.
* Non-PCs will now have a significantly lower chance of catching rare items like small medals while fishing.
* The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
* The first growth stage of trees will no longer use the common sapling graphic.
* Added new background music and jingle when clearing Nefia.
* When using side-screen widgets, UI blur effects are disabled.
* Explosive self-destruct attacks now destroy walls.
* Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
* Invincibility will be removed when moving between maps.
* Items like bulletin boards are now indestructible and cannot be given as presents.
* Increased difficulty for decoding ancient manuscripts.
* Applied a custom portrait for younger sister characters.
* Teleporters can now only be placed in the PC’s home.
* The light radius of Cat's Eye also increases attack range.
* Unique NPC residents who are not livestock will no longer shit.
* Changed shit classification to “Resource.”
* Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
* Item search functionality is now available inside tents.
* Mining and digging now yield more experience based on the hardness of the target material.
* Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
* Materials in the crafting screen can now be tracked.
* Added “Switch Hotbar Page” to mouse action settings.


[Fixes]
[Fixes]
* Fixed a glitch where the item guide display would be misaligned when trying to place items on furniture that has had its height altered.
* Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
* Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
* Fixed an issue where companions could endlessly retrieve blankets from shared containers.
* Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Notes]
[Notes]
* With the completion of "Gold Beneath," I can finally start reforming the home system. This home system reform, along with the store and museum operations system if possible, is scheduled to conclude the content planned for the pre-beta.
* For items with graphic variations, like balloons, try rotating them when placing.
* As for the Backer Wishes "Village of Nefu" and "Yevan of Strife," I have already started work on them, but completion may be pushed to after the beta release. I appreciate your understanding in this.
* If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
* The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
* Generating Ether Logs with a hammer is currently considered acceptable.
 
<big>'''Hotfix'''</big>
* Fixed an issue that had made the maps terrible.
<big>'''Hotfix 2'''</big>
* Fixed an error that occurred when entering the base. I'm sorry for the fixes.


=== Pre-Beta 21.6 ===
=== EA 23.16===
<big>'''5/9 2024'''</big>  
<big>'''11/6 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added multiple conversation quests.
* Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
* Completed the "The Gold Beneath" quest. Added content related to the quest.
* When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
* The first time you contract Ether Disease, a parcel containing an Ether Antibody and a note will arrive.
* Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
* Added a sturdy box recipe to Loytel.
* Added a few more dishes that can be cooked with fire-based attacks.
* Added a cool effect that prominently displays the boss's name on the screen with cool sound when a boss appears.
* Improved performance slightly when the game runs in the background.
* Added bamboo trees and bamboo shoots.
* Plants that don’t require sunlight can now grow inside tents.
* Improved the UI for containers. Changed the setting of container permissions to a toggle icon button.
* Solar lamps will have a reduced range of effect when not connected to a power source.
* Party members will now automatically retrieve food and items from shared containers in the player's inventory.
* Set a 200-turn cooldown for the NPC-based theft ability.
* Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
* Limited melee and ranged damage to a maximum of 9,999,999.
* Now checks if all necessary files are present in the User folder when starting the game.
* Made the four-panel comic in the Palmia Times clickable.
* Added a button to open the save data folder on the loading screen.
* Increased the default stamina value by +5.
* (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
* Added fabric as a material for the bandage recipe.
* Added a “Remove All” option to the PCC editing screen.
* Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
* Equipment slots are now sorted and displayed in the character sheet and companion information window.
* Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
* Feedback cannot be sent from game data where Debug Mode is enabled.
* Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.


[Fixes]
[Fixes]
* Fixed a bug where entering a local map while facing north in a transformed state would incorrectly enter the map from the south.
* Fixed issues with attack calculations when the dual-wielding skill has a negative value.
* Fixed a bug where you could not enter the map and would freeze when fast traveling in a transformed state.
* Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
* Fixed a glitch where the equipment icon remained on the previously equipped fishing bait after changing baits.
* Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
* Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
* Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
* Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
* Fixed overly sensitive mouse wheel scrolling under certain settings.
* Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* When placing house boards and room boards in build mode, they are installed in an invisible state by default. The invisible flag can be toggled in build mode.
* Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.
* It took longer than I expected, "The Gold Beneath" quest is finally finished. It seems developing quests and scenarios takes the longest in Elin, as it involves creating dialogues, settings, and translations. In the beta, I plan to gradually introduce subquests.
 
<big>'''Hotfix'''</big>
* Added 4 new portraits for the "sister" character.
* Added 2 new portraits for the "lich" character. (Thanks minagi!)
* Fixed an issue where the shared settings for containers held by the PC were missing.


=== Pre-Beta 21.5 ===
<big>'''Hotfix 2'''</big>
<big>'''5/2 2024'''</big>  
* Fixed misaligned equipment positions in the enchantment list on the character sheet.
* Added a hint regarding hotbar switches.
 
=== EA 23.15===
<big>'''11/5 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Introduction of Home Town Rankings, setting zone values for rankings in each zone.
* Mount skin changes are now only possible when a pet is at the hitching post.
* Improvements to the user interface for fast travel and other features.
* The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
* Replacement of notary graphics with new ones.
* Tools and ranged weapons are now immune to theft by enemies.
* Fixed and random quests will now only appear on the quest board when the quest giver is in their home zone.
* Added "Unequip held item" and "Shoot" to mouse actions in settings.
* Addition of a home quest line.
* When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
* Addition of a random map to the mine. Implementation of an algorithm to arrange random routes/rails in dungeons (currently only used in the mine).
* Bug reports cannot be made while hallucinating.
* Addition of the 'Flame' bomb item and recipe, which can destroy blocks and harvestable items within its range.
* Tax invoices will not be sent if there are no bases.
* Addition of several new map objects such as giant rocks, Gaya, and sulfur.
* Healers now sell more potions, with healing potions always in stock.
* Quest bosses will now drop escape scrolls upon defeat.
* Added high-quality appraisal as a level bonus for the appraisal skill.
* Enlivening of the mountain biome with the addition of resources like sulfur rocks.
* Display sorting settings within containers in tents as well.
* Adjustment of the hardness of materials and the necessary skill levels for harvesting each type.
* Feather scrolls can now be used on artifacts.
* In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
* When moving to a designated point with the mouse, movement stops upon detecting an enemy.
* Auto-combat actions will not display when holding scissors.
* When placing an item, height adjustments can only be made while holding the Shift key.
* When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
* Added Chinese translations.
* General character graphic adjustments and fixes.


[Fixes]
[Fixes]
* Fixed a bug where agents (virtual characters for build mode) could die from overwork.
* Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
* Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
* Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
* Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
* Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
* Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
* Various other minor fixes and adjustments.
 
[Notes]
* Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
* Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
* If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
* Piety is a hidden value.
* If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.
 
=== EA 23.14===
<big>'''11/4 2024'''</big>
 
[Additions and Changes]
* Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
* Several new rumors have been added.
* Items designated as important can still undergo processing, such as charm infusion, without being consumed.
* User maps now allow exiting via Waystones or Covenant Stones.
* The Chinese font has been replaced and expanded (Simplified and Traditional).
* Containers that have contents cannot be recycled.
* Named containers will no longer display prefixes.
* Added a game setting: "Use offensive abilities on self only when holding the Shift key."
* Nerun now trembles when stamina becomes dangerously low during crafting.
* The property search feature now includes character searches (limited to personal bases and towns).
* Wishes for land deeds are no longer allowed.
* The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
* Opening a companion's inventory will now also display their equipped slots.
* Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
* The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.
 
[Fixes]
* Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
* Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
* Corrected an issue where unarmed attacks were not considered hostile actions.
* Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
* Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
* Various other minor fixes and adjustments.
 
[Notes]
The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom.
A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer.
Currently, there is too much feedback to read everything, so finding a better approach is being considered.
 
 
 
=== EA 23.13===
<big>'''11/3 2024'''</big>
 
[Additions and Changes]
* The global map tutorial for Nern now mentions outdoor maps.
* After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
* Icons will now be displayed on Nefia that have been visited before.
* Added Gwen’s portrait.
* Adjusted the food attribute of radishes (previously overlapping with cabbage).
* In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
* The map for Vernis will no longer regenerate.
* Widgets on the side screen can no longer be moved by dragging.
* Added a troubleshooting section to the "Development Room."
* The maximum quality of recipes is now displayed in the crafting screen.
* Added "I can’t pick up items!" to the FAQ in the help section.
* The map board can now only be used at personal bases.
* A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
* Training from trainers is disabled in user maps (as guild skills could also be acquired).
* Updated the Chinese translation.
 
[Fixes]
* Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
* Fixed an issue where quest tracker contents sometimes did not display after loading a game.
* Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
* Fixed untranslated text in the English version of Nerun’s widget.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]
* The home quest line (Vernis's quest) is still a few days away from completion. Since quest lines involve dialogue, they take the longest to complete. Please understand that the content of update logs may be limited during this time.
* To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
* There is an item called stone rubble.
 
<big>'''Hotfix'''</big>
* Fixed an issue where trainers stopped training in real world, instead of in the user map.
 
<big>'''Hotfix 2'''</big>
* Improved the content of Lutz’s Diary and added a new entry.
* Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
* Fixed an error that could occur when re-entering the city after the festival.
* Various minor fixes and adjustments.


=== Pre-Beta 21.4 ===
=== EA 23.12===
<big>'''4/25 2024'''</big>  
<big>'''11/2 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Tinker's camp is now treated as a town (where quests can be accepted).
* Adjustments have been made to the balance and levels of early-stage monsters.
* Added "bulk order" random quests.
* The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
* When there is a bonus reward for quests, the amount of the bonus reward will now be displayed upon receipt.
* Inhabitants will no longer take and equip engagement rings or collars from shared containers.
* If an escort target is present, failing to maintain proximity when exiting the map will result in quest failure, and a warning dialog will be displayed.
* Items generated from shrines now appear instead of being placed in a set state.
* The minimum content level of outdoor maps now depends on fame (including during ambush).
* The game now automatically saves after the opening sequence.
* Introduced a new type of item with very long-lasting(several days) buff effects called "perfume" (perfume effects can use the same system as potions and scrolls, so future additions may include perfumes that extend existing buffs over long durations).
* FPS is now limited on the title screen.
* Added various perfumes that affect encounters on the global map (such as monster-repellent, monster-attractant, metal-attractant) and made them exchangeable at casinos.
* When genes with no feats or traits are generated, they are now re-rolled.
* Changed the BGM of the Hill Cave to "PSML060 (live performance)."
* When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
* Changed the display to "Harvest" when collecting matured crops. ("Collect" will be displayed for other stuff)
* While in a crushed state, the Moon Gate cannot be used if over the weight limit.
* Minecarts and similar vehicles can now operate on roads, white lines, and paved gravel in addition to rails.
* When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.
* Added multiple vehicles. Added ride-on type vehicles (where character graphics become invisible when ridden).
* Added several inclined rail tiles specific to different angles.
* Added several in-game readable items (red books, parchment).


[Fixes]
[Fixes]
* Fixed a glitch in build mode where the direction variation button for items with skins was not displaying correctly.
* Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
* Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
* Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
* Fixed an issue where commercial bone meal had no attributes.
* Corrected various typos and similar errors.
* Other minor fixes and adjustments.


[Notes]
[Notes]
  The pre-beta development is progressing well, and I'm planning to start significant changes to the home and tax systems from next month, aiming to begin the beta in early June. There may be a pre-beta build release for alpha players around the end of next month for testing purposes.
* Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
* English translations will be commissioned collectively once the story is completed or if there is significant demand.


=== Pre-Beta 21.3 ===
<big>'''Hotfix'''</big>
<big>'''4/23 2024'''</big>  
* The Punishment Iron Ball can no longer be picked up.
* If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
* Fixed an issue where casino coins would not increase when winning the first round of blackjack.
* Other minor fixes and adjustments.
 
=== EA 23.11===
<big>'''11/1 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Multiple quests can now be tracked in the quest tracker. Improvements made to the UI and usability of the quest tracker.
* Prevent residents from reading held doujinshi without permission.
* If you die in a request instance zone, the request will fail even if the completion conditions have been met.
* When placing a party member in the Gene Splicer, they will automatically be removed from the party.
* Adjustments made to the amount of fame gained. Fame now clearly plays a role in determining the level of content generated through requests (Content Level = Fame/100). Requests that depend on fame to determine difficulty will clearly state the content level determined by fame.
* Added "Magic" as the fourth specialization for witches (was previously unassigned).
* Fame will now be obtained when defeating bosses.
* Residents under standby orders will no longer move to the dining hall during meals.
* Certain requests will only appear if your fame has reached a certain threshold.
* Added purple medicinal herbs.
* Added 1 type with 3 text variations of random monster extermination requests.
* Changed the effect of mental stability to the "Peace of Mind" buff.
* Added 12x2 types of random cooking requests.
* Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.
* Added 1x9 types of random escort requests.
 
* Added 1x3 types of random performance requests.
[Fixes]
* Added 1x3 types of random harvesting requests.
* Fixed an issue where NPCs could steal items from the "Merchant's Bag."
* Adjustments made to the rewards, difficulty, and karma loss upon failure of requests. The difficulty of requests will now be randomly selected from levels 1-6.
* Minor bug fixes and adjustments.
* Requests that include bonus reward elements (such as the value of items handed over or the strength of enemies defeated) will now specify the type of bonus.
 
* Hunting requests will include bonus rewards depending on the strength of the enemies.
=== EA 23.10===
* Increased the bonus rewards for collection requests (excluding delivery) based on item value.
<big>'''11/1 2024'''</big>
* In war requests, the spawn speed and number of enemies will change depending on the difficulty.
 
* In hunting requests, the number of hunts required will change depending on the difficulty.
[Additions and Changes]
* In collection and escort requests, the deadline will change depending on the difficulty.
* Added armored training dummy.
* In performance requests, the required score will change depending on the difficulty, and platinum coins will be awarded upon completion based on the difficulty (base reward is 0 Orens).
* Attack ratings now display penetration power as well.
* Request tendencies set for each town.
* Added spellbooks and staves for Gravity magic.
* Home will predominantly feature procurement, delivery, and cooking requests.
* During a gravity state, pull effects are nullified.
* A large number of variations added to request descriptions (many imported and revised from Elona).
* When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
* Tips given during performances outside of concert venues will be reduced if they exceed a certain amount. Pets will not give tips at concert venues.
* Added a cafeteria signboard.
* Unique NPCs will throw double the tips during performances.
* Residents now pray at their god’s altar each day if an altar is available at their base.
* Added rides that can also run on tracks as minecarts.
* Adjusted and added new behavior settings for NPCs.
* When the height of furniture and other items you can stand on is changed, they will adjust to the correct position. When the height of minecarts and similar items is changed, they will continue to run at the adjusted elevation.
* Mine dogs now avoid setting landmines in the player’s base.
* Background images set for bulletin boards and similar displays.
* A new action on the faction board allows signboards to be toggled on or off in bulk.
* Added item images to "Important Items."
* Changed the name of gloves to “Boxing Gloves” (English version).
* Slight improvements made to the natural feel of Japanese tone; adjustment of the selection weight to reduce the use of "ssu."
 
* Added graphic variations for cave blocks.
* Added furniture.
* Replaced the title logo.
*
[Fixes]
[Fixes]
* Fixed an error that occurred when attempting to pick up a trap as an item.
* Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
* Various other minor fixes and adjustments.
* Various other minor fixes and adjustments.
[Notes]
* Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
* Currently, Jure’s feather fragments have no specific use.
* If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
* Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.
==Early Access (Pre-release)==
=== EA 23.9===
<big>'''10/31 2024'''</big>
[Additions and Changes]
* Added several new NPC rumors.
* Significantly reduced the duration of burning effects; increased burn damage.
* Added a new throwable weapon, "Boomerang," now included in the initial recipes.
* Added a new melee weapon, "Gloves."
* Expanded NPC behavior settings extensively.
* Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
* Updated Chinese translations.
[Fixes]
* Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
* Other minor fixes and adjustments.
=== EA 23.8===
<big>'''10/30 2024'''</big>
[Additions and Changes]
* Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
* Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
* Replaced the open graphic for training chests.
* Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
* Removed speed penalties when full.
* When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
* Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
* Adjusted the nutritional effect of spices (they were previously the same as pepper).
* Added a new weapon category, “暗器 (Martial Weapon).”
* When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.
[Fixes]
* Fixed a bug where NPC shells would remain if the NPC died from a trap.
* Corrected swapped effects for blue and red powders in shops.
* Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
* Resolved an issue where severe drowsiness did not lower speed.
* Fixed an issue where touching Mani statues generated before 23.7 had no effect.
* Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
* Other minor fixes and adjustments.
[Notes]
* The speed boost effect on the Seven League Boots is intentional.
* A dedicated merchant for cassette tapes is planned for the future.
* Hair on resident animals will only regrow if they are raised as livestock and fed hay.
=== EA 23.7===
<big>'''10/30 2024'''</big>
[Additions and Changes]
* Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
* Added a statue of Jure, which now appears randomly in locations like Nefia.
* Added a statue of Mani, which now appears randomly in locations like Nefia.
* Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
* Adjusted the probability of each statue's appearance.
* Nerun will now warn of winter’s approach each November.
* In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
* Weapons suitable for throwing now display an attack rating in their tooltips.
[Fixes]
* Various minor adjustments and fixes.
=== EA 23.6===
<big>'''10/30 2024'''</big>
[Additions and Changes]
* Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
* Added two new plants, Blue Grass and Red Grass.
* Introduced a new item category, "Herbs."
* Added herbs as optional ingredients for the "Boiled Weeds" recipe.
* Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
* Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
* Introduced a tutorial by Nerun on item properties.
* Changed the name of the existing "poison" property to "venom."
* Added several new properties.
* Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
* Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
* Adjusted companions so their hunger recovery rate during meals no longer doubles.
* Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
* Added snow accumulation graphics.
[Fixes]
* Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
* Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
* Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
* Various minor fixes and adjustments.
[Notes]
* The Sun Lamp emits sunlight even when its light is off (also when there is no power).
[Mod Notes]
* Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
* For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).
<big>'''Hotfix 1'''</big>
* Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.
<big>'''Hotfix 2'''</big>
* The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
* Fixed an issue preventing non-food traits from being synthesized during cooking.
* Fixed an error that could occur when PC or NPCs are pelted with stones during performances.
=== EA 23.5===
<big>'''10/29 2024'''</big>
[Additions and Changes]
* In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
* Resistance from faith bonuses now maxes out at immunity.
* Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
* Various adjustments to ability tooltips, now displaying ability power as well.
* Added attack effects.
* Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
* New behavior settings added for NPCs.
[Fixes]
* Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
* Other minor fixes and adjustments.
[Notes]
* Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
* Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.
=== EA 23.4 Nightly===
<big>'''10/28 2024'''</big>
[Additions and Changes]
* Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.
[Fixes]
* Various minor fixes and adjustments.


[Note]
[Note]
  Apologies for the late report, Elin's Community Manager Rusty has resigned as of last month. For support related to the game, please message my Kickstarter account directly or use the email form on the official site.
* Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.


=== Pre-Beta 21.2 ===
=== EA 23.3===
<big>'''4/20 2024'''</big>  
<big>'''10/28 2024'''</big>  


[Additions and Changes]
[Additions and Changes]
* Added the feature for "Important Items" such as always-on effect items and quest items (similar to Quest Items in Elona). Added a section for "Important Items" in the journal.
* Plants that lack sufficient sunlight in winter will gradually wither.
* Effects of important items that are active by possession will now be specified.
* Enhanced sparkle effects for bosses and other notable enemies.
* Wishes at wells now require "Goddess's Faint Scent" (an important item). The power of well wishes depends on the number of "Black Cat's Drool" (an important item).
* Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
* Added portraits and pixel art for each guild master, along with unique dialogue.
* Evolved species cannot be recruited as companions.
* Rare crafting materials are now clearly noted in item details.
* Evolved species and bosses will no longer settle down over time.
* Added multiple shrines.
* Genes will not be destroyed.
* Bosses in locations like Nefia will now be strictly drawn from creatures matching the map's level range.
* The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
* Expanded the "Factions" section in the journal and the information related to guild quests. Updated the quest details UI to support scrolling.
* When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
* Introduced guild contribution points and ranks, along with salaries. Players can rank up by talking to the receptionist when the contribution meter is full (currently up to Journeyman).
* Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
* Various perks will unlock as guild ranks increase.
* Spears can now attack targets two tiles away.
* Introduced guild-specific tasks.
* Added spore attack effects.
* Certain skills can only be trained or learned within guilds.
* Added new action settings for monsters.
* Some guild services will not be available until reaching specific ranks.
 
* Added directional assistance options to the receptionist’s dialogue.
* Unsellable items and stolen goods are now clearly indicated in item details.
* Stolen items will carry a stolen goods flag, decreasing their value. The stolen goods flag will be removed when the item is sold.
* Positioned trainers and additional NPCs in each guild.
* Items sold in the Thieves' Guild will have a stolen goods flag.
* Healing stores will sell recovery and support items.
* Little Sister's eggs will not carry Adam's food enchantments.
* Random maps in fixed zones like Naimeer will be deleted over time to save on save data space.
* UI improvements.
* Completed Chinese translation. Plans are in place to enhance the quality of translations and related features.
* Added atmospheric map objects and items (broken walls, ivy, ruined arches, etc.)
*
[Fixes]
[Fixes]
* Various minor adjustments and corrections.
* Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
*
* Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
* Various other minor fixes and adjustments.
 
[Notes]
[Notes]
* Illustrations from the Backer's Wish and other rough sketches and illustrations created during the alpha will be added to the gallery, which I plan to update regularly.
* Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
* The guilds were initially considered a request-based system, but were introduced passive quests similar to those in Elona. Guild membership can be held concurrently, with promotions up to rank 5 (Journeyman) possible in any guild without restrictions.
* Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
* Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.


=== Pre-Beta 21.00 ===
<big>'''Hotfix 1'''</big>
<big>'''4/11 2024'''</big>  
* Added poison and hallucination effects to certain monster meats.
* Expanded NPC behavior settings.
* Fixed an error that sometimes caused freezing when entering a map in winter.
* Adjusted crops so they no longer wither in winter as long as there is sunlight.
* Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.


[Out-of-Game Updates]
<big>'''Hotfix 2'''</big>
* Migrated the server for ylvania.org.
* Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
* Acquired ylvania.com. (It displays the same content as ylvania.org.)
* Fixed a bug where corpses had an excessive amount of nutrients attached to them.
 
<big>'''Hotfix 3'''</big>
* During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
* On the quest board, fixed quests now appear before combat-related ones.
 
[Fixes]
* Fixed an issue where plants that don’t require sunlight would wither during winter.
* Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
* Various minor fixes and adjustments.
 
[Notes]
* Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
 
=== EA 23.2===
<big>'''10/27 2024'''</big>


[Additions and Changes]
[Additions and Changes]
* Added Strength Shrines and Statues randomly in dungeons other than Puppy Cave, offering effects like material transformation, equipment enhancement, water creation, and well water strengthening. Plans to gradually increase the variety.
* Evolved monsters in a neutral state that always drop genes now appear randomly.
* Introduced Material Hammer, and discontinued the scroll of material transformation.
* Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
* Added a noShop tag to items. Certain items will no longer appear for sale in shops.
* Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
* PCs now drop overly heavy items upon death.
* Added a portrait to Nino.
* Made it impossible to gather with weapons.
* The value of opened treasure chests now reflects the value of the chest itself.
* Items that together weigh more than 1,000,000s will not stack.
* Items modified with a customized wrench will increase in value proportionally to the modifications made.
* Ranged weapons' sockets now come with random enchant mods upon creation.
* In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
* Wand effects now apply to singing magic.
* Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.
* Minecarts are now movable.
* Changed some portraits to be race-specific.
* Added multiple objects to improve the atmosphere in dungeons, etc.
* Added multiple pieces of furniture.
* Added multiple floor tiles.
* In build mode, items with skins will display recipes by skin type (since few items can be crafted from items with skins, this is mainly for development).
* Mod Viewer now allows toggling mod activation using checkboxes.
* Assigned unique editor IDs to NPCs in fixed maps.
* Certain abilities will not be chosen by adventurers.
* Changed the formulas for HP, MP, and stamina.
* Adjusted the costs for magic and abilities.
* Set a cap on the effect of "Headhunting" activation.
* Added a 10-turn cooldown to the "Cover" ability (the one that teleports).
* Parts not supporting item recoloring are now less affected by the item's material color.
* Adjusted the brightness in dungeons, etc.
* Fine-tuned the screen's contrast and brightness.
* Fixed the game's initial FPS to 60 right after launch.
* Improved response during keyboard movement.
* Improved the timing of walking frame switches for PCC.
* Added multiple BGM tracks.
* Added a language rule file for generating room names, faction names, etc. (Word_mix.txt).


[Fixes]
[Fixes]
* Fixed a glitch where the shadow following a jump would be in the wrong position.
* Fixed a bug where ranged weapon damage multiplier and accuracy adjustments were not affected by ranged weapon skills.
* Corrected the colors of numerous furniture images that were unintended.
* Fixed a glitch where wall-mounted items placed in build mode would not align with the marker.
* Fixed a bug where destroying gatherable items wouldn't play the destruction sound effect.
* Fixed a bug where calling reinforcements in battle would cause them to be hostile if the PC was a criminal.
* Fixed a bug where accumulating a certain level of restraint status would display as "dwddwdadwdwd".
* Fixed a bug that caused errors when NPCs randomly moved during idle actions.
* Various minor fixes and adjustments.
* Various minor fixes and adjustments.


[Note]
[Notes]
  Since update logs are piling up, though publication is still a while away, I've decided to start posting just the update content here.
* While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.
 
=== EA 23.1===
<big>'''10/26 2024'''</big>
 
[Additions and Changes]
* New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
* The mysterious young girl now sells brain cells.
* The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
* Gene and brain cell prices now scale with the amount of feat points spent.
* Added an animation of bubbling to the Gene Synthesizer.
* Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
* The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
* Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
* Added and updated some NPC action settings.
* Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.
 
[Fixes]
* Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
* Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
* Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
* Various other minor fixes and adjustments.
 
[Notes]
* Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
* In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
* Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
* There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
* The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.
 
=== EA 23.00===
<big>'''10/25 2024'''</big>
 
* Version number changed to EA.
* Notes regarding the EA version have been added to the title menu and system menu.
* Holding down the appraisal spell will now appraise all items in the inventory.
* For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
* Abilities used by NPCs are now recorded in genetics.
* When gene synthesis is complete, the target will now move outside the machine tile.
* Added a "Scroll of Reconstruction" to regenerate equipment.
* Updated the Chinese translation.
 
[Fixes]
* Fixed an issue where milk was not turning into cheese.
* Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
* Other minor fixes and adjustments.
 
<big>'''Hotfix'''</big>
* Fixed an issue where config settings are reset.


==Beta==
For updates relating to the '''Beta''', see [[Elin:Changelog/Beta|'''this page.''']]
==Alpha==
==Alpha==
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
For updates relating to the '''Alpha''', see [[Elin:Changelog/Alpha|'''this page.''']]
==Tech Demo==
==Tech Demo==
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]
For updates relating to the Tech Demo, see [[Elin:Changelog/Demo|'''this page.''']]

Latest revision as of 04:14, 16 November 2024

Early Access

EA 23.28

11/16 2024

[Additions and Changes]

  • Turns now progress when hanging oneself.
  • Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
  • Added recipes for geysers.
  • When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
  • Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
  • Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
  • In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
  • Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
  • Reduced the amount of travel food sold at inns.
  • The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
  • Increased the accuracy of melee attacks by approximately 25%.
  • Changed Dark Fog to a non-hostile action.
  • Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
  • When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.

[Fixes]

  • Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
  • Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
  • Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
  • Various minor fixes and adjustments.

[Notes]

  • In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
  • Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.

EA 23.27

11/15 2024

[Additions and Changes]

  • An icon now appears on the global map at the location where the PC died.
  • Meditating in a hot spring now grants a buff that mitigates Ether Disease.
  • Walking around without clothes on will cause townspeople to scream.
  • When assigning an ID to a teleporter, the teleporter's name will display the ID.
  • Throwing attacks at hanging residents now have a chance to reduce stamina.
  • Teleporters will no longer function inside tents.
  • The maximum character limit for "Filter by word" in item sorting has been increased to 100.
  • Companions will no longer store ammunition in shared containers.
  • The action menu for stacked furniture now displays options in reverse order.
  • The draggable area for items like backpacks has been slightly expanded outside the screen.
  • Improved the processing for selling or purging NPC inventories.
  • Scrolls of Rebuilding can no longer be used on replicas.
  • Updated Chinese translations.

[Out-of-Game Updates]

  • Added a note about mod functionality on Steam Deck to the development room on the official website.

[Fixes]

  • Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
  • Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
  • Other minor fixes and adjustments.

[Notes]

  • For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
  • Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
  • Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.

Hotfix

  • Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
  • Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


EA 23.26

11/13 2024

[Additions and Changes]

  • Livestock no longer pay taxes.
  • Weeds will no longer grow from tatami floors.
  • Mine damage has been reduced.
  • Rock salt spawn rate has been slightly reduced.
  • Companions with the weightlifting skill can now carry up to a burdened state (experimental).
  • Added two new portraits for Liches (Thanks minagi!).
  • Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
  • Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
  • NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
  • When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
  • Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
  • When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
  • Added a game setting to "Stop movement when a trap is detected."
  • Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
  • Books not owned by the player cannot be read on user maps.
  • When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
  • Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
  • Icon animations will now display during meditation and self-harm actions.
  • NPCs will now use and reload with ammunition when they possess it.
  • When using crafting equipment, the last opened recipe will now be selected automatically.
  • Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.

[Out-of-Game Changes and Additions]

  • Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
  • Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
  • Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.

[Fixes]

  • Fixed an issue where music notes would shift when the side-screen widget was enabled.
  • Corrected an error where the delivery box could be used inside tents due to a recent update.
  • Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
  • Various minor fixes and adjustments.

[Notes]

  • If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.

Hotfix

  • Adjusted the AI for Paladins slightly.
  • Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
  • Changed the "Echo" enchantment to a trait.
  • NPCs in user maps will no longer produce eggs milk with enhancement levels.
  • Made iron balls indestructible.

Hotfix

  • Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.

EA 23.25

11/13 2024

[Additions and Changes]

  • Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
  • Reduced the spawn rate of Blade Ω.
  • Covenant Stones can now only be used when placed.
  • Harvest boxes in harvest quests will no longer break.
  • Lowered the probability of items breaking from fire or ice damage.
  • Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
  • (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
  • Mature grapevines now drop vines upon harvesting.
  • Harvesting cannot be done with scissors.
  • Added a "Residents Only" setting to room access types.
  • Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
  • Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
  • Fertilizer bins can now produce fertilizer from already-rotted materials.
  • After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.

[Fixes]

  • Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
  • Fixed an issue where the "Imp" race was missing a finger.
  • Various other minor adjustments and fixes.

[Notes]

  • Plans are in place to implement light source enhancements through sub-quest-related crafting.
  • Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.

EA 23.24

11/12 2024

[Additions and Changes]

  • Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
  • Wand effects will now trigger on all characters in the targeted tile.
  • Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
  • NPCs will no longer equip wedding rings or collars.
  • Reduced the offering value of “Unknown Meat” (meat with no character reference).
  • When angering a god, additional provocations will result in instant death.
  • Added a tent wrench as a Miralga Reward exchange item.
  • Added an enchantment for underwater breathing.
  • The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
  • Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
  • Added a few minor visual effects when casting spells.
  • Travel to snowy areas will now take longer during fast travel.
  • Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
  • The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
  • The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
  • Added three new golem portraits (Thanks, minagi!).
  • The licensing policy for store-type items now clarifies items marked with a price tag.
  • When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
  • When the PC is eating, allies will not use shared containers within the PC’s backpack.
  • In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
  • Crafting equipment can now be accessed directly from the backpack.

[Fixes]

  • Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
  • Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
  • Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
  • Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
  • Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).

Hotfix

  • Fixed an issue where tax can't be paid.

Hotfix

  • The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
  • Fixed an issue where excessive power was being supplied due to the tent's wrench.

Hotfix

  • When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
  • Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.

Hotfix

  • Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)

Hotfix

  • Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
  • Fixed an issue where walls outside of roofed buildings could no longer be dug through.

EA 23.23

11/11 2024 For all previous changes in the Nightly version, please refer to past updates.

[Additions and Changes]

  • Hanging from a sturdy rope is now possible.
  • Added the launch option "-NOMOD" to disable mods when starting the game.
  • Improved error handling when writing or reading map files.
  • It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
  • Added icons for potential abilities in the training window.
  • Removed the immunity to fear from the levitation effect.

[Fixes]

  • Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, cooking on flame pillars is not supported (this requires an item destruction process).

Hotfix

  • Fixed an issue with part of the concert hall floor. Added one new floor type.

EA 23.22 (Nightly)

11/10 2024

[Additions and Changes]

  • Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
  • Added festival hat settings for multiple characters.
  • Disabled compression of map data when saving the game.
  • The Palmia Times is now available in towns outside Palmia.
  • (English version) Revised lore text in Mani's journal.

[Fixes]

  • Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
  • Various minor fixes and adjustments.

[Notes]

  • Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)

Hotfix

  • Fixed an issue where directional data for walls and other objects wouldn't load during map loading.

EA 23.21 (Nightly)

11/10 2024

If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.

[Additions and Changes]

  • The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
  • When auto-playing, music will now stop if the PC dies.
  • NPCs at the PC’s base will no longer call for help if attacked.
  • Fire magic now occasionally creates pillars of flame.
  • The auto-bed command cannot be used while return or escape is in progress.
  • Fertilizer can now be placed on top of fences.
  • A sound effect has been added to ether disease onset, along with a notification.
  • A notification will appear when a companion’s item is broken.
  • Walls and other structures can only be built beyond the map boundary in build mode.
  • Earthquake damage has been adjusted.
  • Crafted ammunition now receives enhancement levels according to crafting skill level.
  • Shooting target information will now be cleared when moving between maps.
  • In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
  • The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
  • Items like New Year's gifts cannot be used on the global map.
  • When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
  • Babies will gain feat points from the milk bonus when nursing.
  • Clicking a party member in the Party Member Widget now opens the trade window.
  • Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
  • Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
  • The name of "Asylum" has been changed to "Orphanage."

[Fixes]

  • Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
  • Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
  • Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
  • Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
  • Various minor fixes and adjustments.

[Notes]

  • There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.

EA 23.20

11/10 2024

[Additions and Changes]

  • Restoring from backups now directly overwrites the save data of the current world.
  • Fixed the tooltip position for item search and recipe search.
  • Added a setting to "Stop movement when an enemy is detected" to the game settings.
  • Added shortcuts for auto-sort and BGM mute to input settings.
  • Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).

[Fixes]

  • Fixed an issue where the current world map loaded when backup data was restored.
  • Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
  • Other minor fixes and adjustments.

[Notes]

  • The phonograph can be used to change BGM while inside a tent.

EA 23.19 (Nightly)

11/9 2024

  • There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
  • Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.

[Additions and Changes]

  • Introduction of a new backup system, and removal of previous backup settings.
  • Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
  • Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
  • Items with the "indestructible" flag cannot be recycled.
  • Crops can now grow and be tilled in fenced areas.
  • The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
  • Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
  • Stopped using Unity Cloud Diagnostics (as it was rarely used).
  • Changed iron hardness back to its original value (slightly weaker).
  • The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.

[Fixes]

  • Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed an error when sending feedback.

EA 23.18

11/8 2024

[Additions and Changes]

  • Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
  • Changed the category of the vomit to Trash.
  • Removed nails as a required material for the initial chair recipe.
  • Disabled auto-combat when holding a rod (staff in use).
  • Merchants in Mif Village now sell writing tools.
  • Significantly reduced the probability of city residents praying at altars.
  • Slightly reduced the hardness of iron.
  • Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
  • When displaying the list of return destinations, added a danger level indicator for Nephia.
  • Throwing weapons are now protected from theft.
  • Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
  • Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
  • Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
  • Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
  • Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
  • Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).

[Fixes]

  • Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
  • Fixed an issue where NPCs could steal from a distance.
  • Other minor fixes and adjustments.

[Notes]

  • Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.

Hotfix

  • Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
  • (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
  • Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
  • Replaced the font for the Chinese language version.

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.