Elin:Changelog: Difference between revisions

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==Early Access ==
==Early Access ==
=== EA 23.28===
<big>'''11/16 2024'''</big>
[Additions and Changes]
* Turns now progress when hanging oneself.
* Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
* Added recipes for geysers.
* When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
* Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
* Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
* In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
* Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
* Reduced the amount of travel food sold at inns.
* The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
* Increased the accuracy of melee attacks by approximately 25%.
* Changed Dark Fog to a non-hostile action.
* Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
* When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.
[Fixes]
* Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
* Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
* Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
* Various minor fixes and adjustments.
[Notes]
* In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
* Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.


=== EA 23.27===
=== EA 23.27===
<big>'''11/15 2024'''</big>
<big>'''11/15 2024'''</big>


【新增與變更】 
[Additions and Changes]
* 在世界地圖上新增玩家死亡地點圖示。
* An icon now appears on the global map at the location where the PC died.
* 在溫泉中冥想時可獲得緩解以太病的增益效果。
* Meditating in a hot spring now grants a buff that mitigates Ether Disease.
* 裸體行走會引起城鎮居民的驚叫聲。
* Walking around without clothes on will cause townspeople to scream.
* 為傳送裝置設置ID時,傳送列表中會顯示該ID。
* When assigning an ID to a teleporter, the teleporter's name will display the ID.
* 對吊掛的居民進行投擲攻擊時,有機率降低其耐力。
* Throwing attacks at hanging residents now have a chance to reduce stamina.
* 傳送裝置在帳篷內無法運作。
* Teleporters will no longer function inside tents.
* 物品分類中的「名稱過濾」輸入字數上限提高至100字。
* The maximum character limit for "Filter by word" in item sorting has been increased to 100.
* 寵物不會再將攜帶的彈藥存入共享容器中。
* Companions will no longer store ammunition in shared containers.
* 顯示堆疊家具的操作選單時,選項順序改為倒序顯示。
* The action menu for stacked furniture now displays options in reverse order.
* 背包等物品的可拖曳範圍稍微延伸到視窗範圍外。
* The draggable area for items like backpacks has been slightly expanded outside the screen.
* 優化NPC的物品售賣與清除處理。
* Improved the processing for selling or purging NPC inventories.
* 無法對複製品使用重組卷軸。
* Scrolls of Rebuilding can no longer be used on replicas.
* 更新了中文翻譯。
* Updated Chinese translations.


【遊戲外的更新】 
[Out-of-Game Updates]
* 官方網站的開發小部屋新增了有關Steam Deck上Mod使用的補充說明。
* Added a note about mod functionality on Steam Deck to the development room on the official website.


【修正】 
[Fixes]
* 修正了戰鬥中AI角色在周圍有小兵時會延遲範圍攻擊的問題。
* Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
* 修正了使用搬遷契約時,如果多個據點名稱相同,無論選擇哪一個都會選到相同據點的問題。
* Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
其他多項小幅修正與調整。
* Other minor fixes and adjustments.
 
[Notes]
* For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
* Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
* Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.
 
<big>'''Hotfix'''</big>
* Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
* Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


【備註】 
* 使用澤菲爾之怒或是銃槍武器在近戰攻擊時偶爾會發射子彈屬於正常設計。
* 從月門中取得生物基因目前被視為灰色地帶動作,會在獲得基因的途徑增加後重新檢討。
* 已從任務追蹤器中移除的任務,可透過日誌中的任務列表中點擊鈴鐺圖示重新顯示。


=== EA 23.26===
=== EA 23.26===
<big>'''11/14 2024'''</big>
<big>'''11/13 2024'''</big>


【新增與變更】
[Additions and Changes]
* 家畜不再需要納稅。
* Livestock no longer pay taxes.
* 榻榻米地板等不再長出雜草。
* Weeds will no longer grow from tatami floors.
* 降低地雷的傷害。
* Mine damage has been reduced.
* 稍微降低岩鹽的生成率。
* Rock salt spawn rate has been slightly reduced.
* 具備舉重技能的夥伴現在可負荷至重荷狀態。(測試中)
* Companions with the weightlifting skill can now carry up to a burdened state (experimental).
* 新增兩種死靈法師的頭像(感謝 minagi!)。
* Added two new portraits for Liches (Thanks minagi!).
* 在賭場的獎品中加入了邂逅香水(提高遇到「最後的願望」腳印等奇異事件的機率)。
* Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
* 繩子的配方材料中加入了線,解除繩索、堅固的繩索的草類素材限制。
* Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
* 無法成為夥伴的NPC(如進化種)會顯示不同的友好度標示。
* NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
* 騎乘時,進入陷阱等場合的浮空判定將基於騎乘的寵物,而非玩家角色。
* When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
* 在對話介面中,將性別為「???」的角色稱呼由「人妖」改為「女性」。
* Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
* 當設定為「禁用部分畫面搖晃效果」時,「轟隆隆」不再觸發畫面搖晃。
* When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
* 新增遊戲設定選項「發現陷阱時停止移動」。
* Added a game setting to "Stop movement when a trap is detected."
* 自動戰鬥設定中新增「當自身或夥伴的物品被破壞時中斷」選項。
* Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
* 在其他玩家的地圖中無法閱讀不屬於自己的書本。
* Books not owned by the player cannot be read on user maps.
* 投擲怪物球時,若球的等級不足將顯示相應提示。
* When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
* 新增「薪資發放」全局政策,可向諾拉(注:帕羅米亞的副市長) 免費兌換。
* Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
* 靜坐、自傷時,新增動畫圖示顯示。
* Icon animations will now display during meditation and self-harm actions.
* 當NPC持有彈藥時會進行彈藥裝填。
* NPCs will now use and reload with ammunition when they possess it.
* 使用製作設備時,會自動選擇上次使用的配方。
* When using crafting equipment, the last opened recipe will now be selected automatically.
* 「混合」「使用」等部分動作在中鍵選單選擇後,該選項將被記憶為物品右鍵的預設動作。
* Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.


【遊戲外的變更與新增】
[Out-of-Game Changes and Additions]
* 在官方網站的開發小屋中新增有關Mac上Parallels運行與Steam Deck模組的補充說明。
* Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
* 在開發小屋的Elin本地化指南中新增「-UPDATE_LANG」相關資訊。
* Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
* 在開發小屋新增Elin新聞包與標誌素材等連結。
* Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.


【修正】
[Fixes]
* 修正啟用側邊小工具時,演奏音符無法對齊的問題。
* Fixed an issue where music notes would shift when the side-screen widget was enabled.
* 修正先前更新中在帳篷內可使用快遞箱的問題。
* Corrected an error where the delivery box could be used inside tents due to a recent update.
* 修正任務「最後的願望」中的吊掛信徒未生成於戶外的問題。
* Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
* 其他多項小幅修正與調整。
* Various minor fixes and adjustments.
 
【備註】
* 如果您想在平台的後方放置一堵牆 (這樣就看不到其他平台了),可以試著旋轉平台的地板。


[Notes]
* If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.
<big>'''Hotfix'''</big>
* Adjusted the AI for Paladins slightly.
* Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
* Changed the "Echo" enchantment to a trait.
* NPCs in user maps will no longer produce eggs milk with enhancement levels.
* Made iron balls indestructible.
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* 稍微調整了聖騎士的AI。
* Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.
* 修正了某些遠程武器在右鍵使用時觸發自動戰鬥的問題。
* 將「迴音」的附魔效果更改為特徵。
* 玩家地圖中的NPC所產生的蛋、乳不再具有強化等級。
* 鐵球現在無法被破壞。
<big>'''Hotfix2'''</big>
* 修正了在製作過程中,若最後選擇的配方位於列表的滾動範圍外,則可以在缺少材料的情況下製作花崗岩物品的問題。


=== EA 23.25===
=== EA 23.25===
<big>'''11/13 2024'''</big>
<big>'''11/13 2024'''</big>


【新增與變更】
[Additions and Changes]
* 調整了舉重技能的經驗值計算,現在所有角色的計算方式與玩家角色相同。
* Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
* 降低了刀鋒Ω的出現率。
* Reduced the spawn rate of Blade Ω.
* 盟約之石現在只有在設置後才能使用。
* Covenant Stones can now only be used when placed.
* 農作物收穫任務中的收穫箱不會再被破壞。
* Harvest boxes in harvest quests will no longer break.
* 降低了因火焰或冰屬性傷害導致物品破壞的機率。
* Lowered the probability of items breaking from fire or ice damage.
* 傳送杖的效果已調整為僅對特定目標生效,不再影響一整個格子中的所有物品和角色。
* Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
* (日文版)將種族「昆虫」名稱更改為「甲虫」,以減少指定種族討伐任務中的混淆。
* (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
* 成熟的葡萄樹在採收時會掉落葡萄藤蔓。
* Mature grapevines now drop vines upon harvesting.
* 無法再使用剪刀進行農作物採收。
* Harvesting cannot be done with scissors.
* 房間的存取權限中新增「僅限居民」設定。
* Added a "Residents Only" setting to room access types.
* 客人會離開設定為「非公共」的房間,而居民則會離開設定為「私人」的房間。
* Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
* 新增自動戰鬥的戰術類型「聖騎士」(在近戰時詠唱增益效果)。
* Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
* 肥料箱現在可以將已腐壞的材料轉化為肥料。
* Fertilizer bins can now produce fertilizer from already-rotted materials.
* 與NPC交易後,NPC會鎖定其商人的袋子,以防止在交換或拾取物品時導致物品疊加。
* After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.


【修正】
[Fixes]
* 修正了在使用遠程武器時,如果格子上有採集物會優先觸發採集的問題。
* Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
* 修正了種族「小惡魔」缺少一根手指的問題。
* Fixed an issue where the "Imp" race was missing a finger.
* 其他多項小幅修正與調整。
* Various other minor adjustments and fixes.


【備註】
[Notes]
* 未來計劃通過支線任務相關的道具製作來強化光源。
* Plans are in place to implement light source enhancements through sub-quest-related crafting.
* 從昨天開始電腦發生了好幾次不明原因的當機。如果問題持續下去,可能會需要暫時停止更新直到新電腦寄來為止,避免遊戲檔案損毀。
* Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.


=== EA 23.24===
=== EA 23.24===
<big>'''11/12 2024'''</big>
<big>'''11/12 2024'''</big>


【新增與變更】
[Additions and Changes]
* 調整大部分火焰屬性的攻擊不再生成火柱(考量到使用不便,火柱效果將限定於火焰瓶等專用道具)。
* Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
* 法杖的效果會作用於範圍內的所有角色。
* Wand effects will now trigger on all characters in the targeted tile.
* 將寶石原石的名稱更改為「閃耀的原石」(避免重複)。
* Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
* NPC不會裝備結婚戒指或結婚項圈。
* NPCs will no longer equip wedding rings or collars.
* 減少「不知名肉」(沒有來源角色)的祭品價值。
* Reduced the offering value of “Unknown Meat” (meat with no character reference).
* 若在觸怒神明的期間再次冒犯神明,將會立即死亡。
* When angering a god, additional provocations will result in instant death.
* 在米拉爾·蓋羅克工房的交換目錄中新增一個帳篷用扳手。
* Added a tent wrench as a Miralga Reward exchange item.
* 新增水下呼吸附魔。
* Added an enchantment for underwater breathing.
* 授乳時嬰兒獲得的特徵點數將僅依賴於奶的強化等級。
* The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
* 在冒險者排行榜中為擊敗過的冒險者標記圖示。
* Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
* 新增施放魔法時的特效等多項效果。
* Added a few minor visual effects when casting spells.
* 積雪帶的地區在快速旅行時移動所需時間延長。
* Travel to snowy areas will now take longer during fast travel.
* 特定地圖的本地NPC(如韋爾尼斯的動物)若在地圖變為據點後死亡,將不會重生。
* Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
* 「攻擊性技能僅在按住Shift時對友方使用」設定僅適用於友好狀態隊友,且該設定會影響投擲動作。
* The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
* 當物品因盟約之石效果免於破壞時,將不消耗毯子的能量。
* The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
* 新增3種魔像頭像(感謝minagi!)。
* Added three new golem portraits (Thanks, minagi!).
* 若據點設定為店鋪政策的情況下,新增「有標示價格的商品」以便於理解。
* The licensing policy for store-type items now clarifies items marked with a price tag.
* 若因任何原因導致任務角色失蹤,遊戲載入時會嘗試將該角色返回據點。
* When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
* 當玩家正在進食時,隊友將不會使用玩家的共享容器。
* When the PC is eating, allies will not use shared containers within the PC’s backpack.
* 在還款任務中,與羅伊特爾對話時可用「其實…」對話選項重新獲得借款帳單。
* In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
* 現在可以直接從背包中直接使用製作設備。
* Crafting equipment can now be accessed directly from the backpack.


【修正】
[Fixes]
* 修正當柵欄上有農作物時,拿著斧頭等工具會優先砍伐柵欄的問題。
* Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
* 修正當攜帶波比但菲亞瑪的任務消失時,無法將波比移出隊伍的問題。
* Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
* 修正裝填靈符時,武器傷害累進增加的問題(由於靈符被視為子彈,受到先前子彈傷害加成更新的影響)。
* Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
* 修正部分按鍵設定為無綁定後,遊戲啟動後還是會自動分配功能的問題。
* Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
* 其他多項小幅修正與調整。
* Other minor fixes and adjustments.


【備註】
[Notes]
* 目前,大部分的特殊NPC受精卵孵化後會變成雞隻。
* Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
* 攜帶的寵物以及設為個人據點的場所會將玩家計入居民數量。特殊NPC目前不計入居民數量(未來可能會更改)。
* Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* 修正了無法繳納稅金的問題。
* Fixed an issue where tax can't be paid.
<big>'''Hotfix2'''</big>
<big>'''Hotfix'''</big>
* 將背包內製作設備的右鍵動作從「使用」更改為「持有」,防止新手對於如何放置設備感到疑惑。
* The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
* 修正了由於帳篷的扳手導致超額電力供應問題。
* Fixed an issue where excessive power was being supplied due to the tent's wrench.
<big>'''Hotfix3'''</big>
<big>'''Hotfix'''</big>
* 當「顯示進階選單」設定啟用時,背包內製作設備的右鍵動作會變更為「使用」(暫時措施)。考慮允許在選單的選項內按下中鍵來為每個項目單獨設定預設的右鍵動作。
* When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
* 修正了在騎乘或是有寄生寵物的狀態下,閱讀卷軸的效果會同時作用於寵物的問題。
* Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.
<big>'''Hotfix4'''</big>
<big>'''Hotfix'''</big>
* 修正玩家在已經觸怒神明的情況下,又再次搶奪祭壇失敗導致即死後,滑鼠操作變得完全無效且背包內會產生新的鐵球的錯誤。(鐵球可通過祈禱消除)
* Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)
<big>'''Hotfix5'''</big>
 
* 修正了在背包內分堆物品並點擊背包外的地圖時,畫面會閃爍的問題。
<big>'''Hotfix'''</big>
* 修正了無法在有屋頂的建築物外挖掘牆壁的問題。
* Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
* Fixed an issue where walls outside of roofed buildings could no longer be dug through.


=== EA 23.23===
=== EA 23.23===
<big>'''11/11 2024'''</big>
<big>'''11/11 2024'''</big>
For all previous changes in the Nightly version, please refer to past updates.


【新增與變更】
[Additions and Changes]
* 現在可以使用堅固的繩索上吊。
* Hanging from a sturdy rope is now possible.
* 新增啟動選項 "-NOMOD" 停止載入所有 Mod。
* Added the launch option "-NOMOD" to disable mods when starting the game.
* 改善了讀寫地圖資料時,出現錯誤後的處理。
* Improved error handling when writing or reading map files.
* 在帳篷內無法再攜帶其他帳篷(與鐵球相同方式表示)。
* It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
* 訓練介面中新增潛在能力的圖示。
* Added icons for potential abilities in the training window.
* 移除了浮遊狀態下對恐懼免疫的效果。
* Removed the immunity to fear from the levitation effect.
 
【修正】
* 修正了設定「禁止動物」的政策時,動物生成機率為正常值10倍的問題。
* 其他多項小幅修正與調整。


【備註】
[Fixes]
* 目前無法在火柱的火焰上進行烹飪(需要觸發物品破壞處理)。
* Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
* Other minor fixes and adjustments.


[Notes]
* Currently, cooking on flame pillars is not supported (this requires an item destruction process).
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* 修正了演奏會場的部分地板異常問題。新增一種房間地板。
* Fixed an issue with part of the concert hall floor. Added one new floor type.


=== EA 23.22 Nightly===
=== EA 23.22 (Nightly) ===
<big>'''11/10 2024'''</big>
<big>'''11/10 2024'''</big>


【新增與變更】
[Additions and Changes]
* 噴壺(澆水桶)的水現在可以用於滅火,當火柱存在時會優先澆水。
* Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
* 新增多個角色的祭典帽子設定。
* Added festival hat settings for multiple characters.
* 遊戲存檔時不再壓縮地圖資料。
* Disabled compression of map data when saving the game.
* 帕羅米亞時報現在也可以在帕羅米亞以外的各個城鎮中找到。
* The Palmia Times is now available in towns outside Palmia.
* (英語版)修改了瑪尼日記中的傳說文本。
* (English version) Revised lore text in Mani's journal.
 
【修正】
* 修正了載入遊戲時,射擊武器未正確使用材質附魔的問題。
* 其他多項小幅修正與調整。


【備註】
[Fixes]
* 可能會逐步停用在據點和帳篷之外的地點進行農作物栽培的功能,建議盡早結束這些活動。(這是β測試階段的暫定功能忘了移除)
* Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
* Various minor fixes and adjustments.


[Notes]
* Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)
<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* 修正地圖載入時無法讀取牆壁等物體方向資料的問題。
* Fixed an issue where directional data for walls and other objects wouldn't load during map loading.


=== EA 23.21 Nightly===
=== EA 23.21 (Nightly) ===
<big>'''11/10 2024'''</big>
<big>'''11/10 2024'''</big>


【新增與變更】
If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.
* 「攻擊性技能僅在按住 Shift 鍵時能對自己使用」的設定範圍更改為「友方(包含自己)」。
 
* 當玩家角色死亡時會停止自動演奏。
[Additions and Changes]
* 在玩家角色的據點中,即使 NPC 遭受攻擊也不會召喚支援。
* The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
* 火焰魔法有機會產生火柱效果。
* When auto-playing, music will now stop if the PC dies.
* 回歸或脫離魔法發動時無法上床睡眠。
* NPCs at the PC’s base will no longer call for help if attacked.
* 肥料現在可以設置在柵欄上。
* Fire magic now occasionally creates pillars of flame.
* 更改以太病發作時的音效,並新增通知。
* The auto-bed command cannot be used while return or escape is in progress.
* 當隊友的物品毀損時會顯示通知。
* Fertilizer can now be placed on top of fences.
* 限制僅在建造模式下才能在地圖邊界外建造牆壁等設施。
* A sound effect has been added to ether disease onset, along with a notification.
* 調整地震的傷害值。
* A notification will appear when a companion’s item is broken.
* 製作的箭、子彈會根據製作技能等級賦予強化。
* Walls and other structures can only be built beyond the map boundary in build mode.
* 地圖移動時清除射擊目標的資訊。
* Earthquake damage has been adjusted.
* 在玩家角色的物品欄中拖曳可分割的物品時,同時按住滑鼠左鍵及右鍵可以一個一個放置物品。
* Crafted ammunition now receives enhancement levels according to crafting skill level.
* 即使在設定中未啟用「進階選單」,指定道具為重要道具的動作仍會顯示。
* Shooting target information will now be cleared when moving between maps.
* 壓歲錢等物品無法在世界地圖上使用。
* In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
* 快速旅行時,旅行速度提升效果(如:七里靴)不再減少食物需求,而是縮短旅行所需時間。
* The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
* 嬰兒在哺乳時根據乳製品的獎勵會額外獲得特徵點數。
* Items like New Year's gifts cannot be used on the global map.
* 在隊伍小工具中點擊隊員會開啟交換視窗。
* When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
* 神所賜予的裝備可通過祈禱重新獲得,若已有相同裝備,則在撿起時會自動破壞舊裝備。
* Babies will gain feat points from the milk bonus when nursing.
* 農田標示牌的範圍可穿透柵欄(房間內設置的標示牌除外),且不再進行視線檢查(因樹木等會影響視線)。
* Clicking a party member in the Party Member Widget now opens the trade window.
* 將「アシュラム」名稱更改為「孤児院」(注:中文版本來就翻譯成孤兒院)。
* Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
* Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
* The name of "Asylum" has been changed to "Orphanage."


【修正】
[Fixes]
* 修正韋爾尼斯的任務中,當任務 NPC 從盟約之石中召回後行為異常的問題。
* Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
* 修正艾赫卡托爾的「魔力抽取」技能無法恢復隊友 MP 且依隊友數量回復玩家 MP 的問題。
* Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
* 修正製作物品時,若物品能夠堆疊的情況下,半成品可能會與成品堆疊的問題。
* Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
* 修正釣魚技能等級提升後小獎章會變得更難釣到的問題(應該相反)。
* Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
* 其他細微修正與調整。
* Various minor fixes and adjustments.


【備註】
[Notes]
* 輸入日文時顯示異常可能是 Unity 的問題,如果有修正方法懇請建議給我們。
* There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.


=== EA 23.20===
=== EA 23.20===
<big>'''11/10 2024'''</big>
<big>'''11/10 2024'''</big>


【新增與變更】
[Additions and Changes]
* 從存檔備份還原時,現在會一併覆蓋世界資料。
* Restoring from backups now directly overwrites the save data of the current world.
* 固定物品以及配方搜尋的提示框位置。
* Fixed the tooltip position for item search and recipe search.
* 在遊戲設定中新增「偵測到敵人時停止移動」的選項。
* Added a setting to "Stop movement when an enemy is detected" to the game settings.
* 在輸入設定中新增自動重整與靜音BGM的快捷鍵。
* Added shortcuts for auto-sort and BGM mute to input settings.
* 在控制台指令中新增「RegenerateNames」指令,用於更改地圖內所有NPC的隨機名稱與別名(提供翻譯測試用)。
* Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).


【修正】
[Fixes]
* 修正了存檔備份載入後仍讀取目前世界資料的問題。
* Fixed an issue where the current world map loaded when backup data was restored.
* 修正了在物品分堆中使用帶「-」的條件篩選時,物品未正確分類的問題。
* Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
* 其他細微修正與調整。
* Other minor fixes and adjustments.


【備註】
[Notes]
* 可以使用留聲機在帳篷內更改BGM。
* The phonograph can be used to change BGM while inside a tent.


=== EA 23.19 Nightly===
=== EA 23.19 (Nightly)===
<big>'''11/9 2024'''</big>
<big>'''11/9 2024'''</big>
* There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
* Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.


【新增與變更】
[Additions and Changes]
* 導入了新的備份系統,並移除了先前的備份設定。
* Introduction of a new backup system, and removal of previous backup settings.
* 當版本更新時,備份將自動建立,可從復原選單中載入備份的世界。
* Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
* 生成於地城內的「封閉道路」不再轉換為地城專屬素材(土壤等),以避免保護色造成辨識困難。
* Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
* 帶有「無法破壞」標記的物品無法被回收。
* Items with the "indestructible" flag cannot be recycled.
* 圍欄區域內現在可以進行耕作及作物種植。
* Crops can now grow and be tilled in fenced areas.
* 日光燈在戶外地圖中即使無電力,效果範圍也將保持最大;在室內地圖中,若無電力則範圍會縮小。
* The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
* 從小工具管理器中直接關閉任務追蹤器時,將不會在任務更新時自動顯示任務追蹤器。
* Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
* 停用了Unity Cloud Diagnostics(因為幾乎未使用)。
* Stopped using Unity Cloud Diagnostics (as it was rarely used).
* 將鐵的硬度調回原值(略為降低)。
* Changed iron hardness back to its original value (slightly weaker).
* 單詞篩選現在可接受以「,」分隔的多個單詞,若單詞前加上「-」則符合的項目將從分類中排除。
* The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.


【修正】
[Fixes]
* 修正了將以太病「生者之敵」的發病階段限制錯誤地套用在「渴望殺戮」上的問題。
* Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
* 其他細微修正與調整。
* Various other minor fixes and adjustments.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* 修正了發送遊戲回報時出現的錯誤。
* Fixed an error when sending feedback.


=== EA 23.18===
=== EA 23.18===
<big>'''11/8 2024'''</big>
<big>'''11/8 2024'''</big>


【新增與變更】
[Additions and Changes]
* 大幅降低魚類配方的製作等級需求(同時適用於能在池塘游泳的地圖物件)。
* Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
* 魚現在可以在地板工房製作。
* Changed the category of the vomit to Trash.
* 將嘔吐物的分類更改為垃圾。
* Removed nails as a required material for the initial chair recipe.
* 移除初始配方中椅子需要的釘子材料。
* Disabled auto-combat when holding a rod (staff in use).
* 當手持權杖時,自動戰鬥將自動停用。
* Merchants in Mif Village now sell writing tools.
* 米芙村的商人現在會販賣書寫工具。
* Significantly reduced the probability of city residents praying at altars.
* 大幅降低城市居民前往祭壇祈禱的機率。
* Slightly reduced the hardness of iron.
* 稍微降低鐵的硬度。
* Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
* 將空罐等物品的預設材料改為銅,以便在遊戲初期更容易使用錘子獲取廢料。
* When displaying the list of return destinations, added a danger level indicator for Nephia.
* 在顯示歸還列表時,位於奈菲亞的地點將顯示危險等級。
* Throwing weapons are now protected from theft.
* 投擲武器現在不會被偷竊。
* Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
* 黑市商人和舶來品商人有低機率販售神器。
* Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
* 在世界地圖的沙灘上將不再發生襲擊(避免被困於海中央)。
* Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
* 武器觸發的技能效果現在將根據相關武器技能進行計算,而非敏捷。
* Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
* 同伴將盡量避免可能影響到中立或友善NPC的範圍攻擊(防止誤傷「大爹地」等)。
* Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
* 將以太病的自然進展速度降低約30%(請就變更的速度給予我們任何意見)。
* Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).
* 在分類設定中新增「按關鍵詞過濾」選項(僅在進階選單設定啟用時可用)。


【修正】
[Fixes]
* 修正了遊戲載入時,若城鎮等可再生成的地圖達到重置期限時會再次被重置的問題。
* Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
* 修正了NPC可以從遠處進行竊盜的問題。
* Fixed an issue where NPCs could steal from a distance.
* 其他細微的修正與調整。
* Other minor fixes and adjustments.


【備註】
[Notes]
* 使用數字鍵盤進行移動為遊戲預設功能。若數字鍵盤的按鍵功能變成選擇快捷欄物品,請檢查鍵盤設定。
* Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.


<big>'''Hotfix'''</big>
<big>'''Hotfix'''</big>
* 修正了推進主線故事時未送出「★儲藏箱」的問題(這是因為與新手教學的flag重疊所導致。此物品將重新發送,已收到過獎勵的玩家請自行刪除物品,非常抱歉造成不便)。
* Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
* (日本版)將「ボルト」更名為「クロスボウの矢」以避免與建築用的釘子混淆。
* (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
* 調整BGM,使短時間在地城樓層移動時不切換音樂。
* Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
* 替換了中文版的字體。
* Replaced the font for the Chinese language version.


=== EA 23.17===
=== EA 23.17===

Latest revision as of 04:14, 16 November 2024

Early Access

EA 23.28

11/16 2024

[Additions and Changes]

  • Turns now progress when hanging oneself.
  • Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
  • Added recipes for geysers.
  • When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
  • Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
  • Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
  • In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
  • Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
  • Reduced the amount of travel food sold at inns.
  • The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
  • Increased the accuracy of melee attacks by approximately 25%.
  • Changed Dark Fog to a non-hostile action.
  • Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
  • When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.

[Fixes]

  • Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
  • Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
  • Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
  • Various minor fixes and adjustments.

[Notes]

  • In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
  • Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.

EA 23.27

11/15 2024

[Additions and Changes]

  • An icon now appears on the global map at the location where the PC died.
  • Meditating in a hot spring now grants a buff that mitigates Ether Disease.
  • Walking around without clothes on will cause townspeople to scream.
  • When assigning an ID to a teleporter, the teleporter's name will display the ID.
  • Throwing attacks at hanging residents now have a chance to reduce stamina.
  • Teleporters will no longer function inside tents.
  • The maximum character limit for "Filter by word" in item sorting has been increased to 100.
  • Companions will no longer store ammunition in shared containers.
  • The action menu for stacked furniture now displays options in reverse order.
  • The draggable area for items like backpacks has been slightly expanded outside the screen.
  • Improved the processing for selling or purging NPC inventories.
  • Scrolls of Rebuilding can no longer be used on replicas.
  • Updated Chinese translations.

[Out-of-Game Updates]

  • Added a note about mod functionality on Steam Deck to the development room on the official website.

[Fixes]

  • Fixed an issue where AI would delay area attacks during combat when surrounded by minions.
  • Resolved a bug where using a deed of relocation could select the same base regardless of which one was chosen if multiple bases had the same name.
  • Other minor fixes and adjustments.

[Notes]

  • For Zephyr and Gunlance, the occasional firing during melee attacks is intentional.
  • Regarding gene hunting in Moon Gates, this is currently considered a gray area. It will be reviewed when more methods for obtaining genes are introduced.
  • Quests removed from the quest tracker can be re-displayed by clicking the bell icon in the quest list in the journal.

Hotfix

  • Fixed an issue where the version was still displayed as "Hotfix 2" from the previous update(23.26). By design, this hotfix is now Hotfix 3.
  • Fixed an issue where the pet's name would not appear in the interaction menu when mounted and with a parasitic pet present.


EA 23.26

11/13 2024

[Additions and Changes]

  • Livestock no longer pay taxes.
  • Weeds will no longer grow from tatami floors.
  • Mine damage has been reduced.
  • Rock salt spawn rate has been slightly reduced.
  • Companions with the weightlifting skill can now carry up to a burdened state (experimental).
  • Added two new portraits for Liches (Thanks minagi!).
  • Added the "Perfume of Encounters" as a casino prize, increasing the chances of encountering unusual events like footprints of the Last Wish.
  • Added thread as a material for the rope recipe. Removed the requirement for grass as a fixing material for ropes and sturdy ropes.
  • NPCs that don’t become companions, such as evolved species, will now display different friendship indicators.
  • When mounted, levitation checks for traps are now based on the mounted pet’s levitation rather than the player’s.
  • Changed the way gender ??? characters are referred to in dialogue from "Okama" to "Woman."
  • When "Disable certain screen shake effects" is set, the "gogogo" shaking effect is removed.
  • Added a game setting to "Stop movement when a trap is detected."
  • Added an option in Auto Combat settings to "Interrupt when an item belonging to the player or companions is destroyed."
  • Books not owned by the player cannot be read on user maps.
  • When throwing a Monster Ball, a message now appears if the ball’s level is insufficient.
  • Added a global policy for "Salary Transfer," which can be freely exchanged with Nora.
  • Icon animations will now display during meditation and self-harm actions.
  • NPCs will now use and reload with ammunition when they possess it.
  • When using crafting equipment, the last opened recipe will now be selected automatically.
  • Actions such as mixing and using items from the middle-click menu will now remember that item’s default right-click action for future use.

[Out-of-Game Changes and Additions]

  • Added notes on running with Mac Parallels and using mods with Steam Deck in the official site’s Developer Room.
  • Added information about "-UPDATE_LANG" to the Elin Localization Guide on the official site’s Developer Room.
  • Added links to Elin’s press kit, logo assets, and more in the Developer Room on the official site.

[Fixes]

  • Fixed an issue where music notes would shift when the side-screen widget was enabled.
  • Corrected an error where the delivery box could be used inside tents due to a recent update.
  • Fixed an issue where hanging Last Wish followers weren't spawning outdoors.
  • Various minor fixes and adjustments.

[Notes]

  • If you want to place a wall behind a platform so the platform doesn’t display, try rotating the "Scaffold Floor" platform.

Hotfix

  • Adjusted the AI for Paladins slightly.
  • Fixed an issue where certain ranged weapons triggered auto-combat when used with right-click.
  • Changed the "Echo" enchantment to a trait.
  • NPCs in user maps will no longer produce eggs milk with enhancement levels.
  • Made iron balls indestructible.

Hotfix

  • Fixed an issue where, if the last selected recipe during crafting was outside the scrollable range of the list, granite items could still be crafted even when materials were missing.

EA 23.25

11/13 2024

[Additions and Changes]

  • Adjusted experience gain calculations for weightlifting to match that of the PC for all characters.
  • Reduced the spawn rate of Blade Ω.
  • Covenant Stones can now only be used when placed.
  • Harvest boxes in harvest quests will no longer break.
  • Lowered the probability of items breaking from fire or ice damage.
  • Modified the effect of teleportation wands to operate as before, affecting only certain targets rather than all items and characters on a tile.
  • (Japanese version) Renamed the "Insect" race to "Beetle" to reduce confusion in quests specifying target races.
  • Mature grapevines now drop vines upon harvesting.
  • Harvesting cannot be done with scissors.
  • Added a "Residents Only" setting to room access types.
  • Guests will now leave rooms with access set to anything other than "Public," and residents will leave rooms set to "Private."
  • Added a new tactical type, "Paladin" (a type that engages in melee while applying buffs).
  • Fertilizer bins can now produce fertilizer from already-rotted materials.
  • After trading with NPCs, they will now lock their merchant bags to prevent items from stacking with those already inside when exchanging or picking up items.

[Fixes]

  • Resolved an issue where using ranged weapons prioritized gathering items if harvestable materials were present on the tile.
  • Fixed an issue where the "Imp" race was missing a finger.
  • Various other minor adjustments and fixes.

[Notes]

  • Plans are in place to implement light source enhancements through sub-quest-related crafting.
  • Due to an increase in unknown PC crashes since yesterday, there is a risk of game file corruption. Updates may be temporarily paused until my new PC arrives if the crashes continue.

EA 23.24

11/12 2024

[Additions and Changes]

  • Most fire-based attacks will no longer create pillars of fire (as they make the game more challenging to play). The fire pillar effect will be reserved for specific items like Molotovs.
  • Wand effects will now trigger on all characters in the targeted tile.
  • Renamed the uncut gemstone to “Shining Gemstone” to avoid name duplication.
  • NPCs will no longer equip wedding rings or collars.
  • Reduced the offering value of “Unknown Meat” (meat with no character reference).
  • When angering a god, additional provocations will result in instant death.
  • Added a tent wrench as a Miralga Reward exchange item.
  • Added an enchantment for underwater breathing.
  • The feat points a baby gains during nursing will now only depend on the milk's enhancement level.
  • Adventurers defeated by the player will now display an icon in the Adventurer Ranking.
  • Added a few minor visual effects when casting spells.
  • Travel to snowy areas will now take longer during fast travel.
  • Local NPCs specific to certain maps (such as Vernis animals) will not revive if they die after the map is set as a base.
  • The “Only use aggressive abilities on allies when pressing Shift” setting now applies to throwing when friendly.
  • The Blanket charge will no longer be consumed when the Covenant Stone effect protects an item from destruction.
  • Added three new golem portraits (Thanks, minagi!).
  • The licensing policy for store-type items now clarifies items marked with a price tag.
  • When quest characters go missing, attempts will now be made to return them to the base upon loading the game.
  • When the PC is eating, allies will not use shared containers within the PC’s backpack.
  • In the debt repayment quest, players can now speak with Loytel and select “Actually…” to reissue the debt invoice.
  • Crafting equipment can now be accessed directly from the backpack.

[Fixes]

  • Fixed an issue where fences would be prioritized for mining over crops when holding tools like an axe.
  • Fixed an issue where Poppy could not be removed from the party if Fiama’s quest was canceled while she was following.
  • Fixed an issue where weapon damage was constantly boosted when talismans were loaded into weapons (the boost was due to the recent bullet damage update treating talismans as bullets).
  • Fixed an issue where keys assigned to certain settings would automatically reassign on game launch, even if they were set to have no key binding.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, most unique NPCs’ fertilized eggs will hatch into chickens.
  • Pets you are bringing along and residents in your base home will count toward the resident limit. Unique NPCs are not currently counted in the resident limit (though this may change in the future).

Hotfix

  • Fixed an issue where tax can't be paid.

Hotfix

  • The right-click action for crafting equipment in the backpack has been changed from "Use" to "Hold" to prevent beginners from being confused about how to place equipment.
  • Fixed an issue where excessive power was being supplied due to the tent's wrench.

Hotfix

  • When the "Show Advanced Menu" setting is enabled, right-clicking on crafting equipment in the inventory will trigger the "Use" action(a temporal measure). It might be useful to allow middle-clicking on a menu option to set the default right-click action for each item individually.
  • Fixed the effect of reading a scroll activating on pets when mounted or when a parasitic pet is present.

Hotfix

  • Fixed a bug where, if a player fails to take over an altar while under divine wrath, they would die, become unresponsive to mouse input, and a new iron ball would appear in their inventory. (The iron ball can be removed by praying.)

Hotfix

  • Fixed an issue where the screen flickered when clicking on the map outside the backpack while dragging to split items one by one in the backpack.
  • Fixed an issue where walls outside of roofed buildings could no longer be dug through.

EA 23.23

11/11 2024 For all previous changes in the Nightly version, please refer to past updates.

[Additions and Changes]

  • Hanging from a sturdy rope is now possible.
  • Added the launch option "-NOMOD" to disable mods when starting the game.
  • Improved error handling when writing or reading map files.
  • It’s now impossible to carry another tent inside a tent (treated the same as an iron ball).
  • Added icons for potential abilities in the training window.
  • Removed the immunity to fear from the levitation effect.

[Fixes]

  • Fixed an issue where animals were being generated at ten times the usual rate when the "No Animals" policy was set.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, cooking on flame pillars is not supported (this requires an item destruction process).

Hotfix

  • Fixed an issue with part of the concert hall floor. Added one new floor type.

EA 23.22 (Nightly)

11/10 2024

[Additions and Changes]

  • Watering with a watering can now extinguishes flames. When fire pillars are present, water will be prioritized.
  • Added festival hat settings for multiple characters.
  • Disabled compression of map data when saving the game.
  • The Palmia Times is now available in towns outside Palmia.
  • (English version) Revised lore text in Mani's journal.

[Fixes]

  • Fixed an issue where material enchants weren’t applied to ranged weapons when loading the game.
  • Various minor fixes and adjustments.

[Notes]

  • Growing crops outside bases and tents may eventually become unavailable, so it might be wise to wind down those activities soon. (This was a leftover temporary feature from the beta phase.)

Hotfix

  • Fixed an issue where directional data for walls and other objects wouldn't load during map loading.

EA 23.21 (Nightly)

11/10 2024

If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.

[Additions and Changes]

  • The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
  • When auto-playing, music will now stop if the PC dies.
  • NPCs at the PC’s base will no longer call for help if attacked.
  • Fire magic now occasionally creates pillars of flame.
  • The auto-bed command cannot be used while return or escape is in progress.
  • Fertilizer can now be placed on top of fences.
  • A sound effect has been added to ether disease onset, along with a notification.
  • A notification will appear when a companion’s item is broken.
  • Walls and other structures can only be built beyond the map boundary in build mode.
  • Earthquake damage has been adjusted.
  • Crafted ammunition now receives enhancement levels according to crafting skill level.
  • Shooting target information will now be cleared when moving between maps.
  • In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
  • The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
  • Items like New Year's gifts cannot be used on the global map.
  • When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
  • Babies will gain feat points from the milk bonus when nursing.
  • Clicking a party member in the Party Member Widget now opens the trade window.
  • Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
  • Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
  • The name of "Asylum" has been changed to "Orphanage."

[Fixes]

  • Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
  • Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
  • Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
  • Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
  • Various minor fixes and adjustments.

[Notes]

  • There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.

EA 23.20

11/10 2024

[Additions and Changes]

  • Restoring from backups now directly overwrites the save data of the current world.
  • Fixed the tooltip position for item search and recipe search.
  • Added a setting to "Stop movement when an enemy is detected" to the game settings.
  • Added shortcuts for auto-sort and BGM mute to input settings.
  • Added "RegenerateNames" to console commands to change all NPC random names and epithets in a map (for translation testing).

[Fixes]

  • Fixed an issue where the current world map loaded when backup data was restored.
  • Corrected an issue in the allocation word settings where items wouldn’t sort correctly when using standalone words with “-” as a filter.
  • Other minor fixes and adjustments.

[Notes]

  • The phonograph can be used to change BGM while inside a tent.

EA 23.19 (Nightly)

11/9 2024

  • There are significant changes related to backup system. This is the first Nightly release for EA, and assistance with testing would be greatly appreciated.
  • Nightly version is a test version released ahead of major game changes. It can be accessed from the Steam Library by right-clicking Elin > Beta > "Opt into Beta." If no issues are found in the Nightly version, it will be released as the standard version.

[Additions and Changes]

  • Introduction of a new backup system, and removal of previous backup settings.
  • Backups are now automatically created when the version updates. The backed-up world can be loaded from the restore menu.
  • Materials for "sealed passages" generated in dungeons will no longer change to dungeon-specific materials (like soil) to avoid camouflage.
  • Items with the "indestructible" flag cannot be recycled.
  • Crops can now grow and be tilled in fenced areas.
  • The solar system lamp's effect radius will always be maximum in outdoor maps, even without electricity. In indoor maps, the radius will decrease without electricity.
  • Turning off the quest tracker directly from the widget manager will also disable the automatic display of the quest tracker upon quest updates.
  • Stopped using Unity Cloud Diagnostics (as it was rarely used).
  • Changed iron hardness back to its original value (slightly weaker).
  • The word filter can now accept multiple words separated by commas. Adding a "-" at the beginning of a word will exclude matched items from categorization.

[Fixes]

  • Fixed the limit on the "Ravenous Hunger" of Ether Sickness, which was incorrectly applied to "Blasphemous Horns."
  • Various other minor fixes and adjustments.

Hotfix

  • Fixed an error when sending feedback.

EA 23.18

11/8 2024

[Additions and Changes]

  • Significantly reduced the required level for fish recipes (for map objects swimming in ponds). Fish can now be crafted from the Floor Workshop.
  • Changed the category of the vomit to Trash.
  • Removed nails as a required material for the initial chair recipe.
  • Disabled auto-combat when holding a rod (staff in use).
  • Merchants in Mif Village now sell writing tools.
  • Significantly reduced the probability of city residents praying at altars.
  • Slightly reduced the hardness of iron.
  • Changed default materials for items like empty cans to copper, making it easier to obtain scrap with a hammer early on.
  • When displaying the list of return destinations, added a danger level indicator for Nephia.
  • Throwing weapons are now protected from theft.
  • Black Market and Imported Merchants have a low probability of generating artifacts in their inventory.
  • Prevented raids on the global map’s sandy beaches (due to the possibility of being stranded in the middle of the ocean).
  • Weapon activation abilities now scale with relevant weapon skills rather than dexterity.
  • Allies will generally avoid area attacks that might affect neutral or higher-standing NPCs (to prevent mishaps with Big Daddy, etc.).
  • Slowed down Ether Disease progression speed by approximately 30% (feedback after the adjustment is welcome).
  • Added an option for “Filter by Keywords” to allocation settings (available only when advanced menu settings are enabled).

[Fixes]

  • Fixed an issue where maps like towns, which regenerate at load time, would regenerate upon reaching their reset period.
  • Fixed an issue where NPCs could steal from a distance.
  • Other minor fixes and adjustments.

[Notes]

  • Movement using the numpad is enabled by default, even without key settings. If pressing numpad numbers selects items from the hotbar, please check the numpad settings and specifications.

Hotfix

  • Fixed an issue where advancing the main story did not trigger the delivery of the "★Storage Box" (caused by overlapping tutorial tip flags). This will be sent again, so for those who already received the reward, please delete it—our apologies for the inconvenience.
  • (Japanese version) Renamed “Bolt” to “Crossbow Arrow” to avoid confusion with the bolt used in construction.
  • Adjusted BGM so that it does not change when moving between floors in a dungeon if little time has passed.
  • Replaced the font for the Chinese language version.

EA 23.17

11/7 2024

[Additions and Changes]

  • Characters other than the PC can now undress in the dressing room.
  • Power of weapon-based abilities now scales with the user’s dexterity.
  • Eggs are now less prone to spoiling.
  • Furniture related to map transitions, such as stairs, will now resist teleportation.
  • The “Ether Disease of All Living Things” will only manifest at stage 3 of Ether Disease or later.
  • Added new background music and jingle when clearing Nefia.
  • When using side-screen widgets, UI blur effects are disabled.
  • Explosive self-destruct attacks now destroy walls.
  • Increased vitality for the "Rock" race. Significantly reduced vitality for the "Ghost" race, decreased vitality for the "Hermit Crab" race, and the Mirage β no longer summons ice funnels.
  • Invincibility will be removed when moving between maps.
  • Items like bulletin boards are now indestructible and cannot be given as presents.
  • Increased difficulty for decoding ancient manuscripts.
  • Applied a custom portrait for younger sister characters.
  • Teleporters can now only be placed in the PC’s home.
  • The light radius of Cat's Eye also increases attack range.
  • Unique NPC residents who are not livestock will no longer shit.
  • Changed shit classification to “Resource.”
  • Removed the “Action Highlight” option from the map tools menu. Added a new “Display Sign Range on Hover” option to map tools.
  • Item search functionality is now available inside tents.
  • Mining and digging now yield more experience based on the hardness of the target material.
  • Added an experimental option: “Do not pick up ground items with right-click while holding a tool.” Categorized items within experimental settings.
  • Materials in the crafting screen can now be tracked.
  • Added “Switch Hotbar Page” to mouse action settings.

[Fixes]

  • Fixed an issue where certain weapon-based abilities were not activating. Also corrected an issue where the enchantment strength of abilities did not affect their power.
  • Fixed an issue where the overlay for Portrait “specialc_f-61” was not loading correctly.
  • Fixed an issue where companions could endlessly retrieve blankets from shared containers.
  • Fixed an issue where Mouse Buttons 4 and 5, when assigned to “Display All Actions,” did not work in stores and similar locations.
  • Various minor fixes and adjustments.

[Notes]

  • For items with graphic variations, like balloons, try rotating them when placing.
  • If a save file is corrupted, unfortunately, recovery may be difficult. Enhancements to automatic backup features are being considered for the future.
  • The ☆ symbol on throwing weapons currently only affects general features for ☆ items (like resale value).
  • Generating Ether Logs with a hammer is currently considered acceptable.

Hotfix

  • Fixed an issue that had made the maps terrible.

Hotfix 2

  • Fixed an error that occurred when entering the base. I'm sorry for the fixes.

EA 23.16

11/6 2024

[Additions and Changes]

  • Rolled back the method for changing furniture height to the previous method. Added an input setting to enable height adjustments only when pressing the Shift key while placing furniture.
  • When the option to continue playing music automatically is on, pressing Alt and Tab will no longer interrupt the music.
  • Added a new launch option, -UPDATE_LANG, for updating language files (for translation mod creators).
  • Added a few more dishes that can be cooked with fire-based attacks.
  • Improved performance slightly when the game runs in the background.
  • Plants that don’t require sunlight can now grow inside tents.
  • Solar lamps will have a reduced range of effect when not connected to a power source.
  • Set a 200-turn cooldown for the NPC-based theft ability.
  • Smoothed out the terrain in Vernis (to prevent quest items from getting hidden by elevation).
  • Limited melee and ranged damage to a maximum of 9,999,999.
  • Now checks if all necessary files are present in the User folder when starting the game.
  • Made the four-panel comic in the Palmia Times clickable.
  • Added a button to open the save data folder on the loading screen.
  • Increased the default stamina value by +5.
  • (Japanese version) Changed the name of the ingredient type “生地” to “練り粉” to avoid confusion with fabric.
  • Added fabric as a material for the bandage recipe.
  • Added a “Remove All” option to the PCC editing screen.
  • Items like blankets and lockpicks will now be used from the one with the fewest uses remaining.
  • Equipment slots are now sorted and displayed in the character sheet and companion information window.
  • Equipment can now be freely swapped with companions whose relationship is at “Trust” or higher.
  • Feedback cannot be sent from game data where Debug Mode is enabled.
  • Added an option to character sheet personal settings to “Automatically eat when hungry on the global map.”

[Fixes]

  • Fixed issues with attack calculations when the dual-wielding skill has a negative value.
  • Fixed an issue preventing completion of instance-based quests if the quest spans a festival period.
  • Fixed a bug where the menu would not display when assigning “Show All Actions” to mouse buttons 4 or 5 and then using it on an item in the inventory.
  • Fixed an error that occurred when dragging and dropping items with a full inventory at a material hammer shrine.
  • Fixed an issue where unique NPCs would not return to their original map after deleting their personal data from the Covenant Stone.
  • Fixed an issue where tracked skills were not marked with “*” immediately after opening the character sheet.
  • Fixed overly sensitive mouse wheel scrolling under certain settings.
  • Fixed an issue where certain adventurer NPCs would accumulate duplicates of the same equipment in their inventories.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, skills with a negative level due to mutations do not gain experience. This is intended as part of the current system.

Hotfix

  • Added 4 new portraits for the "sister" character.
  • Added 2 new portraits for the "lich" character. (Thanks minagi!)
  • Fixed an issue where the shared settings for containers held by the PC were missing.

Hotfix 2

  • Fixed misaligned equipment positions in the enchantment list on the character sheet.
  • Added a hint regarding hotbar switches.

EA 23.15

11/5 2024

[Additions and Changes]

  • Mount skin changes are now only possible when a pet is at the hitching post.
  • The status bar for abilities will not be enabled at game start if the screen width is below 1300px.
  • Tools and ranged weapons are now immune to theft by enemies.
  • Added "Unequip held item" and "Shoot" to mouse actions in settings.
  • When the "Continue playing automatically" option is enabled, performance will no longer be interrupted if stamina falls below zero.
  • Bug reports cannot be made while hallucinating.
  • Tax invoices will not be sent if there are no bases.
  • Healers now sell more potions, with healing potions always in stock.
  • Added high-quality appraisal as a level bonus for the appraisal skill.
  • Display sorting settings within containers in tents as well.
  • Feather scrolls can now be used on artifacts.
  • In sparring maps, adventurers and others won’t steal (as items become unretrievable after sparring ends).
  • When moving to a designated point with the mouse, movement stops upon detecting an enemy.
  • Auto-combat actions will not display when holding scissors.
  • When placing an item, height adjustments can only be made while holding the Shift key.
  • When holding tools or similar items, right-clicking on an item (without other available actions at the target location) will now pick up the item.
  • Added Chinese translations.
  • General character graphic adjustments and fixes.

[Fixes]

  • Fixed an issue where auto-combat tactic type settings would not take effect until gameplay resumed.
  • Fixed duplicate parent IDs in character generation (existing data may now have young male characters with an archaeologist parent and young female characters with an uncle parent).
  • Fixed a bug where the luck multiplier effect from Ehekatl's equipment bonus did not apply to residents or allies with a base luck of zero.
  • Resolved an issue where equipping multiple weapons with long-range attack ability caused odd behavior in auto-combat.
  • Fixed an issue that caused players to be transported to strange locations when sleeping at the far left of the global map.
  • Resolved an issue in Blackjack where hitting repeatedly would cause the dealer to burst.
  • Various other minor fixes and adjustments.

[Notes]

  • Creating a field and digging with a shovel yields soil of that type, currently available in unlimited quantity.
  • Dice rolls decrease when equipping fist weapons, by design (fist weapons’ performance fully combines with unarmed attack capabilities, including enhancement levels and penetration, which can make them overly powerful with enchantments or upgrades).
  • If movement is blocked by an obstacle, self-harm may occasionally trigger teleportation.
  • Piety is a hidden value.
  • If unable to speak with Fiama or Ash, it’s likely they are angry and neutral. Try talking through the middle-click menu, kill them temporarily, or allowing a few days to pass.

EA 23.14

11/4 2024

[Additions and Changes]

  • Items can now be delivered for procurement requests if their names match, even if the item types differ from the requested ones (this function existed before, but the name matching method has been adjusted).
  • Several new rumors have been added.
  • Items designated as important can still undergo processing, such as charm infusion, without being consumed.
  • User maps now allow exiting via Waystones or Covenant Stones.
  • The Chinese font has been replaced and expanded (Simplified and Traditional).
  • Containers that have contents cannot be recycled.
  • Named containers will no longer display prefixes.
  • Added a game setting: "Use offensive abilities on self only when holding the Shift key."
  • Nerun now trembles when stamina becomes dangerously low during crafting.
  • The property search feature now includes character searches (limited to personal bases and towns).
  • Wishes for land deeds are no longer allowed.
  • The chance for treasure chests to appear at the junk shop has been reduced. Treasure chests can now appear at Loytel Mart.
  • Opening a companion's inventory will now also display their equipped slots.
  • Skills being tracked on the skill tracker will now be marked with an * on the character sheet.
  • The appearance rate of divine statues has been adjusted. Players are limited in the number of times they can use Kumiromi's secret experience.

[Fixes]

  • Fixed an issue where items were consolidated even if their prefixes differed when the "Compress Items" option was enabled for containers.
  • Fixed an error that occurred when dragging equipment with acid-proof coating to mix while the inventory was full.
  • Corrected an issue where unarmed attacks were not considered hostile actions.
  • Fixed an issue where characters with the Loyalty feat would attempt to help companions even while unconscious from gene synthesis.
  • Addressed an error that could occur when repeatedly pressing the start adventure button during character creation.
  • Various other minor fixes and adjustments.

[Notes] The save data backup function only creates backups; manual copying is necessary for restoration. For more details, please refer to the System section in Travel Wisdom. A solution for lost invoices in the Loytel debt quest is under consideration, so please wait a bit longer. Currently, there is too much feedback to read everything, so finding a better approach is being considered.


EA 23.13

11/3 2024

[Additions and Changes]

  • The global map tutorial for Nern now mentions outdoor maps.
  • After receiving the recipe for Flam from Loytel, Loytel will now sell the Flam recipe (for cases where the recipe is lost).
  • Icons will now be displayed on Nefia that have been visited before.
  • Added Gwen’s portrait.
  • Adjusted the food attribute of radishes (previously overlapping with cabbage).
  • In escort requests, maintaining a distance of up to 4 or less between the PC and the target during map transitions is now allowed (previously 3).
  • The map for Vernis will no longer regenerate.
  • Widgets on the side screen can no longer be moved by dragging.
  • Added a troubleshooting section to the "Development Room."
  • The maximum quality of recipes is now displayed in the crafting screen.
  • Added "I can’t pick up items!" to the FAQ in the help section.
  • The map board can now only be used at personal bases.
  • A tinker's table has been added to the tinker’s camp (to assist if the axe is lost).
  • Training from trainers is disabled in user maps (as guild skills could also be acquired).
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where clicking outside the map’s edge sometimes prevented exiting, depending on the mouse position.
  • Fixed an issue where quest tracker contents sometimes did not display after loading a game.
  • Fixed an issue where only the last item of stacked throwable weapons with the "returns to hand" enchantment returned to the hand when used in auto-combat.
  • Fixed untranslated text in the English version of Nerun’s widget.
  • Other minor fixes and adjustments.

[Notes]

  • To complete the Flam quest, it is necessary to speak with Loytel in Vernis after breaking the rock.
  • There is an item called stone rubble.

Hotfix

  • Fixed an issue where trainers stopped training in real world, instead of in the user map.

Hotfix 2

  • Improved the content of Lutz’s Diary and added a new entry.
  • Prevented automatic switching to HDR mode when an HDR display is used (the game itself runs in SDR).
  • Fixed an error that could occur when re-entering the city after the festival.
  • Various minor fixes and adjustments.

EA 23.12

11/2 2024

[Additions and Changes]

  • Adjustments have been made to the balance and levels of early-stage monsters.
  • The turn progression when placing furniture has been streamlined (reducing the sluggish feeling).
  • Inhabitants will no longer take and equip engagement rings or collars from shared containers.
  • Items generated from shrines now appear instead of being placed in a set state.
  • The game now automatically saves after the opening sequence.
  • FPS is now limited on the title screen.
  • When genes with no feats or traits are generated, they are now re-rolled.
  • When dying from dropping heavy items on the global map, those items are now flagged as "do not pick up automatically."
  • While in a crushed state, the Moon Gate cannot be used if over the weight limit.
  • When the language setting file has not yet been generated at the start of the game, Japanese and Chinese are now automatically detected and selected.

[Fixes]

  • Fixed an issue where items in the hotbar could not be moved directly to the main backpack with Shift+click.
  • Fixed an issue where beds placed in containers within the tool belt did not return to their original positions when used for automatic sleep.
  • Fixed an issue where, when multiple shearable targets were on the same tile, the first target on the tile was always selected internally, regardless of choice.
  • Fixed an issue where commercial bone meal had no attributes.
  • Corrected various typos and similar errors.
  • Other minor fixes and adjustments.

[Notes]

  • Currently, it is intended behavior that food-related enchantments are not applied when cultivating medicinal herbs.
  • English translations will be commissioned collectively once the story is completed or if there is significant demand.

Hotfix

  • The Punishment Iron Ball can no longer be picked up.
  • If the Punishment Iron Ball is in the inventory for any reason without having incurred the wrath of a god, praying will now cause the ball to disappear (including under Eyth’s faith).
  • Fixed an issue where casino coins would not increase when winning the first round of blackjack.
  • Other minor fixes and adjustments.

EA 23.11

11/1 2024

[Additions and Changes]

  • Prevent residents from reading held doujinshi without permission.
  • When placing a party member in the Gene Splicer, they will automatically be removed from the party.
  • Added "Magic" as the fourth specialization for witches (was previously unassigned).
  • Residents under standby orders will no longer move to the dining hall during meals.
  • Added purple medicinal herbs.
  • Changed the effect of mental stability to the "Peace of Mind" buff.
  • Throwing weapons with the "Return to Hand" enchantment can now be thrown, even when marked as valuable.

[Fixes]

  • Fixed an issue where NPCs could steal items from the "Merchant's Bag."
  • Minor bug fixes and adjustments.

EA 23.10

11/1 2024

[Additions and Changes]

  • Added armored training dummy.
  • Attack ratings now display penetration power as well.
  • Added spellbooks and staves for Gravity magic.
  • During a gravity state, pull effects are nullified.
  • When on a floor with a boss of Nefia, the boss’s name now appears next to the location name.
  • Added a cafeteria signboard.
  • Residents now pray at their god’s altar each day if an altar is available at their base.
  • Adjusted and added new behavior settings for NPCs.
  • Mine dogs now avoid setting landmines in the player’s base.
  • A new action on the faction board allows signboards to be toggled on or off in bulk.
  • Changed the name of gloves to “Boxing Gloves” (English version).

[Fixes]

  • Fixed an error that occurred when attempting to pick up a trap as an item.
  • Fixed an issue where reclaimed engagement rings and similar items could no longer be eaten.
  • Various other minor fixes and adjustments.

[Notes]

  • Mandrake's Scream affects all targets without sound resistance, regardless of friend or foe.
  • Currently, Jure’s feather fragments have no specific use.
  • If a gene already added is removed with a recessive gene, feat points are returned (although the gene itself does not return).
  • Although I wanted to add areas like cafeterias, chapels, and training grounds that would boost effects based on nearby facilities, focus on release testing for EA means this will likely be the final version for the beta test.

Early Access (Pre-release)

EA 23.9

10/31 2024

[Additions and Changes]

  • Added several new NPC rumors.
  • Significantly reduced the duration of burning effects; increased burn damage.
  • Added a new throwable weapon, "Boomerang," now included in the initial recipes.
  • Added a new melee weapon, "Gloves."
  • Expanded NPC behavior settings extensively.
  • Eased the penalty to dice rolls when equipping melee weapons (further adjustments to penalties are planned for future versions).
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where unconscious residents would sometimes move to a bed during map simulations.
  • Other minor fixes and adjustments.

EA 23.8

10/30 2024 [Additions and Changes]

  • Removed unrelated rare drop lines from NPC dialogue and similar sources, keeping certain favored lines for atmosphere.
  • Revised and organized the content of fortune cookies, removing information unrelated to Elin (excluding intentional false info).
  • Replaced the open graphic for training chests.
  • Altered shrines to be passable items, as they were easily destroyed by rare monsters from the Shrine of Conflict.
  • Removed speed penalties when full.
  • When the Mother Prohibition Ordinance is active, courtesans will no longer approach.
  • Genes generated from Mani statues now depend on the statue’s creation level. When resurrecting a statue with a Golden Material Hammer, a fixed random number is used for gene generation.
  • Adjusted the nutritional effect of spices (they were previously the same as pepper).
  • Added a new weapon category, “暗器 (Martial Weapon).”
  • When items are destroyed by fire, cookable ingredients will now turn into grilled dishes, with dish quality dependent on the heat intensity.

[Fixes]

  • Fixed a bug where NPC shells would remain if the NPC died from a trap.
  • Corrected swapped effects for blue and red powders in shops.
  • Fixed an issue with attack ratings on tooltips for stacked throwing weapons, where the entire stack weight was used to calculate the rating.
  • Resolved an issue where severe drowsiness did not lower speed.
  • Fixed an issue where touching Mani statues generated before 23.7 had no effect.
  • Addressed a bug where Mani statue effects sometimes lingered on-screen after generation.
  • Other minor fixes and adjustments.

[Notes]

  • The speed boost effect on the Seven League Boots is intentional.
  • A dedicated merchant for cassette tapes is planned for the future.
  • Hair on resident animals will only regrow if they are raised as livestock and fed hay.

EA 23.7

10/30 2024

[Additions and Changes]

  • Refurbished the Truce Grounds (maps from versions prior to this update will regenerate once. As quests will eventually be added to this area, it may be best not to destroy it indiscriminately).
  • Added a statue of Jure, which now appears randomly in locations like Nefia.
  • Added a statue of Mani, which now appears randomly in locations like Nefia.
  • Added a statue of Kumiromi, which now appears randomly in locations like Nefia.
  • Adjusted the probability of each statue's appearance.
  • Nerun will now warn of winter’s approach each November.
  • In automated farming, crops are now harvested before winter to prevent withering, and seeds are planted in their place.
  • Weapons suitable for throwing now display an attack rating in their tooltips.

[Fixes]

  • Various minor adjustments and fixes.


EA 23.6

10/30 2024


[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

EA 23.5

10/29 2024

[Additions and Changes]

  • In user maps, NPC levels and primary element are now recorded (only for maps created in this version or later).
  • Resistance from faith bonuses now maxes out at immunity.
  • Resistance abilities (main abilities like strength, perception, etc.) are now assigned to each status effect. Status effect impacts will be reduced based on resistance abilities. If a resistance ability is set, it will also be displayed in the status effect tooltip.
  • Various adjustments to ability tooltips, now displaying ability power as well.
  • Added attack effects.
  • Nutritional intake exceeding fullness is now ignored when eating. Additionally, a 10% meal effect bonus is provided when hungry.
  • New behavior settings added for NPCs.

[Fixes]

  • Fixed an issue where stacking status effects on bosses did not increase their resistance to that effect.
  • Other minor fixes and adjustments.

[Notes]

  • Item acquisition rates in jobs and hobbies are all influenced by the efficiency of the resident performing them. Treasure hunting will also be attempted based on the number of residents with that job or hobby.
  • Gene drops follow the same conditions as for regular enemies’ loot drops (applies only when not allies, residents, or while in user maps). However, as there are currently limited means of obtaining genes, they will temporarily also drop in user maps.

EA 23.4 Nightly

10/28 2024

[Additions and Changes]

  • Moved elin.ini to the same location as config.txt. The User folder and temporary Temp folder have also been relocated to the parent folder of config.txt.

[Fixes]

  • Various minor fixes and adjustments.

[Note]

  • Files and folders previously stored alongside the executable have now been moved to the same location as save data. This change is intended to prevent files from being overwritten during updates and to avoid potential issues with integrity checks that may detect modifications to these files. If any issues or unexpected behavior arise due to this change, please consider reporting them.

EA 23.3

10/28 2024

[Additions and Changes]

  • Plants that lack sufficient sunlight in winter will gradually wither.
  • Enhanced sparkle effects for bosses and other notable enemies.
  • Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
  • Evolved species cannot be recruited as companions.
  • Evolved species and bosses will no longer settle down over time.
  • Genes will not be destroyed.
  • The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
  • When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
  • Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
  • Spears can now attack targets two tiles away.
  • Added spore attack effects.
  • Added new action settings for monsters.

[Fixes]

  • Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
  • Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
  • Various other minor fixes and adjustments.

[Notes]

  • Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
  • Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
  • Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.

Hotfix 1

  • Added poison and hallucination effects to certain monster meats.
  • Expanded NPC behavior settings.
  • Fixed an error that sometimes caused freezing when entering a map in winter.
  • Adjusted crops so they no longer wither in winter as long as there is sunlight.
  • Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.

Hotfix 2

  • Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
  • Fixed a bug where corpses had an excessive amount of nutrients attached to them.

Hotfix 3

  • During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
  • On the quest board, fixed quests now appear before combat-related ones.

[Fixes]

  • Fixed an issue where plants that don’t require sunlight would wither during winter.
  • Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
  • Various minor fixes and adjustments.

[Notes]

  • Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.

EA 23.2

10/27 2024

[Additions and Changes]

  • Evolved monsters in a neutral state that always drop genes now appear randomly.
  • Adjusted the traits of the final traces of faint goodwill left in this unbearable world.
  • Divine blessing equipment can no longer be selected with the Scroll of Reconstruction.
  • Added a portrait to Nino.
  • The value of opened treasure chests now reflects the value of the chest itself.
  • Items modified with a customized wrench will increase in value proportionally to the modifications made.
  • In the PC base, individuals related to residents as close family or lovers will no longer appear as quest-givers.
  • Added a new [Base] entry in the Travel Wisdom section of Help, consolidating base-related pages.

[Fixes]

  • Various minor fixes and adjustments.

[Notes]

  • While the Mana Body 2 Feat is somewhat overpowered, this approach allows for some race or class abilities to remain strong. No changes have been made for now, though future adjustments may be considered.

EA 23.1

10/26 2024

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

EA 23.00

10/25 2024

  • Version number changed to EA.
  • Notes regarding the EA version have been added to the title menu and system menu.
  • Holding down the appraisal spell will now appraise all items in the inventory.
  • For abilities that affect the entire party or have special behavior when held down, the tooltips will now clearly state this.
  • Abilities used by NPCs are now recorded in genetics.
  • When gene synthesis is complete, the target will now move outside the machine tile.
  • Added a "Scroll of Reconstruction" to regenerate equipment.
  • Updated the Chinese translation.

[Fixes]

  • Fixed an issue where milk was not turning into cheese.
  • Fixed an issue where, when using ★Storage Boxes as shared containers, items weren't being distributed properly if the number of items inside the container exceeded a certain amount.
  • Other minor fixes and adjustments.

Hotfix

  • Fixed an issue where config settings are reset.

Beta

For updates relating to the Beta, see this page.

Alpha

For updates relating to the Alpha, see this page.

Tech Demo

For updates relating to the Tech Demo, see this page.