Elin:Class: Difference between revisions

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m (→‎Classes: Class order has been aligned with that in the game.)
 
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Class adjusts a character's attributes, skills and potential in combination with their race.
Class adjusts a character's attributes, skills and starting potentials
 
{{Beta}}


===Classes===
===Classes===
As of the Early Tech Demo, the available classes are:
{| class="wikitable class-race sortable mw-collapsible"
!Class
!Str
!Con
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
!Weapon Skills
! Feat
! Feat Effect
|-
|[[Elin:Warrior|Warrior]]
|10<sup>+50</sup>
|10<sup>+50</sup>
|2<sup>+10</sup>
|0
|0
| 3<sup>+15</sup>
| 0
| 0
|25<sup>+125</sup>
|Fire
Cold
 
Cut
| Two Handed<sup>(140)</sup>
Regeneration<sup>(130)</sup>
 
Shield<sup>(130)</sup>
 
Heavy Armor<sup>(150)</sup>
 
Tactics<sup>(140)</sup>
|Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
| Increased effectiveness of melee weapons
|-
|[[Elin:Thief|Thief]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|4<sup>+20</sup>
|0
|0
|0
|25<sup>+125</sup>
|Poison
Darkness
 
Chaos
|Lockpicking<sup>(130)</sup>
 
Pickpocket<sup>(140)</sup>
 
Disarm Trap<sup>(140)</sup>
 
Dual Wield<sup>(150)</sup>
 
Evasion<sup>(130)</sup>
|Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
| +20 Luck
|-
|[[Elin:Wizard|Wizard]]
|0
|0
|0
|4<sup>+20</sup>
|3<sup>+15</sup>
|8<sup>+40</sup>
|10<sup>+50</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
|Literacy<sup>(130)</sup>
 
Memorization<sup>(130)</sup>
 
Casting<sup>(150)</sup>
 
Magic Device<sup>(130)</sup>
 
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
| +2 Specialized Domain
|-
|[[Elin:Farmer|Farmer]]
|5<sup>+25</sup>
|5<sup>+25</sup>
|2<sup>+10</sup>
|0
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
|Regeneration<sup>(130)</sup>
 
Farming<sup>(150)</sup>
 
Cooking<sup>(140)</sup>
 
Faith<sup>(120)</sup>
 
Riding<sup>(130)</sup>
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
|Farming Legs 2
Gourmet 1
|Reduced stamina usage
Show food traits
|-
|[[Elin:Archer|Archer]]
|6<sup>+30</sup>
|4<sup>+20</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|2<sup>+10</sup>
|0
|0
|0
|25<sup>+125</sup>
|Lightning
Poison
 
Cut
|Light Armor<sup>(130)</sup>
 
Evasion<sup>(140)</sup>
 
Marksman<sup>(150)</sup>
 
Anatomy<sup>(130)</sup>
 
Riding<sup>(130)</sup>
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(160)</sup>
 
Crossbow<sup>(160)</sup>
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|-
|[[Elin:Warmage|Warmage]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|2<sup>+10</sup>
|0
|0
|4<sup>+20</sup>
|7<sup>+35</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Nether
|Evasion<sup>(140)</sup>
 
Tactics<sup>(130)</sup>
 
Literacy<sup>(130)</sup>
 
Casting<sup>(140)</sup>
 
Symbiosis<sup>(130)</sup>
|Long Sword<sup>(140)</sup>
 
Staff<sup>(140)</sup>
 
Mace<sup>(140)</sup>
 
Polearm<sup>(140)</sup>
|Weapon Mastery 1
Magic Mastery 1
|Increased effectiveness of melee weapons
+1 Specialized Domain
|-
|[[Elin:Tourist|Tourist]]
|0
|0
|0
|0
|0
|0
|0
|0
|0<sup>+0</sup>
|Fire
Sound
 
Chaos
|Swimming<sup>(130)</sup>
 
Fishing<sup>(130)</sup>
 
Travel<sup>(130)</sup>
|None
|Vacation Vibe 5
|Increased store price
Increased store inventory
|-
|[[Elin:Pianist|Pianist]]
|6<sup>+20</sup>
|0
|4<sup>+10</sup>
|5<sup>+25</sup>
|6<sup>+30</sup>
|0
|4<sup>+10</sup>
|8<sup>+40</sup>
|33<sup>+135</sup>
|Sound
Mind
 
Nerve
|Weightlifting<sup>(150)</sup>
 
Throwing<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Music<sup>(150)</sup>
 
Negotiation<sup>(130)</sup>
|None
|Musician 2
|Enhanced performance quality
Bonus to performance reward
|-
|[[Elin:Priest|Priest]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|0
|2<sup>+10</sup>
|2<sup>+10</sup>
|10<sup>+50</sup>
|7<sup>+35</sup>
|2<sup>+10</sup>
|27<sup>+145</sup>
|Fire
Lightning
 
Holy
|Shield<sup>(140)</sup>
 
Heavy Armor<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Faith<sup>(150)</sup>
 
Casting<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Polearm<sup>(130)</sup>
 
Mace<sup>(150)</sup>
 
Short Sword<sup>(130)</sup>
|Magic Mastery 1
Devout 1
| +1 Specialized Domain
Increase benefit from god's favour.
|-
|[[Elin:Gunner|Gunner]]
|0
|2<sup>+10</sup>
|5<sup>+25</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|4<sup>+20</sup>
|3<sup>+15</sup>
|0
|27<sup>+135</sup>
|Fire
Lightning
 
Sound
|Disarm Trap<sup>(140)</sup>
 
Evasion<sup>(130)</sup>
 
Stealth<sup>(130)</sup>
 
Spot Hidden<sup>(140)</sup>
 
Marksman<sup>(150)</sup>
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
Ranged Mastery 1
| +10 Luck
Increased effectiveness of ranged weapons
|-
|[[Elin:Inquisitor|Inquisitor]]
|7<sup>+35</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|0
|4<sup>+20</sup>
|0
|0
|26<sup>+130</sup>
|Darkness
Mind
 
Nerve
|Evasion<sup>(140)</sup>
 
Marksman<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Faith<sup>(140)</sup>
 
Casting<sup>(140)</sup>
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(140)</sup>
|Devout 1
Inquisition 1
|Increase benefit from god's favour.
"Bane" excommunicates the target, removing stats gained from faith.
|-
|[[Elin:Paladin|Paladin]]
|7<sup>+35</sup>
|8<sup>+40</sup>
|0
|0
|0
|4<sup>+20</sup>
|0
|6<sup>+30</sup>
|25<sup>+125</sup>
|Fire
Lighting
 
Holy
|Two Handed<sup>(150)</sup>
 
Heavy Armor<sup>(140)</sup>
 
Regeneration<sup>(130)</sup>
 
Tactics<sup>(140)</sup>
 
Casting<sup>(140)</sup>
|Long Sword <sup>(160)</sup>
 
Polearm<sup>(160)</sup>
 
Mace<sup>(160)</sup>
|Devout 2
Defensive Instinct 1
|Increase benefit from god's favour.
Lay on hands available when worshipping Jure.
|-
|[[Elin:Executioner|Executioner]]
|12<sup>+60</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|0
|0
|0
|25<sup>+125</sup>
|Cold
Cut
 
Nerve
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
 
Throwing<sup>(150)</sup>
 
Tactics<sup>(140)</sup>
 
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>
 
Scythe<sup>(160)</sup>
|Heart of Death 1
Mana Body 1
|Physical critical rate increases as health decreases
Mana can be used as health
 
Negates Neck Hunt
 
Cannot die until mana is depleted
|-
|[[Elin:Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|0
|5<sup>+25</sup>
|7<sup>+35</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
 
Holy
 
Nether
|
Tactics<sup>(150)</sup>
 
Literacy<sup>(130)</sup>
 
Meditation<sup>(130)</sup>
 
Casting<sup>(140)</sup>
 
Magic Device<sup>(140)</sup>
|Long Sword <sup>(150)</sup>
 
Staff<sup>(150)</sup>
 
Polearm<sup>(130)</sup>
 
Crossbow<sup>(120)</sup>
|Talisman Mastery 2
|Increased Talisman Effect
Increased Talisman Charges
|-
|[[Elin:Witch|Witch]]
|0
|0
|0
|5<sup>+25</sup>
|8<sup>+40</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|28<sup>+140</sup>
|Fire
Poison
 
Chaos
|Throwing<sup>(140)</sup>
Spot Hidden<sup>(160)</sup>
 
Alchemy<sup>(150)</sup>
 
Casting<sup>(130)</sup>
 
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
|Magic Mastery 1
Way of Witch 1
| +1 Specialized Domain
Can brew more potions
 
Skilled at broom riding
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
 
Values with 0<sub>-##</sub> have a negative adjustment to base potential.
 
Values with no trailing number do not positively or negatively effect base potential.
 
All classes start with Martial Arts <sup>(130)</sup>.
 
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
 
For attributes, it is only the adjustment value, as the base value remains at 80.
 
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.


* [[Elin:Warrior| Warrior / 戦士]]
Devout '''does''' work in tandem with the Demigod's racial passives.
* [[Elin:Archer| Archer / 狩人]]
[[Category:Elin Mechanics]]
* [[Elin:Tourist| Tourist / 観光客]]

Latest revision as of 06:34, 16 June 2024

Class adjusts a character's attributes, skills and starting potentials


Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased effectiveness of melee weapons
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(160)

Crossbow(160)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased effectiveness of melee weapons

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6+20 0 4+10 5+25 6+30 0 4+10 8+40 33+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+145 Fire

Lightning

Holy

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(140)

Devout 1

Inquisition 1

Increase benefit from god's favour.

"Bane" excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lighting

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Throwing(140)

Spot Hidden(160)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch 1

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

All classes start with Martial Arts (130).

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Devout does work in tandem with the Demigod's racial passives.