Elin:Class: Difference between revisions

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m (→‎Classes: Class order has been aligned with that in the game.)
 
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Class adjusts a character's attributes, skills and starting potentials  
Class adjusts a character's attributes, skills and starting potentials  
{{Beta}}


===Classes===
===Classes===
{| class="wikitable sortable mw-collapsible"
{| class="wikitable class-race sortable mw-collapsible"
!Class
!Class
!Str
!Str
Line 20: Line 22:
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Warrior|Warrior]]
|10
|10<sup>+50</sup>
|10
|10<sup>+50</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
| 3
| 3<sup>+15</sup>
| 0
| 0
| 0
| 0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 41: Line 43:


Tactics<sup>(140)</sup>
Tactics<sup>(140)</sup>
|
|Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
| Increased effectiveness of melee weapons
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Thief|Thief]]
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Poison
|Poison
Darkness
Darkness
Line 68: Line 78:


Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>
|
|Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +20 Luck
Line 76: Line 94:
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|8
|8<sup>+40</sup>
|10
|10<sup>+50</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold


Lightning
Lightning
Mind
Magic
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>


Line 99: Line 113:


Control Magic<sup>(140)</sup>
Control Magic<sup>(140)</sup>
|
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Farmer|Farmer]]
|5
|5<sup>+25</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 126: Line 142:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
Gourmet 1
|Reduced Stamina Usage
|Reduced stamina usage
Show food traits
Show food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Archer|Archer]]
|6
|6<sup>+30</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Lightning
|Lightning
Poison
Poison
Line 155: Line 175:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(160)</sup>
 
Crossbow<sup>(160)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Increased effectiveness of ranged weapons
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Warmage|Warmage]]
|6
|6<sup>+30</sup>
|6
|6<sup>+30</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold


Nether
Nether
Nerve
|Evasion<sup>(140)</sup>
|Evasion<sup>(140)</sup>


Line 184: Line 208:


Symbiosis<sup>(130)</sup>
Symbiosis<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|Long Sword<sup>(140)</sup>
 
Long Sword<sup>(140)</sup>


Staff<sup>(140)</sup>
Staff<sup>(140)</sup>
Line 195: Line 217:
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
Magic Mastery 1
|Increased Effectiveness of Melee Weapons
|Increased effectiveness of melee weapons
+1 Specialized domain
+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Tourist|Tourist]]
Line 207: Line 229:
|0
|0
|0
|0
|
|0<sup>+0</sup>
|Fire
|Fire
Sound
Sound
Line 217: Line 239:


Travel<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|None
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increased store price
Line 223: Line 245:
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Pianist|Pianist]]
|6
|6<sup>+20</sup>
|0
|0
|4
|4<sup>+10</sup>
|5
|5<sup>+25</sup>
|6
|6<sup>+30</sup>
|0
|0
|4
|4<sup>+10</sup>
|8
|8<sup>+40</sup>
|
|33<sup>+135</sup>
|Sound
|Sound
Mind
Mind
Line 245: Line 267:


Negotiation<sup>(130)</sup>
Negotiation<sup>(130)</sup>
|
|None
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
Line 251: Line 273:
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Priest|Priest]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|0
|0
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|10
|10<sup>+50</sup>
|7
|7<sup>+35</sup>
|2
|2<sup>+10</sup>
|
|27<sup>+145</sup>
|Fire
|Fire
Lightning
Lightning


Holy
Holy
Magic
|Shield<sup>(140)</sup>
|Shield<sup>(140)</sup>


Line 275: Line 295:


Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Staff<sup>(130)</sup>


Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>
Line 283: Line 301:
Mace<sup>(150)</sup>
Mace<sup>(150)</sup>


Shortsword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Devout 1
Devout 1
Line 291: Line 309:
|[[Elin:Gunner|Gunner]]
|[[Elin:Gunner|Gunner]]
|0
|0
|2
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|0
|0
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
Line 312: Line 330:


Marksman<sup>(150)</sup>
Marksman<sup>(150)</sup>
|
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
Ranged Mastery 1
Line 319: Line 341:
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Inquisitor|Inquisitor]]
|7
|7<sup>+35</sup>
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|
|26<sup>+130</sup>
|Darkness
|Darkness
Mind
Mind
Line 341: Line 363:


Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(140)</sup>
|Devout 1
|Devout 1
Inquisition 1
Inquisition 1
|Increase benefit from god's favour.
|Increase benefit from god's favour.
"Bane" Excommunicates the target, removing stats gained from faith.
"Bane" excommunicates the target, removing stats gained from faith.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Paladin|Paladin]]
Line 356: Line 384:
|0
|0
|6<sup>+30</sup>
|6<sup>+30</sup>
|
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lighting
Line 363: Line 391:
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>


Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>


Regeneration<sup>(130)</sup>
Regeneration<sup>(130)</sup>
Line 370: Line 398:


Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|Martial Arts<sup>(130)</sup>
|Long Sword <sup>(160)</sup>
 
Long Sword <sup>(160)</sup>


Polearm<sup>(160)</sup>
Polearm<sup>(160)</sup>
Line 381: Line 407:
|Increase benefit from god's favour.  
|Increase benefit from god's favour.  
Lay on hands available when worshipping Jure.
Lay on hands available when worshipping Jure.
|-
|[[Elin:Executioner|Executioner]]
|12<sup>+60</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|0
|0
|0
|25<sup>+125</sup>
|Cold
Cut
Nerve
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
Throwing<sup>(150)</sup>
Tactics<sup>(140)</sup>
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>
Scythe<sup>(160)</sup>
|Heart of Death 1
Mana Body 1
|Physical critical rate increases as health decreases
Mana can be used as health
Negates Neck Hunt
Cannot die until mana is depleted
|-
|[[Elin:Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|0
|5<sup>+25</sup>
|7<sup>+35</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
Lightning
Holy
Nether
|
Tactics<sup>(150)</sup>
Literacy<sup>(130)</sup>
Meditation<sup>(130)</sup>
Casting<sup>(140)</sup>
Magic Device<sup>(140)</sup>
|Long Sword <sup>(150)</sup>
Staff<sup>(150)</sup>
Polearm<sup>(130)</sup>
Crossbow<sup>(120)</sup>
|Talisman Mastery 2
|Increased Talisman Effect
Increased Talisman Charges
|-
|-
|[[Elin:Witch|Witch]]
|[[Elin:Witch|Witch]]
Line 386: Line 486:
|0
|0
|0
|0
|5
|5<sup>+25</sup>
|8
|8<sup>+40</sup>
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|4
|4<sup>+20</sup>
|
|28<sup>+140</sup>
|Fire
|Fire
Poison
Poison
Line 404: Line 504:


Magic Device<sup>(140)</sup>
Magic Device<sup>(140)</sup>
|
|Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
|Magic Mastery 1
|Magic Mastery 1
Way of Witch 1
Way of Witch 1
Line 411: Line 513:


Skilled at broom riding
Skilled at broom riding
|-
|[[Elin:Executioner|Executioner]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|[[Elin:Sword Sage|Sword Sage]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Line 449: Line 519:


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively effect base potential.
All classes start with Martial Arts <sup>(130)</sup>.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.


For attributes, it is only the adjustment value, as the base value remains at 100.
For attributes, it is only the adjustment value, as the base value remains at 80.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Latest revision as of 06:34, 16 June 2024

Class adjusts a character's attributes, skills and starting potentials


Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased effectiveness of melee weapons
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(160)

Crossbow(160)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased effectiveness of melee weapons

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6+20 0 4+10 5+25 6+30 0 4+10 8+40 33+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+145 Fire

Lightning

Holy

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(140)

Devout 1

Inquisition 1

Increase benefit from god's favour.

"Bane" excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lighting

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Throwing(140)

Spot Hidden(160)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch 1

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

All classes start with Martial Arts (130).

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Devout does work in tandem with the Demigod's racial passives.