Elin:Class: Difference between revisions

From Ylvapedia
Jump to navigation Jump to search
m (→‎Classes: Class order has been aligned with that in the game.)
 
(26 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Class adjusts a character's attributes, skills and starting potentials  
Class adjusts a character's attributes, skills and starting potentials  
{{Beta}}


===Classes===
===Classes===
{| class="wikitable sortable mw-collapsible"
{| class="wikitable class-race sortable mw-collapsible"
!Class
!Class
!Str
!Str
Line 20: Line 22:
|-
|-
|[[Elin:Warrior|Warrior]]
|[[Elin:Warrior|Warrior]]
|10
|10<sup>+50</sup>
|10
|10<sup>+50</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
| 3
| 3<sup>+15</sup>
| 0
| 0
| 0
| 0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 41: Line 43:


Tactics<sup>(140)</sup>
Tactics<sup>(140)</sup>
|
|Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Weapon Mastery 2
| Increased Effectiveness of Melee Weapons
| Increased effectiveness of melee weapons
|-
|-
|[[Elin:Thief|Thief]]
|[[Elin:Thief|Thief]]
|4
|4<sup>+20</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Poison
|Poison
Darkness
Darkness
Line 60: Line 70:
Chaos
Chaos
|Lockpicking<sup>(130)</sup>
|Lockpicking<sup>(130)</sup>
Pickpocket<sup>(140)</sup>
Pickpocket<sup>(140)</sup>


Line 67: Line 78:


Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>
|
|Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
|Thief's Luck 2
| +20 Luck
| +20 Luck
Line 75: Line 94:
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|8
|8<sup>+40</sup>
|10
|10<sup>+50</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold


Lightning
Lightning
|Literacy<sup>(130)</sup>


Mind
Magic
|Literacy<sup>(130)</sup>
Memorization<sup>(130)</sup>
Memorization<sup>(130)</sup>


Line 97: Line 113:


Control Magic<sup>(140)</sup>
Control Magic<sup>(140)</sup>
|
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
|Magic Mastery 2
| +2 Specialized Domain
| +2 Specialized Domain
|-
|-
|[[Elin:Farmer|Farmer]]
|[[Elin:Farmer|Farmer]]
|5
|5<sup>+25</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold
Line 116: Line 134:
Lightning
Lightning
|Regeneration<sup>(130)</sup>
|Regeneration<sup>(130)</sup>
Farming<sup>(150)</sup>
Farming<sup>(150)</sup>


Line 123: Line 142:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
|Farming Legs 2
|Farming Legs 2
Gourmet 1
Gourmet 1
|Reduced Stamina Usage
|Reduced stamina usage
Show food traits
Show food traits
|-
|-
|[[Elin:Archer|Archer]]
|[[Elin:Archer|Archer]]
|6
|6<sup>+30</sup>
|4
|4<sup>+20</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|0
|0
|
|25<sup>+125</sup>
|Lightning
|Lightning
Poison
Poison
Cut
Cut
|Light Armor<sup>(130)</sup>
|Light Armor<sup>(130)</sup>
Evasion<sup>(140)</sup>
Evasion<sup>(140)</sup>


Line 150: Line 175:


Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
|
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(160)</sup>
 
Crossbow<sup>(160)</sup>
|Ranged Mastery 2
|Ranged Mastery 2
|Increased effectiveness of ranged weapons
|Increased effectiveness of ranged weapons
|-
|-
|[[Elin:Warmage|Warmage]]
|[[Elin:Warmage|Warmage]]
|6
|6<sup>+30</sup>
|6
|6<sup>+30</sup>
|2
|2<sup>+10</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|7
|7<sup>+35</sup>
|0
|0
|
|25<sup>+125</sup>
|Fire
|Fire
Cold
Cold


Nether
Nether
|Evasion<sup>(140)</sup>


Nerve
|Evasion<sup>(140)</sup>
Tactics<sup>(130)</sup>
Tactics<sup>(130)</sup>


Line 178: Line 208:


Symbiosis<sup>(130)</sup>
Symbiosis<sup>(130)</sup>
|
|Long Sword<sup>(140)</sup>
 
Staff<sup>(140)</sup>
 
Mace<sup>(140)</sup>
 
Polearm<sup>(140)</sup>
|Weapon Mastery 1
|Weapon Mastery 1
Magic Mastery 1
Magic Mastery 1
|Increased Effectiveness of Melee Weapons
|Increased effectiveness of melee weapons
+1 Specialized domain
+1 Specialized Domain
|-
|-
|[[Elin:Tourist|Tourist]]
|[[Elin:Tourist|Tourist]]
Line 193: Line 229:
|0
|0
|0
|0
|
|0<sup>+0</sup>
|Fire
|Fire
Sound
Sound
Line 199: Line 235:
Chaos
Chaos
|Swimming<sup>(130)</sup>
|Swimming<sup>(130)</sup>
Fishing<sup>(130)</sup>
Fishing<sup>(130)</sup>


Travel<sup>(130)</sup>
Travel<sup>(130)</sup>
|Martial Arts <sup>(130)</sup>
|None
|Vacation Vibe 5
|Vacation Vibe 5
|Increased store price
|Increased store price
Line 208: Line 245:
|-
|-
|[[Elin:Pianist|Pianist]]
|[[Elin:Pianist|Pianist]]
|6
|6<sup>+20</sup>
|0
|0
|4
|4<sup>+10</sup>
|5
|5<sup>+25</sup>
|6
|6<sup>+30</sup>
|0
|0
|4
|4<sup>+10</sup>
|8
|8<sup>+40</sup>
|
|33<sup>+135</sup>
|Sound
|Sound
Mind
Mind
Line 222: Line 259:
Nerve
Nerve
|Weightlifting<sup>(150)</sup>
|Weightlifting<sup>(150)</sup>
Throwing<sup>(140)</sup>
Throwing<sup>(140)</sup>


Line 229: Line 267:


Negotiation<sup>(130)</sup>
Negotiation<sup>(130)</sup>
|
|None
|Musician 2
|Musician 2
|Enhanced performance quality
|Enhanced performance quality
Line 235: Line 273:
|-
|-
|[[Elin:Priest|Priest]]
|[[Elin:Priest|Priest]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|0
|0
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|10
|10<sup>+50</sup>
|7
|7<sup>+35</sup>
|2
|2<sup>+10</sup>
|
|27<sup>+145</sup>
|Fire
|Fire
Lightning
Lightning


Holy
Holy
|Shield<sup>(140)</sup>


Magic
|Shield<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>
Heavy Armor<sup>(140)</sup>


Line 258: Line 295:


Casting<sup>(130)</sup>
Casting<sup>(130)</sup>
|Martial Arts<sup>(130)</sup>
|Staff<sup>(130)</sup>
Staff<sup>(130)</sup>
 
Polearm<sup>(130)</sup>
Polearm<sup>(130)</sup>


Mace<sup>(150)</sup>
Mace<sup>(150)</sup>


Shortsword<sup>(130)</sup>
Short Sword<sup>(130)</sup>
|Magic Mastery 1
|Magic Mastery 1
Farming Legs 1
Devout 1
| +1 Specialized Domain
| +1 Specialized Domain
Reduced stamina usage
Increase benefit from god's favour.
|-
|-
|[[Elin:Gunner|Gunner]]
|[[Elin:Gunner|Gunner]]
|0
|0
|2
|2<sup>+10</sup>
|5
|5<sup>+25</sup>
|8
|8<sup>+40</sup>
|5
|5<sup>+25</sup>
|4
|4<sup>+20</sup>
|3
|3<sup>+15</sup>
|0
|0
|
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning
Sound
Sound
|Disarm Trap<sup>(140)</sup>
|Disarm Trap<sup>(140)</sup>
Evasion<sup>(130)</sup>
Evasion<sup>(130)</sup>


Line 291: Line 330:


Marksman<sup>(150)</sup>
Marksman<sup>(150)</sup>
|
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
|Thief's Luck 1
Ranged Mastery 1
Ranged Mastery 1
Line 298: Line 341:
|-
|-
|[[Elin:Inquisitor|Inquisitor]]
|[[Elin:Inquisitor|Inquisitor]]
|
|7<sup>+35</sup>
|
|4<sup>+20</sup>
|
|4<sup>+20</sup>
|
|7<sup>+35</sup>
|
|0
|
|4<sup>+20</sup>
|
|0
|
|0
|
|26<sup>+130</sup>
|
|Darkness
|
Mind
|
 
|
Nerve
|
|Evasion<sup>(140)</sup>
 
Marksman<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Faith<sup>(140)</sup>
 
Casting<sup>(140)</sup>
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(140)</sup>
|Devout 1
Inquisition 1
|Increase benefit from god's favour.
"Bane" excommunicates the target, removing stats gained from faith.
|-
|-
|[[Elin:Paladin|Paladin]]
|[[Elin:Paladin|Paladin]]
Line 322: Line 384:
|0
|0
|6<sup>+30</sup>
|6<sup>+30</sup>
|
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lighting
Holy
Holy
|Two Handed<sup>(150)</sup>
|Two Handed<sup>(150)</sup>
Armor<sup>(140)</sup>
 
Heavy Armor<sup>(140)</sup>


Regeneration<sup>(130)</sup>
Regeneration<sup>(130)</sup>
Line 334: Line 398:


Casting<sup>(140)</sup>
Casting<sup>(140)</sup>
|
|Long Sword <sup>(160)</sup>
 
Polearm<sup>(160)</sup>
 
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct 1
Defensive Instinct 1
|Increase benefit from god's favour.  
|Increase benefit from god's favour.  
Lay on hands available when worshipping Jure.
Lay on hands available when worshipping Jure.
|-
|[[Elin:Witch|Witch]]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|[[Elin:Executioner|Executioner]]
|[[Elin:Executioner|Executioner]]
|
|12<sup>+60</sup>
|
|8<sup>+40</sup>
|
|5<sup>+25</sup>
|
|0
|
|0
|
|0
|
|0
|
|0
|
|25<sup>+125</sup>
|
|Cold
|
Cut
|
 
|
Nerve
|
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
 
Throwing<sup>(150)</sup>
 
Tactics<sup>(140)</sup>
 
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>
 
Scythe<sup>(160)</sup>
|Heart of Death 1
Mana Body 1
|Physical critical rate increases as health decreases
Mana can be used as health
 
Negates Neck Hunt
 
Cannot die until mana is depleted
|-
|-
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|0
|5<sup>+25</sup>
|7<sup>+35</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
Lightning
Holy
Nether
|
|
|
Tactics<sup>(150)</sup>
|
 
|
Literacy<sup>(130)</sup>
|
 
|
Meditation<sup>(130)</sup>
|
 
|
Casting<sup>(140)</sup>
|
 
|
Magic Device<sup>(140)</sup>
|
|Long Sword <sup>(150)</sup>
|
 
|
Staff<sup>(150)</sup>
|
 
Polearm<sup>(130)</sup>
 
Crossbow<sup>(120)</sup>
|Talisman Mastery 2
|Increased Talisman Effect
Increased Talisman Charges
|-
|[[Elin:Witch|Witch]]
|0
|0
|0
|5<sup>+25</sup>
|8<sup>+40</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|28<sup>+140</sup>
|Fire
Poison
 
Chaos
|Throwing<sup>(140)</sup>
Spot Hidden<sup>(160)</sup>
 
Alchemy<sup>(150)</sup>
 
Casting<sup>(130)</sup>
 
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
|Magic Mastery 1
Way of Witch 1
| +1 Specialized Domain
Can brew more potions
 
Skilled at broom riding
|}
|}
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Values with 0<sup>+##</sup> have a positive adjustment to base potential.
Line 393: Line 519:


Values with no trailing number do not positively or negatively effect base potential.
Values with no trailing number do not positively or negatively effect base potential.
All classes start with Martial Arts <sup>(130)</sup>.


For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.
For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.


For attributes, it is only the adjustment value, as the base value remains at 100.
For attributes, it is only the adjustment value, as the base value remains at 80.


Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.
Devout '''does''' work in tandem with the Demigod's racial passives.
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]

Latest revision as of 06:34, 16 June 2024

Class adjusts a character's attributes, skills and starting potentials


Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(130)

Shield(130)

Heavy Armor(150)

Tactics(140)

Long Sword(160)

Axe(160)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased effectiveness of melee weapons
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +20 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(160)

Crossbow(160)

Ranged Mastery 2 Increased effectiveness of ranged weapons
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased effectiveness of melee weapons

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 6+20 0 4+10 5+25 6+30 0 4+10 8+40 33+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+145 Fire

Lightning

Holy

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+10 Luck

Increased effectiveness of ranged weapons

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(140)

Devout 1

Inquisition 1

Increase benefit from god's favour.

"Bane" excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lighting

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct 1

Increase benefit from god's favour.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Throwing(140)

Spot Hidden(160)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch 1

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Values with 0+## have a positive adjustment to base potential.

Values with 0-## have a negative adjustment to base potential.

Values with no trailing number do not positively or negatively effect base potential.

All classes start with Martial Arts (130).

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Domains (currently) seem to effect only the chance of related element spells appearing at Mage and Magic vendors.

Devout does work in tandem with the Demigod's racial passives.