Elin:Adventure Log: Difference between revisions

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Well, until we meet again then... '''   
Well, until we meet again then... '''   
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|-| Very Important Stuff =
{{Imbox
|text='''Good, you've made the workbench
Let me tell you something crucial for becoming a seasoned adventurer...<br>
Yes, it's the 'middle click'.
By middle-clicking, you can 'interact' with items in your backpack,<br>
creatures, or objects on the map.
You can do various actions like<br>
kicking away pesky creatures,<br>
flipping switches,<br>
mixing potions,<br>
or even accessing your companion's backpack.<br>
...It unleashes a whole range of actions that you can't usually do.
Moreover, when placing furniture or walls,<br>
middle-clicking will also let you rotate them...<br>
Adventurers who don't know this won't survive in this world.
Middle click... got it...?
...
...Yes, you can also use the 'R' key on your keyboard<br>
as a substitute for middle click...
Well then...I'll see you later...
''' 
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|-| Processed Resource=  
|-| Processed Resource=  
{{Imbox
{{Imbox
|text='''[[Elin:Harvesting|Alright, you got a log!]]
|text='''[[Elin:Resources|Alright, you got a log!]]


Logs, or should I say, Mr. Log, are the most basic crafting materials<br>
Logs, or should I say, Mr. Log, are the most basic crafting materials<br>
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...Oh, and by the way, you can also process stones<br>
...Oh, and by the way, you can also process stones<br>
into "Cut Stone", so keep that in mind too.
into "Cut Stone", so keep that in mind too.
''' 
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|-|Material Hardness=
{{Imbox
|text=''' Good, you made some tool!
All items are made from some kind of [[Elin:Materials|"material"]].<br>
And each material has its own characteristics.
For example, items made of paper are light,<br>
while items made of iron are heavy but hard to burn.
One of the characteristics of materials is "hardness",<br>
which is especially important for tools like pickaxes.<br>
The hardness of the material determines what kind of stone or ore you can mine,<br>
so this "hardness" is very crucial.
If you come across stones that your current pickaxe can't mine,<br>
try making a new pickaxe with a harder material.
Well... you can actually level up your mining skills a lot and <br>
just power through it, but anyway, hehe.
'''   
'''   
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|-| World Map=  
|-| Global Map=  
{{Imbox
{{Imbox
|text='''Hey, wait a minute.<br>
|text='''Hey, wait a minute.<br>
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For example, the "Gourmet" Feat won't appear<br>
For example, the "Gourmet" Feat won't appear<br>
unless you've learned the [[Elin:Skills|"'''Cooking'''"]] skill.'''   
unless you've learned the [[Elin:Skills|"'''Cooking'''"]] skill.'''   
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|-| Faith and Praying=
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
Hehe...
Come on, tell me! Who did you choose to worship?<br>
Who's your first god? Hehe.
...[[Elin:Eyth of Void|Eyth of Void?]]
I see, so that's your thing, huh?<br>
Huh...
When you worship a god, you'll receive various blessings<br>
depending on the depth of your faith.<br>
Your faith deepens through offerings and the passage of time.
Once a day, you can use the [[Elin:Abilities|"Pray"]] ability to your god.<br>
It can restore your health, and depending on the god's mood, <br>
you might receive a gift.
Praying also helps you develop your faith skill,<br>
so try to pray at least once a day.
Well, that's it for now.<br>
Just be careful not to anger Eyth of Void.
''' 
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In the rogue town of [[Elin:Derphy|Derphy]], where there are no laws,<br>
In the rogue town of [[Elin:Derphy|Derphy]], where there are no laws,<br>
you can pay your taxes, and merchants wills till trade with you.
you can pay your taxes, and merchants will still trade with you.


Don't worry, I believe in you.<br>
Don't worry, I believe in you.<br>
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For enemies that are troublesome up close,<br>
For enemies that are troublesome up close,<br>
it's always better to attack them from a distance.
it's always better to attack them from a distance.
''' 
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|-| Reviving Pets and Residents=
{{Imbox
|text='''Oh no, you lost your companion...
There, there, don't be too upset.<br>
Your companion will probably come back to life just fine<br>
after a week or so.
When a companion dies, they temporarily leave your party<br>
and get sent back to the base they belong to.<br>
So, check back at the base after some time.
If you can't wait, you can also talk to the bartenders in various towns.<br>
It'll cost some money, but they can bring your companion back immediately.
And if it's a pet you got from that girl...[[Elin:Fiama|Fiama]],<br>
you can talk to her anytime to revive it.
I know you are feeling sad now,<br>
but hang in there...
''' 
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|-| Childhood's End=
{{Imbox
|text='''Ding-a-ling!<br>
Your beginner adventurer period is over!
From now on, when you die, you'll incur death penalties.<br>
So be careful.
''' 
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|-| Dangerous Water=
{{Imbox
|text='''That's water.
...
You just made a face like,<br>
"What an obvious thing to say," didn't you?
...Fine, you should learn by experience how terrifying deep water can be.<br>
You'll suffocate and die quickly. I warned you!
'''   
'''   
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But, for now, how about we explore this town?'''   
But, for now, how about we explore this town?'''   
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|-| Hearth Stone=
{{Imbox
|text='''Well done, your Hearth Stone is growing.
Yes, this mysterious stone actually grows.<br>
And as it grows, your base receives various benefits,<br>
like an increased maximum number of residents or new policies.
Some enemies can use elemental attack to destroy your items and equipment,<br>
but if the stone levels up, it can even prevent that within your base.
The stone grows automatically through shipments and the passage of days.<br>
...But beware, as the stone levels up, the danger level of your base<br>
also increases... meaning stronger enemies will appear.
You can use the "Growth Suppression" policy to stop the stone's growth.<br>
If you're struggling with the enemies currently appearing at your base,<br>
it might be a good idea to use this policy to halt the growth for a while.
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|image=[[File:Elin UI Nerun.png|250px]]
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  

Latest revision as of 20:28, 1 July 2024