Elin:Weapons: Difference between revisions

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(Translated JA article into EN. (Translated by machine. Please make appropriate corrections.))
 
m (→‎Melee weapons: The sickle as a weapon is supposed to have been renamed war sickle)
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This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|Equipment]] page.
 
This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|'''Equipment''']] page.
==Melee weapons==
==Melee weapons==
{| class="wikitable"
{| class="wikitable"
Line 6: Line 7:
!Attribute
!Attribute
!Classification
!Classification
!name
!Name
!Basic weight
!Basic weight
!hit
!hit
Line 13: Line 14:
!DV
!DV
!PV
!PV
!remarks
!Remarks
|-
|-
| rowspan="10" |Strength
| rowspan="10" |Strength
| rowspan="3" |Long Sword
| rowspan="4" |Long Sword
|Sword
|katana
|1.2
|
|
|
|25%
|
|
|
|
|
|
|-
|long sword
|1.5
|
|
|
|
|15%
|
|
|-
|Long sword
|
|
|
|
|-
|claymore
|4.0
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
|Great sword
|lightsaber
|
|
|
|
|
|
|
|
|100%(?)
|
|
|
|
|Always Ether
|-
|-
| rowspan="4" |axe
| rowspan="4" |Axe
|Hatchet
|hand axe
|
|1.6
|
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
|Battle ax
|battle axe
|
|3.7
|
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
|Big ax
|bardish
|
|3.5
|
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
|Mechanical ax
|machine axe
|
|3.2
|
|
|
|
|
|20%
|
|
|
|
|
|
|-
|-
| rowspan="3" |Sickle
| rowspan="2" |Sickle
|Sickle
|war sickle
|
|1.4
|
|
|
|
|
|5%
|
|
|
|
|
|
|-
|-
|Scythe
|scythe
|
|4.0
|
|
|
|
|
|5%
|
|
|
|
|
|
|-
|-
|War sickle
| rowspan="9" |Endurance
|
| rowspan="3" |Staff
|
|long  staff
|0.8
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
| rowspan="7" |Durability
|staff
| rowspan="2" |Cane
|0.9
|Long stick
|
|
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
|Paw cane
|cat paw
|
|
|
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
| rowspan="3" |spear
| rowspan="3" |Polearm
|Trident
|long spear
|
|2.5
|
|
|
|
|
|25%
|
|
|
|
|
|
|-
|-
|Long spear
|trident
|
|1.8
|
|
|
|
|
|25%
|
|
|
|
|
|
|-
|-
|Hoko spear
|halberd
|
|3.8
|
|
|
|
|
|30%
|
|
|
|
|
|
|-
|-
| rowspan="2" |Blunt weapon
| rowspan="3" |Mace
|club
|club
|1.0
|
|
|
|0%
|
|
|
|
|
|
|-
|mace
|1.6
|
|
|
|
|0%
|
|
|-
|Great hammer
|
|
|
|
|-
|Mallet
|4.2
|
|
|
|
|0%
|
|
|
|
|
|
|-
|-
| rowspan="3" |dexterity
| rowspan="4" |Dexterity
| rowspan="3" |dagger
| rowspan="4" |Short Sword
|dagger
|short sword
|0.6
|
|
|
|15%
|
|
|
|
|
|
|-
|wakizashi
|0.7
|
|
|
|
|25%
|
|
|-
|Ninja sword
|
|
|
|
|-
|scimitar
|0.9
|
|
|
|
|15%
|
|
|
|
|
|
|-
|-
|Pirate sword
|kitchen knife
|
|
|
|
|
|
|
|40%(?)
|
|
|
|
Line 212: Line 240:
There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.
There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.


Damage calculations refer to throwing and tactical skills.
Damage calculations use the '''Throwing''' and '''Tactics''' skills, and have additional damage based on weight and hardness that is capped by strength.
{| class="wikitable"
{| class="wikitable"
|+
|+
!kinds
!Type
!Return to hand
!Returning
!remarks
!remarks
|-
|-
|pebbles
|pebbles
|×
|No
|Can be obtained by processing pebbles with a stone cutter
|Can be obtained by processing junk stones with a stone cutter
|-
|-
|Panties
|Panties
|
|Yes
|Additional illusion damage [***]
|Additional mind damage [***]
|-
|Mic
|Yes
|Improve the quality of your performance[*]
|-
|-
|Mike
|Wooden gong
|
|Yes
|Improve the quality of your performance[*]
|Improve the quality of your performance[*]
Additional Holy damage [***]
|-
|-
|Severed head
|Severed head
|×
|No
|
|
|-
|Flam
|No
|3x3 explosion centered on the point of impact, mining walls, ores, etc. within range
|-
|-
|★Putit in Amber
|★Putit in Amber
|
|Yes
|Rarely obtained when cutting down trees
|Rarely obtained when cutting down trees
Additional cold damage [*****]
Additional cold damage [*****]
Line 247: Line 284:


Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Distance to target is calculated triangularly and rounded down to the nearest integer.
{| class="wikitable"
{| class="wikitable"
|+
|+
!kinds
!Type
!Related skills
!Related skills
!Ammunition
!Ammunition
Line 261: Line 300:
!distance 6
!distance 6
!Reload time
!Reload time
!Pen%
!remarks
!remarks
|-
|-
|Wooden bow
|wooden  bow
|bow
|Bow
|arrow, crude arrow
|arrow, makeshift arrow
|0.8
|0.8
|12
|12
Line 275: Line 315:
|0.69
|0.69
|0
|0
|10%
|2 dice, can be made on a woodworking desk
|2 dice, can be made on a woodworking desk
|-
|-
|Shortbow
|short bow
|bow
|Bow
|arrow, crude arrow
|arrow, makeshift arrow
|0.8
|0.8
|12
|12
Line 289: Line 330:
|0.69
|0.69
|0
|0
|15%
|3 dice, high accuracy modifier
|3 dice, high accuracy modifier
|-
|-
|Bone arch
|long bow
|bow
|Bow
|arrow, crude arrow
|arrow, makeshift arrow
|0.8
|1.2
|12
|12
|0.73
|0.82
|0.82
|0.91
|0.91
Line 301: Line 344:
|0.91
|0.91
|0.82
|0.82
|0.73
|0
|0
|Dice count 1, hit modifier minus
|20%
|Number of dice 2
|-
|-
|Longbow
|skull bow
|bow
|Bow
|arrow, crude arrow
|arrow, makeshift arrow
|1.2
|0.8
|12
|12
|0.73
|0.82
|0.82
|0.91
|0.91
Line 316: Line 358:
|0.91
|0.91
|0.82
|0.82
|0.73
|0
|0
|Number of dice 2
|15%
|Dice count 1, hit modifier minus
|-
|-
|crossbow
|Crossbow
|Crossbow
|Crossbow
|quarrel
|Bolt
|2.8
|2.8
|12
|12
Line 331: Line 375:
|0.82
|0.82
|0
|0
|25%
|1 die, heaviest ranged weapon
|1 die, heaviest ranged weapon
|-
|-
|handgun
|hand gun
|Firearms
|Gun
|Bullet
|bullet
|0.8
|0.8
|12
|12
Line 345: Line 390:
|0.69
|0.69
|3
|3
|20%
|1 dice, high accuracy modifier
|1 dice, high accuracy modifier
|-
|-
|Assault rifle
|assault rifle
|Firearms
|Gun
|Bullet
|bullet
|1.2
|1.2
|30
|30
Line 359: Line 405:
|0.73
|0.73
|3
|3
|
|1 dice, 3 attacks
|1 dice, 3 attacks
|-
|-
|Railgun
|railgun
|Firearms
|Gun
|Photon bullet
|energy cell
|1.6
|1.6
|10
|10
Line 373: Line 420:
|0.82
|0.82
|4
|4
|20%
|1 die, largest die side for ranged weapons
|1 die, largest die side for ranged weapons
|-
|-
|wand
|cane
|Magic Device
|Magic Device
|MP
|MP
Line 387: Line 435:
|
|
|0
|0
|40%
|Dice count: 1, refers to magic power and deals additional damage of any attribute
|Dice count: 1, refers to magic power and deals additional damage of any attribute
|}
|}
Line 398: Line 447:
{| class="wikitable"
{| class="wikitable"
|+
|+
!kinds
!Type
!Enchantments granted
!Enchantments granted
!effect
!effect
!Applied to
|-
|-
|Sharpshooter
|Sharpshooter
| rowspan="1" |It reduces distance penalties when shooting.
| rowspan="1" |It reduces distance penalties when shooting.
| rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3)
| rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3)
|Bows, Guns
|-
|-
|Ammo recovery
|Ammo recovery
| rowspan="1" |It collects ammunition when firing.
| rowspan="1" |It collects ammunition when firing.
| rowspan="1" |Avoid consuming ammunition when shooting by +value %?
| rowspan="1" |Avoid consuming ammunition when shooting by +value %?
|Bows, Guns
|-
|-
|Knockback
|Knockback
| rowspan="1" |It knocks back the enemy it hits.
| rowspan="1" |It knocks back the enemy it hits.
| rowspan="1" |Knock back target by +value %?
| rowspan="1" |Knock back target by +value %?
|Bows, Guns, Canes
|-
|-
| colspan="1" |Rapid fire
| colspan="1" |Rapid fire
Line 418: Line 471:
|10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
|10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
After the second shot, the damage will be attenuated  
After the second shot, the damage will be attenuated  
|Bows, Guns
|+
|+
|-
|-
Line 424: Line 478:
| rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0
| rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0
+31 for handguns and assault rifles, +41 for railguns and no need to reload.
+31 for handguns and assault rifles, +41 for railguns and no need to reload.
|Bows, Guns
|-
|-
|Extra magazine
|Extra magazine
| rowspan="1" |It increases the maximum ammunition load.
| rowspan="1" |It increases the maximum ammunition load.
| rowspan="1" |Add half the + value to the maximum load capacity of the weapon
| rowspan="1" |Add half the + value to the maximum load capacity of the weapon
|Bows, Guns
|-
|-
|Race Bane
|Race Bane
Line 433: Line 489:
| rowspan="1" |Increases damage against corresponding race
| rowspan="1" |Increases damage against corresponding race
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish.
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish.
|Bows, Guns, Canes
|-
|-
|Vopal
|Vopal
| rowspan="1" |It increases the chance of triggering a full piercing attack.
| rowspan="1" |It increases the chance of triggering a full piercing attack.
| rowspan="1" |Increases the activation chance of attacks with 100% penetration rate
| rowspan="1" |Increases the activation chance of attacks with 100% penetration rate
|
|-
|-
|Critical
|Critical
| rowspan="1" |It increases the chance of critical hit.
| rowspan="1" |It increases the chance of critical hit.
| rowspan="1" |Increases chance of critical hit
| rowspan="1" |Increases chance of critical hit
|
|-
|-
|Damage modifier
|Damage modifier
| rowspan="1" |None
| rowspan="1" |None
| rowspan="1" |Increase weapon damage modifier by + value
| rowspan="1" |Increase weapon damage modifier by + value
|Bows, Guns, Canes
|-
|-
|Hit modifier
|Hit modifier
| rowspan="1" |None
| rowspan="1" |None
| rowspan="1" |Increase weapon accuracy modifier by + value
| rowspan="1" |Increase weapon accuracy modifier by + value
|Bows, Guns, Canes
|}
|}
<nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot
<nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot

Revision as of 22:49, 30 June 2024


This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.

Melee weapons

Attribute Classification Name Basic weight hit damage Penetration% DV PV Remarks
Strength Long Sword katana 1.2 25%
long sword 1.5 15%
claymore 4.0 0%
lightsaber 100%(?) Always Ether
Axe hand axe 1.6 0%
battle axe 3.7 0%
bardish 3.5 0%
machine axe 3.2 20%
Sickle war sickle 1.4 5%
scythe 4.0 5%
Endurance Staff long staff 0.8 0%
staff 0.9 0%
cat paw 0%
Polearm long spear 2.5 25%
trident 1.8 25%
halberd 3.8 30%
Mace club 1.0 0%
mace 1.6 0%
Mallet 4.2 0%
Dexterity Short Sword short sword 0.6 15%
wakizashi 0.7 25%
scimitar 0.9 15%
kitchen knife 40%(?)

Ranged Weapons

Throwing weapons

Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."

There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.

Damage calculations use the Throwing and Tactics skills, and have additional damage based on weight and hardness that is capped by strength.

Type Returning remarks
pebbles No Can be obtained by processing junk stones with a stone cutter
Panties Yes Additional mind damage [***]
Mic Yes Improve the quality of your performance[*]
Wooden gong Yes Improve the quality of your performance[*]

Additional Holy damage [***]

Severed head No
Flam No 3x3 explosion centered on the point of impact, mining walls, ores, etc. within range
★Putit in Amber Yes Rarely obtained when cutting down trees

Additional cold damage [*****]

Additional electric damage [*****]

Shooting Weapons

This includes bows, crossbows, guns, and wands.

Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.

Distance to target is calculated triangularly and rounded down to the nearest integer.

Type Related skills Ammunition Basic weight Number of loads distance 1 distance 2 distance 3 distance 4 distance 5 distance 6 Reload time Pen% remarks
wooden bow Bow arrow, makeshift arrow 0.8 12 0.91 1 0.91 0.82 0.73 0.69 0 10% 2 dice, can be made on a woodworking desk
short bow Bow arrow, makeshift arrow 0.8 12 0.91 1 0.91 0.82 0.73 0.69 0 15% 3 dice, high accuracy modifier
long bow Bow arrow, makeshift arrow 1.2 12 0.73 0.82 0.91 1 0.91 0.82 0 20% Number of dice 2
skull bow Bow arrow, makeshift arrow 0.8 12 0.82 0.91 1 0.91 0.82 0.73 0 15% Dice count 1, hit modifier minus
crossbow Crossbow quarrel 2.8 12 0.73 0.82 0.91 1 0.91 0.82 0 25% 1 die, heaviest ranged weapon
hand gun Gun bullet 0.8 12 0.91 1 0.91 0.82 0.73 0.69 3 20% 1 dice, high accuracy modifier
assault rifle Gun bullet 1.2 30 0.82 0.91 1 0.91 0.82 0.73 3 1 dice, 3 attacks
railgun Gun energy cell 1.6 10 0.73 0.82 0.91 1 0.91 0.82 4 20% 1 die, largest die side for ranged weapons
cane Magic Device MP 0.4 N/A 0 40% Dice count: 1, refers to magic power and deals additional damage of any attribute

Modification tools

Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.

The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.

As of the alpha version, modification tools cannot be removed once installed.

Type Enchantments granted effect Applied to
Sharpshooter It reduces distance penalties when shooting. Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) Bows, Guns
Ammo recovery It collects ammunition when firing. Avoid consuming ammunition when shooting by +value %? Bows, Guns
Knockback It knocks back the enemy it hits. Knock back target by +value %? Bows, Guns, Canes
Rapid fire It allows continuous shooting. 10% of the + value is added to the number of attacks (rounded down to the nearest whole number)

After the second shot, the damage will be attenuated

Bows, Guns
Fast Reload It reduces reload time for ammunition. Reduces reload time by 10% of + value, no reload when it becomes 0

+31 for handguns and assault rifles, +41 for railguns and no need to reload.

Bows, Guns
Extra magazine It increases the maximum ammunition load. Add half the + value to the maximum load capacity of the weapon Bows, Guns
Race Bane It exerts tremendous power against (race). Increases damage against corresponding race

Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish.

Bows, Guns, Canes
Vopal It increases the chance of triggering a full piercing attack. Increases the activation chance of attacks with 100% penetration rate
Critical It increases the chance of critical hit. Increases chance of critical hit
Damage modifier None Increase weapon damage modifier by + value Bows, Guns, Canes
Hit modifier None Increase weapon accuracy modifier by + value Bows, Guns, Canes

*Damage multiplier attenuation after the second rapid fire shot

2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45