Elin:Adventure Log: Difference between revisions

m (Added a bunch of hyperlinks and also fixed up some of the other ones.)
m (Childhood's End (If You Never Died))
 
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<tabber>
{{DISPLAYTITLE:Adventure Log}}
|-| A Journey Begins =
 
== A Journey Begins ==
{{Imbox
{{Imbox
|text='''Good morning, sleepyhead.
|text='''Good morning, sleepyhead.
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}}
}}
|-| Very Important Stuff =
 
== Using Tool ==
{{Imbox
|text='''Want to know how to use the axe?
 
If you click on the bag icon on the screen, it will show you your inventory, right?<br>
From there, find the axe and right-click on it to equip it.<br>
Once you're holding the axe, right-click on a tree on the ground, and you'll be able to chop it down.
 
...Huh? You already knew that?
 
...Hehe... Well, well...<br>
Don't worry about it... Everyone starts out as a beginner.
 
...
 
By the way, you see the numbered slots at the bottom right of the screen?<br>
If you drag and drop the axe into one of those slots,<br>
you can easily switch between tools using the mouse wheel.<br>
It's really convenient.
 
...
 
...Y-yeah... I guess you knew that too!<br>
I thought so, but just in case...just in case, right?
 
Well then...
 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Very Important Stuff ==
{{Imbox
{{Imbox
|text='''Good, you've made the [[Elin:Creating#Workbench|'''workbench''']]
|text='''Good, you've made the [[Elin:Creating#Workbench|'''workbench''']]
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}}
}}
|-| Equipment =
 
== Equipment ==
{{Imbox
{{Imbox
|text='''Huh, exploring a [[Elin:Nefia|'''cave''']] already?<br>
|text='''Huh, exploring a [[Elin:Nefia|'''cave''']] already?<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Food=  
 
== Food ==
{{Imbox
{{Imbox
|text='''Wow...
|text='''Wow...
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Processed Resource=  
 
== Processed Resource ==
{{Imbox
{{Imbox
|text='''[[Elin:Resources|Alright, you got a log!]]
|text='''[[Elin:Resources|Alright, you got a log!]]
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-|Material Hardness=
 
== Material Hardness ==
{{Imbox
{{Imbox
|text=''' Good, you made some tool!
|text=''' Good, you made a tool!


All items are made from some kind of [[Elin:Materials|"material"]].<br>
All items are made from some kind of [[Elin:Materials|"material"]].<br>
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}}
}}
|-| Sleep and Rest=  
 
== Sleep and Rest ==
{{Imbox
{{Imbox
|text='''You look tired, are you okay?
|text='''You look tired, are you okay?
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If you haven't made a bed yet,<br>
If you haven't made a bed yet,<br>
you can use the [[Elin:Abilities|'''"Meditation"''']] ability to sleep.<br>
you can use the [[Elin:Abilities|'''"Rest"''']] ability to sleep.<br>
It's not as effective as sleeping in a bed, though.
It's not as effective as sleeping in a bed, though.


During meditation, your naturally recovery of health and magic power increases,<br>
When resting, your naturally recovery of health and magic power increases,<br>
so it's good to rest through meditation after a battle.<br>
so it's good to rest after a battle.<br>
Just be careful, because if you're overworked or starving,<br>
Just be careful, because if you're overworked or starving,<br>
natural recovery stops altogether.
natural recovery stops altogether.
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}}
}}
|-| Global Map=  
 
== Item Trait ==
{{Imbox
|text='''Look, a herb!
 
Sometimes there are colorful plants growing in the wild.<br>
These are called medicinal herbs or sometimes just 'herbs'<br>
and they're really good for your health if you eat them.
 
Of course, they can be used as seasoning too..<br>
If you grind them into powder using a 'mortar,'<br>
they can also become ingredients for all kinds of medicines.
 
Why don't you open your backpack and<br>
take a look at the herb you just picked?
 
You'll see effects listed in brackets, like 【Hemostatic】.<br>
These are called 'item traits', and when you craft with them,<br>
these characteristics carry over to the finished product.
 
For instance, if you make a bandage using a hemostatic or an antidote herb as an ingredient...<br>
<br>
Exactly, you get it.
 
Each color of herb has different effects,
so it's a good idea to collect a whole rainbow of them.
Colorful in more ways than one···
 
Get it? Color-ful!
 
...
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Global Map ==
{{Imbox
{{Imbox
|text='''Hey, wait a minute.<br>
|text='''Hey, wait a minute.<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Growth and Feat=  
 
== Growth and Feat ==
{{Imbox
{{Imbox
|text='''Congratulations on earning a [[Elin:Feats|Feat Point!]]
|text='''Congratulations on earning a [[Elin:Feats|Feat Point!]]
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}}
}}
|-| Fame=  
 
== Fame ==
{{Imbox
{{Imbox
|text='''Wow, you've gained fame!<br>
|text='''Wow, you've gained fame!<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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}}
|-| Karma=  
 
== Karma ==
{{Imbox
{{Imbox
|text=''' ...
|text=''' ...
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}}
|-| Criminal=  
 
== Criminal ==
{{Imbox
{{Imbox
|text='''...
|text='''...
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Weakness and Restoration=  
 
== Weakness and Restoration ==
{{Imbox
{{Imbox
|text='''Oh... Have you become weaker?
|text='''Oh... Have you become weaker?
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
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}}
|-| Acid Damage to Equipment =
 
== Acid Damage to Equipment ==
{{Imbox
{{Imbox
|text='''Ahhhhhhhhhhhhhhhh!!
|text='''Ahhhhhhhhhhhhhhhh!!
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Faith and Praying=  
 
== Faith and Praying ==
{{Imbox
{{Imbox
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
|text='''Oh, did you start [[Elin:Gods|worshipping a god?]]<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Death and Penalty =
 
== Death and Penalty ==
{{Imbox
{{Imbox
|text='''Oh dear [[Elin:Player Character|Player Character]],<br>
|text='''Oh dear [[Elin:Player Character|Player Character]],<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Reviving Pets and Residents=
 
== Reviving Pets and Residents ==
{{Imbox
{{Imbox
|text='''Oh no, you lost your companion...
|text='''Oh no, you lost your companion...
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Childhood's End=
 
== Childhood's End ==
{{Imbox
{{Imbox
|text='''Ding-a-ling!<br>
|text='''Ding-a-ling!<br>
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}}
|-| Dangerous Water=
 
== Dangerous Water ==
{{Imbox
{{Imbox
|text='''That's water.
|text='''That's water.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Ether Disease=  
 
== Ether Disease ==
{{Imbox
{{Imbox
|text=''' So, you've finally been [[Elin:Ether Disease|afflicted by the illness...]]
|text=''' So, you've finally been [[Elin:Ether Disease|afflicted by the illness...]]
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Tinker's Camp=  
 
== Tinker's Camp ==
{{Imbox
{{Imbox
|text='''[[Elin:Tinker's Camp|Wow, look at all the tinkers!]]<br>
|text='''[[Elin:Tinker's Camp|Wow, look at all the tinkers!]]<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Towns=  
 
== Towns ==
{{Imbox
{{Imbox
|text='''It's a town!<br>
|text='''It's a town!<br>
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Influence =
 
== Influence ==
{{Imbox
{{Imbox
|text='''Hey, have you ever heard of influence?
|text='''Hey, have you ever heard of influence?
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Delivery Box =
 
== Delivery Box ==
{{Imbox
{{Imbox
|text='''Look! There's a delivery box here!
|text='''Look! There's a delivery box here!
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Hearth Stone=
 
== Hearth Stone ==
{{Imbox
{{Imbox
|text='''Well done, your Hearth Stone is growing.
|text='''Well done, your Hearth Stone is growing.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Work and Hobbies =
 
== Work and Hobbies ==
{{Imbox
{{Imbox
|text='''Here's a list of the residents at your base.
|text='''Here's a list of the residents at your base.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
|-| Pasture and Livestock =
 
== Pasture and Livestock ==
{{Imbox
{{Imbox
|text='''A pasture, huh.
|text='''A pasture, huh.
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|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;  
}}
}}
</tabber>
 
[[Category:Elin Mechanics]][[Category:Elin Items]]
== Garbage Problem ==
{{Imbox
|text='''Oh no, there's trash everywhere!
 
Are you the rumored... messy adventurer?<br>
If you don't clean up, it could become a big problem!
 
As the population grows, more trash will accumulate,<br>
so you'll need to come up with some measures.
 
The quickest solution is to<br>
implement the "Strict Anti-Littering Law".
 
With this policy, trash will mostly disappear.<br>
However, since it lowers the public morale,<br>
you'll eventually want to switch to a better waste management solution.
 
Putting up garbage dump signs and placing garbage containers<br>
will encourage residents to dispose of trash according to the public morale.
 
And if you have residents who clean up,<br>
the chances of them sorting the trash increase significantly.
 
Garbages can be dismantled into valuable resources,<br>
so you'll want to use them effectively!
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== Season ==
{{Imbox
|text='''It's already autumn...<br>
Time really flies!
 
Since North Tyris is a northern continent,<br>
even during the hot summer when the sun beats down,<br>
it's never so hot that you can't go outside.
 
But, winter does have its own impact on daily life.<br>
It might be a good idea to start preparing for it now.
 
If you're growing crops, they'll wither once winter comes.<br>
So, make sure to harvest them before then, okay?
 
And when the lakes and seas freeze over,<br>
of course, you won't be able to fish anymore.<br>
Be careful about that if you make a living through fishing,
 
Oh, and in December, there's a famous festival<br>
in a village called [[Elin:Noyel|Noyel]] to the east.<br>
They sell some really delicious sweets at the stalls,<br>
so you have to go check it out! Got it!?
 
Besides winter, there are [[Elin:Festivals|festivals]] held all over the land with each season.<br>
If you have the time, it might be fun to visit them.''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
==Unusual Tutorials (Slight Spoilers)==
Nerun's special dialogue is difficult to read during normal gameplay.
 
{{Collapse top|lang=EA}}
 
== Childhood's End (If you've died too many times)==
{{Imbox
|text='''Ding-a-ling!<br>
Your beginner adventurer period is over!
 
The number of times you died during this period is actually ''###''...<br>
What on earth were you doing?
 
Even for me, I've never seen an adventurer quite like you...
 
From now on, when you die, you'll incur death penalties.<br>
So be careful.
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
 
== Childhood's End (If You Never Died)==
{{Imbox
|text='''Ding-a-ling!<br>
Your beginner adventurer period is over!
 
Oh, you didn't die even once, huh?<br>
Good, good. Come here, let me give you some head pats!
 
From now on, when you die, you'll incur death penalties.<br>
So be careful.
''' 
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
 
== ラグナロク・ノ・刻 ==
{{Untranslated}}
{{Imbox
|text=チリンチリーン! <br>
キミが冒険を開始してから…<br>
なんと2千年もの時が過ぎました!
 
 
なかなか、長生きするのね?
 
私? <br>
…失礼ね。私はもちろん、いつまでもピチピチの妖精の乙女よ。<br>
妖精って、そういう生き物だから。
 
でも大変!<br>
この世界も、永遠に続くわけではないの。<br>
滅びの時は、穏やかに迫りつつある。
 
ラグナロク・ノ・刻…<br>
私にも確かなことはわからない。<br>
だけど、4千年をこえると、この世界には綻びが生じ<br>
様々な異常現象が発生するといわれているわ。
 
残念ながら、この綻びを回避するすべは<br>
まだみつかっていないの。
 
...
 
キミと、いつまでも冒険していたい…
 
だから…<br>
これからは、少しゆっくり時間を進めましょう?
|image=[[File:Elin UI Nerun.png|250px]]
|style=border-width:1px; border-color:inherit; background-color:inherit; margin-left:auto; margin-right:auto; padding:5px 5px 0 5px; text-align:center; width:80%;
}}
'''Explanation:''' This conversation implicitly explains the “internal processing limitations” regarding the passage of years in the game. Once this event occurs, it is recommended to follow her advice and stop excessive time progression.
 
{{Collapse bottom}}
 
 
[[Category:Elin Mechanics]]
[[Category:Elin Items]]
[[Category:EN]]
[[Category:EN]]

Latest revision as of 13:54, 12 November 2025


A Journey Begins


Using Tool


Very Important Stuff


Equipment


Food


Processed Resource


Material Hardness


Sleep and Rest


Item Trait


Global Map


Growth and Feat


Fame


Karma


Criminal


Weakness and Restoration


Acid Damage to Equipment


Faith and Praying


Death and Penalty


Reviving Pets and Residents


Childhood's End


Dangerous Water


Ether Disease


Tinker's Camp


Towns


Influence


Delivery Box


Hearth Stone


Work and Hobbies


Pasture and Livestock


Garbage Problem


Season


Unusual Tutorials (Slight Spoilers)

Nerun's special dialogue is difficult to read during normal gameplay.

  • Childhood's End (If you've died too many times)


    Childhood's End (If You Never Died)


    ラグナロク・ノ・刻

    Explanation: This conversation implicitly explains the “internal processing limitations” regarding the passage of years in the game. Once this event occurs, it is recommended to follow her advice and stop excessive time progression.