Skills

(Redirected from Elin:スキル)


Every character activity, whether combat, crafting, or mining, has an associated skill.

Skills can be learned and trained with a trainer in town.

Overview

How to see skill levels

If you hover the mouse over a skill and see (0+21), etc., the first value is the character's own skill level, and the + value in the second is the bonus level acquired through equipment, faith, etc. In this case, since the skill level of the first half is 0, the character does not possess that skill and will not level up.

Skill Potential

Increases the experience gained in a skill.

You can train the latent ability by giving a platinum coin to the trainer corresponding to each skill. Once the level of the skill is increased, the latent ability will be decreased by the amount of training.

The minimum potential is a flat 100, to which is added a bonus based on the skills possessed by the class and race. Potential can never fall below this value.

It is important to visit the trainer regularly to train in order to quickly raise your skill level.

Initial Skills

All Characters start with the following skills:

General Skills: Mining, Lumberjacking, Gathering, Meditation, Faith

Production Skills: Carpentry, Crafting

Combat skills: Heavy Armor, Shield, Throwing, Light Armor, Evasion, Strategy

Weapon Skills: Martial Arts, Long Sword, Axe, Scythe, Staff, Polearms, Mace, Bow, Short Sword, Crossbow

These skills in combination with skills granted from Class and Race become the player's initial skills.

Further skills can be learned from Skill Trainers in specific towns or settlements.

Alias are useful for modding and console commands.

Related attribute

Training a skill also improves its associated attribute. For example, training weight lifting automatically adds experience to Strength.

Skill lists

See Trainer for a list of skills that trainers will train you by town.

In order to use the guild trainer, you must join the guild.

General Skills

Stat Skill Name Starting Class Starting Race Learned At Effect Alias
Strength

Mining

Hillfolk Yowyn Allows mining more difficult materials

Increases mining speed

mining
Strength

Digging

Yowyn Allows digging more difficult materials

Increases digging speed

digging
Strength

Weightlifting

Pianist

Hillfolk, Golem

Tinker's Camp, Noyel

Increases carrying weight limit weighlifting
Endurance

Lumberjacking

Yowyn Allows cutting of more difficult materials

Increases lumberjacking speed

lumberjack
Endurance Taming Yowyn Increased growth limit when baby pets are milked.
Endurance

Regeneration

Warrior, Farmer, Paladin, Executioner

Chaos Shape,Demigod

Tinker's Camp, Noyel

Increases rate of health regeneration

Increases effectiveness of bandages

regeneration
Endurance

Farming

Farmer Yowyn Increases maximum level of crops

Increases chance crop will level up

farming
Endurance Swimming Tourist Tinker's Camp, Noyel Allows travel further distances through deep water without drowning.
Dexterity

Lockpicking

Thief Derphy Allows unlocking of higher level chests lockpicking
Dexterity Pickpocket Thief Fairy, Mifu Thieves Guild Reduces detection chance when stealing

Allows stealing of heavier objects

The weight of the item that can be stolen is STR×0.1 + Pickpocket×0.2 + 1s.

stealing
Dexterity Disarm Trap Thief, Gunner Derphy Increases chance of disarming traps disarmTrap
Perception

Stealth

Gunner

Fairy, Juere Tinker's Camp, Noyel Reduces chance of detection by enemies stealth
Perception

Spot Hidden

Gunner Juere

Derphy

Increases chance hidden traps will be found spotting
Learning

Literacy

Wizard, Warmage, Pianist, Priest,Inquisitor, Sword Sage

Eulderna, Mifu, Succubus Tinker's Camp, Noyel Allows reading of higher level books

Increases reading speed

Allows crafting at writing tool

reading
Learning

Gathering

Yowyn Increases gathering speed gathering
Learning

Appraising

Tinker's Camp, Noyel Reduces time needed to appraise items

Lv.20: Appraise Good Quality

appraising
Learning

Anatomy

Archer, Executioner

Tinker's Camp, Noyel Increases drop chance of meat from monsters anatomy
Learning Memorization Wizard Mage's Guild Increases spell stock gain from spellbooks memorization
Willpower

Meditation

Sword Sage Elea, Chaos Shape, Lich, Wraith, Nefu, Succubus, Demigod

Lumiest, Willow

Increases rate of mana regeneration meditation
Willpower

Faith

Farmer, Priest, Inquisitor

Lumiest, Willow

Increases maximum god favour faith
Willpower

Fishing

Tourist Yowyn Increases chance of multi-catch

Increases chance of catching rare items

Increases fishing speed

fishing
Willpower

Riding

Farmer, Archer, Witch

Tinker's Camp, Noyel

Difference between mount's level and riding skill determines riding penalties riding
Willpower

Travel

Tourist

Juere Merchant's Guild Increases XP gain from walking on the world map travel
Magic

Casting

Wizard, Warmage, Priest, Inquisitor, Paladin, Sword Sage, Witch, Eulderna, Fairy, Elea, Lich, Wraith, Mifu, Nefu, Demigod

Lumiest, Willow

Increases chance of successfully casting a spell casting
Magic Control Magic Wizard Mage's Guild Decreases chance and damage allies take from friendly spells or breath

The player's control magic skill is also added when an ally uses a ranged attack.

controlmana
Magic

Magic Device

Wizard, Sword Sage, Witch Eulderna, Lich, Wraith Derphy Increases effectiveness of potions, rods and wands magicDevice
Magic Magic Capacity Elea, Golem Mage's Guild Decrease damage taken from over-casting manaCapacity
Charisma

Investing

Yerles

Lumiest, Willow

Decreases money required to invest in towns and shops investing
Charisma

Music

Pianist

Tinker's Camp, Noyel Allows playing for higher level audiences music
Charisma

Negotation

Pianist Yerles, Nefu Merchant's Guild Decreases prices at shops and services, caps eventually negotiation
Charisma

Symbiosis

Warmage

Succubus Tinker's Camp, Noyel Difference between player and symbiote determines penalties parasite

Crafting Skills

  • Affects the learning of craft recipes and the quality of the finished product. See the item page for details.
  • Crafting when under skill requirements increases stamina cost of crafting per difference, and the higher the stamina consumed per crafting, the more skill experience is gained.
Stat Skill Name Starting Class Learned At Related Tools Alias
Strength

Carpentry

Olvina, Palmia Carpenter's table, Sawmill carpentry
Strength

Blacksmith

Olvina, Palmia Blacksmith's table, Machine table, Anvil, Smelter, Grinding wheel blacksmith
Learning

Alchemy1

Witch Olvina, Palmia Dye Maker alchemy
Endurance

Sculpture

Olvina, Palmia Mason's table, Sculpting Table, Stonecutter sculpture
Dexterity

Jewelry

Olvina, Palmia Glassmaker's table, Accessory table, Gem Cutter jewelry
Dexterity

Weaving

Olvina, Palmia Spinner, Loom, sewing tool weaving
Dexterity Crafting Olvina, Palmia Quick Craft, Workbench, Tinker's table, Drafting table, Flooring workshop, Wall workshop, Platform workshop, Block workshop, Signboard workshop, carving tool, Kiln, Ration Maker, Barrel processing machine, incubator, scratch machine, ★Fortune Drum handicraft
Learning Cooking Farmer Olvina, Palmia Bonfire, fireplace, Camp pot, Cutting board, BBQ table, Cooker, Mixer, Cauldron, Oven, Microwave oven, Millstone, Wooden mortar cooking

Note: Writing tool and calligraphy tool give experience in Literacy skill. Shears and Brush give experience in Taming. Butcher's tool and Butcher knife give experience in Anatomy.

Note: The stamina costs of recipes increases the farther you are aways from the skill requirements.

Note: The amount of experience rewarded for a recipe depends on the stamina cost (including skill penalty cost).

1: Alchemy has not yet been implemented. There are no recipes for this skill besides dyes.

Combat Skills

See also Equipment and Combat.

Stat Skill Name Starting Class Starting Race Learned At Effect Alias
Strength Two Handed Warrior, Paladin, Executioner Golem Port Kapul Increases weapon damage and hit rate when fighting two-handed (all but one hand slot empty) twohand
Endurance

Heavy Armor

Warrior, Priest, Paladin Hillfolk Port Kapul Increases PV when wearing heavy armour (total equipped armour weight at least 30s) armorHeavy
Endurance

Shield

Warrior, Priest Port Kapul Increases PV when equipping a shield

Lv.5: Physical Damage Reduction +10% when using shield style Lv.10: Shield Bash(Passive, Bash with a shield to paralyze or dim.)

shield
Dexterity

Throwing

Pianist, Witch, Executioner Port Kapul Increases damage and hit rate from throwing throwing
Dexterity Dual Wield Thief Fighter's Guild Decreases dual wield hit penalties twowield
Dexterity

Light Armor

Archer Port Kapul Increases PV when wearing light armour (armour weight < 30s) armorLight
Perception

Tactics

Warrior, Warmage, Paladin, Sword Sage, Demigod Fighter's Guild Increases melee and throwing damage

Lv.5: Ability of Rush

tactics
Perception

Evasion

Thief, Archer, Warmage, Gunner, Inquisitor, Port Kapul Increases DV evasion
Perception Marksman Archer, Gunner, Inquisitor, Yerles Thieves Guild Increases ranged damage (throwing not included) marksman
Perception

Eye of Mind

Fighter's Guild Increases crit chance eyeofmind
Perception

Greater Evasion

Thieves Guild evasionPlus
Learning

Strategy

Port Kapul Reduces the damage you take during auto-combat. strategy

Weapon Masteries

These skills increase damage and hit rate of the associated weapons.

Attribute Skill Name Starting Race/ Class Learned At Alias
Strength

Martial Art

Yerles, Eulderna, Hilfolk, Juere, Chaos Shape, Lich, Wraith, Golem, Mifu, Nefu,Succubus, Demigod Mysilia martial
Strength

Long Sword

Warrior, Thief, Warmage, Inquisitor, Paladin, Sword Sage, Executioner

Nefu

Mysilia weaponSword
Strength

Axe

Warrior, Thief, Archer, Executioner Mysilia weaponAxe
Strength

Scythe

Farmer, Executioner Mysilia weaponScythe
Endurance

Staff

Thief, Wizard, Farmer, Warmage, Priest, Sword Sage Mysilia weaponStaff
Endurance

Polearm

Warrior, Farmer, Warmage, Priest, Paladin, Sword Sage Mysilia weaponPolearm
Endurance Mace Warrior, Warmage, Priest, Gunner, Paladin Mysilia weaponMace
Dexterity

Bow

Archer Mysilia weaponBow
Dexterity

Short Sword

Warrior, Thief, Wizard, Archer, Priest, Inquisitor Mysilia weaponDagger
Perception

Gun

Gunner, Inquisitor

Yerles

Thieves Guild

weaponGun
Perception

Crossbow

Thief, Archer, Gunner, Inquisitor, Sword Sage Mysilia weaponCrossbow

Unimplemented

Currently Unimplemented and unobtainable

Stat Skill Name Starting Class Starting Race Learned At Effect
Endurance

Climbing

Not Implemented
Willpower Milking Not Implemented