Elin:Skills: Difference between revisions

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==General Skills==
{{DISPLAYTITLE:Skills}}
{| class="wikitable sortable mw-collapsible"
{{EA}}Every character activity, whether '''[[Elin:Combat|combat]]''', '''[[Elin:Creating|crafting]]''', or '''[[Elin:Mining|mining,]]''' has an associated skill.
|+
 
Skills can be learned and trained with a '''[[Elin:Trainers|trainer]]''' in town.
 
==Overview==
 
===How to see skill levels===
If you hover the mouse over a skill and see X+Y (for example, 5+21), the first value is the character's own skill level, and the number after the plus sign is a bonus level acquired through means such as equipment and faith.
 
If the first value is displayed as 0 (for example, 0+21), the character does not yet possess that skill and it will not level up. The skill will become unusable if the bonuses are lost.
 
The effectiveness of skills increases with each level gained. Fractions of a skill level do not improve its effectiveness, but rather represent how much progress has been made toward acquiring the next level.
 
===Skill Potential===
Potential is a multiplier applied to the experience gained by a skill.
 
Base potential is 100 and may be increased by a character's class and/or race. Potential can never fall below this base value.
 
Potential can be increased for a specific skill by paying platinum coins to a trainer. The cost increases based on the level of the skill and current potential. When skill level increases, potential above the base value is reduced.
 
Visiting a trainer regularly is a good way to quickly raise specific skill levels.
 
For pets, potential is trained by giving them Orens through the trade command. They will spend this money in towns and all potentials will increase.
 
===Initial Skills===
All Characters start with the following skills:
 
General Skills: Mining, Lumberjacking, Gathering, Meditation, Faith
 
Production Skills: Carpentry, Crafting
 
Combat skills: Heavy Armor, Shield, Throwing, Light Armor, Evasion, Strategy
 
Weapon Skills: Martial Arts, Long Sword, Axe, Scythe, Staff, Polearms, Mace, Bow, Short Sword, Crossbow
 
These skills in combination with skills granted from Class and Race become the player's initial skills.
 
=== Learning New Skills ===
New skills can be learned from Trainers in specific towns or settlements. A few skills are only taught by trainers accessible after joining a Guild.
 
It is also possible to acquire Skill Books from shrines, or from completion of random Nefia. These books can be read by the player, or by a pet if given as a gift. If the corresponding skill is unknown, the player or pet will acquire the skill. If it is known, the skill will gain experience.
 
Pets and residents learn the skills associated with them by performing [[Elin:Residents|'''jobs and hobbies''']]. In order for them to do their jobs and hobbies, they must be allowed to stay at the base without being brought along in a party. 
 
===Related attribute===
Gaining skill experience by using a skill also improves gives experience to the associated attribute. For example, gaining experience in weight lifting automatically adds experience to Strength.
 
==Skill lists==
See '''[[Elin:Trainers|Trainer]]''' for a list of skills that trainers will train you by town.
 
In order to use the guild trainer, you must join the '''[[Elin:Guilds|guild]]'''.
 
===General Skills===
{| class="wikitable sortable"
!Stat
!Stat
!Skill Name
!Skill Name
!Starting Class
!Starting Class
!Learned At
!Starting Race
!Learned At  
!Job/ Hobby
!Effect
|-
|-
|Strength
|Strength
| [[Elin:Mining|Mining]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Mining|Mining]]
|
|[[Elin:Hillfolk|Hillfolk]]
|[[Elin:Yowyn|Yowyn]]
|
|Allows mining more difficult materials
Increases mining speed
|-
|-
|Strength
|Strength
| [[Elin:Digging|Digging]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Digging|Digging]]
|
|
|[[Elin:Yowyn|Yowyn]]
|
|Allows digging more difficult materials
Increases digging speed
|-
|-
|Strength
|Strength
| [[Elin:Weightlifting|Weightlifting]]
|
|
[[Elin:Weightlifting|Weightlifting]]
|
[[Elin:Pianist|Pianist]]
|[[Elin:Hillfolk|Hillfolk]], [[Elin:Golem|Golem]]
|
|
[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Chores, Exercise
|Increases carrying weight limit
|-
|-
|Endurance
|Endurance
| [[Elin:Lumberjacking|Lumberjacking]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Lumberjacking|Lumberjacking]]
|
|
|[[Elin:Yowyn|Yowyn]]
|Lumberjack
|Allows cutting of more difficult materials
Increases lumberjacking speed
|-
|-
|Endurance
|Endurance
| [[Elin:Climbing|Climbing]]
|Taming
|
|
|
|
|[[Elin:Yowyn|Yowyn]]
|
|Increased maximum gain from milk when fed to babies
Increased affinity gain from brushing
|-
|-
|Endurance
|Endurance
| [[Elin:Regeneration|Regeneration]]
|
|
[[Elin:Regeneration|Regeneration]]
|
|
[[Elin:Warrior|Warrior]], [[Elin:Farmer|Farmer]],  [[Elin:Paladin|Paladin]], [[Elin:Executioner|Executioner]]
|[[Elin:Chaos Shape|Chaos Shape]],[[Elin:Demigod|Demigod]], [[Elin:Race/Centaur|Centaur]]
|
[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Rumor, Nursing, Sleeping
|Increases rate of health regeneration
Increases effectiveness of bandages
|-
|-
|Endurance
|Endurance
| [[Elin:Farming|Farming]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Farming|Farming]]
|[[Elin:Farmer|Farmer]]
|
|[[Elin:Yowyn|Yowyn]]
|Farming, Gardening, Pioneer
|Increases maximum level of seeds
|-
|Endurance
|[[Elin:Swimming|Swimming]]
|[[Elin:Tourist|Tourist]]
|
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Bathing
|Allows travel further distances through deep water without drowning.
Mitigates the speed penalty of underwater areas such as '''[[Elin:Nefia|Underwater Ruin]]'''
|-
|-
|Endurance
|Dexterity
| [[Elin:Swimming|Swimming]]  
|
[[Elin:Lockpicking|Lockpicking]]
|[[Elin:Thief|Thief]]
|
|[[Elin:Derphy|Derphy]]
|
|
|Allows unlocking of higher level chests
|-
|Dexterity
|[[Elin:Pickpocket|Pickpocket]]
|[[Elin:Thief|Thief]]
|[[Elin:Fairy|Fairy]], [[Elin:Mifu|Mifu]]
|[[Elin:Derphy|Thieves Guild]]
|Cleaning
|
|
Reduces detection chance when stealing
Allows stealing of heavier objects.
|-
|-
|Dexterity
|Dexterity
| [[Elin:Stealth|Stealth]]  
|[[Elin:Disarm Trap|Disarm Trap]]
|[[Elin:Thief|Thief]], [[Elin:Gunner|Gunner]]
|
|
|[[Elin:Derphy|Derphy]]
|
|
|Increases chance of disarming traps
|-
|-
|Dexterity
| Perception
| [[Elin:Lockpicking|Lockpicking]]  
|
[[Elin:Stealth|Stealth]]
|
[[Elin:Gunner|Gunner]]
|[[Elin:Fairy|Fairy]], [[Elin:Juere|Juere]], [[Elin:Race/Vampire|Vampire]]
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Assassin
|Reduces chance of detection by enemies
|-
|Perception
|
[[Elin:Spot Hidden|Spot Hidden]]
|[[Elin:Gunner|Gunner]]
|[[Elin:Juere|Juere]]
|
|
[[Elin:Derphy|Derphy]]
|
|
|Increases chance hidden traps will be found
|-
|-
|Learning
|Learning
| [[Elin:Literacy|Literacy]]
|
|
[[Elin:Literacy|Literacy]]
|
[[Elin:Wizard|Wizard]], [[Elin:Warmage|Warmage,]] [[Elin:Pianist|Pianist]], [[Elin:Priest|Priest]],[[Elin:Inquisitor|Inquisitor,]] [[Elin:Sword Sage|Sword Sage]]
|[[Elin:Eulderna|Eulderna]], [[Elin:Mifu|Mifu]], [[Elin:Succubus|Succubus]], [[Elin:Race/Vampire|Vampire]]
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Research, Reading, Blog, Diary, Writing
|
|
Reduces chance of failing to read a book
Increases reading speed
Allows crafting at writing tool
|-
|-
|Learning
|Learning
| [[Elin:Gathering|Gathering]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Gathering|Gathering]]
|
|
|[[Elin:Yowyn|Yowyn]]
|Garbology, Treasure Hunt, Hoarding
|Increases gathering speed
|-
|-
|Learning
|Learning
| [[Elin:Appraising|Appraising]]  
|
[[Elin:Appraising|Appraising]]
|
|
|
|
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Antique, Extravagance
|Reduces time needed to appraise items
Lv.20: Appraise Good Quality
|-
|-
|Learning
| Learning
| [[Elin:Anatomy|Anatomy]]  
|
[[Elin:Anatomy|Anatomy]]
|
|
[[Elin:Archer|Archer]], [[Elin:Executioner|Executioner]]
|
|
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|Self harm
|Increases drop chance of corpse from monsters
Increases meat amount and chance of marbled meat from butchering
|-
|-
|Willpower
|Learning
| [[Elin:Milking|Milking]]  
|[[Elin:Memorization|Memorization]]
|[[Elin:Wizard|Wizard]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
|[[Elin:Lumiest|Mage's Guild]]
| History
|Increases spell stock gain from spellbooks
|-
|-
|Willpower
|Willpower
| [[Elin:Meditation|Meditation]]
|
|
[[Elin:Meditation|Meditation]]
|[[Elin:Sword Sage|Sword Sage]]
|[[Elin:Elea|Elea]], [[Elin:Chaos Shape|Chaos Shape]], [[Elin:Lich|Lich]], [[Elin:Wraith|Wraith]], [[Elin:Nefu|Nefu]], [[Elin:Succubus|Succubus]], [[Elin:Race/Vampire|Vampire]], [[Elin:Demigod|Demigod]]
|
|
[[Elin:Lumiest|Lumiest]], [[Elin:Willow|Willow]]
|Meditation, Drug, Pet, Fluffy stroke, Smoking
|Increases rate of mana regeneration
|-
|-
|Willpower
|Willpower
| [[Elin:Faith|Faith]]
|
|
[[Elin:Faith|Faith]]
|[[Elin:Farmer|Farmer]], [[Elin:Priest|Priest]], [[Elin:Inquisitor|Inquisitor]]
|
|
|
[[Elin:Lumiest|Lumiest]], [[Elin:Willow|Willow]]
|Praying
|Increases maximum god favour
(On NPCs) Increases god's blessing potency
|-
|-
|Willpower
|Willpower
| [[Elin:Fishing|Fishing]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Fishing|Fishing]]
|[[Elin:Tourist|Tourist]]
|
|[[Elin:Yowyn|Yowyn]]
|Fishing
|
Increases chance of multi-catch
 
Increases chance of catching high-tier fish and Small Medals
 
Increases fishing speed
|-
|-
|Willpower
|Willpower
| [[Elin:Riding|Riding]]
|
|
[[Elin:Riding|Riding]]
|[[Elin:Farmer|Farmer]], [[Elin:Archer|Archer]], [[Elin:Witch|Witch]]
|
|
[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|
|
|Mitigates penalties from Riding
|-
|-
|Willpower
|Willpower
| [[Elin:Travel|Travel]]
|
|
[[Elin:Travel|Travel]]
|
|
[[Elin:Tourist|Tourist]]
|[[Elin:Juere|Juere]]
|[[Elin:Merchant's Guild|Merchant's Guild]]
|Exploration, Walking
|Increases travel speed on the world map
Gain experience when entering a map from the World map.
|-
|-
|Willpower
|Magic
| [[Elin:Investing|Investing]]  
|
[[Elin:Casting|Casting]]
|[[Elin:Wizard|Wizard]], [[Elin:Warmage|Warmage]], [[Elin:Priest|Priest]], [[Elin:Inquisitor|Inquisitor,]]  [[Elin:Paladin|Paladin,]] [[Elin:Sword Sage|Sword Sage]], [[Elin:Witch|Witch,]]
|[[Elin:Eulderna|Eulderna]], [[Elin:Fairy|Fairy]], [[Elin:Elea|Elea]], [[Elin:Lich|Lich,]] [[Elin:Wraith|Wraith]], [[Elin:Mifu|Mifu,]] [[Elin:Nefu|Nefu]], [[Elin:Demigod|Demigod]]
|
|
[[Elin:Lumiest|Lumiest]], [[Elin:Willow|Willow]]
|
|
|Increases chance of successfully casting a spell
Increases damage multiplier of Canes and force weapons.
|-
|-
|Perception
|Magic
| [[Elin:Spot Hidden|Spot Hidden]]  
|[[Elin:Control Magic|Control Magic]]
|[[Elin:Wizard|Wizard]]
|
|
|[[Elin:Lumiest|Mage's Guild]]
|
|
|Decreases chance and damage allies take from friendly spells or breath
The player's control magic skill is also added when an ally uses a ranged attack.
|-
|-
|Magic
|Magic
| [[Elin:Casting|Casting]]
|
|
[[Elin:Magic Device|Magic Device]]
|[[Elin:Wizard|Wizard]], [[Elin:Sword Sage|Sword Sage]], [[Elin:Witch|Witch]]
|[[Elin:Eulderna|Eulderna]], [[Elin:Lich|Lich]], [[Elin:Wraith|Wraith]], [[Elin:Race/Vampire|Vampire]]
|[[Elin:Derphy|Derphy]]
| Game, Personal pleasure
|Increases effectiveness of rods and wands
|-
| Magic
|[[Elin:Magic Capacity|Magic Capacity]]
|
|
|[[Elin:Elea|Elea]], [[Elin:Golem|Golem]]
|[[Elin:Lumiest|Mage's Guild]]
|
|Decrease damage taken from over-casting
|-
|-
|Magic
|Charisma
| [[Elin:Magic Device|Magic Device]]  
|
[[Elin:Investing|Investing]]
|
|
|[[Elin:Yerles|Yerles]]
|
|
[[Elin:Lumiest|Lumiest]], [[Elin:Willow|Willow]]
|Supervising, Lottery, Gacha
|Decreases money required to invest in towns and shops
|-
|-
|Charisma
|Charisma
| [[Elin:Taming|Taming]]
|
|
|[[Elin:Olvina|Olvina]], [[Elin:Port Kapul|Port Kapul]]
[[Elin:Music|Music]]
|
[[Elin:Pianist|Pianist]]
|
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
| Singing, Instrument
|
Allows playing for higher level audiences
 
Increases difficulty of Music quests.
|-
|-
|Charisma
|Charisma
| [[Elin:Music|Music]]
|
|
[[Elin:Negotiation|Negotation]]
|[[Elin:Pianist|Pianist]]
|[[Elin:Yerles|Yerles]], [[Elin:Nefu|Nefu]]
|[[Elin:Merchant's Guild|Merchant's Guild]]
|Breeding, Shopping, Cheering, Romance
|
|
Decreases prices at shops and services
Increases affinity gained from talking and brushing npcs
Increases chance to successfully gift a flyer (Compared with targeted NPC).
|-
|-
|Charisma
|Charisma
| [[Elin:Negotiation|Negotation]]
|
|
[[Elin:Symbiosis|Symbiosis]]
|
[[Elin:Warmage|Warmage]]
|[[Elin:Succubus|Succubus]]
|[[Elin:Tinkers Camp|Tinker's Camp]], [[Elin:Noyel|Noyel]]
|
|Mitigates penalties from Hosting
|}
===Crafting Skills ===
*Affects the learning of craft recipes and the quality of the finished product. See the '''[[Elin:Items|item]]''' page for details.
* Crafting when under skill requirements increases stamina cost of crafting per difference, and the higher the stamina consumed per crafting, the more skill experience is gained.
{| class="wikitable"
!Stat
!Skill Name
!Starting Class
!Learned At
! Related Tools
!Job/ Hobby
|-
|Strength
|
[[Elin:Carpentry|Carpentry]]
|
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Carpenter's table, Sawmill
|
|-
|Strength
|
[[Elin:Blacksmith|Blacksmith]]
|
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Blacksmith's table, Machine table, Anvil, Smelter, Grinding wheel
|Blacksmith
|-
|Learning
|
[[Elin:Alchemy|Alchemy]]
|[[Elin:Witch|Witch]]
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Alchemy tool, Dye Maker, Espresso machine
|
|-
|Endurance
|
[[Elin:Sculpting|Sculpting]]
|
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Mason's table, Sculpting Table, Stonecutter
|Painting
|-
|Dexterity
|
[[Elin:Jewelry|Jewelry]]
|
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Glassmaker's table, Accessory table, Gem Cutter
|
|
|-
|Dexterity
|
[[Elin:Weaving|Weaving]]
|
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
| Spinner, Loom, sewing tool
|Washing
|-
|Dexterity
|[[Elin:Crafting|Crafting]]
|
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Quick Craft, Workbench, Tinker's table, Drafting table, Flooring workshop, Wall workshop, Platform workshop, Block workshop, Signboard workshop, carving tool, Kiln, Ration Maker, Barrel processing machine, incubator, scratch machine, ★Fortune Drum
|Handcraft
|-
|Learning
|[[Elin:Cooking|Cooking]]
|[[Elin:Farmer|Farmer]]
|[[Elin:Olvina|Olvina]], [[Elin:Palmia|Palmia]]
|Bonfire, fireplace, Camp pot, Cutting board, BBQ table, Cooker, Mixer, Cauldron, Oven, Microwave oven, Millstone, Wooden mortar
|Cooking, Dieting, Drinking
|}
|}
*
Note: Tools and Facilities Using Non-Craft Skills


==Crafting Skills==
* Literacy: Writing tool and calligraphy tool
*  Carpentry
* Taming: Shears and Brush
*  Blacksmith
* Anatomy: Butcher's tool and Butcher knife
con
* Travel: Cartography table
*  Construction
*  Sculpture
dex
*  Jewelry
*  Crafting
*  Weaving
lea
*  Alchemy
*  Cooking
==Combat Skills==
Con
*  Heavy Armor
*  Shield
Dex
*  Light Armor
Per
* Tactics
* Eye of Mind
* Evasion
* Greater Evasion


==Weapon Masteries==
===Combat Skills===
{| class="wikitable sortable mw-collapsible"
See also '''[[Elin:Equipment|Equipment]]''' and '''[[Elin:Combat|Combat]]'''.
|+
{| class="wikitable sortable"
! Stat
!Skill Name
! Starting Class
! Starting Race
!Learned At
!Effect
|-
|Strength
|[[Elin:Two Handed|Two Handed]]
|[[Elin:Warrior|Warrior]], [[Elin:Paladin|Paladin,]] [[Elin:Executioner|Executioner]]
|[[Elin:Golem|Golem]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases weapon hit rate when fighting two-handed (all but one hand slot empty)
Lv.15: Weapon enchantment effect +25%
Lv.30: Weapon enchantment effect +50%
|-
|Endurance
|
[[Elin:Heavy Armor|Heavy Armor]]
|[[Elin:Warrior|Warrior]], [[Elin:Priest|Priest]], [[Elin:Paladin|Paladin]]
|[[Elin:Hillfolk|Hillfolk]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases PV when wearing heavy armour (total equipped armour weight at least 30s), Skill Lv. 1 = PV1
|-
|Endurance
|
[[Elin:Shield|Shield]]
|[[Elin:Warrior|Warrior]], [[Elin:Priest|Priest]]
|
|[[Elin:Port Kapul|Port Kapul]]
|The activation rate, damage, and status abnormality severity of Shield Bash increase according to the skill.
Lv.5: Physical Damage Reduction +10% when using shield style
 
Lv.10: Shield Bash(Passive, Bash with a shield to paralyze or dim.)
|-
|Dexterity
|
[[Elin:Throwing|Throwing]]
|[[Elin:Pianist|Pianist]], [[Elin:Witch|Witch,]] [[Elin:Executioner|Executioner]]
|
||[[Elin:Port Kapul|Port Kapul]]
|Increases damage and hit rate from throwing
|-
|Dexterity
|[[Elin:Dual Wield|Dual Wield]]
|[[Elin:Thief|Thief]]
|
|[[Elin:Port Kapul|Fighter's Guild]]
|Decreases dual wield to-hit penalties
Lv.25: Reduced accuracy penalty
Lv.50: Reduced accuracy penalty more
|-
| Dexterity
|
[[Elin:Light Armor|Light Armor]]
|[[Elin:Archer|Archer]]
|
|[[Elin:Port Kapul|Port Kapul]]
|Increases PV when wearing light armour (armour weight < 30s), Skill Lv. 1 = PV1
|-
|Perception
|
[[Elin:Tactics|Tactics]]
|[[Elin:Warrior|Warrior]], [[Elin:Warmage|Warmage]],  [[Elin:Paladin|Paladin,]] [[Elin:Sword Sage|Sword Sage]],
|[[Elin:Demigod|Demigod]]
|[[Elin:Port Kapul|Fighter's Guild]]
|Increases melee damage
Lv.5: Ability of Rush
|-
|Perception
|
[[Elin:Evasion|Evasion]]
|[[Elin:Thief|Thief]], [[Elin:Archer|Archer]], [[Elin:Warmage|Warmage]], [[Elin:Gunner|Gunner]], [[Elin:Inquisitor|Inquisitor,]]
|[[Elin:Race/Centaur|Centaur]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases evasion rate from physical attacks
|-
|Perception
|[[Elin:Marksman|Marksman]]
|[[Elin:Archer|Archer]], [[Elin:Gunner|Gunner]], [[Elin:Inquisitor|Inquisitor,]]
|[[Elin:Yerles|Yerles]], [[Elin:Race/Centaur|Centaur]]
|[[Elin:Derphy|Thieves Guild]]
| Increases ranged damage (throwing not included)
|-
|Perception
|
[[Elin:Eye of Mind|Eye of Mind]]
|
|
|[[Elin:Port Kapul|Fighter's Guild]]
|Increases crit chance
|-
|Perception
|
[[Elin:Greater Evasion|Greater Evasion]]
|
|
|[[Elin:Derphy|Thieves Guild]]
|Gain an additional evasion roll based on this skill
|-
|Learning
|
[[Elin:Strategy|Strategy]]
|
|
|[[Elin:Port Kapul|Port Kapul]]
|Reduces the damage you and your party take during auto-combat. Only the player's strategy is effective.
|}
 
===Weapon Masteries===
These skills increase damage and hit rate of the associated weapons.
{| class="wikitable"
!Attribute
!Attribute
!Skill Name
!Skill Name
!Starting Class
!Starting Race/ Class
!Learned At
!Learned At
!Job/ Hobby
|-
|-
|Strength
|Strength
| [[Elin:Martial Art|Martial Art]]
|
|
[[Elin:Martial Art|Martial Art]]
|[[Elin:Yerles|Yerles]], [[Elin:Eulderna|Eulderna]], [[Elin:Hillfolk|Hilfolk]], [[Elin:Juere|Juere]], [[Elin:Chaos Shape|Chaos Shape]], [[Elin:Lich|Lich]], [[Elin:Wraith|Wraith]], [[Elin:Golem|Golem]], [[Elin:Mifu|Mifu]], [[Elin:Nefu|Nefu]], [[Elin:Succubus|Succubus]], [[Elin:Race/Vampire|Vampire]], [[Elin:Demigod|Demigod]], [[Elin:Race/Centaur|Centaur]]
|[[Elin:Mysilia|Mysilia]]
|[[Elin:Mysilia|Mysilia]]
|
|-
|-
|Strength
|Strength
| [[Elin:Long Sword|Long Sword]]
|
|
[[Elin:Long Sword|Long Sword]]
|[[Elin:Warrior|Warrior]], [[Elin:Thief|Thief]],  [[Elin:Warmage|Warmage]], [[Elin:Inquisitor|Inquisitor]], [[Elin:Paladin|Paladin]], [[Elin:Sword Sage|Sword Sage]], [[Elin:Executioner|Executioner]]
[[Elin:Nefu|Nefu]]
|[[Elin:Mysilia|Mysilia]]
|[[Elin:Mysilia|Mysilia]]
|
|-
|-
|Strength
|Strength
| [[Elin:Axe|Axe]]
|
|
[[Elin:Axe|Axe]]
|[[Elin:Warrior|Warrior]], [[Elin:Thief|Thief]], [[Elin:Archer|Archer]], [[Elin:Executioner|Executioner]]
||[[Elin:Mysilia|Mysilia]]
||[[Elin:Mysilia|Mysilia]]
|
|-
|-
|Strength
|Strength
| [[Elin:Scythe|Scythe]]
|
|
[[Elin:Scythe|Scythe]]
|[[Elin:Farmer|Farmer]], [[Elin:Executioner|Executioner]]
|[[Elin:Mysilia|Mysilia]]
|[[Elin:Mysilia|Mysilia]]
|
|-
|-
|Strength
|Endurance
| [[Elin:Two Handed|Two Handed]]
|
|
[[Elin:Staff|Staff]]
|[[Elin:Thief|Thief]], [[Elin:Wizard|Wizard]], [[Elin:Farmer|Farmer]],  [[Elin:Warmage|Warmage]],  [[Elin:Priest|Priest]], [[Elin:Sword Sage|Sword Sage]]
|[[Elin:Mysilia|Mysilia]]
|
|
|-
|-
|Endurance
|Endurance
| [[Elin:Staff|Staff]]
|
|
[[Elin:Polearm|Polearm]]
|[[Elin:Warrior|Warrior]], [[Elin:Farmer|Farmer]],  [[Elin:Warmage|Warmage]],  [[Elin:Priest|Priest]], [[Elin:Paladin|Paladin]], [[Elin:Sword Sage|Sword Sage]]
|[[Elin:Mysilia|Mysilia]]
|[[Elin:Mysilia|Mysilia]]
|
|-
|-
|Endurance
|Endurance
| [[Elin:Polearm|Polearm]]
|[[Elin:Mace|Mace]]
|[[Elin:Warrior|Warrior]],  [[Elin:Warmage|Warmage]],  [[Elin:Priest|Priest]], [[Elin:Gunner|Gunner]], [[Elin:Paladin|Paladin]]
|[[Elin:Mysilia|Mysilia]]
|
|
|[[Elin:Mysilia|Mysilia]]
|-
|-
|Dexterity
|Dexterity
| [[Elin:Bow|Bow]]
|
|
[[Elin:Bow|Bow]]
|[[Elin:Archer|Archer]]
|[[Elin:Mysilia|Mysilia]]
|[[Elin:Mysilia|Mysilia]]
|Hunting
|-
|-
|Dexterity
|Dexterity
| [[Elin:Short Sword|Short Sword]]
|
|
[[Elin:Short Sword|Short Sword]]
|[[Elin:Warrior|Warrior]], [[Elin:Thief|Thief]], [[Elin:Wizard|Wizard,]]  [[Elin:Archer|Archer]],  [[Elin:Priest|Priest]], [[Elin:Inquisitor|Inquisitor]]
|[[Elin:Mysilia|Mysilia]]
|[[Elin:Mysilia|Mysilia]]
|
|-
|-
|Dexterity
|Perception
| [[Elin:Throwing|Throwing]]
|
|
[[Elin:Gun|Gun]]
|[[Elin:Gunner|Gunner]], [[Elin:Inquisitor|Inquisitor]]
[[Elin:Yerles|Yerles]]
|
|
[[Elin:Derphy|Thieves Guild]]
|Rambo
|-
|-
|Dexterity
|Perception
| [[Elin:Dual Wield|Dual Wield]]
|
[[Elin:Crossbow|Crossbow]]
|[[Elin:Thief|Thief]], [[Elin:Archer|Archer]], [[Elin:Gunner|Gunner]], [[Elin:Inquisitor|Inquisitor]], [[Elin:Sword Sage|Sword Sage]]
|[[Elin:Mysilia|Mysilia]]
|
|
|[[Elin:Port Kapul|Port Kapul]]
|}
 
===Unimplemented===
Currently Unimplemented and unobtainable
{| class="wikitable"
!Stat
!Skill Name
!Starting Class
!Starting Race
!Learned At
!Effect
|-
|-
|Perception
|Endurance
| [[Elin:Gun|Gun]]
|
[[Elin:Climbing|Climbing]]
|
|
|
|
| [[Elin:Mysilia|Mysilia]]
|Not Implemented
|-
|-
|Perception
|Willpower
| [[Elin:Crossbow|Crossbow]]
|[[Elin:Milking|Milking]]
|
|
|
|
|[[Elin:Mysilia|Mysilia]]
|Not Implemented
|}
|}
*
[[Category:Elin Mechanics]]
 
[[Category:EN]]
==House Skills==
* Construction
* Tax Evasion
* Studious
* Resident Tax
* Administration
* Luck
* Local Patriotism

Latest revision as of 16:30, 2 December 2025


Every character activity, whether combat, crafting, or mining, has an associated skill.

Skills can be learned and trained with a trainer in town.

Overview

How to see skill levels

If you hover the mouse over a skill and see X+Y (for example, 5+21), the first value is the character's own skill level, and the number after the plus sign is a bonus level acquired through means such as equipment and faith.

If the first value is displayed as 0 (for example, 0+21), the character does not yet possess that skill and it will not level up. The skill will become unusable if the bonuses are lost.

The effectiveness of skills increases with each level gained. Fractions of a skill level do not improve its effectiveness, but rather represent how much progress has been made toward acquiring the next level.

Skill Potential

Potential is a multiplier applied to the experience gained by a skill.

Base potential is 100 and may be increased by a character's class and/or race. Potential can never fall below this base value.

Potential can be increased for a specific skill by paying platinum coins to a trainer. The cost increases based on the level of the skill and current potential. When skill level increases, potential above the base value is reduced.

Visiting a trainer regularly is a good way to quickly raise specific skill levels.

For pets, potential is trained by giving them Orens through the trade command. They will spend this money in towns and all potentials will increase.

Initial Skills

All Characters start with the following skills:

General Skills: Mining, Lumberjacking, Gathering, Meditation, Faith

Production Skills: Carpentry, Crafting

Combat skills: Heavy Armor, Shield, Throwing, Light Armor, Evasion, Strategy

Weapon Skills: Martial Arts, Long Sword, Axe, Scythe, Staff, Polearms, Mace, Bow, Short Sword, Crossbow

These skills in combination with skills granted from Class and Race become the player's initial skills.

Learning New Skills

New skills can be learned from Trainers in specific towns or settlements. A few skills are only taught by trainers accessible after joining a Guild.

It is also possible to acquire Skill Books from shrines, or from completion of random Nefia. These books can be read by the player, or by a pet if given as a gift. If the corresponding skill is unknown, the player or pet will acquire the skill. If it is known, the skill will gain experience.

Pets and residents learn the skills associated with them by performing jobs and hobbies. In order for them to do their jobs and hobbies, they must be allowed to stay at the base without being brought along in a party.

Related attribute

Gaining skill experience by using a skill also improves gives experience to the associated attribute. For example, gaining experience in weight lifting automatically adds experience to Strength.

Skill lists

See Trainer for a list of skills that trainers will train you by town.

In order to use the guild trainer, you must join the guild.

General Skills

Stat Skill Name Starting Class Starting Race Learned At Job/ Hobby Effect
Strength

Mining

Hillfolk Yowyn Allows mining more difficult materials

Increases mining speed

Strength

Digging

Yowyn Allows digging more difficult materials

Increases digging speed

Strength

Weightlifting

Pianist

Hillfolk, Golem

Tinker's Camp, Noyel

Chores, Exercise Increases carrying weight limit
Endurance

Lumberjacking

Yowyn Lumberjack Allows cutting of more difficult materials

Increases lumberjacking speed

Endurance Taming Yowyn Increased maximum gain from milk when fed to babies

Increased affinity gain from brushing

Endurance

Regeneration

Warrior, Farmer, Paladin, Executioner

Chaos Shape,Demigod, Centaur

Tinker's Camp, Noyel

Rumor, Nursing, Sleeping Increases rate of health regeneration

Increases effectiveness of bandages

Endurance

Farming

Farmer Yowyn Farming, Gardening, Pioneer Increases maximum level of seeds
Endurance Swimming Tourist Tinker's Camp, Noyel Bathing Allows travel further distances through deep water without drowning.

Mitigates the speed penalty of underwater areas such as Underwater Ruin

Dexterity

Lockpicking

Thief Derphy Allows unlocking of higher level chests
Dexterity Pickpocket Thief Fairy, Mifu Thieves Guild Cleaning

Reduces detection chance when stealing

Allows stealing of heavier objects.

Dexterity Disarm Trap Thief, Gunner Derphy Increases chance of disarming traps
Perception

Stealth

Gunner

Fairy, Juere, Vampire Tinker's Camp, Noyel Assassin Reduces chance of detection by enemies
Perception

Spot Hidden

Gunner Juere

Derphy

Increases chance hidden traps will be found
Learning

Literacy

Wizard, Warmage, Pianist, Priest,Inquisitor, Sword Sage

Eulderna, Mifu, Succubus, Vampire Tinker's Camp, Noyel Research, Reading, Blog, Diary, Writing

Reduces chance of failing to read a book

Increases reading speed

Allows crafting at writing tool

Learning

Gathering

Yowyn Garbology, Treasure Hunt, Hoarding Increases gathering speed
Learning

Appraising

Tinker's Camp, Noyel Antique, Extravagance Reduces time needed to appraise items

Lv.20: Appraise Good Quality

Learning

Anatomy

Archer, Executioner

Tinker's Camp, Noyel Self harm Increases drop chance of corpse from monsters

Increases meat amount and chance of marbled meat from butchering

Learning Memorization Wizard Mage's Guild History Increases spell stock gain from spellbooks
Willpower

Meditation

Sword Sage Elea, Chaos Shape, Lich, Wraith, Nefu, Succubus, Vampire, Demigod

Lumiest, Willow

Meditation, Drug, Pet, Fluffy stroke, Smoking Increases rate of mana regeneration
Willpower

Faith

Farmer, Priest, Inquisitor

Lumiest, Willow

Praying Increases maximum god favour

(On NPCs) Increases god's blessing potency

Willpower

Fishing

Tourist Yowyn Fishing

Increases chance of multi-catch

Increases chance of catching high-tier fish and Small Medals

Increases fishing speed

Willpower

Riding

Farmer, Archer, Witch

Tinker's Camp, Noyel

Mitigates penalties from Riding
Willpower

Travel

Tourist

Juere Merchant's Guild Exploration, Walking Increases travel speed on the world map

Gain experience when entering a map from the World map.

Magic

Casting

Wizard, Warmage, Priest, Inquisitor, Paladin, Sword Sage, Witch, Eulderna, Fairy, Elea, Lich, Wraith, Mifu, Nefu, Demigod

Lumiest, Willow

Increases chance of successfully casting a spell

Increases damage multiplier of Canes and force weapons.

Magic Control Magic Wizard Mage's Guild Decreases chance and damage allies take from friendly spells or breath

The player's control magic skill is also added when an ally uses a ranged attack.

Magic

Magic Device

Wizard, Sword Sage, Witch Eulderna, Lich, Wraith, Vampire Derphy Game, Personal pleasure Increases effectiveness of rods and wands
Magic Magic Capacity Elea, Golem Mage's Guild Decrease damage taken from over-casting
Charisma

Investing

Yerles

Lumiest, Willow

Supervising, Lottery, Gacha Decreases money required to invest in towns and shops
Charisma

Music

Pianist

Tinker's Camp, Noyel Singing, Instrument

Allows playing for higher level audiences

Increases difficulty of Music quests.

Charisma

Negotation

Pianist Yerles, Nefu Merchant's Guild Breeding, Shopping, Cheering, Romance

Decreases prices at shops and services

Increases affinity gained from talking and brushing npcs

Increases chance to successfully gift a flyer (Compared with targeted NPC).

Charisma

Symbiosis

Warmage

Succubus Tinker's Camp, Noyel Mitigates penalties from Hosting

Crafting Skills

  • Affects the learning of craft recipes and the quality of the finished product. See the item page for details.
  • Crafting when under skill requirements increases stamina cost of crafting per difference, and the higher the stamina consumed per crafting, the more skill experience is gained.
Stat Skill Name Starting Class Learned At Related Tools Job/ Hobby
Strength

Carpentry

Olvina, Palmia Carpenter's table, Sawmill
Strength

Blacksmith

Olvina, Palmia Blacksmith's table, Machine table, Anvil, Smelter, Grinding wheel Blacksmith
Learning

Alchemy

Witch Olvina, Palmia Alchemy tool, Dye Maker, Espresso machine
Endurance

Sculpting

Olvina, Palmia Mason's table, Sculpting Table, Stonecutter Painting
Dexterity

Jewelry

Olvina, Palmia Glassmaker's table, Accessory table, Gem Cutter
Dexterity

Weaving

Olvina, Palmia Spinner, Loom, sewing tool Washing
Dexterity Crafting Olvina, Palmia Quick Craft, Workbench, Tinker's table, Drafting table, Flooring workshop, Wall workshop, Platform workshop, Block workshop, Signboard workshop, carving tool, Kiln, Ration Maker, Barrel processing machine, incubator, scratch machine, ★Fortune Drum Handcraft
Learning Cooking Farmer Olvina, Palmia Bonfire, fireplace, Camp pot, Cutting board, BBQ table, Cooker, Mixer, Cauldron, Oven, Microwave oven, Millstone, Wooden mortar Cooking, Dieting, Drinking

Note: Tools and Facilities Using Non-Craft Skills

  • Literacy: Writing tool and calligraphy tool
  • Taming: Shears and Brush
  • Anatomy: Butcher's tool and Butcher knife
  • Travel: Cartography table

Combat Skills

See also Equipment and Combat.

Stat Skill Name Starting Class Starting Race Learned At Effect
Strength Two Handed Warrior, Paladin, Executioner Golem Port Kapul Increases weapon hit rate when fighting two-handed (all but one hand slot empty)

Lv.15: Weapon enchantment effect +25% Lv.30: Weapon enchantment effect +50%

Endurance

Heavy Armor

Warrior, Priest, Paladin Hillfolk Port Kapul Increases PV when wearing heavy armour (total equipped armour weight at least 30s), Skill Lv. 1 = PV1
Endurance

Shield

Warrior, Priest Port Kapul The activation rate, damage, and status abnormality severity of Shield Bash increase according to the skill.

Lv.5: Physical Damage Reduction +10% when using shield style

Lv.10: Shield Bash(Passive, Bash with a shield to paralyze or dim.)

Dexterity

Throwing

Pianist, Witch, Executioner Port Kapul Increases damage and hit rate from throwing
Dexterity Dual Wield Thief Fighter's Guild Decreases dual wield to-hit penalties

Lv.25: Reduced accuracy penalty Lv.50: Reduced accuracy penalty more

Dexterity

Light Armor

Archer Port Kapul Increases PV when wearing light armour (armour weight < 30s), Skill Lv. 1 = PV1
Perception

Tactics

Warrior, Warmage, Paladin, Sword Sage, Demigod Fighter's Guild Increases melee damage

Lv.5: Ability of Rush

Perception

Evasion

Thief, Archer, Warmage, Gunner, Inquisitor, Centaur Port Kapul Increases evasion rate from physical attacks
Perception Marksman Archer, Gunner, Inquisitor, Yerles, Centaur Thieves Guild Increases ranged damage (throwing not included)
Perception

Eye of Mind

Fighter's Guild Increases crit chance
Perception

Greater Evasion

Thieves Guild Gain an additional evasion roll based on this skill
Learning

Strategy

Port Kapul Reduces the damage you and your party take during auto-combat. Only the player's strategy is effective.

Weapon Masteries

These skills increase damage and hit rate of the associated weapons.

Attribute Skill Name Starting Race/ Class Learned At Job/ Hobby
Strength

Martial Art

Yerles, Eulderna, Hilfolk, Juere, Chaos Shape, Lich, Wraith, Golem, Mifu, Nefu, Succubus, Vampire, Demigod, Centaur Mysilia
Strength

Long Sword

Warrior, Thief, Warmage, Inquisitor, Paladin, Sword Sage, Executioner

Nefu

Mysilia
Strength

Axe

Warrior, Thief, Archer, Executioner Mysilia
Strength

Scythe

Farmer, Executioner Mysilia
Endurance

Staff

Thief, Wizard, Farmer, Warmage, Priest, Sword Sage Mysilia
Endurance

Polearm

Warrior, Farmer, Warmage, Priest, Paladin, Sword Sage Mysilia
Endurance Mace Warrior, Warmage, Priest, Gunner, Paladin Mysilia
Dexterity

Bow

Archer Mysilia Hunting
Dexterity

Short Sword

Warrior, Thief, Wizard, Archer, Priest, Inquisitor Mysilia
Perception

Gun

Gunner, Inquisitor

Yerles

Thieves Guild

Rambo
Perception

Crossbow

Thief, Archer, Gunner, Inquisitor, Sword Sage Mysilia

Unimplemented

Currently Unimplemented and unobtainable

Stat Skill Name Starting Class Starting Race Learned At Effect
Endurance

Climbing

Not Implemented
Willpower Milking Not Implemented