Elin:Juere: Difference between revisions

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{{Alpha}}<blockquote>''Nomads of South Tyris without a homeland, the Juere often drift into banditry, making them notorious in Tyris. They cherish freedom, loathe constraints, and prioritize personal autonomy. Gifted with dexterous hands, sharp senses, and a high learning ability, they are masters of all trades. They can earn their living through performances and can survive on minimal sustenance.''</blockquote>
 
==Racial Stats and Feats==
{| class="wikitable class-race sortable mw-collapsible"
|+
!Race
!Str
!End
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Life
!Mana
!Vigor
!Spd
!Skills
!Feat
!Feat Effect
|-
|[[Elin:Juere|Juere]]
|7
|7
|12<sup>+25</sup>
|11<sup>+20</sup>
|9<sup>+10</sup>
|6<sub>-5</sub>
|7
|10<sup>+15</sup>
|69<sup>+65</sup>
|100
|100
|100
|105
|Stealth<sup>(130)</sup>
Spot Hidden<sup>(130)</sup>
 
Travel<sup>(140)</sup>
|Efficient Feeder 1
|Increased food effects.
|}
 
==Overview==
Being a largely balanced and generalist race like the Yerles, the Juere can be also bent to suit any number of character archetypes. Compared to the Yerles, though, they are fully balanced, trading slightly more mana for slightly less life. They have better starting dexterity, perception and charisma at the cost of will and learning.
 
Increased base potentials in stealth, spot hidden and travel lend the Juere to a life of adventure, traveling between towns and nefia to benefit from both the journey and destination.
 
The efficient feeder perk increases the experience and potential gain from eating food; therefore, a Juere should be eating as richly and as often as possible. Where Yerles improve skills quickly, Juere improve stats quickly.
 
==Suggested Classes==
While Juere can perform passably in any number of character archetypes, they do best in classes which take advantage of their good starting dexterity, perception and charisma.
 
*Thief
*Archer
*Gunner
*Pianist
 
==Lore and Trivia==
 
[[Category:Elin Races]]
[[Category:Elin Races]]

Revision as of 19:48, 8 May 2024


Nomads of South Tyris without a homeland, the Juere often drift into banditry, making them notorious in Tyris. They cherish freedom, loathe constraints, and prioritize personal autonomy. Gifted with dexterous hands, sharp senses, and a high learning ability, they are masters of all trades. They can earn their living through performances and can survive on minimal sustenance.

Racial Stats and Feats

Race Str End Dex Per Lea Will Mag Cha Total Life Mana Vigor Spd Skills Feat Feat Effect
Juere 7 7 12+25 11+20 9+10 6-5 7 10+15 69+65 100 100 100 105 Stealth(130)

Spot Hidden(130)

Travel(140)

Efficient Feeder 1 Increased food effects.

Overview

Being a largely balanced and generalist race like the Yerles, the Juere can be also bent to suit any number of character archetypes. Compared to the Yerles, though, they are fully balanced, trading slightly more mana for slightly less life. They have better starting dexterity, perception and charisma at the cost of will and learning.

Increased base potentials in stealth, spot hidden and travel lend the Juere to a life of adventure, traveling between towns and nefia to benefit from both the journey and destination.

The efficient feeder perk increases the experience and potential gain from eating food; therefore, a Juere should be eating as richly and as often as possible. Where Yerles improve skills quickly, Juere improve stats quickly.

Suggested Classes

While Juere can perform passably in any number of character archetypes, they do best in classes which take advantage of their good starting dexterity, perception and charisma.

  • Thief
  • Archer
  • Gunner
  • Pianist

Lore and Trivia