Elin:Weapons: Difference between revisions

m (→‎Throwing weapons: Mega flam)
m (→‎Shooting Weapons: Adjusted parameters for the Skullbow and Longbow)
 
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{{EA}}
{{EA}}


This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|'''Equipment''']] page.
This is a list of melee and ranged weapon performance. For general equipment specifications, see the [[Elin:Equipment|'''Equipment''']] page.
 
For details on the enchantments possessed by equipment, refer to the [[Elin:装備品/エンチャント|'''Enchantments''']] page.
==Melee weapons==
==Melee weapons==
{| class="wikitable"
{| class="wikitable"
!Attribute
!Attribute
!Classification
!Skill
!Sprite
!Name
!Name
!Basic weight
!Basic weight
Line 16: Line 19:
!PV
!PV
!Pen%
!Pen%
!Craftable
!Enchantment
!Enchantment
!Remarks
!Remarks
|-
|-
| rowspan="12" | Strength
| rowspan="14" | Strength
| rowspan="4" | Long Sword
| rowspan="4" | Long Sword
|[[File:Elin Item Sprite Katana Grayscale.png]]
|katana
|katana
|1.2
|1.2
Line 26: Line 31:
|4
|4
|6
|6
|0
|
|
|
|
|35
|
|
|35
|Charm Saving
|Charm Saving
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
|-
|-
|[[File:Elin Item Sprite Long Sword Grayscale.png]]
|long sword
|long sword
|1.5
|1.5
Line 42: Line 49:
|
|
|15
|15
|Carpenter's table
Mason's table
|Flurry
|Flurry
|It unleashes consecutive attacks on the target.
|It unleashes consecutive attacks on the target.
|-
|-
|[[File:Elin Item Sprite Claymore Grayscale.png]]
|claymore
|claymore
|4.0
|4.0
Line 54: Line 64:
|
|
|0
|0
|
|Frustration
|Frustration
|It delivers a decisive blow to the target that evades an attack.
|It delivers a decisive blow to the target that evades an attack.
|-
|-
|[[File:Elin Item Sprite Lightsaber Grayscale.png]]
|lightsaber
|lightsaber
|0.6
|0.6
|2
|2
|5
|5
|
|0
|
|0
|
|
|
|
|100
|100
|
|
|Has a high probability of Force enchantment.
|Force Weapon, Energy Redirection
|Refers magic attribute, magic device and casting skills for attacks
Reflects the laser back at the shooter<br>
Unlike Elona, non-etheric items are also produced
Unlike Elona, non-etheric items are also produced
|-
|-
| rowspan="4" | Axe
| rowspan="4" |Axe
|hand axe
|[[File:Elin Item Sprite Hand Axe Grayscale.png]]
|hand axe  
|1.6
|1.6
|2
|2
|9
|9
|5
|5
|4
| 4
|
|
|
|
|0
|0
|Carpenter's table
Mason's table
|Cleave, Lumberjack
|Cleave, Lumberjack
|It enhances your lumberjacking skill
|It enhances your lumberjacking skill
It attacks enemies adjacent to the target.
It attacks enemies adjacent to the target.
|-
|-
|[[File:Elin Item Sprite Battle Axe Grayscale.png]]
|battle axe
|battle axe
|3.7
| 3.7
|1
| 1
|20
|20
|4
|4
Line 93: Line 111:
|
|
|0
|0
|
|Frustration, Lumberjack
|Frustration, Lumberjack
|It enhances your lumberjacking skill
|It enhances your lumberjacking skill
It delivers a decisive blow to the target that evades an attack.
It delivers a decisive blow to the target that evades an attack.
|-
|-
|bardish
|[[File:Elin Item Sprite Bardish Grayscale.png]]
|3.5
| bardish
|1
| 3.5
| 1
|24
|24
|6
|6
Line 106: Line 126:
|
|
|0
|0
|
|Frustration, Lumberjack
|Frustration, Lumberjack
|It enhances your lumberjacking skill
|It enhances your lumberjacking skill
It delivers a decisive blow to the target that evades an attack.
It delivers a decisive blow to the target that evades an attack.
|-
|-
|[[File:Elin Item Sprite Machine Axe Grayscale.png]]
|machine axe
|machine axe
|3.2
|3.2
Line 119: Line 141:
|
|
|20
|20
|
|Cleave, Lumberjack
|Cleave, Lumberjack
|It enhances your lumberjacking skil
| It enhances your lumberjacking skil
It attacks enemies adjacent to the target.
It attacks enemies adjacent to the target.
|-
|-
| rowspan="2" | Sickle
| rowspan="3" |Scythe
|war sickle
|[[File:Elin Item Sprite War Sickle Grayscale.png]]
|war sickle  
|1.4
|1.4
|2
|2
Line 133: Line 157:
|
|
|5
|5
|
|Neck Hunt
|Neck Hunt
|It triggers "[[Elin:Neck Hunt|Neck Hunt]]"
|It triggers "[[Elin:Neck Hunt|Neck Hunt]]"
|-
|-
|scythe
|[[File:Elin Item Sprite Scythe Grayscale.png]]
|scythe  
|4.0
|4.0
|1
|1
Line 145: Line 171:
|
|
|5
|5
|
|Neck Hunt
|Neck Hunt
|It triggers "[[Elin:Neck Hunt|Neck Hunt]]"
|It triggers "[[Elin:Neck Hunt|Neck Hunt]]"
|-
|-
| rowspan="2" | Martial weapon
|[[File:Elin Item Sprite Kusarigama Grayscale.png]]
|claw
|kusarigama
|0.4
|2.4
|2
|6
|1
| -1
|
|
|
|0
|
|
|Neck Hunt
|It triggers "[[Elin:Neck Hunt|Neck Hunt]]"
Can attack an opponent 2 tiles away
|-
| rowspan="3" |Martial Art
|[[File:Elin Item Sprite Claw Grayscale.png]]
|claw
|0.4
|0
|0
|4
|4
| -6
| -6
| -2
| -2
|2
| 2
|20
|20
|Flurry
|
|It unleashes consecutive attacks on the target.
|Flurry, Counter
Negative adjustment for accuracy, positive adjustment for damage
|It unleashes consecutive attacks on the target. Enables counterattacks when dodging melee attacks
|-
|-
|[[File:Elin Item Sprite Boxing Gloves Grayscale.png]]
|boxing glove
|boxing glove
|0.3
|0.3
|
|0
|
|0
| -3
| -3
|5
|5
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|2
|2
|0
|0
|Feint
|
|It disrupts the target's actions.
|Feint, Counter
Positive adjustment for accuracy, Negative adjustment for damage
|It disrupts the target's actions. Enables counterattacks when dodging melee attacks
|-
|[[File:Elin Item Sprite Moon Chakram Grayscale.png]]
|moon chakram
|0.8
| 0
|0
| 3
|3
|
|
|10
|
|Cleave, Parry
|It attacks enemies adjacent to the target.
It enables you to deflect and counter the enemy’s melee attack.
Positive adjustment to both accuracy and damage.
|-
|-
| rowspan="10" | Endurance
| rowspan="13" |Endurance
| rowspan="3" | Staff
| rowspan="4" | Staff
|long staff
|[[File:Elin Item Sprite Long Staff Grayscale.png]]
|long staff
|0.8
|0.8
|2
|2
Line 186: Line 247:
|
|
|0
|0
|
|Feint
|Feint
|It disrupts the target's actions.
|It disrupts the target's actions.
|-
|-
|staff
|[[File:Elin Item Sprite Staff Grayscale.png]]
| staff
|0.9
|0.9
|1
|1
Line 198: Line 261:
|
|
|0
|0
|Carpenter's table
Mason's table
|Feint
|Feint
|It disrupts the target's actions.
|It disrupts the target's actions.
|-
|-
|[[File:Elin Item Sprite Cat Paw.png]]
|cat paw
|cat paw
|0.9
|0.9
Line 210: Line 276:
|
|
|0
|0
|
|Flurry, Chase
|Flurry, Chase
|It unleashes consecutive attacks on the target.
|It unleashes consecutive attacks on the target.
It pursues the target that evades an attack
It pursues the target that evades an attack
|-
|-
| rowspan="3" | Polearm
|[[File:Elin Item Sprite Dualsaber Grayscale.png|40x40px]]
|dualsaber
|0.9
|3
|2
|
|
|
|
|90
|
|Force Weapon, Flurry, Melee Distance, Energy Redirection
|Refers magic attribute, magic device and casting skills for attacks
It unleashes consecutive attacks on the target, <br>
Can attack an opponent 2 tiles away<br>
Reflects the laser back at the shooter
|-
| rowspan="4" |Polearm
|[[File:Elin Item Sprite Long Spear Grayscale.png]]
|long spear
|long spear
|2.5
|2.5
Line 224: Line 309:
|
|
|25
|25
|Carpenter's table
Mason's table
|Chase, Melee Distance
|Chase, Melee Distance
|Can attack an opponent 2 tiles away
|Can attack an opponent 2 tiles away
It pursues the target that evades an attack
It pursues the target that evades an attack
|-
|-
|[[File:Elin Item Sprite Trident Grayscale.png]]
|trident
|trident
|1.8
|1.8
Line 237: Line 325:
|
|
|25
|25
|
|Feint, Melee Distance
|Feint, Melee Distance
|Can attack an opponent 2 tiles away
|Can attack an opponent 2 tiles away
It disrupts the target's actions.
It disrupts the target's actions.
|-
|-
|[[File:Elin Item Sprite Halberd Grayscale.png]]
|halberd
|halberd
|3.8
| 3.8
|2
| 2
|10
|10
|1
|1
Line 250: Line 340:
|
|
|30
|30
|
|Flurry, Melee Distance
|Flurry, Melee Distance
|Can attack an opponent 2 tiles away
|Can attack an opponent 2 tiles away
It delivers a decisive blow to the target that evades an attack.
It delivers a decisive blow to the target that evades an attack.
|-
|-
| rowspan="4" | Mace
|[[File:Elin Item Sprite Naginata Grayscale.png]]
|naginata
|3.0
|1
|20
|4
|0
|
|
|20
|
|Cleave, Melee Distance
|Can attack an opponent 2 tiles away
It attacks enemies adjacent to the target.
|-
| rowspan="5" |Mace
|[[File:Elin Item Sprite Club Grayscale.png]]
|club
|club
|1.0
|1.0
Line 264: Line 371:
|
|
|0
|0
|Carpenter's table
Mason's table
|Feint, Mining
|Feint, Mining
|It enhances your mining skill
|It enhances your mining skill
It disrupts the target's actions.
It disrupts the target's actions.
|-
|-
|[[File:Elin Item Sprite Mace Grayscale.png]]
|mace
|mace
|1.6
|1.6  
|4
|4
|4
|4
Line 277: Line 387:
|
|
|0
|0
|
|Frustration, Mining
|Frustration, Mining
|It enhances your mining skill
|It enhances your mining skill
It delivers a decisive blow to the target that evades an attack.
It delivers a decisive blow to the target that evades an attack.
|-
|-
|[[File:Elin Item Sprite Mallet Grayscale.png]]
|Mallet
|Mallet
|4.2
|4.2
Line 290: Line 402:
|
|
|0
|0
|
|Shockwave, Mining
|Shockwave, Mining
|It enhances your mining skil
|It enhances your mining skil
It generates a shockwave at the target's location.
It generates a shockwave at the target's location.
|-
|-
|bokuto
|[[File:Elin Item Sprite Log Weapon Grayscale.png|40x40px]]
|0.9
|log
|12.0
|1
|1
|28
|3
|3
|1
|
|
|
|
|0
|Carpenter's table
|Undead bane, Feint, Cleave, Mining
|It enhances your mining skill
It inflicts massive damage to undeads.
It disrupts the target's actions.
It attacks enemies adjacent to the target.
|-
|[[File:Elin Item Sprite Bokuto Grayscale.png]]
|bokuto
|0.9
|1
|3
|0
|0
|
|
|
|
|0
|0
|
|Weight Of Compassion
|Weight Of Compassion
Safety Measure
Safety Measure
Line 309: Line 442:
Craftable by the carpenter's table.
Craftable by the carpenter's table.
|-
|-
| rowspan="4" | Dexterity
| rowspan="5" |Dexterity
| rowspan="4" | Short Sword
| rowspan="5" |Short Sword
|[[File:Elin Item Sprite Short Sword.png]]
|short sword
|short sword
|0.6
|0.6
Line 317: Line 451:
|4
|4
|9
|9
|4
| 4
|
|
|15
| 15
|Carpenter's table
Mason's table
|Chase
|Chase
|It pursues the target that evades an attack
|It pursues the target that evades an attack
|-
|-
|[[File:Elin Item Sprite Wakizashi Grayscale.png]]
|wakizashi
|wakizashi
|0.7
|0.7
|4
|4
|4
| 4
|5
|5
|6
|6
|2
|1
|
|
|20
|20
|
|Chase
|Chase
|It pursues the target that evades an attack
|It pursues the target that evades an attack
|-
|-
|[[File:Elin Item Sprite Scimitar Grayscale.png]]
|scimitar
|scimitar
|0.9
|0.9
|3
| 3
|5
|5
|3
|3
|7
|7
|1
| 2
|
|
|15
|15
|Flurry
|
|It unleashes consecutive attacks on the target.
| Flurry  
|It unleashes consecutive attacks on the target.  
|-
|-
|[[File:Elin Item Sprite Kitchen Knife Grayscale.png]]
|kitchen knife
|kitchen knife
|0.4
| 0.4
|1
|1
|14
|14
Line 356: Line 497:
|
|
|40
|40
|
|Cleave, Cooking
|Cleave, Cooking
|It enhances your cooking skill
|It enhances your cooking skill
It attacks enemies adjacent to the target.
It attacks enemies adjacent to the target.
|-
|[[File:Elin Item Sprite Parrying Dagger Grayscale.png]]
|parrying dagger
|0.4
|2
|4
|1
|4
|8
|10
|0
|
|Parry
|
|}
|}


===Damage calculation===
===Force weapon ===
The damage multiplier for a weapon is:
 
0.6 + (Weapon Skill Attribute + Weapon Skill / 2 + (Tactics (melee) OR Marksman (ranged) OR Casting (Cane/Force weapon))) / 50
 
===Force weapon===
A weapon has "It is wielded by the power of Force." enchant will refer to the player's magic attribute for attacks, and will refer to magic device and casting skills instead of weapon and tactics skills.
A weapon has "It is wielded by the power of Force." enchant will refer to the player's magic attribute for attacks, and will refer to magic device and casting skills instead of weapon and tactics skills.


Line 374: Line 525:
Damage is added based on the user's Martial damage and, like regular weapons, can be corrected for two-handed or dual wield skills.
Damage is added based on the user's Martial damage and, like regular weapons, can be corrected for two-handed or dual wield skills.


*When you equip a martial weapon, the damage dice on the tooltip appear to decrease, but in reality, the damage increases compared to when you attack with your bare hands.
* When you equip a martial weapon, the damage dice on the tooltip appear to decrease, but in reality, the damage increases compared to when you attack with your bare hands.
*This is a balance adjustment that takes into account the fact that the performance of all weapons, including their strength level and penetration, is added directly to the performance of attacks made with bare hands.
* This is a balance adjustment that takes into account the fact that the performance of all weapons, including their strength level and penetration, is added directly to the performance of attacks made with bare hands.
*It may have enchantments specific to shields. Rune engraving is also possible.
*When a character has an element or the Ether Disease of the Ether Hand, the element is reflected in the same way as in martial attacks.


===Two handed and Dual Wielding===
===Two handed and Dual Wielding===
See the [[Elin:Equipment|'''Equipment''']] page.  
See the [[Elin:Equipment|'''Equipment''']] page.  


==Ranged Weapons==
== Ranged Weapons ==
===Throwing weapons===
===Throwing weapons ===
Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."
Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."


Line 390: Line 543:
!Type
!Type
!Returning
!Returning
!remarks
!Enchantment
!Remarks
|-
|-
|Pebbles
|Pebbles
|No
|No
|
|Can be obtained by processing junk stones with a stone cutter
|Can be obtained by processing junk stones with a stone cutter
|-
|-
|Boomerang
| [[Elin:Boomerang|Boomerang]]
|Yes
|Yes
|
|Craftable by Carpenter's table
|Craftable by Carpenter's table
|-
|Shuriken
|Critical (30)
Additional impact damage (25)
|Craftable by Tinker's table
|-
|Throwing dagger
|Vorpal (50)
Additional cut damage (44)
|Craftable by Tinker's table
|-
|-
|Panty
|Panty
|Yes
|Yes
|Additional mind damage [***](10)
|Additional mind damage (10)
|
|-
|-
|Mic
|Mic
|Yes
|Yes
|Improve the quality of your performance[*]
|Improve the quality of your performance  
|
|-
|-
|Wooden gong
|Wooden gong
|Yes
|Yes
|Improve the quality of your performance[*]
|Additional Holy damage (10)
Additional Holy damage [***](10)
Improve the quality of your performance
|
|-
|-
|Severed head
|Severed head
|No
|No
|
|
|
|-
|-
|Flam
|Flam
|No
|No
|Additional Impact damage [*****+](50)
|Additional Impact damage (50)
3x3 explosion centered on the point of impact, mining walls, ores, etc. within range
|3x3 explosion centered on the point of impact, [[Elin:Mining#Mining with Flam|mining walls]], ores, etc. within range
Craftable by Quick Craft
|-
|-
|Mega flam
|Mega flam
|No
|Additional Impact damage (100)
Melee Distance(1)
|5x5 explosion centered on the point of impact, [[Elin:Mining#Mining with Flam|mining walls]], ores, etc. within range
Craftable by Quick Craft
|-
|Point Stick
|No
|No
|Additional Impact damage [*****+](100)
|Triggers Chaos ball (60)
Melee Distance[*](1)
Triggers Impact ball (73)
3x3 explosion centered on the point of impact, mining walls, ores, etc. within range
|The non-★Artifact one. [[Elin:Fortune Bell|Casino prize]]
|-
|-
|Flam
|Sea Urchin
|No
|No
|Additional cold damage [*****+](50)
|Fairy Bane (50)
3x3 explosion centered on the point of impact, mining walls, ores, etc. within range
Additional cut damage (80)
|'''[[Elin:Food|Edible]]'''
|-
|-
|Sea Urchin
|Tomato
|No
|
|'''[[Elin:Food|Edible]]'''
|-
|Cabocchi
|No
|No
|Fairy Bane [*****+](50)
|
Additional cut damage [*****+](80)<br>
|'''[[Elin:Food|Edible]]'''
 
'''[[Elin:Food|Edible]]'''
|-
|-
|[[Elin:Putit in Amber|'''★Putit in Amber''']]
|[[Elin:Putit in Amber|'''★Putit in Amber''']]
|Yes
|Yes
|Rarely obtained when cutting down trees (1% from withered wood, 0.1% from other wood)
|Additional cold damage (20)
Additional cold damage [*****](20)
Additional electric damage (20)
 
|Rarely obtained when cutting down trees (1% from withered wood, 0.2% from other wood)
Additional electric damage [*****](20)
|-
|[[Elin:Kill Kill Piano|'''★Kill Kill Piano''']]
|Yes
|Critical (30)
Additional impact damage (24)
|Rarely obtained as a tip.
|}
|}


===Shooting Weapons===
=== Shooting Weapons ===
This includes bows, crossbows, guns, and wands.
This includes bows, sling, crossbows, guns and canes.


Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
Line 456: Line 645:
{| class="wikitable"
{| class="wikitable"
!Attribute
!Attribute
!Related Skill
!Skill
!Name
!Sprite
!Ammunition
!Name  
!Ammunition  
!Basic weight
!Basic weight
!Dice value
!Dice Number
!DMG
!HIT
!Number of loads
!Number of loads
!'''Extra magazine multiplier'''<ref>Multiplier of additional loadings obtained from Modification tool of Extra magazine (fractions rounded down)</ref>
!Pen
!Pen%
!Best Range
!Best Range
!Reload time
!Reload time
!remarks
!remarks
|-
|-
| rowspan="4" | Dexterity
| rowspan="5" |Dexterity
| rowspan="4" | Bow
| rowspan="4" |Bow
|wooden bow
|[[File:Elin Item Sprite Wooden Bow Grayscale.png]]
|arrow, makeshift arrow
|Wooden bow
|Arrow, Makeshift arrow
|0.8
|0.8
|12
|2
|0.6
|9
|1
|4
|12
|10%
|10%
|2
|2
|0
|0
|2 dice, Craftable by the carpenter's table.
|Craftable by the carpenter's table.
|-
|-
|short bow
|[[File:Elin Item Sprite Wooden Bow Grayscale.png]]
|arrow, makeshift arrow
|Short bow
|Arrow, Makeshift arrow
|0.8
|0.8
|12
|3
|0.6
|5
|3
|8
|12
|15%
|15%
|1
|1
|0
|0
|3 dice, high accuracy modifier
|High accuracy modifier
|-
|-
|long bow
|[[File:Elin Item Sprite Skull Bow Grayscale.png]]
|arrow, makeshift arrow
|Skull bow
|1.2
|Arrow, Makeshift arrow
|0.7
|1
|17
|10
| -18
|12
|12
|0.6
|20%
|20%
|2
|2
|0
|0
|2 dice, high pen
|Hit modifier minus
|-
|[[File:Elin Item Sprite Long Bow Grayscale.png]]
|Long bow
|Arrow, Makeshift arrow
|1.2
|2
|7
|8
|4
| 12
|15%
|3
|0
| High pen  
|-
|-
|skull bow
|Throwing
|arrow, makeshift arrow
|[[File:Elin Item Sprite Sling Grayscale.png]]
|0.8
|Sling
|Pebbles
|0.2
|2
|6
|1
|
|12
|12
|0.6
|0%
|15%
|2
|3
|0
|0
|Dice count 1, hit modifier minus
|Automatically reloads even without pebbles
The pebble's performance does not affect damage or accuracy.
 
Craftable by Carpenter's table
|-
|-
| rowspan="4" | Perception
| rowspan="9" |Perception
|Crossbow
|Crossbow
|crossbow
|[[File:Elin Item Sprite Crossbow Grayscale.png]]
|quarrel
|Crossbow
| Quarrel
|2.8
|2.8
|12
|1
|0.6
|18
|6
|4
| 12
|25%
|25%
|4
|4
|0
|0
|1 dice, heaviest ranged weapon
|The heaviest ranged weapon
|-
|-
| rowspan="3" | Gun
| rowspan="8" |Gun
|hand gun
|[[File:Elin Item Sprite Hand Gun.png]]
|bullet
|Hand gun
|Bullet
|0.8
|0.8
|1
|22
|1
|7
|12
|12
|0.6
|20%
|20%
|1
|1
|4
|High accuracy modifier
|-
|[[File:Elin Item Sprite Shotgun Grayscale.png]]
|Shotgun
|Bullet
|1.8
|5
|3
|3
|1 dice, high accuracy modifier
|
|
|8
|0%
|1
|3
|Scatter 40;  Shots may occasionally hit tiles surrounding the target
|-
|-
|assault rifle
|[[File:Elin Item Sprite Assault Rifle.png]]
|bullet
|Assault rifle
|1.2
|Bullet
|30
|1.2  
|1.5
|1
|15
|2
|4
|30
|0%
|0%
|3
| 3
|3
|4
|1 dice, 3 attacks
|3 attacks
|-
|[[File:Elin Item Sprite Laser Gun.png]]
|Laser gun
|Energy cell
|0.5
|2
|8
|1
|5
|18
|40%
|2
|5
|High pen
Reflected by Energy Redirection
|-
|[[File:Elin Item Sprite Laser Carbine Grayscale.png]]
|Laser carbine
|Energy cell
|1.4
|1
|6
|0
|0
|24
|25%
|4
|5
|3 attacks
Reflected by Energy Redirection
|-
|-
|railgun
|[[File:Elin Item Sprite Railgun Grayscale.png]]
|energy cell
|Railgun
|Energy cell
|1.6
|1.6
|1
|50
|4
|0
|10
|10
|0.5
|20%
|20%
|5
|5
|5
|Largest die side and farthest Best Range for ranged weapons
Reflected by Energy Redirection
|-
|[[File:Elin Item Sprite Gravity Gun Grayscale.png]]
|Gravity gun
|Energy cell
|6.5
|1
|1
|0
|0
|1
|0%
|4
|4
|1 dice, largest die side and farthest Best Range for ranged weapons
|12
|Its shots always triggers a 4x4 AoE impact element sphere centered around the targeted tile.
Any character caught in it will get afflicted with Gravity, also may be afflicted with Suppressed, Blind or Dim.
|-
|[[File:Elin Item Sprite Panzerfaust Grayscale.png]]
|Panzerfaust
|Rocket warhead
|0.9
|1
|6
|0
| -6
|1
|0%
|5
|4
|The rocket warhead causes a 3x3 impact-elemental explosion. Bullets may deviate from their intended impact point, significantly reducing damage
 
The number of rounds loaded is extremely low
|-
|-
|Willpower
|Willpower
|Magic Device
|Magic Device
|cane
|[[File:Elin Item Sprite Cane Grayscale.png]]
|MP<ref>The MP consumption varies depending on the element of the cane and the hardness of the cane's material. The harder the main material, the more powerful the cane, but the MP cost will also increase. (Details are under verification)</ref>
|Cane
|MP
|0.4
|0.4
|N/A
|1
|13
|0
|6
|N/A
|N/A
|40%
|40%
|3
|3
|0
|0
|Dice count: 1, refers to magic power and deals additional damage of any element
|Detailed explanation: See table notes.
Craftable by the carpenter's table.
|}
|}
<references />
'''Vortex/Explosion'''
 
Gravity Gun and Panzerfaust fire attacks generate a vortex/explosion at the point of impact for each shot fired.
 
Damage from the vortex/explosion increases based on the firearm's damage dice, the projectile's damage dice, the firearm's material hardness, and the user's weapon skill.
 
* A separate direct hit roll for the bullet exists and is handled like any standard ranged weapon.
* Damage from the vortex/explosion decreases the further it is from the center point of origin.
 
* Damage from the vortex/explosion is subject to Controll Magic.
 
'''Cane'''
 
Cane is a new ranged weapon added in Elin that deal elemental damage at the cost of MP. It has many properties distinct from other weapons.
 
* Refers to magic device, casting skill and magic. Damage multipliers are influenced by Magic, while hit accuracy is affected by the Will.
* Deals additional damage of any element. When crafted at a carpenter's table, the number of elements that can appear increases based on the Carpentry level.
* The cane's elemental additional damage enchantment does not deal extra damage; instead, it '''converts the cane's ranged attack into damage of that element'''.
* If the cane possesses multiple elemental damage enchantments, it randomly fires projectiles of that elemental damage.
* When using intonation, it functions like a standard elemental damage enchantment, dealing additional elemental damage with a fixed probability on attack.
* (Details are under verification) The MP consumption varies depending on the element of the cane and the hardness of the cane's material. The harder the main material, the more powerful the cane, but the MP cost will also increase.


====Ammunition====
====Ammunition====
Unlike Elona, ammunition is now a consumable item.  
Unlike Elona, ammunition is now a consumable item.  


Although ammunition is not required for pets to use ranged weapons, the ammunition used at this time is less powerful, so if possible, have stronger ammunition with them.
For ranged attacks, add the “result of rolling the projectile's damage dice + the projectile's damage modifier” to the damage roll. Add the projectile's hit modifier directly to the hit roll. Projectiles also factor into the attack roll for ranged weapons.
 
Although ammunition is not required for pets to use ranged weapons, the ammunition used at this time is less powerful, so if possible, have stronger ammunition with them.  


You can make your own ammunition by '''[[Elin:Creating|crafting]]''', or have residents with a '''[[Elin:Housing|hobby]]''' of Rambo produce it for you. In addition, you can purchase bullets and energy cells from the gunsmiths of Aquli Teola.
You can make your own ammunition by '''[[Elin:Creating|crafting]]''', or have residents with a '''[[Elin:Housing|hobby]]''' of Rambo produce it for you. In addition, you can purchase bullets and energy cells from the gunsmiths of Aquli Teola.


If you make your own arrows and bullets, you will receive a damage bonus based on your Crafting skill.
If you make your own arrows and bullets, you will receive a damage bonus based on your Crafting skill. (Excess Lv/10 of required skill level, recipe Lv has no effect)


In addition, if there is additional damage depending on the material, its strength will also be enhanced according to the + value.
{| class="wikitable"
{| class="wikitable"
|+Arrows
!Weapon
!Sprite
!Ammunition
!Dice value
!Dice Number
! DMG
!HIT
!Remarks
|-
| rowspan="2" |Wooden Bow, Short Bow, Long Bow, Skull Bow
| rowspan="2" |[[File:Elin Item Sprite Arrow.png]]
|Makeshift arrow
|1
|4
| -1
| -1
|
|-
| Arrow
|2
|4
|5
|1
|
|-
|Crossbow
|[[File:Elin Item Sprite Quarrel.png]]
|Quarrel
|1
|10
|0
|6
|
|-
|Hand Gun, Shotgun, Assault Rifle
|[[File:Elin Item Sprite Bullet.png]]
|Bullet
|3
|3
|2
|4
|
|-
|Laser Gun, Laser Carbine, Railgun, Gravity Gun
|[[File:Elin Item Sprite Energy Cell.png]]
|Energy cell
|4
|5
|0
|0
|
|-
|Panzerfaust
|[[File:Elin Item Sprite Rocket Warhead.png]]
|Rocket warhead
|7
|1
|0
|0
|Throwing it or dismantling it with a hammer may cause it to explode.
|}
'''Differences between arrow materialss (click to expand)'''
{| class="wikitable mw-collapsible mw-collapsed"
!Type
!Type
!+DMG
!+DMG  
!+Hit
! +Hit  
!Dice
!Dice
!Enchantment
!Enchantment
Line 587: Line 996:
|0
|0
|2d3
|2d3
| +2 Lightning Resist(N/A)
| +2 Lightning Resist(no effect)
|-
|-
|Ice
|Ice
Line 599: Line 1,008:
|2
|2
|2d3
|2d3
| +2 Lightning DMG, +3 Lightning Resist(N/A)
 
| +2 Lightning DMG, +3 Lightning Resist(no effect)
|-
|-
|Silt
|Silt
Line 617: Line 1,027:
|3
|3
|2d3
|2d3
| +4 Luck(N/A)
| +4 Luck(no effect)
|-
|-
|Plastic
|Plastic
Line 655: Line 1,065:
|None
|None
|-
|-
|Lapis Lazuli
|Lapis Lazuli  
|4
| 4
|1
|1
|2d4
|2d4
Line 683: Line 1,093:
|2
|2
|2d4
|2d4
| +2 Dark Resist(N/A)
 
| +2 Dark Resist(no effect)
|-
|-
|Iron
|Iron
Line 689: Line 1,100:
|3
|3
|2d4
|2d4
| +2 Fire Resit(N/A)
| +2 Fire Resit(no effect)
|-
|-
|Turquoise
|Turquoise
Line 700: Line 1,111:
|4
|4
|4
|4
|2d4
| 2d4
|None
|None
|-
|-
|Gold
|Gold
|4
| 4
|4
|4
|2d4
|2d4
| +4 Strength(N/A)
| +4 Strength(no effect)
|-
|-
|Topaz
|Topaz  
|4
|4
|5
|5
Line 721: Line 1,132:
|None
|None
|-
|-
|Pearl
|Pearl  
|4
|4
|6
|6
|2d4
|2d4
| +4 Perception(N/A)
| +4 Perception(no effect)
|-
|-
|Obsidian
|Obsidian
Line 731: Line 1,142:
|6
|6
|2d4
|2d4
| +4 Chaos Resist(N/A)
| +4 Chaos Resist(no effect)
|-
|-
|Platinum
|Platinum
|4
|4
|6
| 6
|2d4
|2d4  
| +4 Dark Resist(N/A)
| +4 Dark Resist(no effect)
|-
|-
|Chromite
|Chromite
|4
|4
|5
| 5
|2d5
| 2d5
|None
|None
|-
|-
|Aquamarine
| Aquamarine
|4
|4
|7
|7
Line 755: Line 1,166:
|8
|8
|2d6
|2d6
| +4 Nerve Resist(N/A)
| +4 Nerve Resist(no effect)
|-
|-
|Mithril
|Mithril
Line 761: Line 1,172:
|7
|7
|2d6
|2d6
| +1 Casting(N/A)
| +1 Casting(no effect)
|-
|-
|Rubynus
|Rubynus  
|4
|4
|14
|14
|2d6
|2d6
| +Life 4(N/A)
| +Life 4(no effect)
|-
|-
|Diamond
|Diamond
|5
|5
|7
|7
|2d7
| 2d7
| +5+ Lightning Resist(N/A)
| +5+ Lightning Resist(no effect)
|-
|-
|Meteorite
|Meteorite
Line 779: Line 1,190:
|7
|7
|2d7
|2d7
| +2 Nether DMG, +2 Nether resist(N/A)
| +2 Nether DMG, +2 Nether resist(no effect)
|-
|-
|Ether
|Ether
Line 785: Line 1,196:
|3
|3
|2d8
|2d8
| +7 Speed(N/A), +3 Ether Disease(N/A)
| +7 Speed(no effect), +3 Ether Disease(no effect)
|-
|-
|Adamantite
|Adamantite
Line 791: Line 1,202:
|4
|4
|2d8
|2d8
| +4 Endurance(N/A)
| +4 Endurance(no effect)
|}
|}
-Tested at 55 Crafting skill, and Recipe level 14  
-Tested at 55 Crafting skill, and Recipe level 14  


====Damage modification by range====
==== Damage modification by range====
These are the damage multipliers for each firearm by range.
Each ranged weapon has its own optimal effective range.
Damage scales between a maximum of 115% and a minimum of 80% based on distance from the target.


The following values are information researched prior to Beta 22.57. They may differ from current parameters.
*Distance to the target is calculated using trigonometry and rounded down to the nearest integer.
*The Precision Shot modification reduces damage decay caused by distance.
{| class="wikitable"
{| class="wikitable"
!Type
|+Damage vs. Distance from Best Range
!Range 1
!Best range
!Range 2
!Difference 1
!Range 3
!Difference 2
!Range 4
!Difference 3
!Range 5
!Difference 4
!Range 6
|-
|wooden bow
|0.91
|1
|0.91
|0.82
|0.73
|0.69
|-
|short bow
|0.91
|1
|0.91
|0.82
|0.73
|0.69
|-
|long bow
|0.73
|0.82
|0.91
|1
|0.91
|0.82
|-
|skull bow
|0.82
|0.91
|1
|0.91
|0.82
|0.73
|-
|-
|crossbow
|115%
|0.73
|105%
|0.82
|95%
|0.91
|85%
|1
|80%
|0.91
|0.82
|-
|hand gun
|0.91
|1
|0.91
|0.82
|0.73
|0.69
|-
|assault rifle
|0.82
|0.91
|1
|0.91
|0.82
|0.73
|-
|railgun
|0.73
|0.82
|0.91
|1
|0.91
|0.82
|-
|cane
|
|
|
|
|
|
|}
|}


Line 884: Line 1,230:
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.


The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.
The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/godly quality weapons. It is possible to have 6 sockets on a godly weapon, but it is very rare.
 
Modification tools can be purchased from Aquli Teola's gunsmith or removed from weapons that already have them attached.
====Removing Modification Tools ====
There are two ways to remove modification tools: (1) dismantle them with a hammer, or (2) use a barrel processing machine.
 
When dismantling with a hammer, you can obtain all attached modification tools, but the weapon will be lost.


The modification tools can be removed by using a barrel processing machine located in Mysilia or other locations. To use the barrel processing machine, you will need an item called Breaking powder, which can be obtained through '''[[Elin:Creating|crafting]]'''.
When using a barrel processing machine, you will need a Breaking powder obtainable through '''[[Elin:Creating|crafting]]''', but you can remove all modification tools without destroying the weapon. The barrel processing machine located in Mysilia or other locations.  
{| class="wikitable"
{| class="wikitable"
!Type
!Type
!Enchantments granted
!Enchantments granted
!effect
!effect
!Applied to  
!Applied to
|-
|-
|Sharpshooter
|Sharpshooter  
| rowspan="1" | It reduces distance penalties when shooting.
| rowspan="1" |It reduces distance penalties when shooting.
| rowspan="1" | Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3)
| rowspan="1" |Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3)
|Bows, Guns
|Bows, Guns  
|-
|-
|Ammo recovery
|Ammo recovery
| rowspan="1" | It collects ammunition when firing.
| rowspan="1" |It collects ammunition when firing.
| rowspan="1" | Avoid consuming ammunition when shooting by +value %?
| rowspan="1" |When firing arrows, no arrows are consumed. When using a cane, no mana is consumed.
 
The activation rate is 35% at level 25, 60% at level 100, and 100% at level 324 (always no consumption).
|Bows, Guns, Canes
|Bows, Guns, Canes
|-
|-
|Knockback
|Knockback
| rowspan="1" | It knocks back the enemy it hits.
| rowspan="1" | It knocks back the enemy it hits.
| rowspan="1" | Knock back target by +value %?
| rowspan="1" |Knocks back the target one tile by the modification Level %.
|Bows, Guns, Canes
|Bows, Guns, Canes
|-
|-
| colspan="1" | Rapid fire
| colspan="1" |Rapid fire
|It allows continuous shooting.
|It allows continuous shooting.
|10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
|10% of the level is added to the number of attacks (maximum 10 times. Decimal places are rounded down).
After the second shot, the damage will be attenuated
 
|Bows, Guns ,Canes
From the second attack onwards, damage is reduced according to the number of attacks.
 
From level 100 onwards, the number of attacks does not increase, but instead the damage reduction due to the number of attacks is mitigated. At level 200, there is no damage reduction until the second attack, and at level 300, there is no damage reduction until the third attack.
| Bows, Guns, Canes
|-
|-
|Fast Reload
| Fast Reload
| rowspan="1" | It reduces reload time for ammunition.
| rowspan="1" |It reduces reload time for ammunition.
| rowspan="1" | Reduces reload time by 10% of + value, no reload when it becomes 0
| rowspan="1" |Reduces reload time by 10% of + value, no reload when it becomes 0
+31 for handguns and assault rifles, +41 for railguns and no need to reload.
+31 for handguns and assault rifles, +41 for railguns and no need to reload.
|Bows, Guns
|Bows, Guns
|-
|-
|Extra magazine
| Extra magazine
| rowspan="1" | It increases the maximum ammunition load.
| rowspan="1" |It increases the maximum ammunition load.
| rowspan="1" | Add a certain percentage of the + value to the maximum loadings at a set multiplier for each weapon type
| rowspan="1" |Increases the maximum ammunition capacity by 5% per level
|Bows, Guns
|Bows, Guns
|-
|-
|Race Bane
|Race Bane
| rowspan="1" | It exerts tremendous power against (race).
| rowspan="1" |It exerts tremendous power against (race).
| rowspan="1" | Increases damage against corresponding race
| rowspan="1" | Increases damage against corresponding race
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. Also very rare, but there is an "All" bane.
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. Also very rare, but there is an "All" bane.
|Bows, Guns, Canes
| Bows, Guns, Canes
|-
|-
|Charm Saving
|Charm Saving
|It reduces the consumption of talismans and intonations.
| It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
|There is a certain probability that shooting will not consume talismans or intonations.
|Bows, Guns, Canes
 
This probability increases to 35% at level 25, 60% at level 100, and 90% (maximum) at level 256.
|Bows, Guns, Canes  
|-
|-
|Vorpal
|Vorpal
| rowspan="1" | It increases the chance of triggering a full piercing attack.
| rowspan="1" |It increases the chance of triggering a full piercing attack.
| rowspan="1" | Increases the activation chance of attacks with 100% penetration rate
| rowspan="1" |With a probability equal to the modification level, attacks will have a 100% penetration rate and ignore damage reduction based on the target's PV.
|Bows, Guns, Canes
|Bows, Guns, Canes
|-
|-
|Critical
|Critical  
| rowspan="1" | It increases the chance of critical hit.
| rowspan="1" |It increases the chance of critical hit.
| rowspan="1" | Increases chance of critical hit
| rowspan="1" |Increases chance of critical hit
|Bows, Guns, Canes
| Bows, Guns, Canes
|-
|-
|Damage modifier
|Damage modifier
| rowspan="1" | None
| rowspan="1" |None  
| rowspan="1" | Increase weapon damage modifier by + value
| rowspan="1" | Increase weapon damage modifier by + value
|Bows, Guns, Canes
|Bows, Guns, Canes
|-
|-
|Hit modifier
|Hit modifier
| rowspan="1" | None
| rowspan="1" |None  
| rowspan="1" | Increase weapon accuracy modifier by + value
| rowspan="1" |Increase weapon accuracy modifier by + value
|Bows, Guns, Canes
|Bows, Guns, Canes
|}
|}
<nowiki>*</nowiki>Damage multiplier attenuation after the second rapid fire shot
※Damage multiplier attenuation due to rapid fire
 
1st shot: 1.00, 2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45, 6th shot: 0.35, 7th shot: 0.32, 8th shot: 0.29, 9th shot: 0.27, 10th shot: 0.25
 
Assault rifles have an initial fire rate of 3 shots, so the decay does not occur until that number is reached.
 
== Weapon Status ==
 
=== Damage calculation===
The damage multiplier for a weapon is:
 
0.6 + (Weapon Skill Attribute + Weapon Skill / 2 + (Tactics (melee) OR Marksman (ranged) OR Casting (Cane/Force weapon))) / 50
 
=== Penetration===
Penetration rate is the percentage by which damage reduction from PV is ignored. When facing opponents with high PV, it is important to select weapons that prioritize penetration rate in addition to damage.
 
Complete penetration from Vorpal treats the attack's penetration rate as 100%.


2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45
[[Category:Elin Items]]
[[Category:Elin Items]]
[[Category:EN]]
[[Category:EN]]

Latest revision as of 21:54, 22 November 2025



This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.

For details on the enchantments possessed by equipment, refer to the Enchantments page.

Melee weapons

Attribute Skill Sprite Name Basic weight Dice value Dice Number DMG HIT DV PV Pen% Craftable Enchantment Remarks
Strength Long Sword   katana 1.2 4 4 6 0 35 Charm Saving It reduces the consumption of talismans and intonations.
  long sword 1.5 2 8 4 5 15 Carpenter's table

Mason's table

Flurry It unleashes consecutive attacks on the target.
  claymore 4.0 3 7 8 1 0 Frustration It delivers a decisive blow to the target that evades an attack.
  lightsaber 0.6 2 5 0 0 100 Force Weapon, Energy Redirection Refers magic attribute, magic device and casting skills for attacks

Reflects the laser back at the shooter
Unlike Elona, non-etheric items are also produced

Axe   hand axe 1.6 2 9 5 4 0 Carpenter's table

Mason's table

Cleave, Lumberjack It enhances your lumberjacking skill

It attacks enemies adjacent to the target.

  battle axe 3.7 1 20 4 -3 0 Frustration, Lumberjack It enhances your lumberjacking skill

It delivers a decisive blow to the target that evades an attack.

  bardish 3.5 1 24 6 -8 0 Frustration, Lumberjack It enhances your lumberjacking skill

It delivers a decisive blow to the target that evades an attack.

  machine axe 3.2 2 10 3 5 20 Cleave, Lumberjack It enhances your lumberjacking skil

It attacks enemies adjacent to the target.

Scythe   war sickle 1.4 2 5 10 2 5 Neck Hunt It triggers "Neck Hunt"
  scythe 4.0 1 17 4 3 5 Neck Hunt It triggers "Neck Hunt"
  kusarigama 2.4 2 6 1 -1 0 Neck Hunt It triggers "Neck Hunt"

Can attack an opponent 2 tiles away

Martial Art   claw 0.4 0 0 4 -6 -2 2 20 Flurry, Counter It unleashes consecutive attacks on the target. Enables counterattacks when dodging melee attacks
  boxing glove 0.3 0 0 -3 5 3 2 0 Feint, Counter It disrupts the target's actions. Enables counterattacks when dodging melee attacks
  moon chakram 0.8 0 0 3 3 10 Cleave, Parry It attacks enemies adjacent to the target.

It enables you to deflect and counter the enemy’s melee attack. Positive adjustment to both accuracy and damage.

Endurance Staff   long staff 0.8 2 5 4 3 4 0 Feint It disrupts the target's actions.
  staff 0.9 1 8 3 4 4 0 Carpenter's table

Mason's table

Feint It disrupts the target's actions.
  cat paw 0.9 1 8 3 4 4 0 Flurry, Chase It unleashes consecutive attacks on the target.

It pursues the target that evades an attack

  dualsaber 0.9 3 2 90 Force Weapon, Flurry, Melee Distance, Energy Redirection Refers magic attribute, magic device and casting skills for attacks

It unleashes consecutive attacks on the target,
Can attack an opponent 2 tiles away
Reflects the laser back at the shooter

Polearm   long spear 2.5 3 5 4 2 3 25 Carpenter's table

Mason's table

Chase, Melee Distance Can attack an opponent 2 tiles away

It pursues the target that evades an attack

  trident 1.8 4 4 3 1 3 25 Feint, Melee Distance Can attack an opponent 2 tiles away

It disrupts the target's actions.

  halberd 3.8 2 10 1 -2 30 Flurry, Melee Distance Can attack an opponent 2 tiles away

It delivers a decisive blow to the target that evades an attack.

  naginata 3.0 1 20 4 0 20 Cleave, Melee Distance Can attack an opponent 2 tiles away

It attacks enemies adjacent to the target.

Mace   club 1.0 3 4 7 4 0 Carpenter's table

Mason's table

Feint, Mining It enhances your mining skill

It disrupts the target's actions.

  mace 1.6 4 4 5 5 0 Frustration, Mining It enhances your mining skill

It delivers a decisive blow to the target that evades an attack.

  Mallet 4.2 2 15 4 -3 0 Shockwave, Mining It enhances your mining skil

It generates a shockwave at the target's location.

  log 12.0 1 28 3 1 0 Carpenter's table Undead bane, Feint, Cleave, Mining It enhances your mining skill

It inflicts massive damage to undeads. It disrupts the target's actions.

It attacks enemies adjacent to the target.

  bokuto 0.9 1 3 0 0 0 Weight Of Compassion

Safety Measure

It does not kill the target.

It disables on-hit effects and other weapon attacks. Craftable by the carpenter's table.

Dexterity Short Sword   short sword 0.6 2 6 4 9 4 15 Carpenter's table

Mason's table

Chase It pursues the target that evades an attack
  wakizashi 0.7 4 4 5 6 1 20 Chase It pursues the target that evades an attack
  scimitar 0.9 3 5 3 7 2 15 Flurry It unleashes consecutive attacks on the target.
  kitchen knife 0.4 1 14 1 5 40 Cleave, Cooking It enhances your cooking skill

It attacks enemies adjacent to the target.

  parrying dagger 0.4 2 4 1 4 8 10 0 Parry

Force weapon

A weapon has "It is wielded by the power of Force." enchant will refer to the player's magic attribute for attacks, and will refer to magic device and casting skills instead of weapon and tactics skills.

Martial weapon

Newly added in Elin, Martial weapon is a weapon type that refers to the Martial arts skill.

Damage is added based on the user's Martial damage and, like regular weapons, can be corrected for two-handed or dual wield skills.

  • When you equip a martial weapon, the damage dice on the tooltip appear to decrease, but in reality, the damage increases compared to when you attack with your bare hands.
  • This is a balance adjustment that takes into account the fact that the performance of all weapons, including their strength level and penetration, is added directly to the performance of attacks made with bare hands.
  • It may have enchantments specific to shields. Rune engraving is also possible.
  • When a character has an element or the Ether Disease of the Ether Hand, the element is reflected in the same way as in martial attacks.

Two handed and Dual Wielding

See the Equipment page.

Ranged Weapons

Throwing weapons

Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."

There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.

Damage calculations use the Throwing and Tactics skills, and have additional damage based on weight and hardness that is capped by strength.

Type Returning Enchantment Remarks
Pebbles No Can be obtained by processing junk stones with a stone cutter
Boomerang Yes Craftable by Carpenter's table
Shuriken × Critical (30)

Additional impact damage (25)

Craftable by Tinker's table
Throwing dagger × Vorpal (50)

Additional cut damage (44)

Craftable by Tinker's table
Panty Yes Additional mind damage (10)
Mic Yes Improve the quality of your performance
Wooden gong Yes Additional Holy damage (10)

Improve the quality of your performance

Severed head No
Flam No Additional Impact damage (50) 3x3 explosion centered on the point of impact, mining walls, ores, etc. within range

Craftable by Quick Craft

Mega flam No Additional Impact damage (100)

Melee Distance(1)

5x5 explosion centered on the point of impact, mining walls, ores, etc. within range

Craftable by Quick Craft

Point Stick No Triggers Chaos ball (60)

Triggers Impact ball (73)

The non-★Artifact one. Casino prize
Sea Urchin No Fairy Bane (50)

Additional cut damage (80)

Edible
Tomato No Edible
Cabocchi No Edible
★Putit in Amber Yes Additional cold damage (20)

Additional electric damage (20)

Rarely obtained when cutting down trees (1% from withered wood, 0.2% from other wood)
★Kill Kill Piano Yes Critical (30)

Additional impact damage (24)

Rarely obtained as a tip.

Shooting Weapons

This includes bows, sling, crossbows, guns and canes.

Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.

Distance to target is calculated triangularly and rounded down to the nearest integer.

Attribute Skill Sprite Name Ammunition Basic weight Dice value Dice Number DMG HIT Number of loads Pen Best Range Reload time remarks
Dexterity Bow   Wooden bow Arrow, Makeshift arrow 0.8 2 9 1 4 12 10% 2 0 Craftable by the carpenter's table.
  Short bow Arrow, Makeshift arrow 0.8 3 5 3 8 12 15% 1 0 High accuracy modifier
  Skull bow Arrow, Makeshift arrow 0.7 1 17 10 -18 12 20% 2 0 Hit modifier minus
  Long bow Arrow, Makeshift arrow 1.2 2 7 8 4 12 15% 3 0 High pen
Throwing   Sling Pebbles 0.2 2 6 1 12 0% 2 0 Automatically reloads even without pebbles

The pebble's performance does not affect damage or accuracy.

Craftable by Carpenter's table

Perception Crossbow   Crossbow Quarrel 2.8 1 18 6 4 12 25% 4 0 The heaviest ranged weapon
Gun   Hand gun Bullet 0.8 1 22 1 7 12 20% 1 4 High accuracy modifier
  Shotgun Bullet 1.8 5 3 8 0% 1 3 Scatter 40; Shots may occasionally hit tiles surrounding the target
  Assault rifle Bullet 1.2 1 15 2 4 30 0% 3 4 3 attacks
  Laser gun Energy cell 0.5 2 8 1 5 18 40% 2 5 High pen

Reflected by Energy Redirection

  Laser carbine Energy cell 1.4 1 6 0 0 24 25% 4 5 3 attacks

Reflected by Energy Redirection

  Railgun Energy cell 1.6 1 50 4 0 10 20% 5 5 Largest die side and farthest Best Range for ranged weapons

Reflected by Energy Redirection

  Gravity gun Energy cell 6.5 1 1 0 0 1 0% 4 12 Its shots always triggers a 4x4 AoE impact element sphere centered around the targeted tile.

Any character caught in it will get afflicted with Gravity, also may be afflicted with Suppressed, Blind or Dim.

  Panzerfaust Rocket warhead 0.9 1 6 0 -6 1 0% 5 4 The rocket warhead causes a 3x3 impact-elemental explosion. Bullets may deviate from their intended impact point, significantly reducing damage

The number of rounds loaded is extremely low

Willpower Magic Device   Cane MP 0.4 1 13 0 6 N/A 40% 3 0 Detailed explanation: See table notes.

Craftable by the carpenter's table.

Vortex/Explosion

Gravity Gun and Panzerfaust fire attacks generate a vortex/explosion at the point of impact for each shot fired.

Damage from the vortex/explosion increases based on the firearm's damage dice, the projectile's damage dice, the firearm's material hardness, and the user's weapon skill.

  • A separate direct hit roll for the bullet exists and is handled like any standard ranged weapon.
  • Damage from the vortex/explosion decreases the further it is from the center point of origin.
  • Damage from the vortex/explosion is subject to Controll Magic.

Cane

Cane is a new ranged weapon added in Elin that deal elemental damage at the cost of MP. It has many properties distinct from other weapons.

  • Refers to magic device, casting skill and magic. Damage multipliers are influenced by Magic, while hit accuracy is affected by the Will.
  • Deals additional damage of any element. When crafted at a carpenter's table, the number of elements that can appear increases based on the Carpentry level.
  • The cane's elemental additional damage enchantment does not deal extra damage; instead, it converts the cane's ranged attack into damage of that element.
  • If the cane possesses multiple elemental damage enchantments, it randomly fires projectiles of that elemental damage.
  • When using intonation, it functions like a standard elemental damage enchantment, dealing additional elemental damage with a fixed probability on attack.
  • (Details are under verification) The MP consumption varies depending on the element of the cane and the hardness of the cane's material. The harder the main material, the more powerful the cane, but the MP cost will also increase.

Ammunition

Unlike Elona, ammunition is now a consumable item.

For ranged attacks, add the “result of rolling the projectile's damage dice + the projectile's damage modifier” to the damage roll. Add the projectile's hit modifier directly to the hit roll. Projectiles also factor into the attack roll for ranged weapons.

Although ammunition is not required for pets to use ranged weapons, the ammunition used at this time is less powerful, so if possible, have stronger ammunition with them.

You can make your own ammunition by crafting, or have residents with a hobby of Rambo produce it for you. In addition, you can purchase bullets and energy cells from the gunsmiths of Aquli Teola.

If you make your own arrows and bullets, you will receive a damage bonus based on your Crafting skill. (Excess Lv/10 of required skill level, recipe Lv has no effect)

In addition, if there is additional damage depending on the material, its strength will also be enhanced according to the + value.

Weapon Sprite Ammunition Dice value Dice Number DMG HIT Remarks
Wooden Bow, Short Bow, Long Bow, Skull Bow   Makeshift arrow 1 4 -1 -1
Arrow 2 4 5 1
Crossbow   Quarrel 1 10 0 6
Hand Gun, Shotgun, Assault Rifle   Bullet 3 3 2 4
Laser Gun, Laser Carbine, Railgun, Gravity Gun   Energy cell 4 5 0 0
Panzerfaust   Rocket warhead 7 1 0 0 Throwing it or dismantling it with a hammer may cause it to explode.

Differences between arrow materialss (click to expand)

Type +DMG +Hit Dice Enchantment
Bronze 4 0 2d3 +2 Lightning Resist(no effect)
Ice 4 0 2d3 None
Copper 4 2 2d3 +2 Lightning DMG, +3 Lightning Resist(no effect)
Silt 4 3 2d3 None
Phyllite 4 3 2d3 None
Mica 4 3 2d3 +4 Luck(no effect)
Plastic 4 4 2d3 None
Onyx 4 0 2d4 +1 Darkness DMG
Granite 4 1 2d4 None
Diorite 4 1 2d4 None
Basalt 4 1 2d4 None
Cobalt 4 1 2d4 None
Lapis Lazuli 4 1 2d4 None
Limestone 4 2 2d4 None
Slate 4 2 2d4 None
Marble 4 2 2d4 None
Silver 4 2 2d4 +2 Dark Resist(no effect)
Iron 4 3 2d4 +2 Fire Resit(no effect)
Turquoise 4 4 2d4 None
Steel 4 4 2d4 None
Gold 4 4 2d4 +4 Strength(no effect)
Topaz 4 5 2d4 None
Opal 4 5 2d4 None
Pearl 4 6 2d4 +4 Perception(no effect)
Obsidian 4 6 2d4 +4 Chaos Resist(no effect)
Platinum 4 6 2d4 +4 Dark Resist(no effect)
Chromite 4 5 2d5 None
Aquamarine 4 7 2d6 +2 Cold DMG
Emerald 4 8 2d6 +4 Nerve Resist(no effect)
Mithril 4 7 2d6 +1 Casting(no effect)
Rubynus 4 14 2d6 +Life 4(no effect)
Diamond 5 7 2d7 +5+ Lightning Resist(no effect)
Meteorite 5 7 2d7 +2 Nether DMG, +2 Nether resist(no effect)
Ether 5 3 2d8 +7 Speed(no effect), +3 Ether Disease(no effect)
Adamantite 5 4 2d8 +4 Endurance(no effect)

-Tested at 55 Crafting skill, and Recipe level 14

Damage modification by range

Each ranged weapon has its own optimal effective range. Damage scales between a maximum of 115% and a minimum of 80% based on distance from the target.

  • Distance to the target is calculated using trigonometry and rounded down to the nearest integer.
  • The Precision Shot modification reduces damage decay caused by distance.
Damage vs. Distance from Best Range
Best range Difference 1 Difference 2 Difference 3 Difference 4
115% 105% 95% 85% 80%

Modification tools

Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.

The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/godly quality weapons. It is possible to have 6 sockets on a godly weapon, but it is very rare.

Modification tools can be purchased from Aquli Teola's gunsmith or removed from weapons that already have them attached.

Removing Modification Tools

There are two ways to remove modification tools: (1) dismantle them with a hammer, or (2) use a barrel processing machine.

When dismantling with a hammer, you can obtain all attached modification tools, but the weapon will be lost.

When using a barrel processing machine, you will need a Breaking powder obtainable through crafting, but you can remove all modification tools without destroying the weapon. The barrel processing machine located in Mysilia or other locations.

Type Enchantments granted effect Applied to
Sharpshooter It reduces distance penalties when shooting. Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) Bows, Guns
Ammo recovery It collects ammunition when firing. When firing arrows, no arrows are consumed. When using a cane, no mana is consumed.

The activation rate is 35% at level 25, 60% at level 100, and 100% at level 324 (always no consumption).

Bows, Guns, Canes
Knockback It knocks back the enemy it hits. Knocks back the target one tile by the modification Level %. Bows, Guns, Canes
Rapid fire It allows continuous shooting. 10% of the level is added to the number of attacks (maximum 10 times. Decimal places are rounded down).

From the second attack onwards, damage is reduced according to the number of attacks.

From level 100 onwards, the number of attacks does not increase, but instead the damage reduction due to the number of attacks is mitigated. At level 200, there is no damage reduction until the second attack, and at level 300, there is no damage reduction until the third attack.

Bows, Guns, Canes
Fast Reload It reduces reload time for ammunition. Reduces reload time by 10% of + value, no reload when it becomes 0

+31 for handguns and assault rifles, +41 for railguns and no need to reload.

Bows, Guns
Extra magazine It increases the maximum ammunition load. Increases the maximum ammunition capacity by 5% per level Bows, Guns
Race Bane It exerts tremendous power against (race). Increases damage against corresponding race

Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. Also very rare, but there is an "All" bane.

Bows, Guns, Canes
Charm Saving It reduces the consumption of talismans and intonations. There is a certain probability that shooting will not consume talismans or intonations.

This probability increases to 35% at level 25, 60% at level 100, and 90% (maximum) at level 256.

Bows, Guns, Canes
Vorpal It increases the chance of triggering a full piercing attack. With a probability equal to the modification level, attacks will have a 100% penetration rate and ignore damage reduction based on the target's PV. Bows, Guns, Canes
Critical It increases the chance of critical hit. Increases chance of critical hit Bows, Guns, Canes
Damage modifier None Increase weapon damage modifier by + value Bows, Guns, Canes
Hit modifier None Increase weapon accuracy modifier by + value Bows, Guns, Canes

※Damage multiplier attenuation due to rapid fire

1st shot: 1.00, 2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45, 6th shot: 0.35, 7th shot: 0.32, 8th shot: 0.29, 9th shot: 0.27, 10th shot: 0.25

Assault rifles have an initial fire rate of 3 shots, so the decay does not occur until that number is reached.

Weapon Status

Damage calculation

The damage multiplier for a weapon is:

0.6 + (Weapon Skill Attribute + Weapon Skill / 2 + (Tactics (melee) OR Marksman (ranged) OR Casting (Cane/Force weapon))) / 50

Penetration

Penetration rate is the percentage by which damage reduction from PV is ignored. When facing opponents with high PV, it is important to select weapons that prioritize penetration rate in addition to damage.

Complete penetration from Vorpal treats the attack's penetration rate as 100%.