Equipment/Enchantments

From Ylvapedia


High quality equipment and artifacts may have the enchantments added to them.

Overview

You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.

Enchantments may also be added to or removed from ranged weapons separately from these enchantments.

For more information about that, see the Modification Tools page.

Enchantments list

Type Name Text Effect Applied to
Status

Enhancement

Attribute It increases ~ by ##.

It decreases ~ by ##.

Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction,Fatal PV

etc.

Some attribute are currently limited to artifacts.

All
Skill It strengthens your ability to ~.

It decreases ~.

Corrects skill level. Text varies by skill. All
Critical It increases your chance to deliver critical hits. It increases your chance to deliver critical hits. All
Anti Magic It is imbued with anti-magic particles. Reduces the damage taken from attack spells, but also reduces the benefits gained from support and healing spells.

Reduces mana. Increases the physical attacks.

All
Enhance spell It enhances your spells. Increase the power of magic. All
Mana management It reduces your mana consumption. Decreases mana consumption when chanting magic.

Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);

60% at 50 enchant strength, 50% at 130 enchant strength, etc.

All
Element Resistance It grants you ~ Resistance.

It decreases your ~ Resistance.

Applies a correction to damage taken to elemental damage.

The value can be checked from the "Resistance" tab on the character sheet.

All
Resistance and Immunity Sustain attribute It sustains your ~. It prevents the wearer's attribute from being reduced by weakening attacks. All
Immunity to abnormalities It negates the effect of ~. Negatess state abnormalities. All
Immunity to pickpockets It protects you from thieves. Disables theft by enemies and food theft by gluttonous sea lions.

Items can still be stolen from NPCs equipped with this enchantment.

All
Resist Mutation It protects you from mutation. Resists mutation. It does not completely prevent it. All

Fairy hat(static)

Prevent decapitation It protects your neck. Disables neckhunting by weapons and some NPC abilities. Head, neck
Utility Anti-Teleport It prevents teleport. Disables teleportation due to traps, failed deciphering of magic books, etc. All
Levitation It makes you float. Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot. All

Wing, Feather(static)

Increase travel speed It speeds your travel progress. Reduces travel time on the World map. Also increases speed. Seven League Boots(static)
Protection from weather It negates the effect of being stranded by bad weather. Disables confusion caused by thunderstorms and random slowdowns caused by snow. Aurora Ring(static)
See invisible It lets you see invisible objects. Makes invisible NPCs visible. Head
Iron stomach It lets you digest rotten things. No penalty for eating rotten food or food with [Tainted] trait. All
Water breathing It lets you breathe underwater. You won't drown underwater, but you won't gain experience in swimming skills. All
Defect Faith It reveals the faith of others. When you mouse over an NPC, you can see the faith of the target. Head
Weapon Elemental damage It deals additional ~ damage. Additional elemental damage. Melee weapon

Ranged weapon

Force Weapon It is wielded by the power of the Force. Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills. Melee weapon
Race Bane It inflicts massive damage to ~. Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races. Melee weapon

Ranged weapon

Spell It triggers "~". When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit. Melee weapon
Neck hunt It triggers "Neck hunt". Strictly speaking, this is a type of Spell enchantment.

It instantly kills targets with HP below a certain level.

Melee weapon

Sickle(static)

Scatter It strikes the area around the target. The shot hits the tiles around the target as well. Ranged weapon
Shockwave It generates a shockwave at the target's location. The attack hits the tiles around the target as well. Melee weapon
Chase It pursues the target that evades an attack. When an attack misses, you can reroll the hit roll. Melee weapon

Some Daggers (static)

Flurry It unleashes consecutive attacks on the target. Performs multiple consecutive attacks according to the enchantment power. Melee weapon
Cleave It attacks enemies adjacent to the target. The attack will also hit the target's four tiles above, below, left and right. Melee weapon
Feint It disrupts the target's actions. Reduces the target's ability and spell frequency. Melee weapon
Frustration It delivers a decisive blow to the target that evades an attack. When the attack misses, it will perform a follow-up attack with a low probability of critical hit. Melee weapon
Melee Distance It can attack distant targets. You can attack targets on distant tiles. Melee weapon

Polearm(static)

Mana absorb It absorbs mana. Absorbs mana according to the damage inflicted.
Stamina absorb It absorbs stamina. Absorbsstamina according to the damage inflicted.
Drill It drills through the target when hit. Allows weapons to attack all enemies in their path, piercing through them.

Drill distance depends on the enchantment's strength.

★AF only
Elemental conversion It is electrified.(Lightning) Permanently grante lemental attacks to weapons.

Elemental weapons do not benefit from song buffs and do not consume song buff uses when attacking.

★AF only