Equipment/Enchantments
High quality equipment and artifacts may have the enchantments added to them.
Overview
You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.
Enchantments may also be added to or removed from ranged weapons separately from these enchantments.
For more information about that, see the Modification Tools page.
Enchantments list
Type | Name | Text | Effect | Applied to |
---|---|---|---|---|
Status
Enhancement |
Attribute | It increases ~ by ##.
It decreases ~ by ##. |
Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction,Fatal PV
etc. Some attribute are currently limited to artifacts. |
All |
Skill | It strengthens your ability to ~.
It decreases ~. |
Corrects skill level. Text varies by skill. | All | |
Critical | It increases your chance to deliver critical hits. | It increases your chance to deliver critical hits. | All | |
Anti Magic | It is imbued with anti-magic particles. | Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.
Reduces mana. Increases the physical attacks. |
All | |
Enhance spell | It enhances your spells. | Increase the power of magic. | All | |
Mana management | It reduces your mana consumption. | Decreases mana consumption when chanting magic.
Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3); 60% at 50 enchant strength, 50% at 130 enchant strength, etc. |
All | |
Element Resistance | It grants you ~ Resistance.
It decreases your ~ Resistance. |
Applies a correction to damage taken to elemental damage.
The value can be checked from the "Resistance" tab on the character sheet. |
All | |
Resistance and Immunity | Sustain attribute | It sustains your ~. | It prevents the wearer's attribute from being reduced by weakening attacks. | All |
Immunity to abnormalities | It negates the effect of ~. | Negatess state abnormalities. | All | |
Immunity to pickpockets | It protects you from thieves. | Disables theft by enemies and food theft by gluttonous sea lions.
Items can still be stolen from NPCs equipped with this enchantment. |
All | |
Resist Mutation | It protects you from mutation. | Resists mutation. It does not completely prevent it. | All
Fairy hat(static) | |
Prevent decapitation | It protects your neck. | Disables neckhunting by weapons and some NPC abilities. | Head, neck | |
Utility | Anti-Teleport | It prevents teleport. | Disables teleportation due to traps, failed deciphering of magic books, etc. | All |
Levitation | It makes you float. | Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot. | All
Wing, Feather(static) | |
Increase travel speed | It speeds your travel progress. | Reduces travel time on the World map. Also increases speed. | Seven League Boots(static) | |
Protection from weather | It negates the effect of being stranded by bad weather. | Disables confusion caused by thunderstorms and random slowdowns caused by snow. | Aurora Ring(static) | |
See invisible | It lets you see invisible objects. | Makes invisible NPCs visible. | Head | |
Iron stomach | It lets you digest rotten things. | No penalty for eating rotten food or food with [Tainted] trait. | All | |
Water breathing | It lets you breathe underwater. | You won't drown underwater, but you won't gain experience in swimming skills. | All | |
Defect Faith | It reveals the faith of others. | When you mouse over an NPC, you can see the faith of the target. | Head | |
Weapon | Elemental damage | It deals additional ~ damage. | Additional elemental damage. | Melee weapon
Ranged weapon |
Force Weapon | It is wielded by the power of the Force. | Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills. | Melee weapon | |
Race Bane | It inflicts massive damage to ~. | Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races. | Melee weapon
Ranged weapon | |
Spell | It triggers "~". | When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit. | Melee weapon | |
Neck hunt | It triggers "Neck hunt". | Strictly speaking, this is a type of Spell enchantment.
It instantly kills targets with HP below a certain level. |
Melee weapon
Sickle(static) | |
Scatter | It strikes the area around the target. | The shot hits the tiles around the target as well. | ★AF only | |
Shockwave | It generates a shockwave at the target's location. | The attack hits the tiles around the target as well.
The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment. |
Melee weapon | |
Chase | It pursues the target that evades an attack. | When an attack misses, you can reroll the hit roll.
The number of times the hit is judged is based on the enchantment power. |
Melee weapon
Some Daggers (static) | |
Flurry | It unleashes consecutive attacks on the target. | Performs multiple consecutive attacks according to the enchantment power.
The probability of additional attacks and the maximum number of attacks are based on the enchantment power. |
Melee weapon | |
Cleave | It attacks enemies adjacent to the target. | The attack will also hit the target's four tiles above, below, left and right.
The probability of additional attack is based on the enchantment power. |
Melee weapon | |
Feint | It disrupts the target's actions. | The target is given a suppression status, which reduces the target's damage and ability frequency. | Melee weapon | |
Frustration | It delivers a decisive blow to the target that evades an attack. | When the attack misses, it will perform a follow-up attack with a low probability of critical hit.
The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power. |
Melee weapon | |
Melee Distance | It can attack distant targets. | You can attack targets on distant tiles. | Melee weapon
Polearm(static) | |
Mana absorb | It absorbs mana. | Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC. | ★AF only | |
Stamina absorb | It absorbs stamina. | Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC. If the target's stamina is depleted, they will suffer the same overwork damage as a PC. | ★AF only | |
Drill | It drills through the target when hit. | Allows weapons to attack all enemies in their path, piercing through them.
Drill distance depends on the enchantment's strength. |
★AF only | |
Elemental conversion | It is electrified.(Lightning) | Permanently grante lemental attacks to weapons.
Elemental weapons do not benefit from song buffs and do not consume song buff uses when attacking. |
★AF only |