Elin:Gods: Difference between revisions
(blob/main/Elin/Religion.cs#L452 Now this is quite interesting.) |
(→Offerings and Piety: A total re-write of this section is called due to recent code analysis. Please help with translation to JP. See Elin:Code Analysis/Faith for more detail.) |
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If you convert to another god while you have faith in a deity other than Eyth, you will receive divine punishment from the original deity with a strength corresponding to the number of days of faith (2000 + (faith days x 20) turns), and as a penalty, an iron ball that cannot be dropped will be placed in the player's inventory. It's a burden on the player, and its weight is variable and scales with the player's carrying capacity '''before conversion'''. Therefore, Opatos, who grants bonuses to weight lifting and Strength, will have a very heavy penalty for abandoning the faith. | If you convert to another god while you have faith in a deity other than Eyth, you will receive divine punishment from the original deity with a strength corresponding to the number of days of faith (2000 + (faith days x 20) turns), and as a penalty, an iron ball that cannot be dropped will be placed in the player's inventory. It's a burden on the player, and its weight is variable and scales with the player's carrying capacity '''before conversion'''. Therefore, Opatos, who grants bonuses to weight lifting and Strength, will have a very heavy penalty for abandoning the faith. | ||
If the player is further converted while undergoing divine punishment for conversion or for failing to convert an altar , '''the player will die from instant death-grade damage from the deity.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | If the player is further converted while undergoing divine punishment for conversion or for failing to convert an altar , '''the player will die from instant death-grade damage from the deity.''' This damage cannot be withstood even by the Paladin's Lay on Hands. However, if the player is a demigod, he will not receive these god punishments. | ||
'''Notes''' | |||
* There is no penalty for converting from Kizuami to Horome, or from Horome to Kizuami. In addition, you can start your new worshipping with half of the piety you had before conversion. | |||
* If a player has converted to and earned faith reward in equal or more than 4 religions, the iron ball will come with a special skin. | |||
==Praying== | ==Praying== | ||
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The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | ||
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. | While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If the player is a demigod, the amount of piety gained is multiplied by 1.3. Gifting offerings also trains the player's faith. | ||
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | ||
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The text of the item's dedication gives the approximate value of the item (the piety gained). | The text of the item's dedication gives the approximate value of the item (the piety gained). | ||
*The demigod will receive a bonus based on the piety they have received, | *The demigod will receive a bonus based on the piety they have received, and the text displayed here will be affected by such bonuses. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Message | !Message | ||
|- | |- | ||
|< | |< 50 | ||
| disappears. | | disappears. | ||
|- | |- | ||
| | |50 ~ 100 | ||
|shines for a moment and disappears. | |shines for a moment and disappears. | ||
|- | |- | ||
| | |100 ~ 200 | ||
|shines for a moment and disappears. A four leaf clover falls from the alter. | |shines for a moment and disappears. A four leaf clover falls from the alter. | ||
|- | |- | ||
| > | | > 200 | ||
|shines all around and disappears. + Response from your God | |shines all around and disappears. + Response from your God | ||
|} | |} | ||
To gain a single level of piety, a total of 1500 offering value need to be offered. Each point of offering value will be converted to 2/3 point of piety experiences. It requires 1000 piety experiences to level up piety by 1. | |||
All items are valued based on weight. | |||
The | The offering value of each item equal to 100 times their weight in s (50 point per 0.5s). | ||
However, | However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier in their value. | ||
The minimum offer value '''per item''' for meat is 1, for other categories is 50. The maximum offer value '''per item''' for both is 1000. | |||
Stacking and dedicating items increases the strength of each offering. | Stacking and dedicating items increases the strength of each offering. | ||
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However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted. | However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted. | ||
'''Maximum piety that can be raised at one time''' | |||
Each offering can only level up your piety once. The rest of the offering value will be cut in half. In addition, only half to the next level of piety can be retained. | |||
'''Specific offerings''' | |||
This | Some offerings, depend on the item category, will have extra modifiers. This is mainly to counter the low weight of some items, such as rods, books, etc. See [[Elin:Code_Analysis/Faith]] for more detail. | ||
===Piety === | ===Piety === | ||
The upper limit of piety is faith skill | The upper limit of piety level is the same as your faith skill level, and the approximate current value can be measured from the yellow-green text that appears every level you gained in piety. | ||
The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point. | The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point. | ||
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|You feel your God(dess) is distant. | |You feel your God(dess) is distant. | ||
|- | |- | ||
|25 - | |25 - 50% | ||
|You feel the distance to your God(dess) lessening. | |You feel the distance to your God(dess) lessening. | ||
|- | |- | ||
| | |50 - 75% | ||
| You feel a sense of peace. | | You feel a sense of peace. | ||
|- | |- | ||
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Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns). | Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns). | ||
If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. | If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items. | ||
The aforementioned “Maximum piety that can be raised at one time” is also applied to the bonus at this time. | |||
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | ||
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|Devout 2 | |Devout 2 | ||
|Increase benefit from god's favour. | |Increase benefit from god's favour. | ||
| rowspan="2" |Lay on hands recharges | | rowspan="2" |Lay on hands recharges when the date changes at midnight.<ref>Lay on hands in decompiled Elin source code, [https://github.com/Elin-Modding-Resources/Elin-Decompiled/blob/32cdf480b1c3b2a59d225dd22a4a7f187c0eda56/Elin/Card.cs#L3826 Github].</ref> | ||
Innately immune to holy. | Innately immune to holy. | ||
|- | |- | ||
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| rowspan="2" |150 | | rowspan="2" |150 | ||
| rowspan="2" |130 | | rowspan="2" |130 | ||
| rowspan="2" |Nether Bolt, Holy Bolt | | rowspan="2" |Nether Bolt, Holy Bolt, Nether Bit, Holy Bit | ||
|Fluffy Tail | |Fluffy Tail | ||
|Increased speed when not wearing waist gear. | |Increased speed when not wearing waist gear. | ||
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[[Elin:Innos Tur'as|Innos Tur'as]] is an example of a negentropy god, and may be encountered in [[Elin:The Place Where Winds Rest|The Place Where Winds Rest]]. | [[Elin:Innos Tur'as|Innos Tur'as]] is an example of a negentropy god, and may be encountered in [[Elin:The Place Where Winds Rest|The Place Where Winds Rest]]. | ||
==Notes== | |||
<references/> | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] |
Latest revision as of 14:51, 19 December 2024
Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your piety (favor with him or her).
Special actions granted by worship cost stamina to activate.
Gods
God | Offerings | Passive | Pet | Artifact | Bonuses | Static Altar | Altar Material |
---|---|---|---|---|---|---|---|
Eyth of Void | (Demigod Only)Strength, Endurance, Dexterity, Perception, Learning, Will, Magic, Charisma, Luck,Speed | Truce Ground | Granite | ||||
Kumiromi of Harvest | Corpses, Seeds, Vegetables, Fruits | Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy | Cute Fairy | Kumiromi Sythe | Seeds are generated from rotting food. Seeds are enhanced. 1.5 times the value of shipments of fruits and vegetables. Friendly plant monsters. | Truce Ground | Topaz |
Opatos of Earth | Corpses, Ore | Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith | Golden Knight | Earth Hammer | Reduce all damage taken by 10%. | Truce Ground, Palmia | Adamantite |
Itzpalt of Element | Corpses, Polearms, Staffs, Spellbooks, Ancient Books, Naughty Books | Magic, Casting, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance | Exile | Elemental Staff | Learn the special action "Absorb Mana", restores mana. | Truce Ground | Rubynus |
Mani of Machine | Corpses, Guns, Drugs, Mechs | Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy | Android | Winchester Premium | Dominate Hostile Machines. | Truce Ground, Aquli Teola | Chromite |
Ehekatl of Luck | Corpses, Fish | Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth | Black Cat | Lucky Dagger | Randomize mana and stamina cost.
When consuming mana or stamina, the cost is determined by multiplying the original value by a random number between 0 and 1.3 and adding 2. So a spell with a cost of 40 would then have a cost between 0 and 54. |
Truce Ground | Mica |
Jure of Healing | Corpses, Junk, Gravestones, Cake, Bread, Cookie | Will, Endurance, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity | Defender | Holy Lance | Learn the special action "Prayer of Jure", heals the party. | Truce Ground, Noyel | Diamond |
Lulwy of Wind | Corpses, Booze, Bows, Crossbows | Perception, Speed, Bow, Crossbow, Evasion, Taming | Black Angel | Wind's Wrap | Learn the special action "Lulwy's Trick", grants speed. | Truce Ground | Lapis Lazuli |
Kizuami of Trickery | Corpses, Short Swords, Rice Meal, Noodle Meal | Charisma, Luck, Speed, Memorization, Control Magic, Nether Resistance, Holy Resistance | White Vixen | Kogitsunemaru | Learn the special action "Kizuami's Trick", buffs self and debuffs enemy
Even in situations when elemental damage cannot be inflicted (such as equipping Kogitsumemaru), additional effect anomalies can be inflicted. |
Mifu Village | Jade |
Horome of Moonshadow | Corpses, Long Swords, Rods | Magic, Charisma, Long Sword, Casting, Music, Darkness Resistance | Fox Maid | Muramasa | Learn the special action "Headpat". Raises affection; if the target is aligned with Horome, grant a buff.
Steal mana with melee attacks. |
Nefu Village | Dawn Cloth |
Yevan of Strife | Corpses, Long Swords, Axes, Body Armour | Strength, Dexterity, Perception, Tactics, Two Handed, Dual Wield, Riding, Travel | Militant | Warmonger | Physical attacks temporarily enhanced with enemies defeated. Effect stacks up to the more enemies you defeat, with more enemies required per level. Gradually fades if the player stops killing. | The Place Where Winds Rest, Aquli Teola | Titanium |
In addition to the above deities, Elin has other deities such as Elin of Harmony and Yaksha of Oblivion, but players are not currently allowed to worship them (and the blessing of neither provide any benefits when worshipped by NPCs via the respective dojin books).
Festivals and Gods
In seasonal festivals, some deities are worshipped or motifs are used as the main actors of the festival.
- Yaksha of Oblivion: Festival of the Dead in Port Kapul, 6th month
- Kumiromi of Harvest: Harvest Festival in Yowyn, 9th month
- Jure of Healing: the Holy Night Festival in Noyel, 12th month
- The Moonsong Festival of Olvina, 3rd month, is also a festival in honor of Odina, the Goddess of Compassion, although she is not a deity that can be worshipped.
Worship and Conversion
By right-clicking on the altar and selecting “Worship”option, you can worship that deity.
At the Truce Ground north of Palmia, there are altars set up for the seven Pillars of Ylva (Izpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl, and Mani) and Eyth.
As for the other deities, Kizuami has an altar dedicated to him in Mifu Village, south of Lumiest, Horome in Nefu Village, further north from the Truce Ground, and Yevan in The Place Where Winds Rest, east of Mysilia.
Note that the altars of Mani and Yevan are also located in Aquli Teola, so if you wish to worship them, we recommend that you head that way, which are closer to My home.
If you convert to another god while you have faith in a deity other than Eyth, you will receive divine punishment from the original deity with a strength corresponding to the number of days of faith (2000 + (faith days x 20) turns), and as a penalty, an iron ball that cannot be dropped will be placed in the player's inventory. It's a burden on the player, and its weight is variable and scales with the player's carrying capacity before conversion. Therefore, Opatos, who grants bonuses to weight lifting and Strength, will have a very heavy penalty for abandoning the faith.
If the player is further converted while undergoing divine punishment for conversion or for failing to convert an altar , the player will die from instant death-grade damage from the deity. This damage cannot be withstood even by the Paladin's Lay on Hands. However, if the player is a demigod, he will not receive these god punishments.
Notes
- There is no penalty for converting from Kizuami to Horome, or from Horome to Kizuami. In addition, you can start your new worshipping with half of the piety you had before conversion.
- If a player has converted to and earned faith reward in equal or more than 4 religions, the iron ball will come with a special skin.
Praying
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith. Unlike in Elona, it does not cost piety.
If you gain the feat of "Model Follower", the player (and the pet if you raise their feat rank) will automatically pray once a day, preventing you from forgetting to pray.
Also, if you have acquired a certain amount of piety, the gods may give you a reward when you pray manually. (See "Rewards" below)
Please note that prayers to receive a god's reward do not count towards the daily limit of one prayer, so if you wanted the gods to restore your HP and MP, pray to them again.
Offerings and Piety
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If the player is a demigod, the amount of piety gained is multiplied by 1.3. Gifting offerings also trains the player's faith.
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.
Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked.
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.
When the player has acquired enough piety by making offerings, praying (manually) will deliver a reward.
If you offer the crops you took away by harvest request to Kumiromi, he will accept them, but your karma will decrease.
In addition, duplicates that can be purchased from a duplicate store or Spellwriter cannot be offered to the gods. However, dishes and items made from replicas can be offered to the deity without any problem.
Example: A noodle dish made from a replica cannot be offered to Kizuami, but a dish made from replicated rice that has been processed into noodles in a millstone and cooked into a noodle dish can be offered to Kizuami.
The Value of the Offering
The text of the item's dedication gives the approximate value of the item (the piety gained).
- The demigod will receive a bonus based on the piety they have received, and the text displayed here will be affected by such bonuses.
Value | Message |
---|---|
< 50 | disappears. |
50 ~ 100 | shines for a moment and disappears. |
100 ~ 200 | shines for a moment and disappears. A four leaf clover falls from the alter. |
> 200 | shines all around and disappears. + Response from your God |
To gain a single level of piety, a total of 1500 offering value need to be offered. Each point of offering value will be converted to 2/3 point of piety experiences. It requires 1000 piety experiences to level up piety by 1.
All items are valued based on weight.
The offering value of each item equal to 100 times their weight in s (50 point per 0.5s).
However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier in their value.
The minimum offer value per item for meat is 1, for other categories is 50. The maximum offer value per item for both is 1000.
Stacking and dedicating items increases the strength of each offering.
However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.
Maximum piety that can be raised at one time
Each offering can only level up your piety once. The rest of the offering value will be cut in half. In addition, only half to the next level of piety can be retained.
Specific offerings
Some offerings, depend on the item category, will have extra modifiers. This is mainly to counter the low weight of some items, such as rods, books, etc. See Elin:Code_Analysis/Faith for more detail.
Piety
The upper limit of piety level is the same as your faith skill level, and the approximate current value can be measured from the yellow-green text that appears every level you gained in piety.
The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
If one puts on gear that boosts their faith and raises their piety, the piety is not lost upon removing the gear. This can be used to boost the bonuses a god gives. However, if you raise your piety while the boost equipment is unequipped, the maximum value will be recalculated and any excess piety will be discarded.
Current value/max value | Message |
---|---|
0 - 25% | You feel your God(dess) is distant. |
25 - 50% | You feel the distance to your God(dess) lessening. |
50 - 75% | You feel a sense of peace. |
75 - 99% | You feel as if your God(dess) is right beside you. |
100% | You feel a sense of oneness with your God(dess). |
Altar conversion
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns).
If you succeed in converting an altar, you will receive a Piety bonus of (value of each offering) x 2 (Eyth) or x 5 (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items.
The aforementioned “Maximum piety that can be raised at one time” is also applied to the bonus at this time.
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, the player will die from instant death-grade damage from the god. This damage cannot be withstood even by the Paladin's Lay on Hands.
However, if the player is a demigod, he or she will not receive these divine punishments.
Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.
Special altars such as the cyber altar of Mani in Aquli Teola, the altar of Kizuami in Mifu Village, the altar of Horome in Nefu Village, and the altar of Yevan in The Place Where Winds Rest cannot be taken over.
In addition, the altars located at the Truce ground and the altar of Jure in Noyel, which look like ordinary altars, cannot be taken over as well.
Rewards
When a player earns a certain amount of piety through offerings or the passage of days of faith, God may reward the player when he or she prays manually.
Note that when a player prays automatically using the Feat of Model Follower, the reward is not received even if the conditions are met.
Pets
The first reward a god offers will be a pet. In order to advance your piety to the level where you can receive a pet, you must have a Faith skill of 15 or higher.
This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
While you can collect followers from different gods, attempting to put more than two in a party together will cause infighting amongst the apostles, which practically speaking means you can only ever use two at a time at most. This conflict even occurs between apostles who believe in the same God.
God | Pet | Gender | Class | STR | END | DEX | PER | LER | WIL | MAG | CHA | Life | Mana | Speed | Ability | Trait | Feat | Additional Notes | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eyth of Void | ||||||||||||||||||||
Kumiromi of Harvest | Cute Fairy | Male | Archer | 21 | 17 | 25 | 19 | 15 | 11 | 10 | 10 | 50 | 150 | 140 | Mind Arrow, Slow, Eye of Dimness, Levitation, Summon Tentacle | Elemental Dust 2 | Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Res ++ | Ranged Mastery 2 | Increased effectiveness of ranged weapons. | Tentacles have 4 hands and 180 life. They pull nearby enemies close and entangle them in place. |
Fairy Belly | Spits out seeds after eating. | |||||||||||||||||||
Opatos of Earth | Golden Knight | Female | Warrior | 26 | 27 | 14 | 11 | 11 | 15 | 10 | 12 | 100 | 150 | 100 | Charge, Taunt, Nature's Embrace | Earthen Master | You can carry heavy items without complaint. Earth's gravity affects weapon attacks. | Weapon Mastery 2 | Increased Effectiveness of melee weapons. | Initial carry weight is about 260s before she refuses to accept more.
Can survive fatal blows (exact mechanics unknown). Applies Gravity on hit, also applies gravity with taught skills (Breath) |
Itzpalt of Element | Exile | Male | Wizard | 11 | 11 | 11 | 17 | 16 | 25 | 25 | 10 | 100 | 150 | 100 | Magic Dart, Darkness Dart, Nether Dart | Continuous Casting | Number or magic projectiles +1 | Magic Mastery 2 | Specialized Domains +2 | Has innate magic immunities. |
Mani of Machine | Android | Male | Gunner | 11 | 13 | 18 | 24 | 19 | 17 | 16 | 11 | 100 | 150 | 100 | None | Arcane Core | Lightning Res -
Poison, Cut Res ++++ Immune to Daze, Bleeding |
Thief's Luck 1 | +15 Luck | Reboot is instant and recovers about 25% health.
Recharges when sleeping. |
Continuous Shooting | Number of projectiles fired +2, Reload time reduced | Ranged Mastery 1 | Increased effectiveness of ranged weapons | |||||||||||||||||
Reboot | You can reboot yourself upon death. | |||||||||||||||||||
Ehekatl of Luck | Black Cat | Any | Predator | 22 | 29 | 24 | 11 | 11 | 11 | 11 | 12 | 50 | 150 | 170 | Nether Arrow, Bane, Eye of Insanity | Fluffy Tail | Increased speed when not wearing waist gear. | Unlike Elona, Black cat does NOT need to land the killing blow to lick. Black cat will lick boss chests as well as treasure chests, enchanting all equipment inside. | ||
Blessing of Ehekatl | Enhance dropped equipment. | |||||||||||||||||||
Jure of Healing | Defender | Male | Paladin | 22 | 23 | 10 | 11 | 11 | 16 | 12 | 20 | 100 | 150 | 100 | Cure Critical Wounds, Holy Veil, Lay on Hands, Resurrection | Devout 2 | Increase benefit from god's favour. | Lay on hands recharges when the date changes at midnight.[1]
Innately immune to holy. | ||
Defensive Instinct 1 | Lay on hands available when worshipping Jure. | |||||||||||||||||||
Lulwy of Wind | Black Angel | Female | Archer | 21 | 16 | 23 | 19 | 14 | 12 | 12 | 11 | 100 | 150 | 100 | Speed, Slow, Insult, Levitate | Continuous Shooting | Number of arrows fired +1, Reload time reduced | Ranged Mastery 2 | Increased power of ranged weapons | Boost threshold is at about 25%. |
Boost | You have greatly improved abilities when dying | |||||||||||||||||||
Kizuami of Trickery | White Vixen | Female | Wizard | 11 | 10 | 10 | 17 | 16 | 26 | 27 | 11 | 80 | 150 | 130 | Nether Bolt, Holy Bolt, Nether Bit, Holy Bit | Fluffy Tail | Increased speed when not wearing waist gear. | Magic Mastery 2 | Specialized Domains +2 | Cursed equipment must be gifted (held and right click), destroyed on gift. Grants small amount of XP to a random spell proportional to item value. Doomed items grant more XP.
Innately immune to holy. |
Miko | You draw power from cursed equipment. | |||||||||||||||||||
Horome of Moonshadow | Fox Maid | Female | Paladin | 22 | 23 | 10 | 11 | 11 | 16 | 12 | 20 | 65+15 | 150 | 100+5 | Hero, Taunt | Fluffy Tail | Increased speed when not wearing waist gear. | Devout 2 | Increase benefit from god's favour. | The level of the feat increases as the maid levels up, conferring additional bonus stats (15 life, 5 speed, and 1 holy, darkness and magic resistance per feat level). Sprite does not change from "evolution". Every 5 levels after 10, the maid earns an extra tail: she reaches her full nine tails at level 50.
While hero is single-target and not party-cast, she can target allies with it. |
Celestial Fox 1 | Life + 15, Speed +5, Dark, Magic, Holy Res+, Evolves with each additional tail. | Defensive Instinct 1 | Lay on hands available when worshipping Jure | |||||||||||||||||
Yevan of Strife | Militant | Male | Warmage | 20 | 21 | 14 | 13 | 11 | 18 | 23 | 10 | 100 | 150 | 100 | Hero, Cure Critical Wounds | Frontline Commander | Strengthen allies per enemy count on the same level
+50% Base Potential for Long Sword, Mace, Staff, Polearm, Heavy Armor, Light Armor, and Shield |
Weapon Mastery 1 | Increased Effectiveness of melee weapons. | Strength, dexterity, and perception boost applies to all party by a certain percentage. The ratio increases with the number of enemies on the map, with a maximum value of +30%. The rate of increase accelerates in proportion to the number of people possessing this feat. |
Magic Mastery 1 | Specialized Domains +1 |
Artifacts
God | Artifact | Type | Skill | Material | Weight | Traits |
---|---|---|---|---|---|---|
Kumiromi of Harvest | Kumiromi Sythe | Scythe | Scythe Tactics | Spirit Cloth | 0.9s | Fireproof Acidproof Precious It is owned by Kumiromi of Harvest It harvests life with any attack. [*****+](Faction) It increases your life by 10%. (Faction) It grants you Chaos Resistance[*****](Faction) it lets you digest rotten things. (Faction) It replants the harvested life. (Faction) It increases your Speed by 5. It enhances your mining skill.[**] It enhances your ability to host.[**] It grants you knowledge of farming.[****] It enhances your cooking skill.[***] |
Opatos of Earth | Earth Hammer | Blunt Weapon | Mace Tactics | Adamantite | 6.5s | Fireproof Precious Acidproof It is owned by Opatos of Earth. It increases your Elemental Damage Reduction by 10% (Faction) It increases your Physical Damage Reduction by 10% (Faction) It increases your Strength by 13. (Faction) It grants you Mind Resistance.[*****+] (Faction) It negates the effect of blindness. (Faction) It negates the effect of fear. (Faction) It increases your endurance by 3. In enhances your mining skill.[**] It increases your Life by 100% it triggers "Earthquake". [***] |
Itzpalt of Element | Elemental Staff | Staff | Magic Device Casting | Obsidian | 0.9s | Fireproof Precious It is owned by Itzpalt of Element. It is wielded by the power of the Force. It deals additional Fire Damage.[*****+] It deals additional Cold Damage.[*****+] It deals additional Lightning Damage.[*****+] It grants you Chaos Resistance. [***] It triggers "Elemental Scar". [***] It grants you Fire Resistance. [*****](Faction) It grants you Cold Resistance. [*****](Faction) It grants you Lightning Resistance. [*****](Faction) It increases your Mana by 40%. It enhances your spells. [*****+](Faction) Acidproof |
Mani of Machine | Ring Of Void | Back Gear | dark matter | 0.1s | Fireproof Acidproof Precious It is owned by Mani of Machine. It protects your neck.(Faction) It increases your Perception by 12. It makes you float. It lets you see invisible objects. It protects you from thieves. It increases your skill of Gun.[***](Faction) It inflicts massive damage to gods.[*****+](Faction) It upgrades the machine race.[*****+](Faction) It grants you Sound Resistance.[*****](Faction) It increases your Elemental Damage Reduction by 30%. | |
Ehekatl of Luck | Lucky Dagger | Short Sword | Short Sword Tactics | Mica | 0.4s | Fireproof Acidproof Precious It is owned by Ehekatl of Luck. It increases your Luck by 18.(Faction) It lets you see invisible objects.(Faction) It doubles your luck.(Faction) It protects you from thieves. It makes you a better fisher.[***](Faction) It inflicts massive damage to fishes.[*****+](Faction) It absorbs stamina.[*****+](Faction) |
Jure of Healing | Holy Lance | Polearm | Polearm Tactics | Silver | 4.4s | Fireproof Acidproof Precious It is owned by Jure of Healing. It negates the effect of fear.(Faction) It increases your Life by 15.(Faction) It increases your Will by 14. It inflicts massive damage to undeads.[*****+](Faction) It drills through the target when hit.[*****] It deals additional Holy damage. [*****+] It grants you Darkness Resistance. [*****+] It grants you Nether Resistance. [*****+] It triggers "Holy Veil". [***] It can attack distant targets.[*] |
Lulwy of Wind | Wind Bow | Bow | Bow Marksman | Ether | 0.4s | Fireproof Acidproof Precious It is owned by Lulwy of Wind. It inflicts massive damage to machines.[*****] It drills through the target when hit.[*****+] It is electrified.[*****+] It deals additional Lightning damage.[*****+] |
Lulwy of Wind | Wind's Wrap | Torso Gear | Silk | 0.1s | Fireproof Acidproof Precious It is owned by Lulwy of Wind. It increases your Speed by 22.(Faction) It makes you float.(Faction) It negates the effect of paralysis.(Faction) It increases your Charisma by 12. It speeds your travel progress.[*****+](Faction) It strengthens your ability to hide.[***] It strengthens your ability to ride.[**] It grants you Lightning Resistance. [*****+] It grants you Mind Resistance. [**] It grants you Magic Resistance. [*****] It increases your Perfect Evasion by 18%.(Faction) | |
Mani of Machine | Winchester Premium | Gun | Gun Marksman | Diamond | 2.8s | Fireproof Acidproof Precious It is owned by Mani of Machine. It strikes the area around the target.[*****+] It is vibrating.[*****+] It triggers "Silence".[***] |
Kizuami of Trickery | Kogitsunemaru | Short Sword | Short Sword Tactics | Meteorite | 0.9s | Fireproof Acidproof Precious It is owned by Kizuami of Trickery. It increases your Life by 20.(Faction) It increases your Mana by 20.(Faction) It increases your Vigor by 20.(Faction) It increases your Physical Damage Reduction by 15.(Faction) It increases your Elemental Damage Reduction by 15.(Faction) It increases your Speed by 30.(Faction) It lets you see invisible objects.(Faction) It enhances your spells.[*****](Faction) It inflicts massive damage to all beings.[*****](Faction) It deals additional Nether damage.[**] It grants you Nether Resistance. [**] It forbids you from violence.(Faction) It curses itself every time it is equipped. |
Horome of Moonshadow | Muramasa | Long Sword | Long Sword Tactics | Meteorite | 3.0s | Fireproof Acidproof Precious It is owned by Horome of Moonshadow. It makes you float.(Faction) It increases your chance to deliver critical hits. It enhances your spells.[****] It grants you Fire Resistance.[*****] It grants you Nerve Resistance.[*****] It grants you Chaos Resistance.[*****] It absorbs mana.[*****+](Faction) It deals additional Nether damage.[*****+](Faction) It inflicts massive damage to humanoids.[*****+] It grants you Nether Resistance. [**] |
Yevan of Strife | Warmonger | Long Sword | Long Sword Tactics | Titanium | 4.5s | Fireproof Acidproof Precious It is owned by Yevan of Strife. It negates the effect of fear.(Faction) It increases your Strength by 6. It inflicts massive damage to dragons.[*****+](Faction) It inflicts massive damage to animals.[*****+](Faction) It inflicts massive damage to humanoids.[*****+](Faction) It inflicts massive damage to machines.[*****+](Faction) It deals additional Cut damage.[*****+] It grants you Cut Resistance.[*****+] It triggers "Neck Hunt". [***] |
The second reward a god offers will be an artifact. In order to advance your piety to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.
Each weapon has a faction effect, which means that any NPC belonging to the same faction as the player can equip it and it will benefit all characters in the faction and any NPCs they temporarily summon or dominate.
However, the faction effect only works if the player has faith in the deity corresponding to the artifact. The faction effect on the artifact disappears when the player converts, but the enchantment is restored when the player returns to that faith again.
The artifact can be reacquired by offering it to the altar of the bearer's god. If a game update changes the performance of an artifact, the artifact can be regenerated in this way.
Blessing
Obtaining a pot of water and offering it to the altar of one's god (Eyth included) will bless the water. The blessed water can then be blended with an item to bless it.
Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.
Relation and Mood
Relationships with deities and God Mood are currently unimplemented systems.
The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.
Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their piety, abandoning faith, converting an altar, etc.
It is also possible to display a “God Mood” item in the information bar that displays the player's attributes and possessions through the widget's settings.
Immediately after worship, your god will be "Delighted", and after that, their mood will change randomly every hour, but so far it does not seem to have any particular effect on the game.
- God Moods: Delighted>Overjoyed>Pleased>Calm>Sullen>Displeased>Enranged
The Pantheon
The Seven Pillars
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.
Major Gods
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.
Examples of major gods are Elin of Harmony and Yakasha of Oblivion.
Minor Gods
Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.
Examples of lesser gods are Kizuami of Trickery, Horome of Moonshadow and Yevan of Strife.
Negentropy (Chaos) Gods
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Innos Tur'as is an example of a negentropy god, and may be encountered in The Place Where Winds Rest.