Elin meta:EA 23.3 (en)
EA 23.3
Varsion type
Blank
Release data
10/28 2024
[Additions and Changes]
- Plants that lack sufficient sunlight in winter will gradually wither.
- Enhanced sparkle effects for bosses and other notable enemies.
- Evolved species no longer drop recessive genes but have a high probability of dropping additional dominant genes.
- Evolved species cannot be recruited as companions.
- Evolved species and bosses will no longer settle down over time.
- Genes will not be destroyed.
- The feat point cost for abilities granted to genes now depends on the ability’s MP/SP consumption.
- When set to continue performances automatically, performances will be canceled if the PC’s stamina falls below zero.
- Adjusted probability of status abnormalities occurring (further balance adjustments for abnormalities will continue throughout the remainder of the beta period).
- Spears can now attack targets two tiles away.
- Added spore attack effects.
- Added new action settings for monsters.
[Fixes]
- Fixed an issue where, despite setting Auto Combat to avoid using items on the hotbar, the PC would still throw items suitable for throwing if placed on the hotbar.
- Fixed a bug that caused unique character traits (such as a Yowyn horse’s speed) to disappear when adjusting levels for characters like infants or bosses during generation.
- Various other minor fixes and adjustments.
[Notes]
- Experience points will be gained upon casting the identification spell, even before an item is actually identified, as intended.
- Unopened treasure chests with enhancement levels, as well as furniture enhanced with a wrench, already carry intrinsic value as heirlooms, given the associated cost. Further adjustments for added value are not currently planned.
- Newly added or modified feats for races and professions will not apply to existing characters. Apologies for the inconvenience-due to data limitations, this cannot easily be changed. Possible remedies such as character regeneration or gene-based solutions are being considered.
Hotfix 1
- Added poison and hallucination effects to certain monster meats.
- Expanded NPC behavior settings.
- Fixed an error that sometimes caused freezing when entering a map in winter.
- Adjusted crops so they no longer wither in winter as long as there is sunlight.
- Fixed a bug preventing certain spears from applying enchantments that allow attacks on distant enemies.
Hotfix 2
- Fixed a bug that allowed items, such as those with genetic information restrictions, to be stolen despite being set to prevent theft.
- Fixed a bug where corpses had an excessive amount of nutrients attached to them.
Hotfix 3
- During auto-combat, characters wielding long-range melee weapons will now attack from their position if the enemy is within range.
- On the quest board, fixed quests now appear before combat-related ones.
[Fixes]
- Fixed an issue where plants that don’t require sunlight would wither during winter.
- Corrected the swapped positions of "Talk" and "Attack" options when using middle-click.
- Various minor fixes and adjustments.
[Notes]
- Evolution species not being included in the Warrior Guild's bounty hunts is currently intentional, as they are considered neutral beings.
References