Elin meta:EA 23.65 (en)
EA 23.65
Varsion type
Stable
Release data
12/23 2025
(Translated by ChatGPT)
[External Additions and Changes]
- None.
[System]
- Updated Chinese translations.
[Content Additions]
- Added recipe for Chaos Altar.
- Added Heart of Innos (currently only obtainable via wishes).
- Added sleeping bag to initial recipes.
- Added black cat doll and sleigh.
- Added effects for extinguishing flames with ice magic or water.
- Added the feat "Traveling Chef."
- Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%).
- Added part-time job in a costume. A Jure switching campaign will run during the Holy Night Festival.
- Added all Kickstarter goods as in-game items.
- Added "Inventory" category to game settings.
- Added "Remember sort mode for each container" option to game settings.
- Added "Burger" recipe to cooking.
- Added fried potatoes and fried chicken.
- Added many items related to Jure's gifts.
- Added various prizes for the lottery.
- Added recipe for the Holy Tree.
- Added snow graphics.
[Highlights]
- ★Jure's gifts can now be opened.
- ★Fortune Drum now available for drawing prizes.
- Panties now have sightseeing value.
- Chaos Altar can now summon Innos (only if already defeated).
- Rice can now be brewed into alcohol using a brewing barrel.
- ★Jure's body pillow now reduces insanity.
- Holy Night Festival has been revamped to be livelier.
- Updated stalls' items for the Holy Night Festival and Moonlight Festival.
- Item searches and ★Storage Box searches now support searching by enchantment or gene names when prefixed with "@".
- Materials not fully used in crafting will return to the original container when used from a base.
- Logs on the ground can now be directly chopped into thick boards with an axe.
[Additions and Changes]
- Increased nutritional value of boiled weeds.
- Sister cats are now treated as humans.
- Crafting stations are now displayed when learning an item's recipe for the first time.
- Summoning with Covenant Stone no longer resets livestock/residents' states. Dialogue is skipped for direct summoning.
- For base and sightseeing value calculations, furniture with diminishing value when placed multiple times will now be evaluated from the highest-value item.
- Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips.
- Set a limit of 300 items for shop inventory generation (to reduce loading times).
- Changed Innos' race to god and increased level (experimental).
- Various adjustments to insanity-related increases/decreases (currently no harm at high insanity).
- Characters will no longer trip immediately after death (to prevent spawn kills).
- Lottery machines placed in Noyel, Kapul, and Olvina.
- Speed bonus from faith now scales more gently.
- Failed dishes now become raw ingredients (for rotting in fertilizer boxes).
- Adjusted various conditions and fixed random seeds for lotteries.
- Set a limit of 10 lucky coins obtainable from the lottery.
- No longer grants worn-out coupons for crafting blocks or floors (to avoid repetitive tasks).
- Reduced damage from suffocation.
- Added toggle setting for "Floor Reflection Effect" in graphics settings.
- Terms of Use are now displayed on first-time uploads of maps/Mods or first-time installation of Mods.
- Remote weapons with sockets can no longer be duplicated.
- The material hammer lottery from statues now resets item generation level every 50 levels after level 200 (to maintain demand for lower-tier hammers).
- Victory count is now displayed in dialogue when talking to adventurers previously defeated in sparring.
- Adjusted methods for determining door open/close state (experimental).
- Changed feed troughs into containers.
[Mod]
- None
[Fixes]
- Fixed a bug where an error could occur when defeating enemies with ranged weapons.
- Fixed bed comfort traits not affecting recovery.
- Fixed companions attempting to use recovery magic on the global map.
- Fixed alignment issues for resistances when equipping multiple items on the same (non-hand) body part.
- Fixed SAN value and sleepiness referencing the same variable.
- Fixed PC corpse/milk cooking to correctly reflect PC's name in the dish name (applies to corpses generated after this version).
- Fixed slight hair color discrepancy when selecting portraits.
- Fixed wish string matching process.
- Fixed unique NPCs appearing younger than their actual age in save data with many in-game years.
- Fixed item level under 50 not reflecting in the offering's value.
- Fixed duplication shop discounts affecting the number of duplicated items.
- Other minor fixes and adjustments.
[Notes]
- Merry Christmas! Adjustments to melee balance will come in the next stable release, so please wait!
- The conditions for "Open base to the public" option with the Covenant Stone are "Base Home Rank within top 100 and base name changed from default name (e.g., 'Field')."
- Use middle-click to specify quantities when using materials from the base with the crafting machine.
- Changes to companions' favorite items are currently intended when new items are introduced.
- Adjustments to exploits involving fast travel for farming are planned for late-end content balance.
References