Elin meta:EA 23.214 (en)
EA 23.214
Varsion type
Nightly
Release data
2025.10.07
(Translated by ChatGPT)
[Additions and Changes]
- Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
- Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
- Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
- Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
- NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
- Added comma separators to damage and fame displays.
- Pets tied by a leash will no longer ride minecarts.
- Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
- Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
- Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
- Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
- NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
- Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
- Added Panzerfaust (weapon) (experimental).
- Added Rocket Rounds (ammunition).
- Added Lava Blocks and adjusted magma floor graphics.
- Added two plastic models.
- Added one new monster.
[Fixes]
- Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
- Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
- Other minor fixes and adjustments.
[Notes]
- For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
- With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.
References