User:Sakumashiki/作業部屋
Tabber解体部屋
Meat and Egg
The traits of meat and eggs depend on the race of the monster or NPC that dropped them.
The following are meat and egg traits that do not originate from the monster, obtained by dismantling the dish or otherwise, and the actual meat and eggs will have the respective dietary traits of the monster added to them.
See Food/Monster Food Traits for the meat and egg meal trait bonuses for each monster.
Meat/Egg | Trait | Note | ||
---|---|---|---|---|
Corpse (Human shape) | +1 STR potential | -1 DEX | -1 PER | |
Corpse (raw meat) | +3 STR | In addition to the traits listed on the left, the actual meat and eggs will have the respective food traits of the monster added to them. See here for details. | ||
Marbled meat | +4 STR | +3 STR potential | ||
Egg | +4 LEA potential |
Fish
Fish | Trait | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|
Ancient Fish | 2.4 | +3 LEA | +3 CHA | +2 DEX | +2 WIL | ||||
Arowana | 0.4 | +2 DEX | +2 PER potential | +2 LEA | -1 END | ||||
Bass | 0.6 | +3 LEA potential | +2 DEX | +1 MAG | -1 STR | ||||
Bitterling | 0.2 | +3 DEX potential | +1 DEX | -1 END | |||||
Black Bass | 0.8 | +3 END | +3 LEA | +2 DEX | -1 STR | ||||
Blowfish | 0.3 | +3 DEX potential | +3 MAG potential | +2 LEA | +1 DEX | ||||
Bonito | 0.7 | +3 DEX | +2 END | +2 STR | |||||
Carp | 0.7 | +3 DEX | +3 PER potential | +2 LEA | |||||
Coelacanth | 2.5 | +4 LEA | +3 STR potential | +2 END | +1 DEX | -1 DEX potential | -1 PER potential | ||
Deep Sea Fish | 1.5 | +3 DEX potential | +3 LEA | +2 CHA | -1 PER potential | ||||
Eel | 0.4 | +3 STR | +3 LEA | +2 STR potential | +2 WIL | +1 DEX | -1 PER | ||
Flatfish | 0.5 | +2 END | +2 LEA | +2 CHA | +1 DEX | ||||
Goby | 0.3 | +2 DEX | +2 MAG | +2 DEX potential | -1 END | ||||
Goldfish | 0.2 | +2 DEX | +2 DEX potential | +2 PER potential | +2 CHA | -1 END | |||
Mackerel | 0.6 | +3 LEA potential | +2 DEX | +1 END | |||||
Moonfish | 14.0 | +3 DEX | +3 LEA | +3 CHA | |||||
Muddler | 0.5 | +3 STR potential | +3 WIL | +1 DEX | -2 CHA | ||||
Red Bream | 0.5 | +3 PER potential | +3 LEA | +2 DEX | |||||
Salmon | 0.6 | +4 STR | +3 DEX | ||||||
Sand Borer | 0.4 | +3 DEX potential | +2 DEX | +2 WIL potential | -1 END | ||||
Sardin | 0.3 | +3 DEX | +3 WIL potential | +1 WIL | -1 END | ||||
Scad | 0.4 | +3 DEX | +2 END potential | +2 END | |||||
Sea Bream | 0.4 | +3 PER potential | +2 DEX | +2 LEA | |||||
Sea Urchin | 0.2 | +4 STR potential | +3 END potential | +3 LEA | +1 DEX | -1 END | -1 CHA | ||
Shark | 280.0 | +4 END | +3 STR | +3 DEX | +2 LEA | ||||
Striped Jack | 0.5 | +3 STR | +2 DEX | +1 END | |||||
Sunfish | 9.5 | +3 CHA | +3 END | +3 LEA | +1 DEX | ||||
Sweetfish | 0.2 | +2 DEX | +2 DEX potential | +2 LEA potential | |||||
Tadpole | 0.1 | +4 DEX | +1 DEX potential | -2 END | |||||
Tilefish | 0.7 | +2 END | +2 DEX | +2 LEA | +1 STR | ||||
Tuna (Black) | 1.0 | +3 END | +2 STR | +2 DEX | |||||
Tuna (Blue) | 0.9 | +3 END | +2 DEX | +2 LEA | |||||
Turtle | 0.2 | +3 STR potential | +2 STR | +2 LEA potential | +2 CHA | +1 DEX | +3 Rich Collagen | -2 PER | |
Whale | 1200.0 | +5 END | +4 STR | +3 LEA | +2 DEX | -1 PER | Takes a long time to eat. |
Crops
Quality of food grown from seed is dependent on +rating. Produce +1 or higher has an extra positive trait, determined and fixed when reaching +1.
Seeds otherwise unobtainable may be spat out by Cute Fairy when fed.
For more information, see Farming.
Produce | Type | Trait | Yield | Notes | ||||
---|---|---|---|---|---|---|---|---|
Rice | Raw | +2 WIL | +1 PER | 1 | Can make rice products | |||
Wheat | Raw | +1 LEA potential | +1 PER | 1 | Can make flour products | |||
Mushroom | Mushroom | +2 PER | +2 CHA | 1-2 | Grows quickly | |||
Red Mushroom | Mushroom | +3 DEX potential | +2 PER potential | Dangerous | 1-2 | |||
White Mushroom | Mushroom | +3 MAG | +2 CHA potential | Hallucinogenic | 1-2 | |||
Truffle | Mushroom | +3 LEA | +3 STR potential | 1-2 | Rare Mushroom | |||
Rare mushroom | Mushroom | +3 PER | +4 LEA | 1-2 | Very Rare Mushroom | |||
Carrot | Vegetable | +2 LEA potential | +2 WIL potential | +2 CHA | +1 MAG | 1-3 | ||
Imo | Vegetable | +3 PER | +3 WIL | +1 MAG | 1-3 | Potato | ||
Cabbage | Vegetable | +3 WIL potential | +2 DEX | 1-3 | ||||
Radish | Vegetable | +3 WIL potential | +2 DEX | 1-2 | ||||
Tomato | Vegetable | +2 CHA | +1 PER potential | +1 MAG | +1 MAG potential | 1-4 | High-yield vegetable | |
Corn | Vegetable | +4 END potential | +2 CHA | +1 MAG | 1-2 | |||
Bamboo shoot | Vegetable | +3 WIL potential | +2 DEX potential | 1 | ||||
Apple | Fruit | +2 MAG | +2 CHA | +1 WIL potential | 1-3 | From fruit trees. Can be found in forest wilderness tiles. | ||
Blueberry | Fruit | +2 CHA | +2 CHA potential | +1 MAG | 1-3 | Plant is just called berry. Can be found in field wilderness tiles. | ||
Palulu | Fruit | +3 STR | +2 END | +1 MAG | -2 DEX potential | 1 | Can be found in beach wilderness tiles. | |
Cactus | Fruit | +2 END potential | +2 DEX potential | 1 | Can be found in beach wilderness tiles. | |||
Grape | Fruit | +3 MAG | +2 CHA potential | +1 END potential | -1 END | 1 | ||
Banana | Fruit | +3 LEA potential | +3 MAG | 1-2 | Can be found in beach wilderness tiles. | |||
Orange | Fruit | +2 MAG | +2 MAG potential | +1 PER | 1-3 | From fruit trees. Can be found in forest wilderness tiles. | ||
Pear | Fruit | +2 CHA | +1 MAG | 1-3 | From fruit trees. Can be found in forest wilderness tiles. | |||
Rainbow fruit | Fruit | +5 PER potential | +4 LEA | +3 CHA potential | +2 MAG | 1 | Not normally farmable. Can be stolen in Port Kapul. Mifu Village's Aoi stocks frequently. | |
Api nuts, handful of | Nut | +3 WIL | +1 MAG | 1-3 | Can be found in field wilderness tiles. | |||
Crim, handful of | Nut | +2 CHA | +1 MAG | 1-3 | Can be found in field wilderness tiles. | |||
Cabocchi | Vegetable | +2 STR potential | +2 END | +2 WIL | Cannot be farmed | |||
Eggplant | Vegetable | +2 PER potential | +2 CHA potential | +1 LEA potential | Cannot be farmed | |||
Gourd | Vegetable | +2 END | +1 LEA potential | +1 MAG potential | +1 CHA | Cannot be farmed | ||
Leccho | Vegetable | +2 DEX | +2 DEX potential | +2 WIL potential | Cannot be farmed | |||
Seaweed | Vegetable | +2 DEX | +2 PER potential | +1 LEA potential | Cannot be farmed. Can be found in beach wilderness tiles. | |||
Sweet Potato | Vegetable | +3 WIL | +3 MAG | +1 LEA potential | -2 DEX potential | Cannot be farmed | ||
Cherry | Fruit | +3 DEX potential | +2 CHA potential | +1 MAG | -3 END | Cannot be farmed | ||
Guava | Fruit | +3 LEA potential | +2 MAG potential | +1 LEA | +1 MAG | -1 PER | Cannot be farmed | |
Lemon | Fruit | +4 MAG potential | +2 LEA potential | Cannot be farmed | ||||
Pineapple | Fruit | +2 PER potential | +2 MAG | +2 MAG potential | -1 DEX potential | Cannot be farmed | ||
Watermelon | Fruit | +3 END | +2 WIL potential | +2 MAG | -2 STR potential | Cannot be farmed |
Dough, noodles, rice
The traits of store-bought doughs, noodles, and rice will be as follows.
If you make your own using millstone, the traits will come from what the ingredients had.
Dough | Trait | Recipe(Millstone) | |
---|---|---|---|
Flour | +2 END | +1 PER | Wheat + Wheat |
Rice | +3 WIL | Bundle of rice + Bundle of rice | |
Bread dough | +2 PER | Bundle of Wheat/Rice + Yeast | |
Cake dough | +2 MAG | Bundle of Wheat/Rice + Sugar | |
Tempura flour | +3 STR | Bundle of Wheat/Rice + Chili/Olive Oil | |
Noodle | +4 WIL | Bundle of Wheat/Rice + Salt |
Rice has two items with shared names and default traits. Top-tie bag is craftable, bale-shaped is not.
Seasonings
Seasonings | Type | Traits | ||
---|---|---|---|---|
Olive Oil | +2 STR | +1 PER | ||
Salt | +4 MAG potential | |||
Sesame | +3 WIL potential | |||
Soybeans | +2 END potential | +2 WIL | ||
Sugar | +4 MAG | |||
Butter | +3 END potential | |||
Catechin | +3 DEX potential | Slim Down | ||
Chili | +2 PER potential | +2 STR | ||
Gelatin | +3 CHA | +3 CHA potential | ||
Protein | +3 STR | Fatten Up | ||
Yeast | +5 DEX | |||
Bonito Flakes | +3 DEX | +2 PER | ||
Cheese | +3 STR potential | +2 END potential | -1 PER | |
Honey | +3 CHA | +3 CHA potential | ||
Jam | +3 MAG | +2 CHA potential | ||
Preservative | -1 LEA potential | Never Decay | ||
Spice | Spice | +3 MAG potential | ||
Pepper | Spice | +3 MAG potential | ||
Wasabi | Spice | +5 MAG potential | ||
Glutamine | Spice | +2 MAG | +1 CHA | |
Black Pepper | Spice | +4 LEA | +4 MAG potential | |
Ketchup | Sauce | +3 CHA | ||
Mayo | Sauce | +3 STR potential | ||
Sauce | Sauce | +3 STR potential | ||
Soy Sauce | Sauce | +3 CHA potential | ||
Miso | Sauce | +4 STR potential |
Homemade cheese inherits the traits of the original food, and adds 【Stinky】.
In Fortune Bell, condiments with 【Premium Quality】 can be redeemed for casino chips.
The only difference is the quality; the other food traits are the same as the regular ones.
Dishes
Foods can be cooked to develop their attributes and their potential more efficiently.
Some dishes can use more than one ingredient, making them excellent food with many food traits.
You can create your own dishes to match the main attributes you want to develop, and you can also buy dishes made with various ingredients at stores.
However, a dish can only have five food traits (plus any negative traits that cannot be canceled out and unique food traits), so not all abilities can be developed with a single dish. See also the item's page for the specifications of the traits that the dish and the finished product inherit.
The nutritional content of homemade dishes varies depending on the nutritional content of each ingredient.
When the gourmet Feat reaches rank 2, additional seasonings can be added to some dishes.
*Dishes initially generated without a store or cookware, such as those located in town, have their own nutritional and food traits, but only negative traits, such as [Harmful Substance] for take-out pizza, will be given to your own creations as well!
See Creating page for recipes.
Dish | Category | Lv. | Equipment | Trait(Default) | Gourmet 2 | ||
---|---|---|---|---|---|---|---|
Take-out pizza | Meal | 12 | Microwave oven | +3 STR | +3 PER | -2 LEA potential | × |
Meat on the bone | Meat Meal | 1 | BBQ table, Bonfire, fireplace | +3 STR | ✓ | ||
Meat roast | Meat Meal | 5 | BBQ table | +3 STR | ✓ | ||
Spicy stir-fry | Meat Meal | 12 | Cooker | +3 STR | × | ||
Whole roasted meat | Meat Meal | 20 | BBQ table | +3 STR | × | ||
Grilled meat with shiso leaves | Meat Meal | 25 | BBQ table | +3 STR | × | ||
Croquette | Meat Meal | 32 | Cooker | +3 STR | × | ||
Skewer of grilled fish | Fish Meal | 1 | BBQ table, Bonfire, fireplace | +3 DEX | ✓ | ||
Sauteed fish | Fish Meal | 5 | Cooker | +3 DEX | × | ||
Sashimi | Fish Meal | 12 | Cutting board | +3 DEX | ✓ | ||
Fried fish | Fish Meal | 18 | BBQ table | +3 DEX | × | ||
Tempura | Fish Meal | 24 | BBQ table | +3 DEX | × | ||
Live sashimi | Fish Meal | 32 | Cutting board | +3 DEX | × | ||
Sushi | Fish Meal | 40 | Cutting board | +3 DEX | × | ||
Holiday meal | Fish Meal | 50 | Cooker | +3 DEX | × | ||
Mini salad | Vegetable Meal | 1 | Cutting board | +3 LEA | ✓ | ||
Stone roasted sweet imo | Vegetable Meal | 3 | BBQ table, Bonfire, fireplace | +3 LEA | ✓ | ||
Pickled vegetable | Vegetable Meal | 8 | Cutting board | +3 LEA | ✓ | ||
Salad | Vegetable Meal | 14 | Cutting board | +3 LEA | × | ||
Stewed vegetable | Vegetable Meal | 20 | Cauldron, Camp pot, Cooker | +3 LEA | × | ||
Stir fried vegetable | Vegetable Meal | 24 | Cooker | +3 LEA | × | ||
Caesar salad | Vegetable Meal | 32 | Cutting board | +3 LEA | × | ||
Roasted fruit | Fruit Meal | 1 | BBQ table, Bonfire, fireplace | +3 CHA | ✓ | ||
Assorted fruit | Fruit Meal | 4 | Cutting board | +3 CHA | ✓ | ||
Sherbet | Fruit Meal | 11 | Mixer | +3 CHA | × | ||
Jelly | Fruit Meal | 23 | Mixer | +3 CHA | × | ||
Crepe | Fruit Meal | 34 | Oven | +3 CHA | × | ||
King parfait | Fruit Meal | 44 | Mixer | +3 CHA | × | ||
Mousse | Cake | 1 | Mixer | +3 MAG | ✓ | ||
Shortcake | Cake | 12 | Oven | +3 MAG | × | ||
Caramel cake | Cake | 19 | Oven | +3 MAG | × | ||
Tiramisu | Cake | 26 | Oven | +3 MAG | × | ||
Giant shortcake | Cake | 36 | Oven | +3 MAG | × | ||
Bread | Bread | 1 | Oven | +3 WIL | ✓ | ||
Loaf of bread | Bread | 4 | Oven | +3 WIL | × | ||
Breadstick | Bread | 10 | Oven | +3 WIL | × | ||
Soft and fluffy bread | Bread | 18 | Oven | +3 WIL | × | ||
Cream puff | Bread | 24 | Oven | +3 WIL | × | ||
Pie | Bread | 31 | Oven | +3 WIL | × | ||
Pizza | Bread | 42 | Oven | +3 WIL | × | ||
Cookie | Cookie | 1 | Oven | +3 MAG | ✓ | ||
Manju | Cookie | 18 | Oven | +3 MAG | × | ||
Instant ramen | Noodle | 1 | Cauldron | +3 WIL | × | ||
Pasta salad | Noodle | 7 | Cooker | +3 WIL | × | ||
Carbonara | Noodle | 18 | Cooker | +3 WIL | × | ||
Garlic spaghetti | Noodle | 24 | Cooker | +3 WIL | × | ||
Spaghetti with meat sauce | Noodle | 28 | Cooker | +3 WIL | × | ||
Tsukimi udon | Noodle | 36 | Cauldron | +3 WIL | × | ||
Ramen | Noodle | 46 | Cauldron | +3 WIL | × | ||
Fried egg | Egg Meal | 1 | Cooker | +3 LEA | ✓ | ||
Boiled egg | Egg Meal | 4 | BBQ table, Bonfire, fireplace | +3 LEA | ✓ | ||
Omelette | Egg Meal | 8 | Cooker | +3 LEA | × | ||
Flan | Egg Meal | 23 | Mixer | +3 LEA | × | ||
Kid's lunch | Egg Meal | 35 | Cooker | +3 LEA | × | ||
Cooked rice | Rice Meal | 1 | Cooker | +3 END | × | ||
Onigiri | Rice Meal | 11 | Cutting board | +3 END | × | ||
Rice bowl | Rice Meal | 22 | Cauldron | +3 END | × | ||
Curry | Rice Meal | 30 | Cooker | +3 END | × | ||
Vegetable soup | Soup | 1 | Cauldron, Camp pot, Cooker | +3 PER | ✓ | ||
Weed stew | Soup | 2 | BBQ table, Bonfire, fireplace | +3 PER | ✓ | ||
Pottage | Soup | 6 | Cauldron, Camp pot, Cooker | +3 PER | × | ||
Stew | Soup | 12 | Cauldron, Camp pot, Cooker | +3 PER | × | ||
Cream stew | Soup | 16 | Cauldron, Camp pot, Cooker | +3 PER | × | ||
Cazuela | Soup | 21 | Cauldron | +3 PER | × | ||
Sukiyaki | Soup | 35 | Cauldron | +3 PER | × |
Failed Dishes
If you cook a dish while your cooking skill has not reached the required level for the recipe, these will sometimes take the place of the dish you want to make.
Eating them has only a negative effect, so use a hammer to demolish them.
Original dish | Failure dish | Trait | After Hammer | ||||
---|---|---|---|---|---|---|---|
Meat Meal | Grotesque meat | -3 STR | -1 PER | -3 MAG | -1 LEA potential | Corpse or Marbled meat | |
Fish Meal | Fish Remnants | -? DEX | -? PER | -? MAG | -? LEA potential | Fish | |
Vegetable Meal | sticky salad | -? LEA | -? PER | -? MAG | -? LEA potential | Vegetable | |
Fruit Meal | Sticky dessert | -? CHA | -? PER | -? MAG | -? LEA potential | -? WIL potential | Fruit |
Cake | Foolish cake | -3 WIL potential | -1 PER | -3 MAG | -1 LEA potential | Cake dough | |
Bread | Burnt bread | -? WIL | -? PER | -? MAG | -? LEA potential | Nuts | |
Cookie | Failed Dish | -? STR | -? PER | -? MAG | -? LEA potential | Nothing | |
Noodle | Stretched and squishy noodles | -? WIL | -? PER | -? MAG | -? LEA potential | Noodle | |
Egg Meal | Fried egg with no destination | -? LEA | -? PER | -? MAG | -? LEA potential | Egg | |
Rice Meal | Uneasy Rice | -? END | -? PER | -? LEA potential | Rice | ||
Soup | Troublesome Soup | -? STR potential | -? PER | -? MAG | -? LEA potential | Vegetable |
Manufactured Goods
Edible decorations, food bought from NPCs, and processed foods.
Goods | Trait | Notes | ||||
---|---|---|---|---|---|---|
Honey combs | +3 MAG | +2 PER | ||||
Bread, pile of | +3 END | +1 PER | +2 CHA | |||
Assorted bread | +3 END | +1 PER | +2 CHA | |||
Assorted Vegetables | +3 END | +1 PER | +2 CHA | |||
Fruit, pile of | +3 END | +1 PER | +2 CHA | |||
Lunch box | +3 END | +3 PER | +3 CHA | |||
Avocado, piece of | +3 LEA | +3 LEA potential | -1 END | -2 PER | Cannot be farmed, Cannot be used as an ingredient in vegetable and fruit dishes. | |
Melon, piece of | +4 MAG | +3 PER | +3 CHA | -1 END | Cannot be used as an ingredient in fruit dishes. | |
Watermelon, piece of | +2 MAG | -1 END | Cannot be used as an ingredient in fruit dishes. | |||
Round rice cake | +5 WIL | +4 END potential | Can be found in New Year's gifts | |||
Fortune cookie | +3 LEA | +2 CHA | +2 CHA potential | -1 END potential | Often sold at seasonal festival stalls; when eaten, fortune can be read. | |
Takoyaki | +3 WIL | +2 END potential | Often sold at seasonal festival stalls | |||
Moon dumpling | +3 WIL | +3 MAG | Often sold at seasonal festival stalls in March | |||
Heart chocolate | +4 MAG | +3 CHA | Often sold at seasonal festival stalls in March | |||
Macaron | +3 CHA | +3 MAG | -2 LEA potential | Often sold at seasonal festival stalls in March | ||
Stollen | +3 END potential | +3 MAG | Often sold at seasonal festival stalls in March | |||
Sack | +2 END | +2 END potential | -1 STR | |||
Jerky | +3 WIL | +2 STR | +2 STR potential | +1 END potential | -1 DEX | Can be made with sun-dried bricks, sun-dried racks, own work inherits the food traits of the ingredients |
Kibble | +1 WIL | +1 END potential | Can be made from millstone, meat or fish + bark, and the food traits of the ingredients are inherited. | |||
Shit | -3 PER | |||||
Vomit | +3 LEA | -2 PER | -2 LEA potential | -2 CHA | ||
Rotten raw food | -1 CHA | -2 DEX | -2 PER | -2 LEA potential | -2 WIL potential | Sold in stores in a rotten state from the beginning, but can be further rotted into cheese or wine |