Elin meta:EA 23.65 (en)

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EA 23.65

Varsion type
Stable
Release data
2024.12.23

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(Translated by ChatGPT)

[External Additions and Changes]

  • None.

[System]

  • Updated Chinese translations.

[Content Additions]

  • Added recipe for Chaos Altar.
  • Added Heart of Innos (currently only obtainable via wishes).
  • Added sleeping bag to initial recipes.
  • Added black cat doll and sleigh.
  • Added effects for extinguishing flames with ice magic or water.
  • Added the feat "Traveling Chef."
  • Added cooking trait "Freshly Made Dish" (Meal Effect +10%, Gift Value +50%).
  • Added part-time job in a costume. A Jure switching campaign will run during the Holy Night Festival.
  • Added all Kickstarter goods as in-game items.
  • Added "Inventory" category to game settings.
  • Added "Remember sort mode for each container" option to game settings.
  • Added "Burger" recipe to cooking.
  • Added fried potatoes and fried chicken.
  • Added many items related to Jure's gifts.
  • Added various prizes for the lottery.
  • Added recipe for the Holy Tree.
  • Added snow graphics.

[Highlights]

  • ★Jure's gifts can now be opened.
  • ★Fortune Drum now available for drawing prizes.
  • Panties now have sightseeing value.
  • Chaos Altar can now summon Innos (only if already defeated).
  • Rice can now be brewed into alcohol using a brewing barrel.
  • ★Jure's body pillow now reduces insanity.
  • Holy Night Festival has been revamped to be livelier.
  • Updated stalls' items for the Holy Night Festival and Moonlight Festival.
  • Item searches and ★Storage Box searches now support searching by enchantment or gene names when prefixed with "@".
  • Materials not fully used in crafting will return to the original container when used from a base.
  • Logs on the ground can now be directly chopped into thick boards with an axe.

[Additions and Changes]

  • Increased nutritional value of boiled weeds.
  • Sister cats are now treated as humans.
  • Crafting stations are now displayed when learning an item's recipe for the first time.
  • Summoning with Covenant Stone no longer resets livestock/residents' states. Dialogue is skipped for direct summoning.
  • For base and sightseeing value calculations, furniture with diminishing value when placed multiple times will now be evaluated from the highest-value item.
  • Added toggle button to display "All Feats" in the character sheet, showing feats not yet unlocked along with their requirements in tooltips.
  • Set a limit of 300 items for shop inventory generation (to reduce loading times).
  • Changed Innos' race to god and increased level (experimental).
  • Various adjustments to insanity-related increases/decreases (currently no harm at high insanity).
  • Characters will no longer trip immediately after death (to prevent spawn kills).
  • Lottery machines placed in Noyel, Kapul, and Olvina.
  • Speed bonus from faith now scales more gently.
  • Failed dishes now become raw ingredients (for rotting in fertilizer boxes).
  • Adjusted various conditions and fixed random seeds for lotteries.
  • Set a limit of 10 lucky coins obtainable from the lottery.
  • No longer grants worn-out coupons for crafting blocks or floors (to avoid repetitive tasks).
  • Reduced damage from suffocation.
  • Added toggle setting for "Floor Reflection Effect" in graphics settings.
  • Terms of Use are now displayed on first-time uploads of maps/Mods or first-time installation of Mods.
  • Remote weapons with sockets can no longer be duplicated.
  • The material hammer lottery from statues now resets item generation level every 50 levels after level 200 (to maintain demand for lower-tier hammers).
  • Victory count is now displayed in dialogue when talking to adventurers previously defeated in sparring.
  • Adjusted methods for determining door open/close state (experimental).
  • Changed feed troughs into containers.

[Mod]

  • None

[Fixes]

  • Fixed a bug where an error could occur when defeating enemies with ranged weapons.
  • Fixed bed comfort traits not affecting recovery.
  • Fixed companions attempting to use recovery magic on the global map.
  • Fixed alignment issues for resistances when equipping multiple items on the same (non-hand) body part.
  • Fixed SAN value and sleepiness referencing the same variable.
  • Fixed PC corpse/milk cooking to correctly reflect PC's name in the dish name (applies to corpses generated after this version).
  • Fixed slight hair color discrepancy when selecting portraits.
  • Fixed wish string matching process.
  • Fixed unique NPCs appearing younger than their actual age in save data with many in-game years.
  • Fixed item level under 50 not reflecting in the offering's value.
  • Fixed duplication shop discounts affecting the number of duplicated items.
  • Other minor fixes and adjustments.

[Notes]

  • Merry Christmas! Adjustments to melee balance will come in the next stable release, so please wait!
  • The conditions for "Open base to the public" option with the Covenant Stone are "Base Home Rank within top 100 and base name changed from default name (e.g., 'Field')."
  • Use middle-click to specify quantities when using materials from the base with the crafting machine.
  • Changes to companions' favorite items are currently intended when new items are introduced.
  • Adjustments to exploits involving fast travel for farming are planned for late-end content balance.

References