Elin meta:EA 23.45 (en)

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EA 23.45

Varsion type
Blank
Release data
2024.12.01

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[Additions and Changes]

  • The Watering Jar can now be used in places where fences, walls, or furniture that blocks movement are placed.
  • When an egg not owned by the player hatches, the baby will no longer become the player’s pet.
  • Claiming non-quest-related land will no longer automatically set it as the player’s home or respawn point.
  • When drunk or confused while mounted, movement may occasionally become unsteady.
  • For enemies with a single elemental attribute (e.g., Chaos Mushrooms), level adjustments based on their attribute will no longer apply. (Previously, Chaos Mushrooms, which are supposed to be around level 30, *were being generated at nearly level 50 due to chaos attribute adjustments.)
  • When the player sleeps, companions will now also fall asleep.
  • Several genetic feats have been unlocked.
  • Maximum acquisition levels have been set for some genetic feats.
  • Behavioral settings have been added to multiple NPCs.
  • Updated Chinese translations.

[Fixes]

  • Corrected an issue where enemies with multiple attributes (e.g., Hounds) became less likely to appear the higher their attribute rank.
  • Fixed an issue where non-standard-sized sprites (such as tents) did not display graphics properly when thrown, if the item was stacked in multiple quantities.
  • Various minor fixes and adjustments.

[Notes]

  • Holding Shift and right-clicking to equip weapons or shields will equip them to the non-dominant hand.
  • Starting with tomorrow’s update, crops will no longer grow outside player-owned territories (including tents).
  • After tomorrow’s update, the update interval for the standard branch of the game will be adjusted to approximately once per week. The main reasons include:
  • Adding content such as stories and quests takes several days even for a single update.
  • Releasing updates only after sufficient testing through the Nightly branch.
  • Aiming to release updates with as few untranslated parts as possible.
  • The current update frequency often results in mods breaking with each update, increasing the workload for mod creators.
  • Frequent updates have led to confusion and an increase in bug reports related to mods.

References