Elin meta:Beta 22.62 (en)
[Additions and Changes]
- Influence will now be displayed at shops where items can be rerolled.
- When the Feather Scroll is cursed, items with a time duration of 0.1s or less will also be selectable.
- The Platinum Merchant can no longer be recruited by residents. Additionally, if a resident (e.g., through fertilized eggs) becomes one, they will no longer sell items.
- Added a Party Information Widget (experimental). If the display appears abnormal, please try resetting the widget.
- In the crafting screen, enchantments and sockets on equipment will no longer be displayed in the item description (due to random elements that may cause a mismatch with the item after creation).
- The properties of normal food can now be viewed even without the Gourmet feat. The Gourmet feat Lv1 has been changed to "All food properties can be viewed."
- Sparkling and Unique meats will now receive a bonus for being of exquisite quality. Meat from NPCs of higher levels (e.g., dungeon NPCs) will also receive a quality bonus based on the level difference (if there is a unique bonus, it will be added).
- Improved the key input settings screen. Added an option for advanced key settings.
- Added a shortcut key for picking up all items to the key settings.
- Items processed with the processor will now inherit properties in the same manner as during crafting (inheritance, not addition).
- Added several properties that increase selling prices.
- To prevent crops from becoming unstackable as seed enhancement levels increase, crops will now stack by +1 for every 10 levels of seed enhancement (experimental).
- Logs harvested from cultivated trees will also inherit enhancement levels.
[Fixes]
- Fixed a bug where items with no nutritional value could be consumed.
- Fixed an issue where the "does not rot" property of food was missing.
- Fixed an issue where the item investigation key (x) was not being assigned when loading old version configuration files.
- Other minor fixes and adjustments.
[Notes]
- Regarding the Wish Rod, for balance reasons, the usage count is fixed at 0 in the Backer Object route, and there is also a chance for the usage count to be set to 0 in normal generation.
- If I recall correctly, items that start off rotten do not turn into fertilizer even when placed in the fertilizer box.
- With the ability to inherit properties on processed items, some items may be able to inherit different properties by repeating the processing steps. If any unusual behavior is observed, reports would be appreciated.
- Crop enhancement levels will be reduced to 1/10, but the effect and value increase per enhancement level is multiplied by 10. Feedback on this would be appreciated.
Hotfix 1
- In previous versions, the enchantments and traits granted by materials were stored as actual values on individual items. However, starting from this version, they are no longer included in the save data. *While the effects of materials in the game remain unchanged, all items generated in previous versions will now have doubled enchantments—one from the saved item data and another temporarily applied by the material.
[Additions and Changes]
- Internally, the enchantments and traits granted by materials are no longer stored in the save data but are instead temporarily applied within the game instance.
- The name of the material is now displayed on stones and crystals (excluding the default material).
[Fixes]
- Various minor fixes and adjustments.
Hotfix 2
[Additions and Changes]
- The effectiveness of beds for residents now depends on quality and the 【Healing】 attribute, rather than item level.
- Added an option in input settings to "open the window only while the key is held down" when investigating items.
- When upgrading equipment, enchantments derived from materials are now strengthened by 10% with each level increase.
- Allies under the effect of taunt will no longer intercept attacks from other allies.
[Fixes]
- Resolved an issue where quest progress would exceed the final stage under certain unknown conditions, by resetting the progress stage.
- Fixed an issue where the enchantment from the material of equipped items remained effective even after material conversion until the equipment was removed or the game was reloaded.
- Various minor fixes and adjustments.
References