Elin meta:Alpha 20.12 (en): Difference between revisions
(In 20.21 patch notes, Noa states "As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future, I plan to start releasing the latest updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update." Conclusion: previous updates all on stable/default branch.) |
m (Desu moved page Elin:Alpha 20.12 (en) to Elin meta:Alpha 20.12 (en) without leaving a redirect: Moving version notes to Elin Meta namespace to clean up search results.) |
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*Auto-save will not occur when the player dies and the map changes. | *Auto-save will not occur when the player dies and the map changes. | ||
*Added a setting to the config to prevent automatic use of stairs and similar features. | *Added a setting to the config to prevent automatic use of stairs and similar features. | ||
*Adjusted the cost of divine ability. | *Adjusted the cost of divine ability.<ref>Abilities obtained as faith bonuses</ref> | ||
*Removed one trainer from Port Kapul (not reflected in already saved data). | *Removed one trainer from Port Kapul (not reflected in already saved data). | ||
*Improved the stacking process when picking up items with a full main backpack. | *Improved the stacking process when picking up items with a full main backpack. | ||
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*Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items. | *Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items. | ||
*Fixed a glitch where certain items, like the Palmia Times, couldn't be placed. | *Fixed a glitch where certain items, like the Palmia Times, couldn't be placed. | ||
*Fixed a bug where entering Nefia was impossible if the local map tile already generated. | *Fixed a bug where entering Nefia was impossible if the local map tile already generated.<ref>If the tile the Nefia is on already had a local map generated before the Nefia appeared, there was a bug that made it impossible to enter.</ref> | ||
*Corrected various minor glitches. | *Corrected various minor glitches. | ||
*Fixed a bug where picked-up items would not appear in the backpack. | *Fixed a bug where picked-up items would not appear in the backpack. | ||
Latest revision as of 01:57, 8 September 2025
[Additions & Changes]
- Items that are too heavy can no longer be gifted.
- Companions will refuse to carry items that are too heavy.
- Chaos Shapes will no longer grow torsos.
- UI updated to accommodate the increase in parts of Chaos Shapes.
- Cooking with eggs will no longer be considered as using human flesh.
- When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
- Auto-save will not occur when the player dies and the map changes.
- Added a setting to the config to prevent automatic use of stairs and similar features.
- Adjusted the cost of divine ability.[1]
- Removed one trainer from Port Kapul (not reflected in already saved data).
- Improved the stacking process when picking up items with a full main backpack.
- Enabled digging adjacent tiles.
- Introduced treasure maps.
- Keys can now be used from the backpack.
- Increased stamina consumption for lockpicking without possessing a lockpick.
[Fixes]
- Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
- Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
- Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
- Fixed a bug where entering Nefia was impossible if the local map tile already generated.[2]
- Corrected various minor glitches.
- Fixed a bug where picked-up items would not appear in the backpack.
- Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.