Elin meta:Alpha 20.12 (en): Difference between revisions

(In 20.21 patch notes, Noa states "As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future, I plan to start releasing the latest updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update." Conclusion: previous updates all on stable/default branch.)
m (Desu moved page Elin:Alpha 20.12 (en) to Elin meta:Alpha 20.12 (en) without leaving a redirect: Moving version notes to Elin Meta namespace to clean up search results.)
 
(One intermediate revision by one other user not shown)
Line 20: Line 20:
*Auto-save will not occur when the player dies and the map changes.
*Auto-save will not occur when the player dies and the map changes.
*Added a setting to the config to prevent automatic use of stairs and similar features.
*Added a setting to the config to prevent automatic use of stairs and similar features.
*Adjusted the cost of divine ability.
*Adjusted the cost of divine ability.<ref>Abilities obtained as faith bonuses</ref>
*Removed one trainer from Port Kapul (not reflected in already saved data).
*Removed one trainer from Port Kapul (not reflected in already saved data).
*Improved the stacking process when picking up items with a full main backpack.
*Improved the stacking process when picking up items with a full main backpack.
Line 33: Line 33:
*Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
*Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
*Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
*Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
*Fixed a bug where entering Nefia was impossible if the local map tile already generated.
*Fixed a bug where entering Nefia was impossible if the local map tile already generated.<ref>If the tile the Nefia is on already had a local map generated before the Nefia appeared, there was a bug that made it impossible to enter.</ref>
*Corrected various minor glitches.
*Corrected various minor glitches.
*Fixed a bug where picked-up items would not appear in the backpack.
*Fixed a bug where picked-up items would not appear in the backpack.

Latest revision as of 01:57, 8 September 2025

Alpha 20.12

Varsion type
Stable
Release data
2023.12.30

← Previous
Alpha 20.11
Next →
Alpha 20.13

[Additions & Changes]

  • Items that are too heavy can no longer be gifted.
  • Companions will refuse to carry items that are too heavy.
  • Chaos Shapes will no longer grow torsos.
  • UI updated to accommodate the increase in parts of Chaos Shapes.
  • Cooking with eggs will no longer be considered as using human flesh.
  • When the Hearth Stone is at Lv1, rare monsters (the sparkling ones) will not spawn at home.
  • Auto-save will not occur when the player dies and the map changes.
  • Added a setting to the config to prevent automatic use of stairs and similar features.
  • Adjusted the cost of divine ability.[1]
  • Removed one trainer from Port Kapul (not reflected in already saved data).
  • Improved the stacking process when picking up items with a full main backpack.
  • Enabled digging adjacent tiles.
  • Introduced treasure maps.
  • Keys can now be used from the backpack.
  • Increased stamina consumption for lockpicking without possessing a lockpick.

[Fixes]

  • Fixed a bug where the "Hide Depleted Magic Stock" setting would turn back on after loading, even if it was turned off.
  • Fixed a bug where pressing the Alt key and clicking on the global map could accidentally drop items.
  • Fixed a glitch where certain items, like the Palmia Times, couldn't be placed.
  • Fixed a bug where entering Nefia was impossible if the local map tile already generated.[2]
  • Corrected various minor glitches.
  • Fixed a bug where picked-up items would not appear in the backpack.
  • Fixed a bug where monsters wouldn’t emerge when opening a monster-filled box inside the backpack.

References

  1. Abilities obtained as faith bonuses
  2. If the tile the Nefia is on already had a local map generated before the Nefia appeared, there was a bug that made it impossible to enter.