Elin meta:EA 23.1 (en): Difference between revisions

(created page, copied patch notes from changelog)
 
m (Desu moved page Elin:EA 23.1 (en) to Elin meta:EA 23.1 (en) without leaving a redirect: Moving version notes to Elin Meta namespace to clean up search results.)
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
|version=EA 23.1
|version=EA 23.1
|varsion type=
|varsion type=
|release data=10/26 2024
|release data=2024.10.26
|previous=EA 23.00
|previous=EA 23.00
|next=EA 23.2
|next=EA 23.2

Latest revision as of 01:59, 8 September 2025

EA 23.1

Varsion type
Blank
Release data
2024.10.26

← Previous
EA 23.00
Next →
EA 23.2

[Additions and Changes]

  • New “Brain Cells” item introduced, which alters AI patterns and ability usage rates. When a pet absorbs brain cells, its AI pattern (movement frequency, optimal range, tactical style, etc.) will change to match that of the NPC from whom the brain cells were taken.
  • The mysterious young girl now sells brain cells.
  • The development level of Little Garden now rises based on the number of Littles saved and decreases based on the number of Littles who have perished when the map regenerates.
  • Gene and brain cell prices now scale with the amount of feat points spent.
  • Added an animation of bubbling to the Gene Synthesizer.
  • Reinstated the “Display damage numerically” option under the Experimental tab in Settings due to popular demand.
  • The race “Yith” is now granted the “Fear from Beyond the Stars” trait.
  • Monsters above Lv50 are now set to spawn closer to Lv50, as the current generation method rarely spawns monsters over Lv50 in areas like Squelch.
  • Added and updated some NPC action settings.
  • Stationary enemies will no longer track the PC through pathfinding if the PC moves out of range.

[Fixes]

  • Fixed an issue where Heavy Armor Casting was no longer showing as an acquirable feat.
  • Resolved an issue where allies outside of battle were attempting to heal injured allies outside their line of sight.
  • Corrected an issue preventing torii gates from being stacked on pillars outside of Debug Mode (proper placement is on top of pillars).
  • Various other minor fixes and adjustments.

[Notes]

  • Feedback on previous versions and ideas for improvements are always welcome. For pet skill acquisition, the current balance will remain (skills through skill books or genes). Given the demand for certain skills, there may be an option for the mysterious young girl to sell genes containing only specific skill memories.
  • In both the Japanese and English versions, the terminology for gene dominance and recessiveness includes playful language.
  • Regarding Specwing’s adventurers, the fairy town is intentionally designed as a gathering place for adventurers.
  • There are no plans for a specific announcement regarding the final beta test version. The update likely set for October 31st is expected to be the final beta version.
  • The current drop rate for genes is intended to remain at its present level, though a way to increase the drop rate (such as items) may be introduced in the future.

References