Elin meta:EA 23.21 (en): Difference between revisions

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|version=EA 23.21
|version=EA 23.21
|varsion type=Nightly
|varsion type=Nightly
|release data=11/10 2024
|release data=2024.11.10
|previous=EA 23.20
|previous=EA 23.20
|next=EA 23.22
|next=EA 23.22
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*When auto-playing, music will now stop if the PC dies.
*When auto-playing, music will now stop if the PC dies.
*NPCs at the PC’s base will no longer call for help if attacked.
*NPCs at the PC’s base will no longer call for help if attacked.
**Fire magic now occasionally creates pillars of flame.
*Fire magic now occasionally creates pillars of flame.
*The auto-bed command cannot be used while return or escape is in progress.
*The auto-bed command cannot be used while return or escape is in progress.
*Fertilizer can now be placed on top of fences.
*Fertilizer can now be placed on top of fences.

Latest revision as of 02:01, 8 September 2025

EA 23.21

Varsion type
Nightly
Release data
2024.11.10

← Previous
EA 23.20
Next →
EA 23.22

If an attempt is made to reacquire divine blessing equipment while the same equipment already exists, it will be destroyed. To ensure safety, this update is first being released in Nightly. If any divine blessing equipment is unexpectedly destroyed, please provide feedback.

[Additions and Changes]

  • The setting "Use aggressive abilities on self only while holding Shift" has been modified to apply to "allies (including self)."
  • When auto-playing, music will now stop if the PC dies.
  • NPCs at the PC’s base will no longer call for help if attacked.
  • Fire magic now occasionally creates pillars of flame.
  • The auto-bed command cannot be used while return or escape is in progress.
  • Fertilizer can now be placed on top of fences.
  • A sound effect has been added to ether disease onset, along with a notification.
  • A notification will appear when a companion’s item is broken.
  • Walls and other structures can only be built beyond the map boundary in build mode.
  • Earthquake damage has been adjusted.
  • Crafted ammunition now receives enhancement levels according to crafting skill level.
  • Shooting target information will now be cleared when moving between maps.
  • In the PC’s inventory, stackable items can now be placed one by one by holding the left mouse button and right-clicking while dragging.
  • The action to mark an item as important will be visible even if "Advanced Menu" is disabled in settings.
  • Items like New Year's gifts cannot be used on the global map.
  • When fast traveling, travel speed bonuses (such as Seven-League Boots) now shorten travel time rather than reducing food consumption.
  • Babies will gain feat points from the milk bonus when nursing.
  • Clicking a party member in the Party Member Widget now opens the trade window.
  • Divine blessing equipment can now be reacquired by wishing. If the same equipment already exists, it will be destroyed upon picking up the new item.
  • Field signpost ranges now penetrate fences (excluding those placed indoors). Visibility checks have been removed to prevent obstructions like trees.
  • The name of "Asylum" has been changed to "Orphanage."

[Fixes]

  • Fixed an issue where quest NPCs, when retrieved from the Pact Stone in Vernis quests, behaved erratically.
  • Fixed an issue where using Itzpalt's "Extract Mana" did not restore MP to companions, while incorrectly restoring MP to the PC based on the number of companions.
  • Fixed a bug where crafted stackable items would sometimes stack with untagged items, causing an issue with completed items.
  • Corrected the fishing skill progression, which had made small medals rarer with higher skill levels (intended to be the opposite).
  • Various minor fixes and adjustments.

[Notes]

  • There may be display and behavior issues with Japanese text input, likely due to a bug in Unity. If anyone has any insights or suggestions on how to resolve this, please send feedback.

References