Elin meta:EA 23.37 (en): Difference between revisions
(created page, copied patch notes from changelog) |
m (Desu moved page Elin:EA 23.37 (en) to Elin meta:EA 23.37 (en) without leaving a redirect: Moving version notes to Elin Meta namespace to clean up search results.) |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 3: | Line 3: | ||
|version=EA 23.37 | |version=EA 23.37 | ||
|varsion type= | |varsion type= | ||
|release data=11 | |release data=2024.11.23 | ||
|previous=EA 23.36 | |previous=EA 23.36 | ||
|next=EA 23.38 | |next=EA 23.38 | ||
| Line 14: | Line 14: | ||
*Added a key binding for quick load in the input settings (only enabled when allowed by an Oath). | *Added a key binding for quick load in the input settings (only enabled when allowed by an Oath). | ||
*Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only). | *Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only). | ||
*Evolved species can now become bounty targets. | |||
*Renamed short-circuited generators to make them more distinguishable. | *Renamed short-circuited generators to make them more distinguishable. | ||
*Improved behavior where the PC would move erratically at high speed when the game becomes laggy. | *Improved behavior where the PC would move erratically at high speed when the game becomes laggy. | ||
Latest revision as of 02:01, 8 September 2025
EA 23.37
Varsion type
Blank
Release data
2024.11.23
[Additions and Changes]
- Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
- Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
- Evolved species can now become bounty targets.
- Renamed short-circuited generators to make them more distinguishable.
- Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
- Improved tooltip display behavior and display speed.
- Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
- Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
- Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
- Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
- Made mana recoil no longer reducible by magic resistance.
- Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
- Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
- Restricted quests that display enemies on the minimap to specific quests only.
[Fixes]
- Fixed a freeze issue when moving across maps with a large number of companions.
- Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
- Fixed an issue where informants could unlock nested locked containers.
- Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
- Fixed the “Fox Ward” feat for Mifu, which was always active.
- Fixed abilities stored in backpacks being moved during auto-sorting.
- Other minor fixes and adjustments.
[Notes]
- The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
- Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.
References