Elin meta:EA 23.77 (en): Difference between revisions

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|version=EA 23.77
|version=EA 23.77
|varsion type=Nightly
|varsion type=Nightly
|release data=1/16 2025
|release data=2025.01.16
|previous=EA 23.76
|previous=EA 23.76
|next=EA 23.78
|next=EA 23.78

Latest revision as of 02:01, 8 September 2025

EA 23.77

Varsion type
Nightly
Release data
2025.01.16

← Previous
EA 23.76
Next →
EA 23.78

(Translated by ChatGPT)

[Additions and Changes]

  • NPCs now lose taunts and similar stances upon revival.
  • Party members can now be slaughtered.
  • Mannequins and signs with different content no longer stack.
  • Mannequins are now colored based on the material of the equipment they wear.
  • Snowmen can now be created on empty snowy ground.
  • Added several items related to the Village of Atonement.
  • Added 3 new portraits for the younger sister.
  • Added 3 new monsters.
  • Added "Floating" and "Ancient Species" feats to dragons at creation.
  • The "Scatter" enchantment can now appear as a random enchantment on melee weapons. Also, some hammer-type weapons now have "Scatter" as an initial enchantment.
  • Added the "Homing" random enchantment. Also, some dagger-type weapons now have "Homing" as an initial enchantment.
  • ★Lucky Dagger's "Homing" is now a faction-specific enchantment.

[Fixes]

  • Fixed reversed graphics for Orc and Orc Warrior. Blade Ω and Blade graphics have been swapped.
  • Fixed an issue where furniture that doesn’t alter ground height still affected footstep sounds when walked on.
  • Switching livestock status now removes party affiliation flags (to prevent livestock from rejoining the party upon revival).
  • Fixed an issue where one more minion than the maximum limit could be summoned.
  • Various minor fixes and adjustments.

[Notes]

  • Eureka has the "One with Mana" feat, requiring mana to be drained to defeat it.
  • Ether disease and feats currently modify base stats permanently, not temporarily, as intended.
  • Melee adjustments will be made gradually through new enchantments and features rather than drastic balance changes all at once. Balance changes may occur frequently during the Nightly period.
  • Higher-tier attributes bypass immunity to elements. Unique effects and visual effects are planned for each attribute.

References