Elin meta:EA 23.98 (en): Difference between revisions

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|version=EA 23.98
|version=EA 23.98
|varsion type=Nightly
|varsion type=Nightly
|release data=3/4 2025
|release data=2025.03.04
|previous=EA 23.97
|previous=EA 23.97
|next=EA 23.99
|next=EA 23.99

Latest revision as of 02:01, 8 September 2025

EA 23.98

Varsion type
Nightly
Release data
2025.03.04

← Previous
EA 23.97
Next →
EA 23.99

(Translated by ChatGPT)

[Additions & Changes]

  • Renamed the "Show Hidden Paths" toggle under World Principles to "Show All Principles" and made it available during character creation.
  • Added a setting under Hidden Paths in World Principles: "Enemies in Dungeons Do Not Receive Abyssal Blessing."
  • Added a setting under Hidden Paths in World Principles: "Companion Feat Experience Multiplier" (experimental).
  • Capped rerolls from luck-based damage dice and similar effects at 20 times to reduce processing load in high-level battles (e.g., faith-based bosses).
  • Adjusted the min/max values for stamina and mana to -999999.
  • Changed the reroll cost for quests to 2.
  • Added "Arachnophobia Mode" to game settings (graphics are temporary).
  • Prevented item destruction by fire if the character is wet and by cold if the character is burning.
  • Isca now drops ★Blood of the Fallen Angel.
  • Limited dye crafting materials to resource-type items (temporary, as the material list was getting too long).
  • Added variations of the Armor Dummy and a Sandbag.
  • Added four new monsters.
  • Elemental creatures (e.g., hounds) now have their resistance to a corresponding weakness lowered upon generation if applicable.

[Fixes]

  • Fixed an overflow issue with HP and MP in high-depth layers.
  • Fixed an issue where execution-style attacks were always activating.
  • Various minor fixes and adjustments.

[Notes]

  • Snow-covered graphics for some assets, including flowers, are currently being prepared.
  • With World Principles now implemented, future stable updates will focus on advancing the Home series storyline and side quests. Backer wishes, which have been delayed, will also be actively incorporated.
  • Seeking ideas for temporary restrictions under World Principles regarding fast travel (time passage) and large-scale farming as a money-making method. While a more in-depth system will be implemented later, a simple temporary restriction will be added in the meantime. This may eventually tie into the parliamentary system.

Patch 1

(Translated by ChatGPT)

[Added & Changed]

  • When stealing a god, the one who steals will now die from overwork.
  • Request reroll cost reverted to 1. Cost now increases after a certain number of rerolls and decreases over time.
  • Added a new dungeon generator variation (Natural Great Hall).
  • Added Grassland Nephia.
  • Outdoor-type Nephia will no longer generate dungeons with doors.
  • In outdoor-type Nephia, trap spawn rate reduced to 1/5, and creature respawn rate increased to 3x.

[Fixed]

  • Various minor fixes and adjustments.

References