Elin meta:EA 23.54 (en)
(Redirected from Elin meta:EA 23.54 (ja))
EA 23.54
Varsion type
Stable
Release data
2024.12.10
[Additions and Changes Outside the Game]
- Added a "Kickstarter-related" section to "Development Room" and included a link to the "Last Wish Content Correction Form."
- Published the document "How to Write `package.xml`" in the Development Room.
- Set official tags and categories for mods in the Steam Workshop.
- Published a document on setting Workshop tags in the "Development Room."
[System Changes]
- Release notes now display with a more polished appearance.
- Save data newer than the game version will no longer load.
- Changed the location of the backup folder.
- Experimental support for Steam Cloud has been added.
- The "Last Wish" console command now displays IDs instead of names in its list (search can still use both IDs and names).
- Updated the Chinese translation.
[Content Additions]
- Added a dedicated screen for portrait selection.
- Added a boost to the Griffin's feats.
- Added enchants to meteorites, crystals, straw, aquamarine, onyx, and sapphire.
- Added ingots to the recipes for arrows and crossbow bolts.
- Added animations to wind chimes and doorbells.
- Updated and added content for "Last Wish."
- Expanded credits.
- Added content to in-game monuments.
- Added backer-exclusive wallpapers (redeemable via the same screen as bonus codes).
- Added new monsters.
- Opened Euk’s Cave (no boss yet).
- Added a "Lighting Technician License" to the notary's shop, allowing free color customization for lights.
- Added the "Rare Species" feat to the Roran and Mermaid races (adjusts genetic trait costs).
- Added the "From the Northern Lands" feat and starting skills to the Norland race.
- Added four new graphics for random adventurers.
- Added items: heart-shaped cushion, wooden bear carving.
- Added friendly NPCs like "Dancer" to various towns.
- Added horse and sheep portraits (Thanks, minagi!).
- Added two new Little Sister portraits (Thanks, minagi!).
- Added the solitary owl 'Griffin' to Mithiria.
- Added a portrait for the Exile.
- Added "Flower Crown" to the initial handcrafted recipes.
- Introduced new NPCs, "Pastry Chef" and "Miner," to several towns.
- Added the ★Ribbon to Miral Garok's exchange items.
- Added a strange pillow.
- Added new behavior settings for multiple NPCs.
[Updates and Adjustments]
- Portraits for non-PCC residents can now be changed directly via the resident message board.
- When auto-dismounting or releasing parasitic pets during sleep, their transformation status no longer progresses.
- Turn progression has been stopped when transitioning between stairs or similar movements.
- Stopping water-gathering action upon drowning.
- Automatically removing NPCs from bed ownership if they’ve relocated to another base.
- Improved the behavior when rotating walls during manual placement.
- Healers can no longer cure eating disorders.
- Added auto-dismount/parasite release during sleep and auto-remount/re-parasite upon waking.
- Hunger now gradually depletes stamina.
- Improved Fog of War.
- Changed the hotbar toggle tutorial trigger to occur when an item is placed on the hotbar.
- Restricted the War Horn and Covenant Stone from being picked up without space in the backpack or placed via the PC's middle-click actions.
- Removed the 5-10% damage penalty during auto-combat.
- Temporarily made the "Quick Learner" feat removable (scheduled for reversal in a future build).
- Griffin recruitment has been disabled (due to potential future race adjustments).
- Limited investment availability to PC bases and towns only.
- Status effects now heal at the end of sparring matches for all involved.
- High satiation levels now prevent full satiation reset upon death.
- Enabled numeric keypad Enter for quantity changes and detector keyword confirmation.
- "Important" food items will not be consumed automatically.
- "Quick Learner" and "Rare Species" feats are now locked for removal if recessive traits are present.
- Added tooltip displays for genetic slot costs of traits (even for traits consuming only 1 slot).
- Added professions and hobbies for Miral and Garok.
- Introduced a minimum speed cap for debuffs like sluggishness (experimental).
- Displayed flower crowns on characters wearing them (only for characters with hat positioning data).
- The power of Mani’s gene now depends on the generation level of Mani’s statue.
- NPCs now face the same direction as the PC when sleeping beside them.
- The maximum number of residents tied to Covenant Stones now depends on the sum of their levels.
- Bakers now sell cookies.
- Increased magic resistance of "Moonlit Bell."
- NPCs unable to collect fishing rewards due to full inventory now destroy them instead.
- Adjusted Mesherada's lines (the "Hathaway" mentioned is not a specific individual but a placeholder name akin to Beatrice from Re:Zero; Mesherada is searching for the "Player").
- Scaled enchantment strength for "Travel Speed Increase" and "Magic Enhancement" to not scale with level.
- Building on immovable blocks now prompts NPCs to be kicked even in build mode.
- Allow banishing minions even when distant.
- Reduced drop rates for meat and genes from minions.
- Added speed modifiers for NPCs above level 1000 (provisional measure).
- Decorative items like stones and fish no longer consume fertility points.
- Yakasha statues can now be used for cooking (equivalent to campfires).
- Adjusted genetic slot costs for certain Apostle-related genes.
[Mod Updates]
- Added support for flipping custom mod images for weapons and characters.
- Changed "Private" labeling for mods in the Package folder to "Local."
- Displayed error details during mod uploads.
- Prevented overwriting Workshop mod titles and descriptions during updates.
- Added `<visibility>` tags to package.xml for mods.
- Registered tags from package.xml in the Workshop during uploads.
- User maps now unlock visibility flags for Covenant Stones, Waystones, and impassable furniture.
- Limited NPCs to three per tile and items to 20 per tile in user maps.
[Fixes]
- Fixed weight calculations when using eco-marks on furniture with altered weight due to scrolls.
- Prevented tents from causing weight overflow.
- Corrected glitches in wall rendering near map edges.
- Fixed temporary items like War Horns being permanently kept.
'Resolved an issue where HP accumulated incorrectly in specific NPC multiplication cases.
- Addressed issues with shared beds where co-sleeping wasn't triggered.
- Corrected decoration widgets not appearing in the correct position after editing.
- Fixed empty sky settings not applying when using map boards in newly acquired PC land.
- Removed debug actions from the middle-click menu for water-placed items with the Lighting Technician License.
- Addressed auto-combat strategy skill mitigation rates not referencing the correct skill.
- Fixed improper potion generation during internal effects specification.
- Prevented save file size increases during Steam Cloud saves.
- Resolved tax application issues in non-tax-exempt zones.
- Improved loading times when traveling on the global map with many companions.
- Blocked quest item hand-ins from locked containers.
- Restored long-press key functionality for repeated attacks.
- Fixed NPC tip amounts not applying during performances.
- Numerous other small fixes and adjustments.
[Notes]
- Game assets like portraits are not permitted for AI learning or editing.
- Word filters act as whitelist/blacklist based on modifiers applied.
- Invalid "Last Wish" entries marked as `valid:False` indicate input errors; corrections can be submitted via the form at the bottom of the "Development Room" page.
- Early crafting equipment, like buckets, now has a low probability of appearing as loot. Minor item adjustments are made regularly but are not detailed in release notes.
- Faith bonuses now increase with both devotion levels and the number of faith days.
- Fast travel farming is not currently prohibited, though adjustments like market value depreciation for repeated sales of identical items may be explored.
- Multiple NPCs on one tile are handled as a fallback for crowded tiles or certain interactions; XP farming abuse of this state will gradually be addressed.
- Imported merchants' goods remain unchanged in bases; however, additional services tied to guild rank unlocks might appear in the future.
- The official term for "piety" is "faith."
References