Elin meta:EA 23.152 (en)

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EA 23.152

Varsion type
Stable
Release data
2025.06.10[1]

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EA 23.153

  • After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]

  • Cats now spawn again outdoors.
  • Shallow water tiles on the global map now generate an underwater map, which can also be used as a base.
  • Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill).
  • Stroking or petting NPCs with the "spiky" feat now causes bleeding.
  • Companions now track days spent with the PC, displayed in the notes section.
  • Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books.

[New Content]

  • (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait.
  • Added “Highlight Hostile NPCs” option to game settings.
  • Added spell “Cat Transformation.”
  • Added feat “Lord of the Pack,” assigned to some NPCs.
  • Added hair-related mutations.
  • Added rare enchantment “shockwave immunity” to leg equipment random enchants.
  • Added status “Berserk.”
  • Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream).
  • Added new crop “Cabocchi.”
  • Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage).
  • Added two new coral variations and replaced some existing coral graphics.
  • Added coral reef map objects, now spawning in underwater Nefia.
  • Added red algae floor for underwater Nefia.
  • Added ocean floor tiles, replacing sandy floor in underwater maps.
  • Added underwater map background (can be selected in Map Board under “Change Sky”).
  • Added barbed wire fence.
  • Added gossip dialogue for Princess of Fangs.
  • Added gossip dialogue for Kiria and for the Older Sister NPC.
  • Added gossip dialogue for Mesherada and changed some of her lines.
  • Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement.
  • Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper.
  • Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.”
  • Added two bunny boy portraits (Thanks minagi!).
  • Added two new monsters.
  • Added one dinosaur.
  • Added one new animal.

[New Items and Recipes]

  • Added “what once was.”
  • Added naginata.
  • Added gene drug (currently a wish-only item).
  • Added foreign doll.
  • Added hair tonic recipe to the alchemy table.
  • Added egg-laying medicine recipe to the alchemy table.
  • Added pulpit recipe to the crafting table.
  • Added two seed recipes to the millstone.
  • Added coral reef recipe and adjusted material requirements.
  • Added “buckler” to initial crafting recipes (graphic is provisional).
  • Added rare drop to polar bears.
  • Added rare drops to Tyrannosaurus and Dodorex.
  • Added rare drop to Triceratops.
  • Added back-facing graphic variant for cameras.
  • Added covered well graphic variant.

[Alchemy Potion Changes]

  • Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level.
  • Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.).
  • Temporary attribute boosts/weaknesses from potions no longer have random variance.
  • Temporary attribute boosts/weaknesses cannot stack.
  • Blessed recovery potions now consistently boost all related attributes, no longer random.
  • Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat.
  • (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more.

[Additions and Changes]

  • Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.)
  • Teleporters with IDs no longer stack in the inventory.
  • Telescopes and similar objects can now be used in user maps.
  • Material for milk changed to whipped cream.
  • Places page in Journal now displays visited towns and influence of bases/towns.
  • “Brightness of Life” status removed upon PC/NPC revival.
  • Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming).
  • Crafting recipe window size slightly increased.
  • Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves).
  • Underwater growth enabled for Feywood and Coralwood.
  • Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events.
  • Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked.
  • Hair-related mutations no longer occur via random mutation.
  • “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.”
  • Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC).
  • Large instruments (piano, harpsichord, etc.) no longer block sight.
  • Max carry weight will not fall below 1s.
  • Goddess’s drool wish power boost increased fivefold.
  • Added “not for sale” tag to wish wands.
  • When multiple items generated by wishes, high-value items spawn in lower numbers.
  • High-level NPC skill scaling adjusted to be smoother.
  • Added effects for negative item traits like 【Bleed】 when consumed.
  • “Calm Mind” status now counters berserk.
  • Normal crops no longer grow underwater.
  • Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL.
  • No knockback while under gravity status; tooltip updated accordingly.
  • Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations.
  • Moon Gate load errors now display the user map name.
  • Magic circle default material changed to crystal and now supports color change.
  • Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased.
  • Horn blow danger increase in random battlefields now scales with current danger level.
  • Throwing category items now display hardness in tooltips.
  • Runes cannot be wished for now.
  • “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies.
  • Windmills and snowman generators now produce power outdoors even in bad weather.
  • Baby talk made cuter.
  • Riding/swimming pets now gain swimming XP when moving on water tiles.
  • Slave trader buying/selling list now displays gender and age.
  • Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks).
  • Low chance for crops other than grass to spawn in grassland Nefia.
  • Random crops may also spawn in forest Nefia.
  • Random treasure chests and pearls in fields or underwater no longer spawn where items already exist.
  • Pearl contents now depend on map content level.
  • Added reading to idle behavior for some NPCs.
  • Updated graphics for mercury and fallen angel’s blood.
  • Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】.
  • Updated snow graphic.
  • Updated Chinese translation.

[Fixes]

  • Fixed a bug where rounding error in ether disease accumulation caused incorrect values.
  • Fixed wish spellbooks not generating (probably).
  • Fixed negotiation skill affecting wish item values.
  • Fixed overlapping negative effects reversing the speed law in the speed calculation formula.
  • Fixed Moon Gate errors caused by special characters in user map IDs.
  • Fixed platinum merchants being capturable with monster balls.
  • Fixed minimap not updating immediately after land expansion.
  • Fixed dyed sub-color of wooden items using the main color instead.
  • Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog.
  • Fixed random battlefields not allowing withdrawal signal after canceling a previous one.
  • Fixed defunct A-type feat still appearing in gene feat generation.
  • Fixed used deity statues in Village of Atonement becoming reusable after map regeneration.
  • Other minor fixes and adjustments.

[Notes]

  • Changes in character sprite files may cause glitches with modded character images.
  • “What once was” represents residue, not meat—dropped by machines and other non-meat races.
  • Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor).
  • Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment.
  • Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws.
  • All newly added red books were provided by the Elin community. Thank you for your support!
  • The pulpit should eventually allow creating classrooms at home.
  • (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.

■ Changes from Nightly

  • Temporary removal of winter spoilage prevention (planned to be restored/adjusted in the next Nightly).,
  • Default immersive widget set now shows influence in the info bar.,
  • Adjusted weight and nutrition for black bass, tuna, and moonfish.,
  • Bad weather resistance enchantment can now be added to rings via runes.,
  • (English version) Skill “Sculpture” renamed to “Sculpting.”,
  • Updated Chinese translation.

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Replaced mistakenly included sponge block with a mysterious block,
  • Adjusted genetic drug prices,
  • (English version) Renamed Harimaguro to pintuna (since both tuna and Harimaguro were named tuna),

[Fixes]

  • Corrected some English translations,
  • Other minor fixes and adjustments,

[Notes]

  • If no major issues are found, plan to resume Nightly updates. From late June to July, there will be some renovation work in my aging room, so updates might be a bit slower than usual.,

References