Elin meta:EA 23.152 (en)
(Redirected from Elin meta:EA 23.152 (ja))
- After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
[Highlights]
- Cats now spawn again outdoors.
- Shallow water tiles on the global map now generate an underwater map, which can also be used as a base.
- Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill).
- Stroking or petting NPCs with the "spiky" feat now causes bleeding.
- Companions now track days spent with the PC, displayed in the notes section.
- Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books.
[New Content]
- (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait.
- Added “Highlight Hostile NPCs” option to game settings.
- Added spell “Cat Transformation.”
- Added feat “Lord of the Pack,” assigned to some NPCs.
- Added hair-related mutations.
- Added rare enchantment “shockwave immunity” to leg equipment random enchants.
- Added status “Berserk.”
- Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream).
- Added new crop “Cabocchi.”
- Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage).
- Added two new coral variations and replaced some existing coral graphics.
- Added coral reef map objects, now spawning in underwater Nefia.
- Added red algae floor for underwater Nefia.
- Added ocean floor tiles, replacing sandy floor in underwater maps.
- Added underwater map background (can be selected in Map Board under “Change Sky”).
- Added barbed wire fence.
- Added gossip dialogue for Princess of Fangs.
- Added gossip dialogue for Kiria and for the Older Sister NPC.
- Added gossip dialogue for Mesherada and changed some of her lines.
- Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement.
- Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper.
- Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.”
- Added two bunny boy portraits (Thanks minagi!).
- Added two new monsters.
- Added one dinosaur.
- Added one new animal.
[New Items and Recipes]
- Added “what once was.”
- Added naginata.
- Added gene drug (currently a wish-only item).
- Added foreign doll.
- Added hair tonic recipe to the alchemy table.
- Added egg-laying medicine recipe to the alchemy table.
- Added pulpit recipe to the crafting table.
- Added two seed recipes to the millstone.
- Added coral reef recipe and adjusted material requirements.
- Added “buckler” to initial crafting recipes (graphic is provisional).
- Added rare drop to polar bears.
- Added rare drops to Tyrannosaurus and Dodorex.
- Added rare drop to Triceratops.
- Added back-facing graphic variant for cameras.
- Added covered well graphic variant.
[Alchemy Potion Changes]
- Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level.
- Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.).
- Temporary attribute boosts/weaknesses from potions no longer have random variance.
- Temporary attribute boosts/weaknesses cannot stack.
- Blessed recovery potions now consistently boost all related attributes, no longer random.
- Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat.
- (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more.
[Additions and Changes]
- Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.)
- Teleporters with IDs no longer stack in the inventory.
- Telescopes and similar objects can now be used in user maps.
- Material for milk changed to whipped cream.
- Places page in Journal now displays visited towns and influence of bases/towns.
- “Brightness of Life” status removed upon PC/NPC revival.
- Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming).
- Crafting recipe window size slightly increased.
- Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves).
- Underwater growth enabled for Feywood and Coralwood.
- Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events.
- Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked.
- Hair-related mutations no longer occur via random mutation.
- “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.”
- Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC).
- Large instruments (piano, harpsichord, etc.) no longer block sight.
- Max carry weight will not fall below 1s.
- Goddess’s drool wish power boost increased fivefold.
- Added “not for sale” tag to wish wands.
- When multiple items generated by wishes, high-value items spawn in lower numbers.
- High-level NPC skill scaling adjusted to be smoother.
- Added effects for negative item traits like 【Bleed】 when consumed.
- “Calm Mind” status now counters berserk.
- Normal crops no longer grow underwater.
- Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL.
- No knockback while under gravity status; tooltip updated accordingly.
- Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations.
- Moon Gate load errors now display the user map name.
- Magic circle default material changed to crystal and now supports color change.
- Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased.
- Horn blow danger increase in random battlefields now scales with current danger level.
- Throwing category items now display hardness in tooltips.
- Runes cannot be wished for now.
- “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies.
- Windmills and snowman generators now produce power outdoors even in bad weather.
- Baby talk made cuter.
- Riding/swimming pets now gain swimming XP when moving on water tiles.
- Slave trader buying/selling list now displays gender and age.
- Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks).
- Low chance for crops other than grass to spawn in grassland Nefia.
- Random crops may also spawn in forest Nefia.
- Random treasure chests and pearls in fields or underwater no longer spawn where items already exist.
- Pearl contents now depend on map content level.
- Added reading to idle behavior for some NPCs.
- Updated graphics for mercury and fallen angel’s blood.
- Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】.
- Updated snow graphic.
- Updated Chinese translation.
[Fixes]
- Fixed a bug where rounding error in ether disease accumulation caused incorrect values.
- Fixed wish spellbooks not generating (probably).
- Fixed negotiation skill affecting wish item values.
- Fixed overlapping negative effects reversing the speed law in the speed calculation formula.
- Fixed Moon Gate errors caused by special characters in user map IDs.
- Fixed platinum merchants being capturable with monster balls.
- Fixed minimap not updating immediately after land expansion.
- Fixed dyed sub-color of wooden items using the main color instead.
- Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog.
- Fixed random battlefields not allowing withdrawal signal after canceling a previous one.
- Fixed defunct A-type feat still appearing in gene feat generation.
- Fixed used deity statues in Village of Atonement becoming reusable after map regeneration.
- Other minor fixes and adjustments.
[Notes]
- Changes in character sprite files may cause glitches with modded character images.
- “What once was” represents residue, not meat—dropped by machines and other non-meat races.
- Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor).
- Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment.
- Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws.
- All newly added red books were provided by the Elin community. Thank you for your support!
- The pulpit should eventually allow creating classrooms at home.
- (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.
■ Changes from Nightly
- Temporary removal of winter spoilage prevention (planned to be restored/adjusted in the next Nightly).,
- Default immersive widget set now shows influence in the info bar.,
- Adjusted weight and nutrition for black bass, tuna, and moonfish.,
- Bad weather resistance enchantment can now be added to rings via runes.,
- (English version) Skill “Sculpture” renamed to “Sculpting.”,
- Updated Chinese translation.
Patch 1
(Translated by ChatGPT)
[Additions and Changes]
- Replaced mistakenly included sponge block with a mysterious block,
- Adjusted genetic drug prices,
- (English version) Renamed Harimaguro to pintuna (since both tuna and Harimaguro were named tuna),
[Fixes]
- Corrected some English translations,
- Other minor fixes and adjustments,
[Notes]
- If no major issues are found, plan to resume Nightly updates. From late June to July, there will be some renovation work in my aging room, so updates might be a bit slower than usual.,