Elin meta:EA 23.32 (en)

Revision as of 02:01, 8 September 2025 by Desu (talk | contribs) (Desu moved page Elin:EA 23.32 (en) to Elin meta:EA 23.32 (en) without leaving a redirect: Moving version notes to Elin Meta namespace to clean up search results.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
EA 23.32

Varsion type
Blank
Release data
2024.11.18

← Previous
EA 23.31
Next →
EA 23.33

I’ve been receiving around 200–300 pieces of feedback per day, which I’m truly grateful for. However, I’m finding it quite challenging to keep up with everything. My PC is still not working well, so until the new one arrives, I’d like to focus on improving my development environment, including looking into recruiting staff to help with feedback and support. As for adding side quests and unique NPCs in towns, I’m hoping to start working on those in December.

[Additions and Changes]

  • Fixed an issue where the effects of Gourmet 3 were commented out. Additionally, when Gourmet 3 is active, crafted dishes now provide increased meal effects (Nutrition, i.e., satiety recovery -10%, Meal Effects +5%).
  • NPCs that become lost for any reason and cannot return to their location will now teleport back after a while.
  • In random battlefield quests, it is no longer possible to blow the horn after signaling retreat. Boss generation now uses a fixed seed for the lottery. Also, fixed an issue where evolved species generated on the battlefield did not drop genetic materials.
  • Playlists now change when acquiring new land (outside of events).
  • Updated map recipes so that the danger level of the map increases based on the materials used during crafting.
  • Divine Blessing equipment left on the ground outside the base will automatically slip into the PC's backpack when leaving the map.
  • Falling during transitions from the global map to local maps has been disabled.
  • Added a "Always Sort" option to container sorting settings.
  • Mobs now appear randomly on the global map.

[Fixes]

  • Fixed an issue where Nefia with a danger level of 50 floors or higher could generate without an Advanced Adventurer's License.
  • Various other minor fixes and adjustments.

[Notes]

  • Shop scale is calculated based on "the unique shop size of the merchant + the development level of the town (base)."
  • To create a water source with the Thirsty Jar, the ground must first be stripped bare.
  • Transparent platforms refer to the "scaffold floor" when rotated.
  • For Little Garden, the scale will remain 0 if the penalties for killing Little outweigh the bonuses for rescuing them.
  • It is intentional that Eco Points are obtained after reaping the lives of plants generated with Kumiromi Seeds.

Hotfix

  • The maximum number of maps that can be crafted is now determined by the deepest floor reached by the PC.
  • Fixed an issue where items inside locked containers could be delivered in base delivery requests.
  • Adjusted the behavior of moving items with right-click or Shift + left-click when "Always Sort" is enabled to match that of storage chests.

References