Elin meta:EA 23.61 (en)

EA 23.61

Varsion type
Stable
Release data
2024.12.19

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EA 23.62

Balance adjustments are still pending, but the stable version will be released to deliver "★Jure's Gift" by Christmas. Please look forward to it as a Christmas treat. (Mainly a flavor gift with no impact on game balance.)

[New Additions and Changes Outside the Game]

  • Added new PVs (Japanese, English). Updated Elin's Steam page with the PVs.

[System Updates]

  • Opened "GENERAL" and "DEBUG" chat channels (chat displayed via Palmia Times).
  • Revised uploader terms in Help. Added user-generated content terms.

[Content Additions]

  • "★Jure's Gift" will be delivered in-game on December 25 (currently not openable).
  • Added "Antique Coupon" as a reward for crafting an item for the first time (raffles planned in the next stable update).
  • Added "★Rattle" and Moire to the traveling merchant's dock.
  • Added "Large Shipping Box" to Loytel's inventory.
  • Added panties skin.
  • Added 15 new monsters.
  • Added 6 portraits for the Sister Squad. (Thanks, minagi!)
  • Added 2 portraits for the Undying Sister. (Thanks, minagi!)

[Highlights]

  • Beds can now be assigned to livestock (no functional effect).
  • Greatly increased the cost of pleasurable activities. Pricing is now calculated based on the charisma of both parties, with the wealthy paying double.
  • Allies will maintain distance when attacking enemies with counter-attack feats. They will avoid close combat with glowing porcupines.
  • Rare trait added to the "Sister Cat" race. Gene slots reduced from 5 to 4.
  • Removed waist equipment slot from "Mermaid" race (newly generated only).
  • Switching faith between Kizuami and Horome no longer triggers divine punishment. Some faith is carried over.
  • Zones like Yeek's Cavern will temporarily disappear from the world and regenerate under new rules (random Nephia generation).
  • NPCs included in backer content can now be sculpted.
  • Adjusted random enchantment scaling. Production skills and magical boosts now scale more smoothly with item generation levels.
  • Added a button to remove registered maps from the map list in Stargazer's Moon Gate.
  • "Show advanced menu" setting now displays anchor settings in container configuration.

[Additions and Changes]

  • Sleeping is now possible on bundles or piles of straw.
  • No scolding when submerged in water tiles while undressed.
  • Head and face PCC parts remain equipped when undressing.
  • Feats requiring multiple gene slots will no longer attach multiple feats to a single gene.
  • Attribute NPC mobs roaming the global map now generate attribute-matching NPCs upon encounter.
  • Residents will no longer "pull" tortured residents.
  • Platforms can only be placed on owned land.
  • Negative material-specific enchants (e.g., hemp's [Common]) are unaffected by item enhancement levels.
  • "Poison Dripping Hand" Ether Disease no longer generates rare items.
  • Unarmed combat using Force weapons now references magic power instead of strength for calculations.
  • Added hobbies to multiple unique NPCs.
  • Split-type monsters now copy faith duration, mutations, and Ether Diseases when dividing.
  • Poison check for items picked up by "Poison Dripping Hand" is now processed before item stacking.
  • Restock cycles for grimoire merchants adjusted from 30 to 28 days (aligned with shop restock cycles).
  • Restock cycles for Kettle's duplication shop adjusted from 30 to 28 days.
  • Adjusted formulas for generating multiple items via Wish.
  • Set limits on price multipliers for traits like [Rare] (0.5-5x).
  • NPCs will not take blankets from shared containers in protected bases.
  • Selecting "Hide UI" temporarily disables side-screen widgets.
  • Party members will finish reading technical books or doujinshi even if interrupted by combat.
  • Duplicated items placed in fertilizer boxes now generate alchemy coal.
  • Dangerous books are no longer generated by debug NPCs.
  • Backpack equipment is now checked when crafting items in build mode.
  • Build mode requires equipment to craft/place items from recipes.
  • Specific item properties (e.g., charcoal logs and branches) are cleared upon material change.

[Mod Updates]

  • None.

[Fixes]

  • Fixed non-functional sockets on anti-species ranged weapons.
  • Fixed access to contents of ★storage boxes inside backpacks during supply requests.
  • Fixed scaling issue for Critical and Vorpal enchants based on item generation levels.
  • Fixed unintended recruitment of non-party residents revived outside bases.
  • Fixed duplicate pets with identical UIDs from Moon Gate slave traders being removed upon loading.
  • Fixed being unable to wake after placing dangerous books in a grimoire.
  • Fixed temporary stat reductions from disease resetting upon loading.
  • Fixed weight overflow issue when using Feather Scrolls.
  • Fixed door tiles being incorrectly highlighted for beam spells.
  • Fixed widget and inventory misalignment after loading the game.
  • Fixed misaligned display positions for certain items.
  • Fixed inability to move furniture placed in build mode.
  • User maps no longer load slave product data to avoid UID conflicts.
  • User maps no longer provide crop bonuses based on enhancement levels.
  • Fixed residents taking food from shared containers when inventories are full.
  • Fixed mismatch between displayed "human flesh" from Gourmet feat and actual consumption judgment.

[Notes]

  • Winchester Premium has a higher damage falloff rate over distance.
  • "Split Being" feats do not apply to genes unless Mods are installed. Split NPCs inherit gene-related drop rate penalties.
  • Material change for food is under consideration for future updates, including restrictions based on race.
  • Initial pets are balanced for use in deep dungeons without switching to infants, though staged improvements via fixed quest rewards are planned.
  • GENERAL chat channel supports unofficial languages. Use the official site form to request language-specific channels (include language codes).
  • DEBUG channel is for development use and is accessible in debug mode. Can also be used freely for testing Mods.
  • Melee and ranged balance adjustments are planned for the next stable update.
  • Filled containers can only be stored in the main backpack (or toolbelt).

Hotfix 1

  • Fixed an issue where remote slot enchants for all-special-attack were not functioning.
  • Fixed an issue where damage bonuses from projectiles were not applied on critical hits with ranged weapons.
  • Fixed a display issue where the damage numbers were not shown correctly when taking damage below 0 HP with the "Body of Mana" feat.
  • Various minor fixes and adjustments.

Hotfix 2

(Translated by ChatGPT)

[Additions and Fixes]

  • Increased the probability of generating dishes in the "Cooking" job. Dishes now include traits similar to store-bought ones.
  • Failed dishes and trash created by residents' jobs are now prioritized for fertilizer bins and trash containers.
  • NPCs with a neutral or higher disposition will no longer use Meteor at the base (except during combat).
  • Non-residents and non-companions will now attack Shining Hedgehogs even if they only have melee attack options.
  • Genetic Synthesizers cannot be carried while in use (to prevent errors). If synthesis is incomplete, no FP is consumed, and genes remain in the corresponding backpack.
  • Fixed an issue where the edges of certain carpet tiles appeared brighter.
  • Various other minor fixes and adjustments.

Hotfix 3

(Translated by ChatGPT)

[Additions and Changes]

  • Fixed a bug where the Gingerbread Man recipe was set as an initial recipe. (Special recipes for Christmas dishes can only be obtained through dismantling.)
  • Adjusted some dish names to omit parts like "Egg of ~" for simpler display.
  • Updated Chinese translations.

References