Elin meta:Beta 22.42 (en)
(Redirected from Elin meta:Beta 22.42 (ja))
The combat balance adjustments are still in progress. Tomorrow's update will include adjustments to penetration, PV, DV, and damage resistance at higher levels.
[Additions and Changes]
- Large tents will be made larger.
- Roofs can now be displayed inside tents.
- The third job/hobby for residents will no longer be generated (this may return as an effect of new artifacts, etc., in the future).
- Sort settings for buying and selling will be saved separately from the usual sort settings. The window will always sort when opened.
- Hand and area-of-effect attack spells can now be used with the F key.
- When using advanced distribution, the settings will also apply to items delivered by residents.
- The feedback screen will now have save data attachment enabled by default (experimental).
- Automatic watering will continue even if there are unreachable tiles.
- Windows can only be placed in the player's base.
- Various adjustments to the combat formulas for high-level play (LV50+).
- Removal of speed correction by level (provisional).
- Adjustment of some divine faith bonuses.
- Review of the unarmed combat formulas.
- Power and MP consumption for magic will diminish at higher levels.
- Stethoscopes can only be used on residents.
- Adjustments to block materials, etc., in the Abandoned Factory Nefia.
- Residents can now be moved from build mode (initial positions will change to the new location).
- Non-residents will no longer vomit when splashed with sewage.
- Updated Chinese translation.
[Fixes]
- Fixed a bug where stamina and mana would recover if they were negative when divine wrath was triggered.
- Fixed a bug where items with a non-sellable tag were calculated at their original value when computing family heirloom rank.
- Various minor fixes and adjustments.
[Notes]
- Vitality, mana, and speed will only increase through racial base values, equipment, and feats in Elin, with no increase from experience.
- The main balance adjustments in the β version target levels equivalent to a danger level of up to about 25 floors. Balancing at higher levels, both in combat and production, is provisional (though some adjustments will be ongoing). Generally, we aim for levels above danger level 40 to be quite challenging even for well-prepared players. This is because future updates will greatly empower players through quest rewards, companion enhancement features, equipment strengthening functions, and more.
- Pet enhancement via Backer Wishes is planned and may be introduced during the β period. This likely involves using feat points to teach or enhance skills and feats for pets. This relates to the egg hatching function, envisioning that long-raised pets will ultimately become stronger than high-level monsters captured later.
References