Elin meta:EA 23.76 (en)

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EA 23.76

Varsion type
Nightly
Release data
2025.01.14

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(Translated by ChatGPT)

Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding.

[Out-of-game updates]

  • Added Free Assets to the shared Press Kit folder. Materials in the Press Kit folder can be freely used for any content related to Elin or Elona, including guides and mods.

[Additions and changes]

  • Speaking to an incapacitated ally now revives them (temporary measure; such allies cannot be removed from the party).
  • Invisibility spell can now be applied to an area. Hostile NPCs without the ability to see invisible entities will cease hostilities when the player becomes invisible.
  • Allies in an invisible state will not attack enemies while the player is invisible.
  • Enchantments that slow Ether Disease progression now reduce ether accumulation from all sources, including ether-based attacks.
  • Bloodstains and other stains outside map boundaries will naturally disappear over time.
  • Automatically saves the game when entering a tent for the first time (uninitialized tents placed during festival transitions may disappear).
  • Cumulative shipment totals now stored as long integers. Added additional stages for gold bar shipment bonuses.
  • Added rich text support to the note widget (e.g., bold, italic, <color=red>red</color>, <size=11>small text</size>, following Unity Text standards).
  • Added an additional note widget.
  • Items no longer auto-stack after being consumed (e.g., split food).
  • Added mannequins.
  • Created a prototype of the Village of Atonement (accessible only in debug mode) and added several related furnishings.
  • Added two new ambient sounds for the radio.
  • Added six decorative materials for widgets.
  • Added baby skins to Gold Snow Putits and colored Snow Putits. NPCs with baby skins will revert to normal skins upon full growth.
  • Added three new monsters.
  • Changed Big-Eater Sea Lions to be jobless.
  • Updated the AI types of Puppets and Vengeful Spirits to match that of sorcerers.
  • Added trap disarming to Mani's blessings.
  • Added Song of Death to singing spells.
  • NPCs with bounties now display "Bounty Target" when hovered over.
  • Added a large canvas.
  • Added recipes for canvases and photographs to looms.
  • L-shaped walls can now accommodate doors.
  • Selling unidentified items now automatically identifies them and excludes them from buyback.

[Mod-related updates]

  • Disabled mods no longer save load orders or activation states.
  • Added RegisterSerializedTypeFallback(string nameAssembly, string nameType, string nameFallbackType) to the ModUtil class. Specify fallback types for serialized classes in mods to avoid errors when the mod is uninstalled. Example: RegisterSerializedTypeFallback("MyMod", "QuestMyQuest", "QuestDummy") will deserialize with QuestDummy if QuestMyQuest does not exist.

[Bug fixes]

  • Fixed a bug where items with duplicate UIDs in bases caused errors during loading.
  • Fixed an issue where Loytel's debt repayment quest would not progress correctly. Save data will now adjust if the quest has stalled. (Currently, the quest is expected to stall with 19 million remaining.)
  • Various minor fixes and adjustments.

[Notes]

  • Melee balance adjustments planned throughout the Nightly period.
  • Artifact value and sale prices are unaffected by material types.

Patch 1

[Added and Changed]

  • Added "Display behind widget" option to widget decorations.

[Fixed]

  • Fixed an issue where backup saves were shown as incompatible and could not be restored when the current save data was not backward compatible.
  • Fixed an overflow issue with cumulative shipment totals in the shipment screen.
  • Improved handling when items with the same UID exist on a map.
  • Various minor fixes and adjustments.

References