Elin meta:EA 23.71 (en)
EA 23.71
Varsion type
Nightly
Release data
2025.01.01
(Translated by ChatGPT)
[Added and Changed]
- Map boards and design boards can now be used inside tents (experimental).
- Brushing now consumes stamina. Brushing oneself no longer causes a fear state.
- Summoned NPCs are now generated with 0 interest and no fur.
- Increased experience gained from brushing when the target's friendliness is at infatuated or lower.
- Cleanliness now gradually decreases over time. Brushing, using the toilet, or soaking in a hot spring restores cleanliness. Cleanliness only affects friendliness gain and only for the PC.
- Adjusted spawn rate for unarmed weapons (slightly increased).
- User maps will no longer auto-generate contents for empty containers in original maps (applies to newly uploaded maps).
- Adjusted taste evaluation calculation for meals (now calculated as the sum of all traits related to flavor, such as sweetness).
- Unlocked "transparent blocks" in build mode.
- Neutral NPCs no longer turn hostile during Incognito state even when afflicted with Ether Disease: Enemy of All Living Things.
- Adjusted MP/SP consumption calculation for Ehekatl-style magic when the value is -1 (expected value is now below -1).
- Adjusted SP consumption calculation for Farmer's Back when the value is -1 (stamina is consumed probabilistically).
- Added a new recipe for "Door Frame."
- Implemented the Home skill "Local Pride."
- "Lucky Day" now has a low chance of occurring at Home (chance increases if the PC worships Ehekatl). Effects of Lucky Day to be introduced in the next update.
- The Home skill "Luck" increases the likelihood of Lucky Day occurring at Home.
- Companions revived at Home are automatically added back to the party when the PC enters Home (or when the Healer revives them).
- While harvesting crops with a long mouse press, non-harvestable crops will no longer be collected.
[Fixed]
- Fixed a bug where resources collected in build mode within a resource sign's range would be placed in the delivery box (non-dimensional) if present. If the delivery box already contains items, its contents can now be ejected upon use.
- Fixed a bug where items deposited into shared containers by residents would stack with existing items in lower-priority containers.
- Various minor fixes and adjustments.
[Notes]
- Regarding fast travel adjustments, a simplified economy system is being considered, adding shopkeepers and the shipping market their own savings similar to Elona. This aims to diversify late-game money-making methods and will likely not affect households earning less than several hundred thousand orens per month. As Elin is sandbox-oriented, changes to the existing oath system are planned, such as toggling the economy system on/off or adjusting drop rates, providing customizable difficulty settings. This will be a significant change, with a target implementation in Nightly by the end of the month.
- Doors installed on blocks (not walls) being shorter is intentional, as blocks are lower in height than walls.
Hotfix 1
(Translated by ChatGPT)
[Additions and Fixes]
- Cleanliness will no longer drop below "Normal" (same as the previous version). This may become a toggleable life element in the planned custom difficulty settings.
- Fixed a bug where residents who had died while in the PC's party would automatically rejoin the party when visiting the base.
- Fixed an issue where "Lucky Day" was recorded daily in the home bulletin board log even when it had not occurred.
- Raised the friendship decrease caused by conversations and brushing to Love level.
- Fixed an issue where higher cleanliness reduced friendship gain while lower cleanliness increased it.
- Corrected SP consumption calculation when it was reduced to -1 by "Farmer's Stamina."
- Various other minor fixes and adjustments.
[Notes]
- "Runes" are still not implemented.
References