Elin meta:Alpha 20.62 (en)

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Alpha 20.62

Varsion type
Blank
Release data
2024.03.04

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Alpha 20.61
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Alpha 20.63

[Additions and Changes]

  • Added new questlines to the home base.
  • Added dialogue for NPCs at home during combat and other situations.
  • Unique characters will temporarily not count towards the population cap (this is a provisional measure. The population cap system is expected to change in pre-beta).
  • Enabled the collection of seaweed from seaweed.
  • Added a soy sauce recipe to the stone mill.
  • Added a bonito flakes recipe to the lumber mill.
  • Adjusted the internal levels of some seasonings (they will no longer stack with existing seasonings).
  • The level of items and enchantments created through wishes will depend on the wish's power and the PC's internal level.
  • It's now possible to wish for currency. Additionally, stackable items can be received in multiple quantities based on the item's value and the strength of the wish.
  • The processing speed of machines will increase with related skill improvements.
  • Improved some NPC character graphics.

[Fixes]

  • Fixed a bug where the keyboard's idle action could be executed even while the player was performing some other action.
  • Fixed a bug where Last Wish pets could be applied to minions (summoned wild monsters, etc.).
  • Other minor changes and fixes.

[Notes]

  • If anyone can reproduce the bug where dressing tables cannot be placed in tents or bases (they get treated as thrown items), reporting the method to reproduce it would be helpful.
  • If shortcut keys, etc., are activated while entering text in the game notes, reporting the keys that activate would be appreciated.
  • The fact that there are fewer equipment slots compared to Elona, making it difficult to equip items with resistances or maintain abilities, is currently by design. Adjustments are planned for the future with the introduction of artifacts and equipment enhancement features, so please wait for a while. We also plan to allow enchantments on light sources.
  • High-cost feats are planned as a use for feat points after acquiring all available feats.
  • Adjustments to the randomness of the change material scrolls are planned for after alpha. The materials to be transformed might be fixed, and like shrines, they could be generated randomly in Nefia as objects that can be used only once, and the scrolls themselves might be removed. A material hammer is planned for future addition.
  • Some feats, like Gourmet, have required skills set for acquisition.

Hotfix 1

  • Fixed a bug where the conversation quest between Farris and Loytel was duplicated.

Hotfix 2

  • Fixed a bug where Farris could be banished from home.
  • Fixed a bug where some furniture couldn't be placed.
  • Fixed a bug where save data could not be loaded when duplicate quests were accepted due to a bug.

References