Elin:Weapons: Difference between revisions
Sakumashiki (talk | contribs) (Translated JA article into EN. (Translated by machine. Please make appropriate corrections.)) |
Sakumashiki (talk | contribs) m (→Throwing weapons: Added a flam) |
||
Line 220: | Line 220: | ||
|- | |- | ||
|pebbles | |pebbles | ||
| | |No | ||
|Can be obtained by processing pebbles with a stone cutter | |Can be obtained by processing pebbles with a stone cutter | ||
|- | |- | ||
|Panties | |Panties | ||
| | |Yes | ||
|Additional illusion damage [***] | |Additional illusion damage [***] | ||
|- | |- | ||
|Mike | |Mike | ||
| | |Yes | ||
|Improve the quality of your performance[*] | |Improve the quality of your performance[*] | ||
|- | |- | ||
|Severed head | |Severed head | ||
| | |No | ||
| | | | ||
|- | |||
|Flam | |||
|No | |||
|3x3 explosion centered on the point of impact, mining walls, ores, etc. within range | |||
|- | |- | ||
|★Putit in Amber | |★Putit in Amber | ||
| | |Yes | ||
|Rarely obtained when cutting down trees | |Rarely obtained when cutting down trees | ||
Additional cold damage [*****] | Additional cold damage [*****] |
Revision as of 08:28, 1 June 2024
Some of the text on this page is from the Alpha build of the game. |
This is a list of melee and ranged weapon performance. For general equipment specifications, see the Equipment page.
Melee weapons
Attribute | Classification | name | Basic weight | hit | damage | Penetration% | DV | PV | remarks |
---|---|---|---|---|---|---|---|---|---|
Strength | Long Sword | Sword | |||||||
Long sword | |||||||||
Great sword | |||||||||
axe | Hatchet | ||||||||
Battle ax | |||||||||
Big ax | |||||||||
Mechanical ax | |||||||||
Sickle | Sickle | ||||||||
Scythe | |||||||||
War sickle | |||||||||
Durability | Cane | Long stick | |||||||
Paw cane | |||||||||
spear | Trident | ||||||||
Long spear | |||||||||
Hoko spear | |||||||||
Blunt weapon | club | ||||||||
Great hammer | |||||||||
dexterity | dagger | dagger | |||||||
Ninja sword | |||||||||
Pirate sword |
Ranged Weapons
Throwing weapons
Items that can be thrown, such as pebbles or panties, have a description that says "It is suitable for throwing."
There are some that are consumed as many times as you throw them, and some that return to your hand and can be thrown as many times as you like.
Damage calculations refer to throwing and tactical skills.
kinds | Return to hand | remarks |
---|---|---|
pebbles | No | Can be obtained by processing pebbles with a stone cutter |
Panties | Yes | Additional illusion damage [***] |
Mike | Yes | Improve the quality of your performance[*] |
Severed head | No | |
Flam | No | 3x3 explosion centered on the point of impact, mining walls, ores, etc. within range |
★Putit in Amber | Yes | Rarely obtained when cutting down trees
Additional cold damage [*****] Additional electric damage [*****] |
Shooting Weapons
This includes bows, crossbows, guns, and wands.
Each type of weapon has a different firing range. Also, only guns require a turn to load and reload.
kinds | Related skills | Ammunition | Basic weight | Number of loads | distance 1 | distance 2 | distance 3 | distance 4 | distance 5 | distance 6 | Reload time | remarks |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Wooden bow | bow | arrow, crude arrow | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 0 | 2 dice, can be made on a woodworking desk |
Shortbow | bow | arrow, crude arrow | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 0 | 3 dice, high accuracy modifier |
Bone arch | bow | arrow, crude arrow | 0.8 | 12 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0 | Dice count 1, hit modifier minus |
Longbow | bow | arrow, crude arrow | 1.2 | 12 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0 | Number of dice 2 |
Crossbow | Crossbow | Bolt | 2.8 | 12 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0 | 1 die, heaviest ranged weapon |
handgun | Firearms | Bullet | 0.8 | 12 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 0.69 | 3 | 1 dice, high accuracy modifier |
Assault rifle | Firearms | Bullet | 1.2 | 30 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 0.73 | 3 | 1 dice, 3 attacks |
Railgun | Firearms | Photon bullet | 1.6 | 10 | 0.73 | 0.82 | 0.91 | 1 | 0.91 | 0.82 | 4 | 1 die, largest die side for ranged weapons |
wand | Magic Device | MP | 0.4 | N/A | 0 | Dice count: 1, refers to magic power and deals additional damage of any attribute |
Modification tools
Shooting weapons have empty sockets, and you can increase the weapon's performance by attaching modification tools.
The number of free sockets varies depending on the quality of the weapon;1 for inferior weapons, 2 for high quality weapons, and 3 to 5 for miracle/sacred quality weapons.
As of the alpha version, modification tools cannot be removed once installed.
kinds | Enchantments granted | effect |
---|---|---|
Sharpshooter | It reduces distance penalties when shooting. | Suppress attenuation due to distance correction (+10 attenuates 1/2, +20 attenuates 1/3) |
Ammo recovery | It collects ammunition when firing. | Avoid consuming ammunition when shooting by +value %? |
Knockback | It knocks back the enemy it hits. | Knock back target by +value %? |
Rapid fire | It allows continuous shooting. | 10% of the + value is added to the number of attacks (rounded down to the nearest whole number)
After the second shot, the damage will be attenuated |
Fast Reload | It reduces reload time for ammunition. | Reduces reload time by 10% of + value, no reload when it becomes 0
+31 for handguns and assault rifles, +41 for railguns and no need to reload. |
Extra magazine | It increases the maximum ammunition load. | Add half the + value to the maximum load capacity of the weapon |
Race Bane | It exerts tremendous power against (race). | Increases damage against corresponding race
Target races are humans, animals, machines, undead, dragons, gods, fairies, and fish. |
Vopal | It increases the chance of triggering a full piercing attack. | Increases the activation chance of attacks with 100% penetration rate |
Critical | It increases the chance of critical hit. | Increases chance of critical hit |
Damage modifier | None | Increase weapon damage modifier by + value |
Hit modifier | None | Increase weapon accuracy modifier by + value |
*Damage multiplier attenuation after the second rapid fire shot
2nd shot: 0.76, 3rd shot: 0.62, 4th shot: 0.52, 5th shot: 0.45